Like most of the 1987 line, Blast-Attak completely escaped my notice as a kid. He’s definitely one of the more unusual Masters of the Universe characters. He has a strong steampunk vibe and a color palette not often seen in the MOTU line.
Design & Development
The earliest known concept of for a MOTU blast-apart figure appears below, in a piece by Mark Jones, illustrated February 26, 1985, shown in The Power and the Honor Foundation Catalog. This version of the character has a human face, and wears a costume festooned with spikes. You can see his trigger cord coming off of his back in the drawing below:
Later in the year a more familiar iteration appeared, this time illustrated by Richard Lepik on November 26, 1985. This is quite close to the actual toy, although it is more detailed (especially around the shoulders). This image again comes from The Power and the Honor Foundation, and was included in The Art of He-Man, published by Dark Horse. The character’s working name at this point was “Crack-Pot.”
You can see the finalized iteration of the design in the cross sell artwork below:
Blast-Attak could be “detonated” via a remote cable. The cable would connect to his back. A trigger/wire running through the cord would released release the spring-loaded latches holding the figure’s torso together. The patent was filed September 16, 1986, and you can see the illustrations for it below:
Toy & Packaging
Blast-Attak came with a large red poleax that continues with the steam punk theme on the figure itself. His trigger cable was actually reused from the Bravestarr Fort Kerium playset, which used the cable to “blow up” a safe.
His packaging, typical of 1986 and 1987 figures, included an illustration of the character on the front as well as the back:
According to the 1987 Style Guide, Blast-Attak was affiliated with the Evil Warriors. He is described like this:
Power: Ability to blast apart to attack and knock down enemies who approach him from both sides at once.
Character Profile: Blast-Attak is a robotic muscleman with an extremely short fuse. He loves to surprise enemies with his sudden split-apart power.
Comics & Stories
Blast-Attak came packed with Revenge of the Snake Men. Contrary to what the style guide says, here Blast-Attak is a creation of King Hiss and is aligned with the Snake Men (images below are from Dark Horse and from He-Man.org).
In the Fall 1987 issues of the US MOTU Magazine, Blast-Attak appears in the story Rescue King Randor. In the story Blast-Attak is working with both the Snake Men and the Evil Warriors, and all of the are directed by Skeletor:
The same alliances seem to be in place in The Dark Power of Skeletor, which appears in the Fall 1988 issues of MOTU Magazine:
In the seventh issue of the 1987 Star Comics MOTU series, Blast-Attak is aligned with the Evil Warriors. His power is used primarily to avoid downward sword strikes.
He appears again with Ninjor and Scare Glow in the MOTU Newspaper story, Ninjor Stalks by Night:
Blast Attak appears in posters by both Earl Norem and William George, shown respectively:
Because he was at the tail end of the line, he’s not depicted in all that many stories or art pieces, but I’ve included a representative sample, including the advertising line art below:
For more history behind the character, see Jukka Issakainen’s excellent video:
Blast-Attak in Action
Øyvind Meisfjord has graciously contributed the following image and video showing Blast-Attak in action:
Snake Face, true to his tagline, is indeed the most gruesome-looking of the Snake Men faction, and one of the creepiest figures in the vintage Masters of the Universe lineup.
Design & Development
An early concept for Snake Face appears in the Power and Honor Foundation Catalog (below). The artist isn’t mentioned (from the style I think it could perhaps be by Alan Tyler), but it seems to be a first crack at a concept involving a character with snakes popping out of his face and chest. This concept would have reused the arms and legs from Skeletor. Other than the action feature, it bears little resemblance to the final Snake Face concept.
The character was revisited (with the working name Medusa Man), and David Wolfram took the reigns at designing a character around the action feature. His design, shown below, is very close to the final look of the figure, other than some of the colors used on his costume.
In David’s design, the figure was to have no shared parts, other than the staff (borrowed from King Hiss) and his pelvis piece. Even the latter was given a unique sculpt on the final figure.
The cross sell art for Snake Face appears to be based on the final toy design:
We can see a hand-painted final prototype for the figure in Mattel’s 1987 dealer catalog:
The final toy is a gruesome-looking creature with a purple, black and green costume. He features a fair amount of green overspray on his arms and head, which is something not normally seen on figures in the MOTU line. His action feature is similar to Mantennna‘s eyes – a lever on the back can be raised, causing the snakes to pop out of his face, shoulders and chest.
Snake Face is covered in warty and scaly gray skin, and his arms are wrapped in snakes. His legs are rather short, probably to compensate for his tall torso and to keep his overall height similar to other figures in the line.
Snake Face’s card features the Snake Men special logo on the front as well as character artwork by Bruce Timm (thanks to Jukka Issakainen for the tip). Errol McCarthy provides the illustrations for the action scene and instructions on the back.
Snake Face was given the following characterization in the 1987 Style Guide:
Group Affiliation: Snake Men, Evil Warriors Role: Evil beast with a head full of shocking snakes Power: When his snakes strike out, enemies are turned to stone. Character Profile: Another of the Snake Men trapped under Snake Mountain an eon ago, Snake Face was called forth by King Hiss to do battle with He-Man. Snake Face was a right-hand man to King Hiss in the days of Grayskull. Snake Face can turn any enemy to stone by lashing his snakes out at him. He-Ro and He-Man are the only warriors powerful enough to reverse the horrible spell, and then only when aided by the Magic Staff or Power Sword. Weapons: Serpent Staff and Medusa Shield.
As Snake Face came quite late in the line, his bio includes a mention of He-Ro and the cancelled Powers of Grayskull storyline.
Snake Face was packed with Revenge of the Snake Men, written by Phil White and illustrated by Chris Carlson. In the story, Snake Face and Sssqueeze (called by his concept name “Tanglor”) are brought form the nameless dimension by King Hiss to kidnap Queen Marlena. Snake Face uses his powers to turn anyone who gets in his way to stone:
Snake Face also appears in Energy Zoids, where he turns his power against Rotar:
Other Comic Appearances
Snake Face makes a number of appearances in other comics, including the following:
Issue 35, 1987, UK MOTU Magazine:
Issue 41, 1987, UK MOTU Magazine:
Issue 8, 1987, Star Comics Masters of the Universe:
Fall 1987, US MOTU Magazine:
Snake Face appears in a couple of posters by Earl Norem, done for the US MOTU Magazine:
He also appears in William George’s Preternia poster:
Snake Face is featured in posters by Esteban Maroto and others as well:
Masters of the Universe had its fare share of nightmarish and gruesome action figures, but Snake Face has to be one of the creepiest.
Snake Face in Action
Øyvind Meisfjord has kindly contributed the following images and video of Snake Face in action:
On a family trip in 1986 I was faced with something of a dilemma. On the way to California in the car, we had stopped off at store that had a nice selection of He-Man toys, and I was told that I could pick two. I was determined that both figures be Snake Men, but which ones to get?
I was looking at getting Kobra Khan, or perhaps the newly released King Hiss or Rattlor. I don’t remember seeing Tung Lashor at the time. After studying all three toys and their packaging intently, I concluded that King Hiss was a cool idea, but his hidden snake body wasn’t all that great looking, so I went with the other two figures instead.
Design & Development
When Mattel and Filmation were working on the She-Ra Princess of Power animated series, they designed lot of characters in concert. The Evil Horde cartoon designs were meant for She-Ra’s show because the He-Man series had ended on its second season. Characters like Rattlor and Tung Lashor were created very early on. Mattel would later come up with a third evil faction, thanks to Tim Kilpin; the Snake Men, into which King Hiss was created. Rattlor and Tung Lashor served him, with Kobra Khan was retconned into the group as well.
Some additional background from James Eatock:
As for the Snake Men, Rattlor and Tung Lashor were designed ahead of King Hiss (and included as Horde Villains based on their earliest designs). By the time King Hiss was completed and the Snake Men as a faction had been created, She-Ra was already in full swing.
Various minicomics acknowledged Rattlor and Tung Lashor working for the Evil Horde and used them from there on out as King Hiss’ servants. There doesn’t seem to be any evidence that King Hiss was being planned for Filmation’s He-Man or She-Ra cartoons. During the She-Ra series, Rattlor and Tung Lashor sometimes were aligned with Skeletor, and sometimes with Hordak.
The idea for a figure wearing a disguise that could be taken off originated with Roger Sweet, according to Ted Mayer (Roast Gooble Dinner episode 17). The visual design was done by Ted Mayer, who played with a number of different looks that utilized the basic play feature concept. One of the most well-known of the unproduced concepts is a character with a removable plant-like outer shell, as shown in the image below:
One of Ted’s concept designs included a green-costumed monster with tangle of coiled snakes hidden beneath his costume:
Ted’s concept art was quite creepy, both on the inside and on the outside. The toy design, on the other hand, was greatly toned down in comparison. The outside of the figure was given a heroic appearance. The idea was that King Hiss could trick the heroes into believing he was on their side, only to betray them and reveal the mass of snakes underneath. The mass of snakes was unfortunately limited by the constraints of having to fit inside a plastic shell depicting the human costume, so the snake part of the figure was a bit underwhelming.
The shell of the costume consisted of four parts. The front and back of the chest and head, and the two arms. The torso piece completely concealed what was underneath, but the arms were open at the back. Consequently, the backs of King Hiss’ snake arms were painted green to match the external disguise.
King Hiss was given a serpent shield and snake staff. The staff would be reused for Rattlor, Tung Lashor and Snake Face, and consequently is one of the most reused weapon designs in the MOTU line. Everything else on King Hiss was a unique piece.
On September 27, 1985, Mattel filed a patent claim on King Hiss. The inventors listed are Roger Sweet and Ted Mayer.
King Hiss’ artwork on the back was done by an unknown artist. Uniquely, it functions like a three-panel comic, telling the story of King Hiss’ gimmick.
In Belgium, there was a special release of King Hiss that included a fold-out reversible mask in the packaging:
The 1987 Style Guide describes King Hiss in terms of his gimmick:
Power: Disguises himself as a Heroic warrior, then peels back skin to reveal a snake creature – designed to take victims by surprise.
There is also a fact file on all the Snake Men in the 1989 UK MOTU Annual:
Comics and Stories
In King of the Snake Men, Skeletor unleashes King Hiss from an energy pool he finds in the depths of Snake Mountain. King Hiss had apparently been trapped for thousands of years. In the story (illustrated by Bruce Timm), he teams up with Skeletor to lure He-Man into a trap:
Later in the story, King Hiss tells He-Man how thousands of years ago, he was rule of an empire of Snake Men that held dominance over several other planets. He came to Eternia and took up residence in Snake Mountain. Ultimately he was banished to another dimension by the Council of Elders, until Skeletor freed him.
In the Kid Stuff story, Battle Under Snake Mountain, King Hiss rules Snake Mountain, as if Skeletor never existed:
The Summer 1986 issue of Masters of the Universe Magazine features the story, The Armies of King Hiss. Skeletor teams up with Hiss and his Snake Men against He-Man:
King Hiss shows up in quite a few issues of the UK Masters of the Universe Magazine as well:
King Hiss appears in the November 1986 Star Comics story, Snakes Alive! In the story, we learn that Rio Blast is terrified of Snakes, which King Hiss uses to his advantage:
“He-Ro, Land of Legend” and He-Man Newspaper Strips
The Filmation “He-Ro Land of Legend” development from 1986 has a snake man character which possibly is the one Gérald Forton designed, and later used in the newspaper comic strip story arc, “Vengeance of the Viper King”:
In “Vengeance of the Viper King,” King Hiss has the unique look only when in his true form. In his disguised form, he looks on model with the action figure:
Powers of Grayskull
King Hiss was to be (apparently) a principal villain in the abandoned Powers of Grayskull line. Tyrantisaurus Rex was envisioned as his primary mount:
King Hiss appears in poster art by both William George and Earl Norem:
Errol McCarthy also created several illustrations of the character:
King Hiss also makes an appearance in the box art for Tyrantisaurs Rex and Turbodactyl, both illustrated on the front by Warren Hile:
King Hiss had his limitations as an action figure, but he was actually an interesting concept and pretty fun to play with.
King Hiss in Action
Øyvind Meisfjord has generously shared the following image and video of King Hiss in action:
I don’t remember seeing Tung Lashor in stores as a kid, so my first memory is really from reading about him in the minicomic that came packed with Rattlor. One of the first things of course that strikes you about Tung Lashor is that, despite being a member of the Snake Men, he looks much more like a frog than a snake.
Design & Development
As for the snake Men, Rattlor and Tung Lashor were designed ahead of King Hiss (and included as Horde Villains based on their earliest designs). By the time King Hiss was completed and the Snake Men as a faction had been created, She-Ra was already in full swing.
The earliest known design for Tung Lashor doesn’t look like a frog creature, but it doesn’t look particularly snake-like either. This concept by Ted Mayer seems to be a demon or an imp in an acrobat costume:
There may or may not be some relationship with the Ted Mayer Jester design below. The costume and pose are quite similar, but otherwise the relationship between the two is unclear:
Ted Mayer’s early design was used to create the design for the animated version of Tung Lashor, and there may have been an intermediate Mattel design along the way that was used for the Filmation model sheet below. Compared to Ted’s original design, this character lost his pointed ears and has arms and legs reminiscent of Skeletor (or at least his action figure). The color scheme roughly follows Ted’s drawing.
The final version of the design is so different from the early concept that it’s hard to find much of a connection between the two, other than the long tongue. The production figure looks quite a lot like a poison dart frog, but with sharp fangs. He has a mottled two-toned purple color scheme, with an orange front torso, and the Snake Men logo in green on his chest. He has frog like-fingers, covered in black rubber gloves. His feet look like smoother, simplified versions of the type of the feet used for Buzz-Off and Whiplash.
He does appear in this Powers of Grayskull illustration. Unfortunately there is no date showing, but this version is a bit different from the final one. He has a light brown dragonfly pattern on his back, differently shaped feet, and he holds a short, straight snake staff. This may represent an almost-final look for the figure.
Tung Lashor came with two accessories – a purple repaint of King Hiss’ staff, and a dragonfly crossbow weapon. He reuses He-Man’s trunks, but all of his other parts are newly-sculpted. His thin plastic tongue (which was painted in a rather venomous looking, two-tone green and yellow color) could be made to flick in and out by turning a dial on the figure’s back.
The first release of the figure has a dark purple design painted on its back, while subsequent releases omit the paint on the back. This was a fairly common practice in the MOTU line. Some examples: The first release Skeletor had purple trunks with a painted black belt, while later versions had a plain black belt. The first release Mer-Man had orange trunks and a green belt, while later versions had an unpainted belt.
Tung Lashor was not included in any gift sets or multi-packs. The artwork on the back of his card was, in my opinion, likely illustrated by Dave Stevens, who also worked on the packaging for Moss Man and Stinkor.
Tung Lashor in Action
A photo and a short video of Tung Lashor in action, contributed by Øyvind Meisfjord:
Tung Lashor appears in the Eternia poster and packaging art, both painted by William George:
A poster by Earl Norem included with issue 7 of Masters of the Universe Magazine features all of the snake men (including Kobra Khan, who had been retconned into that faction starting in 1986) that existed up to that point:
Tung Lashor was illustrated in several dynamic poses by frequent Mattel contributing artist Errol McCarthy. McCarthy’s art makes the character look a bit more snake-like, and may represent an earlier stage in Tung Lashor’s design evolution.
The above illustration is from the 1987 Mattel Style Guide (which depicts the character with three-toed feet, similar to Ted Mayer’s concept), which provides Tung Lashor’s bio and characteristics:
Role: Evil Snake Men creature with the “venomous” tongue
Power: Quick-licking tongue shoots out to reach enemies in battle, inflicting a dose of vile venom.
Character Profile: This unusually mean creature possesses a truly terrible tongue. Tung Lashor is loyal to King Hiss, although he does answer to Skeletor at Times. He is an extremely brutal creature, more openly vicious than Rattlor. He cowers before King Hiss, however, like all the others. He likes to lash his tongue at just about anything, even his comrades to shake them up once in a while.
Note: Like Rattlor, Tung Lashor is a member of The Evil Horde in the Filmation shows. However, he has now become a member of the Snake Men.
There was also a fact file on Tung Lashor in the 1989 UK MOTU Annual:
Comics & Stories
In the Snake Attack minicomic, Tung Lashor takes the active speaking role in his partnership with Rattlor, although his impulsiveness gets him into trouble. Tung Lashor’s tongue in this instance isn’t exactly poisonous – it rather has the ability to paralyze his victims and cover them with some kind of hard coating.
When Rattlor and Tung Lashor are introduced in King of the Snake Men, it’s mentioned that they had been serving Hordak before King Hiss summoned them. This is a reference to their appearances on the She-Ra cartoon series (they came out too late to appear in the original He-Man series, which ended in 1985). King Hiss does not appear in the series, so the snake men are made to serve Hordak.
Tung Lashor appears in issue 7 of the US Masters of the Universe Magazine in “The Armies of King Hiss”:
Both Rattlor and Tung Lashor are wildly off model in the 1987 UK MOTU Magazine story, “Attack of the Snakemen.” Tung Lashor especially looks unrecognizable and bizarre (I first learned about this issue from James Eatock’s excellent He-Man and She-Ra Blog).
In the 1986 Kid Stuff story book/record, Battle Under Snake Mountain, Tung Lashor makes another appearance, again with the three-toed feet design.
Tung Lashor is inconsistently called Tung and Tung Lash in the Filmation She-Ra series, probably a reflection of early working names for the figure. He has a high voice and a rather adolescent-like personality, and is usually subordinate to Rattlor.