Evil Warriors

Kobra Khan: Evil master of snakes (1984)

KK Graphic

I remember getting Kobra Khan quite vividly. It was our last summer in our Eastern Washington house, before our big move across the mountains to a rainier, more temperate part of the Pacific Northwest. Although Kobra Khan was released in 1984, I didn’t get him until 1986. I remember gravely weighing my options at the store. I could get two toys, and I was determined that they be Snake Men. I  was looking at getting Kobra Khan, or the newly released King Hiss or Rattlor. I don’t remember seeing Tung Lashor at the time. After studying all three toys and their packaging intently, I concluded that King Hiss was a cool idea, but his hidden snake body wasn’t all that great looking, so I went with the other two figures instead.

Snake Men

I spent the last hot summer in the old house running around with Kobra Khan. After he had sprayed his paralyzing mist on all of my heroic warriors, he turned his venom on most of our house plants, and of course on me as well. The figure put out a highly dispersed sort of mist, and it was a great way to stay cool. I played with him so much that I remember getting a sore finger from pushing down on his head.

Kobra Khan seems to have originated with a Roger Sweet concept for a warrior wearing a snake costume, like a male version of Teela. Actually, the concept  recalls the G.I. Joe villain Serpentor on some ways, too, although that wasn’t released until 1986. In any case, as is noted in The Power and the Honor Foundation Catalog, Roger Sweet’s drawing seems to have a hole in the snake’s mouth, suggesting the water squirting feature was already planned out at this stage:

Roger Sweet KK
Image source: The Power and the Honor Foundation Catalog. Like Buzz-Off, this character started out as a costumed human being.

The final toy was, of course, quite different from Sweet’s original concept. While both toy and concept were to reuse Skeletor’s arms and legs, the final toy had a unique sculpted and scaley chest and crotch piece. Due to the action feature, he didn’t have the usual twist waist action feature. Kobra Khan was given a snake head rather than the concept human head and snake cowl. Probably due to the fact that the character’s head had to press downward in order to activate the spray feature, he lacked the characteristic cobra hood. For his accessory, he was given an orange-red version of Zodac’s gun. The name Kobra Khan was trademarked on January 27, 1984.

Kobra Khan cross sell Axel
Image source: Axel Giménez

Kobra Khan was sold on the standard single card, as well as in a JCPenny two-pack with Whiplash. Errol McCarthy painted the scene on the back of his card, which features the villain trying to attack He-Man and Man-At-Arms with his hypnotizing mist:

Note that in this illustration, Kobra Khan’s center column of chest scales is painted brown. Image source: KMKA
Image source: The Art of He-Man

Errol McCarthy also illustrated the figure in a variety of contexts for use in licensed merchandise:

One of the above illustrations was also used in the 1987 Style Guide. Note that the character is given the cobra hood that the figure lacked – no doubt an influence from the Filmation cartoon (more on that later). Interestingly, he puts a Snake Men symbol on Kobra Khan’s chest, which is part and parcel to the retconning of Kobra Khan as part of the Snake Men. That faction wasn’t introduced until 1986:

Interestingly, there was a version of Kobra Khan that did have the snake symbol on his chest– a variant made by Argentinian manufacturer Top Tops, called Kobra Khan Camuflado. Known as Camo Khan to many fans today, the figure had a green and black camouflage style paint job, gold boots and belt, and strangely, Buzz-Off’s clawed arms. He was given Clawful’s green mace as a weapon:

Image via He-Man.org
Image via He-Man.org
Image via He-Man.org
Image via He-Man.org

A note about Kobra Khan appears in the 1989 UK MOTU Annual, in a fact file of the snake men. It reads:

Note: The Snake Men are often aided in their endeavors by Kobra Khan. He is not one of the original members of hte Snake Army, but it is thought that he is the desendant of a Snake Man who miraculously escaped banishment by the Elders. Khan is one of Skeletor’s evil allies, and although he is quite willing to help King Hiss, his true loyalties lie with the living skeleton.

Image source: He-Man.org

Kobra Khan first appears briefly in the background of the 1984 minicomic, Double-Edged Sword, and again in the background of Hordak, The Ruthless Leader’s Revenge (1985). He plays a much more central role in the 1986 minicomic, Rock People to the Rescue, where he teams up with Webstor against Rokkon and Stonedar.

In the 1986 comic, King of the Snake Men, Skeletor instructs Kobra Khan to join with King Hiss as a spy. But in Fastest Draw in the Universe (also 1986) Kobra Khan is again a henchman of Skeletor.

Kobra Khan appears prominently in the Golden Books story, Meteor Monsters, and plays a background role in Maze of Doom.

He also makes several appearances in poster artwork by both William George and Earl Norem:

Illustration by Earl Norem. Note that Kobra Khan has his hood in this image.

He only appears once on box art – in the 1985 Battle Bones illustration by William George:

Kobra Khan didn’t appear frequently in the Filmation He-Man cartoon, but his appearances were memorable. The character was portrayed as clever and credibly threatening, able to knock out most opponents with his sleeping mist. His most memorable appearance is probably in “Disappearing Dragons”, where he teams up with Webstor and they square off against Buzz-Off and Mekaneck.

In the series, Kobra Khan is typically illustrated with his mouth closed. When he wishes to use his knockout gas on someone, his cobra hood extends and the gas seems to come from the hood rather than his mouth.

In “The Good Shall Survive” Khan displays the odd ability to elongate his arms (a trait later shared by Sssqueeze).

The final He-Man episode, “The Cold Zone”, features Khan as the primary villain, and we learn more about the Reptons (the race of snake men on Eternia). Because of that episode, I generally like to display Kobra Khan in the Land Shark.

Kobra Khan was, oddly, colored brown in his appearance in issue four of the Star series of MOTU comics (thanks to an anonymous commenter below for pointing that out):

Image source: He-Man.org

Kobra Khan is typical of third wave characters in that he was never ubiquitous in Masters of the Universe storytelling, but he was used occasionally as a henchman or villain of the week. The principle characters of the mythos seem to be grouped around the figures released in 1982 and 1983 as a general rule, with few exceptions.

Evil Warriors

Whiplash: Evil tail-thrashing warrior (1984)

Whiplash, released in 1984, was part of a series of five animal-themed figures released in the third wave of the Masters of the Universe toyline, which also included Clawful, Buzz-Off, Webstor and Kobra Khan.

I had something of a love affair with the figure as a kid. I distinctly remember the existential agony of having to choose between him and Clawful at the store. Ultimately I went with Clawful, but it could have gone either way. I remember spending a lot of time playing with Whiplash despite that, so I think I was either able to borrow one from a friend or get my own later.

Just about everything I have to say about the development of Whiplash’s design was already said several years ago by James Eatock, in his excellent “Behind the Scenes – The Evolution of Whiplash” video. I’m including James’ video below, but I’ll also go over the details myself.

Whiplash was designed by Colin Bailey in July of 1982. His original concept, shown below, is in many ways quite different from the final toy, but there are points of convergence as well. The character has the same widely-splayed four toed feet and troll-like facial features that the final toy had. However, this concept character, called Lizard Man, had strangely furry calves, yellow legs, prominent spinal ridges, spikey violet bracers, and two prominent horns.

Image source: The Power and the Honor Foundation Catalog

Lizard Man made it into the December 1, 1982 MOTU Bible, and was listed among He-Man’s allies:

LIZARD MAN – moves quietly, quickly and has the agility of his namesake. He climbs perpendicular walls and his tough lizard skin provides protection against most of his enemies. Liz has one drawback — every year he molts and becomes vulnerable to attack and completely useless to anyone.

The Colin Bailey concept was translated into into a simplified design suitable for animation by Filmation’s artists (see above video), but it was never used, and Lizard Man went back to the drawing board at Mattel. In the mean time, Filmation created a new character with the same name for their episode, “She-Demon of Phantos”:

Mattel made some changes to the shape of Lizard Man’s (or at this point, I should say Whiplash – Mattel filed the trademark claim for that name on August 22, 1983) head, legs and tail. You can see this step in the evolution of the character in the minicomic, The Clash of Arms. Whiplash looks much closer to his final design here, except for his color scheme (green, yellow/orange and purple, like the original concept drawing) and the shape and length of his tail:

The final toy would have a much simplified two-tone green color scheme for his skin, with blue boots and loin cloth, and an orange belt. The hand-painted prototype figure, shown below in Mattel’s 1984 dealer catalog, has his final alligator tail design, and sports a purple repaint of the spear that came packed with Castle Grayskull. He reuses arms from Skeletor, as well as the legs and torso from Buzz-Off.

In this German catalog, you can see the prototype again, this time with some paint wear showing his Skeletor arms. He is holding Man-E-Faces’ sword:

The purple spear shows up again on the cover of the Golden coloring book below:

The production toy would come with an orange spear, but otherwise the design remained unchanged compared to the prototype:

Whiplash cross sell art, courtesy of Axel Giménez

Whiplash’s face is somewhat perplexing. He has two large fangs sticking up out of his lower jaw, but he has a third, downward pointing fang that seems to come from the tip of his nose. You can also see that where the concept version had very prominent spikes on the top of his head, the final toy has two short nubs on either side of the crest on his head.

The final design is somewhat reminiscent of a couple of other lizard themed toys that Mattel released in 1980 – an inflatable lizard monster toy called Krusher, and Lizard Woman from the Flash Gordon series:

Whiplash was sold in several configurations, including, of course, the standard blister card packaging, which has some lovely artwork by Errol McCarthy on the back:

McCarthy also depicted Whiplash in several other contexts:

The last image from the series above was used for a T-Shirt design. The final design (below) was colored, with the purple spear that appeared on the prototype version (images courtesy of Unsung Woodworks):

Whiplash was also sold in two giftsets – in a three-pack with Webstor and Stinkor, and a JCPenny two-pack with Kobra Khan:

Whiplash makes only two appearances, apart from his debut, in the minicomics. He shows up, confusingly, as a member of the Evil Horde, along with Clawful, Jitsu, Leech and Grizzlor, in Mantenna and the Menace of the Evil Horde!


He also makes an appearance, this time as part of Skeletor’s crew, in Hordak – The Ruthless Leader’s Revenge! While his depiction in the Mantenna comic was relatively toy-accurate, here he borrows the design from The Clash of Arms, albeit with corrected colors:


Whiplash appears in several of the Golden Books stories. One of my favorite is a scene from Secret of the Dragon’s Egg, where Whiplash lies in wait within a cave to ambush Man-At-Arms. Interestingly, the artist (Louis Eduardo Barreto) depicted the scaly villain with spikes around his shoulders:

A more toy-accurate Whiplash plays a minor role in The Magic Mirror, illustrated by Fred Carillo:

Whiplash is again depicted with spikes around his shoulders in Maze of Doom, illustrated by Al McWilliams. It seems likely he used Barreto’s art as a reference for the character.

Filmation’s He-Man cartoon usually depicted Whiplash as one of Skeletor’s more competent Henchmen. Design-wise, the animated version of the character is more or less a simplified version of the action figure, but with Mer-Man-like feet, blue wrist bracers, and no orange belt.

One of my favorite episodes where Whiplash plays a prominent role is “To Save Skeletor”. In the story, Whiplash arrives half-dead at the royal palace, pleading for help from the heroic warriors. As it turns out, Skeletor had summoned an extra-dimensional being named Sh’Gora with the intent of using him to take over Eternia, but the creature had quickly overpowered the evil warriors and was threatening to destroy the planet.

Whiplash makes a couple of appearances in the box art – once in the Fisto and Stridor giftset, and once in the Battle Bones box art:

Whiplash also makes a couple of appearances in posters by William George, from 1984 and 1985 respectively:

Whiplash appears prominently in one of my favorite pieces of MOTU artwork – a poster by Earl Norem that appeared in the inaugural issue of the US release Masters of the Universe Magazine. The poster features He-Man, Stridor, Buzz-Off, Webstor, Clawful and a somewhat Filmation-inspired Whiplash:

Playsets

Snake Mountain: Evil stronghold of Skeletor (1984)

Snake Mountain was a toy I only ever saw twice as a kid. I never owned one, but I certainly admired it from afar. Up close it was perhaps not as exciting to play with as it looked (and certainly not as instantly memorable as Castle Grayskull), but as Skeletor’s evil hideout, it had undeniable evil charm.

The first known mention of Snake Mountain seems to come in the December 1, 1982 Masters of the Universe Bible by Michael Halperin. (Note: there is one episode of the Filmation cartoon (“Diamond Ray of Disappearance”) that was written a bit before that (November 30, 1982), but it was revised months later, and I don’t know if Snake Mountain was included in the original script.)

Skeletor led them to his lair beneath the twin peaks of SNAKE MOUNTAIN. Around one of the crags twisted a terrible carved snake. A portal along the snake’s back until it reached the fanged mouth. Entrance here entrapped the incautious stranger for once a person stepped into the snake’s jaws they snapped shut thrusting the trespasser into almost inescapable dungeon.

A footbridge connected one mountain with the other where a blood red waterfall cascaded over crags, past blasted trees and murky swamps. Skeletor’s chamber hid behind BLOOD FALLS and only he knew its entrance, its traps and snares. The lair itself was a dark cavern dripping with venom. In one corner, its eyes blazing red, its tail twitching, sat Skeletor’s pet and charger, the giant cat PANTHOR. Its purple fur glistened as its muscles rippled when it stretched out iron claws from the mighty paws.

In other media, Skeletor’s stronghold was being called Point Dread. The 1983 Filmation Series Guide described it this way:

Point Dread is a craggy peak emerging from the Eternian Ocean. It is an extinct volcano with a tunnel leading down to a fantastic ruined, Atlantis-like city hidden beneath the ocean floor. Inside Point Dread, Skeletor keeps all the treasure he has plundered from a thousand worlds. There are also mines and construction sites waiting for the slaves Skeletor plans to take once he has seized control of Eternia.

But the heart of Point Dread is the great council chamber where Skeletor summons the sinister Masters of the Universe. Here Skeletor sits on a raised platform above the round table where are gathered the likes of…

Image via He-Man.org

This idea was echoed in the 1985 UK MOTU Annual (the UK annuals seemed to consistently draw on older source material):

In the end, Point Dread became the magical/technological moving perch of the Talon Fighter, which could relocate from the top of a mountain to the top of Castle Grayskull. Snake Mountain became the fortress of Skeletor.

In September of 1983, when the He-Man cartoon debuted, kids were introduced to Snake Mountain for the first time. It was an imposing structure – a large pointed peak punctuated with jagged “teeth” and a giant snake carving wrapped around it. Nearby was another, smaller peak, and Blood Falls flowed in between them:

The interior of the mountain featured a bone throne and a table with a magical globe for spying on enemies, a docking bay for Skeletor’s fleet of vehicles, various creepy creatures, and myriad twisting passageways. The snake carving was also hollow, and Skeletor could stand in the open mouth and overlook his dark domain:

Snake Mountain was trademarked by Mattel on August 15 of 1983. At some point in 1983 Mattel started working on the playset design. Rather than basing the toy off of Filmation’s fortress, they elected to come up with a completely different look, based off of a previous jungle playset design that had been abandoned:

Image source: The Power and the Honor Foundation Catalog by way of James Eatock

Mattel wasn’t saving any tooling by reusing the idea, but perhaps it was a way to quickly re-sculpt a previous effort into a viable product.

Colin Bailey did some of the preliminary design work on the toy, as is visible in this design drawing from The Power and the Honor Foundation Catalog:

His drawing is simply called “Skeletor Playset” and shows the goblin-like face and manacles that would be built into the right half of the design.

The main attractions of of the playset are clustered on the exterior – the shackles, the “talking” goblin face, the wolf echo microphone, the bridge (a fragile piece even in the 80s, and too narrow for figures to cross any way but sideways), numerous semi-hidden sculpted faces and claw-like root structures, the stairway, the gate and trap door, and the “striking” snake. There was also a scaling ladder, reused from the original Castle Grayskull playset.

1984 Mattel France Catalog. Image Source: Super Shogun Blog.
Production Snake Mountain

The interior was pretty bare bones by comparison. There was a net to catch warriors who fell through the trap door, there was a volume control/switch for the echo microphone, and a couple of stickers on the floor. The goblin mouth could be articulated from the rear.

The box art was painted by William George. Early versions of the art, dated 1983, show Man-E-Faces in shackles, but the final artwork replaced him with Man-At-Arms. For more on that read this interview with Bob Nall, by Jukka Issakainen.

Image source: Jukka Issakainen, from interview with Bob Nall
Image via He-Man.org
Image via He-Man.org

There were a couple of variations on the packaging. In some versions, the mountain is quoted as saying “I am the spirit of Snake Mountain” and in others it says “I am the voice of Snake Mountain.” I don’t know the reason for the change, but if I had to guess it would be because some parents might have objected to the “spirit” of Snake Mountain for religious reasons.

Image source: Tokyonever

As a playset, Snake Mountain felt a bit undersized compared to Castle Grayskull. It was technically taller, but only because of the archway. The rest of the playset was about 25% shorter, and the stairs were out of scale with the chunky He-Man figures. It was still an impressive and coveted item, but it paled in comparison to Grayskull.

According to the 1987 Style Guide, Snake Mountain was the “talking mountain of evil.” The style guide gives the mountain several characteristics that were never used in any canonical materials, to my knowledge:

Power: Ultimate evil power center, which commands and controls Skeletor and his minions.

Character Profile: Snake Mountain is the home base for the Evil Warriors. Within it resides the horrible spirits of the Lords of Destruction. It is from these wicked spirits that Skeletor and his henchmen draw their evil power. A baffling series of catacombs are built beneath Snake Mountain. Exploration there has been limited; even Skeletor is fearful of what may reside there.

Errol McCarthy did the artwork for the Style Guide, and depicted Snake Mountain in several other illustrations as well:

Snake Mountain’s first several appearances in the minicomics follows the toy design. You can see that here in Siege of Avion and The Obelisk, illustrated by Alfredo Alcala:

Siege of Avion, illustrated by Alfredo Alcala
The Obelisk, illustrated by Alfredo Alcala

In The Clash of Arms, illustrated by Larry Houston, a simplified version of Filmation’s Snake Mountain makes its minicomic debut:

With the advent of the Snake Men in 1986, Snake Mountain was reimagined as having been the fortress of King Hiss and his minions thousands of years in the past, before they were locked away in a pool of energy (the “Pool of Power”) in the caverns under the mountain:

In the 1986 Kid Stuff story book/record, Battle Under Snake Mountain, the fortress seems to be under the control of King Hiss, with no mention of Skeletor at all:

When Snake Mountain appears in the Golden Books stories, it is typically modeled after the toy:

The UK Masters of the Universe comic series (issue 22, 1987) tried to harmonize the toy and Filmation designs, although the reasoning used (Skeletor needed more protection, and so rebuilt the mountain) seems to require more explanation – I don’t quite follow the logic here:

Snake Mountain, in its toy form, makes an appearance in all of the posters illustrated by William George for the toyline:

The fortress also appears in posters by Esteban Maroto and Earl Norem:

Skeletor’s stronghold was also used to sell other Masters-related merchandise, including games, puzzles, and even a themed Hot Wheels stunt set:

Snake Mountain had a lot to live up to, following Castle Grayskull. It could never quite measure up to it, but it wasn’t for lack of trying. The design itself was certainly creepy, although perhaps in a more childish kind of way compared to Grayskull. It gave you a lot to look at and a lot to play with, but lacked the depth and archetypal pull of its predecessor.