Evil Mutants

Doomcopter: Jaw Snapping Helicraft (1991)

In the 1989 “New Adventures” He-Man reboot, the Evil Mutants had the coolest toys. That’s true of the figures, and it’s true of the vehicles and playsets as well. My personal favorite vehicle from this line is the Doomcopter, or Skullcopter as it is known in the European market.

Image: Grayskull Museum

Design & Development

Doomcopter was designed by David Wolfram, who did the design work for most of the Evil Mutants. His typical style is evident here – a Gigerian mixture of organic elements and technology, with a heavy dose of body horror and skull imagery.

Doomcopter concept sketch by David Wolfram

In my interview with David, he had this to say about the design:

Lots of Giger influence there. I have this one partial sketch. As you can see on both this product as well as Nordor, the skull motif is an an important design element. I really didn’t do a lot of vehicles. I did an early sketch of a walking tank like vehicle which ended up becoming Terrorclaw and the Shuttle Pod. The vehicles ended up being designed by three different people: Dave McElroy, Steve Fouke, and Miller Johnson. Oh, and the Starship was designed by Terry Choi.

David Wolfram

Vehicle & Packaging

Doomcopter was released in 1991, with a trademark filing date of February 2, 1990. The front of the box features some wonderful artwork by William George, showcasing Disks of Doom Skeletor, Battle Punch He-Man and Tuskador:

The back of the packaging has some interesting information about Doomcopter:

I believe the cross sell art here is largely from Errol McCarthy, but I don’t know for sure.

Doomcopter
Night-strike helicraft

Primary Mission: 1) To transport Skeletor from space base Skuldor to the battlefield, 2) To launch suprise attacks against Guardian forces

Main Base: Space Base Skuldor on planet Denebria’s hollow moon

Battle Specs: 1) Guardian grabbing jaws for hand to mouth combat, 2) Rip-rotor for wrecking guardian strongholds, 3) Skull shield glows in the dark for midnight sneak attacks

The above description gives it a different appellation than the front of the box – it’s the “Night-strike helicraft” rather than the “Jaw snapping helicraft.” It also refers to “Skuldor,” which appears to actually be referring to Nordor. Perhaps Skuldor was an alternative name for it early on that didn’t get corrected on the packaging. Skuldor is also referenced on the packaging for Butthead and Terrortread.

The toy itself is lightweight but very nicely sculpted, with a little blue overspray on the purple body.

The skull façade glows in the dark very weakly, and can be a bit hard to capture:

Here is a scan of the instructions, which go over the various features. The snapping jaw was controlled by the lower button, and the higher button would release the flying “Rip-Rotor” once it had been wound up sufficiently. It featured stirrups as well to help keep the figure in place, although it didn’t fit every figure.

Comics & Stories

To my knowledge, Doomcopter never appeared in the various international comic book stories (UK MOTU Magazine, German Ehapa Verlag, Italian Magic Boy, etc.) It did, however, appear in a couple of He-Man magazine issues that featured toy photography with inventive dioramas to tell stories and, of course, sell toys.

1990, Issue 2: Gefahr Für Primus

1991: He-Man News

Jetlag Animated He-Man Series

Doomcopter in the Jetlag New Adventures of He-Man Series is pretty faithful to the toy design. One liberty taken with it is that it has a laser cannon mounted inside the mouth, which Skeletor uses as its primary attack weapon.

From “You’re in the Army Now,” a story involving Adam on trial for allegedly deserting his post and betraying the Galactic Guardians. The story is largely told in flashback. In this particular instance, Doomcopter ends up crashing into the side of a mountain.

From “The Running of the Herd,” where the Evil Mutants ambush the Guardians on the planet Equinos during Sagitar’s people’s ceremonial “running of the herd:”

Because it appeared at the tail end of the New Adventures line, unfortunately there isn’t a ton of media or artwork for this vehicle. Still, it’s a fun design and definitely worth picking up for any New Adventures collector.

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Evil Horde

Monstroid: The Ultimate Battling Monster (1986)

Monstroid is one of the most unique toys released in the vintage Masters of the Universe line, functioning almost more like a game than a figure vehicle or beast.

Design & Development

Unfortunately I don’t know of any concept art or prototypes for Monstroid. I’ll just note that Ted Mayer created a concept for a character called Brainiac who looks a bit like Monstroid in terms of head shape and the fact that it has crab-like claws. I don’t know whether or not it directly influenced Monstroid:

Image courtesy of Ted Mayer

The resemblance is even closer in the version below, which features protruding fangs:

Image: The Power and the Honor Foundation Catalog

As described in the 1986 Mattel catalog page below, Monstroid was a mechanical creature with a wind-up spinning action feature. Its large red claws could capture and hold figures securely. The play pattern for the figure was to stop it from spinning by punching a button on the side of the creature’s body. The biggest differences between the catalog model and the final toy seem to be in the wind-up crank and the stopper button, which are molded white in the image below, but are black and red in the final toy.

Image source: Nathalie NHT

Additional catalog-style images appear in these pages from Magic Boy magazine (images via Poochi and Other Friends):

From my research, Monstroid was apparently first released in the US in October, 1986.

Toy & Packaging

The artist who did the box art for Monstroid is sadly unknown, but they did a very dynamic scene featuring Sy-Klone, Man-At-Arms, Thunder Punch He-Man and Roboto. The packaging and toy images below come from various eBay auctions:

The artwork on the back of Monstroid’s box was done by Errol McCarthy. You can see the original line art below:

Image via He-Man.org
Image via He-Man.org

Errol also illustrated the artwork for Monstroid that appeared in the 1987 Style Guide:

Image via He-Man.org

In the above Style Guide page, Monstroid is described this way:

Name: Monstroid
Group Affiliation: Evil Horde
Role: The ultimate battling beast
Power: Latches onto warriors and whirls them around and around with a crazy twirling action.
Character Profile: It clambers out of the ocean to grab anything or anyone that is unfortunate enough to be nearby. Only by striking Monstroid in one place can it be stopped from thrashing about.

Here is the Spanish version of the instructions from Mundo Masters:

Filmation

Monstroid didn’t appear in the Filmation cartoon per se, but three giant robots called the Monstroids did appear in the 1985 He-Man and She-Ra Christmas Special. It’s unclear what relationship these have with the Monstroid toy. My guess is that Mattel had planned to make some transforming robots called the Monstroids, but for whatever reason didn’t end up releasing them. Perhaps marketing really liked the name Monstroid and decided to reuse that for the 1986 toy.

Image courtesy of Jukka Issakainen

On a related note, Mattel had also planned to release another Evil Horde robot called simply Evil Robot. This one was never released, but appeared as a loose page in some 1985 Mattel catalogs. This one, like the Meteorbs, was a simple repaint of an existing toy made by another manufacturer.

In fact, Mattel went so far as to commission a minicomic for Evil Robot. In the image below shared by James Eatock, we see former Mattel artist Larry Houston showing off his comic artwork of Evil Robot:

Comics

Monstroid appeared in the Star Comics issue #5, released January 1986. It is featured prominently on the cover:

In the story, Monstroid comes from the Sea of Rakash and is centuries old. Hordak and his henchmen have to work together to telepathically contact and summon Monstroid from the abyss to rise up and attack Eternia. Multi-Bot is brought in to assist, and with his help they succeed.

Monstroid appears in a German Ehapa Verlag magazine comic story from 1988, issue number 7. This time the story, called “The Flower of Life,” takes place on dry land. The location on the cliff face recalls the product photography shown earlier in the article from Magic Boy magazine.

Monstroid is also featured in a story in the January 1989 issue of Magic Boy, published in Italy. In this story, Monstroid rises up from the sea to attack the heroic warriors, instigated by Hordak, shown in his Filmation colors:

Artwork and Advertising

Monstroid was featured in an Earl Norem poster released in the Fall 1986 issue of MOTU Magazine:

Monstroid appears in William George’s 1986 Eternia poster, below:

Image via Jukka Issakainen

Monstroid appears in the Italian ad below that originally appeared in Magic Boy magazine:

Image: Poochi and other Friends

Monstroid in Action

Øyvind Meisfjord has kindly provided the image and video below. Enjoy!

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Heroic Warriors

Guest Post: Mark Taylor’s Vision for Zodac

Guest post by Dejan Dimitrovski

Zodac B Sheet from the Mark Taylor Portfolio, published by Super7/The Power and the
Honor Foundation


Initially, in 1982, Mattel planned eight figures for Wave 1 of the Masters of the Universe toy line. Envisioned by Mark Taylor, they were supposed to be He-Man, Skeletor, Teela, Sorceress (early snake-themed version), Beast Man, Mer-Man, Stratos, and Man-At Arms.

Mockup of what the 8 back cards might have looked like if the Sorceress hadn’t been dropped from the first wave, and if the figures hadn’t been cost reduced. Put together by Adam McCombs using Mark Taylor’s concept art.

But when Teela and the Sorceress were blended into one figure, it left seven figures instead of eight. Thus, Zodac was developed as the last character of the original eight figures, and released in second half of 1982.

1982 8-back cardback

In this text I will try to review and summarize all the information that was already revealed on the original Zodac character, as well as add some information revealed to me by Rebecca and Mark Taylor.

The original Zodac B-Sheet by Mark Taylor, dating from 1981, shows that this character was at first named differently “Sensor”. He was renamed a few times more before getting his final name “Zodac”. Possibly, the name Zodac is derived from the word ZODIAC – a term used in both astronomy and astrology, referring to the area of the sky that corresponds to the Sun’s apparent annual path around Earth in the course of a year. The association of this character with stars and cosmos (and the fact that Zodac is made a Cosmic Enforcer sailing through space), would go in favor of this name speculation.

The figure design reuses body parts formerly seen in other figures but introduces few new parts as well – a decision of Mattel to save money. It borrowed Skeletor‘s arms and claw-like feet and Beast Man‘s furry chest, while the new parts included his head, armor, and blaster. As a result, Zodac seems to be a being not entirely human, rather a member of a hybrid-like race. In an audio interview (conducted by Matt Jozwiak, sometime around 2006.) Mark Taylor says: “I don’t think he is completely human… He may even be a throwback to these people, to however it was that originally occupied Castle Grayskull. He knows a lot of stuff that nobody else knows about the history of Castle Grayskull.”

In the same interview, Mark says he never saw him as a bounty hunter, as he was labeled in the 1981 Mattel licensing kit, where his black and white illustration was presented with the following text: “ZODAC figure. The cosmic enforcer. The bounty hunter of our exciting universe”. Mark makes a comment on how that would be an idea too close to Lucas, referring to Boba Fett the popular character from Star Wars franchise.

There is a lot of controversy on whether Zodac was originally imagined to be either a good or an evil character. On Grayskull Con 2014 – “Power & Honor Foundation” Panel by Emiliano Santalucia, Mark’s original Zodac B Sheet art was shown under which was a label indicating that Zodac is an ally of He-Man, which would lead to the conclusion that Zodac was intended to be a heroic warrior.

But, in the above mentioned audio interview, Mark describes Zodac as an almost independent character, not inclined to follow either He-Man or Skeletor. He further adds that he and Man-at-Arms kind of understand each other pretty well, as both are warriors who are fascinated by technology. Zodac had his own reasons into getting into Castle Grayskull and they have to do with technology found in there. He knew that in Castle Grayskull is a great, wonderful weapon that he has been trained how to use, and if he could pull it out, he would gain great power and advantages in battle.

However, in 2017 Mark and Rebecca Taylor provided us with a back-story, revealing more information intended for this character:

Zodac was imagined as an evil counterpart of Man-at-Arms – a negative knight so to speak. He was to fight on Skeletor’s side and go to war against Man-At-Arms and He-Man. As, they fought “all day and all night”, Zodac learned to respect Man-At-Arms so much as a warrior, that he betrayed Skeletor and switched sides – from Skeletor’s Legions of Evil to He-Man and Man-At-Arms’s side. Skeletor was furious with Zodac and he came after him. Zodac then, along with his new allies, fought Skeletor to a stand still. And thus, he then became a trusted ally of He-Man.

At some point, Zodac was to go to Castle Grayskull and recognize the spacesuit from an ancient battle field, and he becomes determined to duplicate that suit. Apparently, Mark also had the idea that a variant of Zodac could be made, associated with the spacesuit: “The next time we see Zodac in a box, we see parts of the spacesuit that snap on to him that give him different abilities.”

It seems that the technology in Castle Grayskull that Zodac was seeking, mentioned in the audio interview, was to be the spacesuit which would give him different powers and abilities. So in conclusion, Zodac would have been He-Man’s ally, as labeled beneath his B Sheet, but he first had to walk the path from Skeletor to He-Man, from evil to good.

Perhaps this Zodac back-story info could give us some hints on why he was shown as an evil warrior in the toy marketing, including the card back art by Errol McCarthy where we see Zodac shooting at He-Man and Man-at-Arms. As with the initial Sorceress, a similar motif was conceived here, that of switching sides and teaming up with either He-Man or Skeletor.

But later, in the upcoming media, he was made a neutral character in the end, picking either He-Man’s or Skeletor’s side as he tried to maintain the balance of good and evil on Eternia. Of course, in the various ’80s media and marketing there were exceptions to this, as he was sometimes depicted as completely heroic and at other times as Skeletor’s lackey, (this will be reviewed in more detail in the upcoming articles on Zodac).

I wish to express my gratitude to Rebecca Salari Taylor and Mark Taylor for being willing to reveal and share the information on the original Zodac character with us. Also, I would like to express my thanks to my friends Jukka Issakainen and Adam McCombs in providing help and information on writing this post.

Further reading:

Masters of the Taylorverse

Zodac: Cosmic Enforcer


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