Back in 2009, in the early days of MOTU Classics, a controversial bio was included on the back of Skeletor’s packaging. The bio leaned more or less on the origin story for Skeletor made popular in the Mike Young Productions He-Man and the Masters of the Universe series, where Keldor is mortally wounded in a failed acid attack against Randor. His face is badly burned, and his life is saved by Hordak. In the process he becomes Skeletor. But in the Classics bio, a new detail was added. Keldor was merged with an initially-unnamed extra-dimensional being as part of his process of healing and becoming Skeletor. The name of the being was initially withheld until Mattel had the rights to the name Demo-Man. Fans reacted negatively, reasoning that Skeletor shouldn’t need to be combined with some other being to become the evil Skeletor.
Once the rights to Demo-Man were secured, this updated bio was used, adding “the extra-dimensional being Demo-Man from Despondos.”
Two years later, when the Demo-Man figure was released, his bio gave some additional details to the merger with Keldor, although no real information about Demo-Man himself was provided. Part of the purpose of this exercise was to explain away early minicomic canon that contradicted later canon. Skeletor’s attempt to bring “his people” to Eternia is retconned as temporary insanity brought on by his having merged with Demo-Man. In the bio story, Hordak would have used this delusion as an opportunity to have Skeletor bring him to Eternia. Of course as any historian will tell you, when you try to harmonize two contradictory stories, you just end up creating a third contradictory story. MOTU is has many, many contradictory canons, which keep multiplying over the years as the property is continually rebooted. I think that’s why many fans seem to have their own personal preferred canons, often incorporating novel ideas of their own. The story has never been tightly controlled.
So why was Demo-Man put into Skeletor’s bio in the first place? Well, the ethos in the days of MOTU Classics was to try to retcon certain concepts and variant characters as new characters. A good example of this is “Oo-Larr,” a representation of the first appearance of He-Man in the original He-Man and the Power Sword minicomic. In Classics canon, he was retconned as a different character from He-Man, because this version of He-Man was a Tarzan-like warrior with no Prince Adam alter ego, and his backstory is unique and contradicted later stories.
Other examples include Vikor and Vykron, who were early concepts that were retconned into their own separate characters. I’ve never really understood the reasoning for this. At the time the explanation was that it would “justify” making figures of these designs if they were separate characters. However, the Classics line was chock-full of He-Man variants, so it’s hard to see why this justification was ever needed. In the end it was probably just the preference of the brand manager at the time, who was trying to create his own overarching story for the brand, encompassing all eras of MOTU. Retconning early contradictory ideas made the bios easier to write.
Anyway, in the early days of the Classics line, some Mark Taylor concept art was circulating among fans, depicting a green, bearded orc-like character with a rotting skull face. It was undated and unlabeled. There is no obvious connection to Skeletor, other than the decaying face. At the same time the brand manager had found a list of potential names for characters in Mattel’s archives. One early name for Skeletor, per his recollection, was Demo-Man (although the name De-Man or D Man is what appears on Skeletor B-sheets). But again, this name did not appear anywhere on the green character’s artwork.
This was the explanation given at the time by the brand manager (user name: Toyguru) on the He-Man.org forums:
So, the assumption was made that the green bearded character was an early Skeletor concept called Demo-Man, and that’s what was written into the bios, as a way of paying homage to it. It’s been a prevailing assumption ever since.
However, since 2016, we’ve known definitively that this character was not an early Skeletor concept. How do we know this? I went to the source himself:
Battle Ram Blog: There is a character you designed who fans refer to now as Demo-Man. Do you see him as an early incarnation of Skeletor or Beast Man?
Mark Taylor: No, he was a separate concept that I was too busy to exploit, I was working until the sun came up and the Mattel building was empty. I was pretty much running on fumes. I would have loved to take him further but like so many concepts corporate profit came first.
I’ve included this information of course in the original interview, and in my old article about Skeletor. The interview with Mark also appeared in the Dark Horse Toys of He-Man and the Masters of the Universe. So why point this out again in another article? For one, because the misconception about this character still exists in the fan community. But the other reason is, I love the design of Demo-Man, and this is a chance to talk about him a little.
Now, I should point out that although the character wasn’t initially named by Mark, he was given a name when he was released several years ago in a portfolio of sketches. The name Mark chose for him was “The Merciless.” He also recolored it with a darker color palette.
Because Demo-Man is the name fans know the character as, that’s the name I’ll continue to use in this article, but I just wanted to point out Mark’s name for him.
Demo-Man has only been released in MOTU once so far, in 2011 in the MOTU Classics line. The prototype figure was shown off at the 2011 San Diego Comic-Con. The figure was a painstaking recreation of Mark Taylor’s drawing, up to and including the helmeted skull at the character’s feet and the tuft of hair sticking out from the character’s back. Below are images of the prototype that was displayed at San Diego Comic-Con (images are from ToyArk and Toy News International):
Because of Demo-Man’s association with Skeletor in the Classics bios, he also came with an extra Skeletor head, based on the character’s depiction by Alfredo Alcala. This head became the default head for many fans. I’ll just note that when modern designers want to make Skeletor look more scary, they’ll often give him “angry” eyes, an expression that really isn’t possible on a skull (skulls don’t have eyebrow muscles). The Alcala Skeletor head is noted as probably the creepiest and most impressive head for the figure ever made, and he has large, round eye sockets and oversized, crooked teeth. You don’t need to go the Spirit Halloween route to make a truly wicked-looking Skeletor.
The production Demo-Man figure (below) was a bit different from the prototype in a few different ways.
The copper accents were removed from both the flail weapon and the rivets on the skull’s helmet. Copper was also used as a rust analogue on all silver areas of the prototype, but it’s cut down a bit on the production figure, and doesn’t appear at all on the skull’s helmet. The spikes on the figure’s gauntlets and flail have been dulled down for safety. The overall skin color of Demo-Man is brighter as well – he is cast in a very bright yellowish color with plenty of green overspray. The bonus Alcala Skeletor head’s face also features these colors. The paint work on Demo-Man’s face isn’t quite as sharp as the prototype version, but of course that’s to be expected. No factory could match a finely hand-painted prototype.
Earlier I mentioned that lots of MOTU fans have their own head canon. I actually have one of my own regarding Skeletor and Demo-Man. I don’t follow the Classics idea of Demo-Man being an entity existing inside Skeletor. However, that story did inspire another take I thought of while looking at the two figures together.
In my little head canon, Eternia is a place full of incorporeal demons. Everyone knows that you have to quickly cremate your dead or protect them with a spell, otherwise a roaming demon will find it, take possession of the body, and walk around in it, causing mayhem. Skeletor arose this way, when a young warrior fell in battle, and his comrades could not recover the body because of the weight of his armor and the group of enemies pursuing them. The young fallen warrior laid dead on the battlefield for a time, his face eaten by scavengers. Eventually a powerful, ancient demon found him and took possession of him, and he became known as Skeletor. Demo-Man was a solitary wandering orc who met with a similar fate on the side of a mountain. Part of the point of this story is to explain the skull faces on these characters and also make them contemporaries of each other who could actually work together. This would put Demo-Man as one of Skeletor’s evil warriors, albeit at a higher level than his usual non-demonic flunkies.
Now, just because Demo-Man isn’t a Skeletor concept, doesn’t mean you can’t accept the Classics canon about his role in Skeletor’s origins. The fictional MOTU storylines are an altogether different subject from the history of the development of these toys. At the end of the day, you can think of him however you like, or discount him altogether. It’s up to you. But hopefully this article has been an informative and entertaining look at Demo-Man.
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