Golden Books, Interviews, MOTU History

Interview with Jack C. Harris – Golden Book Writer

Thank you very much for agreeing to this interview! Tell us about yourself!

Born and raised in Wilmington, Delaware, I was a life-long comic book fan and, originally, I studied art at the University of the Arts in Philadelphia with the goal of being a comic book artist. However, that path changed when, upon graduation, I was hired by DC Comics in New York to be one of their Assistant Editors. That shifted my focus on to editing and writing. As a full Editor at DC, I edited such titles as Green LanternWorld’s Finest Comics, Legion of Super-HeroesBlack LightningFirestorm and many others. As a writer, I wrote stories for Wonder Woman, Supergirl, Batgirl, Robin and others. I created the Ray and wrote the graphic novel, Batman: Castle of the Bat.

How did you end up working for Western Publishing (Golden Books) and their projects?

After leaving DC and working for a trade magazine for the licensing industry, I freelanced for DC, Marvel, Archie Comics, Darkhorse and just about every independent comic book company there was.

While working for the licensing industry magazine, we covered publishing. I received a press release regarding Golden Books’ (Western Publishing) plans to issue a series of Masters of the Universe storybooks. The editor was a gentleman I knew from the comics industry. In my capacity as a freelance writer, I contacted him and soon had MOTU assignments.

With Masters of the Universe stories, what did Mattel provide you with in order to form new tales for our heroes?

When crafting these stories, the editor would forward everything I needed for the backgrounds of the characters. These would be in the form of press releases from Mattel, which included a photo of the toy or a picture of a prototype. Sometimes, I would get the toy itself.

How long would writing a story take?

I was free to plot any kind of story I wanted as long as it didn’t go against the main, established storylines and characterizations of the characters. I could usually plot a story in a day and talk it over with the Editor. This was during the days before the Internet, so our communication was over the phone.

Once a plot was approved, it took me about a week to type up a script, writing about two manuscript pages for each printed page. Typically, a 24-page storybook followed a 48-page, typewritten manuscript. These were delivered through the mail or, if I was going to be in the city, I would drop the manuscript off in person.

With character selection, did your Editor (or Mattel) require specific characters with each respective story?

In the very first MOTU story I did, Mattel did request the inclusion of Fisto, who was a new character at the time. They sent me a Fisto toy (but I don’t recall whatever happened to it).

You wrote a hardcover story “New Champions of Eternia”, which has a unique origin story for the Skeletor henchmen Evil-Lyn, Beast Man, and Tri-Klops; as passengers onboard the spaceship that Queen Marlena piloted. What do you remember about this story and reference Mattel provided?

All of the origin stories and back stories of the MOTU characters came, in detail, from Mattel. I might have embellished them in a narrative, but the basics were always there from Mattel, whether in text or in the drawings or prototypes. There may have been incidences where I made something up, but it was too long ago to recall specifics.

Which story was your first and which one is your favorite and/or least favorite?

Mattel requested Fisto’s appearance in the first MOTU book I wrote, The Secret of the Dragon’s Egg. This is also my favorite of the ones I wrote, mostly because of the stunning Norem cover. Some time ago, I tried to track down the original art of this cover, hoping to obtain it for myself.

Super7 Art Print, in association with the Power And Honor Foundation

My least favorite was New Champions of Eternia because the interior art completely misses the mark, from misinterpreting my original manuscript to not maintaining the established “look” of the characters.

What were the challenges?

Compared to writing for the comics, the storybooks were a little easier since they usually focused on one major incident, rather than a complicated series of events. The scripts would include descriptions of all the illustrations for the artist and all the dialogue for the typesetter. References for the characters were attached, usually copies made from the material provided by the Editor which he had obtained from Mattel.

I don’t have copies of any of these old scripts.

Goat Man from Golden Books (Masters of the Universe)

In the story “The Secret of the Dragon’s Egg”, there is a new character called Goat Man. He did not have a toy in the 80s and your book was his only appearance. What can you tell us about him and his creation?

In the instance of “Goat Man,” I had originally included an unnamed monster minion for Beast Man, but the editor added the name to him. He wasn’t based on any toy.

What was the name of your editor while you worked on the MOTU stories?

Mike Tiefenbacher was my editor at Golden; there were a few Assistants I also worked with such as Charlie Kochman, who later became an editor at DC.

There were many talented artists working on the stories. How did they get paired with writers?

The editor assigned the artists, so I never had any input as to who was going to draw my stories. I was lucky, in that I usually got some extremely talented individuals to illustrate my tales. Some of them I had teamed up with previously in comic books, such as Luis Eduardo Barreto and Fred Carillo. What really impressed me were the painted covers, especially the ones by Earl Norem, who also illustrated covers for such magazines as Reader’s Digest and Field and Stream.

Were there any stories left on the “cutting room floor”? Or pitches that were vetoed?

I never pitched a MOTU story. These were always assigned to me. I would get a call from the editor and he would give me a list of characters to use and I would go from there. The only “pitch” I would give was to the plot of the adventure. I never originated the discussion of stories.

Golden Books also did stories with “She-Ra, Princess of Power” who was He-Man’s twin sister. Were you offered to do any stories for She-Ra?

I never did any She-Ra stories.

Who is your favorite MOTU character?

He-Man himself was always my favorite MOTU character, because he had all the classic “super hero” traits, from super-strength down to the Clark Kent-ish meek alter ego.

You have worked as an Editor and a Writer. What pros and cons do you feel come in those positions? Which one do you prefer?

The best part of being a comic book editor was all the great creative people you were able to meet and work with! The downside were the never-ending deadline pressures!

Oh, and being a writer was more fun than being an editor.

Were there any artists you would have liked to have worked with? Did the writers have any say in the matter?

I was paired with many other artists on other books, such as Al Bigley, Mike De Carlo, Dan Adkins, Carmine Infantino, Gene Biggs, and so many others.

Your MOTU stories appear in both softcover versions and hardcover. Did you know the format in which the story would be published, and what the approach was like?

The format for these books was 8″ x 8″ in both soft and hardback editions. I never knew if the soft covers would also be published in hard-cover editions, and it really didn’t matter as the scripts were typed up in the same matter for either.

What other projects did you work on during your time at Golden Books?

Once I had the MOTU books under my belt, other projects followed, on an extremely wide field of characters and subjects, both fiction and non-fiction: Other licensed characters such as Batman, Conan, the Dino-Riders, Garfield, the Ring Raiders, Zelda, the Galaxy Rangers, the Super Mario Brothers. I did a biography of Dwight Eisenhower and non-fiction books on jet planes, firefighters, and boats. It was a long and varied list.

Did you ever watch the animated series by Filmation?

Since I was writing so many licensed characters, I spent many a Saturday morning watching cartoons with my three daughters. This was “research”!

What projects are you currently working on?

Currently, I am mostly retired, but still touch upon the occasion freelance assignment. In October, I have a book coming out from TwoMorrows Publishing entitled Working With Ditko, which chronicles my many comic book collaborations with legendary comic book creator Steve Ditko.

Thank you very much Mr. Harris!

You’re welcome!

Interviews

Patrick McDonald: Child Actor & Star of Two Bad Commercial

Patrick McDonald with Two Bad

Adam: So you appeared in the original commercial for Two Bad – how cool is that? How did you end up in that commercial?

Patrick: First I want to take a moment to thank you for the questions. It’s a humbling experience to see the reaction from the communities for revealing my connection to this commercial, particularly this figure. I started acting when I was 8 years old and it was 1981.

I remember going on the audition for this particular commercial 4 years later and was excited! I had to return several times for follow up interviews before I was chosen among the other children to participate. At that time toy commercials were very common. To see a toy commercial like this was a daily occurrence for a child like me. They were especially common in the afternoons during cartoons. Being 12 years old at the time I was extremely excited and couldn’t wait to be a part of this specific commercial.

Adam: It looks like there are four kids in the commercial – which one were you?

Patrick: You can see in the four shot I am the moppy haired blonde boy on the far right holding He-Man. You can furthermore see close-ups of my face as I deliver my line as He-Man, “Well, well, an evil warrior!”

Young Patrick McDonald, holding He-Man
Far right: Patrick McDonald

Adam: What can you tell me about the process of shooting the commercial? How long did it take? Did you have a formal script you were following?

Patrick: When you’re an actor, even a child actor you get used to the process of showing up on set, getting into wardrobe, being placed in the makeup chair, the lights, the cameras, and all the action that follows. This was just another day in the park for this young boy. I remember it took two days to shoot. I remember there being several of the figures on set of both He-Man and Two-Bad. They looked fantastic, brand new, and unplayed with. They had several on set just in case one got a scratch or was damaged during shooting. After the shoot was over I remember them telling me I could take one with me. You can imagine how exciting it was for that 12-year-old boy to be holding a Masters of the Universe figure that no one else had seen.

Adam: I assume you were probably one of the first kids to play with Two Bad, before he was actually available – were you allowed to talk about that with your friends, or did you have to kind of keep it confidential until it was released?

Patrick: I don’t remember ever being told that I could not discuss Two-Bad with anyone. However, within a very short period of turnaround time I started seeing myself in the afternoon between commercial breaks of the cartoons I was still watching.

Adam: Do you know exactly when you filmed the commercial?

Patrick: I’m certain it was 1985, as far as the month I’m not exactly sure. What I can tell you is 38 years later having revealed to the community that I participated in this commercial the response I received was much more positive, loving, and humbling than any 12-year-old boy would have ever expected. It is an honor to have played a very small role in a particular character figure for such a wonderful, giving, and entertaining phenomenon as Two-Bad was for the Masters of the universe. With the re-release of this figure I have come full circle. That 12-year-old boy never would have imagined how big and popular Two Bad would be for generations to come.

Adam: You mentioned starting acting at 8 years old. Can you tell me more about that and what roles you pursued?

Patrick: Most of the things I acted in were commercials. There are still several of my McDonald’s commercials on YouTube. And I officially stopped acting when I was 18 years old. By that time I had appeared in over 23 commercials nationally. I got to play in a few episodes of a soap opera called Santa Barbara and a few episodes in a television show called The Hogan Family with Jason Bateman and Sandy Duncan.

Patrick is the boy who drops his ice cream in the sand
Patrick is seen on the steps, sliding closer to the girl.

Adam: Growing up, what was your introduction to Masters of the Universe? What were some of your favorite MOTU toys?

Patrick: Like most boys my age I was introduced to He-Man through the cartoon series that started in 1983. I remember having a He-Man birthday cake at one of my parties. I also remember using Christmas wrapping paper tubes as swords running around the house shouting, “By the power of Gray Skull, I HAVE THE POWER.” By the time I had done the commercial, Two Bad was part of wave 4. So up until that point I had figures like He-Man and Skeletor like most of you, Whiplash and Fisto as well.

I was a mud kid when I was little. I think a lot of us created scenes and scenarios in the backyard using whatever we had at our disposal. The great thing about He-Man was he was magical. He could be placed into almost any scenario and still come out the hero.

Adam: Are you involved in collecting MOTU figures today, or is this more something you remember fondly from childhood?

Patrick: I wish I could say I became a huge Masters of the Universe collector. However, the same year I did the commercial for Two Bad a movie called Back to the Future was released. That became my new obsession. I have since become a huge Back to the Future collector.

Adam: Aside from your role in the Two Bad commercial, what is one of your fondest childhood memories related to Masters of the Universe?

Patrick: Although I was a He-Man fan it was truly Skeletor that I was more of a fan of. In retrospect now that I’m older I realize that this character reminded me of my father. Skeletor was tough but also extremely funny and very likable. Creating my own Skeletor castle out of mud, grass, and weeds in the backyard was one of my biggest accomplishments as a 10-year-old.

Thank you for taking the time to ask me these questions It’s been an honor. If there’s ever anything I can additionally do to contribute to what you do for our community it would be an honor.

Many thanks to Patrick for taking the time to answer my questions!

Interviews

The Alcala legacy: An interview with Alfred Alcala Jr. (Part 1)

Image source: Alfred Alcala Jr.

Alfred Alcala Jr. (his first name is Alfredo but he goes by Alfred), son of legendary artist Alfredo Alcala, was kind enough to share some in-depth recollections about his Father’s work and life. I hope you enjoy this fascinating look at the life of one of the most beloved artists associated with Masters of the Universe. Part one of this interview looks at a lot of Alcala’s pre-MOTU work before moving into the Masters material.

Q: Can you tell me a bit of background on how your father become a professional artist?

Alfredo, while still a grade school student in Santa Ana, Manila, already had that inborn talent to illustrate. He did some art assignments for his classmates. He would usually be cutting classes and could be found at the nearby riverbank doing illustrations. Due to these absences from school, he was not able to complete his elementary education.

During WW2, he found use for his talent by observing Japanese positions, pillboxes, equipment and then drew it from memory once he got home. These drawings were then given to underground resistance movements. He worked as a bootblack during the war at the adjacent town across the river.

After the war, he tried various jobs as a sign painter, carpenter, designer or restorer for reconstruction such as chandeliers, church pulpits, wrought ironworks, furniture, etc which were destroyed during the war. Then, he worked for the Philippine Boy Scouts as illustrator for their handbooks starting in 1946.

Image source: Alfred Alcala Jr.

Undeterred by his lack of formal education, he applied for a job as an illustrator. His first stint as a comics illustrator started in October 1948 for Bituin Komiks (Star Comics). By November 1948, he began illustrating for the biggest publisher, Ace Publications. His contemporaries were either degree holders or had college backgrounds.

Although still considered a greenhorn, his distinct and unique style made him in demand for several titles and various publications. He was also made an editor by a competitor by 1950. Local comics were published twice a month, but due to several titles and publishers, he was doing a lot simultaneously with the same consistent quality.

In 1953, this unschooled boy had his own creation (script & art) titled “Ukala”, an American Indian adventure tale. This was adapted into a movie that same year.

He also loved history, and he created several series on the stories of Yamato, Battle of Midway, Graf Spee, Scharnhorst, PT-109 (JFK’s) and several WW2 events and battles.

Q: What was it like growing up in your home?

My dad was a strict father. But he usually [let me] tag me along to wherever he went that is permissible for a child. I never went to any of his bowling matches but saw the trophies. He was a champion bowler, not professionally. He also played the guitar and the harmonica during breaks. He also made some of my school props and even squeezed some artwork requirements needed by the school.

We usually had visitors at home. Students, artists, publishers went to visit. Artists who came were Redondo, Caravana, Castrillo, etc. The top artists at that time. They would sometimes bring their work at our house and camp for an all-nighter at our small apartment.

It would be a smoky atmosphere with discussions ranging from tv shows, movies, art techniques, music, etc. My dad was into hi-fi and loved classical music and would play music all night long. Zither music especially by Anton Karas is another favorite of his. “Third Man Theme” is a staple.

‘On some occasions, I remember going to school in the morning and seeing him still in his drawing board with no sleep yet. Sometimes I’d be interested on what he is doing on his table before I leave for school. By the time I get home in the afternoon, these drawings will be on a pile of several pages that he finished while I was at school. That would be off-limits to me since those final artworks are to be sent to either local or American Publishers. I would just wait for the comics to arrive then.

I got so accustomed to his speed that I presumed that all artist were that fast. It was only later on that I realized that he had an extraordinary speed. He can finish a minimum of 8-10 pages per day. This is also attested by a short video from DC Vault recently.

Image source: Alfred Alcala Jr.

During the afternoons, he would be doing some oil paintings for competitions or commissions. That was his respite from drawing comics.

Q: One of Alfredo’s own creations, Voltar, was a groundbreaking sword and sorcery tale involving Vikings. It didn’t predate the Conan stories, but it did predate the Conan comics. What can you tell me about that?

Alfredo had a soft spot for fantasy, sword and sorcery, and sci-fi. One is not dictated by what is normal because it is “fantasy” per se. By early 1960s, there was a workers’ strike at Ace Publication (biggest comics company then) that sparked inspiration for him and other famous illustrators, to establish a new company named “CRAF Publication”. There were no limitations and rules to create and illustrate, which was a hindrance when working for big publications.

In 1963, CRAF released the first issue of Alcala Fight Komix dated July 9. It featured the mind-blowing series “Voltar”. This was never seen before in any comics publication all over the world until that time. This style left an indelible mark and left a lot of artists in its wake.

Voltar. Image source: Diversions of the Groovy Kind

This highly detailed etching-style drawing was published every 2 weeks. Each issue was a 5-page cliffhanger with a double-page spread. The story ran for 45 issues. Voltar won several awards during its run (locally and in the US).

In 1977, a single issue was released in the US to introduce Voltar to the American market. A new adventure series was serialized by Warren in Rook magazine from 1979-1980.

Voltar vs a giant serpent. Image source: Diversions of the Groovy Kind

A few years ago, a colleague of him told me that if they copied Alcala’s style, it was a sure way to stay hungry and cannot support their families. For them, it will take several days to produce a single page of such highly detailed sequential art, and there’s the problem of looming deadlines.

As practiced usually here, most comic titles were huge sources for movie adaptations. Upon Voltar’s release in 1963, colleagues were saying that it won’t earn him much for it cannot be translated into a movie. Alfredo did not mind. He only wanted to create something that will make a timeless impression for all years to come. He wasn’t wrong on that. Then, he also adapted this style for Marvel’s Conan.

Q: Alfredo is known for his work illustrating Conan the Barbarian, as well as a host of comic book heroes from both DC and Marvel. Does anything from that part of his career stick out to you?

There are two works that immediately comes to me, aside from Conan. These are Planet of the Apes and his Batman works. He made a monowash illustration for the Planet of The Apes, which was also a first for Marvel at that time. I already liked Batman during my younger years even before he did it. With different pencilers for Batman, he always did the final artwork which made a consistent look for the different titles for almost three consecutive years.

Planet of the Apes illustration by Alfredo Alcala

But during those times, a comics illustrator was just that — an illustrator, for a juvenile crowd. I seldom mentioned his current works to my friends and classmates, since their Dads were engineers, lawyers, bankers, businessmen, doctors, etc. Alfredo was not at par with their fathers. His profession did not merit the same accord and was usually frowned upon.

A different time; a different outlook, then. Comic artists nowadays are celebrities and superstars.

Q: Alfredo is of course well-known and loved among the He-Man fan community for his work on various Masters of the Universe comics, especially the very first series released by Mattel. What can you tell me about his work on He-Man?

He was 56 years old at that time and lived in downtown Los Angeles, while we were in Manila. We had almost-daily conversations on the telephone. I was in grade 6 when he told me that one of the jobs he was working on was called “Masters”. He said it was for Mattel which I knew was Barbie’s maker. So, I never paid much attention to it.

Several months later on my way to school while riding the school bus, a younger kid was reading a small book. I can spot my dad’s art in whatever style even from afar. From several seats away, I got a glimpse of his unmistakable drawing. I borrowed the book and confirmed his name at the front cover. It was the Masters’ “Battle in the Clouds”. I told the kid it was my Dad’s work.

For me, I considered it as a mini-book because the format was the same as a children’s illustrated book. Not in a comics format. It was not sold here at that time but the kid had a relative from the US and sent him those. I never mentioned this book to my friends and classmates. It was just an attachment for a new toy line and it’s kinda small in size and scope.

Q: You mentioned on social media that you have a number of sample versions of He-Man and the Power Sword that you had gotten from your father. What can you tell me about those?

Image source: Dark Horse

A few days after seeing the actual mini-book at a school bus, my Dad called home and I said to him that I saw the “Masters”. My father always sends me art supplies, comics, etc in bulk. So when I asked him to send me copies (it wasn’t available locally yet) he sent the first four issues which included several copies of the sample prints (or artist’s proof) of the primary issue (The Power Sword). Years later, I gave some copies to some college friends who were He-man fans. A regrettable decision on my part.

Image courtesy of Alfred Alcala Jr.
Image courtesy of Alfred Alcala Jr.

He also mentioned that he also did the colors for those initial series. He used watercolors for those. His background colors for the sky also influenced me when I was doing architectural perspectives during college and at my practice.

Of the copies I still have left with me, most are in very near mint condition. Notable at the cover is the different typeface used for the title mast head as against the official release. There’s also a slight difference with the artwork itself. Some copies were also missing the first and last pages, located at the reverse of the cover page. A watermark bearing the word “Sample” can be seen on the rebate pages.

Image courtesy of Alfred Alcala Jr.

The original series also used card stock for its covers and thick book paper for the inside pages. When this toyline became a success, the succeeding books, in comics format, were printed on thinner glossy pages, both for the cover and content.

Also included in the package sent by my Dad were the action figures, Battle Ram, and Battle Cat in its nude form (pure black). All without any box or packaging.

Image courtesy of Alfred Alcala Jr.
Image courtesy of Alfred Alcala Jr.
An interesting prototype Teela head owned by Alfredo Alcala. This one has sculpted eyes, where the final version did not. Image courtesy of Alfred Alcala Jr.

At my age during that period, it was disappointing to receive an ugly Battle Cat because my friends will definitely poke fun at it. Buying one here in Manila when it came out was very expensive. So we never had a proper Battle Cat. It was a patched-up figure with no armor. Sort of generic. Then, my interest waned as I matured.

This Battle Cat, which I consider a prototype, is made of a different material although from the same mold as the Big Jim tiger. It was a pre-production Battlecat. It was very brittle that the tail part broke off easily.

Of Alfredo’s extensive influence and him being a prolific artist, the Masters made an impact beginning at my generation and cascaded on successively, which truly cements it as one of Alfredo’s legacies.

On a side note:

Meanwhile, back in Manila… a book entitled “History of Philippine Komiks” was released during the mid 1980s. It was a roster of all Filipino artists and writers and their works (past and current works). On my dad’s page, He-Man was not mentioned. They usually downplay my Dad’s body of works because it’s very extensive and would dwarf other artists’ achievements.

A certain illustrator in that book was bragging in his page that he was a He-man artist. The animation was already a big hit. But he never acknowledged my dad’s contribution as the pioneer. He could have been oblivious to it (which I highly doubt) or intentionally omitted it. This artist faded from my memory and unto obscurity in the MOTU world.

Thanks again to Alfred for taking the time to share this information with us! You can read the following comics illustrated by Alfredo Alcala at Vaults of Grayskull and He-Man.org: