Hurricane Hordak, released in 1986, is the first of two Hordak variants, and the only version of Hordak (in the vintage line) with any significant changes to his costume.
Design & Development
Hurricane Hordak in some ways is more similar to his animated counterpart than the original Hordak release, in that his arm ends in a “cannon” (or something that looks like one) and “transforms” into different weapons.
Recently Kris Oneida shared some reference Polaroids shown to him by MOTU minicomic colorist Charles “Skip” Simpson. Among them was a blue-skinned Hordak prototype with gold armor. Was this meant to be a Filmation-inspired variant of Hordak? Or perhaps an alternative color shot intended to be the original Hordak release? Without a date it’s unclear, but the gold armor certainly recalls Hurricane Hordak.
Hurricane Hordak’s action feature was actually originally intended for a different figure, as illustrated in this July 8, 1984 “Rotary Man” concept by Ted Mayer:
On October 11, 1985, Hurricane Hordak’s patent claim was filed by Mattel (it was not granted until 1987). The following drawings were included:
I haven’t seen any concept art specifically for Hurricane Hordak, but you can see the final look for the character in this cross sell artwork:
The final production toy can be seen in these US and France catalog images, along with other 1986 variants, Flying Fists He-Man and Terror Claws Skeletor (image from Nathalie NHT):
Hurricane Hordak included three arm attachments (similar to Trap Jaw and Roboto before him), all of which could be rotated at the end of his right arm by thumbing the red wheel on his back. In the instructions in the packaging, the attachments are called the Thunderball Mace, Battle Shield, and Bat-Wing Propeller:
Hurricane Hordak came on a large, deluxe card, with dynamic artwork by William George on the front.
The back of the card features artwork by an unknown artist depicting Hordak breaking into Snake Mountain with his “Battle Shield”:
The 1987 MOTU Style Guide features Hordak in his Filmation look (illustrated by Errol McCarthy, but when discussing his weapons, it references the attachments included with Hurricane Hordak:
Weapons: Now he has fashioned gruesome weapons such as helicopter-like bats-wings propellor, 4-pronged “kinetic shield” and 3-headed “thunderballs” mace that all attach to his whirling arm.
Hurricane Hordak appears in The Hordes of Hordak, along with the minicomic introduction of the Horde Troopers. He has the whirling attachments, but is shown the in the colors of the original 1985 action figure:
Hurricane Hordak was featured in a number of UK and German MOTU Magazine issues, including in these full color posters by artist Esteban Maroto from the Ehapa Verlag issues:
He’s also featured in the 1986 Eternia poster by William George:
Hurricane Hordak in Action
Øyvind Meisfjord has graciously contributed the following image and video showing Hurricane Hordak in action:
Horde Troopers are what every kid-friendly adventure francize needs – an army of mindless evil minions that the hero can crush without any moral quandaries. For the He-Man cartoon series, it was was Skeletor’s Hover Robots, and in She-Ra it was the Horde Troopers.
In the She-Ra series, the Hover Robot by Skeletor would make an appearance as Hordak’s “Capture Robot”. Though it never was made clear if Skeletor took the designs and made his own Robot Knights.
While the design and mean look appear similar between a Hover Robot and Horde Trooper, its not quite the same. When looking at images of Horde Trooper turning its head.
Design & Development
As Mattel and Filmation worked very closely on the She-Ra series and its characters and concepts, the Horde Trooper concept is a no-brainer. An army for the main villain in the series, as well as a collect-your-own-army idea from toy marketing POV.
In the script and concept, as well as the storyboard for Into Etheria, we get a look at an early design, which gives the characters a heavily-armored and barbaric look. It’s clear that these troopers (or Hordesmen) are organic beings. One is human with a scar on his face, another is reptilian, and the third is a hawk hordesman.
This idea of different looking races in armor is also evident in the He-Man episode Origin of the Sorceress, where in a flashback told by the Sorceress we meet an early Horde scouting party.
Some Princess of Power -books would also utilize the notion of Horde Troopers as humans in armor. More on Comics and Story books -section below.
At Filmation Studios, one key person who helped design for example the Horde symbol and Evil Horde characters was Charles Zembillas. And in one of his early sketches, the Horde Troopers looked more like creatures in armor.
After that, the Troopers would get a sleeker, more futuristic design:
Eventually the look was changed to the familiar design below, designed by Curtis Cim:
On Mattel’s side, there are a few images of Horde Trooper prototype toys. One features repainted arms from Sy-Klone and legs from Mantenna. Presumably this is because these parts were not completed yet, and the existing parts from other figures fit the bill well enough to show the concept (the Sy-Klone arms have the same shoulder articulation):
On the Toy Archive website, we can also see the “hardcopy” version of the figure, which was larger than the actual final toy:
Horde Trooper’s patent was filed September 25, 1985. Where one of the design images seems to be straight out of Filmation model-kit. A visual layout of how the action feature worked is included in the filing:
Figure & Packaging
Horde Troopers were released on a single card, with yellow blast graphic telling kids to “collect an army of Horde Trooper robots!” The figure’s action feature, true to the “collapsing robot” description, was a button on the figure’s chest that, when pushed, would cause various pieces of the torso to fall apart, as if He-Man had smashed the evil android to bits with one mighty punch.
Mattel trademarked “Horde Trooper” on November 12, 1985.
Horde Troopers were fairly ubiquitous on the She-Ra cartoon. As mentioned previously, early in production the Horde Troopers were going to be living creatures, with various species inside the armor. Although that concept was eventually dropped, even in “Into Etheria” one of the Troopers is named Marg.
In “She-Ra Unchained” there is a plot-point where He-Man captures one Trooper in order to disguise himself in the uniform and infiltrate the Fright Zone (the storyboard image shows a human tied up while He-Man puts on the armor).
Horde Troopers have been shown to sneeze, be terrified, and shoot beams from their eyes (in “The Laughing Dragon”). By Season 2 the characters kept reminding viewers that the Troopers were robots, particularly in fight scenes with Rebels.
In the episode She-Ra Unchained we learn about the history of Hordak and his Troopers attacking Eternia. Hordak is seen in similar gear as the soldiers, whom have a different appearance to them. To indicate the passage of time possibly, these might be proto-Troopers with helmets that have large openings for eyes and depict hollow insides.
Filmation came up with a number of specialty Horde Troopers for use in different situations, although these variants were never released in the vintage toyline, including Naval Troopers and Flame Troopers.
Though the Horde Troopers themselves got treated more and more as robots for the good guys to trash. In the Horde Empire, they also had humans in different rankings, wearing armor similar to the Horde Trooper design.
Comics, Story Books & Artwork
Horde Trooper figures came packed with The Hordes of Hordak. In the story, Hordak manufactures his troopers with a machine that pulls raw materials right out of the ground and converts them into robot warriors. Hordak knows, however, that his troopers are vulnerable to a punch in the chest. For that reason he kidnaps Sy-Klone, who is uniquely capable of delivering rapid-fire punches (images below are from Dark Horse’s MOTU minicomic collection and from He-Man.org). Unlike the more common yellow-colored eyes, here Horde Troopers have red eyes.
The Golden Book She-Ra Princess of Power showed humans in Horde Trooper armor, and the helmet even has some spikes on top of it, reminiscent of Hordak’s head.
The STAR/Marvel comics showed Horde Troopers as slightly bigger robots, with abilities like shooting a blast from their hand.
Edit: Øyvind Meisfjord points out that in the Star Comics, the Horde Troopers were merely empty shells animated by Hordak’s magic:
In the 1986 Kid Stuff story, Prisoner in the Slime Pit, the troopers have a very off-model appearance, and look like organic beings. Some of the text descriptions do not match the visuals. The Kids Stuff books included many other obscure elements from MOTU mythos, like He-Man sleeping inside Grayskull. In the case of this unique Trooper – When asked from artist about the designs, he sadly could not remember if they were his own designs.
In the Golden story The Sword of She-Ra, the Troopers (and the rest of the characters) are closely based on the Filmation cartoon, although they are a bit more colorful here:
The Horde Trooper in the Spring 1988 issue of the US Masters of the Universe Magazine likewise is based on the Filmation cartoon. This is a pretty typical ending for the villains across He-Man and She-Ra stories: they are angry, disoriented and covered in mud!
In the Fall 1988 issue, She-Ra encounters a pint-sized human Horde Trooper who had gotten lost in the woods, was found by Horde Troopers, and taken by Hordak. In the story, She-Ra sets him right and returns him to his family:
Some other appearances of Horde Troopers:
Horde Troopers show up in William George’s 1986 Eternia poster:
Horde Troopers in Action
Øyvind Meisfjord has kindly shared the following images and video of Horde Troopers in action!
Adam: Thanks for reading. Until next time!
Jukka: This took a lot of time to research and wanted to express my gratitude for all the help I’ve gotten from other fans, and for Adam on having me contribute here!
I don’t recall ever encountering Dragstor growing up, but the concept is familiar – a figure that “transforms” simply by flipping himself over. In 1986 Transformers ruled the toy world, but Dragstor’s “transformation” barely qualifies.
Design & Development
Dragstor was designed by Ed Watts, who also designed Dragon Walker. In the concept art below (dated December 1, 1984, from The Power and the Honor Foundation Catalog), we see the character with a section reptilian “face” when flipped over, and a number of reptilian fits on his arms and legs. There is no indication that he was an Evil Horde character at this point.
The character idea was actually invented by Derek Gable (Director of Preliminary Design) after he left Mattel, and sold back to Mattel via his startup, West Coast Innovations.
The design went through some changes and refinements. Eventually the reptile theme was dropped everywhere except for his face, which had large reptilian eyes. The fins where dropped and he was given orange boots and gloves. The exhaust pipes were toned down as well, presumably to make it easier to manufacture.
Figure & Packaging
The final figure had only the single wheel on the torso, not the wheels on the elbows and knees of the original design, although he did have smooth pads on the elbows that could drag across the floor with little friction. He came with a ripcord and a re-release of Mantenna’s crossbow.
The cardback scene on the packaging was illustrated by Errol McCarthy, while William George did the cross sell artwork. On the front, Dragstor is called a “transforming evil warrior vehicle,” which is a little confusing since generally the term “Evil Warrior” is used to refer to Skeletor’s faction, as opposed to the Evil Horde.
Characterization & Comic Appearances
In Mattel’s 1987 Style Guide, Dragstor is listed as an Evile Horde affiliated warrior with the following powers:
Power: In a burst of speed, Dragstor chases after enemies of the Evil Horde.
Character Profile: The victim of a terrible experiement in the lab of Hordak, the Evile Horde crony is how half-man, half-machine. Dragstor is a vicious mechanical speed domen. He is able to move faster than any other warrior, and he even outpaces some of their vehicles! Dragstor loves to chase down helpless victims and drag them back to Hordak.
Dragstor is also given a bio in the 1989 UK MOTU Annual, which expands on the above story. In this version, Dragstor was an Eternian sprinter named Theydon, who was captured by the Horde along with Doodon (Extendar).
Dragstor was showcased in The Warrior Machine
Interestingly, on the first page of the story, Dragstor features the reptile helmet design from the Ed Watts concept (which is also noted in The Power and the Honor Foundation Catalog), although his design follows the production feature everywhere else:
For an in-depth look at this story, check out Jukka Issakainen’s excellent video on the topic:
Dragstor also appears alongside Mosquitor in Enter … Buzz-Saw Hordak! In the story, Hordak is creating yet another minion in his laboratory. When Dragstor expresses skepticism about Mosquitor’s toughness, Mosquitor teaches Dragstor a hard lesson:
In issue 31 of the UK MOTU Magazine (1987), we get more on the backstory of Theydon and Doodon (Dragstor and Extendar). The friends are captured by the Evil Horde and transformed. However of the two, only Extendar is able to retain his own will, and he manages to escape from the Horde (images via He-Man.org).
Unlike the other 1986 Evil Horde figures Horde Trooper and Multi-Bot, Dragstor never appeared in the Filmation She-Ra cartoon, and generally speaking was a fairly sparsely used character in comics and books. He did make an appearance in William George’s 1986 Eternia poster, however:
Dragstor in Action
Øyvind Meisfjord has shared the following of video of Dragstor in action:
Multi-Bot was a figure I don’t recall ever seeing as a kid. The concept is familiar enough – take the transforming body idea from Modulok and turn it into a robot. It certainly makes more logical sense for a robot to be able to swap around its body parts, as opposed to an organic creature like Modulok. Then again part of the fun of Modulok was the gruesome fun of imagining a monster that could do such a thing.
Design & Development
Modulok and Multi-Bot apparently originated with the same concept idea by Roger Sweet, called Modular Man (source: The Power and the Honor Foundation Catalog). Ted Mayer did the visual design work for both figures in June and July, 1984. We can see two of Ted’s designs for Multi-Bot below. They’re similar, although the right head and left yellow arm designs differ.
Both of these designs, although different from the final look of the figure, were ported into the minicomic and the She-Ra cartoon, respectively. As was often the case, animators and comic book artists needed more lead time in order to meet deadlines, resulting in a mismatch between what was on the shelves and what was on TV screens.
The cross sell art for the character reflects the finalized design of the toy, albeit with some slight differences in the exact color shades used:
The toy design is closer to the Ted Mayer concept design that was used for the minicomics, particularly in regard to the green and black head. The color choices are generally retained, although switched around a bit. The torso design has been reworked quite a bit, and the figure was given a second torso, giving him greater flexibility to work as two fully independent figures.
Generally speaking, Multi-Bot about the same height as Modulok, but he’s significantly bulkier. And of course depending on how they are configured either figure can be made to be either short or tall. The 1985 wave of Evil Horde figures was generally filled with monsters, while the 1986 wave was mostly comprised for robotic characters, including Horde Trooper and Dragstor.
Multi-Bot and Modulok are compatible with each other, and can be mixed and matched to create “Mega-Monster” (also known as “Megabeast”).
Multi-Bot came in a box very similar to the one used for Modulok, down to the size, shape, and art style. The back features a number of ways to “build” the character, as well as an action scene depicting Multi-Bot transforming while battling Evil Warriors and Snake Men.
There are two versions of the packaging – the blue background, as shown earlier, and a silver background version, shown below (thanks to Thorsten G. for pointing this out):
In The Menace of Multi-Bot, we find out that Modulok invented Multi-Bot. He gives Multi-Bot enormous strength, and the ability to reassemble himself when damaged. Multi-Bot is sent to Eternia to challenge He-Man (with a secret plan to attack Hordak after He-Man was defeated, allowing Modulok to take charge).
Mult-Bot is at first a formidable foe, but he is defeated (and turned on Hordak) in the end with the use of some magnets:
In issue 5 of the Star Comics Masters of the Universe series, a (more or less) toy-accurate Multi-Bot is used as a kind of antenna to summon Monstroid:
Later in the story, Multi-Bot tussles with Extendar, but in the end Orko forces him to save Extendar from drowning. Notice that Multi-Bot is given a goatee, which seems to stem from a misinterpretation of the source material.
In the She-Ra animated series, Multi-Bot was again the invention of Modulok. Multi-Bot is not frequently used, but he seems to have the ability to transform his body into anything at all:
Multi-Bot makes a minor appearance in this Eternia poster by William George, as “Megabeast” (combined with Modulok):
Multi-Bot in Action
Øyvind Meisfjord has graciously shared the following images and video of Multi-Bot in action!
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