Comics, Filmation

The Spirit of Grayskull

The Spirit of Grayskull, also known as the Spirit of the Castle, is a reoccurring character in early Masters of the Universe stories. I’ll plot out the development of the character and the places it appeared.

The very first attempt at a Masters of the Universe story was Don Glut’s “Fighting Foe Men” treatment, prior to the first minicomics. Although the Spirit of Grayskull doesn’t appear in The Fighting Foe-Men, Mattel did provide this feedback regarding his treatment of Castle Grayskull:

Castle Grayskull

  • More mysterious
  • Should hold vast treasures
  • Should hold secrets of the universe
  • Add dangers for the unwary

Apparently one of things Glut added to make the castle more mysterious was to add “the Spirit of the Castle,” which appears in three of the four minicomics he wrote.

He-Man and the Power Sword

We see the Spirit appear first in He-Man and the Power Sword, the first published minicomic in the Masters of the Universe line. As Skeletor and Beast Man approach the castle, the Spirit warns them away:

An eerie voice — that of the castle’s all-present Spirit — warned them: “Go back! The secrets and treasures of Grayskull are for no one to posses! Go away…”

To which Skeletor responds:

“I defy you, Spirit of the Castle! Your many secrets shall be mine! I hold half of the mystic Power Sword! I shall soon possess the other half which is hidden within your walls. Then I will have full power! And none of your deadly traps will stop me!”

Later in the story, they encounter a metal door barring their way:

But as they touched the door, the Spirit of the Castle cursed them and unleashed its ghostly demons.

Skeletor vanquishes the ghost demons with his sword and says:

“Again I defeat you, Spirit of the Castle! Now, to seize your greatest treasure!”

Eventually the heroes are able to defeat Skeletor and Beast Man and send them running away. On the last page of the story the Spirt appears over the castle and says:

“You truly are the ‘Masters of the Universe’ who are destined to protect my secrets from evil forces. You should at least have some small reward.”

At this point the Spirit gifts them with Teela’s unicorn steed.

King of Castle Grayskull

In King of Castle Grayskull, Teela replaces the Sorceress (aka Goddess) as the guardian of Castle Grayskull.

Teela listened as the Spirit of the Castle spoke. “Legend tells of a warrior who will find the split halves of the Power Sword. One half is hidden at Eternia’s highest point. The other is beneath its hardest rock. With both halves, he can enter the castle and claim the throne and the secrets of the universe. You are to be the guardian here!

Skeletor manages to get both halves of the sword and tricks Teela into thinking he is the warrior spoken of by the Spirit. Skeletor defies the Spirit of the Castle:

“These things are mine!” he shouted to the unseen Spirit of the Castle. “The secrets of the universe are now at my command. Soon Eternia and all other worlds will belong to me. I am now king!”

We don’t see the Spirit again until the end of the story, after Skeletor has been defeated again.

With Skeletor departed, the Spirit of the Castle appeared again. “I must make sure that the halves of the Power Sword are never again used for evil,” said the chilling voice. “I shall send them into another dimension where even clever Skeletor will have great difficulty finding them.”

“Centuries may pass before the true king comes to claim his throne and fulfill the prophecy of the legend,” said the Spirit. “Go then, Masters of the Universe, and fight evil wherever you find it!”

He-Man and Teela did as ordered. As they departed, the Spirit of the Castle seemed to smile, knowing that at the proper time He-Man would prove himself to be the true King of Castle Grayskull.

Vengeance of Skeletor

In this story, the Spirit appears only at the very end, after the heroes have once again defeated Skeletor and his forces:

“No doubt they will invent new plots of evil,” said the Spirit of the Castle, appearing. “But you, the Masters of the Universe, will be ready for them.”

MOTU Bible

The Masters of the Universe Bible, written December 1982 by Michael Halperin, contains the next appearance of the character, now called the Spirit of Grayskull. In short, in order to hide the power of the Council of Elders and the Hall of Wisdom, the council transformed themselves into the Spirit of the Council. Then the Hall of Wisdom was transformed into the foreboding Castle Grayskull, with “the wisdom” (meaning perhaps the Spirit of the Council?) becoming the Spirit of Grayskull. The relevant text is quoted below:

ZODAC, the wise leader of the Council of Elders, called to the stars for advice. In a shimmering, gleaming beam a figure appeared out of the cosmos — the figure of an elegant and beautiful woman adorned in snake shaped armor and bearing a twisted snake-headed staff.

For centuries Eternia dwelt without fear, the SORCERESS told them, and now the time of testing fell upon the planet. For too long the Council had made all decisions; Their people had lost the ability to think for themselves. The time had arrived to cut the umbilical cord and permit Eternia the right to exist on its own.
The Council listened to the vision which promised them that if ever the forces of evil should try overcoming Eternia a champion would arise to defend the planet. A champion not seen in all the universe. A being so powerful and filled with good that evil, no matter how mighty, could not stand against him. However, with all the champion’s virtue he needed one more element to make him the ultimate ruler of the Universe — he required the collective wisdom of the Elders. And that he would not have until he proved himself against the dark forces.

There Lay the danger. For if the evil powers discovered the secret — this key to destiny — they might destroy all that’s harmonious in Eternia. Once that occurred light would go out all over the planet and it could end with the same fate as Infinita.

Zodac gathered the Council of Elders in the Hall of Wisdom and collectively they concentrated their mind force until the sheer power of their consciousness created a mighty force field. At that moment, an implosion cracked through the corridors of the Hall and the Council disappeared in a blinding flash of energy. Only Zodac retained his human form as one of the Eternia’s guardians. In the Council’s place existed a mass of light at once denser than the densest material in the universe and as light as a ghost. It rose to the topmost parapet of the Hall of Wisdom where the Spirit of the Council looked to the far horizon — past the Evergreen Forest; beyond the Vine Jungle; above and through the Ice Mountains to the sealed Space Portal. It knew that one day an Infinitan would discover how to break the spell. That evil person would search the magnificent Hall of Wisdom. The Spirit, along with Zodac determined that it would not be found — at least not in its present state.

A great aura of energy burst forth from the mass of light which had been the Council of Elders. It surrounded the Hall of Wisdom and an astonishing shuddering and shimmering arose as the very air around the Hall glowed with a cosmic light. Anyone witnessing the experience would have seen in incredible sight – almost mirage-like, the Hall’s very atomic structure shifted; the molecules seemed to run wild as the building changed form.

The wisdom of that which once was the Council understood that the demons of Infinita would look for the magnificent edifice embodying all that it wise and good. But if they saw a dark and forbidding place they might go aside. The wisdom of the Council planned to hide the once beautiful hall behind the rocks, trees and overgrowth of the Evergreen Forest.

When the atoms and molecules slowed the Hall of Wisdom ceased to exist. In its place  stood the dark, green, crenelated fortress of CASTLE GRAYSKULL. Its craggy towers and black windows looked out upon Eternia. The most striking feature of the castle was the entrance. The portal had the face of a skull. The skull’s lower jaw created a jawbridge and anyone wishing to enter had to have immense courage. Behind these walls and within the corridors of Grayskull dwelt the wisdom transformed into the Spirit of Grayskull. The Sorceress remained guarding the castle against all intruders. Zodac would sail the universe, keeping watch over Eternia, keeping vigilance over those who believed in virtue and wisdom, but not interfering with the natural course of events. Thus did Castle Grayskull slowly subside out of sight and the minds of all Eternians except as myth and legend.

MOTU Bible

The transformation of the Hall of Wisdom into Castle Grayskull is actually illustrated in the Kid Stuff story, Castle Grayskull, although the Spirit of Grayskull is not mentioned:

Filmation

The Spirit appears in only one Filmation episode, “Teela’s Triumph.” In the story, the Spirit of Grayskull appears as a floating head in the Eternos Palace courtyard. Clearly this is based on the Halperin Bible, as it’s not called the Spirit of the Castle and it has no visual similarity to the Spirit in the Glut/Alcala stories. He appears to tell Adam, Teela and Man-At-Arms that the Sorceress has disappeared. The Spirit tells Teela that she must guard Castle Grayskull while the others search for the Sorceress.

Screen capture courtesy of Jukka Issakainen

When Teela enters the castle, the Spirit instructs Teela to take her rightful place on the throne of Castle Grayskull. He instructs her in the use of Grayskull’s power and advises her when Skeletor and his minions try to take over. Teela is able to fend off the Evil Warriors until He-Man is able to rescue the Sorceress.

The Power of Point Dread

Spirit’s next minicomic appearance would be in The Power of Point Dread, part of a comic/record set that came packed with Point Dread and the Talon Fighter. Like the earliest comics, this was illustrated by Alfredo Alcala. The author of this story, however, is unknown.

In the story, He-Man notes that, after dispatching Skeletor and Beast Man, the Talon Fighter and Point Dread are his key to entering Castle Grayskull when he lands on top of the tower. The Spirit of the Castle appears and addresses him:

“That’s correct, He-Man. Yes, once again, you have saved the Castle from Skeletor, He-Man. I thank you.

“Return now to your city. Skeletor’s spell is broken. The king is well and the monsters have vanished.”

Piu Comics

The Spirit appears several times in the Italian Piu comic series. The Piu series is based closely on the look of the original four Alcala minicomics, so it’s no surprise that the Spirit appears occasionally throughout the series.

The Spirit of the Castle

In this story, we don’t actually see the Spirit, but Teela calls on it using a spell that forces Beast Man and Mer-Man out of the Castle. All of the Piu comic scans in this article come from Ben Massa/Orko’s Keep:

The Mockery

In this story we get to see the actual Spirit of the Castle illustrated, which looks very much like Alfredo Alcala’s interpretation. In the story, Teela warns the Spirit of Skeletor’s immanent arrival so it can thwart his attempt to take over.

Ice and Fire

The Spirit appears again in “Ice and Fire.” In the story, Teela calls on the Spirit to help her save Stratos and Zodac:

Update: Øyvind Meisfjord has pointed out that the Spirit also appears in the Eternia’s Deadly Maze Boardgame:

It also shows up at the end of the “Cloudy Climbs” story in one of the early Golden coloring books:

Personally, I’m quite fond of the original Spirit of the Castle concept. I actually have a very nice custom glow-in-the-dark version of it, shown below. You can read more about that here:

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200x, Artwork, Comics

2002 Masters of the Universe Comic Cover Gallery – MVCreations

I really like Masters of the Universe comics. Heck its no secret I’d love to one day write and/or draw art for an official publication in the future. And since its now been 20 years that the reboot comic series ended, I wanted to take a moment to appreciate the cover artworks on that series.

The 2002 comics for Masters of the Universe were produced by MVCreations. While the animated series by Mike Young Productions was aimed at a younger demographic, the comics had the opportunity to appeal to the older fans who grew up with He-Man in the 80s.

From 2002 to 2004, the Masters of the Universe comic series was published through Image Comics (15 issues), CrossGen Entertainment (8 issues) and MVCreations (6 issues).

Since the beginning, there were many variant covers for the comic issues. But some fans reported how they couldn’t keep up with them, so the president at MVCreations, Val Staples listened to the feedback and decided to not feature them during the Volume 2 ongoing comics and the mini-series “Icons of Evil”. Accordingly it “cut the sales by almost half, and made the comic extremely hard to produce later on.” [1] They added them back when Volume 3 started, as limited releases and special exclusives, which “helped a little.” There were also ideas for other special gimmick covers they wanted to do, but never got the chance – such as a lenticular cover depicting Adam transforming into He-Man, or a felt texture cover with Moss Man.

The cover artwork especially was really terrific, with a multitude of talent from regular to variants, so I’d like to highlight them in this article. Full disclosure, it was also a way for me to dig through old hard-drives (from 2004) and folders on my computer, so that I can share the logoless cover versions, many of which can’t be found online in 2024 anymore. They are displayed next to the final covers. When researching other sites, I found some to have omitted variant covers or credited wrong artists. So I’ve tried my best to include as many of the unique cover artworks in this gallery (meaning a special museum edition won’t be here, since it used art on its cover from the existing 5-page preview comic), and the artist & colorist credit.

Below you can find links to different sections:

Vol. 01 covers
Vol. 02 covers
Vol. 03 covers
Rise of the Snake Men
Icons of Evil
Specials
Trades
Unpublished/Unused covers

Hope you enjoy the images and if you found some errors or missing unique art by MVCreations, please let me know! Some of the scans are my own, and I’d like to give a special shout out to grahamcrackers, milehighcomics, comicvine, mycomicshop, cilman and RED.


VOLUME 1

Issue 1 – Cover A (wraparound)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 1 – Cover B (wraparound)

Art by: J. Scott Campbell
Color by: Val Staples

Issue 1 – Cover C (wraparound)

Art by: Earl Norem

Issue 1 – Graham Crackers exclusive cover (wraparound)

Art by: Emiliano Santalucia
Color by: Nathan “Baena” Baertsch

Issue 1 – Reprint (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 2 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 2 – Cover A (back)

Art by: Kevin Sharpe
Color by: Val Staples

Issue 2 – Cover B (wraparound)

Art by: Francis Manapul
Color by: Val Staples

Issue 3 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 3 – Cover A (back)

Art by: Matt Tyree
Color by: Val Staples

Issue 3 – Cover B (wraparound)

Art by: Brett Booth
Color by: Val Staples

Issue 4 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 4 – Cover A (back)

Art by: Tone Rodriguez
Color by: Val Staples

Issue 4 – Cover B (wraparound)

Art by: Keron Grant
Color by: Val Staples


VOLUME 2

Issue 1 – Cover A
Regular (wraparound)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 1 – Cover B (wraparound)

Art by: Drew Struzan

Issue 1 – Cover C
Graham Crackers exclusive (wraparound)

Art by: Cully Hamner
Color by: Val Staples

Issue 2 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 2 – Cover A (back)

Art by: Nathan “Baena” Baertsch

Issue 2 – Cover B (wraparound)

Art by: JJ Kirby
Color by: Joel Benjamin

Issue 3 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 3 – Cover A (back)

Art by: Jonboy Meyers
Color by: Tony Washington

Issue 3 – Cover B (wraparound)

Art by: Tommy Lee Edwards

Issue 4 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 4 – Cover A (back)

Art by: Leanne Shaw Hannah
Color by: Tony Washington

Issue 4 – Cover B (wraparound)

Art by: Boris Vallejo and Julie Bell

Issue 5 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 5 – Cover A (back)

Art by: Matt Roberts
Color by: Tony Washington

Issue 6 Cover (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 6 Cover (back)

Art by: Jonboy Meyers
Color by: Val Staples


VOLUME 3

Issue 1 – Regular Cover

Art by: Emiliano Santalucia
Color by: Jeremy Roberts

Issue 1 – Incentive Cover (wraparound)

Art by: Frank Quitely
Color by: Val Staples

Issue 1 – He-Man.org Exclusive Cover

Art by: Nathan “Baena” Baertsch

Issue 1 – Convention Gatefold Cover

This cover depicts all of the 5 covers that were planned for Masters of the Universe Encyclopedia. [Click HERE to download a high-resolution scan by Jukka Issakainen]

Art by: Emiliano Santalucia and Enza Fontana
Color by: Nathan “Baena” Baertsch

Issue 2 – Regular Cover

Art by: Enza Fontana
Color by: Jeremy Roberts

Issue 2 – Incentive Cover

Art by: Brett Booth
Color by: Val Staples

Issue 3 – Regular Cover

Art by: Emiliano Santalucia
Color by: Jeremy Roberts

Issue 3 – Incentive Cover

Art by: Sam Liu
Color by: Jeremy Roberts

Issue 4 – Regular Cover

Art by: Emiliano Santalucia
Color by: Jeremy Roberts

Issue 5 – Regular Cover

Art by: Emiliano Santalucia
Color by: Jeremy Roberts

Issue 5 – He-Man.org Exclusive Cover

Art by: Tim Seeley
Color by Jeremy Roberts

Issue 6 – Regular Cover

Art by: Emiliano Santalucia
Color by: Jeremy Roberts

Issue 6 – He-Man.org Exclusive Cover

Art by: Andy Smith
Color by: Jason Keith

Issue 7 – Regular Cover

Art by: Leanne Shaw Hannah
Color by: Jeremy Roberts

Issue 7 – He-Man.org Exclusive Cover

Art by: Eamon O’Donoghue
Color by: Jeremy Roberts

Issue 8 – Regular Cover

Art by: Mike O’Hare
Color by: Jeremy Roberts

Issue 8 – Graham Crackers Exclusive cover

Art by: Randy Green
Color by: Val Staples

Issue 8 – He-Man.org Exclusive Cover

Art by: Nathan “Baena” Baertsch


ICONS OF EVIL

Beast Man – Cover

Art by: Tony Moore
Color by: Val Staples

Mer-Man – Cover

Art by: EJ Su
Color by: Val Staples

Trap Jaw – Cover

Art by: Mike Pedro
Color by: Nathan “Baena” Baertsch

Tri-Klops – Cover

Art by: Corey Walker
Color by: Val Staples


RISE OF THE SNAKE MEN

Issue 1 – Regular Cover

Art by: Jonboy Meyers
Color by: Tony Washington

Issue 1 – He-Man.org Exclusive Cover

Art by: Nathan “Baena” Baertsch

Issue 2 – Regular Cover

Art by: Andie Tong
Color by: Jeremy Roberts

Issue 3 – Regular Cover

Art by: Andie Tong
Color by: Jeremy Roberts


SPECIALS

Promo comic – cover (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Promo comic – cover (back)

Art by: Emiliano Santalucia
Color by: Val Staples

Special Preview comic – cover (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Special Preview comic – cover (back)

Art by: Emiliano Santalucia
Color by: Val Staples

Dream Halloween 2002 – cover

Art by: Enza Fontana
Color by: Val Staples

Dream Halloween 2003 – cover

Art by: Emiliano Santalucia
Color by: Val Staples

Masters of the Universe Encyclopedia Season one – cover

[*See Volume 3 Gatefold cover variant #1 that depicts all 5 covers intended for the Encyclopedia mini-series]

Art by: Emiliano Santalucia and Enza Fontana
Color by: Nathan “Baena” Baertsch

Target 2-pack He-Man & Skeletor insert comic – cover

Art by: Neal Adams

TDK Gameboy Advance insert comic – cover

Art by: Emiliano Santalucia
Color by: Val Staples

Episode 40 Adaptation Comic – cover

Art by: Emiliano Santalucia
Color by: Val Staples



Trade Collections

Volume 1 – TPB Cover (hardcover version)

Art by: Emiliano Santalucia
Color by: Val Staples

Volume 2 – TPB Cover

Art by: Emiliano Santalucia and Enza Fontana
Color by: Jeremy Roberts

Icons of Evil – TPB Cover

Art by: Emiliano Santalucia
Color by: Val Staples

Unused/Unpublished covers


[1] Staples, V. [JVS3]. (December 3th, 2007). He-Man.org Discussion Boards.

Comics

Are Skeletor and Zodac wearing gloves?

Special thanks to Jukka Issakainen for adding a few observations to this article.

This is probably another one of those esoteric micro topics that only I am actually interested in exploring. But it is something that’s been rolling around in the back of my head for years, so I’m finally going to write about it. To those few obsessives who have the same ailment as me, join me, won’t you?

The origin of this topic starts with the cardback images on the packaging of the vintage Masters of the Universe figures. The backs of the 1982 figure cards showed the eight figures available that year, rendered in beautiful detail that in many cases exceeded the detail of the figures themselves. Most of these images were based on evolving concept art and prototypes for the figures.

Skeletor, Mer-Man and Zodac all feature what look like “double glove” forearms – as if the figures were wearing two sets of superhero gloves, with the edges of the gloves flaring out near the elbow. Only on Mer-Man were these features painted as gloves. On Skeletor the design looks somewhat altered to give it a more anatomical look, as if it’s part of his flesh. On Zodac, the design looks a bit more clearly like gloves, just unpainted. Also note that He-Man is shown with unpainted, flesh-colored wrist bracers, just like the actual figure.

As an aside: one of the things I love about the 2008 MOTU Classics line is that they released Skeletor and Zodac with the “double glove” forearms, with no attempt to add scales or anatomical irregularities, and left them unpainted. I love the boldness and audacity of saying, yes, look at these arms. They look like gloves, but they aren’t. This is just how Skeletor and Zodac look, and you have to accept that. Their anatomy is so alien that they have these clean lines that go out to points. Embrace the weirdness. We’re following the source material wherever it leads us.

MOTU Classics Skeletor and Zodac

On the vintage figures, this “double glove” look wasn’t actually used – instead the arms were sculpted with a single gloved look that also featured some subtle scales. This made them a bit more ambiguous – they could be anatomical or they could be gloves, depending on if they were painted over or not.

However, it was the cross sell art that was often used as the reference for many comic and storybook illustrators (especially in the first years of the line), and it’s interesting to see how they interpret Skeletor and Zodac’s forearms, as gloves, as anatomy, or just plain ambiguously. Discerning which was the intent is sometimes clear, sometimes not. So without any further ado, let’s begin!

Fate is the Killer (August 26, 1982):

In DC Comics’ Fate is the Killer, both Skeletor and Zodac are seen to be wearing gloves. The colorist even goes so far as to add shading not present in the source material. But even without the shading, the presence of lines all the way across the forearms reads as gloves.

The Key to Castle Grayskull (October 14, 1982):

In the follow-up story, The Key To Castle Grayskull, the lines across the forearms still suggest gloves, although the additional coloring is dropped, perhaps based on feedback from Mattel:

Within These Walls Armageddon (November 11, 1982):

In the final story in this DC series, we get the clearest depiction yet of these characters wearing flesh-colored gloves (single rather than double gloves here):

DC Minicomics, 1983:

Moving onto the 1983 series of DC-produced minicomics (all illustrated by Mark Texeira), we see Skeletor again wearing gloves in most instances (Zodac makes no appearances until the larger Point Dread comic book that came with a record):

He-Man Meets Ram Man:

The Ordeal of Man-E-Faces:

The Terror of Tri-Klops:

The Menace of Trap Jaw:

The Tale of Teela:

The cover of this comic gives Skeletor ambiguous or anatomical fins, but in the story they are drawn like gloves:

Cover

The Magic Stealer:

The cover of this comic gives Skeletor ambiguous or anatomical fins, but in the story they are drawn like gloves:

Cover

The Power of… Point Dread:

This comic seems somewhat more ambiguous for some reason, even though we do usually get a full line across the forearm where the gloves would terminate. But they do seem a bit more fin-like here than in previous minicomics.


The Power of Point Dread:

In the Alfredo Alcala-illustrated Power of Point Dread, Skeletor lacks the cross sell art style arms (as is the case in every minicomic illustration done by Alcala), but Zodac has them. In one panel they are clearly gloves, but in another they are gone altogether:

Look! A sale on Isotoners!
Come back, gloves!

The other minicomics tend not to reference the cross sell art look. In fact, as the series went on, the animated look for Skeletor tends to dominate, while Zodac doesn’t appear at all. Temple of Darkness does depict Skeletor with dark purple gloves, but it’s not drawing from the cross sell art look, but instead mixes the concept art look with the animated cartoon look.

However, the Golden series of books draws upon the cross sell art very frequently, so I’ll cover those as well:

Caverns of Fear:

In this story I’d say the Skeletor on the cover (by Gino D’Achille), has ambiguous arm fins while the version inside the pages (illustrated by Al McWilliams) is clearly wearing gloves. In both cases the artists are drawing from the cross sell artwork, but they both color the character’s feet like the vintage toy.

Another fun thing to note: some of the artistic choices here seem based on misinterpretations of the source material. Everyone’s wearing striped underwear, Trap Jaw is wearing wading boots, and Skeletor’s armor lacks the cross bone design. On the inside pages, Skeletor’s face looks closer to B-sheet art by Mark Taylor.

Thief of Castle Grayskull:

In this tale, illustrated by Fred Carrillo, Skeletor seems to actually be wearing flesh tone bracers – his hands read as bare to me.

The Sword of Skeletor:

On the cover (D’Achille) Skeletor’s arm fins seem to clearly be a part of his anatomy, although they look strangely like gills here:

Skeletor’s appearances inside the story (again illustrated by Fred Carrillo) usually look like bracers again, although in one panel they are colored like gloves:

Zodac also appears in this story, and it looks to me like he has flesh tone gloves or bracers:

The Trap:

The cover of The Trap gives Skeletor smooth forearms, with no gloves or strange anatomy. However, in the internal story (illustrated by Dan Spiegle) features a Skeletor with clearly anatomical forearm fins:

Golden Oddities:

The later Golden stories don’t always draw from the cross sell art, but the conceit of flesh-colored gloves or other costume elements pops up randomly across the various books:

In a couple of cases, Webstor is given the flesh colored gloves, despite him not having that design in his own cross sell art. Mer-Man in one case is drawn using the lines from his cross sell art, but the coloring from his toy, giving him flesh-colored double gloves as well:

Webstor cross sell art

The Magic Mirror:

In The Magic Mirror, Skeletor has the forearm fins in both his regular costume (cover by Earl Norem) and in his Battle Armor costume (illustrated by Fred Carrillo). The Battle Armor Skeletor cross sell art didn’t feature that design either. In both cases, the illustrator makes these look like metallic bracers.

Skeletor Cross Sell Art

Years later of course Skeletor would stop messing around with ambiguous-looking gloves and get serious about handwear:

I hope you enjoyed this rather weird journey. Until next time!

Post script: it occurs to me that some might wonder what the designer of Skeletor actually intended? From a 2006 Q&A with Matt Joswiak and Mark Taylor:

Matt J: Are the ridges on the toy’s forearms meant to represent gloves?

Mark T: No, they are part of his unnatural sub structure showing through his hide.

We don’t actually know who illustrated the cross sell artwork for the first wave of figures, but the “double glove” look may have been influenced by the original Skeletor B-sheet, which had drooping, rotting flesh on the forearms, in a similar shape to gloves:

However, Zodac’s B-sheet doesn’t have the double glove look – his design was based on Mark’s knowledge of the existing sculpted parts for the line, so the double glove look must have come from the anonymous cross sell art artist:

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Comics

Unpublished Whitman origin story

I’m not sure why I’ve never written about the unpublished Whitman Publishing He-Man origin story. I suppose its discovery (2009) was already old news by the time I started this blog (2015). But still, it’s a fascinating piece of history. The images and information used in this post were originally surfaced and shared by James Sawyer.

You can get some background on these comics on the MOTUC Figures blog and on He-Man.org. What we know:

The pencils on the comic are by Adrian Gonzales, a Filipino comic book artist who would later do pencils for the Golden Book comic, Masters Of the Universe: The Sunbird Legacy. This story was done for Western Publishing, which owned the Golden Book line as well as Whitman Publishing. Western Publishing had some advertisements in the first minicomics, which included the first MOTU board game and a MOTU coloring book.

Don Glut wrote the first minicomics for the MOTU toyline. In an interview with Matt Jozwiak in 2001, he said (emphasis added):

I’d been writing comic-book and filler text stories for Western Publishing Company (a.k.a. Whitman, Gold Key Comics and Golden Press). Western then had an account with the Mattel toy company. One day my editor at Western, Del Connell, told me that Mattel was coming out with a new line of toys called Masters of the Universe and needed someone to write four booklets that would be included with the toys.

It sounds then that Mattel had already used Western/Whitman for its first minicomics, and it was then going to use them again for a more complex reboot to the He-Man story, before dropping that idea and ultimately going with DC comics. Aside from the five full-size MOTU comic book stories released in 1982 and 1983, DC comics also produced all minicomics for the 1983 wave of MOTU figures.

The original auction for this set of unpublished comic pages claimed that the pages were done in 1984. However, since this purports to be an origin story for Masters of the Universe, and since it has no hint of Prince Adam (who first appeared in a series of DC comics in July 1982), I believe it probably dates to early 1982. Unfortunately the comic isn’t complete, and not colored and only partially inked. I’ll post the pages with my commentary and analysis below:

Page 2: We start with our protagonist, a humble shepherd’s son, walking with a young woman, Shalda. Shalda is bound to Tez, but she’s in love with the shepherd’s son. Tez and his friends arrive, and sarcastically call our protagonist “He-Man.” This exchange is reminiscent of the old Charles Atlas body building ads. Tez tries to goad him to fight for Shalda, but he has trouble even lifting a sword.

Vintage Charles Atlas ad. Image courtesy of Dušan M.

Pages 4-5: Below is a splash page showing Skeletor and some demon henchmen on dragons, who attack the group of humans. Skeletor’s design is based on the cardback artwork (identifiable by his shin guards and the shapes of his forearms), rather than on any earlier concept or prototype design, meaning this comic would have come after the first set of Don Glut/Alfredo Alcala minicomics, which mainly used earlier concept art and prototypes for reference.

Skeletor cross sell art

Page 6: Skeletor’s dragon kills Shalda with its fiery breath. Heartbroken and enraged, “He-Man” picks up one of the bullies’ swords.

Page 7: Skeletor murders the bullies with his half of the power sword. “He-Man” attempts to fight him, but is stabbed by Skeletor, and the demons shoot “He-Man” in the back with arrows for good measure.

Page 8: We learn that Skeletor’s attack had been an attempt to find the missing half of the Power Sword. Skeletor and crew learn that “He-Man” is still alive. Skeletor questions him about the missing half of the sword. The shepherd’s son is defiant and spits in Skeletor’s face. The demons (with dialogue like the orcs from the Lord of the Rings series) urge Skeletor to “rip” and “rend” “He-Man.” Skeletor declines.

Page 9: Instead of directly killing him, Skeletor leaves him to the wolves.

Page 10: Just as a wolf is about to attack the injured “He-Man,” Man-At-Arms appears on the Battle Ram and blasts it away. The Man-At-Arms depicted here seems to have been drawn using Alfredo Alcala’s artwork (from the back of the early minicomics) as a reference. I say that Alcala is the reference and not Alcala’s source material because of the specific pose and look of Man-At-Arms’ helmet and face shield.

The Battle Ram on this page is very reminiscent of one featured in Giant Picture Book – Heroic Warriors, illustrated by Fred Carrillo. It’s possible Carrillo may have worked on this with Gonzales – they also worked together on The Sunbird Legacy (Gonzales did pencils and Carrillo did inks).

Page 11: Chapter two begins with Man-At-Arms having taken “He-Man” to Eternia’s capital city, Monarch, to see an old healer named Moonspinner.

Page 12: Moonspinner has removed the arrows, but “He-Man” is still near death. They muse on old legends. They mention that Skeletor is chasing one of those legends.

Page 13: Moonspinner talks about a legend of a champion born of fire and ice, dragon’s flame and blood red snow, who would join the swords, access Grayskull’s secrets, and become the king.

Page 14: On intuition, Moonspinner has Man-At-Arms bring “He-Man” down the stairs of the palace into an ancient laboratory, covered with cobwebs.

Page 15: Man-At-Arms places “He-Man” into a machine called the “Lifemold.” Moonspinner struggles to remember the knowledge of the “elders,” but finally starts up the machine.

Page 16: The machine starts to spark and make alarming noises. Man-At-Arms pulls “He-Man” from the machine.

Page 17: From this point on we have only pencils, not inks. I’ve darkened the pages to make them easier to read. On this page we see that the shepherd’s son has been transformed into the most powerful man in the universe. He-Man is no longer an ironic nickname – he really is He-Man now.

Page 18: He-Man wakes up, screaming about his dead girlfriend, Shalda.

Page 19: Some days have passed. We see He-Man in combat with what appears to be Skeletor. Man-At-Arms comments that the Lifemold has made He-Man the strongest man in the universe, but he still needs training. It’s revealed that “Skeletor” was actually a woman in costume.

Page 20: It’s revealed that the woman is Teela, a formidable warrior. In the panel she flips Man-At-Arms on his back, but a note on the margins says that she should be flipping He-Man instead.

Page 21: That evening, He-Man mourns Shalda, who was killed by Skeletor. Teela comes to keep He-Man company.

Page 22: Teela offers a listening ear, but He-Man isn’t ready to talk. They go their separate ways.

Page 23: The next morning, He-Man trains with hurdles. Teela comes by again and this time he opens up to her about Shalda. Teela and He-Man become friends.

Page 24: A rough-looking figure named Anom makes a bet that he can “ride this beast into the ground.” The beast is a giant cat, Battle Cat, in fact.

Page 25: Battle Cat bucks off Anom. Angry at losing his wager, Anom prepares to whip the beast.

Page 26: He-Man steps in and stops Anom from whipping the beast. Battle Cat suddenly leaps at He-Man.

Page 27: He-Man and Battle Cat fight. Eventually He-Man is able to to subdue and ride Battle Cat.

Page 28: Moonspinner is woken up by Battle Cat licking his face. He-Man explains that Battle Cat is injured and needs seeing to.

Page 29: A week later, He-Man and Teela set Battle Cat free in the forest. Things start to get a little romantic between He-Man and Teela, when they are interrupted.

Page 30: A group of Skeletor’s demons launch an attack against our heroes.

Page 31: The demons seem to overwhelm our heroes. He-Man starts to overpower them, and tells Teela to run. She refuses. Teela is wearing her cobra armor in this scene.

Page 32: He-Man convinces Teela that it’s her duty to warn the people in the city. He almost calls her Shalda, the name of his dead girlfriend. Teela escapes. The demons seem ready to overwhelm He-Man. A growling sound is heard in the last panel.

And that’s it! From context, I assume at this point Battle Cat was going to come back and help He-Man turn the tide against the demon army. This is quite a lengthy story, and we haven’t even seen a final confrontation yet between He-Man and Skeletor. It’s certainly an interesting alternative take at a He-Man origin. The traditional He-Man/Prince Adam continuity is often compared to Superman/Clark Kent or Shazam/Billy Batson. This version is a bit more like Captain America, in terms of the origins of his powers. It’s a pity more of it wasn’t preserved.

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