Evil Warriors

No, “Demo-Man” was not an early Skeletor concept

Back in 2009, in the early days of MOTU Classics, a controversial bio was included on the back of Skeletor’s packaging. The bio leaned more or less on the origin story for Skeletor made popular in the Mike Young Productions He-Man and the Masters of the Universe series, where Keldor is mortally wounded in a failed acid attack against Randor. His face is badly burned, and his life is saved by Hordak. In the process he becomes Skeletor. But in the Classics bio, a new detail was added. Keldor was merged with an initially-unnamed extra-dimensional being as part of his process of healing and becoming Skeletor. The name of the being was initially withheld until Mattel had the rights to the name Demo-Man. Fans reacted negatively, reasoning that Skeletor shouldn’t need to be combined with some other being to become the evil Skeletor.

Image source: Poe Ghostal

Once the rights to Demo-Man were secured, this updated bio was used, adding “the extra-dimensional being Demo-Man from Despondos.”

Two years later, when the Demo-Man figure was released, his bio gave some additional details to the merger with Keldor, although no real information about Demo-Man himself was provided. Part of the purpose of this exercise was to explain away early minicomic canon that contradicted later canon. Skeletor’s attempt to bring “his people” to Eternia is retconned as temporary insanity brought on by his having merged with Demo-Man. In the bio story, Hordak would have used this delusion as an opportunity to have Skeletor bring him to Eternia. Of course as any historian will tell you, when you try to harmonize two contradictory stories, you just end up creating a third contradictory story. MOTU has many, many contradictory canons, which keep multiplying over the years as the property is continually rebooted. I think that’s why many fans seem to have their own personal preferred canons, often incorporating novel ideas of their own. The story has never been tightly controlled.

Image source: The Fwoosh
From He-Man and the Power Sword, written by Don Glut and Illustrated by Alfredo Alcala

So why was Demo-Man put into Skeletor’s bio in the first place? Well, the ethos in the days of MOTU Classics was to try to retcon certain concepts and variant characters as new characters. A good example of this is “Oo-Larr,” a representation of the first appearance of He-Man in the original He-Man and the Power Sword minicomic. In Classics canon, he was retconned as a different character from He-Man, because this version of He-Man was a Tarzan-like warrior with no Prince Adam alter ego, and his backstory is unique and contradicted later stories.

First appearance of He-Man. Illustration by Alfredo Alcala. Later retconned as “Oo-Larr.”

Other examples include Vikor and Vykron, who were early concepts that were retconned into their own separate characters. I’ve never really understood the reasoning for this. At the time the explanation was that it would “justify” making figures of these designs if they were separate characters. However, the Classics line was chock-full of He-Man variants, so it’s hard to see why this justification was ever needed. In the end it was probably just the preference of the brand manager at the time, who was trying to create his own overarching story for the brand, encompassing all eras of MOTU. Retconning early contradictory ideas made the bios easier to write.

Anyway, in the early days of the Classics line, some Mark Taylor concept art was circulating among fans, depicting a green, bearded orc-like character with a rotting skull face. It was undated and unlabeled. There is no obvious connection to Skeletor, other than the decaying face. At the same time the brand manager had found a list of potential names for characters in Mattel’s archives. One early name for Skeletor, per his recollection, was Demo-Man (although the name De-Man or D Man is what appears on Skeletor B-sheets). But again, this name did not appear anywhere on the green character’s artwork.

Concept villain by Mark Taylor
Skeletor concept art, at the time called “D Man,” by Mark Taylor

This was the explanation given at the time by the brand manager (user name: Toyguru) on the He-Man.org forums:

So, the assumption was made that the green bearded character was an early Skeletor concept called Demo-Man, and that’s what was written into the bios, as a way of paying homage to it. It’s been a prevailing assumption ever since.

However, since 2016, we’ve known definitively that this character was not an early Skeletor concept. How do we know this? I went to the source himself:

Battle Ram Blog: There is a character you designed who fans refer to now as Demo-Man. Do you see him as an early incarnation of Skeletor or Beast Man?

Mark Taylor: No, he was a separate concept that I was too busy to exploit, I was working until the sun came up and the Mattel building was empty. I was pretty much running on fumes.  I would have loved to take him further but like so many concepts corporate profit came first.

I’ve included this information of course in the original interview, and in my old article about Skeletor. The interview with Mark also appeared in the Dark Horse Toys of He-Man and the Masters of the Universe. So why point this out again in another article? For one, because the misconception about this character still exists in the fan community. But the other reason is, I love the design of Demo-Man, and this is a chance to talk about him a little.

Now, I should point out that although the character wasn’t initially named by Mark, he was given a name when he was released several years ago in a portfolio of sketches. The name Mark chose for him was “The Merciless.” He also recolored it with a darker color palette.

Image courtesy of Doug Feague

Because Demo-Man is the name fans know the character as, that’s the name I’ll continue to use in this article, but I just wanted to point out Mark’s name for him.

Demo-Man has only been released in MOTU once so far, in 2011 in the MOTU Classics line. The prototype figure was shown off at the 2011 San Diego Comic-Con. The figure was a painstaking recreation of Mark Taylor’s drawing, up to and including the helmeted skull at the character’s feet and the tuft of hair sticking out from the character’s back. Below are images of the prototype that was displayed at San Diego Comic-Con (images are from ToyArk and Toy News International):

Because of Demo-Man’s association with Skeletor in the Classics bios, he also came with an extra Skeletor head, based on the character’s depiction by Alfredo Alcala. This head became the default head for many fans. I’ll just note that when modern designers want to make Skeletor look more scary, they’ll often give him “angry” eyes, an expression that really isn’t possible on a skull (skulls don’t have eyebrow muscles). The Alcala Skeletor head is noted as probably the creepiest and most impressive head for the figure ever made, and he has large, round eye sockets and oversized, crooked teeth. You don’t need to go the Spirit Halloween route to make a truly wicked-looking Skeletor.

Production Demo-Man, and Skeletor with “Alcala” head. Demo-Man does have “angry” eyes, but note that his face is only partially rotted away.
Original head (left) vs “Alcala” head (right)

The production Demo-Man figure (below) was a bit different from the prototype in a few different ways.

The copper accents were removed from both the flail weapon and the rivets on the skull’s helmet. Copper was also used as a rust analogue on all silver areas of the prototype, but it’s cut down a bit on the production figure, and doesn’t appear at all on the skull’s helmet. The spikes on the figure’s gauntlets and flail have been dulled down for safety. The overall skin color of Demo-Man is brighter as well – he is cast in a very bright yellowish color with plenty of green overspray. The bonus Alcala Skeletor head’s face also features these colors. The paint work on Demo-Man’s face isn’t quite as sharp as the prototype version, but of course that’s to be expected. No factory could match a finely hand-painted prototype.

Earlier I mentioned that lots of MOTU fans have their own head canon. I actually have one of my own regarding Skeletor and Demo-Man. I don’t follow the Classics idea of Demo-Man being an entity existing inside Skeletor. However, that story did inspire another take I thought of while looking at the two figures together.

In my little head canon, Eternia is a place full of incorporeal demons. Everyone knows that you have to quickly cremate your dead or protect them with a spell, otherwise a roaming demon will find it, take possession of the body, and walk around in it, causing mayhem. Skeletor arose this way, when a young warrior fell in battle, and his comrades could not recover the body because of the weight of his armor and the group of enemies pursuing them. The young fallen warrior laid there dead on the battlefield for a time, his face eaten by scavengers. Eventually a powerful, ancient demon found him and took possession of him, and he became known as Skeletor. Demo-Man was a solitary wandering orc who met with a similar fate on the side of a mountain. Part of the point of this story is to explain the skull faces on these characters and also make them contemporaries of each other who could actually work together. This would put Demo-Man as one of Skeletor’s evil warriors, albeit at a higher level than his usual non-demonic flunkies.

Now, just because Demo-Man isn’t a Skeletor concept, doesn’t mean you can’t accept the Classics canon about his role in Skeletor’s origins. The fictional MOTU storylines are an altogether different subject from the history of the development of these toys. At the end of the day, you can think of him however you like, or discount him altogether. It’s up to you. But hopefully this article has been an informative and entertaining look at Demo-Man.

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The MOTU Living Archive at Orko’s Keep

Also, if you have good scans of vintage MOTU books, comics, magazines and other print material, please consider sharing them with my buddy Ben Massa. Ben is building an archive of vintage MOTU material that he will share with fans, comparable to the old He-Man.org archives, but with higher resolution material. Learn more at this link.

Powers of Grayskull, Snake Men

Snake Men & Preternia Development Documents

Preternia concept illustration, from The Power and the Honor Foundation Catalog

A few years ago former Masters of the Universe Classics brand manager Scott Neitlich shared a number of early MOTU documents his his retrospective video below on the rollout of the MOTU Classics toyline. The documents flash by on the screen very quickly, and I thought it would be worth providing a transcription of each of the documents related to the development of the Snake Men faction. It looks like some of the documents are incomplete, but I’ll include what was shown in the video, along with a bit of commentary in bold and some related imagery.

TO: Dave Capper, Matt Bousquette
FROM: Tim Kilpin, ex. 5076
DATE: 10/17/85
RE: Secrets of Grayskull PRELIMINARY STORY BACKGROUND FILE: SECRET2.DATA

High upon a windy hill, at the entrance to the Towers of Eternia, stood He-Man. Hovering before him in her spirit form was the Sorceress. She had drawn him here, he knew that, but he didn’t know why.

“You are troubled, He-Man. There is much that has changed recently in Eternia, and I feel you must now know the whole story.”


He-Man followed the Sorceress into the grand Central Tower. “What frightens me most is King Hiss and his Snake Men. They were supposed to be only a myth, a fable! But they’re here–now– threatening Eternia!”


The Sorceress took He-Man’s hand. “Do you see the light ahead of us? He-Man squinted as he turned to face a brilliant orb of light glowing in the hall. As he walked slowly toward it, he saw that gleaming shafts of steel had formed a doorway into the radiant sphere.

“I-I can sense that it won’t harm me, but…”


The Sorceress stepped into the light ahead of He-Man. “Trust your senses, He-Man. We’re going… back.”


“Back? To what? To where?”


The Sorceress smiled. “To Eternia… eons before you were born. We’re in a time machine.” Gracefully the Sorceress raised her hands, and in a flash…


He-Man was standing on a plain of tall grass. In the distance, he could see great creatures-dinosaurs!–lumbering across the land. On a nearby ridge, a band of giants peacefully prepared a meal. He-Man was in awe. “It is Eternia! It’s filled with all the things the legends had told me! Dinosaurs–and giant men–and… He-Man suddenly leaped back. “SNAKES!”

A giant rattler lunged at He-Man, but missed. It slithered quickly away. The Sorceress pointed to a trio of towers not far away. “There. The Towers of Eternia stand, just as they do now–in your time. Here. Let’s move closer.”


He-Man and the Sorceress came to a ridge that overlooked a small village. He-Man’s powerful eyes took in the view. “They seem to be a peaceful people–are they magicians?”


“Yes, magicians and wizards. But they use their powers only for good purposes.”


He-Man scanned the horizon, suddenly alarmed. “The snakes again. Why, there must be thousands of them, slithering into the village! And there–at the head of them all–King Hiss! He’s going to attack the village! I’ve got to stop them!” He-Man rose to draw his sword, but the Sorceress stopped him. “No. You cannot interfere–not now. Watch.”


As King Hiss led his slithering swarm into the village, terrorizing its people and destroying all in its path, a single figure walked slowly toward the king of snakes. He was dressed in a simple, dark robe, and he carried a plain wooden staff. “Who is that?” He-Man asked.


“His name is Eric, a wizard’s apprentice. For many years, the Snake Men have dominated this land with a reign of terror. But Eric is leading his good people in a rebellion. He will save Eternia from the Snake Men.”


“But how can an apprentice–” He-Man was suddenly silenced by the sight of King Hiss’s skin peeling away to reveal a mass of seething serpents.


With a grand flourish, Eric drew his staff up before him. “Staff of Magic Light, Give to Me the Might!” A bolt of lightning shot forth from the staff, and now, standing there instead of Eric was a gallant man in brilliant, flowing robes. His staff gleamed with a blinding light. “I am GRAYSKULL, the mightiest wizard in Eternia!”


A fierce battle erupted. Grayskull led his people against the invading snakes. He-Man couldn’t believe his eyes. “That is Grayskull?”


Sorceress turned to He-Man. “Do you recognize the similarity? Flesh and bone do not last throughout the ages, He-Man, but spirit does–and the spirit of Grayskull-is the same spirit that is within you! Grayskull is guided by a Council of Elders. His mentor, Dorran, teaches the wizard the powers of magic that are hidden in the staff. It is the only magic staff left in Eternia. King Hiss destroyed all the others when he invaded. Now each time Grayskull faces the Snake Men, he has a new magical power to help him.”


He-Man watched the battle closely. “Just like Man-at-Arms teaches me. Grayskull is a skilled warrior.”
Sorceress smiled at He-Man. “It runs in the family, I’d say.” As the battle continued, giants raced down from their lairs in the mountains to join the fray–on both sides. Sorceress pointed to the strongest of them. “He is the leader of the giants who defend Grayskull. His people perform mighty feats that cannot be accomplished by magic. And over there– Sorceress pointed to gigantic robotic beasts that were stalking into the village. “There is King Hiss’s legion of evil giants.”


He-Man pointed to another spot in the valley where a herd of creatures was massing. “And the dinosaurs? They too are part of this horrible war?”


“Yes. Many dinosaurs were driven from their lairs by the Snake Men. They have come to the aid of the Wizards of Might. But King Hiss has forced several of Eternia’s most vicious dinosaurs Into serving him.”
He-Man rose again. “I can’t just stand by watching. I must help! But just then, Grayskull struck down King Hiss with an awesome blast from his staff, and the battle was ended. The Snake Men were retreating!


Again the Sorceress took He-Man’s hand. “There will be times when you can help. The time machine will always be open to you, and you can aid Grayskull in his struggle. But remember, this is his battle, not yours.”


He-Man looked distressed. “Can I not even tell him that he finally will defeat the Snake Men? I know that he succeeds! It’s part of our legend!”


“You must never tell him. To him, you must be only a stranger from another world. Let him teach you something about battling the Snake Men in your own world. That way you will help each other, and you will ensure the survival of Eternia.”


He-Man looked down on the valley as Grayskull, once again as Eric, tended to his people. “He is so brave–so powerful!” “Now you know the secret of Grayskull, He-Man, and you must guard it–and cherish it–forever.”


As He-Man and the Sorceress prepared to go forward in time, there was another who had discovered the glowing light in the Central Tower. He reached for it haltingly, then withdrew his bony hand. Slowly, a weak smile spread across the face of Skeletor. “As I suspected–a time machine! Now where do
you suppose this leads?”

Many of the plot points in the above story by Tim Kilpin are somewhat preserved in the Powers of Grayskull minicomic, part one of a three-part story that was dropped due to the cancellation of Masters of the Universe. At this point in his development, the wizard protagonist’s name is Eric, and he transforms into Grayskull by chanting “Staff of Magic Light, Give to Me the Might! I am GRAYSKULL, the mightiest wizard in Eternia!” Later on he would be renamed Gray, and he would transform into He-Ro.

STORY
Secrets of Grayskull
New Notes 9/16/85

The leader, perhaps, is a Ranger. One who holds a special bond with nature. His order protected Grayskull Tower and acted as a sort of POLICE throughout Eternia, based at the central tower.

Let’s call the leader Justin for now. He had gone out on a far-reaching patrol one year–and that’s when the Snake Men took control of Eternia.

He was about to rush back to Eternia when someone/something intervened, told him to wait, told him he would need more than his normal powers to defeat the Snake Men.

He was given the secret of Grayskull. It was this power, given to him by whoever, that would enable him to marshal an army, fly, etc. WHAT ARE HIS POWERS? WHAT CAN HE DO

Magic? Technology Speed? Strength? Creation? What’s the hook of the toy? He does something electronic?

He is an outcast at first he is not welcomed when he first returns to his homeland. He is a stranger. But soon he begins to draw together his team.

  • The giant – the master of brute strength
  • The sage – the wise, sagically powerful man who could see into the future.
  • The nimble elf – Agile and quiet, able to sneak up and surprise enemies
  • The hardy dwarf – master of fire power
  • And Justin had his laserbow, a crossbow that shot laserfire


Together, these Rangers would lead the rebellion that would finally overthrow the Snake Men.
MASTERS
LASER-RANGERS
MASTERS
GRAYSKULL WARRIORS
MASTERS
SPIRIT OF GRAYSKULL
MASTERS
Rangers of Grayskull
The Bad Guys:
King Hiss

Paladin

Rattlor
Tung Lashor
Medusa Man
Tanglor


Along with He-Man and Skeletor. Some things would remain the same when He-Man and Justin brought their weapons together, amazing things would happen. Whole armies would fall before it.

The above are some rather rough notes, predating the Secrets of Grayskull story by about a month. The new hero’s name is Justin in this iteration, which seems rather an ordinary name for a MOTU character. He’s a ranger rather than a wizard. The Snake Men are listed out as the main villains, including “Medusa Man” (later changed to Snake Face) and “Tanglor” (later changed to Sssqueeeze). The heroes sound like extras from Lord of the Rings – a surprisingly straight-up fantasy take (laserbow notwithstanding) on things for a MOTU concept.

Mattel Toys Memo
TO
Distribution
DATE May 20, 1985
FROM The Masters Brand Group
SUBJECT: SNAKEMEN STORYLINE
REFERENCE 6


Attached is a storyline for the Brand Bible written by Tim Kilpin, which will be used to introduce the Snakemen in 1986. The Snakemen will include Hiss, Rattlor, Tung Lashor, and Kobra Khan. Additional details as well as the final name for the group will be forwarded as soon as possible.


INFORMATION COPIES
ACTION COPIES:

Mattel Toys Memo
TO
Matt Bousquette
FROM
Dave Capper
May 14, 1985
52
SUBJECT: SNAKES ARE HOT!


As we further evaluate and refine the 1986 line strategies, an important opportunity has surfaced which will allow us to make a more significant line launch while capitalizing on the work and development already incurred to date.


BACKGROUND – STORYLINE
Now that Skeletor is threatened by the Heroic Warriors of Eternia and the Evil Horde, he has had to call on the very depths of Snake Mountain’s magic dungeons to summon a new and more awesome evil group “The Snakemen.” This new group, which will strengthen his forces, will feature:

Hiss, the disguised slimey and slithery leader of the Snakemen.
Rattlor, the Rattle Snake master of strike attack.
Tung Lashor, the action tongue reptile with the power to lick his enemies.
Kobra Khan, a prior defector from the Snakemen has now rejoined this group to strengthen Skeletor’s armada.

RATIONALE:


Skeletor has become far too predictable and easily defeated, therefore, an awesome new group will reinforce his strength and his potential ability to finally overthrow He-Man and the Horde.
Snake Mountain is the focus of Skeletor’s evil planning and the source of his powers, therefore, a team of summoned Snakemen represents a natural extension for a new group.


Kids are inherently fascinated by snakes.


Snakes represent a genre that lends itself to an evil association (even Indiana Jones hates snakes).
Tying four separate SKU’s into one group will allow us focused advertising efficiencies.
This cohesive strategy will capitalize on the terrific figures (i.e.. theming, sculpting, and features) we have already developed to date.

cc: Martin Arriola
Ken Baratelle
Paul Cleveland
Ron Cook
Aldo Favilli
Ferenc Fekete
Jeaninne Gordon
Tim Kilpin
Ron McBain
Joe Morrison
Andy Murrer
Ellie Perry
Shell Platt
Cassandra Schafhausen
Harris Shepard
Ron Torres
John Weems
Mike Welsch
Jim Wolfe

The above memo predates the “Justin” and “Eric” stories, and really focuses more on the Snake Men, as a new faction to add to Skeletor’s forces. This one omits Snake Face and Sssqueeze, focusing on three new Snake Men (King Hiss, Tung Lashor and Rattlor) while retconning the existing Kobra Khan into the Snake Men ranks. Skeletor is said to be too predictable and easily defeated – thus a new evil faction was needed to bolster the Evil Warriors.

TO: Dave Capper
FROM: Tim Kilpin, ex. 5076
DATE: 5/17/85
RE: Masters Snake Group Background


Deep within the heart of Snake Mountain is a darkness–an impenetrable gloom that hangs over its dungeons & catacombs. There are chambers beneath Snake Mountain that have never been explored; no Evil Warrior has ever found the courage to pierce their horrible blackness.


But this dreadful night, there was one who could no longer ignore the challenge. The torchlight cast eerie shadows all about the dungeons of Snake Mountain as Skeletor made his way through its cold, damp corridors.


“Something strange,” he whispered, “something very strong within these walls. Skeletor ran his bony fingers across the rough stones. Kobra Khan cowered behind his master, trying in vain to seem brave. “I-I don’t feel a thing. Skeletor.”


But Skeletor wasn’t even listening. “It’s as if there were a LIVING force trapped here. As if something were struggling to be set free. Skeletor’s fingers caught in the deep grooves of a stone carving. He stepped back to examine the work. “Snakes? A great mass of coiled snakes.”


Kobra Khan came forward. “Let me see. Perhaps Khan went white. He stumbled backward, as if struck by a mighty blow.


“What?” Skeletor demanded. “What do they mean?”

“V-v-v-” Khan could barely speak.


“What? Have you lost your senses? What?”


Khan’s eyes darted back and forth. “Viper! The Viper King! King, and his fiendish order!”


Skeletor’s eyes lit up. “The Viper King? I’d heard only tales…”

Page 2


“No, great one, Khan said, shivering. “Hiss did live, as did his many minions. Many eons ago, he built a serpent empire throughout the worlds of this universe. His was a cold-blooded reign of terror.” Skeletor studied the runes. “But Hordak had told me of the Viper King. He said it was but a myth, a fairy tale!”

Khan breathed deeply. “As well he should, master. Hordak was the Viper King’s greatest enemy. Hiss and the Evil Horde fought constantly over who would dominate Eternia and Etheria.”


Now Skeletor was totally absorbed. “Then Hordak defeated the Viper King?


“No one has ever known. Hiss and his legion simply vanished! But now,” Khan hissed softly, “now he is returning. I can FEEL it. It is HE who haunts these walls!”


A thin smile fell across Skeletor’s face. “Well, then, perhaps it’s time we MEET our houseguest! With a grand flourish, Skeletor drew his arms up and prepared to blast the dungeon walls to smithereens!


“NO!” Khan screamed.


Skeletor concentrated all his evil energy on one wall, and within seconds, it crumbled into a pile of rubble and ashes. A horrible moaning filled the chambers..


Khan retreated quickly. “You’ve released him! The Viper King is free!”


An icy blast tore through the catacombs. Far across the room, human form took shape. Slowly, it materialized into a green warrior.


Khan gasped, then fell to his knees. “It is the Viper King! Hail to the master of serpents!”


Skeletor whirled around and stared at the warrior. “THIS is the great Hiss? Surely there must be some mistake! Why, he looks like some crony of HE-MAN’S, and not too strong at that!”

The above Tim Kiplin story recalls a later minicomic origin story, King of the Snake Men.

Thank you to the following individuals who are current Patreon supporters!

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Magazines

US MOTU Magazine (Resource Page)

I thought it might be useful to put up some resources that, back in what I might call the golden days of fandom, used to be readily available online. These scans were all once archived on He-Man.org. I’m creating Imgur links for each issue of the magazine (Imgur can have issues, but I haven’t found a better resource for this purpose, other than Flickr, and I’ve almost used up all my free hosting there). This is a resource, not an article, so I won’t be providing any commentary here. These are really just here for you to peruse, enjoy and download if you wish!

1985

Winter 1985

Spring 1985

Summer 1985

Fall 1985

1986

Winter 1986

Spring 1986

Summer 1986

Fall 1986

1987

Winter 1987

Spring 1987

Summer 1987

Fall 1987

1988

Winter 1988

Spring 1988

Summer 1988

Fall 1988

Thank you to the following individuals who are current Patreon supporters!

  • Philip O.
  • MOTU Origins Cork
  • Bryce W.
  • Ben M.
  • Matthias K.
  • Max I.

Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Alternatively, you can do your toy shopping through my Entertainment Earth affiliate link, below. Thank you!

Evil Mutants

Optikk: Evil Mutant Spy (1990)

Optikk is widely regarded as one of the best figures to come out of the 1989 He-Man line. Featuring a giant eyeball for a head and a metallic bronze costume, Optikk remains a fan favorite to this day.

Image source: Battle Armor Dad, from the 1990 Mattel catalog.
Image source: Battle Armor Dad, from the 1990 Mattel catalog. Note this version has a copper-colored weapon

Image source: Battle Armor Dad, from the 1989 Sears Wishbook

Design & Development

Optikk was designed by David Wolfram. In my interview with David a few years back, he explained his design process, with Optikk originally being intended for the original Masters of the Universe line:

DW: It was always one of my favorites. He was originally something that I did for a MOTU theme testing board, and he made it into the first wave of evil New Adventures figures.

As designers, we had been asking for quite a while for some nice molded metallics, and we finally got them. I know I used a lot of that dark bronze and copper over the next few years. We actually had a fairly limited palette to work from based on the Munsell color system, and unfortunately many of the colors were too ‘pretty’ for my design ethic, so I ended up using the same colors over and over again. To get any new colors into the system took forever, and took an act of congress. Later, as we started working on more licensed properties where we had to used specific colors from a style guide, that system was abandoned.

Organic-looking Optikk concept by David Wolfram

DW: In the early sketch of Optikk, the thought was that his eye would be removable and go into the forks of the staff. We were looking at making the eye like the compasses that went on car dashboards at that time, but I imagine that approach ended up being too expensive, so we went with the simpler execution. The eye tampo design was the same one that I had designed and used on “Boglins”, another Mattel creature line from that time.

In the space pirate concept below, we can see parts of Optikk’s design on the lower legs. The upper body design was adapted for Disks of Doom Skeletor:

Image courtesy of David Wolfram

In the Power and the Honor Foundation catalog and The Art of He-Man, a couple of other iterations of the idea were shown. One was “Eyeyik,” a strange cyborg creature with purple skin:

The other was a rendering of Optikk closely based on the original “organic” concept, but this time with a technological costume added over top.

Image source: The Power and the Honor Foundation/The Art of He-Man and the Masters of the Universe

Update: Thanks to Nigel Willis to pointing me toward a full version of the above concept art, dated March 18, 1987. It was retrieved from the DK Masters of the Universe Book:

Update: I found another piece of Optikk concept art buried in a post in the Geeks_Antiques instagram page. This is a full rendering of Optikk, closer to final but with red and gray armor. It was found included with some Captain Power artwork, and dates to April 25, 1988. You can see this color scheme on Optikk in his appearance on the cover of an Italian notebook cover, toward the end of this article.

A hand-painted prototype model of the figure appears below:

Image via Grayskull Museum

Figure & Packaging

The figure featured a dial on the back to move the eye back and forth. The arm was also spring-loaded for a “quick-draw” effect.

The card provided a short bio for Optikk, which I’m reproducing below:

Evil Mutant Spy from the foggy polar region of evil planet Denebria. The Denebrian fog is so dense here that he has a spyball eyeball that sees through almost anything. His rotating spyball and his Photon Neutralizer weapon make him one of the meanest mutants in the Tri-Solar System.

Mission: To assist Skeletor and the rest of the Evil Mutants by keeping his eye on He-Man and the Galactic Guardians from planet Primus.

Battle Equipment: Photon Neutralizer weapon.

We get another nice image of Optikk on this Spanish playing card, which comes courtesy of Mundo Masters:

Animation

Optikk appears as one of the primary Evil Mutants on the New Adventures of He-Man cartoon series. In the show, he has quite a darkly-colored costume, possibly because the hand-painted Optikk prototype costume looked much darker than the final figure. His pupil looks robotic rather than organic. His job on the show is typically as navigator for the Evil Mutants. There is a longer discussion of his appearances on the cartoon here.

In the series Bible for New Adventures of He-Man, we get the following information about him:

Comics & Stories

Optikk appears in three of the four minicomics produced for the toyline. In these stories he’s typically portrayed as the kind of bumbling henchman often seen in the original Masters of the Universe stories. (Minicomic images comes from the Dark Horse MOTU Minicomic collection.)

From Skeletor’s Journey. Image via the Dark Horse Minicomic Collection

From Battle For The Crystal. Image via the Dark Horse Minicomic Collection

From The Revenge of Skeletor. Image via the Dark Horse Minicomic Collection

Optikk appears in the 1990 UK MOTU Annual, in Into The Deepest Dungeon:

He’s also given a short bio, which is similar to the one on his cardback. The main difference is his “Photon Neutralizer” is called a “Fazer Flash Gun.”

He also appears in “The Drumskalan From the Denebrian Swamp.”

Optikk appears in a number of the later UK Adventure comics, including this 1990 story, “The End of He-Man.”

Optikk also appears in a poster included with issue 23:

There was a series of German MOTU magazines with stories that were illustrated using still images of the figures, set within dioramas. Optikk appears in several of the later issues:

Optikk also appears in this Italian storybook, “Cosmic Explosion.” Unfortunately I only have an image of the cover:

There’s an interesting image of Optikk that appeared in an Italian school notebook (branded as Masters of the Universe rather than He-Man). The image depicts Thunder Punch He-Man (the New Adventures version) hitting Optikk (who features a red and black costume) while tossing Karatti (in early concept form) over his shoulder.

The pose in the artwork above is actually copied from an earlier minicomic, The Masks of Power, illustrated by Alfredo Alcala:

Within the notebook there is a short comic in Italian which also includes Optikk:

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