Snake Men

King Hiss: Dreadful disguised leader of the SNAKE MEN (1986)

Written by Adam McCombs and Jukka Issakainen

Name: King Hiss
Faction: Snake Men
Approximate US release date: May 1, 1986

On a family trip in 1986 I was faced with something of a dilemma. On the way to California in the car, we had stopped off at store that had a nice selection of He-Man toys, and I was told that I could pick two. I was determined that both figures be Snake Men, but which ones to get?

I  was looking at getting Kobra Khan, or perhaps the newly released King Hiss or Rattlor. I don’t remember seeing Tung Lashor at the time. After studying all three toys and their packaging intently, I concluded that King Hiss was a cool idea, but his hidden snake body wasn’t all that great looking, so I went with the other two figures instead.

The Snake Men, with Kobra Khan retconned into the faction

Design & Development

When Mattel and Filmation were working on the She-Ra Princess of Power animated series, they designed lot of characters in concert. The Evil Horde cartoon designs were meant for She-Ra’s show because the He-Man series had ended on its second season. Characters like Rattlor and Tung Lashor were created very early on. Mattel would later come up with a third evil faction, thanks to Tim Kilpin; the Snake Men, into which King Hiss was created. Rattlor and Tung Lashor served him, with Kobra Khan was retconned into the group as well.

Some additional background from James Eatock:

As for the Snake Men, Rattlor and Tung Lashor were designed ahead of King Hiss (and included as Horde Villains based on their earliest designs). By the time King Hiss was completed and the Snake Men as a faction had been created, She-Ra was already in full swing.

James Eatock

Various minicomics acknowledged Rattlor and Tung Lashor working for the Evil Horde and used them from there on out as King Hiss’ servants. There doesn’t seem to be any evidence that King Hiss was being planned for Filmation’s He-Man or She-Ra cartoons. During the She-Ra series, Rattlor and Tung Lashor sometimes were aligned with Skeletor, and sometimes with Hordak.

The idea for a figure wearing a disguise that could be taken off originated with Roger Sweet, according to Ted Mayer (Roast Gooble Dinner episode 17). The visual design was done by Ted Mayer, who played with a number of different looks that utilized the basic play feature concept. One of the most well-known of the unproduced concepts is a character with a removable plant-like outer shell, as shown in the image below:

Image source: The Power and the Honor Foundation

One of Ted’s concept designs included a green-costumed monster with tangle of coiled snakes hidden beneath his costume:

Image via Ted Mayer
Another take on the hidden snake creature concept. This one has a more alien-looking disguise. Image source: Tomart’s Action Figure Digest

Ted’s concept art was quite creepy, both on the inside and on the outside. The toy design, on the other hand, was greatly toned down in comparison. The outside of the figure was given a heroic appearance. The idea was that King Hiss could trick the heroes into believing he was on their side, only to betray them and reveal the mass of snakes underneath. The mass of snakes was unfortunately limited by the constraints of having to fit inside a plastic shell depicting the human costume, so the snake part of the figure was a bit underwhelming.

King Hiss cross sell art. Image courtesy of Axel Giménez

Update: the original wax sculpt and first shot prototype of King Hiss was shared by Geeks_Antiques on Instagram:

Action Figure

The shell of the costume consisted of four parts. The front and back of the chest and head, and the two arms. The torso piece completely concealed what was underneath, but the arms were open at the back. Consequently, the backs of King Hiss’ snake arms were painted green to match the external disguise.

King Hiss was given a serpent shield and snake staff. The staff would be reused for Rattlor, Tung Lashor and Snake Face, and consequently is one of the most reused weapon designs in the MOTU line. Everything else on King Hiss was a unique piece.

On September 27, 1985, Mattel filed a patent claim on King Hiss. The inventors listed are Roger Sweet and Ted Mayer.

Packaging

King Hiss’ artwork on the back was done by an unknown artist. Uniquely, it functions like a three-panel comic, telling the story of King Hiss’ gimmick.

Image source: KMKA

In Belgium, there was a special release of King Hiss that included a fold-out reversible mask in the packaging:

Characterization

The 1987 Style Guide describes King Hiss in terms of his gimmick:

Power: Disguises himself as a Heroic warrior, then peels back skin to reveal a snake creature – designed to take victims by surprise.

Style Guide
From the style guide. Artwork by Errol McCarthy

There is also a fact file on all the Snake Men in the 1989 UK MOTU Annual:

Image source: He-Man.org

Comics and Stories

In King of the Snake Men, Skeletor unleashes King Hiss from an energy pool he finds in the depths of Snake Mountain. King Hiss had apparently been trapped for thousands of years. In the story (illustrated by Bruce Timm), he teams up with Skeletor to lure He-Man into a trap. In the story, King Hiss has the power to make his enemies go unconscious by looking at them.

Later in the story, King Hiss tells He-Man how thousands of years ago, he was rule of an empire of Snake Men that held dominance over several other planets. He came to Eternia and took up residence in Snake Mountain. Ultimately he was banished to another dimension by the Council of Elders, until Skeletor freed him.

In the Kid Stuff story, Battle Under Snake Mountain, King Hiss rules Snake Mountain, as if Skeletor never existed:

The Summer 1986 issue of Masters of the Universe Magazine features the story, The Armies of King Hiss. Skeletor teams up with Hiss and his Snake Men against He-Man:

King Hiss shows up in quite a few issues of the UK Masters of the Universe Magazine as well:

King Hiss appears in the November 1986 Star Comics story, Snakes Alive! In the story, we learn that Rio Blast is terrified of Snakes, which King Hiss uses to his advantage:

“He-Ro, Land of Legend” and He-Man Newspaper Strips

The Filmation “He-Ro Land of Legend” development from 1986 has a snake man character which possibly is the one Gérald Forton designed, and later used in the newspaper comic strip story arc, “Vengeance of the Viper King”:

From the Dark Horse He-Man Newspaper Comic Strips Collection

In “Vengeance of the Viper King,” King Hiss has the unique look only when in his true form. In his disguised form, he looks on model with the action figure:

Powers of Grayskull

King Hiss was to be (apparently) a principal villain in the abandoned Powers of Grayskull line. Tyrantisaurus Rex was envisioned as his primary mount:

Image source: The Power and the Honor Foundation/The Art of He-Man
From The Powers of Grayskull minicomic

Artwork

King Hiss appears in poster art by both William George and Earl Norem:

Artwork by William George. Image courtesy of Jukka Issakainen.
Artwork by Earl Norem

Errol McCarthy also created several illustrations of the character:

King Hiss also makes an appearance in the box art for Tyrantisaurs Rex and Turbodactyl, both illustrated on the front by Warren Hile:

King Hiss had his limitations as an action figure, but he was actually an interesting concept and pretty fun to play with.

King Hiss in Action

Øyvind Meisfjord has generously shared the following image and video of King Hiss in action:

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Evil Mutants

Disks of Doom Skeletor (1990)

Written by Adam McCombs

Disks of Doom Skeletor is the first Skeletor variant in the “New Adventures” of He-Man toyline, after the original 1989 release. It’s got quite a striking design, with a costume that looks like something like a cross between H.R. Giger and the heavy industrial art deco aesthetic of Fritz Lang’s Metropolis.

Design & Development

Disks of Doom Skeletor was designed by David Wolfram, who worked on figures like Laser Light Skeletor and Snake Face in the original MOTU line. The concept originated with an abandoned space pirate idea. In my interview with David, he explained:

The skull armor was something that came out of brainstorms of new MOTU segments. One one my proposals was mutant space pirates, with many of them wearing variants of skull armor. Once we started working on the new line, I adopted that for the Skeletors that I designed.

David Wolfram

The above design has the general Disks of Doom theme down, with the skull face on the chest armor and the bulky helmet. The legs of this costume design would eventually go to Optikk. David developed the following more finalized design for Skeletor in the drawing below, which appears to be a black and white photocopy of a color original:

The figure was to have a cocking spring waist feature, allowing it to fling disks from a hand-held launcher. It would also have LISA (light transmitting plastic) eyes, so that light from behind the figure would pipe through the back of the head and make the eyes appear to glow red. A similar feature was used on the Inhumanoids line.

[Disks of Doom Skeletor] was one of my favorite figures in that line. Mattel was very gun-shy (no pun intended) about using projectiles. By using the discs, we got around all the safety concerns. I also liked that a child could cock the figure, and then launch the disc using the trigger. It also gave me the opportunity to use the styling that I had been playing around with, and as a twofer I also got the LISA glowing eyes.

David Wolfram

In the image below, included in the 2009 Mattel art book, we see an illustration of Disks of Doom Skeletor battling against his 1990 counterpart, Battle Punch He-Man (whose shield in this illustration is quite different from the actual toy design). Unfortunately no information is provided about the provenance of this illustration. The design for Skeletor’s costume matches pretty well with the final figure, but all the metallic elements are gold, or perhaps somewhere between gold and copper:

Image courtesy of Jukka Issakainen

The cross sell artwork (below) as well as the illustrations on the packaging show Disks of Doom Skeletor again with a differently colored costume compared to what was used on the final toy – he has copper helmet and chest armor, rather than silver.

We can see the hand-painted final prototype in Mattel’s 1990 dealer catalog, with revised metallic colors:

This late prototype lacks the extra latch on the helmet that the final toy had. Image source: Battle Armor Dad.

Production Figure

The production figure came with a copper colored “Psychotronic Disk Launcher”, two “Disks of Doom”, and a wrist clip. He has the familiar pale blue skin, which is bristling with technological implants. His boots and gloves are a dark bronze, with copper skulls at the knees. The boots are tall and architectural, almost like he’s walking around wearing 1930s-era skyscrapers. The iron skull design on his chest looks very heavy industrial. Unlike the 1989 Skeletor, Disks of Doom variant returns to the classic Skeletor face coloring of yellow and green.

The mask closes and highlights Skeletor’s glowing eyes. Unfortunately the hinges on the mask are just a thin plastic crease, meaning the plastic will often become stressed with repeated closing and opening over the years, causing it to tear.

Helmet closed.

Packaging

The front of the packaging for the figure features artwork by William George (or at least I think it’s his work):

Closeup of illustration

The back of the card features some information on the background and abilities of Disks of Doom Skeletor:

The ultimate evil lord of destruction! While hiding on the dark moon of Denebria, Skeletor discovers the secret entrance to the long forgotton space base, Skuldor. There in the heart of the ancient underground caverns he finds The Disks of Doom, psychotronic weapons so powerful that they could turn He-Man into a mindless slave!

Mission: To destroy He-Man’s will with the mind-bending power of the Disks of Doom. With He-Man in his power, there will be no stopping his Mutant star-legions from conquering the peaceful people of Primus and spreading his evil empire throughout the galaxy.

Battle Equipment: Psychotronic Disk Launcher, 2 Disks of Doom

In the packaging description, somehow Skeletor can use the Disks of Doom to make He-Man a mindless slave. That doesn’t really make much sense – I would have thought Skeletor’s glowing eyes (which strangely aren’t mentioned on the package) would have more to do with that ability. “Skuldor” may be an early working name for the Nordor moon base.

Instructional illustration
Bio illustration

Phantasy Star III

Curiously, an almost identical design is present in the principle villain (illustrated version) in Phantasy Star III: Generations of Doom (thanks to Stradlemonkey for pointing this out). The game was released in 1990, the same year as Disks of Doom Skeletor. Disks of Doom Skeletor’s trademark was filed on November 16, 1989, and I’m certain the artwork is based on Mattel’s design rather than vice versa. Perhaps it was originally commissioned for He-Man, but never used. The artist might have reworked the face and repurposed it for the Sega Genesis game instead.

Animation

Skeletor acquires his Disks of Doom costume quite early on in the animated series. In episode 6, “Sword & Staff”, Skeletor discovers a crystal that temporarily magnifies Quakke’s power. Skeletor later uses the crystal, which originated on Primus and was responsible for the creation of Nordor, to become more powerful himself. His costume is altered in the process.

Advertising

Disks of Doom Skeletor shows up of course in Mattel’s catalogs. I haven’t found an example of the figure in a retailer’s catalog so far. If I come across anything, I’ll be sure to update the article.

The above comes from Mattel’s 1990 Dealer Catalog. Image source: Battle Armor Dad

The above comes from Mattel’s 1990 Dealer Catalog. Image source: Battle Armor Dad
The above comes from Mattel France’s 1990 Dealer Catalog. Image source: Grayskull Museum

Other Appearances

Petteri Höglund helpfully pointed out that Disks of Doom Skeletor appears in the box art for several New Adventures oversized items, as well as on the cover of this promotional VHS tape:

I’ve mentioned before, I think that all of the Skeletor designs from the New Adventures line stand out as unique little pieces of pop culture modern art. Even if you don’t collect the 1989 He-Man line, the Skeletor figures are certainly worth owning.

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Heroic Warriors

Rokkon: Young heroic battling boulder (1986)

Written by Adam McCombs

Name: Rokkon
Faction: Heroic Warriors
Approximate US release date: February 2, 1986

The last Masters of the Universe figures I would ever get as a kid were Rokkon, Stonedar and Modulok, for my birthday in 1986. All three were a surprise, and they were all a bit out in left field compared to the figures I had until that point, which mostly reused the same few basic muscular body types that originated with He-Man, Skeletor and Beast Man.

Image source: Orange Slime

Of the two rock/comet warriors, Stonedar was my favorite, mostly because I liked the cratered surface of his outer shell, as opposed to the quartz-like surface of Rokkon’s shell.

It seems that 1986 was the year of the transforming rock toys. That same year, Hasbro released their Inhumanoids toyline, with the heroic character Granok, who could transform from a pile of rocks into a tall rock creature. Tonka also released their Rock Lords toyline, a spinoff from the GoBots series:

These transforming rock toys seem to get regularly panned in articles about 80s toys today (particularly the Rock Lords), but I’ve always liked them. Granok was the only character I owned from the Inhumanoids line, and he was one of my favorite toys growing up. He didn’t make a very convincing pile of rocks, but he was a pretty great-looking rock warrior. Rokkon was kind of the opposite – he made for a very convincing comet or rock, but as a warrior he looked a bit awkward.

Design & Development

Rokkon emerged from a series of designs for transforming rock characters by Ted Mayer. None of the extant concepts below is identical to either Stonedar or Rokkon, but the basic idea is evident:

Image source: The Power and the Honor Foundation Catalog
Image source: Tomart’s Action Figure Digest

Both Ted Mayer and Roger Sweet are listed as inventors on the patent application, which was filed January 14, 1986.

Rokkon was sculpted by Eddy Mosqueda, a designer at Mattel. At the Lords of Power Facebook page, Eddy chimed in with the following information and picture:

I sculpted the “Rock-On” figure when I was working at Mattel. I still own a Tooling Copy of it.

Here is a photo of a Rokkon “Test-Shot” in beige that I still own. I’m still going to have to get the Tooling Copy and photograph it when I get it from a box, in a larger box, in a closet, in my basement!

Eddy Mosqueda
Image source: Eddy Mosqueda, shared at the Lords of Power Facebook page

Action Figure

The figure itself has an eye-catching blue, orange, silver and purple color scheme. The cross sell art and early catalog photos of the toy (below) show with without pupils and with a light purple gun:

Image source: Grayskull Museum
Image source: Grayskull Museum

The figure has a crystalline outer surface, suggestive of some exotic mineral or outer space rock. Rokkon’s transformation into a rock was achieved simply by posing him in the fetal position. For me the play pattern with Rokkon was to leave him as a boulder until an unsuspecting evil warrior walked by. Then Rokkon would leap into action, getting the best of the bad guy using the element of surprise.

Packaging

Rokkon was initially packaged on a card that proclaimed him a “Young heroic battling boulder.” The front of the card said, “Invincible boulder transforms into master of defense!” However, on subsequent versions, Rokkon was called a “Young heroic comet warrior” and “Invincible meteor transforms into mighty warrior.”

The change may have been made to capitalize on Halley’s Comet, which passed close to the earth in 1986 (thanks to Matthew Martin for pointing out that connection to me). The first version (below, left) features artwork by Errol McCarthy (I believe) on the front, while the second version features artwork by William George on the front.

Image courtesy of Jukka Issakainen

Comics & Characterization:

In the minicomic that accompanied the figure, Rock People to the Rescue, Stonedar and Rokkon would hurl themselves downhill in rock form at their enemies. In this issue they put the hurt on Kobra Khan and Webstor, which is in contrast to later stories that would paint the rock warriors as pacifists.

In Escape From The Slime Pit, the rock people are pacifists who hesitate even to defend themselves from the Evil Horde. In the end they defeat the Horde by dazzling them with their shiny armor – a feature that is also mentioned on the back of the packaging. It’s not the most compelling idea for an attack strategy. It perhaps doesn’t help that the armor on the toy isn’t particularly shiny, making the “feature” feel like something of a stretch.

The 1987 Style Guide described Rokkon this way:

Power: Transforms from mighty meteorite into warrior. As a meteor, he can roll into battle to surprise attackers. His rocky body can deflect laser blasts.

Character Profile: Member of the Comet Warriors, a race from another planet.

EDIT: Thanks to Jukka Issakainen for providing a higher-quality image of Rokkon and Stonedar’s Style Guide page.

There was also a fact file published on both comet warriors in the 1989 UK MOTU Annual:

Image source: He-Man.org

Animation

Rokkon did not appear in the original Filmation He-Man series, but he did make a couple of appearances in She-Ra. As in the Slime Pit comic and style guide, the rock people are characterized as pacifists. They come to Etheria because the star of their home solar system is on the verge of exploding. The comet warriors immediately get into trouble with the Evil Horde.

In the model sheet below, we see that Rokkon’s early working name in the series was Flint. The name may have been changed because of the G.I. Joe character with the same name:

Other Artwork

Earl Norem illustrated both Stonedar and Rokkon for a poster for the winter 1986 Masters of the Universe Magazine, and, as Matthew Martin pointed out in my previous article about Stonedar, the scene is reminiscent of the illustration that Errol McCarthy did for the style guide (or perhaps, considering the dates, it’s actually vice versa).

Rokkon also appears in William George’s Eternia poster:

Image courtesy of Jukka Issakainen
Image source: Steve Macrocranios

Rokkon in Action

Øyvind Meisfjord has kindly contributed the following image and video of Rokkon in action:

Special thanks to Larry Hubbard for providing the Rokkon figure photographed for this article.

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Heroic Warriors

Laser Power He-Man: Heroic Master of Light Energy (1988)

Written by Adam McCombs

Name: Laser Power He-Man
Faction: Heroic Warriors
Approximate US release date: None – released in Europe in 1988

Laser Power He-Man was released Italy and Spain a year after the end of the Masters of the Universe toyline in the US. He was a figure most North American fans were not aware of until they discovered it online years later. That was certainly true for me. Because the figure was produced in limited numbers overseas, it’s one of the most expensive vintage He-Man toys to acquire today. (Update: I’m also informed that there was some distribution of Laser Power He-Man in Switzerland. Thanks to Olmo for the information.)

Design & Development

In my interview with David Wolfram, he gave some great information behind the development of the Laser Power He-Man, and his evil counterpart, Laser-Light Skeletor:

Laser light Skeletor and the corresponding He-Man were both done for the international markets. The domestic MOTU line was essentially dead after the 1986 (or maybe 1987, it is hard to remember precisely). Pre-Toy Fair, which was a Mattel-only event held in August in Scottsdale for many years. I remember the marketing person saying that no domestic buyers even wanted to go in the gallery.

However, the international markets were a couple of years behind in their product cycle, so they wanted a few pieces of new news. It just so happens that one of the new MOTU segments we had been looking at was a “Power Crystal” segment with crystals “powering” vehicles, interacting with playsets, etc. The He-man and Skeletor were borrowed from that segment.

While MOTU was tanking domestically, it was still going strong internationally, which was a year behind in the product cycle. This was done to have something new for that market. LISA (the light transmitting plastic) was a fairly new “shiny toy” for the designers at the time, so that was the hook for that segment. I think Martin did the final He-Man design. I frankly don’t remember for what purpose I did that awful He-Man illustration for, but I’m sure that it was after the fact (and most likely rushed), and I’m sorry that it has survived.

David Wolfram

A few things to unpack there. David mentions some artwork that he did for Laser Power He-Man. Martin Arriola was the actual designer of the figure, but David did a study of the character, seen below. The concept has white boots and a kind of white collar at this stage of his design. He has the familiar combined “HM” emblem on his belt, used on figures like Battle Armor and Thunder Punch He-Man:

Artwork by David Wolfram. Image source: The Art of He-Man/The Power and the Honor Foundation

David also mentions a power crystal segment, where crystals would be used to power playsets and interact with toys. We certainly see evidence of that in concept art by James McElroy for various crystal powered vehicles and playsets, and in an early Laser Power He-Man prototype:

Crystal powered capture accessory, by James McElroy. Image source: The Power and the Honor Foundation/Dark Horse
Crystal powered Battle Base, by James McElroy. Image source: The Power and the Honor Foundation. Laser Power He-Man is shown with the playset.

There was some discussion of making the He-Man “crystal segment” into an interactive TV series, as noted in the concept art below. Mattel abandoned that idea for He-Man and instead implemented it with Captain Power:

Image source: The Power and the Honor Foundation. Note that we see roughed out Laser Power He-Man and Laser Light Skeletor figures with the “Harm Arm”
Captain Power ad. Image source: He-Man.org

The earliest known prototype for Laser Power He-Man keeps the general shape of the concept “collar” piece, but it’s turned into a backpack. His color scheme has a lot more blue in it, which will persist to the production toy.

Behind his head you can see the green crystal that his segment would have been based on. This prototype is a kind of kit bash, with arms from the original He-Man figure, hands borrowed from Rio Blast, and what looks like the original He-Man’s legs, hacked up and straightened out. The face looks pretty close to the original He-Man, but with updated hair.

Crystal-powered Laser Power He-Man prototype. Image source: Grayskull Museum
Crystal-powered Laser Power He-Man prototype. Image source: Grayskull Museum
Image source: Antieternia Facebook page
Image source: Grayskull Museum
Image source: La Cueva del Terror

In the next stage in Laser Power He-Man’s development,we see him with his final, newly sculpted body, which included silver gloves and a smaller belt. The green crystal was removed from his backpack, and some subtle changes were made to his harness. His face has also been modified. Instead of bearing his teeth, he’s been given a more placid expression.

Image source: Grayskull Museum
Image source: MOTU Vintage Toys Facebook page
Image source: Grayskull Museum

Action Figure

The final Laser Power He-Man figure design has a somewhat simplified harness/backpack design, and a much modified light up power sword design, but otherwise is fairly similar to the previous prototype:

Laser Power He-Man cross sell art, with unpainted gloves.

As with Laser Light Skeletor, the figure’s light up feature is activated by raising his right arm. A wire is snaked from the sword, under the armor on the right arm (which seems to exist only to hide the wire) and into the backpack. The light in the sword is powered by an AA battery that fits in the backpack.

The Italy release (shown below) has the newly sculpted head, which some have speculated is supposed to resemble Dolph Lundgren, who played He-Man in the 1987 Masters of the Universe Movie. Alternatively, it could resemble some actor who might have starred in the (never produced) interactive He-Man TV show. That’s purely speculative – they might not have had any actors in mind for the series.

Looking at this and the early prototype closely, however, I think the most likely interpretation is that it’s just supposed to look like the original He-Man’s face sculpt, but with a more neutral expression and updated hair.

Like Laser-Light Skeletor, all of Laser Power He-Man’s tooled parts are unique to the figure:

Image source: He-Man.org
Replica figure

Laser Power He-Man was also produced in Spain. The Spanish versions are marked Italy, but they can be easily distinguished by the fact that they use the original 1982 He-Man head sculpt (images and videos courtesy of “NoPatricioNo”):

Image via eBay
The figure has ball-jointed legs, as opposed to the rubber connectors used in most MOTU figures.

Packaging

Laser Power He-Man was sold on an oversized card. There’s some nice artwork on both front and back, although I’m not sure who illustrated it:

Image source: He-Man.org
Image source: He-Man.org

The card art on the front and back differs just a bit from the actual figure. It shows He-Man with bare hands, a black hilt on his laser sword, and a kind of brass knuckles like strap around his right hand. No doubt this represents a late stage concept or prototype design.

Update: I got a bit more information about dates and card types for the Laser figures from Dani Ramón Abril, of Yo Tengo el Poder :

I wanted to comment The Lasers were sold in 1988 in Europe with Eurocard (England, Germany, Italy and France) and in 1989 in Iberocard (Spain and Portugal).

Spanish Advertising

The catalog that came packed with the Spanish figures cross sell art of both figures:

Image source: He-Man.org

The cross sell art also appears on these Spanish stickers:

The Yo Tengo el Poder site has unearthed a couple of other interesting Spanish ads featuring both laser figures:

Image source: Dani Ramón Abril
Image source: Yo Tengo el Poder

There is also a great 1989 mini magazine published in Spain that features the Laser figures, which comes by way of La Cueva del Terror.

Masters of the Universe Club comic

The French Club Maitres de l’Univers magazine published a comic featuring early concept versions of Laser Power He-Man and Laser-Light Skeletor, alongside characters whose figures were released in 1987 (images are from Nathalie NHT):

Into the Future

Because Laser Power He-Man was only released in Europe and at the very tail end of the line, he doesn’t appear in many stories or comics. I think he has a pleasing futuristic design. Not as exciting as Laser-Light Skeletor perhaps, but overall a nice take on a space age He-Man.

In many ways, Laser Power He-Man represents an intermediate step in the evolution of the the New Adventures He-Man figure from the rebooted 1989 line. The “New Adventures” He-Man figure was also designed by Martin Arriola. His colors and costume are quite different from Laser Power He-Man, but he does feature a translucent “laser” sword, which persisted in Martin’s futuristic He-Man designs:

Right to left: New Adventures Thunder Punch He-Man, Battle Punch He-Man (designed by Mark Taylor), 1989 He-Man, and Laser Power He-Man (replica)

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