Heroic Warriors, Powers of Grayskull

He-Ro: The Most Powerful Wizard in the Universe (1987/2019)

Written by Adam McCombs

Name: He-Ro
Faction: Preternia/Heroic Warriors
Approximate US release date: May, 2019

He-Ro was the protagonist from the partially-realized Powers of Grayskull spinoff line. I say partially realized because three dinosaurs (Tyrantisaurus, Bionatops, Turbodactyl) were released under the Powers of Grayskull label, although no standard-sized figures were. The giants Tytus and Megator would have had that label as well had they been released in the US as planned, however their limited European release in 1988 omitted the POG logo. He-Ro appeared in Mattel’s 1987 dealer catalog, but was not released until 2019, under the Super7 label.

Design & Development

According to Mattel designer David Wolfram, this was the design process for He-Ro:

John Hollis designed the actual product. Alan [Tyler] was a preliminary designer who cranked out whatever came out of Prelim brainstorms, etc. That was then presented to marketing… John did the actual production work on the figure. The big challenge on this figure was the design of the staff, and I’m sure he had to fight hard to get the VUM chest. When I started at Mattel we shared an office space for a while which was also the staging area for the conference room where all of Mattel design (both Boys and Girls) would present to upper management. It was a great place to meet other designers.

The preliminary concept art by Alan Tyler dates to various days throughout October of 1985. The 2019 release actually includes a booklet outlining the character’s history, and includes a number of concept art pieces. It’s quite a nicely put together history of the figure, co-written by Emiliano Santalucia and James Eatock, and compiled by The Power and the Honor Foundation:

I would encourage everyone to pick up the 2019 Super7 He-Ro figure if you’re able to – the figure itself is very well done, and it’s worth it even just for the booklet. In the meantime, I’ll report on some points of the history they outline in their research.

He-Ro began as a series of drawings by Alan Tyler, under the name Lord Grayskull. The earliest version has kind of a rugged, heavily-armored look, but Tyler experimented will many different ideas, including giving the character a gnarly, dwarfish appearance. The images below come from the booklet:

Eventually the look evolved into something a bit more toned down, while remaining quite ornate. He-Ro was given golden armor and boots, and a red cape. The “G” symbol stayed on his costume for some time, eventually being replaced with a stylized H for He-Ro. However, the G symbol, especially the design in the third image below, does show up on the costume of the giant Tytus:

The Preternian giant Tytus, with Lord Grayskull’s symbol on his chest.

The final design is a cross between the red caped concept and the version with the silver gauntlets, below.

“Grayskull” was actually trademarked on June 23, 1986. This is relating to the figure and not to Castle Grayskull, as the latter was trademarked years earlier. “Powers of Grayskull” was trademarked on September 22 of the same year.

A prototype for the figure was shown in Mattel’s 1987 dealer catalog, indicating that Mattel was indeed planning to release the figure. However, tanking sales caused the plug to be pulled on He-Ro.

Image source: Nathalie NHT

Update: Yo Tengo El Poder has shared some additional photos of a hard copy/prototype of He-Ro:

Backstory

Mattel put together a Powers of Grayskull licensing kit, which included an illustration of the character by Errol McCarthy and a lengthy backstory for He-Ro:

From the style guide:

He-Ro

Name: Gray

Identity: Secret Ancestor of He-Man and She-Ra

Real Name: He-Ro, Alter Ego of Gray

Role: First recipient of The Powers of Grayskull and original leader of heroic forces in prehistoric Eternia against the evil Dino Reptilian Kingdom.

Power: As well as possessing the fabulous strength of He-Man, He-Ro has another power uniquely his own. It is the power of natural magic; an ability to magically influence elements of nature. He-Ro draws his power from the Book of Transformation.

Character Profile: Reared under the tutelage of his mentor, ELDOR, and the tribal chieftess, Sharella, Gray was one day mysteriously drawn to a nearby cave. There, in darkness and in light, he was invested with the newly evolved powers that would change his his life and alter the course of history in Eternia. The exact details of what transpired in that cave have remained secret, but Eldor has made cryptic allusions…references to the boy’s mysterious past, to an amazing legacy… and an awesome task which Gray accomplished that day in the cave. By placing one hand on his heart, flexing the other arm into a muscle and incanting, “Magic and strength…tempered by heart!” Gray causes an amazing transformation to occur, becoming the He-Ro of Grayskull and announcing, “I stand for Peace!”

Weapons: He-Ro channels his energy through a marvelous staff which can direct a magic ray to specific parts of the environment, causing the likes of inanimate rocks, rivers, and trees to respond to his commands.

Note: With powers of this scope, it might seem ludicrous to suggest anyway in which He-Ro could be less powerful than He-Man. But He-Man does have one power He-Ro lacks: the power of wisdom and maturity. He-Ro is younger and still learning to use his powers.

So essentially He-Ro is similar to He-Man in strength, with added earth magic powers, but he doesn’t have the wisdom and maturity of He-Man. His alter ego, Gray, is depicted in the card art for Eldor:

There are a couple of surviving Mattel documents that seem to point toward some preliminary ideas that lead to the creation of the Powers of Grayskull concept. The concept included a range/paladin character with a bond with nature as well as a sage character – these seem to be early incarnations of He-Ro and Eldor. A giant is even included, which seems to point to Tytus.

Image courtesy of Jukka Issakainen
Image courtesy of Jukka Issakainen

Minicomics

He-Ro only appears once in any of the original MOTU minicomics, and it’s in a single scene, in shadow. The Powers of Grayskull: The Legend Begins! was meant to introduce the Powers of Grayskull storyline. In the story, He-Man and the Sorceress go back to Preternian times, and are unknowingly followed by Skeletor. Skeletor teams up with King Hiss, at which point He-Man (in disguise) is obliged to interfere. However, in the middle of the battle, He-Ro steps in and returns everyone to their proper time.

He-Ro’s magical staff is based on earlier concept art.

Other Artwork

He-Ro appears in a number of pieces of artwork by Errol McCarthy, including the cardback art he did for He-Ro and Eldor, as well as artwork for licensed products:

He-Ro also appears on the packaging artwork for Turbodactyl, Megator and Tytus:

Artwork was also produced internally at Mattel illustrating the world of Preternia. This scene mirrors some of the plot of The Powers of Grayskull minicomic:

Image source: Dark Horse/The Power and the Honor Foundation

A poster by Emiliano Santalucia called “Age Of Preternia” will shortly be released by Mad Duck Posters, which depicts He-Ro, Eldor, Sharella (the tribal chieftess mentioned in He-Ro’s backstory) and Keldor (Skeletor before he was transformed into his current form):

Mad Duck also put out a poster by Rob Ayotte called “Ancients”, which features He-Ro, Tytus, Megator, King and Queen Grayskull (from the 200x continuity), Rattlor, Snake Face, and other Preternia characters.

Super7 Figure

Super7 announced in 2017 that they would be releasing 5.5″ scale figures based on the original 1987 He-Ro and Eldor prototypes. The figures were recreations of the originals, sculpted by the Four Horsemen, Prototypes were revealed prior to their release. Initially He-Ro was to have painted metallic gold armor and boots, although the final version was released with gold vac metal boots and chest armor, following the look of the original Mattel design.

The figure was released in a reproduction package and card that closely followed the look of what would have been released in 1987:

Update: here is the original feature line art for Eldor by Errol McCarthy, courtesy of Danielle Gelehrter:

As noted in the packaging illustrations, He-Ro was to have a magical staff that would pop open upon pressing down on the green gem. That feature was replicated in the Super7 release. This was worked out by the Power and Honor Foundation team by reverse-engineering the design based on the surviving card art.

However, the 1987 figure was also going to have a button on its back that would have caused its right arm to swing forward. That was omitted from the 2019 release, I assume due to cost or lack of sufficient design information. It does, however, have the typical spring waist feature.

The original figure also would have come with (presumably) part 2 of the Powers of Grayskull minicomic series. Since that has not been located, the previously mentioned booklet explaining the figure’s origins was included instead.

The Super7 figure, overall, looks very close to the vintage prototype. The facial expression is a bit more intense, and the detail on the hair is a bit more sharp. There are a few other differences, like a narrower face and neck, slightly longer legs, slightly differently shaped shoulders, and a smaller pelvis piece. But most of these these are almost imperceptible, and probably unavoidable without access to the original sculpture.

Super7 He-Ro and Eldor
Vintage prototype
Comparison photo put together by Tokyonever. Vintage on left, 2019 release on right.

Regarding the design of the figure, He-Ro is a certainly an eye-catching figure with his shiny gold costume and red cape. If I had been polled by Mattel at the time of the character’s development, I probably would have pushed them to make the ancestor of He-Man look a bit more rough and barbaric-looking (and indeed that was done with the 200x King Grayskull character). But then again by the late 80s the classic sword and sorcery craze had largely faded away, and I’m sure vac metal was a big selling point on toy shelves.

Regardless of all that, I’m delighted that Super7 put this long-awaited figure in the hands of fans. I very much hope that either Super7 or Mattel gives us more concept and prototype figures in the 5.5″ scale in the future. This is a fantastic way for collectors of the original vintage line to expand their collection.

He-Ro in Action

Øyvind Meisfjord has kindly contributed the following images and video of He-Ro in action:

He-Ro atop Turbodactyl, who has captured King Hiss

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Interviews

Mark DiCamillo on the abandoned live-action He-Man TV show

Interview by Danielle Gelehrter and Adam McCombs

Mark DiCamillo was formerly Director of Marketing at Mattel. Mark started out as an engineer, working on lines such as Intellivision, Hot Wheels and BraveStarr. From there Mark was promoted to Male Action Design Manager, where he worked on the “New Adventures” He-Man line, among many others in his career at Mattel. One of Mark’s most successful designs was the role play Power Sword for the New Adventures line. The sword was an instant commercial hit.

Artwork by Mark DiCamillo

Danielle Gelehrter initially contacted Mark about an interesting project he worked on that never saw the light of day – a live-action He-Man TV series, similar in concept to the eventual Captain Power TV series. Unfortunately the live-action He-Man series was never produced, but it’s a fascinating piece of He-Man lore that hasn’t received much attention.

From there Danielle looped me in, and we brainstormed on some additional questions for Mark, which he was gracious enough to answer:

Q: Many fans don’t know that a live-action He-Man TV series was in the works at one time. Can you talk about that?

A: Based on the success (sort of) of the live-action He-Man movie in 1987, Mattel immediately began to discuss the possibility of developing a weekly live-action TV show based on He-Man and the Masters of the Universe. Obviously, the more fanciful animated characters had to be adapted to be done with live actors. In addition, to keep the production budget for a weekly TV series in check, the costuming had to be relatively simple. At the time there was also a move to update the look to be a bit more futuristic vs. the original barbarian look that He-Man launched with. We did numerous design studies on everything from character looks to vehicles and weapons. Sadly the TV series was never green-lighted, but some of the design concepts were adapted to the New Adventures of He-Man in 1989.

Here is… one of the sketches for a live-action TV Man-At-Arms for your reference:

Artwork by Mark DiCamillo

Q: I can’t help but notice the resemblance to Captain Power. Did Captain Power start as this live-action He-Man show?

A: Captain Power was its own concept. Certainly born out of the rise of male action toy play (which began with G.I. Joe, moved on to Star Wars and then Masters). One of the keys to Captain Power was some new technology that allowed the shows to be encoded with information that could be picked up by a receiver in the toys. Basically there were flashes of light that were interwoven between the scan lines of the TV signal. Similar to the old concept of subliminal advertising. The toys could detect the flashes, but the human eye could not. The flashes allowed the toys to know if characters or ships on the screen were firing toward the viewer. If they were, then the toys would react (for example, a handheld weapon buzzing, or a pilot ejecting).

This same technology was also used for BraveStarr (western-themed male action). and even Wheel of Fortune. Mattel made a Wheel of Fortune game that let you play along at home. You could guess your own letters and try to solve the puzzle at home. When Vanna turned over a letter on TV, it would actually reveal itself on your home game as well.

Q: Can you remember what existing characters from the original Masters of the Universe line would have been redesigned for the live action TV show? 

A: Mostly the original core characters, He-Man, Man-at-Arms, and Skeletor.

Q: What was your specific involvement in the project? How did you feel about the direction it was going?

A: I was running one of the male-action design groups.  The story and project direction came mostly from outside producers and marketing.  Our design team was focused on ideation, churning out ideas and design styles.

Q: Can you recall what new characters would have been introduced for the show?

Mark: We had a number of character concepts, many without specific names, but with more human look and higher tech weapons.  For example we had a bulked up evil character with a shaved head that carried a laser battle ax.

Q: You mentioned “the more fanciful animated characters had to be adapted to be done with live actors.” Does this mean characters like Orko and such were going to be in the show as performed by live actors?

A: Orko did not make it into any of the character concepts my team did for the live action show.

Q: What kinds of vehicles were planned for the show?

A: As I mentioned earlier, we tried to create vehicles that you could actually build and operate in live video shoots.  We had motorcycles and off-road vehicles.  We did have a hover sled, but that could be shot by holding the sled up off camera like was done with Luke’s scooter in the original Star Wars.

Image source: The Power and the Honor Foundation. Note that we see characters that somewhat resemble Laser Power He-Man and Laser Light Skeletor figures with the “Harm Arm” This one is called out as a TV interactive accessory.
A possible TV redesign for He-Man (although not labeled as such), riding a futuristic vehicle. Thanks to Dušan M. for the image and for his analysis. Image source: The Power and the Honor Foundation catalog
A possible TV redesign for Skeletor (although not labeled as such). Thanks to Dušan M. for the image and for his analysis. Image source: The Power and the Honor Foundation catalog

Q: Who worked on the character and vehicle designs for the show?

A: Our team was comprised of myself, Martin Arriola, Dave Wolfram, Dave McElroy, Terry Choy, Michael Collins and others.  I had spent some time on Hot Wheels, so the vehicles fell mostly to myself, Michael Collins and Dave McElroy. Terry Choy pitched in as well.

Q: Were any scripts or story treatments written? What was the premise of the show?

A: We only had some basic story premises to work from.  The main thing the design team had to work with was that the show would be set on Earth

Q: Was Castle Grayskull going to be in it? Or if not, were there new locations designed for the show?

A: We did not do any sketches of Grayskull for the live action show.

Q: Was this going to be a prime-time show or a daytime kids’ show?

A: It was designed to be a prime time show.  It is the only way that a show of this type and budget would make economic sense.

Q: Which designs for the TV show ended up as New Adventures figures?

A: Really the only live action concepts that made it into New Adventures was the style for Skeletor.  The New Adventures was a bit more futuristic than the look we were working on for the live action TV series

New Adventures Skeletor Concept by Mark DiCamillo, drawn for presentation by David Wolfram

Q: Laser Power He-Man and Laser Light Skeletor, as I recall, also came out of designs intended for the live action show, correct?  Can you talk about those concepts?

A: As you know, Mattel had some success with Captain Power and Bravestarr.  At the time, we were adding lasers to just about everything.

Laser Power He-Man. Concept design by Martin Arriola, artwork by David Wolfram. Image source: Dark Horse/The Power and the Honor Foundation.
Laser Light Skeletor concept. Artwork by David Wolfram.

Q: An early prototype of Laser Power He-Man featured a green crystal in his backpack, and we’ve heard that the crystals would have been kind of a McGuffin for the show, something each side was trying to get to power their vehicles and weapons. Is that accurate, and can you tell us anything more about it?

A: I really don’t recall that as a story premise, but I would not refute it either.

Laser Power He-Man prototype

Q: Do you remember a 1988 story bible for a He-Ro: Son of He-Man cartoon that combined animation and live-action? Was that related to this at all? There was a “son of Skeletor” character named Skeleteen in it, and a lot of the other elements from this bible ended up in New Adventures of He-Man.

A: Mattel Entertainment was always working on new story treatments for toy-based entertainment.  The main story concept and setting for the New Adventures was conceived by Dave Wolfram and myself.  (I’ve attached a sketch that Dave did of our New Adventures universe.)

Q: What’s the relationship between the abandoned live action He-Man show and Captain Power?

A: None really.  Captain Power was all about technology, include the interactive TV technology, which Mattel used in the Wheel of Fortune game as well.

Q: Why do you think the show never happened?

A: Like most things in entertainment and toys for that matter, very little that is created actually sees the light of day.  I’m sure it was hard to make the economics work.  When you add a lot of costumes, effects and makeup to a show, the costs rise rapidly.

Q: New Adventures of He-Man had some really well-produced live action TV commercials. Would the live action He-Man show have had a similar look?

A: It is hard to say.  The live action TV show concept came before the New Adventures toy line and commercials, so there is very little relation between the two.

Q: Were any specific actors considered for the live action TV show?

A: None really.  It never got that far, but many of us at the office had a soft spot for Deron McBee who did numerous toy fairs and mall tours and was Malibu on the American Gladiators.

While the live-action He-Man TV series never saw the light of day, it’s fascinating to imagine what might have been. The few glimpses we have into the show seem to reveal a very different take on Masters of the Universe, particularly given the apparent lack of Castle Grayskull in the series. Perhaps some of the story premises for the show will turn up someday to help paint a more complete picture of this mysterious, unproduced version of He-Man.

Special thanks to Mark DiCamillo for his willingness to answer our questions, and also to Danielle Gelehrter for including me on the interview.

To learn more about Mark’s design, management, engineering and product management experience, please check out his website.

Danielle Gelehrter has been a contributor to a number of Dark Horse books about He-Man and She-Ra, and she is also a co-writer of the Masters of the Universe Classics Collector’s Choice Bios. You can read more about her work here.

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Heroic Warriors

Roboto: Heroic mechanical warrior (1985)

Written by Adam McCombs

Name: Roboto
Faction: Heroic Warriors
Approximate US release date: February 28, 1985

My first exposure to Roboto came on the playground in third grade. I had gone to the same elementary school during kindergarten and first grade. But in second grade, we moved away for a year to a smaller town, which turned out to be something of a He-Man vacuum. All of the kids there seemed to be into either Voltron or Thundercats. But when I returned to my old school in the third grade, I found He-Man was still going strong there.

One chilly day on the playground, one of my friends brought out his Roboto and Two Bad figures. I never had either of these figures myself, but I was pretty impressed with both of them. Roboto had all kinds of bells and whistles – a transparent chest that showed moving gears as you twisted his waist, with an automatically-moving jaw. And you could change out three attachments on his right arm, like Trap Jaw.

The next year I had lost most of my interest in MOTU, but I begged my mom for a G.I. Joe B.A.T.S. Figure. It seemed to have been Hasbro’s answer to Roboto, albeit with a hologram sticker that only simulated a transparent chest.

Design & Development

Roboto’s genesis seems to lie in a concept illustrated by Ted Mayer, called Transparent Man. In the sketch you can see that this concept was meant to be an almost completely transparent figure, covered with mechanical bits.

From Tomart’s Action Figure Digest. Image courtesy of Jukka Issakainen.
From the Power and the Honor Foundation catalog. Per the book, the image was dated July 7, 1984.

We can get a bead on what a more fully developed Roboto looked like from his minicomic depiction. First minicomic appearances are often based on unfinished concept artwork or prototypes for toys:

At this point in his development, Roboto has a red and orange color scheme, rather than the red, purple and blue colors of the final toy. In the comic we see that there is a very literal “heart” in Roboto’s chest, but no indication of the rotating gears of the toy:

Production Figure

The final Roboto toy is very similar to the minicomics design, albeit with a change in color scheme and simplified design on the chest. I would suspect the external sculpted chest detail in the illustration would have made it harder to see through the chest into the figure’s working gears, which may be why it was not used on the final figure. By turning the figure’s waist, the mouth would open and close as the gears spun around. The figure’s heart was partially obscured behind the central red gear:

Roboto cross sell artwork

Roboto included three removable arm attachments. Aside from the laser canon (shown above), he also had a robotic claw and an axe:

From behind you can also make out his central “heart” inside his chest:

As seen in most of the above figure shots, over time the legs of vintage Roboto figures have started to leech a purple residue. This can be cleaned off with a magic sponge, but it will eventually return.

Speaking of his legs, they are reused from Man-E-Faces. His arms are based off of Trap Jaw’s, but with some additional sculpted mechanical detail added.

Packaging

Roboto was released on the standard blister card, with artwork on the reverse by Errol McCarthy. The artwork feature’s Roboto’s prototype orange and red color scheme:

Scan by Starcrusader

Roboto was also released in a few giftsets as well – one with Hordak and Sy-Klone, one with Thunder Punch He-Man, and another with Mekaneck. Photos are available at Grayskull Museum.

Roboto was depicted in some additional pieces of artwork by Errol McCarthy, for T-shirt designs as well as the MOTU Style Guide::

Roboto’s Style Guide description reads:

Role: Invincible mechanical warrior; the most powerful robot in the universe.

Power: The strength of a robot combined with the ability for endless battle.

Character Profile: Roboto would be little more than a fighting automaton were it not for the “heart” given him by his creator, Man-At-Arms. Though his heart gives Roboto the capacity to feel compassion and other human emotions, it is also his weak spot. Skeletor has already stolen the heart of Roboto once, turning the robot into an evil war machine. With his heart intact, however, Roboto is one of the bravest and indefatigable warriors in Eternia.

Minicomics

The Battle of Roboto establishes Roboto’s origin as the creation of Man-At-Arms. The story works to explain Roboto’s features, as well as the idea behind the heart in his chest:

Image source: Dark Horse
Image source: Dark Horse

In the story, Skeletor is able to take control of Roboto by removing his heart. Roboto becomes a very dangerous weapon due to his great strength:

Image source: Dark Horse
Image source: Dark Horse

In the end the heroes are able to restore Roboto to normal by returning his heart to his chest. However, Roboto worries that he is too dangerous a weapon should he ever be compromised again. In response, the Sorceress casts a spell of protection on him to prevent Skeletor from taking control of him again.

Image source: Dark Horse
Image source: Dark Horse

Animation

Roboto’s origin story in the Filmation He-Man cartoon is quite different. Roboto crash landed onto Eternia. As revealed in the episode, “Happy Birthday Roboto”, originally he had come from the planet Robotica, which was filled with mechanical beings like himself. As with the minicomic characterization, Roboto was immensely powerful in the Filmation cartoon.

Design-wise, the animated Roboto generally followed the design of the action figure, albeit simplified for animation. The most obvious difference is the mouth plate area, which has less of a steep slope to it compared to the figure.

Roboto model sheet. Vectorized and colored by Jukka Issakainen
Roboto model sheet with alternative concept colors. Vectorized and colored by Jukka Issakainen.
Image courtesy of Jukka Issakainen
Image courtesy of Jukka Issakainen
Image courtesy of Jukka Issakainen

Other Media

Roboto appeared in quite a number of different stories and activities in comics and magazines over the years. He was the subject of a word search in the Spring 1985 issue of Masters of the Universe Magazine:

Image source: He-Man.org

That same issue also includes a brilliant poster by Earl Norem, depicting Roboto battling against flying Roton vehicles:

In issue 34 of the 1987 run of the UK MOTU Magazine, Roboto and Man-At-Arms are attacked on their Jet Sleds by Dragstor, who is piloting the Fright Fighter. The two heroes’ remaining Jet Sled is damaged, but they are able to repair it using some parts from Roboto:

Image source: He-Man.org
Image source: He-Man.org

In issue 12 of the 1989 run of the UK MOTU Magazine, we see He-Man and Roboto in Viper Tower (which for some reason is identified as the headquarters of the Heroic Warriors). From there they enter a dimensional portal to travel to a distant planet, where they battle alien robots:

Image source: He-Man.org
Image source: He-Man.org

In the He-Man newspaper comic story, “Day of the Comet”, we see a Filmation-like Roboto assembled with the heroic warriors:

Image source: Dark Horse

In the Golden Book story He-Man Smells Trouble, Roboto accidentally causes some damage to a stage when he mistake’s Orko’s magic for a real threat. Orko in turn hurts Roboto’s feelings, and he wanders away. Roboto ends up briefly teaming up with Stinkor, who also had his feelings hurt by the evil warriors. Together they encounter some other robots who actually resemble some of Ted Mayer’s concept art for the figure:

Roboto appears in a couple of MOTU posters by William George:

Image courtesy of Jukka Issakainen
Image courtesy of Jukka Issakainen

Roboto (in his concept colors) was featured in a series of Fuzzy Iron-Ons included in boxes of Rice Krispies:

Image source: He-Man.org

Roboto in Action

Øyvind Meisfjord has graciously shared the following image and video of Roboto in action!

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Interviews

Errol McCarthy: Cardback Legend

Errol McCarthy at the CARtoons art show at LACMA (LA County Museum of Art) in 2016

Interview by Adam McCombs

I recently got the chance to interview Errol McCarthy, one of the most prolific artists ever to work on Masters of the Universe. Errol started out providing illustrations for Mattel’s first licensing kit in 1982, and moved on to illustrate the majority of the cardback artwork scenes for vintage MOTU figures. He worked on other license kit and style guide illustration projects, and he illustrated a number of scenes for apparel for Bates Nightwear

To begin with, Errol sent me the following bio detailing some of his life history:

Errol McCarthy was born in Los Angeles long long ago, but grew up in Billings, Montana. As a teen, he developed an interest in anything with an engine. This included airplanes, sports cars and motorcycles. His high school buddies had real hot rods and many, many evenings were spent cruising and occasionally actually picking up girls. “American Graffiti” was right on!

The closest thing to a real rod that he had was a bored out ’48 Chevy coupe with a split manifold. While writing a ticket, a cop said:”It was the loudest thing I’ve ever heard”! Plans to install a ’50 Olds V-8 with a Lincoln Zephyr tranny remained just plans. Drawing was a different thing,since, if you can draw, he reasoned, you can create anything. Errol became the school cartoonist and study hall was all about drawing cars and airplanes.

A short stint in the Air Force as an Aviation Cadet convinced Errol that he was not the military type; art school would be a better fit. He went back to Los Angeles to attend Art Center school and to meet his future wife, Mitzi, who was also an artist. Their first date was a hot rod show and a trip to a comic book stand; she passed the “test” and they were married. They both found that it was possible to make a living in art.

Errol’s first freelance comic book job came from answering a want ad in the paper. It was a one shot entitled “CarNuts” published by Quentin Miller. That job,plus an Underground comic story led to Petersen Publishing which had 3 comic books at the time: CAR Toons, Hot Rod Cartoons and Cycletoons. He soon had work in all 3, plus a full time job as an illustrator at McDonnell-Douglas. There were a few jobs for underground comics, Road and Track and Hustler magazines. A Master’s degree followed with a thesis on the influence of underground “comix” on art. Teaching art followed and then a stay at Mattel doing action figures like He-Man and Big Jim. There was also Hot Wheels work, where, he says, the high point of his art career was the design of the “Toilet Mobile”. There was other free lance toy work including Teenage Mutant Ninja Turtles.

To pay the bills, both he and Mitzi have done tech drawings for Clymer Publications motorcycle magazines for over 30 years, continue to this day and love it.

And now on to the interview!

Battle Ram: How did you come to be involved in Masters of the Universe?

Errol McCarthy: I started to do free lance work for Mattel about ’79. [My] old Art Center pal Mark Taylor hired me.

BR: Would your first project for MOTU have been the 1982 Licensing Kit? What can you remember about it?

EM: That was sooo long ago, I have no idea what the first MOTU work was about. I do remember doing lots figure and playset concepts, but I don’t remember if they were all produced.

BR: You went on to illustrate the action scenes on the cardbacks for most of the figures. Can you talk about how that started and what you were trying to achieve with your illustrations?

EM: I think it was just to illustrate what the figure was about & what it did like Mekaneck with his telescoping neck.

BR: Were the landscapes and scenery of the cardback illustrations created totally from your imagination, or did Mattel give you some direction for the look of Eternia (for example, the sinister-looking swamp for Evil-Lyn, the sweeping plains for He-Man)?

EM: All of that stuff was pretty much from my imagination. It’s fun to draw creepy creatures and landscapes.

BR: You illustrated cardbacks for characters like Skeletor, Mer-Man, He-Man, Teela, Faker, Fisto, Trap Jaw and many others. Which ones are your favorites and why? Any interesting stories associated with any of them?

EM: I liked all of them but particularly the main ones like Teela, Stratos and Mekaneck. I think there were about 100 or so characters in the line. It was great fun to draw all of them.

BR: It looks like your License Kit Castle Grayskull shows up in the background of your Skeletor illustration, and other illustrations as well. Did you commonly reuse your art where you could?

Image source: He-Man.org

EM: Drawings of things as complex as Castle Grayskull and other things like that are used over and over again and why not? The trick is to try to make it look fresh.

BR: You continued to do additional license kit artwork, as well as artwork for a MOTU style guide. Any stories or memories about either project?

EM: Not really-I think the Style Guide was meant to indicate what colors were to be used for each of the parts of characters or machines.

BR: You did some work for Bates Nightwear to create licensed MOTU artwork for T-shirts or pajama shirts, correct? Can you talk about that project?

EM: I think I did about 100 drawings for Bates Nightwear.It was great fun!

Image via He-Man.org

BR: Sometimes you signed your art EM, and other times you signed your full name. Was that based on your own preference, or did Mattel sometimes dictate how you were to sign your art?

EM: The signing sort of depended on the space available. Mattel or Petersen Pub. didn’t care about signing.

BR: Are there any other projects you worked on for the original Masters of the Universe toyline?

EM: I really can’t think of any other than the ones done recently for Super 7 which was for the collector’s market; they were done as card back art, the same as the original line back in the ’80’s. I think that Mattel has taken back the rights now.* We’ll see if they continue the line.

BR: You illustrated two comic books for the “New Adventures” He-Man reboot. Can you talk about how you got involved in that project? What did you think of the new futuristic He-Man concept?

EM: I wish that I could’ve done more with the comic books, but was too busy at the time with other free lance work, but they had a pool of great talent to do the books. A few years ago, Dark Horse reprinted the comics in a hard cover single volume and doubled the size of the art. They did an excellent job of it!

BR: You also illustrated some “New Adventures” futuristic He-Man concept art as well. Can you talk about how that came about? Do you remember anything about the idea behind the concepts you drew? Were these your character designs?

EM: These were all someone else’s concepts. I don’t know who was involved in it, but it was well done.

BR: Did you work on any other non-MOTU projects at Mattel?

EM: Yes, I contributed occasionally to Hot Wheels. My proudest project was doing the art for the Toiletmobile on the Real Monsters line and doing a lot of art on Big Jim packaging. There were others as well like Mighty Max.

BR: Were you always a contractor at Mattel, or did you ever join as a permanent employee?

EM: I freelanced for Mattel from about 1978 to ’89. I was a Mattel employee from ’89 to 1995, then back to freelancing again for Mattel and other toy companies. I think Mark [Taylor] did bring me in specifically to work in house on MOTU in 1989. Mark left after I did in 1995 and went on to work at other toy companies. We collaborated occasionally on projects.

BR: Recently you’ve done some new cardback illustrations for some of the vintage style Super7 MOTU figures. How did that come about? How did it feel to work on Masters of the Universe again?

EM: I guess they knew I was still alive and drawing stuff so I got to do the card backs. One of the biggest perks for me was to be able to work with Emiliano Santalucia over the internet. He lives in Sicily and I live in Long Beach, but the internet makes it possible to work together.

BR: As I understand it, you’ve done illustration work for a number of different toy lines, including Star Wars and Teenage Mutant Ninja Turtles. Can you summarize some of the major work you’ve done outside of MOTU?

EM: Yes, I worked on both of those lines doing mostly concept art which may or may not become a toy. My biggest accomplishment was doing the TMNT blimp!

BR: What do you think made MOTU such a success?

EM: I understand that Mattel wanted to do a Conan the Barbarian line but couldn’t get the rights, so did their own version.Little boys love that sort of thing, plus there was no limit to the imagination when it came to weird characters and odd scenarios; it was also the time of Star Wars, etc.

BR: Are you working on anything exciting at the moment?

EM: The most exciting thing for me now is to be able to still work on He-Man and that it still exists!

Image via The Art of He-Man.

Many thanks to Errol McCarthy for taking the time to answer my questions!

*Note: according to a recent Roast Gooble Dinner interview with Brian Flynn, the status of future 5.5″ figures is somewhat uncertain because of the upcoming Masters of the Universe Movie. The strategy for how Super7 and Mattel release MOTU figures ahead of that film is still to be determined.

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