Evil Mutants

Battle Blade Skeletor (1991)

Written by Adam McCombs

Battle Blade Skeletor is the last Skeletor variant produced in the New Adventures of He-Man toyline. This is probably an odd place to start my foray into this series of toys, but I’ve been slightly obsessed with this figure since I first encountered it in a vintage toy shop a couple of years back. Part of it is I think there is something in the face that reminds me of Laser-Light Skeletor – another figure I’m obsessed with.

Because the figure came out at the tail end of the New Adventures line (actually simply called He-Man, but most fans call it New Adventures of He-Man after the associated cartoon), there isn’t much in the way of story appearances for this variant, other than in the cartoon.

Like Laser-Light Skeletor and the other New Adventures versions of Skeletor, Battle Blade Skeletor was designed by David Wolfram. He bears all the hallmarks of Wolfram’s style, including the narrow lower face, tech-infused body and suit, and generally creepy, asperous design language.

All of the Wolfram-designed Skeletor variants depict him has having a skull face, but not a full skull head. In other words, his head (face excluded) has the same blue skin as the rest of his body. I had always assumed that his entire head was a skull, and that’s how he is is depicted in Danger At Castle Grayskull, illustrated by Alfredo Alcala:

This early sketch of the figure by David Wolfram (digitally colored long after it was drawn) shows a nearly finalized design. The bottom jaw on the skull costume is located a bit higher, but otherwise this is very close to how the action figure looked in production. Notice the scraggly hair on the drawing. That shows up on hand-painted prototypes, but on the production figure it was straight.

Image courtesy of David Wolfram

Regarding the figure’s hair, David (in the comments) had this to say:

The hair on BB was supposed to be a lot gnarlier, but we had to work with someone from the Barbie group, who couldn’t give me what I was looking for- they only did pretty.

Battle Blade Skeletor has some general elements in common with his predecessor, Disks of Doom Skeletor – also designed by Wolfram. Both have star shaped boots, recalling the feet of characters like Buzz-Off and Whiplash. Both have tall boots and a skull themed costume, but Disks of Doom Skeletor’s costume looks more “heavy industrial” (particularly around the torso):

Curiously, a similar design is present in the principle villain (illustrated version) in Phantasy Star III: Generations of Doom (thanks to Stradlemonkey for pointing this out). The game was released in 1990, the same year as Disks of Doom Skeletor. Disks of Doom Skeletor’s trademark was filed on November 16, 1989, so I would guess Mattel’s design came first.

Artwork by Boris Vallejo

We might also see some early iteration of the concept in the artwork below by Errol McCarthy. Errol says he just did illustrations for New Adventures of He-Man, and was never a designer of the characters. In the art below, we see the skull motif again in Skeletor’s costume. In this instance Skeletor has a fully-robotic body. Interestingly he also has hair – a trait he shares with Battle Blade Skeletor.

We get a look at a hand-painted final prototype version of the figure in the 1991 German He-Man magazine below. This version has crisper paint as well as head articulation – the final figure has a static head (correction: some of them have a static head, while others have articulation). We also see an early version of Thunder Punch He-Man (the 1991 version). Both figures are quite a bit bulkier-looking than the 1989 versions of He-Man and Skeletor. I think Mattel was trying to capture a little of the chunkiness and heavily-muscled appearance of the original 1982 He-Man and Skeletor figures here.

1991 French catalog, with image flipped the right way around. Image source: Grayskull Museum.
Battle Blade Skeletor playing card. Image source: http://cuevadelterror.blogspot.com

Update: Spartacus McFeely recently acquired a hand-painted hard copy/prototype from Martin Arriola. His pictures of it are below, along with a picture of his 1991 Thunder Punch He-Man prototype figure.

Skeletor is described in the German magazine, roughly translated, like this:

The new ruler is now even more dangerous and ambitious. With his strong articulated right arm he smashes his new throwing machine in the direction of his opponents. His new haircut of real hair, his new shield and his new skull and crossbones make him undoubtedly the most beautiful among the Nordor.

An exploded view of Battle Blade Skeletor’s test shot is shown below, over a copy of the “He-Ro Son of He-Man” bible:

Update: some additional test shots have showed up on eBay recently, included below:

This is the only version of Skeletor to feature rooted hair. It’s a strange look. My particular copy doesn’t have the rooted hair (no doubt someone pulled it out), and I think it looks better without:

Figure missing rooted hair
Unaltered version with rooted hair. Image source: He-Man.org

Battle Blade Skeletor has a spring-loaded, ball-jointed right arm that allows him to toss his “quadro-blade” weapon. He also comes with a shield that continues with the creepy skull motif. The white paint on his torso glows in the dark. Unlike the 1989 Skeletor, this version is almost in scale with the original 1982 MOTU line. He stands at about the same height, although of course that’s while standing up straight – something most of the original figures couldn’t do.

William George painted the artwork on the front of the figure’s packaging, but I don’t know who was responsible for the illustrations on the back.

Instructions

Cross sell art
Bio

The back of the package (above) gives us a little bit of a bio:

The Evil MASTER OF THE UNIVERSE! Skeletor has been transformed by lumina radiation absorbed in an atom-smashing explosion. His eyes blaze with evil and his Battle Armor glows with power.

Mission: 1) To slice He-Man down to size and lead him to a shameful end at the Galactic Guardian Games on the planet Primus. 2) To seize all of the power in the universe.

Battle Equipment: Quadro-blade, deflector shield & luminactive Battle Armor.

I guess it’s good to have life goals! The Galactic Guardian Games refers to a storyline in the animated series, produced by Jetlag. Skeletor appears (more or less) in his Battle Blade outfit toward the end of the series (thanks to DarkAlex1978 for pointing that out). Essentially this is his look after he lost his “Disks of Doom” helmet during a battle with He-Man in “The Tornadoes of Zil” (thanks to Dave for the tip):

Battle Blade Skeletor production sketch from the animated series.

It’s strange to me that Mattel was still making Skeletor figures in the era of grunge music. Come to think of it, this is certainly a grungy-looking figure, so he somewhat captures the spirit of the era.

Update: I originally thought this figure came out in 1992, but now I think it came out toward the end of 1991. The article has been updated to reflect that.

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Evil Warriors

Laser-Light Skeletor: Evil Master of Light Energy (1988)

Written by Adam McCombs

Name: Laser-Light Skeletor
Faction: Evil Warriors
Approximate US release date: None – released in Europe in 1988

Laser-Light Skeletor, released in Italy and Spain a year after the end of the Masters of the Universe toyline in the US, was a figure most North American fans were not aware of until they discovered it online years later. That was certainly true for me. Because the figure was produced in limited numbers overseas, it’s one of the most expensive vintage He-Man toys to acquire today. (Update: I’m also informed that there was some distribution of Laser-Light Skeletor in Switzerland. Thanks to Olmo for the information.)

I’m not someone who owns a lot of high-dollar items, but if I was going to own one, this would be it. I can’t fully explain why that is – my tastes tend to gravitate toward the aesthetics of the earlier MOTU figures. But there is something about Laser-Light Skeletor in all his creepy, funky techno-glory that really draws me in.

The earliest known concept art for the figure comes from Dave Wolfram, who also did a lot of work on the New Adventures of He-Man toyline. (That line is actually just called “He-Man”, but it’s common to refer to it as “New Adventures”, after the accompanying 1990 animated series)

In this artwork, dated June 22, 1987, Wolfram incorporates all kinds of wires and mechanisms into “Bio-Mechazoid Skeletor.” The design is quite similar to the final Laser-Light Skeletor, except he lacks his cape, glowing right hand, and glowing staff. He carries a strange claw weapon that might have been intended to work like a pair of pliers.

Image Source: Power and Honor Foundation

Wolfram created another piece of concept art that reflects a closer-to-final design, including the staff, right hand, cape and battery pack:

Image courtesy of David Wolfram

Wolfram’s style is pretty distinctive, reflecting a kind of brutal futurist design that would come to dominate the New Adventures of He-Man toyline’s look, especially in the villain faction. Laser-Light Skeletor technically belongs in the original Masters of the Universe toyline, but he is clearly a giant step in the direction of the New Adventures.

An early, rough prototype of the figure appears in a 1988 French Catalog. It looks like a quickly thrown together proof of concept type figure, built from a standard Skeletor toy, but with gloves, trunks and boots painted brown/copper. He also has some crude armor laid over his chest, as well as a cloth cape and hood ever his sculpted hood. The light feature has been incorporated into his eyes (quite effectively) and hand. His staff is built from the original release staff, but with a snake-like head and in translucent red.

Image source: Grayskull Museum

Image source: La Cueva del Terror

A closer to final version of the figure appears in the Italian advertisement below. This prototype has a yellow belt buckle, a “Y” shape in red on his forehead, and a translucent red casting of the original Skeletor havoc staff, with the disk designs removed. This prototype uses all newly sculpted pieces, other than the staff.

A closer look at the image of Skeletor (this time from the cover of Magic Boy magazine) reveals that the face on this prototype appears to be wider than the final design, although it could just be an illusion caused by the paintjob:

The cross sell artwork for the figure seems to be based on a further refined design for the figure, which is almost like the final toy, but still features a not-quite final staff and finer paint work on the right boot:

Image via Jukka Issakainen

The final figure lost the “Y” on the forehead and the colored belt buckle, and has further modifications to the staff design. The figure has quite an extreme “squat” pose, reminiscent of some of the knock-off He-Man figures produced earlier in the 1980s. He has a creepy, stylized, almost alien-looking skull face (loose figure images below via eBay):

Laser Power Skeletor rides Tyrantisaurus. Image source: La Cueva del Terror
The laser figures on Beam Blaster and Artilleray. Image source: La Cueva del Terror

Designer Dave Wolfram provided me with some background information about the look and origin of the figure:

While MOTU was tanking domestically, it was still going strong Internationally, which was a year behind in the product cycle. This was done to have something new for that market. LISA (the light transmitting plastic) was a fairly new ‘shiny toy’ for the designers at the time, so that was the hook for that segment. I think Martin did the final He-Man design… I did the design for Skeletor. My working name was Bio-Mechazoid Skeletor, and it was inspired by influences like Giger, and the Gibson novel, Neuromancer. Sadly, like many of our products of the time, engineering dictated what we had to design around, and in this case it was a huge battery box. Try as we might to design around it, it made the torso oversized, so to compensate, we had to give the legs a little more bend, leading to our new working name: “Take a Dump Skeletor”.

Unlike every previous version of Skeletor before him, Laser-Light Skeletor had a removable hood. This variant had some extensive wiring around the back of his head – a feature he shares with the New Adventures Skeletor:

Image source: Jimmy_Ikon/He-Man.org

Skeletor’s LED eyes and right hand could be activated by raising the figure’s right arm. The light from his hand was meant to also illuminate his translucent staff, although the effect diminished quickly the further it got away from the the light source

The figure was produced in Spain and Italy. Spanish versions typically came with a minicomic-sized catalog, and the Italian versions came without the catalog. I’ve heard of the figure coming packaged with a copy of the Powers of Grayskull minicomic, but I haven’t seen an example.

Spanish release with catalog.
Italian release without catalog. Image source: Hake’s Americana
Italian cardback. Image source: He-Man.org
Laser-Light Skeletor artwork from the front of the card (by William George). Like the cross sell artwork, this features a havoc staff that is close to the original 1982 design, minus the ball end and the disks near the top. Image source: Jukka Issakainen (scanned and cleaned up)

Some figures came with belts painted gold on the front, and red on the back:

Image source: Wespenmann/He-Man.org

The catalog that came packed with the figure featured both of the light-up variants.

Image source: He-Man.org
Image source: He-Man.org

A nice poster featuring a photo the figure was included in the Yugoslav edition of the Masters of the Universe Star Comics:

Because Laser-Light Skeletor came at the very tail end of the line, he was never featured in any vintage minicomics or other stories, sadly. I suppose we can imagine that his tale might have been very similar to Skeletor as depicted in the New Adventures series of minicomics:

Update: the French Club Maitres de l’Univers magazine published a comic featuring early concept versions of Laser Power He-Man and Laser-Light Skeletor, alongside characters whose figures were released in 1987 (images are from Nathalie NHT):

Aidan in the comments below provides some fascinating background information (by way of Emiliano Santalucia) about the intent behind the creation of Laser Light Skeletor and Laser Power He-Man. I’m quoting his comments verbatim here:

A little-known fact about Laser Light Skeletor and Laser Power He-Man is that they were designed to be the lead figures for a brand new interactive toy line that would be accompanied by a live action TV series. The intention was that the figures and weapons would be able to interact with the episodes of the TV show. It’s unclear as yet how far into production the live action series got, but props and sets were designed for it and from the limited information available it appears it was going to be space-based and very sci-fi, with He-Man and Skeletor battling for possession of some sort of glowing crystals that were the source of the laser power of their weapons. Vehicles and playsets were designed for the toy line, but for reasons unknown, the plans for this line were scrapped around 1988. As the Laser figures had been made, they were given a limited release in Europe as part of the regular MOTU line, similar to what had been done with the giants and dinosaurs from the unreleased Powers of Grayskull line. Later, Mattel used the space-based idea for the ‘He-Man’ line better known as the New Adventures, while the idea for an interactive toy line accompanied by a live action show was used for Mattel’s line Captain Power and the Soldiers of the Future.

I hope more information about the interactive toy line and the live action series comes to light as it’s one of the most intriguing chapters in MOTU’s history particularly as so little is known about it. There’s even been rumors that the pilot episode was actually made but never screened, though these rumors are unsubstantiated.

Update: for more information on the live-action TV show, see this interview with Mark DiCamillo.

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Heroic Warriors

Clamp Champ: Heroic Master of Capture (1987)

Written by Adam McCombs

Name: Clamp Champ
Faction: Heroic Warriors
Approximate US release date: December 9, 1986

Clamp Champ nimbly escaped my detection as a kid. By 1987 I really wasn’t into He-Man anymore, and the only figures released that year that I was kind of dimly aware of were Mosquitor, Scare Glow and King Randor. But I think had I seen Clamp Champ on the shelves I would have dug him.

Ironically some of my least favorite figures (heroic warriors especially) come from 1986, a year when a lot of new tooling was brought into the Masters of the Universe toyline. It’s great that they invested the money, but stylistically a lot of it just wasn’t my thing. By bringing back some shared parts in the 1987 line, the feel of the toys became much more familiar and in line with its established style.  Clamp Champ in particular feels like an early MOTU figure, because his body isn’t overly encumbered by gimmicky action features. His gimmick is entirely in his weapon.

Clamp Champ reuses the legs, crotch, chest and arms from He-Man and the armor from Fisto (albeit warped slightly to make it fit on the slightly larger chest from He-Man). He’s given a newly sculpted head as well as a clamp weapon (“power pincer”). The figure was designed by David Wolfram, who also designed Tyrantisaurus Rex, Laser Light Skeletor, King Randor (action figure), Scare Glow, and others.

Image: Nathalie NHT

Clamp Champ’s cross sell artwork closely matched the final toy. He’s given some nice paint deco, including two tone boots and painted bracers, like King Randor. This level of paint detail, ironically, was never given to the original He-Man figure, although it was certainly planned in the prototype stage.

Image thanks to Jukka Issakainen

In Clamp Champ’s packaging art (above), he faces off against Ninjor, just as he did in his commercial and in other media. Nothing seems to make the two characters obvious nemeses, other than the fact that they were released in the same year.

In the 1987 Style Guide, Clamp Champ is given the following description (as far as I’m able to make out)
EDIT: Thanks to Jukka Issakainen for providing a higher-quality image of Clamp Champ’s Style Guide page.

ROLE: Heroic soldier with the iron grip.

CHARACTER PROFILE: This brave and galant knight is responsible for guarding King Randor and the Royal Palace of Eternia.

WEAPONS: Trigger action claw weapon that traps and holds warriors allows Clamp Champ to immediately put the squeeze on any intruder.

We see these elements in the minicomic he came packed with, The Search For Keldor (illustrated by Bruce Timm, story by Steven Grant). In the story, “Klamp Champ” (probably an early spelling of the name, later changed) is a tireless, loyal defender of King Randor who uses his might (but not his clamp weapon) to defeat Ninjor. He’s depicted as strong, agile, and in possession of super senses that prevent him from being taken by surprise.

Clamp Champ battles against a bizarrely off-model Beast Man (update: per Dušan M., it’s meant to represent the movie version of Beast Man, although it looks more like a blend between movie and toy) in the MOTU newspaper strip story, “Attack on Snake Mountain”.

In Lifetime Part 2, published by Star Comics, we got a glimps of an older Clamp Champ from an alternate timeline where Prince Adam lost his power sword in a time warp:

Clamp Champ also appears on this Spanish promotional sticker:

Clamp Champ is a part of the large cast of characters in William George’s Eternia and Preternia posters:

Clamp Champ also shows up in two posters by Earl Norem for Masters of the Universe Magazine:

The 1987 Power Tour – a live action stage show featuring He-Man and She-Ra – also included a few relatively obscure characters, like Blast Attak, Snout Spout and Clamp Champ:

Note that his description above paraphrases the 1987 Style Guide.

Because Clamp Champ came out at the tail end of the toyline (and wasn’t around in stories for years before, like Sorceress or King Randor), there isn’t a great deal of back story to the character. His narrative arc is at least expanded somewhat in the Masters of the Universe Classics continuity, but I’ll write more about that in a separate article.

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Playsets

MOTU Classics Castle Grayskull

MOTU Classics Castle Grayskull box art, by Rudy Obrero

Written by Adam McCombs

Masters of the Universe Classics Castle Grayskull, released in December of 2013, was quite an achievement in an era when big playsets are becoming rarer and rarer. Larger, more complex and more detailed than the original, Classics Castle Grayskull was offered for a preorder price of $250 – more than three times the inflation-adjusted cost of the original, but still not bad given the size, complexity, and lower number of units produced.

Source Material

MOTU Classics Castle Grayskull’s biggest single influence is the original prototype playset sculpted by Mark Taylor in 1981, although the Classics version is somewhat tamer and less decrepit looking.  Some of this influence is no doubt filtered through the cross sell artwork and minicomic depictions by Alfredo Alcala (both based on the prototype).  Other influences include some invented details from Alfredo Alcala’s artwork, the original, vintage Castle Grayskull playset, the original Rudy Obero box art, and a concept Dungeon playset designed by Ted Mayer.

The large weapons rack on the right was sold separately from the castle. The manhole cover and the triangular weapons rack are third party customs, by BadVermin and Barbarossa, respectively

Throne room. The purple banner on the left was invented for this castle – the one on the right based on the vintage castle’s banner.

Concept-inspired computer and jet pack

Dungeon  section of the castle, with manacles and vintage toy inspired sticker

Classics Grayskull came with this orb stand (but not the marble sitting in it). It hides away in the secret orb room, inset behind the helmet of the castle

The Spirit of Grayskull haunts the throne room.

Castle Grayskullman guards the dungeon. Custom weapons rack by Barbarossa Customs.

Secret door above the ledge

Into the throne room

Scare Glow, produced several years before MOTU Classics Castle Grayskull, came with a secret key to Castle Grayskull.

Scare Glow’s key fits into a keyhole on the secret side door, providing enough leverage to open the door.
He-Man stands on the open jaw bridge. The jaw bridge opens by inserting the power sword into the small opening to the right – a nod to the vintage minicomics.

The evil warriors sneak around the back.

Clawful climbs the scaling ladder

Here’s a more detailed breakout of the influences that went into creating the Masters of the Universe Classics Castle Grayskull:

Material taken from the vintage prototype or vintage concept art includes:

  • Ledge on the left tower
  • “Pawn” piece on top of the helmet
  • Taller helmet and battlements
  • Eye shape
  • Removable handle in the side allows for concept Castle’s side battlements
  • Throne design
  • Computer design
  • Skull motif at top of elevator
  • Hidden side door
  • Battle Tester
  • Jetpack
  • Manacles
Original 1981 prototype Castle Grayskull, by Mark Taylor. Image source: The Power and the Honor Foundation
Original 1981 prototype Castle Grayskull, by Mark Taylor. Image source: The Power and the Honor Foundation
Another copy of the vintage prototype. Photo courtesy of Andy Youssi.
Mark Taylor’s concept for the “Battle Tester”. Image source: The Power and the Honor Foundation

Material taken from the vintage playset:

  • Elevator design
  • Flag design
  • Ladder and laser blaster design
  • Banner, trap door and dungeon grate decals
  • Drawbridge design, front and back
  • Handle on the side piece (removable)

Image source: Transformerland

Vintage box art material:

  • Nose shape
  • Elongated fangs
  • Enlarged lower teeth
Vintage Castle Grayskull box art by Rudy Obrero

Minicomics material:

  • Third floor
  • Dungeon walls (window and skull designs from Ted Mayer’s dungeon playset)
  • Secret slot to gain entrance to Castle located to the side of the jaw bridge
From King of Castle Grayskull, illustrated by Alfredo Alcala
From King of Castle Grayskull, illustrated by Alfredo Alcala
From King of Castle Grayskull, illustrated by Alfredo Alcala
Ted Mayer’s dungeon playset. Image source: The Power and the Honor Foundation

There are several unique touches to the playset as well, including an additional secret door off the side of the throne room, a secret orb room in the back side of the helmet, and extended floor with plug for Wind Raider stand, and an “evil” throne room banner to match the original “good” one.

The original design for the Classics Castle Grayskull (artwork by Nate Baertsch, who is a frequent collaborator with the Four Horsemen) was to include a number of other goodies as well, including a clear “Spirit of Grayskull” display (from Alfredo Alcala’s artwork), a removable dungeon, a triangular weapons rack, a mechanism to open the secret door on the castle’s left tower, a sculpted dungeon grate, and a few other goodies. These seem to have been removed from the final product due to cost.

Image source: The Art of He-Man

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