Heroic Warriors

He-Man: “Mattel’s Jungle Man”

Written by Adam McCombs

He-Man has been depicted in many different ways over the years. Sometimes he’s something of a knight, complete with archaic English pronouns, keeping a close watch over a medieval fiefdom. Sometimes he’s a square-jawed, unbreakable man of steel, protecting a futuristic monarchy from comically-inept enemies. Sometimes he’s a barbarian warrior piloting technological wonders from another age through war-torn battle fields.

But in his first ever media incarnation, He-Man was a jungle man, something of a blond Tarzan with a dash of Conan the Barbarian, gifted with special weapons and equipment from the Sorceress of Castle Grayskull.

Indeed, it’s not surprising that early media depict He-Man as a Tarzan-like character. In the 1970s Mattel had produced a line of Tarzan toys, so it would have been a natural direction to take the new Masters of the Universe line. He-Man the jungle warrior was a short-lived concept and was soon replaced with other themes, but I’d like to explore it in this article.

Tarzan and the Giant Ape. Packaging artwork by Mark Taylor.

The first minicomic of the toyline, He-Man and the Power Sword, kicks off the MOTU mythos with the theme of He-Man as jungle tribesman turned defender of Eternia. And really, it’s not so surprising that He-Man would be characterized in this way, given that the comic was written by Don Glut (artwork by Alfredo Alcala). Glut was the creator and writer of the Dagar The Invincible comic series from the early 1970s, which features as its protagonist a blond-haired jungle warrior in a primitive costume.


In a 2001 interview conducted by Matt Jozwiak, Glut explained:

Originally, when I came onto the [MOTU] project, there were no stories at all. Not all the characters and places were yet named and not all of the characters had been invented. All that existed then were some prototype toys and some general ideas of who and what they were and what they could do.

I’d been writing comic-book and filler text stories for Western Publishing Company (a.k.a. Whitman, Gold Key Comics and Golden Press). Western then had an account with the Mattel toy company. One day my editor at Western, Del Connell, told me that Mattel was coming out with a new line of toys called Masters of the Universe and needed someone to write four booklets that would be included with the toys…

It’s hard to remember much of this, as it was long ago and so quickly executed. Basically, I was given Polaroid photos of the prototype toys. I’d written lots of sword and sorcery and heroic adventure type stories by this time and so it was relatively easy to come up with the personalities. He-Man, for instance, was your typical “noble savage stereotype” a kind of combination Tarzan and Conan. I just used the same standards and principles I’d applied to earlier stories to “Master of the Universe”. And the plots were similar, too. Most such plots involve a villain who needs “something” (a magic jewel, a secret formula, etc.) to achieve a goal (conquer the world, achieve immortality, etc.) and a brave hero who fights to prevent the villain from accomplishing this. You simply “fill in the blanks,” changing the particulars from story to story.

And indeed, this exactly the kind of story-telling used in He-Man and the Power Sword. He-Man, the mightiest warrior of tribe, sets out to defend Eternia and Castle Grayskull from unknown threats. How he comes to the conclusion that they are threatened is not explained. In this scene we get a glimpse of He-Man’s tribe in the background as he sets off with spear in hand.

Although He-Man is simple and primitive, the Sorceress soon gifts him with force field armor that adds to his strength, a battle axe, a shield, and a futuristic time warp device (the Battle Ram).

With his augmented strength, the primitive He-Man carves his home out of the bare rock using nothing but his fists.

The MacGuffin that Glut refers to as the basis for his story telling is, in this case, the Power Sword, hidden deep within Castle Grayskull. Skeletor manages to force his way into the castle and succeeds in retrieving it.

Another early Glut-penned mini comic, Battle in the Clouds, has a more subtle portrayal of the “jungle He-Man”. We don’t necessarily see He-Man as a Tarzan-like figure here, but when he needs assistance from Battle Cat, He-Man returns to the forest and makes an animal call to summon his friend:

An advertisement for the Masters of the Universe Pop-Up Game appeared in He-Man and the Power Sword that again makes reference to He-Man as a jungle warrior. From the advertisement:

Based on the Mattel jungle man. Pop-up sections are two volcanoes and the graphics of He-Man and other characters. Object of play is to cross the treacherous terrain of jungle, climbing the volcanoes which open, causing a man to fall through.

This is probably the strongest jungle-themed depiction of He-Man. The board features a thick jungle with three active volcanoes and twisting paths. Skeletor and Beast Man are the “volcano keepers” who try to destroy He-Man on his journey to save Eternia.

Western Publishing version
Peter Pan Playthings version

In the 1983 DC Comics-published The Key to Castle Grayskull, He-Man is not a jungle man per se, but he does have old friends who live in the forest – a tribe of jungle warriors led by Ceril, their chief (images via He-Man.org):

Ceril and He-Man’s story goes back further than He-Man’s partnership with Battle Cat. After He-Man defeated the sorcerer Damon, who had enslaved Ceril’s people, the tribe was ever after loyal to He-Man.

The instruction sheet that came with Castle Grayskull depicted He-Man holding a spear, hearkening back to how he was depicted in He-Man and the Power Sword. The same illustration, but with the boot knife from the aforementioned comic (as well as the original Mark Taylor b-sheet) was also used in retail ad sheets:

Finally, at one point, (probably in late 1982 or early 1983, judging from the photo below) Mattel was planning to make a jungle-themed playset for He-Man and his friends. The playset featured thick foliage, a waterfall, caves, boulders, a rickety rope bridge, and a giant python. You can also see the laser canon from Castle Grayskull peeking out from the cave on the far right. The playset format was later repurposed for Snake Mountain.

Image source: The Power and the Honor Foundation Catalog, Vol. 1

In his later days He-Man seemed to lose all vestiges of his early barbarian/jungle warrior heritage, becoming instead a kind of Superman-like figure in furry shorts. However, as someone whose first exposure to the character was the earliest mini comics and the first wave of toys, my heart will always lie with the He-Man of spear, sword and sorcery.

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Heroic Warriors

Battle Armor He-Man: Most powerful man in the universe (1984)

Written by Adam McCombs

Name: Battle Armor He-Man
Faction: Heroic Warriors
Approximate US release date: March 11, 1984

After a sibling destroyed my original He-Man figure (don’t ask), my mother replaced him (the figure, not my sibling) with a new version: Battle Armor He-Man. With this new variant, He-Man’s power harness was replaced by plate mail that you could “damage” with a touch and then “repair” with a flick of your finger. It was an ingenious action feature that provided me with hours and hours of entertainment, although I never quite got over the loss of my original He-Man until I was able to purchase one 30 years later.

Battle Armor He-Man’s look, as near as I can tell, was created by Ted Mayer (as a variation on the original Mark Taylor design), while his action feature was designed by Ronald H. MacBain and Tony Rhodes. Martin Arriola worked on the figure as well. In this December 8, 1983 concept drawing by Ted Mayer (below), we see a design that has elements of both Battle Armor He-Man and Flying Fists He-Man. The action feature here is actually what ended up being used in the Flying Fists variant, but the armor design looks more like Battle Armor He-Man:

Image source: Tomart’s Action Figure Digest (scan via Jukka Issakainen)

In this undated drawing, which I believe was also done by Ted Mayer, He-Man’s armor has the overlapping plated look of the final armor, albeit without the H.

Note that Battle Armor He-Man was originally supposed to come with a shield. Image source: Tomart’s Action Figure Digest

Speaking of the H, this and every other He-Man variant that followed it uses an H in place of He-Man’s original cross design. The one exception is not technically a He-Man variant, but the blue armor piece that came with the 1986 Jet Sled vehicle (also designed by Ted Mayer) had a red cross design on the front:

The stylized H used on Battle-Armor He-Man’s chest also appears on Thunder Punch He-Man, Flying Fists He-Man, and on the side of the Dragon Walker. Laser Power He-Man uses a plainer H design.

An early prototype for Battle Armor He-Man shows up in Mattel’s 1984 Dealer Catalog, as well as in the commercial featured near the beginning of this article. This version of Battle Armor He-Man has a bright red H on his chest with a dark red outline. He also has quite dark red boots and loin cloth. His weapons look like they’ve been painted with a very shiny coat of metallic silver.

The production version (at least the initial Taiwan release] is a bit different from the prototype- the H is salmon-orange rather than the orange/red of the prototype. His weapons are more metallic-looking than the original release He-Man’s weapons, but not nearly as shiny as the prototype. Unlike the original He-Man, he lacks a shield.

The cross sell artwork is based on the finished toy rather than any early prototype:

The front of He-Man’s card has a burst describing the function of the action feature. Unlike most figures released in the toy line, there is no tag line underneath He-Man’s name, although he is tagged with “Most powerful man in the universe” when he appears in cross sell artwork.

Image: LCG Auctions

The cardback features a scene illustrated by Errol McCarthy, with Mer-Man giving He-Man’s armor a good slice with his sword. There is also an illustration demonstrating how He-Man’s action feature works.

Artwork by Errol McCarthy; Image via He-Man.org

Errol McCarthy illustrated quite a few versions of Battle Armor He-Man for use in Mattel and licensee products and promotional materials:

Image via The Art of He-Man and the Masters of the Universe

Battle Armor He-Man was sold with the following vehicles or beasts:

  • Battle Armor He-Man and Battle Cat
  • Battle Armor He-Man and Road Ripper
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William George painted the fantastic scenes for both sets:

battlecat-painting

The figure was also sold in several gift sets (images via Grayskull Museum):

  • Battle Armor He-Man and Battle Armor Skeletor
  • Man-At-Arms, Battle Armor He-Man, and Man-E-Faces
  • Battle Armor Skeletor, Orko, and Battle Armor He-Man

As I mentioned earlier, Battle Armor He-Man’s action feature was invented by Ronald H. MacBain and Tony Rhodes. The patent was filed December 29, 1983, and the trademark followed on January 27, 1984. It’s a rather ingenious concept, as described in the abstract:

An animated figure toy of the type which includes an upper torso having a chest drum rotatably mounted in a chest opening for sequential rotation to expose an undamaged section, a single damaged section and a double damaged section is provided with an improved multiple-force spring.

So essentially, a small amount of pressure will cause the chest drum to rotate forward one click, exposing an H that appears to have a slash on it, and then another H with two slashes. You can then manually turn the drum back to the start and begin all over again.

The action feature was of course reused in Battle Armor Skeletor, but a similar feature was also used in Mattel’s Hot Wheels Crack-Ups cars, which debuted in 1985:

Strangely, none of the mini comics released at any point in the vintage toy line depict He-Man with his battle armor. This variant also never appeared in the Filmation He-Man cartoon. However, Battle Armor He-Man does show up frequently in box art and posters by William George. In fact, of the 35 or so depictions of He-Man in box art, 15 of them depict He-Man in his Battle Armor. He also shows up frequently in posters illustrated by William George:

Battle Armor He-Man also appears in various Stickers, story books, collectibles, and other media.

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Evil Warriors

Scare Glow: Evil Ghost of Skeletor (1987)

Written by Adam McCombs

Name: Scare Glow
Faction: Evil Warriors
Approximate US release date: November 27, 1986

I wasn’t aware of Scare Glow’s existence when he was originally released, but when I finally saw him as an adult, he made perfect sense. Of course there needs to be a glow-in-the-dark skeleton man in Masters of the Universe. Why didn’t someone think of this sooner? Glow-in-the-dark accessories had been produced previously in the line (Evil-Lyn’s staff, the warrior ring that came with Tri-Klops and Trap Jaw), but never a glow-in-the-dark figure. Note that Scare Glow, although grouped with the 1987 wave by Mattel, was released a little early, in late November of 1986.

Imagery

Scare Glow seems to have been influenced by traditional imagery of the grim reaper. Unlike Skeletor, his entire body is a skeleton (or at least the closest thing to it without creating a newly sculpted body). He has a reaper-like cloak and the closest thing to a scythe in the existing library of Masters of the Universe weapons.

Parts Reuse & Design

Scareglow was released toward the end of the Masters of the Universe toyline. There seemed to be two categories of figures released in the 1987 wave – figures that were made from newly sculpted parts (Mosquitor, Sorceress, Blast Attak) and figures that mostly reused existing parts, with only a new head and perhaps a new weapon (Ninjor, King Randor, Clamp Champ). Scare Glow is in the latter category.

Scare Glow reuses Skeletor’s body. Most versions reuse the legs from Dragon Blaster Skeletor (with slightly enlarged feet compared to the original Skeletor), but the Spanish version reused the original Skeletor legs.  The poleaxe (referred to on the packaging as a “scythe of doom”, and in the style guide as a “spirit staff”) is reused from the Castle Grayskull weapons rack. He was given an all-new head and a new cloth cape. The figure was designed by David Wolfram.

Scareglow’s weapon came in two flavors – bright green and glow-in-the-dark white. The white version was principally sold outside of the US and Canada.

Packaging

Scare Glow’s cross sell art, like most cross sell artwork after the 1983, is a pretty accurate representation of the figure:

Image source: Axel Giménez

Like many other 1987 figures, Scare Glow came with some great artwork on the front of the card, illustrated by Bruce Timm:

Image source: Jukka Issakainen

The back of the card features a somewhat comical scene of Scare Glow scaring the orange pants off of Snout Spout. The scene was illustrated by Errol McCarthy, who also created an illustration for the 1987 Style Guide:

Image source: KMKA

Characterization & Stories

Given that Scare Glow’s tag line calls him the “Evil Ghost of Skeletor”, there has been debate among fans for years about whether or not Scare Glow is actually the ghost of Skeletor, or merely a ghost who serves Skeletor. The 1987 Mattel Style Guide says this about Scare Glow:

Skeletor conjured up this spirit in his own image to frighten travelers on the pathways of Eternia. Scare Glow is invisible during the daylight, but glows at night.

Unfortunately I don’t think this totally clears up the issue. From the short bio, Scare Glow could be Skeletor’s ghost, or he could be just a ghost who happens to have a skull face like Skeletor. In the mini comic, The Search For Keldor, Skeletor conjures up “the most evil beings of time and space” (Scare Glow and Ninjor). So it could be that Scare Glow really is a future, deader Skeletor. I tend to think that Scare Glow is not Skeletor’s own ghost, however. I think the intent was that Scare Glow was just a conjured being who happens to look a bit like Skeletor.

In Masters of the Universe Adventure Magazine issue 9, Skeletor creates Scare Glow in his own image, so it’s apparent they are not the same person in this continuity. As described in the style guide, Scare Glow can become invisible in the light:

In Star Comics Masters of the Universe issue 7, Skeletor calls Scare Glow his “ghostly double”. Scare Glow seems to be a true ethereal ghost, as Blast Attak’s fist passes through him when he attempts to punch him. Scare Glow also has the ability to fly:

Just to make things a little more confusing, this Greek advertisement referred to Scare Glow as Skeletor (the caption underneath his name roughly translates to “Scarier at night!” – thanks Jukka!):

Other Artwork

Coming so late in the Masters of the Universe line, Scare Glow didn’t show up in a lot of artwork, but he was a background character in posters illustrated by William George and Esteban Maroto:

Artwork by William George. Image source: Jukka Issakainen
Artwork by William George. Image source: Jukka Issakainen
Artwork by Esteban Maroto. Image source: Monster Brains

Advertising

He also showed up in a few catalog photos and advertisements:

Scare Glow in Action

Øyvind Meisfjord recently shared this image and short video of Scare Glow in action:

The scans of catalogs and advertisements used in this article came from Orange Slime, Grayskull Museum, and He-Man.org. The Errol McCarthy line art and comic book scans also came from He-Man.org.

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Evil Horde

Mosquitor: Evil Energy-Draining Insectoid (1987)

Written by Adam McCombs

Name: Mosquitor
Faction: Evil Horde
Approximate US release date: November 27, 1986

Mosquitor is one of the few late Masters of the Universe figures that I was aware of as a kid. One of the last figure I got was probably Rattlor (1986). At that point I was more interested in G.I. Joe (although I loved the Snake Men, and in my mind associated them with Cobra-La). Occasionally though I would wander the isles of the toy store and see what was new in the world of He-Man. The three I remember best from 1987 were the Sorceress, King Randor, and Mosquitor. (Technically a few of the 1987 wave were released ahead of time in late 1986 – Mosquitor was one of them.)

When the Evil Horde was introduced in 1985, it represented something of a revival for me in my interest in He-Man. The Horde was composed of some very creepy-looking villains, and they captured my imagination. I owned Grizzlor, Leech, Mantenna, and Modulok, and spent quite a bit of time playing with them, even long after I had stopped collecting Masters of the Universe toys. In my opinion, Mosquitor fits right in  with the original Horde lineup.

Mosquitor had quite a striking design and a bold black and red color scheme befitting his membership in the Evil Horde. In fact, his head and especially his eyes bear a striking resemblance to Mantisaur, released the year before.

Image via The Art of He-Man

Mosquitor had a blood-pumping action feature that circulated blood inside his chest, causing the blood to drip down the clear screen on the front of his chest, only to be collected at the bottom and pushed around again to the top. An early incarnation of this action feature appeared in Mattel’s 1980 Gre-Gory vampire bat.

Another early concept that would have implemented a similar action feature was Ted Mayer’s Braniac, which would have pumped fluid around the giant brain had it been produced:

Image courtesy of Ted Mayer

The Mosquitor concept drawing below was done by David Wolfram, although he says that the character was designed by Pat Dunn. In terms of shape, this concept is quite close to the final toy design, with the exception of the feet, which have individual “toes”. However, the color scheme is quite different from the toy, with a blue body and black and purple accents, rather than his final black body with brown and purple accents. At this point in his design, his eyes are completely black:

Image source: The Art of He-Man

Mosquitor was also sculpted by Pat Dunn (special thanks to Pixel Dan for the tip!). As noted earlier, his sculpted design is quite close to the original concept drawing, and is one of the nicer sculpts to come out of the tail end of the Masters of the Universe line:

From the 1987 Mattel catalog.

Some Top Toys-produced versions of Mosquitor have black “blood”. This was due to the factory making use of different pigments when they had run out of the standard red.

Image via He-Man.org

Other versions, like this Spanish Mosquitor, came with a blue gun rather than a purple one:

Image source: Arkangel

The front of Mosquitor’s card features a great illustration of the character. Given that Bruce Tim did several pieces like this for other characters released that year, I would guess he did this one as well.

The back of the card features a great scene (artwork by Errol McCarthy) of Mosquitor assaulting Rattlor (somehow without directly contacting him), as well as some artwork demonstrating how his action feature works. Given Mosquitor’s design, it’s obvious that he’s a blood sucker (like Leech before him), but I would guess that Mattel’s marketing department wanted to soften the gore factor and he is depicted as sucking “energy” instead. Notice that his “Roto-Laser Blaster” on the illustration below is silver rather than purple.

Artwork by Errol McCarthy. Image via He-Man.org

Mosquitor’s cross sell artwork is very faithful to the final toy:

Errol McCarthy also created a couple of other pieces depicting Mosquitor in a battle-ready pose (images via He-Man.org):

In the 1987 Style Guide (shown above), Mosquitor is described this way:

Power: Drains enemies of their power with his bionic stinger.

Character Profile: Even Hordak keeps his distance from this Evil Horde vampire. Looking like a normal insectoid, Mosquitor moves in on his prey, then stings them hard and sucks them dry. Mosquitor is extremely vicious, though not particularly brainy. You can’t get blood from a rock, but Mosquitor has tried in his day.

Mosquitor also appears in William George’s Eternia and Preternia Posters (thanks to Jukka Issakainen for the images:

Image via Monster Brains
Image courtesy of Jukka Issakainen

He also shows up, in the clutches of Turbodactyl, in this 1988 poster by Earl Norem:

Image source: He-Man.org

Mosquitor was composed of 100% new parts, and it shows. None of his parts were ever reused in another toy, but there were plans to do so. His legs would have been used in this unproduced mashup character that featured parts from Trap Jaw, Rattlor and Whiplash:

Image via He-Man.org

Mosquitor made his mini comic debut in Enter … Buzz-Saw Hordak!  In the comic, Mosquitor proves to be a quite a menace for friend and foe alike. He nearly defeats He-Man by sucking out his life force:

He also makes an appearance in Star Comics issue number 8. In this issue we see him with a much more organic-looking, brown head:

He also appears in the MOTU Newspaper story, Terror Takes Time. In the story, he drains so much energy from He-Man that He-Man has to spend time as Prince Adam for awhile, because the Power of Grayskull had been depleted (image is from the Dark Horse Newspaper Comic Collection).

Mosquitor came out too late to make an appearance in Filmation’s She-Ra cartoon, but if he had, he might have looked something like this:

Artwork by Dr. Omega

For more about Mosquitor, check out this video from Pixel Dan, who is possibly the world’s biggest Mosquitor fan:

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