Interviews

Martin Arriola: Guardian of Grayskull

Interview by Adam McCombs

Martin Arriola was a designer on the original Masters of the Universe toyline. He went on to work on the  1989 New Adventures of He-Man reboot, the 2009 adult collector Masters of the Universe Classics toyline, and many other lines for Mattel. He graciously agreed to sit down and talk to me about his work.

Battle Ram: Thanks for agreeing to this interview! So, how did you get into the toy design business?

Martin Arriola: My dad was a carpenter, I always watched him work. He was good at what he did.  I was always drawing – I was terrible at math, and I didn’t like hard work, so I wanted to see if I could make it in the field of commercial art.

Everyone keeps telling you it’s very competitive. But if you never try you never know. I went to trade school for two years. I went to UCLA, then I started attending Art Center College of Design.  I started at Art Center at night, and one of my instructors told me to come full time.

I went from there in 1980 and freelanced for a couple of years. Then I got a call from head hunters. One was from Mattel, offering a job that paid $33,000, which was decent money in the ’80s. Another was a call for startup newspaper. These guys saw some of my illustrations (I graduated as an illustration major). They wanted to hire me as director, for same amount of money Mattel was offering. They were based in Washington DC, and Mattel was in California. In the end I wanted to stay in California, so I went with Mattel. It turned out that paper was USA Today.  I stayed at Mattel for 32 years.

BR: What did you start working on when you were hired at Mattel?

MA: I started on Hot Wheels stuff. They didn’t have toy major designs back then. Seventy percent of their designers came from the Art Center. I didn’t know a label sheet from an overspray, but I could draw. There were no computers at the time, no Photoshop. Mark Taylor was great at markers. I was a marker freak – that’s what got me the job.

Ted Mayer was still there when I was there. I was hired to replace Mark Taylor, at least that’s what I had heard. That was back in 1982.

I remember rendering a bunch of vehicles. I did a bunch of renderings for Hot Wheels. I learned everything there at Mattel.

When I first got there the designers were over-worked, but it was also lax, it was so much more fun. Mark Taylor had just left to go to Playmates… I almost quit under Roger Sweet. I came close to quitting. The credit stealing was awful.

Anyway, there was a big paradigm shift. I know Ted and Taylor were part of visual design. I started as an art director in Visual Design. Shel Plat asked if I wanted to work on products or packaging. I thought products would be more fun. A lot more goes into it, although you have to deal with engineers.

BR: When was this?

MA: I think I started in 1983 on He-Man. One of the first things I worked on was the figure with the rotating drum, Battle Armor He-Man. We did same thing with Skeletor, same feature.

I may have done Screeech and Zoar. I don’t know what came first. I started out picking the colors. Zoar was the Big Jim Eagle, and Battle Cat was also from Big Jim. He-Man’s Battle Cat was already done. I worked on the other cat, Panthor. I picked the colors. There was a lot of refresh back then.

Zoar & Screeech
Panthor & Battle Cat

BR: Who were you working with?

MA: Colin Bailey was one. He could draw anything, this guy was awesome. I said to myself, I gotta draw like him. I watched him do Fisto, Buzz-Off. He did the original Stridor. I think I picked colors on Night Stalker. I got more familiar with the line,  and I started doing a lot more as far as art directing and sculpting.

BR: Was  it a challenge get a good design through engineering?

MA: It’s totally different now. Everything goes to Hong Kong. Design now has a big role, as opposed to what it used to be. In 1982, designers never went to Hong Kong. Engineering was the big division then. They traveled everywhere. It wasn’t vendors, it was captive plants. We did tooling inside, and there were all these divisions in Mattel that no longer exist. Design got bigger and bigger and more powerful.

Prelim, guys like Rogers Sweet would always over-promise to marketing, and sometimes add stuff that was unsafe or not practical.

BR: Oh, like what?

MA: There was Dragon Blaster Skeletor. Prelim design came up with breadboard model. It was unpainted, using old legs and arms and a body sculpted from square styrene blocks. Sweet was touting this one, Smoke and Chains Skeletor, it was called. It had a bellows on its back. You would load the bellows with talcum powder, and there was a pipe going from a cavity to the figure’s right hand. Talcum powder would come out like smoke. The figure was draped with chains, so the working name was Smoke and Chains Skeletor.

Image via Tomart’s Action Figure Digest, issue 202

I was thinking about doing the final design. Around that same time there was a big grain factory in Texas that exploded. It killed a lot of people, so it made big news back then. Everyone smoked back then.

I said, wow, this has powder. I lit a match and squeezed the bellows. A four foot flame came out of Skeletor! Luckily I hadn’t pointed it at anybody. I remember going to the VP of Design, Gene Kilroy. I had Smoke and Chains Skeletor and a lighter. I just happened to come across the greatest TV moment. I lit the thing and a big old flame came out it.

BR: That’s insane!

MA: When safety got a hold of this, obviously it couldn’t be released. We tried diluting the powder with baking soda, but then it didn’t look like smoke anymore.

So we brainstormed, me and Tony Rhodes. We didn’t do much with water squirting at the time. We had a big brainstorm, and thought, what about squirting water? So we ended up sculpting the dragon on the back of Skeletor, and being able to load that up with water.

Image source: 1985 Mattel Dealer Catalog, scanned by Orange Slime

There was a lot of trial and error stuff like that. We had to change because prelim would promise that this was going to be the feature, and get it for this much. They would always say it was cheaper than it was going to be. They would say it can’t do this and can’t do that. We were always having to make sure it was safe, affordable and that it would actually work.

BR: Do you know who designed Clawful?

MA: Colin Bailey did Clawful, he was one of the first designers to work on the vintage He-Man line. By then Taylor had already left to do Ninja Turtles with Playmates.

BR: What were the figures you primarily worked on?

MA: Just about all of them, to be honest with you.  I did all the Secret Wars figures as well. I actually became a manager of the (He-Man) line, but they didn’t give me the title. I managed the line from Screeech and the drum rotating guy, until the line got dropped. They over shipped the line to make the numbers, and that’s what killed it.

I hired Dave Wolfram and had some temps working for me too. Basically from Screeech until the end. The dinosaurs, I worked on those as well. I hired a couple of guys. I had to approve everything. I’m not taking credit for that, that’s not what I do. From then until New Adventures. I worked on all that stuff too.

New Adventures He-Man concept, by Martin Arriola (image via The Art of He-Man)

It was not like it is now, I retired on my own time, the politics got so bad. I worked on Disney-Pixar cars stuff. I made a billion dollars for that company.

BR: Do you know who designed Stinkor and Moss Man?

MA: Those were refreshes like Scare Glow and Ninjor. I also worked on Land Shark and Laser Bolt, that was kind of a challenge. I worked on Stinkor, Moss Man, and Ninjor.  Clamp Champ, too. If you look at those, its all existing parts. We tried to save as much money as we could. Whenever we could refresh, we’d do a refresh.

BR: Right, like Faker. Did you work on that figure?

MA: I did label sheets for Faker’s chest, it looked like a reel-to-reel tape deck. On [Sy-Klone], I came up with lenticular lens. We reused the idea for Secret Wars. Sometimes you get lucky.

BR: What about Snake Mountain?

MA: Snake Mountain, I wish I had one now. Eddy [Mosqueda] sculpted it*. Eddy was really really fast. The guy who sculpted [Eternia] was really, really slow.

Snake Mountain. Image via Orange Slime

On the boys’ side, [engineering] was all done inside, and you had to go through politics. Now everything goes to vendor. You had to get saddled with people who were not so talented. Like Bionatops. This guy, Hal Faulkner had a bitchin sculpt, but the engineer started smoothing out the mold and getting rid of musculature. Smoothing it all out. My manager said he was fixing it, but it looked like a piggy bank. He also worked on middle tower for Eternia. There was only so much you could do.

Now it’s different. You do a front three-quarters sketch, send it to Hong Kong, and you see a digital output.

BR: Do you know anything about a brown-haired He-Man variant? People seem to think that you could get it in a mail-away offer. What many people recall is that you would send  in three proofs of purchase and you would get a free figure in the mail, but no one seems to know much about it or why it was made in the first place. It looked like this:

Image courtesy of Arkangel

MA: The brown haired variant was either just done or in the works when I got there, but I think you’re right. Has it been referred to as The Wonder Bread mail-in offer? Again, I just got there and was just trying to keep my head above water, keeping up with great talents like Colin Bailey who drew like an angel with so much ease.

BR: Do you know who designed Jitsu?

MA: I watched Colin draw control art turn views of Jitsu as reference for sculpting.

BR: Besides Rudy Obrero and Bill George, there was another person who painted some of the box art. We don’t know his name, but he did the box art for Point Dread & Talon Fighter, Panthor, Skeletor/Panthor Gift Set, Teela/Zoar Gift Set, Night Stalker, and a few others. Any clues there? Here’s an example of his/her art:

MA: Unfortunately I can’t remember that guy’s name, but his stuff was pretty decent as a fill-in when Bill [George] was overbooked. His art was better than the guy who did the dino art, Warren Hile, who I went to Art Center with. He now makes furniture in Pasadena. I looked up his art in the SDCC He-Man book that I designed, which sold out in a day, but no names are listed. I’ll find out because now it’s bugging me, thanks to you.

BR: What about Tony Guerrero? Do you remember him?

MA: Tony Sculpted THE He-Man. He had a twin brother, Ben. He was on the engineering side and Tony was a sculptor. One of guards once asked Tony for a property pass and offended him. He said, “Do you know who I am, I sculpted He-Man!”

Tony Guerrero’s He-Man prototype. Image source: The Art of He-Man/The Power and the Honor Foundation

Tony didn’t do a lot of the later stuff. I don’t know if he got let go. I can’t tell you how many purgings I survived there. They didn’t care how good you were, or what you contributed. It was how much money you made. They would bring a new guy in that they could pay less and force you out.

Tony and Colin left shortly after I got there. Colin was there for a couple of years.

Bill George did the best art. He was at Power Con, the very first one. Bill’s paintings were the best. He did the best He-Man ever.

Road Ripper, by William George

BR: By 1986, there seemed to be a lot more stylistic diversity in the line. Can you talk about that?

MA: Extendar was designed by John Hollis, he was a temp who reported to me. He did Extendar, and he also did Rattlor and Turbodactyl. Each one has own style. Pat Dunn worked on Mosquitor. They way they turned out depended on they designer’s style and the action feature and play feature. The hardest one I worked on was Sorceress. Her wings popped out on back pack. Roger Sweet promised all those things. It’s hard to pack a mechanism on a thin-looking body. There was no other way I could do it except to put hump on her back.

We did Turbosaurus [later, Gigantisaur] that never got made. Too impractical? Of course. Roger Sweet had a sketch done by Ed Watts. It showed He-Man on this dinosaur. He sold it with all these features at a price that was low. I said, do you know how big this is going to be?

I went to Dave Wolfram, and I said, “We gotta breadboard this stuff.” Sure enough, that dinosaur was probably three feet. I told marketing, if you want this to reflect what Sweet sold you in the B-sheet, this is how big it’s going to be. We hand painted it. One thing that Sweet sold to marketing is that it would swallow a He-Man figure. But you know how splayed out the he-man figures were. It would have been as big as Eternia.


Ed Watts was the best and he actually did some preliminary designing and B-sheets on many of the vintage Masters toys, including Land Shark, the dinos, and Skeletor’s Dragon Fly [Fright Fighter], just to name a few. He actually had talent and thus recognized others who had talent, and was not insecure or jealous of others, so that’s why we got along. He was my manager when I designed/developed all the Bug’s Life line. Unfortunately he died of brain cancer way too young.

BR: What else did you work on in your time at Mattel?

MA: Everything that failed, I didn’t do, like that 2002 series… I was already off the line at that time. I worked on Harry Potter. I remember it was the Four Horsemen that were sculpting it. They were going old school, with clay molds and final waxes. Those guys are awesome…anyway, the Four Horsemen went in and did a really great sculpt of He-Man and Skeletor, almost two feet high. But at that time anime was coming in. So when they approached the Four Horsemen they had them sculpt them anime style as well. On that version, He-Man’s neck is coming out of his chest. Mattel did a focus test (which I hate), and the kids picked the anime style.

Then I got put back on He-Man, and started working with the Horsemen on [Masters of the Universe Classics], with no features. So there was this weird roundabout way I came back and worked on He-Man with the Horsemen, which they then gave to Terry Higuchi, because I was pulled to work on Remi from Ratatouille. Terri did a great job.

Masters of the Universe Classics

BR: What figure or other toy are you most proud of in your time at Mattel?

MA: I did so many entire lines there in 32 years. It would seem like bragging if I listed them all, which were approximately 15 to 20. Several never made it to retail. In hindsight I guess my favorites were the vintage MOTU line; resurrecting the then-dead Disney-Pixar Cars Line and generating a billion dollars for the five years I had it before my jealous VP stole it from me; and the Disney-Pixar Ratatouille line, which I designed/developed single-handily with my Hong Kong counterparts.

I’m especially proud that all those toys I designed/brought to retail made kids happy and filled their lives with joy & imaginative play. I’m happily retired now, focusing on painting full time. You can check out my original art on my website, www.martinarriola.com.

To hear more from Martin, check out these Power Con panels:

Several pieces of cross sell art used in this article are courtesy of Axel Giménez.

*Note: Eric L. recently contacted Eddy Mosqueda, and confirmed that Eddy did not actually sculpt Snake Mountain.

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Catalogs

1982 Mattel Wish List, plus a look at early MOTU product photography

Written by Adam McCombs

Mattel’s 1982 Wish List is a pamphlet-sized little advertisement for the latest and greatest Mattel had to offer at the time. It was distributed as an insert in the November 16, 1982 issue of Family Circle magazine.

Barbie gets the most print space in the Wish List, but there is a page and a half devoted to the brand new (at the time) Masters of the Universe toyline.

Image scanned by John Oswald

The photographer attempted to spice things up with some clear plastic rods, although I’m not really sure what they’re supposed to be in this context.

Quite often catalog photography can be a good source for images of prototype or at least hand-painted pre-production versions of these toys. In fact, you generally tell how early or late these images were taken by the number of prototypes in them. The more prototypes, the earlier the photo was taken.

In this case, almost everything in the Wish List is a standard (first release) version of the mass produced toys. Skeletor is the first run “orange cheeks” and half boots version. Unlike earlier catalog photos, both Battle Ram and Wind Raider are the final, mass-produced versions. Stratos in this picture is not a prototype, but he is the ultra-rare, early “blue beard” version.

Notice that He-Man is captioned “Strongest man in the universe!” Some early sources refer to him that way, but it was quickly changed to “Most powerful man in the universe!”
Blue Beard Stratos

The Battle Cat in this catalog isn’t technically a prototype, but it’s rare enough that it might as well be. A small number of factory Battle Cats were made with striped tails and orange lines around the mouth, based on pattern of the original hand-painted prototype. Unlike “blue beard” Stratos, this version does not appear to have ever been sold in stores. They may have been early samples that were intended to be use for product photography.

Teela on stripe-tailed Battle Cat

Castle Grayskull is a little unusual here as well. I’ve only seen one example in the wild with so little black paint around the eye and nose region. This could be another early factory sample intended  for product photography, or it could just be an early release example.

Zodac, Wind Raider, and Mer-Man

The Man-At-Arms in the photo is the second prototype version – you can tell by the wrist extension on his armor that was removed on the mass-produced toy:

Prototype Man-At-Arms riding Battle Ram

The earliest known example of Mattel photography of MOTU toys comes from a series of promotional slides shared by Andy Youssi (below). All of the toys in this series are early prototypes. In fact this series is so early that we see the “Lords of Power” label, a working title for the toyline before “Masters of the Universe” was settled on. This is an amazing assortment of early concept images, some of which had not been seen until recently. Most of them (Skeletor, Beast Man and Mer-Man) are not even articulated.

He-Man is the closest to being finished, but he lacks his left forearm bracer and his hands are both closed and not quite finished. Man-At-Arms is quite a bit more detailed than the late-stage prototype that came out later. Battle Cat is hand painted and features the orange mouth and tail stripes that persist in early product photography. The Battle Ram prototype is more finely detailed than the final toy. Castle Grayskull is also larger and more detailed, with the ledge and pointed helmet that appeared in many early illustrations. A more in-depth look at these images is available here.

The second earliest known example of MOTU photography comes from the 1981 licensing kit, called Fast Male Action For Licensees. The kit contains some amazing Errol McCarthy artwork, but it also has some great toy photography featuring quite a few of prototypes, although most of them more late stage than the ones featured in the “Lords of Power” series. Prototypes include: Teela, Battle Cat, Zodac, Stratos, Man-At-Arms, Wind Raider, and Battle Ram. The Battle Ram prototype is the same one seen in the “Lords of Power” set. Teela appears to be an unarticulated statue.

Castle Grayskull here is a finely painted pre-production model, finalized in shape and modified in many ways from the previous prototype. In fact, just about everything here, with the apparent exception of He-Man, appears to be hand-painted, at the very least. I would guess that many of these that appear to be final sculpts were cast at Mattel, and hadn’t gone to the factory yet.

Image source: Michael Jay via Orko’s Keep on Facebook
Prototype Teela, recreating a scene depicted in He-Man and the Power Sword (or vice versa). Image source: James Eatock
Prototype Battle Cat with orange lips
Prototype Battle Ram and Man-At-Arms
Hand-painted Skeletor model
Notice that the prototype Wind Raider is missing its figure head.

You can follow the development of these photos as you see prototypes start to disappear. The photos from 1982 Mattel Dealer Catalog show the same prototypes and models as the license kit photos, with two exceptions; Battle Ram, which appears in its final (albeit hand-painted) form, and Stratos, who now sports a hairy chest:

A similar photo used in the 1982 dealer catalog shows up in a 1983 Dutch catalog. This one features smoke in the background, and it’s cropped and arranged slightly differently.

It also shows up in this 1985 Mattel France catalog:

Image source: Super Shogun

The same photo also shows up in this 1982 store display:

Very similar-looking photos with identical models appear on the sides of the original Castle Grayskull box. They appear to have been taken during the same session as the photos used in the 1982 Dealer Catalog:

Some higher quality versions of a few of these photos (and an alternate version of the Beast Man picture) come to us via Grayskull Museum (who in turn got them from Mark Taylor):

I suspect several of the images from the 1984 UK Masters of the Universe Annual were also taken at about the same time. These images also give us an interior view of the hand-painted Castle Grayskull model (although the image is reversed):

Update: the photo below from the MOTU Power Promo (courtesy of Andy Youssi) seems to come next, chronologically. For more details, check out this article:

The photo in this MOTU advertisement seems to have been taken a bit later than the dealer catalog photos. Every figure here seems to be hand-painted. We still have the late-stage prototype Man-At-Arms (evidenced by the wrist extension on his armor). We also see a new prototype version of Teela, different from previous versions, with Barbie-like leg articulation.

Image source: Unsung Woodworks

The photo that appeared in an early French mini comic appears to come from a slightly later session still. Stratos’ colors have now been reversed (this is the “blue beard” version that we saw in the Mattel Wish Book). He appears to be a production sample rather than a hand-painted model. We have final, production versions of Man-At-Arms, Skeletor and He-Man. We see the striped tail Battle Cat (like the 1982 Wish List, this one does not appear to be hand-painted). We still have the finely painted Castle Grayskull model. We see the same Teela prototype that appeared in the previous advertisement.

Image source: Grayskull Museum
The full image without cropping or text. Source: Catone82, via Gec Blec

The 1982 Sears and JCPenny Catalog pictures (below) were probably taken sometime after the photo from the French mini comic. We can again see the striped tail factory sample Battle Cat, and a later, almost final Teela prototype. Her sculpt is finalized, but her paint applications are more in keeping with earlier prototypes and design drawings. The castles are first release factory versions. Everything else looks pretty “off the shelf”.

Image source: R.M. Hart

The 1982 Montgomery Ward Christmas catalog is very similar to the above 1982 Sears catalog, featuring the display model Castle Grayskull and striped-tail Battle Cat:

Image source: John Oswald

Update: I’m not sure of the exact date behind this German ad (below), but it does show an early Castle Grayskull and a striped tail Battle Cat (discernible from the orange mouth). According the the owner (The_Old_Force on Instagram) it’s a “German ad targeting parents who have doubts about MOTU being good toys for children.” It’s possible the photo came from Mattel in the US from early in 1982, given the early toys featured in it.

The photo used for the Masters of the Universe Poster (below) was probably taken later than many of of the product photos in this series (I would place the 1982 Wish List photo second or third to last). Just about every toy here is a mass-produced example. This is the only photo in the series to feature a standard Battle Cat. The Castle Grayskull in this photo is likely another very early factory example, similar to the 1982 Wish Book photo.

Again we see the “blue beard” Stratos. I believe that while the hand-painted prototypes for Stratos had red wings, blue armor and a gray beard, the very first-factory produced versions had the blue beard, blue wings and red armor (which is consistent with Mark Taylor’s original B-sheet drawing). Then at some point the factories started producing figures using the prototype color scheme. It sounds a bit convoluted, but that seems to be what the photographic evidence is saying.

Finally, this photo from the reverse side of the 1982 store display (discussed earlier) shows finalized and typical examples of the 1982 Masters of the Universe action figure lineup:

Addendum:

This technically isn’t “early” product photography, but strangely it does feature a hand-painted Castle Grayskull, along with the new product lineup from 1984:

Image source: Wishbook

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Resource

Acknowledgements

This blog has been greatly enriched by contributions from people all over the community, including artists, designers, archivists, collectors and general MOTU experts. There isn’t one person who knows everything to know about Masters of the Universe, but as a community there is a great deal of knowledge, and it grows over time. I’d like to acknowledge contributions from the following individuals and groups. Some of these are direct contributions, which means they directly shared information, images, suggestions,  and stories with me. There are others that I haven’t been in contact with directly, but have been sources of knowledge that I have relied upon consistently. I’m sure I’m forgetting someone, but I’ll continue to add to the list.

Special thanks to Jukka Issakainen, who has contributed in some way to almost every post in this blog. He has tirelessly assisted me with feedback, information and images since the beginning. I am deeply grateful to all of the following individuals and organizations, and many, many others:

  • Axel Giménez
  • Chris Vint
  • Danielle Gelehrter
  • Dark Horse
  • Dejan Dimitrovski
  • Dušan Mitrović
  • Eamon O’Donoghue
  • Emiliano Santalucia & The Power and the Honor Foundation
  • James Eatock
  • John Atkin
  • Jukka Issakainen
  • Larry Hubbard
  • Manic Man
  • Mantisaur82
  • Martin Arriola
  • Matthew L. Martin
  • Mark & Rebecca Taylor
  • Øyvind Johannes Meisfjord
  • Pixel Dan
  • Rudy Obrero
  • Shawn
  • Sir Shenanigans
  • Ted Mayer
  • Tokyonever & Grayskull Museum
  • Val Staples & He-Man.org
  • Vaults of Grayskull

wind-raider-flight-position-colorized
Original artwork by Mark Taylor. Image courtesy of Ted Mayer. Colors added by me.

Evil Warriors

Webstor: Evil master of escape (1984)

webstor-graphic

Written by Adam McCombs

Name: Webstor
Faction: Evil Warriors
Approximate US release date: September 9, 1984

Webstor, not to be confused with 1980s TV character Webster, was a figure I never had as a kid, but always coveted. His looks weren’t as striking to me as characters like Clawful or Whiplash, but his action feature was endlessly fascinating.

Webstor, or Black Widow as he was originally known, first appears in writing in the December 1982 Masters of the Universe Bible by Michael Halperin:

BLACK WIDOW* – as his name suggests, this creepy individual has no scruples whatever. His chief asset is the ability to spin a strong web line in order to climb, snare and imprison those against whom he seeks revenge.

Update: Rebecca Salari Taylor recently shared some early concept art by Mark Taylor. The artwork below was created around the time Mark was working on concepts for both He-Man and Conan. If you look closely at the head/face, all the design details for Webstor are there, minus his additional eyes. The coloring is, of course, quite different, and this character doesn’t have a spider theme. The artwork appears to be undated, but this would have been done early in 1981. According to Mark’s wife Rebecca, this was originally a private sketch by Mark, which he later proposed as a henchman for Skeletor. I would not consider this a concept Webstor. This was instead a different character whose face was seemingly “recycled” by Roger Sweet and used for Webstor. Ted Mayer recalls seeing Roger tracing some of Mark Taylor’s artwork, and this may have been one of those cases.

Image source: Rebecca Salari Taylor

It seems possible that Roger Sweet used the face/head from Mark’s drawing, and repurposed it for Webstor. Combining the head from Mark’s green henchman and the body from Mark’s Skeletor design, Roger added new armor and modified the color scheme to help set the character apart. Conceptually though they are two different characters.

Head comparison. Note similar eyes, nose, mouth, teeth, head shape, head spikes, and both lacking any visible ears.

According to The Power and Honor Foundation Catalog, Roger intended for the figure’s differential pulley system to run through the body of the figure itself. To save costs (and perhaps because a grappling hook from a figure’s head doesn’t make a great deal of sense), engineers moved the mechanism to the back of Webstor’s armor.

Roger’s Webstor drawing, a mashup of existing designs. Image source: The Power and the Honor Foundation

Other than the engineering change, the above concept is remarkably close to the look of the final figure. One difference that stands out is the flares over the shoulders on his armor, which did not make it into the final toy. The concept drawing lacks ears (as does Mark Taylor’s drawing). Some elf-like pointed ears were added to the final toy. Webstor’s hook is also quite different from the concept – Mattel ended up reusing the grappling hook from the Big Jim Pirate Boat instead:

Webstor doesn’t look particularly spider-like to me, other than the fact that he has four eyes and a black widow marking on his armor. Aside from those details, he could pass for some kind of blue orc, which makes sense considering the origins of his face design.

A hand-painted final prototype of the figure appears in a 1984 Mattel Germany catalog. For some reason they have him holding Trap Jaw’s blaster attachment:

Image courtesy of Olmo

We can also see a hand-painted version of the figure on the cardboard cutout below, which came from a promotional display. In this version he appears to be holding the version of the Castle Grayskull rifle that came with specially marked Man-E-Faces figures:

Aside from the reused grappling hook, Webstor was also given another recycled accessory – the rifle from the Castle Grayskull weapons rack. In most cases this was molded in orange plastic, but first release rare examples came with a blue rifle. Both versions appear in early catalog photos as well.

Update: according to Springor Spanior, who had a blue gun version since childhood, the blue gun is marked with a “3,” while his orange gun is marked with a “4.” However, I should note that my orange Webstor gun is also marked as “3.”

Webstor’s cross sell art depicts him with the orange gun:

Image courtesy of Axel Giménez
Blue gun (reproduction)
Orange gun

Image source: LCG Auctions
Scan by KMKA

Webstor’s action feature allowed him to “climb” his own string when you pulled it from the bottom. Due to the complexity of the internal pulley system, it is pretty common to find examples where the string has gotten tangled internally. That was the case with my figure, but I was able to get mine working again using He-Bro’s method.

Aside from his single carded release, Webstor was released in the following gift sets:

  • Battle Armor Skeletor/Webstor/Mer-Man
  • Battle Armor Skeletor/Webstor/Stinkor
  • Webstor/Whiplash/Stinkor
  • Webstor/Battle Armor Skeletor

The scene on the back of Webstor’s card was illustrated by Errol McCarthy, who for some reason omitted the black widow symbol on Webstor’s chest. Errol would go on to portray the character in several other illustrations for use by licensees, as well as in the 1987 Style Guide.

1987 Style Guide

The style guide described Webstor like this:

This beast is inordinately strong, and is closely allied with Skeletor. He is probably one of the cleverest Evil Warriors outside of Skeletor, and that is how he gained the evil leader’s trust. His hook and winch allow him to climb and crawl in spaces where other warriors couldn’t go.

Webstor first appears in the excellent Clash of Arms mini comic, alongside a cavalcade of villains like Clawful, Whiplash, and Jitsu. However, Webstor is taken out of the fight early with a vicious kick from Stridor.


Webstor also appears in Eye of the Storm, which came packed with Snout Spout. In the story he aids Skeletor in a plot to cause chaotic storms all across Eternia.

Webstor teams up with frequent collaborator Kobra Khan in the mini comic, Rock People to the Rescue (hat tip to Øyvind Johannes Meisfjord):

Webstor appears sporadically in the UK comics as well. This page comes from issue 21 in The Perfect Trap:

Webstor also appears in the Golden Books stories, Power From the Sky and The Rock Warriors. In the latter he helps create a diversion for Skeletor, and in the former he helps his evil compatriots climb a cliff face as they journey to launch an assault on the palace of Eternia:

From The Rock Warriors, illustrated by Fred Carillo.
From Power From the Sky, Illustrated by Fred Carillo
From Power From the Sky, Illustrated by Fred Carillo

Webstor was portrayed as one of Skeletor’s more intelligent minions in the Filmation cartoon. His design was generally consistent with the overall look of the toy, albeit with a few simplified details. The two most notable appearances, for me at least, were in “The Cat and the Spider” and “Disappearing Dragons”.

In “The Cat and the Spider” Webstor comes up against Kittrina, a member of the cat folk. This is Webstor’s debut episode and he’s on screen for a good chunk of the running time. He also flies a strange-looking version of the Wind Raider that has spider legs attached to the sides:


In “Disappearing Dragons,” Webstor teams up with Kobra Khan as they aid Skeletor in kidnapping Eternia’s dragons. They battle against another pair of characters that frequently work together – Buzz-Off and Mekaneck.


Webstor also made several appearances in poster artwork by William George and Earl Norem:

Artwork by Earl Norem
Artwork by William George
Artwork by William George
Artwork by Earl Norem

Webstor In Action

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