Here is the 1981 Mattel Toys Dealer Catalog (or at least the sections focusing on action figures). Intended for retailers, Mattel’s dealer catalogs showcased all the latest and greatest releases, along with existing merchandise. Several pages are devoted to the Clash of the Titans toyline, which debuted to correspond with the movie released the same year.
Clash of the Titans
Calibos
Charon
Perseus
Thallo
Kraken
Pegasus
Lair Playset
Bubo
Sword, Shield & Helmet
Flash Gordon
Flash Gordon
Dr. Zarkov
Ming
Lizard Woman
Beastman (mislabeled as Thun)
Thun, The Lion Man (mislabeled as Beastman)
Voltan
The Captain
Other toys:
Gre-Gory
Krusher
Rodan
Ralph
Source: Orange Slime
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Rudy Obrero was one of the first illustrators to work on the Masters of the Universe toyline. He created the iconic packaging artwork for many beloved MOTU toys, including Castle Grayskull, Battle Cat, Wind Raider, Battle Ram, and others. He has been a professional illustrator for 39 years. Many thanks to Rudy for taking the time to answer my questions!
Interview by Adam McCombs
Battle Ram: Growing up, were there any artists you admired and wanted to emulate?
Rudy Obrero: I grew up reading comic books by the tons. I liked them all. I kinda thought the DC and Marvel comics were well drawn. I thought the best drawn comics were the classics like Edgar Rice Burroughs’ Tarzan series. Funny coincidence, one of the illustrators for those was a guy named Rudy Obrero in the Philippines. No relation.
BR: How did you become a professional illustrator?
RO: Long story short – I didn’t start drawing till I was 19 years old. At the time I was in the Air Force stationed on Guam in the middle of the Pacific Ocean. My job was loading bombs on B-52 Bombers flying missions over Vietnam. Trying to fight boredom from being on a tiny island I went to the base hobby store and bought some drawing pencils and a sketch pad. In my off time I started drawing things around me and that became a habit. Just before I got out of the Air Force I was stationed in Riverside, California, where by chance I ran into the art director of Capital Records.
I had no idea there was whole field of art that was not involved with gallery or fine art. I asked him, “How do I become an art director?” He told me to check out a couple of art schools in Los Angeles. So I go to speak with a counselor at the Art Center College of Design. Now another coincidence, the counselor is from, of all places, Guam. He was very helpful to me because we bonded talking over Guamanian good times. From there I chose illustration as major and the rest is history. This year makes 39 years an illustrator. Whew.
BR: What are some of the highlights of your career before you got involved with Masters of the Universe?
RO: I worked on movie posters for most of my career. I did the poster for James Bond – Never Say Never Again. It’s a milestone for me because I read and loved all of Ian Fleming’s bond books in High school. I can’t remember which ones I did. I have painted so many projects. Every once in a while someone sends me an image of an old poster that I did that my memory barely recognizes. Here’s my website: http://rudyobrero.com. I can’t even remember what’s on that – ha ha.
BR: How did you get involved in the Masters of the Universe toy line?
RO: Would you believe my first job for Mattel was Barbie’s Star Corvette Package?
Prior to that I was painting a lot car races, crashes and explosions for action movies. So someone there wanted me to do the Corvette. Then soon after I got a call from Mark Taylor to do some “Frazetti” (his words) type of packaging. It was like, let’s not totally do Frazetta, but sorta like maybe “Frazetti”. That’s how it began.
To be clear, I love Mr. Frazetta’s work. If you look at my body of work you will notice that the only time I went “Frazetti” is on the MOTU stuff. And because it was a fitting style for it.
BR: Did you deal primarily with Mark Taylor? What were your impressions of his involvement with the line?
RO: I started with Mark then it became a string of other art directors I can’t recall their names. Seems there was a change after every box. Mark was the most enthusiastic and the most fun to work with as he gave me a ton of leeway creatively. People got more controlling as I went on.
BR: As far as I’ve been able to determine, your illustrations for the 1980s MOTU line include the following:
Battle Cat
He-Man/Battle Cat
Wind Raider
He-Man/Wind Raider
Castle Grayskull
Battle Ram
Zoar
Screech
Skeletor/Screech
Attak Trak
Did I leave anything out?
RO: Nope, I think that’s it.
BR: In an interview with Poe Ghostal a couple of years back, you mentioned that for reference you had prototypes of the Wind Raider, Attak Trak, Screech and Zoar. Did you have any other prototypes that you used for reference? Did you also use photos or concept drawings for reference?
RO: I don’t remember photographic reference. I still have some Polaroid pictures I took of the prototypes. I wish I still had all those prototypes. I moved studios 3 times so at some point they just vanished.
BR: Was the Battle Cat packaging illustration your first project for MOTU? What was your intention and inspiration behind that piece?
RO: Yes it was. I intended to create something I would love to have for myself! The kid in me came out on that one. I think I was growling while drawing it. Eamon O’Donoghue has my original pencil sketch of that package.
Battle Cat pencil sketch by Rudy Obrero. Image source and owner: Eamon O’Donoghue. Note that in this version, Castle Grayskull has the prototype “pawn” piece on top of the castle’s helmet.Battle Cat illustration by Rudy Obrero
BR: For your He-Man/Battle Cat giftset packaging illustration, there is famously a scene depicting Skeletor and Beast Man riding Battle Cats. Was it the case that there was no established idea that Battle Cat was a unique character at the time? If there had been, I imagine they would have told you, yes?
RO: Ha ha, yeah, I didn’t get the memo or the story line. Not sure there was one. I thought that Battle Cat was what everybody would be riding. Like horses, right? I think Mark would’ve told me if he had known the story. My guess is there was no story yet.
He-Man and Battle Cat Illustration
BR: Your Battle Ram illustration is my personal favorite. What was your intention and inspiration behind that piece? I also notice there is a barbarian figure with a horned helmet in the background, near Skeletor – was that a nod to Frazetta?
RO: I could stretch the Battle Ram to make it look more rakish and powerful. Yeah it’s a cool looking vehicle. The guy with the horned helmet was just a made-up filler guy for that space. Again, “Frazetti”.
Battle Ram IllustrationFrazetta-like warrior to Skeletor’s right
BR: In both your Battle Ram and Castle Grayskull illustrations you included flying enemy vehicles that look a bit like the front end of the Battle Ram, but with downward curved wings. What’s the story behind those?
RO: My friends from high school all keep telling me that I was forever drawing air battles in the margins of my home work. To this day I don’t ever remember doing that. Even those on the packaging, unconsciously I just need to see air combat. Maybe this explains it – I was born shortly after WWII in Hawaii. I grew up just outside of Pearl Harbor. We still could find shell casings from the air war on the ground where I played. I kept imagining what it would’ve been like watching the attack on Pearl Harbor.
Evil Sky Sleds attack
BR: The original Castle Grayskull box illustration is probably your most beloved piece for MOTU. It’s got tons of atmosphere and energy. Can you talk about how you went about composing the scene?
RO: Well as an illustrator I have to work around layout constraints. IE, titles, subtitles, content, copy, bullets. What’s left is where I get to put things in. Again the fun aspect of this project is I got to do stuff the way I like it in this piece – including flying stuff that doesn’t exist. I really had fun doing this one. By the way, I did not know who belonged in the Castle until about four years ago. Ha ha, did not get that memo either.
The iconic Castle Grayskull illustrationAnother view with more vibrant colors.
BR: You did two illustrations for the Wind Raider – one for the standalone vehicle and one for the gift set that came with He-Man. Which is your favorite and why? Did the plastic window on the gift set packaging present a challenge?
RO: The first one is my favorite, It’s more action packed. Funny there’s an air battle here too. And the second one has the castle cannon shooting at He-Man. Jesus, air battles really were an obsession. In fact I just took a peek at the new Wind Raider art and there’s an air battle with a Roton attacking He-Man in his Wind Raider. I need help. Sigh…
Original Wind Raider IllustrationHe-Man and Wind Raider gift set illustrationWind Raider packaging mockup by Mark Taylor (image courtesy of Ted Mayer)Masters of the Universe Classics Wind Raider illustration
BR: You’ve mentioned in previous interviews that your Attak Trak illustration was the most challenging piece. Can you talk a bit about why that was?
RO: It’s the last piece I did for Mattel. I started to think the art direction came from a committee, seemed as though everyone in Mattel wanted in on package art because of its success as a toy line. These pieces were done in oil paint so changes were a pain to do.
Attak Trak illustration
BR: Your Skeletor/Screech illustration features some of the same kinds of craggy fissure edges seen in the Castle Grayskull, Battle Ram and Zoar packaging illustrations, with a suggestion that there is lava flowing at the bottom in each of them. Was this your personal vision for the landscape of Eternia? What influenced you here?
RO: If you’ve ever seen the caldera in Kilauea Volcano in Hawaii, you will feel like you’re in a totally different planet. It just overwhelms you with sense of danger.
Source: History.com
BR: You’ve done a lot of illustration work for the modern Masters of the Universe Classics line. What’s your favorite piece that you’ve done for the Classics line? What was most challenging?
RO: I love the castle again. The challenge coming from all the characters that had to be in the image. I finally got the memo on who was battling who. And by the way they made me take out the Wind Raider that was about to shoot at Mer-Man and Trap Jaw. So no air battle…
Masters of the Universe Classics Castle Grayskull illustration
BR: What else are you working on now that you’re excited about?
RO: Got a call to work on Roton, but that died. Snake Mountain has been pushed back. I am currently working on key art for Filmation’s Ghostbusters. I have had a long career and it’s been fun, every project has it’s own set of challenges and rewards.
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Name: Zodac Factions: Neutral/Heroic Warriors/Evil Warriors Approximate US release date: June 3, 1983 or August 8, 1983
The most enigmatic of all Masters of the Universe characters, Zodac was released in the second half of 1982. A late addition to the first wave of figures, Zodac was created to round out the original group of eight figures.
Design & Development
It’s probably fairly well known among fans now that two separate Mark Taylor characters, Teela and Sorceress (aka Goddess), were eventually combined into a single character (Teela). Apparently Mattel’s marketing group didn’t think there was enough demand for two female action figures in one year. That left seven figures for the first year, instead of the eight that were planned. Enter Zodac.
Another Mark Taylor design, Zodac borrowed Skeletor’s arms and legs and Beast Man’s furry chest. New parts included his head, armor, and blaster.
Zodac was originally called Sensor. The idea was that his space-age looking helmet gave him heightened sensory perception.
From the Mark Taylor Portfolio, published by Super7/The Power and the Honor FoundationImage source: The Toys That Made Us/The Power and the Honor Foundation. Artwork by Mark Taylor.
As indicated by the artwork above, the design stuck closely to the textured arm and leg sculpts used on the finalized versions of Skeletor and Mer-Man.
When the cross sell art was created, Zodac was given very similar forearms and boots to the ones used in the Skeletor and Mer-Man cross sell art, rather than the more textured look of the actual toys. Perhaps this was done to maintain consistency across the artwork:
Zodac cross sell art. Image courtesy of Tokyonever.
Skeletor cross sell art
The prototype is somewhat different from the final figure. Like the b-sheet, the lower sides of Zodac’s helmet are red (they are painted gray in the production version). The white design on his chest armor is quite thick compared to the final toy, and the gun seems to have a wider barrel but narrower “fins” and a shorter handle compared to the toy version.
Prototype Zodac
Prototype Zodac
Production Figure
The final has some slight alterations to the armor and gun, but is otherwise very similar to the prototype:
The very first Taiwan release has this unique-looking connector piece on the lower back. Subsequent versions have a more standardized look compared to other first wave figures.
Zodac’s armor has “bullets” stored bandolier-style at the sides of his armor. I think that’s a really interesting touch, as you don’t normally associate laser pistols with bullets. I like to think his weapon is a fairly primitive kind of laser pistol that can only get off one shot at a time using some kind of single-use cartridge – possibly scavenged from the post-apocalyptic wasteland.
Bullets!
Cosmic Enforcer & Beyond
Zodac was originally sold on the “8-back” with the tag line, “Cosmic Enforcer”. But what is a cosmic enforcer?
According to the 1981 Mattel licensing kit (the earliest material we have on Zodac), it meant that Zodac was a bounty hunter. The Empire Strikes Back had come out the year before, and Boba Fett was a very popular character. It may be that Zodac was portrayed this way to capitalize on that popularity. The original intent by creator Mark Taylor, however, was for Zodac to be a heroic warrior.
The above describes Zodac as “The Cosmic Enforcer. The bounty hunter of our exciting universe.” Contrast that to Mark Taylor’s original description of his character:
Sensor: Man of the the future scientifically heightened senses, knowledge & weapons. Acts in support roll to He-man and as a foil to Tee La’s mystic nature.
The bounty hunter thing didn’t stick, and Zodac very quickly became a kind of cosmic observer (much like Jack Kirby’s Metron character), intervening in Eternian affairs only when absolutely necessary.
In the 1982 DC Comics MOTU series, beginning with Fate is the Killer, Zodac is “rider of the spaceways”. Like Metron, he travels through space in a flying chair (in this case it’s the throne from Castle Grayskull). He is not aligned with the heroic warriors, but he does intervene when it looks like Skeletor is about to gain too much of an advantage:
Update: Everyone who talks about Zodac seems to compare him to Metron, and MOTU to New Gods. That’s mostly due to the neutrality and the flying chair thing, which came from Paul Kupperberg at DC Comics, not from Mattel. If it had not been for that initial story, I don’t think anyone would connect Zodac to Metron or Jack Kirby, certainly not visually. Mark Taylor, the designer of the character, never mentioned Kirby as an influence. Later toys in the line like Mekaneck and Sy-Klone do have a certain Kirbyesque look to them. Kirby’s characters are very brightly colored and flashy, while Zodac is more muted and streamlined in his design. To me Zodac seems more influenced by Flash Gordon and mid-20th century science fiction, at least in his visual design.
In Fate is the Killer, Zodac describes himself as “neither good nor evil”. In the panels below, he tells He-Man that he must take him from Eternia, or else kill him, for the good of the planet:
In the 1983 Sword of Skeletor by publisher Golden Books, Zodac is described as a wizard, but he serves the same function as the DC comics Zodac. He intervenes to get He-Man into Castle Grayskull, so he can stop Skeletor, who has taken control. All of this is to keep the “balance between good and evil”.
From The Sword of Skeletor
In the 1983 comic, Power of Point Dread (the large version that came with the Point Dread & Talon Fighter playset and vehicle), Zodac again steps in at the last minute to aid He-Man. Zodac speaks of keeping a universal balance, which Skeletor has threatened by keeping He-Man from guarding Castle Grayskull. Zodac rights the balance by showing He-Man the Talon Fighter, which he uses to defeat Skeletor:
In the 1983 Filmation cartoon, Zodac is again presented as a neutral good figure, stepping in rarely to indirectly intervene to maintain the balance between good and evil.
Source: Filmationcels.com Colors by Jukka Issakainen
In the episode “Golden Disks of Knowledge”, it’s revealed that Zodac is the last member of the “Council of the Wise”. At the episode’s conclusion, Zodac transforms Zanthor (who had redeemed himself after some misdeeds) into a fellow cosmic enforcer. He’s even given the same costume as Zodac:
The 1982 MOTU Bible, written by Michael Halperin, describes the character like this:
ZODAC, the wise leader of the Council of Elders, called to the stars for advice… The Council listened to the vision which promised them that if ever the forces of evil should try overcoming Eternia a champion would arise to defend the planet…
Zodac gathered the Council of Elders in the Hall of Wisdom and collectively they concentrated their mind force until the sheer power of their consciousness created a mighty force field. At that moment, an implosion cracked through the corridors of the Hall and the Council disappeared in a blinding flash of energy. Only Zodac retained his human form as one of the Eternia’s guardians.
The 1984 UK Annual describes Zodac like this:
Although neither good nor evil, Zodac, the Cosmic Enforcer, has a vital role to play in this battle between good and evil. There have been many times when Skeletor has attempted to alter the balance of the universe – and several times when he has almost succeeded. In a situation like this, Zodac’s role is to prevent this – by tipping the scales to achieve another balance. This often means informing He-Man of what his enemy is planning to do – or by showing him the future if Zodac is successful, so that He-Man himself can do something about it. Zodac never interferes directly in the affairs of Eternia, but we may be sure that he is always watching.
Evil Cosmic Enforcer
Obviously not everyone at Mattel was on the same page with the story line that had developed between 1982 and 1983. On the 1983 reissued 12-back card, Zodac is portrayed unambiguously as an evil warrior. The artwork by Errol McCarthy shows Zodac attacking He-Man with his blaster.
Illustration at top by Errol McCarthy. Image source: KMKA
By 1983, cross sell art appearing in minicomics and on packaging rebranded Zodac as the “Evil Cosmic Enforcer”.
Image source: Vaults of Grayskull. Notice that his name is spelled with a “K” here. That spelling would later be used in the 2002 MOTU series.
I should also note that Zodac also appears in another 1983 figure sheet as simply “Cosmic enforcer” (his name is also spelled correctly):
In this 1983 commercial featuring all Masters of the Universe characters produced up until that time, Zodac is grouped with the Evil Warriors:
In this 1984 poster by William George, Zodac is also grouped with the Evil Warriors:
In the Golden Sticker Fun Book, The Evil-Lympics, Zodac is among the Evil Warriors:
Image via Joe Amato
He’s also an Evil Warrior in the Swedish Universums Giganter comic series. Images and translations below courtesy of Ken Kacal:
The DoppelgangerThe Battle for the Power Sword
In the Ladybird-published 1986 He-Man and the Asteroid of Doom, Zodac is portrayed as Skeletor’s evil flunky:
The 1984 mini comic “Slave City” originally featured a villain named Zodak. When the team producing the comic book discovered that “Zodak” had an actual settled on appearance, they changed the villain’s name to Lodar by altering some of the letters in the text:
Reconstructed by Jukka Issakainen
Zodac is being attacked by Man-E-Faces in this R.L. Allen piece below:
In several coloring books Zodac was portrayed as a heroic warrior:
Image source: James Eatock Image source: James Eatock
He is portrayed as a heroic warrior in the Italian Piu comic series. Image below courtesy of Ben Massa/Orko’s Keep:
Ultimately, Zodac was all over the map. He could really be used to fill any role in your childhood battles for Castle Grayskull!
Icons of the first wave
Danbrenus Research: Mark Taylor’s Zodac
Update: Daniele Danbrenus Spezzani has kindly shared a document he wrote years ago of his own research on Mark Taylor’s ideas about Zodac’s backstory and characterization. Thanks to Danbrenus for sharing this with us! Luckily he had printed this out, otherwise it would have been lost in a computer crash:
Zodac in Action
A photo and a short video of Skeletor in action, contributed by Øyvind Meisfjord:
Zodac wasn’t heavily promoted, and I don’t remember him being all that popular with my friends when I was a kid. Maybe it was because we didn’t know what to do with Zodac. But like Faker, he has become something of a cult favorite among MOTU fans today.
Zodac’s one and only appearance in box art – from Rudy Obrero’s Castle Grayskull illustration
Update: I put together a video covering some of the above here:
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Name: Tri-Klops Faction: Evil Warriors Approximate US release date: June 30, 1983
Tri-Klops, released in the second year of the Masters of the Universe toyline (1983), was the only evil warrior released that year that I owned as a kid. Sure, I coveted my friend’s Trap Jaw figure, but I soon grew to love Tri-Klops, and he got plenty of use in the sandbox.
Tri-Klops never got a commercial dedicated to him, but he did play a major role in this 1985 commercial for Moss Man:
Unlike many of the figures I’ve covered so far, the designer behind Tri-Klops is not known. Update: It looks like Roger Sweet came up with the concept for Tri-Klops, according to Ted Mayer (see comments at the end of this post). Ted, by the way, was a visual designer on the MOTU line for many years. You can read about Ted’s contributions to Masters of the Universe here. Thanks for the insight, Ted!
Tri-Klops uses the basic He-Man body (taking the detail up a notch by painting the wrist bracers orange) with a new head, armor, weapon, and Warrior’s Ring accessory (a glow-in-the-dark ring with an image of Castle Grayskull on it that could open up to reveal a secret compartment).
Image: LCG AuctionsImage: KMKA
Roger Sweet, in his Mastering the Universe book, described Tri-Klops as a heroic warrior:
Image courtesy of Jukka Issakainen
It’s not clear from the language if Roger was misremembering or if that was the original intent of the character. If it’s the latter, that seems plausible enough, given Tri-Klops’ basically human appearance. Interestingly, Tri-Klops was released with three different face sculpts, each with an increasingly severe scowl.
One thing that seems to hold true about MOTU character design is that when the appearance of a character in early comics differs from the final toy, it’s usually because the reference the artist used was an early prototype or B-sheet drawing. So I think it’s a fair bet that the design of Tri-Klops as he appeared in the mini comic, “The Terror of Tri-Klops!” represents a very early concept design for the figure.
A few things stand out about this early design. He has unique dark red leather boots with white trim. His belt is green as is his armor, with a red undershirt, red and white stripes down the front, and a white sash with green and orange ovals running down it. He sports green bracers, and his head gear is entirely green.
The first prototype that we know of is a substantial departure from that version:
Source: He-Man.org
The design has been streamlined, and the colors simplified to green, orange and black. The boots are plain black and furry. His belt is orange. The stripes and sash are gone, leaving a clean green look with a single orange line running down the front of his chest. There are some circular details running along the lower edges of his armor that look like a mirror image of the details on his belt. The eye that is shown facing forward is green. His sword is basic gray with a black handle
This prototype probably looks very familiar to many who grew up with Masters of the Universe. That is because Tri-Klops’ cross sell artwork was based on that prototype:
Cross sell artwork (image courtesy of Axel Giménez)
This very close to final prototype appears in the 1983 Mattel Dealer Catalog:
Note that this version has unpainted bracers
The sculpt is identical to the finished toy, but hand painted. Note the unpainted bracers and the inverted coloring on his third “angry” eye.
The finished toy is similar to the early prototype, with a few changes:
The raised dots around the bottom of his armor were removed. The raised dots running down the front of his armor were removed and replaced with straight vertical lines. The green eye shown facing forward on the prototype was painted red. The crossguard of the sword was given a half moon shape, and the entire sword was cast in green, with a black handle. The top of the head was machined a bit differently to allow for easy of movement on the rotating eye feature.
Notice the sculpted hair in the back. It’s easy to miss, as it is colored the same as the rest of his headgear.
Let’s look a bit closer at Tri-Klops’ action feature. He has three eyes on his helmet that can be rotated around to show a different single eye at any given moment. There is a placid looking blue eye, an angry looking red eye, and a really angry looking red eye with red sclera (ie the “whites” of the eye).
Tri-Klops’ cardback described his action feature like this:
So there is a “daytime” eye, a “nighttime” eye, and an eye that can see around corners. The artwork on the back of the card shows Tri-Klops looking through a rock to see He-Man riding on Battle Cat up a mountain path. He’s using the blue eye, although that may not mean anything.
Artwork by Errol McCarthy
The Masters of the Universe Bible, written by Michael Halperin in December of 1982, describes Tri-Klops’ abilities like this:
… brute with three eyes called TRI-KLOPS, a man with three eyes who could see, not only during the day, but in the dark and around corners with his Gammavision.
Further, in the Filmation cartoon, Tri-Klops had what was called “Distavision”, which is basically a telescopic eye.
I doubt anyone at Mattel cared that much about which eye was which. The idea was to give kids a springboard for playing with the figure and making good use of the rotating eye action feature. Personally I would say that the blue eye is the daytime/distavision eye, the intermediate red and white eye is the nighttime/night vision eye, and the final red eye is the Gammavision eye.
But honestly, as a kid, to me they were the friendly eye, the angry eye, and the really angry eye. He was a like Man-E-Faces in that way. The rotating feature made him have different personality traits.
One thing I discovered as a kid that made me like the figure even more, is that if you peak underneath Tri-Klops’ visor, you’ll see that he has no eyes at all. It was creepy in the coolest possible way.
In his mini comic, Tri-Klops was a mercenary who was press-ganged into Skeletor’s service. He is a very skilled swordsman who single-handedly defeats Battle Cat, Ram Man, Teela, and nearly He-Man himself. It doesn’t hurt, of course, that his panoramic vision makes it nearly impossible to take him by surprise.
Tri-Klops appeared in Danger at Castle Grayskull (1983), illustrated by Alfredo Alcala. In the story he’s a bumbling henchman who accidentally falls through the trap door in Castle Grayskull:
Tri-Klops also appears in The Obelisk (1984), again illustrated by Alfredo Alcala:
Tri-Klops appears in the background for this “Power of He-Man” video game ad. He is colored very strangely, however – in yellow and purple:
In the Filmation series, Tri-Klops is more of a generic henchman. He was, in one episode, given the ability to fire lasers from one of his eyes, which makes him less of an interesting character, in my opinion. At that point he just becomes a walking gun. In the mini comic he can project blinding light through one of his eyes, but that ability does not replace the need for swordsmanship.
In the Filmation series, he has the same color boots and loin cloth as He-Man (perhaps as a way to reuse animation). His overall look was simplified, but his eyes were changed into three distinct geometric shapes: a square, a circle and a triangle. This gave his visor a more mechanical look than the original toy.
Fang Man and Tri-Klops
Just a note on one of the Filmation model sheets for Tri-Klops. The version shown immediately above features a more toy-accurate eye, compared to the final animated version:
Colors on the right-hand comparison version by Jukka Issakainen
If the animated Tri-Klops had been colored like his toy counterpart, he would have looked like this:
Colors by Jukka Issakainen
In the Filmation Series Guide illustration, however, Tri-Klops looks very close to the prototype toy, with the exception of his blue shorts:
Tri-Klops was never heavily promoted, but he did make plenty of appearances in advertising, posters, coloring books, and other media:
Special thanks to Jukka Issakainen for providing many of the images used in this post, including the opening graphic, and for cluing me into the “mean face” version of Tri-Klops.
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