Name: Stratos Faction: Heroic Warriors Approximate US release date: June 3 or June 18, 1982
Released late in the first year of Masters of the Universe figures, Stratos was one of the few from that 1982 that I didn’t own as a kid. I remember encountering him for the first time at a friend’s house: “Who’s this guy? Oh yeah, I remember seeing him in the comics. Where’s his weapon? No weapon? I guess it’s cool that he can fly. Is he a flying monkey?”
Design & Development
Stratos, designed by Mark Taylor, appears to have been conceived as a villain at an early stage of his development. He’s called out as such in the 1982 licensor kit, which was made available for interested licensees in early 1982, just prior to the launch of the toys:
Given the working name “Bird Man” (also, perhaps “Wing Man”) Stratos was intended to have the hairy arms and legs of Beast Man, but the furless chest of He-Man.
The body in the B-sheet isn’t fully colored, but a bit of color on the chest indicates a tentative flesh tone or orange color scheme. However, he could also be interpreted as having a light gray body, and the warm tones on his chest could be lighting. His wings are blue, and his red backpack attaches around his waist and his neck. That design comes through in the first mini comics drawn by Alfredo Alcala, depicted as first a villain and then a hero, although he didn’t always include the jetpack:
Eventually his backpack was redesigned and his body color was changed to gray, which was reflected in the last mini comic of 1982, Battle in the Clouds. The colors of his backpack and arm feathers were also reversed:
The above depiction of Stratos was actually based on the cross sell artwork, which is shown below:
Stratos cross sell artwork. Image courtesy of Axel Giménez.
Notice in this hand-painted prototype (with another redesign to the chest harness), Stratos has a hairless chest, which matches up with the original Mark Taylor B-Sheet and the cross sell art:
1982 Licensing Kit. Source: Michael Jay
This image below gives us a closer look at the Stratos prototype. It comes from the 1984 UK Annual (which used images taken from early prototypes) and makes it clearer that Stratos had a smooth chest. This design makes him seem far less animalistic:
Image via He-Man.org. Note that the harness also lacks the feather design at the shoulders.
I thought I had found yet another prototype of Stratos in a German promotional booklet. The harness seems to have a criss-cross pattern on the front, which reminded me a little of the cross sell art. But I think this is simply a case of the photographer putting the harness on incorrectly:
Eventually it was decided that Stratos would have the same furry chest as Beast Man:
Image source: The Art of He-Man
There were some variations of early production versions of Stratos. Some came with blue wings and a red backpack, and others with red wings and a blue backpack. The rarest version had a blue beard and gray goggles.
The blue beard version of Stratos is the very first version released. It’s probably a factory error. Even though Mark Taylor’s original color scheme included a blue beard (and blue goggles), pre-production prototypes all had gray beards.
Blue wing blue beard StratosRed wing blue beard Stratos
The red wing/gray beard version is probably the most popular, as he was most frequently depicted in this color scheme:
Of course the blue wing/gray beard version has its fan base too:
The first editions of Stratos was packaged on the “eight back” style card.
Later versions were packaged in the “12 back” card and featured this scene on the card back by artist Errol McCarthy:
Strangely, Stratos is depicted with three-toed feet
Minicomics
Stratos appears fairly frequently in early minicomics, although his appearances gradually taper off in later years.
Aside from the afore-mentioned first year minicomics, Stratos takes a starring role in Siege of Avion, illustrated by Alfredo Alcala and written by Michael Halperin. The story is based on Filmation’s He-Man espisode, “Reign of the Monster”. In the story, as in the cartoon, Stratos is the leader of Avion, home to a race of bird people. Both stories revolve around the Staff of Avion and Skeletor’s plot to steal it.
DC Comics
Stratos is a supporting character throughout the 1982-1983 run of Masters of the Universe comics by DC Comics.
Stratos appears only on the cover of Fate Is The Killer, released November 1982. This is a recolored version. Image courtesy of Dejan Dimitrovski.From To Tempt The Gods, December 1982. Image source: Vaults of Grayskull
Golden Books
Stratos appears in the early Golden Book stories as well, and plays a particularly strong role in The Trap:
He also plays a strong role in The Sunbird Legacy, where we see a different take on the people of Avion. Stratos’ compatriots were shown in the familiar gray/blue/red colors but given unique headgear and wings on their backs :
Animation
Stratos made occasional appearances in the Filmation cartoon. He wasn’t depicted as a flying ape-like creature. He looks instead like a human in a kind of flight suit.
The Filmation Series Guide he looks a lot closer to the toy, as it predated the development of the animated look for the character:
Other Artwork
Stratos also makes some appearances in Rudy Obrero’s Castle Grayskull, Wind Raider and Battle Ram box art:
From Castle Grayskull box art
From Wind Raider box art
From Battle Ram box art
Stratos also appears in several posters by William George:
Stratos probably isn’t near the top of most people’s favorite MOTU character lists (although some people absolutely love him). As a kid he didn’t particularly spark my interest, but as an adult I find him enormously charming.
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Note: I recently acquired my own copy of this catalog. I’ve updated this article with all-new, high resolution scans.
Here is the 1982 Mattel Toys dealer catalog (or at least the portion relevant to the MOTU line). Intended for retailers, the catalog debuted at Toy Fair, February 17, 1982. Mattel’s dealer catalogs showcased all the latest and greatest releases, along with existing merchandise. Because the Masters of the Universe line debuted in 1982, this catalog has the smallest amount of space devoted to the line (only three pages) compared to subsequent years. What’s valuable about this particular catalog is that all of the MOTU items are prototypes (albeit late-stage prototypes, with a few exceptions), rather than factory-produced examples. The sculpt on most of these items is the final sculpt, with the exception of Teela, Wind Raider, Zodac’s armor, Castle Grayskull’s jaw bridge (specifically the locking mechanism) and Man-At-Arms’ armor. There are earlier prototypes of figures like He-Man and Skeletor that don’t appear here – so these photos represent a snapshot of what had been finalized at a particular point in time, very close to the debut of the line in stores.
Note that Battle Cat has orange paint around his mouth and a striped tail, which appear to be applied by hand. A few pre-production examples with this paint scheme are known to exist, although the production version lacks those details. Most of these figures appear to be hand-painted. That is most apparent on Castle Grayskull, which has a much finer paint job than any of the production versions I’ve seen. This hand-painted version pops up in product photography several times.
The prototype Teela that appears in this catalog is my absolute favorite version of the character. The mass-produced toy didn’t have nearly as much depth. I’m also quite fond of the prototype Wind Raider that appears here, which has a number of key differences from the final toy. I discuss those in greater detail in the toy features that focus on those toys.
I’ve included shots of all three pages plus closeups of each individual item.
Fun fact: this scan appeared in the “He-Man” episode of the Netflix program, The Toys That Made Us.
As a side note, the photo spread on the first two pages was used as a basis for the line art that went into the Castle Grayskull instruction booklet. That line art also showed up on the back of the first version of the Castle Grayskull box.
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Name: Castle Grayskull Faction: None Approximate US release date: June 3, 1982
Maybe it’s just my fan bias, but I can’t think of a more iconic playset than Castle Grayskull. To be sure there have been many great ones over the years from Star Wars, G.I. Joe, Ninja Turtles, GoBots and other lines. But I can’t think of one that’s as instantly recognizable and universally beloved as Castle Grayskull. But there’s no way I’m ever going to be objective about it, so why even try?
Castle Grayskull was released as the flagship item of the new Masters of the Universe line in 1982. Priced at about $20 ($50 now, accounting for inflation), the castle was marketed as being very much up for grabs by the heroes or the villains. When you’ve got a toy line with only one playset (as was the case in the first year), it helps to have one that can be controlled by either side. The play pattern was this: the castle could only be entered by combining both halves of the power sword. All kinds of traps and perils awaited the unwary inside, but great magical and technological power would belong to whoever controlled the castle. A two-sided flag would indicate which of the forces controlled the castle at any one time.
Design & Development
Castle Grayskull originates with a sketch by Mark Taylor, created in 1975, before he started working at Mattel (information gathered by Dejan Dimitrovski). As you can see in the drawing below, the face and teeth are very similar to the final Castle’s design. However, the rest of the details (especially the turrets) are quite different. Interestingly, the skull face is hooded, like Skeletor’s:
Artwork by Mark Taylor. Image source: The Power and the Honor Foundation, via The Art of He-Man.
Mark rendered another version of the castle in 1979 (below). This version looks a bit more recognizable, but it’s far more ornate on the turrets and crown than versions that followed. The face is, at least, quite recognizable, and was carried into the first prototype. It also retains the torches on either side of the entrance from the previous version. You can see there are are dock pilings at the entrance, where you might expect teeth:
Image source: Rebecca Salary TaylorColor version, from Mark Taylor’s “Sketches 1” portfolio. Image courtesy of Doug Feague.
Mark Taylor sculpted the prototype castle himself (with some assistance from Ted Mayer). They weren’t experienced sculptors, but according to Mayer Mattel’s in-house sculptors made a version for them that was far too boxy and conventional-looking. Frustrated, Taylor and Mayer procured a large quantity of clay and created this prototype (images are from The Power and the Honor Foundation Catalog):
This version of Grayskull looks much more familiar to us than Mark Taylor’s original drawing, but there are still some key differences from the final playset. The jaw bridge and mouth opening are pretty small and the teeth look ghoulish and blunt. The helmet is tall and rounded and features a pawn-like piece on top. There is no carrying handle on the back side of the playset. There is also a ledge on the side of the left facing tower for figures to stand on. And in general there is a bit more depth to the sculpt than was apparent in the final toy.
The inside of the prototype was quite different from the final toy as well. The elevator platform was circular rather than rectangular, and the throne looked like it came straight out of a medieval palace. There was a jet pack, a torture rack and a few other goodies. The prototype castle sat on a play mat that worked as a kind of moat. Unfortunately the moat didn’t appear in the final version.
This is a reproduction of the original play mat. Source: The Power and the Honor Foundation.
There were apparently multiple copies made of the prototype, as is evident in these promotional images (shared by Andy Youssi):
The prototype, while different in many key ways from the final playset, nevertheless served as the basis for the cross sell artwork and also appeared in a number of comic books by Alfredo Alcala:
This cross sell art is slightly different from the prototype. The “pawn” has been removed and a handle has been added. Cross sell art by Alfredo Alcala, more closely based on the prototype
Interestingly, the turret canon on the prototype Grayskull was cobbled together from several pieces of a Micronauts Hornetroid (this fact was first discovered by Björn Korthof). Here’s another look at that canon:
Here are the original Hornetroid pieces that were used to create it:
The final playset probably lost the “pawn”, ledge and play mat due to packaging limitations. Many details on the final sculpt were relatively unaltered, but the mouth opening was enlarged significantly. In the version below, the sculpt is final, but it looks like it was painted by hand. No production Castle Grayskull ever had paint work this fine. This version made it into a lot of catalogs and was used in the first TV commercials:
Production Toy
Now let’s take a look at the actual production toy:
As you can see, there were many large and small changes from the prototype castle, especially in the interior. The combat trainer was flattened and simplified. The ladder was given two side rails instead of one in the center. The laser canon was changed out for a newly sculpted version. The elevator was made to be rectangular and was operated by gargoyle power. The updated throne looked a bit more science fiction than medieval fantasy (it probably was changed to allow the figures to sit in it more easily).
Trap Door Patent
On December 21, 1981, Mattel filed for a patent on the trap door mechanism (inventors of the mechanism were listed as Raymond J. Douglas, Herbert May, Jeffrey B. Poznick, and Roger H. Sweet). The related drawings show the updated version of the throne:
From the patent application:
The toy trap door mechanism 10 of the present invention may be easily incorporated into a variety of toys and games where it is desired to provide an element of suspense or surprise. For example, miniature toy figures may be employed, one of which (a hero) sits on the throne or chair 48, and the other of which (a villain) stands on the trap door 16. When the hero turns in his chair 48, the villain is dropped through the trap door 16.
Castle Dungeon
The dungeon grate sticker was still there, but the final version was decorated with some delightfully creepy creatures:
“If you gaze long enough into an abyss, the abyss will gaze back into you”
This thing fascinated me as a kid. I spent a lot of time staring at it, imagining what the various beasties and creepy crawlers would look like if you could see the rest of them. This apparently was the representation of Mark Taylor’s “well of souls” idea. Skeletor spent many years in there and the experience turned him into the evil lord of destruction. In a Q&A, Mark Taylor wrote:
“The visible Castle rises above a fetid Lake/Mote inhabited with assorted exotic and dangerous flora and fauna, the castle extends seven levels/floors into the bedrock of the lake. Each level distorts reality i.e. time and space more than the one above. For example; the levels below the weapons storage room (Armory) start with all the weapons that exists within one century each way from the present (MOTU time), the floor below that within five centuries years each way and so on.
“The Pit of Souls is a [dungeon] containing undying monsters from the beginning and end of time that also extends into the time and space continuum (probably a miniature black hole). The powers of the castle are linked to these evil captives, Skeletor and his minions would love them released but also fear their potential. One must be very careful when listening to their consul because they are extremely clever and totally evil.
The elevator when properly programmed (secret code) drops into these descending levels, of course, with each level potential danger as well as power lurks… This is obviously not the Eternia envisioned by marketing at Mattel, it is my world of He Man.”
Rebecca Salari Taylor (Mark’s wife) did the artwork for the dungeon sticker, as well as all the other stickers and cardboard pieces used in the castle:
Paint Variations
The exterior of the production Castle Grayskull was given several shades of black and pea green spray paint in an attempt to add depth. Sometimes this was successful and sometimes it was not. Some Castles, depending on country of origin or year produced, had extraordinarily sloppy paint work. None of them were close to the model used for catalogs and advertising.
There was an early version of the castle that had paint work that was much less sloppy than subsequent releases. It had far less paint than the prototype, but what paint it had was applied much more carefully. This version appears in the 1982 Mattel Wish List. I’ve only ever seen one example in the wild:
Image courtesy of Unsung Woodworks Image courtesy of Unsung Woodworks
Here’s a very interesting and rare unpainted Castle Grayskull:
Image courtesy of Chris Stone.
Packaging Art
The box art for the castle is, of course, probably the most iconic piece of artwork done for the entire line, which is really saying something. Rudy Obrero‘s depiction of Castle Grayskull was instantly transfixing and mysterious. It probably sold the toy almost single handedly for that first year. As discussed in my Wind Raider post, Obrero was given no notes on characters and assumed that the castle belonged to Skeletor, based on its appearance. In retrospect, Obrero wasn’t really in error on this. At this time in the brand’s history, the castle could belong to whatever warrior was powerful enough to hold on to it. It wasn’t established as a permanent base for heroic characters until later.
Kid magnet
The box itself featured the Obrero art on front, some product pictures (with prototype figures) on the sides, and line art on the back featuring the castle and the first year’s figures and vehicles. The line art was made by tracing early product photos. The line art was altered after the first year to show off some of the new figures, and was created from the full color cross sell artwork that was featured on the backs of the figure and vehicle packaging.
First release versionSecond release version
On the Brazilian Estrela version of the box, the front and back artwork was modified for some reason. Even the product photos were changed out. Something similar was done with the artwork on the Estrela Battle Ram box and other packaging.
Animation
One of the most iconic depiction of Castle Grayskull came from the Filmation cartoon. The cartoon design was quite unique. The teeth were enlarged and the proportions of the towers and helmet were changed. While the toy version contained quite a few technological artifacts, the Filmation version was pure fantasy (images via Jukka Issakainen).
Several of these images come from the Eternian Backgrounds blog, which is worth visiting. Also see the Inside Grayskull blog for some great shots of the castle interior.
Here are a few screenshots of the castle from Into The Abyss and The Taking of Grayskull:
Update: James Eatock recently surfaced an image of the remains of the creature, in the Filmation universe, that held up Castle Grayskull from underground. The creature was never shown in the actual cartoon:
For those of us who grew up in the 80s, every week we saw Prince Adam getting out of jams by invoking the power of Grayskull. No matter where he was at the time, the sequence would flash him back to the front of the fortress of mystery and power, amid flashing magical lightning and a pulse-pounding musical score. Castle Grayskull was burned into our brains.
The Filmation animated commercial, by contrast, gave us a more toy-accurate depiction of the castle:
Other Depictions
No blog post on Castle Grayskull could be exhaustive – there is simply too much to cover. I may need to revisit the topic in a future post.
Castle Grayskull in Action
Øyvind Meisfjord has kindly contributed the following image and videos of the castle in action:
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Here is the 1987 Mattel Toys Dealer Catalog. Intended for retailers, Mattel’s dealer catalogs showcased all the latest and greatest releases, along with existing products within its various current (at the time) toy lines. New releases included:
King Randor
Sorceress
Clamp Champ
Scare Glow
Blast Attak
Snake Face
Ninjor
Sssqueeze
Buzz Saw Hordak
Mosquitor
Blade
Saurod
Gwildor
Rotar
Twistoid
Beam-Blaster & Artilleray
Tower Tools
Cliff Climber
Scubattack
Megator (delayed until 1988)
Tytus (delayed until 1988)
Tyrantisaurus Rex
Bionatops
Turbodactyl
Announced but unreleased items included:
Cosmic Key
Gyrattacker
Eldor
He-Ro
Gigantisaur
Conventional wisdom about the 1987 lineup says that Mattel was putting out a lot of reused parts in the new figures (like Scare Glow, King Randor, Clamp Champ). But really parts reuse existed in every year of the line. Taken altogether, there was quite a lot of new tooling in 1987, and a lot of new ideas to expand the line in new directions. It’s a pity that the line fizzled out before these ideas could be fully explored.
Source: Nathalie NHT
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