Interviews

Ted Mayer: Virtuoso of vehicle design

Interview by Adam McCombs

Ted Mayer is one of the original creators of the Masters of the Universe toyline. He designed many beloved MOTU toys, including the Battle Ram, Wind Raider, Attak Trak, Eternia, Slime Pit, and others. He has also worked on the Star Wars and Teenage Mutant Ninja Turtles properties.

Ted was gracious enough to answer my questions about his work on He-Man. He also provided a number of photos and illustrations for this interview, some never published before now.

Battle Ram: How did you get into the design business?

Ted Mayer: I originally was trained as an aeronautical engineer in England. I did not like that, so I went on to study illustration. I came to the US and worked in the aircraft industry. I went back to school to study automotive design, but after graduation, I did not want to go to Detroit.

Eventually I got the job with Mattel. I loved working there. So many talented people of all kinds, painters, sculptors, etc. I could not wait to go to work each morning. That’s where I met Mark Taylor. We had cubicles next to each other. We found we had so many things in common. To this day he is my best friend. We see each other often. Mark was/is such a wonderful classic illustrator.

BR: Before He-Man, you worked on the set of the first Star Wars movie. Can you describe what that was like and what some of the projects you worked on were?

TM: I got the job there before Mattel. A friend of mine was working at ILM [Industrial Light & Magic], and got me a job as a set designer.

I was working under Joe Johnson. I was just laying out background scenes, then I started to do some illustrations of the vehicles for the model makers and for publications. At that time most sci-fi movies were low budget, and we all felt this was going to be just another one, even though we saw some of the new technology developing. It was not until we saw the final cut were we blown away!!

BR: How did you come to work on the Masters of the Universe toyline at Mattel? Can you talk a little bit about how it started and what your involvement was early on?

TM: The two design sections at Mattel were divided in two departments. There was Preliminary Design that was supposed to come up with ideas for toys, and Visual Design that actually did the design work (visualization). I was in Visual Design. We had about twenty designers, so each designer had many projects that we managed.

He Man came about because Mattel had turned down Star Wars, and was desperate to come out with an action figure line to rival [Kenner’s] Star Wars line.

Mark (who was a comic book maniac, and constantly sketching in his sketch book) was asked by a marketing person, who saw some of his sketches, to come up with something he could present. This was because prelim could not come up with anything. He presented the “Torac” drawing. It was accepted to go to the next stage. That’s when Roger Sweet came in, as he was the one who failed to come up with anything, he was selected to help Mark with the final presentation.

Torak by Mark Taylor. Image via The Power and the Honor Foundation.

Mark did all the sketches of the various characters and Roger dressed up a GI Joe to look like Mark’s sketch for the big presentation. Meanwhile Mark and I had 5-6 other projects we were working on.

When the go ahead was given to go to production, Roger was out of it and it moved in to Visual Design. It was then that I was asked to come in and help Mark. We split the design chores up. Mark would do the figures, and I would do the vehicles, and we both would do the weapons and accessories that went with Castle Grayskull, including all the artwork for the decal sheets

BR: Tell me a bit about how you went about designing the Battle Ram. What influenced you at the time? Where there any challenges in designing it?

TM: Its been a long time to remember what I was thinking! As I mentioned, all the visual designers were grouped together in a big bullpen. All the guys were either into cars or planes. We used to go to air shows, car concourse and hot rod shows as a group — a lot of testosterone going round.

So the six big fat wheels, multiple exhaust pipes, Recaro-type seat, came out of that. Also recently coming out of working on Star Wars, I added all the surface detail that we put on all the vehicles. Added to that we wanted a shoot-out rocket. Mattel had just been sued over the missiles on the Battlestar Galactica vehicle, so they did not want a shooter. I had to design a missile that was big enough that would not choke a kid and would pass the safety department. And of course it had to be really, really bad ass!

Early Battle Ram concept by Ted Mayer
Close to final Battle Ram concept by Ted Mayer
Control Drawing – “Catapult Vehicle”
Prototype Battle Ram with prototype He-Man

Ted Mayer: “There were many concepts that I did for this. Here’s one that did not make the cut.”

Because the stuff Mark and I came up with was out of the realm of the engineering department (they were lazy and wanted everything to be simple, and a square box if possible!), we had to take them on and come up with our own solutions. I was assigned my own model maker (Jim Openshaw), and we worked to make my sketch come to life.

I think the two vehicles in one, was an idea both Mark and I came up with, while discussing the whole line. Mark and I worked closely together, we sat next to each other and had a lot of fun. Jim eventually did all the tooling models for production.

One other thing about working with the engineers. After the He-Man sculpt was done (by Tony Guerrero) Mark wanted the arms to swing across his chest, the engineers wanted them to just swing back and fourth, so I had the do all the engineering to prove it could be done.

Ted Mayer’s chest sketch for He-Man, showing how the angled arm joints would work

On the same subject, we wanted tons of detail molded in to the interior of Castle Grayskull, but because it would take so much work and creativity on their part, they would not do it. We lost that fight!

BR: What was your design process on the Wind Raider? What influenced you?

TM: Just a lot of sketching with input from Mark

BR: Was the Wind Raider meant to be something of a seaplane? It looks a bit like a flying boat.

TM: Yes, it was loosely based on a sea plane, but the dominant thing was the big engines so it could skim across the water and also take off and fly. We added the anchor later as we needed an action feature. The front monster was later changed to resemble a crocodile. Jim also did the models and tooling patterns on the Wind Raider.

Drawing by Mark Taylor demonstrating some interesting Wind Raider features, including wings that double as “photo sails”
Early Wind Raider prototype, with dragon head on the front
Mark Taylor’s layout for the Wind Raider packaging design

BR: Did you also create the stickers for the vehicles you designed? They featured some interesting creature designs.

TM: Mark did the stickers based on the shapes I gave him. His wife Rebecca, who is a graphic designer, did the final art.

BR: Can you talk about how you went about designing the Attak Trak? What influenced you at the time? I notice it originally had a canopy that was dropped from the final toy (but was included in a Monogram model kit version of the vehicle).

TM: It started out as a mechanical toy submission that Mattel bought from an outside inventor. It was given to me, to make in to a He-Man vehicle. I did about four different design directions , of which they picked one.

The canopy was dropped because it costed out quite high, so they looked at dropping as many extras as possible. By this time I was also doing all the control drawings, so when they went to the engineers, things were final.

Attak Trak early drawing by Ted Mayer (with canopy)
Attak Trak control drawing by Ted Mayer. Canopy has been removed and nose has been modified

BR: Can you tell me a little about some of the other concept vehicles for Masters of the Universe that you have on your website? I see there is a green vehicle with a yellow bird head that drops down to reveal a disc shooting mechanism. What’s the story behind that?

TM: Marketing was always trying to resurrect old Mattel toys and put them in current lines. I was asked to design a He-Man vehicle with this feature. That’s the vehicle I presented. I remember that I was always trying to come up with different types of illustrations. On this one I did the line drawing and had a cell made of it, then colored a background. The cell line drawing was then an overlay, just like animation.

The pencil sketch [below] was based on a swamp buggy.

Concept “Swamp Buggy” vehicle by Ted Mayer

BR: It looks like you also designed the Jet Sled vehicle, which got released in 1986. Can you talk a bit about that one?

TM: Mark left after the first year of He-Man. The line was such a success, but he/we got nothing, maybe a 2% raise! Mark was pissed, and left to go to Playmates where he developed the TMNT toy line. Mattel decided to reorganize, and combine Prelim and Visual Design.

At that time the Intellivision video game started to take off. I was promoted to design director and selected to be in charge of that division. That was when Roger was chosen to head up the He-Man group.

For that year Intellivision hit the roof. The next year, because of marketing and bad direction, it failed. They closed that division, and I was out of a job!  Because I knew so many people there, Mattel offered me a job – in the He-Man group, under Roger! It was at that time I designed the other vehicles.

By this time there were about five other designers in this group. We would have group concept meetings, and out of those came the ideas for new figures and vehicles. That’s when I also started to do the figures.  All the sketches we did belonged to Mattel and we were not allowed to take them. However some of us managed to get copies.

Here are some prototypes I did:

BR: Did you also design the Talon Fighter vehicle (a yellow/blue/red bird-shaped vehicle that perched on top of Point Dread)?

TM: Yes, That was just something that came out when I was doing the Eternia Sketch.

BR: Can you talk a bit about how Castle Grayskull came into existence?

TM: Mark did the original sketch. That was then be sent to the sculpting department. When we saw their rendition, it was awful. It was a square castle, just like you would find in the English countryside! We made a fuss and it was sent back for revision. The second go round was almost as bad. As I remember, it was square with turrets on the corners, very symmetrical.

Somehow Mark persuaded the powers in charge to let him sculpt it. The sculpting department was pissed! Mark set up a board in his office and with a bunch of Chevaler sculpting clay, set about modeling it. I took turns helping him, even my nine year old son had a go. When that was finished it went back to sculpting for molding and engineering.

Mark Taylor’s Castle Grayskull prototype. Image via The Power and the Honor Foundation

BR: It looks like you came up with or at least worked on quite a few figure designs, some of which became toys (Snout Spout, King Hiss, Hordak, Leech, etc.). What was your favorite figure design?

TM: I worked on a lot of figures after I came back. I guess my favorite was Brainiac, but I don’t know if that was ever made. [Editor’s note: it was never produced]

Brainiac, by Ted Mayer

BR: Can you talk a bit about your work on the Eternia playset?

TM: I was given the project to design a playset that would dwarf Grayskull. I just stood at my drawing board and started sketching. I remember for some reason that I wanted to do a big drawing. It came out at 40″ x 40″.

Eternia sketch, by Ted Mayer

Everyone liked the design, and it was decided, by someone, to do a size mock-up. We started hacking foam and the result was the photo you can see on my website.

Foam mock-up of Eternia

I left Mattel around that time so I never knew until recently, that that actually produced it.

BR: What is your fondest memory of working on the Masters of the Universe toy line?

TM: Just a lot of fun. It was a great learning experience because there were so many talented people to learn stuff from

BR: If you could design a new vehicle or figure or playset for He-Man, what would it be?

TM: That I would have to think about. Its been a long time since I was involved in that area. The things that I see being done by some of the up and coming generation are terrific, and I think they could do a better job than I!

BR: What are some highlights of your career after you left Mattel?

TM: I left Mattel to work for LJN Toys in New York. I ended up being VP in charge of design for the whole product line. We moved the design department back to California, and I hired Mark back to work for me. That was a great experience.

After that, Universal pictures bought out LJN. Later Mark again got hired as VP of Design for Playmates Toys. He then asked me to come work for him on the TMNT line where I designed a bunch of stuff, as you can see just a bit on my website. That was fun too!

I am still designing for other toy companies, and still enjoy it.

BR: Can you talk a bit about your jazz guitar playing? Is there any way for interested people to listen to your music?

TM: I have been playing jazz guitar since I was 13 years old. I practice two hours every day. I am now 75, so that’s a lot of hours!!! I have become good enough to play with some of the top jazz musicians in LA, I am very lucky.

Just like music, drawing and illustrating,  practice makes perfect. I am still practicing and improving in both areas. You can hear some of my stuff on my website and there is some on Youtube I think.

Many thanks to Ted Mayer for taking the time to answer these questions, and for providing the wonderful illustrations and photos of these classic Masters of the Universe designs.

You can learn more about Ted by visiting his website at http://ted-mayer.com

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Evil Warriors

Beast Man: Savage henchman! (1982)

Written by Adam McCombs

Name: Beast Man
Faction: Evil Warriors
Approximate US release date: May 13, 1982

One of the great evil underlings of 1980s children’s entertainment, Beast Man was among the first four Masters of the Universe figures released in 1982.

As we know from the earliest mini comics, 1982 figures were actually split up into two separate sub-waves:

Wave 1a:

  • He-Man
  • Man-At-Arms
  • Skeletor
  • Beast Man
  • Castle Grayskull
  • Battle Ram

Wave 1b:

  1. Teela
  2. Stratos
  3. Mer-Man
  4. Zodac
  5. Wind Raider

When the Masters of the Universe line was under development in 1980 and 1981, some effort was made to reuse sculpts from previous Mattel toy lines, such as Big Jim and Tarzan. Mattel artist Mark Taylor first conceived of Beast Man as a savage bear creature, possibly intending it to reuse the Grizzly Adams “Ben” bear mold.

Source: PlaidStallions.com
Red Beast, by Mark Taylor
Red Beast, by Mark Taylor

This creature, known to fans now as Red Beast, was brightly colored and fierce looking. Although he bears little to resemblance to Beast Man as we know him, the spiked armor around his neck, the wrist gauntlets and the metal claws would all find their way onto the final design.

The idea of producing a bear creature was dropped because Mattel executives didn’t want to make something too close to Chewbacca (although it’s hard to see much resemblance between the two, beyond the shaggy fur).

Another existing sculpt that Mattel tried to reuse was a gorilla figure that had appeared in both the Big Jim and Tarzan toy lines in the 1970s. The gorilla’s arms could be controlled with a dial on the figure’s back:

Both Mark Taylor and Roger Sweet tried to turn the gorilla into a new figure for the MOTU toy line. Roger Sweet’s creation, Gygor, was unrelated to the development of Beast Man, and was probably done after Mark Taylor left Mattel in 1982. Roger Sweet, in his Mastering the Universe book, wrote:

I changed the ape’s body color from black to bright yellow and gave him a dark olive-green face and chest.His face in contorted with white teeth snarling in an open mouth of blood red. I gave him a black body harness. From his shoulders I hung a dark maroon cape. When I showed “Gygor” to marketing Mark Ellis said that is [expletive] great!!! Ted Mayer in my design group created a striking full-color illustration of the beast, with He-Man mounted on his back. Gygor was decked out with a panoply of harnesses and weapons.

Source: He-Man.org
Source: Power & Honor Foundation

Mark Taylor used the basic Big Jim Gorilla body design to refine his own Beast Man concept. In this version the spiked armor around the neck from Red Beast is retained in modified form, but the spiked weapons on the hands were removed. The wrist gauntlets actually recall earlier Mark Taylor concept drawings for He-Man. Finally, a belt was added to the character, which featured a compass-like design that would find its way onto the final Beast Man figure.

Image Source: Grayskull Museum

Here’s another version of the character with gold armor, boney spikes, claw weapons on the wrist gauntlets, and a slightly different face:

Image source: Rebecca Salari Taylor. Artwork by Mark Taylor.

This general design was used to create what I believe is the first Beast Man prototype. If it’s not the first, then it’s very early, indeed. This Beast Man (below) follows the general shape of the red gorilla design above, but is colored with the familiar orange fur and red armor. This is not, however, a repainted big Jim Gorilla, as it’s in scale with the other early prototype figures (the Big Jim gorilla is much larger).

Image source: Andy Youssi
Image source: Andy Youssi

Another design that seems to have some features in common with Beast Man is the character who has come to be known as Demo-Man:

Demo Man, by Mark Taylor

Another Mark Taylor design, Demo Man is often thought of as an early version of Skeletor, although Taylor himself says he was a separate character. But if you take a close look at his features, he has elements in common with both Beast Man and Skeletor. In the drawing above, we can see that Demo Man has a hunched, beastly posture, spiked gauntlets, a spiked arm pad, a whip-like flail weapon, a beard, and even a pendant around his neck that vaguely recalls the one on Beast Man’s armor. This isn’t Beast Man, but he might be his long lost undead cousin.

In any case, at some point it was decided that the Big Jim gorilla style body would not be used, even in smaller scale, and so Beast Man was given a unique, updated sculpt. This 1981 Mark Taylor B-sheet shows a synthesis of his earlier designs into an all-new beastly character with simian features. In this B-sheet he is called Beast Man, but he had previously been given the working name of Tree Man:

In the version above we see a call out for the familiar color scheme of orange fur with red armor and blue loincloth. But it appears from the first mini comic (“He-Man and the Power Sword”) that Beast Man’s color scheme was originally dominated by red, like the predecessor bear and gorilla designs. Perhaps they were still playing with color options at this point.

Here is how he would have looked if he had been colored like the toy:

The first mini comics featured cross sell artwork closely patterned after the prototype figures and B-sheet designs. The cross sell artwork that made it onto the back of the packaging was usually (but not always) closer to final.

Mini comic cross sell art (Alfredo Alcala)

There are a couple of different “final” prototypes for Beast Man. The first is the version that made it into Mattel’s 1982 dealer catalog and onto the side of the packaging for Castle Grayskull. That version (below) has very nicely applied paint on the compass-like design on his chest armor, with each part individually painted blue:

Image source: Grayskull museum

There’s another prototype that seems to have a paint pattern designed for mass production, with a messy blob of blue on the center of the chest armor, which would become a spray of blue on the final figure:

Image source: Grayskull Museum

That version seems to have been the model for Beast Man’s finalized cross sell artwork, shown below:

Cross sell artwork used on cardbacks. Image courtesy of Axel Giménez.

Note the compass element on Beast Man’s armor, the spikes around his neck, and the spiked weapon on his hand – all elements from previous Mark Taylor designs.

The name “Beast Man” may have been consciously or unconsciously borrowed from the Beastman figure from Mattel’s Flash Gordon line.

From the 1980 Mattel Dealer Catalog

Beast Man came with three separate armor pieces and a whip weapon recycled from Big Jim’s The Whip action figure:

As a side note, the accessories count seems pretty methodically planned for the first wave of figures. Figures in the first half of the first wave (He-Man, Man-At-Arms, Skeletor and Beast Man) were packaged with four accessories each, in various combinations of removable armor, weapons, and/or shields. The second half of the first wave was somewhat cost reduced, with two to three accessories included per figure.

In any case, Beast Man’s armor is the characteristic soft plastic used throughout 1982 and 1983. His whip (designed for a 12-inch figure, it’s technically too big for him, and he has to hold it by the hand guard) has a plastic handle and a cloth string. He is one of only three 1982 figures to be given a paint application on his armor (the others are He-Man and Zodac). The compass-like shape on Beast Man’s chest armor is painted blue. There is an unpainted, smaller version of the compass on the back of his chest armor.

I always found Beast Man’s face intriguing. He has a white face with blue markings under his eyes and over his upper lip. I’m unsure if this is supposed to be his actual face coloring or war paint (there has been some debate among fans about this over the years). As a kid I assumed it was makeup of some kind, maybe because I had been exposed to enough 80’s music videos to make that connection. Perhaps the intent was to give him an appearance similar the golden snub-nosed monkey:

Beast Man featured shorter legs and longer arms than He-Man or Skeletor, befitting his ape-like appearance. His legs, arms and chest were later reused to make Stratos and Moss Man (the latter also reused Beast Man’s head).

Beast Man was originally released on the “8-back” card, featuring cross sell art on the back of the card of all of the first wave characters:

Reissues were produced on the “12-back” card, featuring a striking battle scene between He-Man and Beast Man. This is one of my all time favorite pieces of MOTU art:

The artist responsible for that piece, Errol McCarthy, did most if not all of the card back art for the carded figures. He also did licensing kit artwork for Mattel that was used in various products produced by third parties over the years:

Aside from the single carded figure, you could also pick up Beast Man in the 1983 “Evil Warriors” gift set, featuring Skeletor, Beast Man and Faker:

Reproduction based on vintage packaging

Beast Man is probably the most essential evil warrior next to his master, Skeletor. So, it’s no surprise that he was heavily featured on the box art, appearing on five of the six boxes released in 1982.

He also showed up periodically on other box art over the years:

Beast Man was also a permanent fixture on the Filmation cartoon. Early in his development for the show, Beast Man featured very heavy fur on his lower legs that resembled bell bottoms. This design is actually kind of a halfway point between Beast Man’s first and second prototypes, at least in terms of his costume.

Image source: He-Man Official Youtube page, courtesy of Josh Van Pelt

In the Filmation-produced MOTU toy commercial, Beast Man looked very close to his action figure counterpart.

That same toyetic quality is equally evident in the model sheets for the Filmation commercial (thanks: Dušan Mitrović):

Source: Power & Honor Foundation
Image source: He-Man Official YouTube page, courtesy of Josh Van Pelt

The final Filmation design was simplified. The number of spikes on his armor was reduced. He was given red boots and he lost most of his furry detail:

Filmation portrayed Beast Man as having the power to control some types of animals. This comes from the Masters of the Universe Bible, written by Michael Halperin in December of 1982. The back story where Beast Man was originally an earthling and part of Marlena’s crew of space explorers was never used.

Biff Beastman’s cruel nature spilled on the outside and he became a true BEAST MAN with a lion’s mane, fangs and the power to communicate and command bloodthirsty creatures such as dragons, gorgons, ogres and snakes.

In the DC Comics-produced “To Tempt The Gods”, readers were treated to a whole race of beast men. In most mini comic and Golden Books depictions, however, Beast Man was kind of a standard issue henchman character, something of an Igor to Skeletor’s Doctor Frankenstein, portrayed with varying degrees of intelligence.

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Catalogs

1985 Mattel Toys Dealer Catalog

Written by Adam McCombs

Here is the 1985 Mattel Toys Dealer Catalog. Intended for retailers, Mattel’s dealer catalogs showcased all the latest and greatest releases, along with existing products within its various current (at the time) toy lines. New products are highlighted here with a “New 85” graphic. New releases included:

  • Thunder Punch He-Man
  • Dragon Blaster Skeletor
  • Moss Man
  • Sy-Klone
  • Roboto
  • Stinkor
  • Spikor
  • Two Bad
  • Battle Bones
  • Land Shark
  • Bashasaurus
  • Night Stalker
  • Spydor
  • Hordak
  • Leech
  • Grizzlor
  • Mantenna
  • Modulok
  • Fright Zone
  • Adventure Books

Interestingly, Night Stalker is not marked as “New For 85”, but he also doesn’t appear in the 1984 catalog.

If you look closely, you’ll see that the Evil Horde figures are hand-painted casts. In the case of Modulok and Mantenna, there is a noticeable deviation from what would be the final color scheme.

(Source: Orange Slime)

The production Skeletor came without the skirt piece shown

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Heroic Warriors

He-Man: Most powerful man in the universe! (1982)

Written by Adam McCombs

Name: He-Man
Faction: Heroic Warriors
Approximate US release date: May 13, 1982

He-Man was released with the first wave of action figures in the 1982 Masters of the Universe line. But for a simple, relatively unadorned action figure, He-Man has a complex and storied history. His origins are the subject of much controversy, and frequently discussed lately in the wake of the recent Toy Masters documentary and the Dark Horse Art of He-Man  book. I can’t definitively settle those controversies, but I will attempt to present the key facts as I understand them in the development of the most powerful man in the universe.

Update 2/7/2024: since writing this in 2015, I think I have a much clearer picture of He-Man’s origins. This article has been updated several times since 2015 as additional information came to light, and my recent article about the “He-Man Trio” also provides a very clear picture of the early development of He-Man.

From Rudy Obrero’s Castle Graykull box art illustration

Design & Development

The earliest known artwork related to He-Man is a 1979 drawing by Mattel artist Mark Taylor. When Taylor was hired at Mattel, he initially did packaging design for the Barbie line. In his free time he would sketch the kinds of fantasy heroes he had been interested in since he was a child. He was influenced by Tarzan and Prince Valiant comic books, as well as the artwork of Frank Frazetta and the various artists featured in Heavy Metal magazine.

Torak, by Mark Taylor, 1979. Image source: The Power and the Honor Foundation

In this 1979 sketch (above), Torak certainly looks the part of He-Man. The facial features, determined expression and blond hair are all very familiar. The leather strap around his chest almost looks like half of what would eventually be He-Man’s distinctive chest harness. There is even a villain in the background who resembles Skeletor.

The image below has commonly been assumed to be an early He-Man sketch, but it’s possible that this was done for the Conan line – Mark Taylor did the concept art for both, although the Conan line didn’t move forward due to the sex and violence of the movie.

Mark Taylor illustration, from the Art of He-Man and the Masters of the Universe

As Taylor tells the story, Mattel was looking for a new boy’s action figure line that could be produced without paying licensing fees to a third party. The company had passed on making Star Wars toys, and of course Star Wars had become enormously successful in the meantime. Mattel’s existing boy’s lines (Clash of the Titans, Battlestar Galactica and Flash Gordon) could not compete with Luke Skywalker and Darth Vader.

As part of the initiative to create a new male action figure line, Roger Sweet (a designer at Mattel), used some of Mark Taylor’s drawings to assist in developing a pitch for a new line of action figures. For a presentation to Mattel CEO Ray Wagner, Sweet sculpted a rudimentary action figure, which was really a Big Jim figure packed with extra clay muscles. It was then cast and duplicates were created to try out different costume looks. In Roger’s concept, the character could be a generic hero, outfitted with science fiction, barbarian or military costumes, and would have access to science fiction vehicles.

Roger Sweet’s “He-Man Trio”, late 1980

As you can see, a recognizable version of the final He-Man harness is present on the center figure, which has come to be known to fans as Vykron:

Image: The Power and the Honor Foundation

Roger has acknowledged in a podcast interview (Masters of the Universe Chronicles) that Mark Taylor designed the harness for his barbarian prototype, including the Templar cross. And if you look closely at the bracers on the center figure, you can see they resemble those of Mark Taylor’s Torak character. The shin guards also have the cross, so they are another Mark Taylor element. The helmet also comes from another Mark Taylor design from the 1970s. This fits with statements by both Mark Taylor and Ted Mayer that Roger’s model was based off of Mark Taylor’s designs. Elsewhere, in the Toy Masters Podcast, Roger and others acknowledge that Mark’s He-Man artwork predated Roger’s prototype.

Of the three 1980 prototypes, it was the barbarian-themed figure, with his Mark Taylor-designed costume, that was green-lit by Ray Wagner for further development. Roger designed the other two costumes on the military and space themed figures (they are actually kit-bashed, using one or more parts from existing toys, such as the repainted Boba Fett helmet and a WWII German tank kit).

Mark Taylor also drew a couple of illustrations in 1981, apparently based on the prototype (in turn based on Mark’s designs). The harness in these drawings was even closer to the final toy design:

Still, Roger Sweet has been claiming for many years that he “originated” He-Man:

“What I always say is, I originated and named He-Man, and originated the general concept of the Masters Of The Universe. I constructed three prototype figures at nine and a half inches, which I first showed at a product conference at Mattel in late 1980. These three prototype figures brought He-Man into existence. They were all of He-Man in different themes and configurations. One had a barbarian theme from the ancient past (low tech), another had a current military enhanced theme (mid tech), and the other one had a futuristic military, a la Star Wars, enhanced theme (high tech), showing that He-Man can go anywhere, and do anything, at any time, in any theme. These figures were nine and a half inches tall, and the figures in the line from 1982-87 were five and a half inches. But I knew if I showed these figures at the height they ended up being, I would have a very poor chance of selling the concept, so I made them very tall, huge, and very impressive.” – Roger Sweet

As far as Roger Sweet’s barbarian prototype goes, the harness appears to be the only element on the sculpture that is unique to the final He-Man’s design. And as we’ve already learned, it was Mark Taylor, not Roger Sweet, who designed the harness. It appears, moreover, that the entire barbarian prototype costume was designed by Mark Taylor. Roger appears to have been the first sculptor, not the designer (later, finer sculpts were done by Tony Guerrero). Sweet has based his claim to creating He-Man on this prototype, but it’s hard for me to see how Sweet can be given any credit for the visual design of He-Man.

Based on all available evidence, it is my conclusion that Mark Taylor is the principal and primary designer of He-Man, with some ancillary contribution and input from many others at Mattel. In fact, the whole 1982 lineup was almost entirely designed by Mark Taylor, aside from the vehicles, which were designed by Ted Mayer. The toyline was really Mark’s vision, at least for the first year of its existence. Mark was in charge of the creating the figures and the Castle for the 1982 line, in addition to being in charge of the packing on the larger items like Castle Grayskull and Battle Cat.

As far as I can tell, Roger Sweet’s contributions to He-Man (the figure) were primarily as follows: the name itself, and the “power punch” action feature, and the idea to exaggerate the musculature (as Roger often says, he wanted He-Man to make Arnold Schwarzenegger look like a wimp). Roger Sweet’s more significant contributions to the Masters of the Universe toyline seem to have come later, with figures like Tri-Klops, Mekaneck, Sy-Klone, Kobra Khan and others. We have Sweet’s concept drawings for most of those figures, but all the concept artwork for He-Man and other figures released in 1982 comes from Mark Taylor. You can see in the quote by Roger below, he didn’t really like the first wave of the line – indicating he had little say in its design or direction (and indeed Roger has said he was taken off the line as soon as it was approved for Development by Mattel’s president):

“When I first saw the [1982] Masters of the Universe line all together I thought it was somewhat weak because it was low-tech and it was conservative. My concept of MOTU was that it combined everything- low-tech, high-tech, past, present and future. I wanted MOTU to be as expansive as possible and do anything that was appealing. I would love to see a G.I. Joe segment in MOTU. I wouldn’t mind seeing a character like [Child’s Play] Chucky in it.

“In other words, anything could go into it. When I became the manager in charge of creativity for the line in 1983 I worked real hard to change that.” – Roger Sweet

The first year of the Masters of the Universe line

Mark quit Mattel in 1982, after the line had launched. Arguably had he not quit, he would have continued to lead the design of subsequent waves of figures. But because Mark had left, Roger was put in charge. You can kind of tell Mattel was caught off guard, because the 1983 wave of figures relied heavily on repaints and old tooling, and had the fewest new figures of any year of the brand. Mark had designed Ram Man and Man-E-Faces before leaving Mattel, leaving other Mattel designers like Colin Bailey and Roger Sweet to move very quickly to get toys out in time for 1983.

Rudy Obrero, the freelance packaging artist behind the artwork for the earliest MOTU product boxes (Castle Grayskull, Battle Cat, Wind Raider, etc), described his working relationship with Mark Taylor:

I don’t remember the conversations [with Mark Taylor about the MOTU line] but I remember the feeling I got. I left there thinking this guy is really into it. He’s really into this. And that’s why I always thought he created it. It just felt like it was his baby.

Source: Power & Honor Foundation
Image Source: Power and Honor Foundation
Image source: Tomart’s Action Figure Digest. Note that this version has smaller horns on the helmet. Tony made a number of wax copies of the original and gave it out to people who worked on the He-Man line. This one used to belong to Ted Mayer.

Update: here is the original wax sculpture of Tony Guerrero’s He-Man prototype, shared by Luis Villagomez. Tony made multiple at least five such sculptures by hand, and this is the first. The previous painted hardcopy shown a few images up was apparently made from Tony’s fifth sculpture.

The various helmeted 1981 prototype models by Tony Guerrero have some hallmarks of the final He-Man design. The bracers and belt now look very recognizably He-Man, as does the belt/loin cloth. I’m not sure if this was meant to have a harness put over top it or not, but I would assume that it did. A version of this sculpture appears in early prototype pictures of Ted Mayer’s Battle Ram vehicle, as well. I would speculate that they may have been considering cloth boots for He-Man at this point, which would explain the bare feet.

Close to final Battle Ram concept by Ted Mayer. Note that the He-Man figure in the drawing has boots.

Incidentally, a helmet very similar to the one on the above prototype appears on the door to Castle Grayskull:

Image source: Poe Ghostal

The horned helmet stuck with He-Man until very late in his development. It appears in several versions of Mark Taylor’s B-sheet for the character, including an early colorized version dated April 6, 1981, and a later recolored version dated August 3, 1981:

From the Mark Taylor Portfolio, published by Super7/The Power and the Honor Foundation. Scan courtesy of Axel Giménez.
Colorized version from August 3, 1981. Image source: The Power and the Honor Foundation

The version immediately above looks very close to the final production figure. The colors have been made brighter, probably in a bid to be more appealing to children. The shield looks close to the final version.

A prototype (below) was sculpted based on the 1981 B-Sheet. Most of the elements from the B-sheet are there, with the notable exception of the horned helmet. This version is also missing the bracer on the left wrist and the boot knife. Perhaps the left bracer is missing because its presence on the B-sheet was obscured by the shield.

Closer to final prototype. Image source: He-man.us
Image originally posted by Jordan Hembrough. Note the double-sized Beast Man head!

Mini comic artist Alfredo Alcala probably used both the B-sheet and the above prototype as a reference, because his earliest depictions of He-Man have specific elements from both (notably, the knife in the boot, the two-tone boots, the belt, the occasional lack of a bracer on the left wrist, and the shape of the axe).

Another view of the close to final prototype appears in this photo (courtesy of Ted Mayer) of an early version of the Wind Raider. In this image, the detail on the right forearm bracer is more evident. From this angle, it looks like the harness is a part of the chest sculpt, although it’s difficult to say for sure. It’s also clear that the cross symbol on He-Man’s chest is also more raised than the final toy.

Update: More views of this early prototype have recently surfaced in these promotional images shared by Andy Youssi. These images include He-Man’s prototype axe:

Mark Ellis, who was in charge of marketing for the fledgling MOTU line, explains some of the changes to He-Man’s design:

Preliminary Design did the original figure for the theme test, one of which was the barbarian. After the research came back on the theme, work began on developing the line. Engineering and the art departments took over the development of the characters.  Each character was modified a few times, each time being a little less barbarian and finally to what was produced. In developing the original line, you have to remember that we were introducing it without the benefit of a movie, comic character, or TV show.  It was on its own.  From the Usage Research, kids when they are 5 and 6 want to know if the character is good or bad.  So over time, changes were made to make He Man more clearly good and Skeletor and his cronies made to look quite different from the good guys.  I do remember changing He Man’s hair to be blond because my boss had blond hair.  I had a chart on my office wall to keep track of who was who, and what their special powers were so that everything we did in the commercials and packaging was consistent.

You might have noticed that every version of He-Man we’ve seen so far lacks the iconic power sword. The sword seems to have been an added later as a marketing consideration, according to Ellis:

I will say that at Mattel, we were careful to make sure the sword fit into the characters hand.  An idea was proposed when we were doing the television commercial for the line that involved a split sword.  That is why He Man’s and Skeletor’s swords fit together. We later dropped that idea in the development of the commercials.

I’d also like to note that the upward-curved cross guards on the sword were meant to be open, as in the Alfredo Alcala artwork (below). But it appears that strengthening connectors were added to the cross guards because the plastic used was so flexible. So the ends of the cross guards were often depicted in media as being fused together, especially in the Filmation cartoon – an interesting accident brought about by engineering and safety considerations.

Quick mock-up of the Power Sword with open cross guards

According to designer Mark Taylor, the upward curved cross guards were actually meant to be handles, as you turned the sword like a key to open Castle Grayskull. In his view of the He-Man mythos, He-Man would have inherited one half of the sword from his ancestors, and the Skeletor would have inherited the other half.

It was recently pointed out to me by Dušan Mitrović that there is an early Filmation drawing that features the half sword concept. The split sword idea was dropped before the show went into production.


Image source: James Eatock

This final, hand-painted He-Man prototype (below) brings all the refinements and changes (many driven by market research) into the final iconic look for the most powerful man in the universe:

Notice the unpainted bracers on the forearms – a cost-saving measure. From The Art of He-Man.

The cross sell art (below) is very true to He-Man’s finalized design, and so was likely created sometime after the final prototype:

Packaging

He-Man was first packaged on the sought-after “8-back” card. Reissued versions featured an amazing scene on the back of the card of He-Man, Teela and Man-At-Arms gazing out over the rolling hills of Eternia, vigilant for any signs of Skeletor. My favorite version is the reissued “12-back” card, because it features that artwork.

Art by Errol McCarthy, from The Art of He-Man

The first He-Man 8-back release figures were made in Taiwan. The version below is the very first release, which you can tell because it has no warranty information listed on the back, no subtitles for the character names, and no batch number (ie G1, G2, G3, and so forth):

He-Man, Mexico “8-back” packaging, 1983, with warranty:

He-Man, Taiwan “12-back” packaging, 1984:

Production Figure

Early versions of the 1982 made in Taiwan loose figure (stamped 1981) have a sculpted belly button, which disappeared from the figure starting in 1983. I believe the earliest versions have somewhat blue-ish gray accessories, while subsequent versions have more of a flat gray color.

The belt color ranged from an orange-salmon color to more of a mustard yellow. His hair color could be subdued or quite bright. I won’t explore production variants in depth in this particular article.

One of the things that really captivated me about He-Man as a kid, aside from his powerful appearance and striking but simple design, was his face sculpt. It wasn’t a handsome face. He had very strong cheekbones and muscular jaws. Depending on the angle, his expression could go from a grimace to a smile. It’s really a remarkable face, and a testament to the great skill of Tony Guerrero.

He-Man in Action

Some photos and a short video of He-Man in action, contributed by Øyvind Meisfjord:

Reception

He-Man and his early compatriots were an instant success. Even before the debut of the Filmation cartoon, the Masters of the Universe line sold five million figures in its first 10 months:

Trade magazine advertisement, reusing a pose by artist Alfred Alcala in the mini comic, King of Castle Grayskull. Image via www.motucfigures.com

Some additional trade ads featuring He-Man, via MOTUC Figures:

Gift Sets

He-Man, as a toy, was sold in a number of configurations, apart from the single-carded figure. I won’t get into He-Man variants (ie, Battle Armor He-Man, Thunder Punch He-Man, etc) for now. But the standard release He-Man was available in the following gift sets:

  • He-Man/Battle Cat
  • He-Man/Wind Raider
  • He-Man/Jet Sled
  • He-Man/Skeletor
  • He-Man/Teela
  • He-Man/Teela/Ram Man

You can check out these and other gift sets in these articles:

An interesting side note. In early materials He-Man is referred to as “Strongest man in the universe” rather than “Most powerful man in the universe.”

Artwork

He-Man appeared in most of the box art produced for the MOTU line. My favorite depictions of He-Man in box art tend to be the Rudy Obrero pieces. I’m also quite fond of William George’s depictions, but I’ll get into his artwork in another post when I discuss Battle Armor He-Man:

Origin Story

He-Man’s origin story changed dramatically over the first few years of his existence. In the Alcala/Glut mini comics, he was a jungle warrior who had been gifted by the Sorceress/Goddess with some powerful weapons and artifacts. His harness acted as a force field and amplified his strength. He-Man was strong but he couldn’t move mountains. He could be overpowered by enemies like Beast Man or Mer-Man, if he wasn’t careful. He-Man was always He-Man in this continuity – there was no Prince Adam.

In the earliest Golden Books stories, He-Man again lacks an alter ego. He is simply He-Man, tireless protector of Castle Grayskull. That’s even the case in some subsequent stories, like the one below from the Golden Book series:

In the 1982 DC Comics series, the alter ego of Prince Adam was introduced for the first time. This Adam (dressed in a blue vest) could only transform into He-Man by entering the “Cavern of Power”.

By the time the Filmation cartoon debuted in September 1983, Prince Adam was sole keeper of the power sword (in other canon it was often hidden in obscure places or guarded by the Sorceress), and he used it to summon the power of Castle Grayskull and transform into He-Man. He was warrior with immense, almost limitless strength, but he had an aversion to violence except as a last resort.

Animation

In the Filmation cartoon, He-Man’s design was noticeably softened. He lost the rectangular elements on his harness and the detail on his bracers and belt. But in the Filmation-produced commercial, He-Man retained the details of the vintage toy:

He-Man as he appeared in the Filmation cartoon
He-Man from the animated commercial. Image source: The Art of He-Man

Advertising

As the protagonist of the MOTU line, He-Man was of course featured prominently in almost all marketing materials for the line, including catalog images and television commercials:

Impact

He-Man captured the imagination of a generation of children, from 1982 until the demise of the Masters of the Universe line in 1988. He was a bit of a contradiction, though. He tapped into the primordial barbarian fantasy worlds that were so popular during the 70s and early 80s (Conan the Barbarian, The Beastmaster, etc), but he also had a heart and was a good role model for children. And despite the fact that he wore furry shorts and rode a giant tiger, he would also pilot fantasy vehicles and fight opponents armed with laser canons.

Equal parts Conan, Trazan, Luke Skywalker, Flash Gordon and Prince Valiant, He-Man was derivative of dozens of disparate but iconic characters. But He-Man also transcended those influences and became something much more. Would it be at all plausible to say that He-Man represents some kind of unconscious primordial image – a Jungian archetype? Maybe that’s taking things a bit too far. But then again, maybe not.

As Mark Taylor recently said:

Joseph Campbell is one of my heroes. Joseph Campbell’s concepts about myths and legends and icons are ingrained in all artists’ mentality. If you’re going to tell a story, you need to understand Joseph Campbell.

As an artist it’s always been integral to me to tell the story. Even if I’m doing something that you wouldn’t think has a story to it, like a painting, I have to feel that I’m telling a story.

I think I got this [idea of what a hero is] by looking at Greek literature and Tarzan and Prince Valiant. I would read it with my dad, which was really important, and I wanted to be the next hero. And at the same time I was kind of fascinated with the idea of Cro-Magnons and Vikings. They would just go into battle with almost no armor on. They went into battle, and so did the Greeks and so did all the heroes. A hero doesn’t need a lot of armor. To me the hero is the guy that is willing to go out there and just do it no matter what. His job is to prevail.

Illustration by Earl Norem
Illustration by Earl Norem

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