Heroic Warriors

Man-E-Faces: Heroic human…robot…monster! (1983)

Written by Adam McCombs

Name: Man-E-Faces
Faction: Heroic Warriors
Approximate US release date: February 20, 1983

I distinctly remember when I got Man-E-Faces (along with Ram Man) as a present, probably for my birthday in 1983. There was something endlessly fascinating about his ability to change faces at will. In my mind it was his way of disguising himself. Sure, no one would be fooled given his very distinctive silhouette, but that’s how I thought of it.

Man-E-Faces was something of a sea change for the line as it had existed in 1982. He was given all new parts (legs shared with Trap Jaw, who came out the same year) and a new gimmick – a rotating head drum that allowed you to display three distinct faces: human, robot, and monster. His design had more technology integrated into it than any MOTU figure that had come out before, although it was more steam punk than Star Trek.

Incidentally, his blaster was later reused as a tail gun for a couple of the Voltron lions:

Update: here is an exquisite Man-E-Faces test shot figure, shared by its owner (a female collector in Norway). This authenticated piece was originally acquired from Josh Van Pelt of the Power and the Honor Foundation. This particular test shot was featured in Lee’s Action Figure and Toy Review #96 (October 2000), which also showed off some Grizzlor, Hordak, Dragon Blaster Skeletor and Sy-Klone test shots!

The single-carded Man-E-Faces was released in a couple of different flavors – standard, featuring his red blaster, and a deluxe version (released early on) with pink chest tubes (often referred to now as Man-E-Weapons) that came with five bonus weapons from the Castle Grayskull set, but cast in maroon.

The “Man-E-Weapons” packout. MOC images via LGC Auctions
The early cardback had a different layout than subsequent versions

Man-E-Faces was also released in a three-pack with Battle Armor He-Man and Man-At-Arms, a J.C. Penny two-pack with Faker, a J.C. Penny two-pack with Battle Armor He-Man, and in a giftset with Skeletor and Panthor:

Image courtesy of Tokyonever

Errol McCarthy did the cardback illustration and style guide art for Man-E-Faces, as he did for most of the figures in the line. The updated release lacking the extra weapons and with the revised cardback design is shown below:


Update: A Man-E-Mystery!

Here’s something you don’t see every day: a Canadian mint on card Man-E-Faces found by spiritofsnakemountain on Instagram. First thing’s first: stapled to the front of the card is an instant win contest, which involved solving a math problem, filling out your name, and mailing the card to a PO box in New Brunswick, Canada.

Below the form was a photo of Masters of the Universe characters, largely prototype versions of them.

Included in the photo is:

  • Early “proof of concept” Kobra Khan mockup, using a blue Skeletor body
  • Clawful prototype with the large head and brown boots
  • Fisto prototype (note the open left hand)
  • Orko prototype, hiding in Snake Mountain
  • Dragon Walker with no iris or black shading

I wouldn’t be surprised if Battle Armor He-Man, Battle Armor Skeletor and Mekaneck were hard copies or early factory samples too.

So, to add to that curiosity, this Man-E-Faces came with the wave 1 minicomic, the French Canadian edition of King of Castle Grayskull. I’ve never seen a 1983 figure with a 1st wave comic before. On the back of the card it has the layout characteristic of first edition Man-E-Faces.

So, we have a wave 2 figure, with a wave 1 comic on a very early card, and a contest featuring prototypes for wave 3 stapled to the front. Not something you see every day. Many thanks to spiritofsnakemountain for sharing this!


Here is some additional Man-E-Faces artwork by Errol McCarthy, via He-Man.org:

Image via He-Man.org

The figure was designed by Mark Taylor, shortly before he left Mattel:

Notice that while the design details are close to the final toy, the color choices around the helmet are different. On the final toy, parts of the helmet are colored in flesh tone or orange. This image and the image below come from The Art of He-Man. Artwork by Mark Taylor.

Image: The Power and the Honor Foundation/Dark Horse

All the classic Man-E-Faces elements are present in the B-sheet and design documents above, but the look is slightly different from the final toy, with purple detail on the shoulders and a helmet without any tan/orange accents. The figure was sculpted into a prototype, and some some ridges and sloping were added to the top of the helmet. He seems to have green accents on his shoulders and thighs:

Alfredo Alcala’s take on the character in Danger at Castle Grayskull seems to be based on the above prototype:

Man-E-Problems

The cross sell artwork is mainly based on the prototype sculpt:

Image courtesy of Axel Giménez.

An earlier incarnation of Man-E-Faces (called Multi-face) was also designed by Mark Taylor. This one featured a removable poncho. Mark mentioned that this design was inspired by indigenous Mesoamerican warriors:

There was another related Mark Taylor concept called Maska-Ra that was explored but never developed. Rather than a spinning face mechanism, Maska-Ra would have come with a variety of masks to imitate other characters, luring the unwary to their doom:

From the “Bring Your Man-E-Faces To Work” Facebook page, via The Power and the Honor Foundation Catalog

Update: another Man-E-Faces concept was recently shared by Mark Taylor’s wife, Rebecca (below). This has the removable mask idea from Maska-Ra, although it has a more conventional body. The the arms and legs contain design elements that would be used in the final figure. The chest armor recalls the design later used in Terror Claws Skeletor (1986), and the overall look may have influenced the design of the 1989 figure Flipshot:

Update: yet another quasi-Man-E-Faces concept was shared by Rebecca, with Joe Amato for the podcast Fans of Power. This version has a chitinous, insectoid look and a reversible head. The legs on this character are very similar to the final toy’s design, but otherwise this is a totally different take on the concept:

Man-E-Faces was packaged with his own mini comic (drawn by Mark Texeira), called The Ordeal of Man-E-Faces. He was depicted as an Eternian actor who was given a potion by Skeletor that would change him into a monster and bring him under Skeletor’s control. The Sorceress tries to free him from the enchantment, and in a struggle between the two powers, a third face arises – that of a neutral robot.

Comic images via Jukka Issakainen

He is also depicted as a helpless pawn of Skeletor in the Danger at Castle Grayskull comic, drawn by Alfredo Alcala:

Man-E-Faces was given other origin stories in British publications. In issue 3 of the UK Masters of the Universe Magazine, Man-E-Faces is transformed by Skeletor as punishment for mocking him in a play:

Image source: James Eatock. Brought to my attention by Joe Amato.

In the 1985 UK Masters of the Universe Annual, Man-E-Faces is again transformed by Skeletor, in a somewhat unsettling story about abductions and lab experiments. In his monster form he is evil, and in his robot form he may be controlled by anyone.

Image courtesy of Jukka Issakainen

Man-E-Faces made an appearance in the box art for Battle Bones (by William George) and the previously mentioned Battle For Eternia (by William Garland) three-pack. Man-E-Faces was slated to appear as the prisoner in the Snake Mountain box art (by William George), but at the last minute Man-At-Arms was substituted (for more on that, read this interview with package designer Bob Nall):

Image source: Jukka Issakainen

In the Filmation cartoon, MEF was an outcast who had to be gently coaxed away from evil by He-Man:

Early Filmation designs for the character, as shown in the Series Guide below, show a design that seems primarily based on the early prototype version of he character, albeit with a rather unique-looking robot face:

He also appeared in a number of adverts, promotions, catalogs and miscellaneous entertainment:

He is featured prominently in this piece of poster/puzzle artwork by R.L. Allen:

Later in life, Man-E-Faces struggled with his weight:

Artwork by Alfredo Alcala

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Heroic Vehicles

Battle Ram: Mobile Launcher (1982)

Written by Adam McCombs

Name: Battle Ram
Faction: Heroic Warriors
Approximate US release date: June 3, 1982

I was obsessed with the Battle Ram the moment I saw it on the shelf as a kid. Maybe that’s obvious from the name I chose for this blog. Unlike most of the other MOTU items I got as a kid, there was no window box or bubble in the packaging. The Rudy Obrero art sold the toy all by itself, and it was more than up to the task.

Box Art

To this day it remains my favorite piece of art ever produced for the Masters of the Universe line. Let’s take a closer look at the full painted scene:

Every piece Rudy Obrero did for Masters of the Universe was moody and full of movement and mystery (with the possible exception of the Attak Trak box art). This illustration, like the Wind Raider pieces he did the same year, features two separate action scenes. The bottom scene, which would have been facing front at about eye level for kids wandering the toy isles of Toys ‘R’ Us (or in my case, the White Elephant), depicts He-Man guiding the Battle Ram over difficult terrain as evil warriors rain down fire from above.

He-Man is shown here with white colored fur at the tops of his boots. Every time Obrero depicted He-Man, he had these boots (sometimes the fur is white, other times it’s more of an ocher color). They’re actually based on the prototype version of He-Man that Obrero used as a reference. The mass-produced toy had fully red boots.

Prototype He-Man with two-toned boots

The top portion of the art was subdivided into two sections on the actual box. The top-most section was again facing front and featured He-Man shooting through the air on the front portion of the Battle Ram (aka the Sky Sled). Evil versions of the Sky Sled (which also appear in the Castle Grayskull box art) send out twin laser blasts while a fierce battle rages below.

The middle section faces up rather than forward due to the shape of the box. Several back halves of Battle Rams are launching missiles. Skeletor, Beast Man, Stratos, Man-at-Arms and Teela (sporting her concept spear that never appeared in the vintage toy line) are seen, along side a warrior with a horned helmet and Castle Grayskull in the background. It looks like all-out war.

As a kid, I was instantly hooked. I had never seen anything like it. As I said, Obrero’s artwork (done in oil) really sold this vehicle. It didn’t hurt that the artist tended to add extra details, like a protruding jet engine on the back of the Sky Sled and under-guns that the actual toy only hinted at (but were actually present in the prototype version).

A modified version of the artwork appeared in the Japanese Takara toy catalog. It looks like a cross between the Battle Ram box art and the Power of Point Dread comic book cover:

Yet another modification to the artwork was done on the Brazilian Estrela version of the Battle Ram. They even modified the cross sell art on the back of the package. It’s unclear to me why this was done. My speculation is that they had the rights to produce and sell the toys, but opted not to purchase rights to the packaging artwork.

Update: Mano from Mundo Masters shares this example of the Congost/Mattel Spain box, which uses the original Rudy Obrero artwork:

A Swedish language advertisement took elements of the Rudy Obrero Battle Ram artwork and modified it to advertise a number of MOTU vehicles:

Image source: “pH6”

Design & Development

The toy was designed by Ted Mayer, who also designed the iconic Wind Raider, Attak Trak, Eternia, Slime Pit, and quite a few figures that came out between 1985 and 1987. Let’s take a look at some of the artwork and prototypes leading up to the creation of the Battle Ram.

Before Ted was brought in, Mark Taylor (who designed all of the early figures as well as Castle Grayskull) tried his hand at designing the vehicles as well. An early vehicle concept was a three wheeled battle chariot. It bears little resemblance to the Battle Ram, except for the design of its back wheels:

Image Source: The Power and the Honor Foundation Catalog. Added 08/28/18

Mark also created another vehicle design called the Battle Catapult. Again, not much resemblance to the Battle Ram, other than the wheels, color scheme, as well as the bird sticker on the side, which designer Ted Mayer would incorporate into some of his early Battle Ram concept art. In early minicomic line art by Alfredo Alcala, this vehicle was depicted, but it was later replaced by the Battle Ram in the final colorized artwork.


Image Source: Power of Grayskull documentary. Added 08/28/18

The image below is an early Battle Ram concept by Ted Mayer. Notice that the vehicle has six wheels (four within tank treads) and no figurehead on the front. It does include the bird decal from the Battle Catapult concept:

Image courtesy of Ted Mayer
Image courtesy of Ted Mayer. Updated October 21, 2018

The first two of the above concept drawings are recognizable as ancestors in the Battle Ram family tree. There are several differences from the final toy, of course. In both images, the Battle Ram had six wheels, four of them set with tank treads. The first image features a Recaro-type seat and lacks the gargoyle figurehead in the front. The second version has the familiar gargoyle figure head. However it’s clear from the background image that the idea was for the front wheels to detach along with the front section. At this point the Battle Ram had no flight capabilities. According to Ted Mayer, there would have been an additional wheel under the nose of the vehicle to allow it to roll freely, separate from the back half.

The drawing below is actually a separate vehicle concept, called Battle Chariot, and actually appeared in the first MOTU mini comic, He-Man and the Power Sword, along side the front half of the Battle Ram:

Battle Chariot concept, by Ted Mayer; image courtesy of Ted Mayer

Ted says he was influenced by hot rod and WWII aircraft design, and you can certainly see those elements in in the form of exhaust pipes and nose art.

Close to final Battle Ram concept by Ted Mayer. Updated 10/21/2018

The above concept drawing shows the Battle Ram (featuring He-Man in a helmet, which he had in most early concepts) looking much closer to the final vehicle. At this point it has only four wheels, and the detachable front section has been re-envisioned as a flying vehicle.

The prototype (sculpted by Jim Openshaw) is a bit more detailed in places than the toy was. The guns on the front section are certainly more detailed and distinct. The stickers are also different (there is a skull on the back of the vehicle rather than the masked face image), and the rocket is missing its gargoyle face. The expanded horizontal “handle” area in the very back of the vehicle is also missing from this prototype:

Image courtesy of Ted Mayer
Control Drawing – “Catapult Vehicle” by Ted Mayer. Image courtesy of Ted Mayer

Production Vehicle

Let’s take a closer look at the final toy:

As suggested by the packaging artwork and concept drawings, the front half of the production toy detaches from the main vehicle, and is something of a flying WaveRunner. I’m not sure if a toy vehicle had come out before with that concept, but as a five year old I’d never seen anything like it, and it added a tremendous amount of play value. The back half features a spring loaded rocket launcher with a red firing mechanism. The rockets themselves (called battering rams on the packaging) came with sculpted gargoyle faces. The wide profile of the rockets was designed to help prevent accidental choking.

In the original concept, the front half wasn’t actually supposed to be able to fly very high through the air. It was supposed to hover close to the ground, which is apparent in both the minicomic, He-man and the Power Sword and in the description in the 1984 UK Annual:

Description from the 1984 UK Annual, which drew from very early source material.
Image from He-Man and the Power Sword, showing the front half of the Battle Ram scooting along the ground.

A griffin face adorned the front of the vehicle. The back also featured an image of a masked face. The labels were created by Rebecca Salari Taylor, who also did the labels for Castle Grayskull and Wind Raider:

Rear sticker. Image source: “e-man”

The Battle Ram is the first and best example of what made Masters of the Universe vehicles so great. They were a marriage of Gothic aesthetics with futuristic tech, relics in the MOTU universe of a bygone age of mass-produced technological wonders.

Battle Ram in Action

Øyvind Meisfjord contributed the image below as well as some videos of the Battle Ram in action:

Marketing

The Battle Ram was heavily promoted in catalogs and marketing materials:

Minicomics

It also made several appearances in the first few mini comics (along with that unproduced Ted Mayer concept discussed earlier):

Other Appearances

The Battle Ram of course was also depicted in a number of other contexts, from story books to posters and coloring books:

Animation

Filmation primarily depicted the Sky Sled portion of the Battle Ram, although occasionally the complete vehicle would make an appearance. A green version with a snake head called the Doom Buggy was also created. As with most Filmation depictions, the design was simplified to facilitate animation:

In the Filmation-produced MOTU commercial (as well as the series guide), however, just about everything had the level of detail of the actual toys. The image immediately below looks rotoscoped:

Animated Commercial
Series Guide

There were many great vehicles produced for the Masters of the Universe toyline, but in my opinion, none greater than the amazing Battle Ram.

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Evil Beasts

Panthor: Savage cat (1983)

Written by Adam McCombs

Name: Panthor
Faction: Evil Warriors
Approximate US release date: September 2, 1983

Today we’re taking a look at Skeletor’s savage cat, Panthor. At first glance you could dismiss him as a cheap Battle Cat repaint without the helmet. When I first saw him as a kid, it was immediately apparent that that’s what he was. Battle Cat’s pose and saddle are instantly recognizable, making reuse of his sculpt more obvious than other parts (say, for instance, the standard male chest).

I think if Mattel had left him as a straight-up repaint, we as kids might have felt a bit cheated. Wisely they opted to produce Panthor with some short flocking, giving him a realistic furry texture and making us feel better about spending our allowances on him. Instead of just a an inferior copy of Battle Cat, Panthor became a deluxe toy with realistic fur. What kid could resist that?

Image source: Orange Slime

Update: a closer look at the catalog above reveals that the Panthor in the photo is a prototype (note the fully painted teeth and glossy, painted saddle:

Image courtesy of Alessio Di Marco

Apparently, earlier in Panthor’s development, he was slated to reuse the Battle Cat helmet as well, and was black with purple armor:

he-man-guide-12_full
Image via He-Man.org

In retrospect it was wiser (not just cheaper) to omit the helmet, which is probably Battle Cat’s most distinctive feature. Panthor’s final color scheme was chosen by Mattel designer Martin Arriola.

On the shelves, there were a few options in 1983 if you wanted to pick up a Panthor. All of them featured some pretty epic artwork by William Garland:

1556447_270295929790914_134259830_o

Garland did box arts for Mattel after Rudy Obrero but before (and concurrent with) William George. The style is very much along the lines of Rudy Obrero’s (that is to say, moody and Frazetta-like). That’s probably why I like it so much.

Mattel also offered a Skeletor/Panthor gift set, again illustrated by William Garland, this time with a battle scene featuring Skeletor/Panthor vs. He-Man, Man-At-Arms vs. Beast Man, and Castle Grayskull standing in the background:

Skeletor Panthor hi res

The pose you see for Beast Man and Man-At-Arms comes straight out of the 1981 Licensing Kit. Thanks to Jukka for pointing that out to me!

license020_full
Image via He-Man.org. Artwork by Errol McCarthy.

There was a third way to get your hands on Panthor, in the form of the Battle For Eternia giftset (again illustrated by William Garland). Apparently this was produced in low quantities, as buying the boxed version in 2015 will require taking out a second mortgage:

Image courtesy of Tokyonever

This set featured Skeletor, Panthor and Man-E-Faces, and might be my favorite of the Panthor box arts. It’s something about how Man-E-Faces is portrayed and the craters and moons in the background, I think. There were two versions released: one with the standard Skeletor, and another with Battle Armor Skeletor, released in 1984.

A fourth way to get your hands on the purple panther was to buy the Battle Armor Skeletor and Panthor gift set, featuring artwork by William George:

BA Skel Panthor Bill George

A year after Panthor’s release, Mattel was apparently considering releasing a deluxe version of Panthor, with articulation and some sort of pouncing action feature. This July 13, 1984 illustration by Ed Watts demonstrates the concept. This version of Panthor was, unfortunately, never released in the vintage line, although the 200x version wasn’t far off from this idea.

panthor-ed-watts-2
Image source: The Power and the Honor Foundation Catalog, Vol 1

In the finalized Filmation version of Panthor, he looks very much like the vintage figure (with green eyes), except for the fact that they’ve cut back on the extra fur around his face, giving him an appearance more like a real panther (ignoring the fact that he’s oversized, purple, and domesticated enough to wear a saddle).

diamond ray panthor

In The Sunbird Legacy, published by Golden Books, some humanoid panther men appear. From their coloration they seem to be inspired by Panthor:

Panthor makes several appearances in the UK Comics series. In issue 34, Beast Man uses his control over animals to make Panthor fall asleep. Later, he’s sent on a mission from Skeletor to try to control Battle Cat.

Images: MOTUC FIgures

Panthor appears in some fantastic poster images by Esteban Maroto:

Panthor also makes appearances in the German Ehapa Verlag series:

1987, Issue 5. Image via He-Man.org

Panthor was one of the first in a series of evil opposites in the Masters of the Universe toyline. Battle Cat had his opposite in Panthor, He-Man had his opposite in Faker, Zoar had his opposite in Screeech, and Stridor had his opposite in Night Stalker. It was a fun and creative way to refresh existing molds. The goal was undoubtedly to maximize profits, but in the end it’s amazing what can be accomplished with a simple change of colors.

From the 1985 German MOTU Magazine. Image via He-Man.org

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Evil Horde

Bat Pak: Escape vehicle for the Evil Horde

From German artist Deimos comes an amazing illustration of a concept for an Evil Horde vehicle. This is an evocative piece with loads of atmosphere and action. His artwork seems to include a lot of details specific to the vintage toys, while giving the characters a feeling of depth and realism (or as realistic as it gets with Masters of the Universe).

Der Offiziersbursche!

The design came from the Summer 1986 issue of Masters of the Universe Magazine. Thanks, Matthew Martin, for the tip. I would have loved each and every one of these as a kid. I’m not sure why Mattel never produced them.

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