Evil Warriors

Webstor: Evil master of escape (1984)

webstor-graphic

Webstor, not to be confused with 1980s TV character Webster, was a figure I never had as a kid, but always coveted. His looks weren’t as striking to me as characters like Clawful or Whiplash, but his action feature was endlessly fascinating.

Webstor, or Black Widow as he was originally known, first appears in writing in the December 1982 Masters of the Universe Bible by Michael Halperin:

BLACK WIDOW* – as his name suggests, this creepy individual has no scruples whatever. His chief asset is the ability to spin a strong web line in order to climb, snare and imprison those against whom he seeks revenge.

Update: Rebecca Salari Taylor recently shared some early concept art by Mark Taylor. The artwork below was created around the time Mark was working on concepts for both He-Man and Conan. If you look closely at the head/face, all the design details for Webstor are there, minus his additional eyes. The coloring is, of course, quite different, and this character doesn’t have a spider theme. The artwork appears to be undated, but this would have been done early in 1981. According to Mark’s wife Rebecca, this was originally a private sketch by Mark, which he later proposed as a henchman for Skeletor.

Image source: Rebecca Salari Taylor. Note, I would not consider this a concept Webstor. This was instead a different character whose face was seemingly “recycled” and used for Webstor.

It seems possible that Roger Sweet used the face/head from Mark’s drawing, and repurposed it for Webstor. Combining the head from Mark’s green henchman and the body from Mark’s Skeletor design, Roger added new armor and modified the color scheme to help set the character apart. Conceptually though they are two different characters.

Head comparison. Not similar eyes, nose, mouth, teeth, head shape, head spikes, and both lacking any visible ears.

According to The Power and Honor Foundation Catalog, Roger intended for the figure’s differential pulley system to run through the body of the figure itself. To save costs (and perhaps because a grappling hook from a figure’s head doesn’t make a great deal of sense), engineers moved the mechanism to the back of Webstor’s armor.

Roger’s Webstor drawing, a mashup of existing designs. Image source: The Power and the Honor Foundation

Other than the engineering change, the above concept is remarkably close to the look of the final figure. One difference that stands out is the flares over the shoulders on his armor, which did not make it into the final toy. The concept drawing lacks ears (as does Mark Taylor’s drawing). Some elf-like pointed ears were added to the final toy. Webstor’s hook is also quite different from the concept – Mattel ended up reusing the grappling hook from the Big Jim Pirate Boat instead:

Webstor doesn’t look particularly spider-like to me, other than the fact that he has four eyes and a black widow marking on his armor. Aside from those details, he could pass for some kind of blue orc, which makes sense considering the origins of his face design.

A hand-painted final prototype of the figure appears in a 1984 Mattel Germany catalog. For some reason they have him holding Trap Jaw’s blaster attachment:

Image courtesy of Olmo

We can also see a hand-painted version of the figure on the cardboard cutout below, which came from a promotional display. In this version he appears to be holding the version of the Castle Grayskull rifle that came with specially marked Man-E-Faces figures:

Aside from the reused grappling hook, Webstor was also given another recycled accessory – the rifle from the Castle Grayskull weapons rack. In most cases this was molded in orange plastic, but first release rare examples came with a blue rifle. Both versions appear in early catalog photos as well.

Update: according to Springor Spanior, who had a blue gun version since childhood, the blue gun is marked with a “3,” while his orange gun is marked with a “4.” However, I should note that my orange Webstor gun is also marked as “3.”

Webstor’s cross sell art depicts him with the orange gun:

Image courtesy of Axel Giménez
Blue gun
Orange gun

Webstor’s action feature allowed him to “climb” his own string when you pulled it from the bottom. Due to the complexity of the internal pulley system, it is pretty common to find examples where the string has gotten tangled internally. That was the case with my figure, but I was able to get mine working again using He-Bro’s method.

Aside from his single carded release, Webstor was released in the following gift sets:

  • Battle Armor Skeletor/Webstor/Mer-Man
  • Battle Armor Skeletor/Webstor/Stinkor
  • Webstor/Whiplash/Stinkor
  • Webstor/Battle Armor Skeletor

The scene on the back of Webstor’s card was illustrated by Errol McCarthy, who for some reason omitted the black widow symbol on Webstor’s chest. Errol would go on to portray the character in several other illustrations for use by licensees, as well as in the 1987 Style Guide.


The style guide described Webstor like this:

This beast is inordinately strong, and is closely allied with Skeletor. He is probably one of the cleverest Evil Warriors outside of Skeletor, and that is how he gained the evil leader’s trust. His hook and winch allow him to climb and crawl in spaces where other warriors couldn’t go.

Webstor first appears in the excellent Clash of Arms mini comic, alongside a cavalcade of villains like Clawful, Whiplash, and Jitsu. However, Webstor is taken out of the fight early with a vicious kick from Stridor.


Webstor also appears in Eye of the Storm, which came packed with Snout Spout. In the story he aids Skeletor in a plot to cause chaotic storms all across Eternia.

Webstor teams up with frequent collaborator Kobra Khan in the mini comic, Rock People to the Rescue (hat tip to Øyvind Johannes Meisfjord):

Webstor also appears in the Golden Books stories, Power From the Sky and The Rock Warriors. In the latter he helps create a diversion for Skeletor, and in the former he helps his evil compatriots climb a cliff face as they journey to launch an assault on the palace of Eternia:

From The Rock Warriors, illustrated by Fred Carillo.
From Power From the Sky, Illustrated by Fred Carillo


Webstor was portrayed as one of Skeletor’s more intelligent minions in the Filmation cartoon. His design was generally consistent with the overall look of the toy, albeit with a few simplified details. The two most notable appearances, for me at least, were in “The Cat and the Spider” and “Disappearing Dragons”.

In “The Cat and the Spider” Webstor comes up against Kittrina, a member of the cat folk. This is Webstor’s debut episode and he’s on screen for a good chunk of the running time. He also flies a strange-looking version of the Wind Raider that has spider legs attached to the sides:


In “Disappearing Dragons,” Webstor teams up with Kobra Khan as they aid Skeletor in kidnapping Eternia’s dragons. They battle against another pair of characters that frequently work together – Buzz-Off and Mekaneck.


Webstor also made several appearances in poster artwork by William George and Earl Norem:

Webstor In Action

Evil Warriors

Scare Glow: Evil Ghost of Skeletor (1987)

I wasn’t aware of Scare Glow’s existence when he was released in 1987, but when I finally saw him as an adult, he made perfect sense. Of course there needs to be a glow-in-the-dark skeleton man in Masters of the Universe. Why didn’t someone think of this sooner? Glow-in-the-dark accessories had been produced previously in the line (Evil-Lyn’s staff, the warrior ring that came with Tri-Klops and Trap Jaw), but never a glow-in-the-dark figure.

Imagery

Scare Glow seems to have been influenced by traditional imagery of the grim reaper. Unlike Skeletor, his entire body is a skeleton (or at least the closest thing to it without creating a newly sculpted body). He has a reaper-like cloak and the closest thing to a scythe in the existing library of Masters of the Universe weapons.

Parts Reuse & Design

Scareglow was released toward the end of the Masters of the Universe toyline. There seemed to be two categories of figures released in 1987 – figures that were made from newly sculpted parts (Mosquitor, Sorceress, Blast Attak) and figures that mostly reused existing parts, with only a new head and perhaps a new weapon (Ninjor, King Randor, Clamp Champ). Scare Glow is in the latter category.

Scare Glow reuses Skeletor’s body. Most versions reuse the legs from Dragon Blaster Skeletor (with slightly enlarged feet compared to the original Skeletor), but the Spanish version reused the original Skeletor legs.  The poleaxe (referred to on the packaging as a “scythe of doom”, and in the style guide as a “spirit staff”) is reused from the Castle Grayskull weapons rack. He was given an all-new head and a new cloth cape. The figure was designed by David Wolfram.

Scareglow’s weapon came in two flavors – bright green and glow-in-the-dark white. The white version was principally sold outside of the US and Canada.

Packaging

Scare Glow’s cross sell art, like most cross sell artwork after the 1983, is a pretty accurate representation of the figure:

Image source: Axel Giménez

Like many other 1987 figures, Scare Glow came with some great artwork on the front of the card, illustrated by Bruce Timm:

Image source: Jukka Issakainen

The back of the card features a somewhat comical scene of Scare Glow scaring the orange pants off of Snout Spout. The scene was illustrated by Errol McCarthy, who also created an illustration for the 1987 Style Guide:

Image source: KMKA

Characterization & Stories

Given that Scare Glow’s tag line calls him the “Evil Ghost of Skeletor”, there has been debate among fans for years about whether or not Scare Glow is actually the ghost of Skeletor, or merely a ghost who serves Skeletor. The 1987 Mattel Style Guide says this about Scare Glow:

Skeletor conjured up this spirit in his own image to frighten travelers on the pathways of Eternia. Scare Glow is invisible during the daylight, but glows at night.

Unfortunately I don’t think this totally clears up the issue. From the short bio, Scare Glow could be Skeletor’s ghost, or he could be just a ghost who happens to have a skull face like Skeletor. In the mini comic, The Search For Keldor, Skeletor conjures up “the most evil beings of time and space” (Scare Glow and Ninjor). So it could be that Scare Glow really is a future, deader Skeletor. I tend to think that Scare Glow is not Skeletor’s own ghost, however. I think the intent was that Scare Glow was just a conjured being who happens to look a bit like Skeletor.

In Masters of the Universe Adventure Magazine issue 9, Skeletor creates Scare Glow in his own image, so it’s apparent they are not the same person in this continuity. As described in the style guide, Scare Glow can become invisible in the light:

In Star Comics Masters of the Universe issue 7, Skeletor calls Scare Glow his “ghostly double”. Scare Glow seems to be a true ethereal ghost, as Blast Attak’s fist passes through him when he attempts to punch him. Scare Glow also has the ability to fly:

Just to make things a little more confusing, this Greek advertisement referred to Scare Glow as Skeletor (the caption underneath his name roughly translates to “Scarier at night!” – thanks Jukka!):

Other Artwork

Coming so late in the Masters of the Universe line, Scare Glow didn’t show up in a lot of artwork, but he was a background character in posters illustrated by William George and Esteban Maroto:

Artwork by William George. Image source: Jukka Issakainen
Artwork by William George. Image source: Jukka Issakainen
Artwork by Esteban Maroto. Image source: Monster Brains

Advertising

He also showed up in a few catalog photos and advertisements:

Scare Glow in Action

Øyvind Meisfjord recently shared this image and short video of Scare Glow in action:

The scans of catalogs and advertisements used in this article came from Orange Slime, Grayskull Museum, and He-Man.org. The Errol McCarthy line art and comic book scans also came from He-Man.org.

Evil Warriors

Screeech: Barbarian bird (1983)

My first memory of Screeech (yes, his name is spelled with the extra “e”) is from kindergarten. There were a couple of days during the year where kids were invited to bring a favorite toy to school to show to the class. On one occasion I recall bringing in Mer-Man, who I was enamored with at the time (and still am). But another boy brought in Screeech. I owned Zoar, but I had never seen this purple and blue repaint.

It was pretty clear to me what he was – a repainted version of Zoar. Had I been a little older I might have recognized that both were repainted versions of the Big Jim Eagle:

Screeech makes all kinds of thematic sense in the Masters of the Universe scale of cosmic balance. For every Battle Cat there is a Panthor. For every He-Man there is a Faker. And for every Zoar there is a Screeech. In fact, the colors for both Screeech and Panthor were chosen by the same designer at Mattel – Martin Arriola.

Screeech was sold individually, in a gift set with Skeletor, in a gift set with Battle Armor Skeletor, and in a gift set with Trap Jaw. The packaging illustrations for the first two sets were painted by Rudy Obrero, who also did the artwork for Castle Grayskull, Battle Cat, and many others.

The Battle Armor Skeletor/Screeech set was illustrated by an unknown artist – perhaps someone on staff at Mattel:

BA Skeletor Screech

The Trap Jaw/Screeech gift set was quite plain by comparison:

Image Source: Grayskullmuseum.com

Screeech is probably the most obscure character from the first few years of the MOTU toyline. He was rarely depicted in stories or television, and when he was shown, it was usually very much in the background.

A noteworthy exception to that is in the Golden Books story, The Sunbird Legacy. In the story, Evil-Lyn has the power to transform into Screeech. This ability gives the character some nice symmetry with Filmation’s version of the Sorceress.

In Sunbird, Screeech resembles a buzzard rather than an eagle or falcon. I’m not sure if that’s because the artist wasn’t given a visual reference for the character, or if there were plans early on for Screeech to have a unique buzzard appearance.

Screeech’s cross sell artwork is likely just a recolored version of the original Zoar line art. It was seldom used, however. It didn’t appear on the back of any boxes that I’ve been able to identify. The only full color version I’ve found is on the back of the Power of Point Dread comic book and record:

Artwork by Errol McCarthy

In the Filmation He-Man cartoon, Screeech is a mechanical bird sent on missions by Skeletor to drop bombs on the heroic warriors:

According to James Eatock, the name for Screeech in the original cartoon scripts was the Robot Raven. Perhaps this was actually a character invented by Filmation, but renamed Screeech at the last minute to tie things back to the Mattel toy.

Illustration by R.L. Allen
Image courtesy of Jukka Issakainen
Evil Warriors

Stinkor: Evil master of odors (1985)

My memories of playing with Stinkor as a kid are permanently etched in my brain, and for good reason. Smell, more than any other of the five senses, is associated with memory. For most people, a familiar smell is like a very brief trip in a time machine back to the past.

Stinkor quickly dominated my toy area. As soon as I opened the box where I stored my collection of He-Man and G.I. Joe figures, I was immediately hit in the face with the evil odor of Stinkor, a sharp and pungent reminder of his existence, even when he wasn’t immediately in sight.

Stinkor, an evil humanoid skunk warrior, was released in 1985, alongside such figures as Moss Man, Two-Bad, Roboto, and Sy-Klone. Stinkor, like Faker and Moss Man, was a new character made up entirely of preexisting parts. In Stinkor’s case, he was a repaint of Mer-Man with armor from Mekaneck and the shield from Castle Grayskull. However, it’s apparent from the cross sell art that Stinkor was originally intended to reuse Beast Man’s body:

Stinkor cross sell artwork. Unlike the actual Beast Man body mold, this one has a closed left hand. Image courtesy of Axel Giménez.

A hand-painted prototype is visible in this 1985 Mattel Spring Program catalog. In the description it says “Stinkor is the master of stink and destroy! Heroic Warriors can smell his unique scent from 50 feet… it’s like invisible armor! Stinkor has a twist action waist with snap-on accessories and his own self-protecting gas mask.”

We also see the Stinkor prototype in the 1985 Mattel dealer catalog. He appears to be holding Webstor’s gun and Two Bad’s shield:

If I had to guess why Mattel opted to use the Mer-Man/Skeletor body instead of Beast Man’s body, it would be because they were already using it for Moss Man, and didn’t want both cheap repaints released that year to share the same body. Also, the Mer-Man body makes for more obvious and distinct gloves and boots. Fun fact: only Stinkor and Ninjor had painted gloves on this particular mold, which seems odd given the fact that the arms were reused many times and seem to imply the presence of gloves.

Brothers from another mother

It was suggested in Tomart’s Action Figure Digest issue 202 that Stinkor started out conceptually as some kind of stink bug character:

From Tomart’s Action Figure Digest, issue 202

Stinkor’s distinctive smell is said to have come from mixing patchouli oil in with the plastic. I have a vintage example of Stinkor that still smells, and I have a bottle of patchouli oil, and to me they’re somewhat similar but definitely distinct from each other. To me Stinkor’s smell is sharper and less organic smelling than the patchouli oil. Perhaps the smell changed when the patchouli mixed in with the plastic, or perhaps Mattel used another fragrance entirely.

Top artwork and instructions artwork by Dave Stevens, cross sell art by William George

While this is one of the unusual cases where Errol McCarthy did not do the cardback illustration (this one was done by Dave Stevens), Errol did create illustrate the character for the 1987 Style Guide, which had this to say about Stinkor:

Role: Evil Master of odorous warfare

Power: Ability to stink and destroy with his “odor of evil.”

Character Profile: This warrior literally reeks of evil. His powerful stench overcomes all who smell it. Most of the Evil Warriors have built up a tolerance for their foul-smelling friend. However, Stinkor can’t stand the fresh smell of his arch-enemy, Moss Man. The Stechn of Stinkor is so powerful that even he can’t stand it sometimes., so he is outfitted with a special gas mask armor.

In some versions of the French release of Stinkor, he came with a blue and orange version of He-Man’s shield rather than a blue Castle Grayskull shield.

Stinkor was also released in several gift sets; a three-pack with Whiplash and Webstor, a three-pack with Battle Armor Skeletor and Webstor, and a J.C. Penny two-pack with Spikor (images via Grayskullmuseum.com).

Stinkor was also released in the form of a stamp and a zipper clip, for the fashionable third grader:

Stinkor (as well as Moss Man) came packaged with the mini comic The Stench of Evil!  In the story, Stinkor (illustrated with the cross sell artwork design), threatens Eternia’s wildlife with his rancid smell. Only Moss Man is able to overpower Stinkor with his pine fresh scent:

Stinkor also makes an appearance in Hordak – The Ruthless Leader’s Revenge! Stinkor is kidnapped by Grizzlor, and Leech and Mantenna react less than positively to the sudden appearance of the smelly fiend:

Stinkor was also the focus of a Golden Books story called He-Man Smells Trouble. In the story, Stinkor is exiled from Snake Mountain because no one can tolerate his foul smell. He teams up with Roboto, who left the palace over a misunderstanding, but things go awry when Stinkor tries to betray Roboto to get back into Skeletor’s good graces.

Stinkor was never a central character in the Masters of the Universe mythos, but he seems to be well-remembered. Stinkor has been featured in several articles in recent years, and from the comments even casual fans seem to remember the skunk-themed toy well.

A terrorized-looking Stinkor made an appearance in the packaging illustration for the 1986 Eternia playset:

Stinkor is the only character released between 1982 and 1985  that never made an appearance in Filmation’s He-Man or She-Ra cartoons. In an article on the subject, James Eatock explains:

As Robert Lamb now explains Filmation were not all that happy with the character. “I remember Stinkor. I was part of the writing staff when Arthur Nadel and crew took a field trip to Hawthorne, California to Mattel headquarters. The She-Ra toy line was introduced to us by women designers who displayed how capes could be used as skirts on the dolls. It was kind of a “Barbie Goes Barbarian” thing. Then it was the guys’ turn and we got our first look at the Horde. The male designers introduced each character with great excitement, relishing every nasty attribute they could name. The only hitch came when Stinkor was introduced. Arthur immediately vetoed a character that was basically a walking fart joke. Only two skunk characters have worked in cartoons to my knowledge; Pepe Le Pew and Flower from Bambi.

If Stinkor had appeared in the cartoon, he probably would have looked something like this:

Artwork by slyvenom

If Stinkor had been released as planned using the Beast Man body, he would have looked something like this:

Photo and custom Stinkor by Øyvind Meisfjord
Photo and custom Stinkor by Øyvind Meisfjord

Stinkor also makes an appearance in this poster illustrated by Esteban Maroto:

Update: I found an interesting article about “yucky toys” and their appeal to boys. Stinkor is the main toy talked about in the story, which appeared in the St. Joseph News Press Gazette, June 1, 1986: