My first memory of Screeech (yes, his name is spelled with the extra “e”) is from kindergarten. There were a couple of days during the year where kids were invited to bring a favorite toy to school to show to the class. On one occasion I recall bringing in Mer-Man, who I was enamored with at the time (and still am). But another boy brought in Screeech. I owned Zoar, but I had never seen this purple and blue repaint.
It was pretty clear to me what he was – a repainted version of Zoar. Had I been a little older I might have recognized that both were repainted versions of the Big Jim Eagle:
Screeech makes all kinds of thematic sense in the Masters of the Universe scale of cosmic balance. For every Battle Cat there is a Panthor. For every He-Man there is a Faker. And for every Zoar there is a Screeech. In fact, the colors for both Screeech and Panthor were chosen by the same designer at Mattel – Martin Arriola.
Screeech was sold individually, in a gift set with Skeletor, in a gift set with Battle Armor Skeletor, and in a gift set with Trap Jaw. The packaging illustrations for the first two sets were painted by Rudy Obrero, who also did the artwork for Castle Grayskull, Battle Cat, and many others.
The Battle Armor Skeletor/Screeech set was illustrated by an unknown artist – perhaps someone on staff at Mattel:
The Trap Jaw/Screeech gift set was quite plain by comparison:
Image Source: Grayskullmuseum.com
Screeech is probably the most obscure character from the first few years of the MOTU toyline. He was rarely depicted in stories or television, and when he was shown, it was usually very much in the background.
A noteworthy exception to that is in the Golden Books story, The Sunbird Legacy. In the story, Evil-Lyn has the power to transform into Screeech. This ability gives the character some nice symmetry with Filmation’s version of the Sorceress.
In Sunbird, Screeech resembles a buzzard rather than an eagle or falcon. I’m not sure if that’s because the artist wasn’t given a visual reference for the character, or if there were plans early on for Screeech to have a unique buzzard appearance.
Screeech’s cross sell artwork is likely just a recolored version of the original Zoar line art. It was seldom used, however. It didn’t appear on the back of any boxes that I’ve been able to identify. The only full color version I’ve found is on the back of the Power of Point Dread comic book and record:
Artwork by Errol McCarthy
In the Filmation He-Man cartoon, Screeech is a mechanical bird sent on missions by Skeletor to drop bombs on the heroic warriors:
According to James Eatock, the name for Screeech in the original cartoon scripts was the Robot Raven. Perhaps this was actually a character invented by Filmation, but renamed Screeech at the last minute to tie things back to the Mattel toy.
Illustration by R.L. AllenImage courtesy of Jukka Issakainen
My memories of playing with Stinkor as a kid are permanently etched in my brain, and for good reason. Smell, more than any other of the five senses, is associated with memory. For most people, a familiar smell is like a very brief trip in a time machine back to the past.
Stinkor quickly dominated my toy area. As soon as I opened the box where I stored my collection of He-Man and G.I. Joe figures, I was immediately hit in the face with the evil odor of Stinkor, a sharp and pungent reminder of his existence, even when he wasn’t immediately in sight.
Stinkor, an evil humanoid skunk warrior, was released in 1985, alongside such figures as Moss Man, Two-Bad, Roboto, and Sy-Klone. Stinkor, like Faker and Moss Man, was a new character made up entirely of preexisting parts. In Stinkor’s case, he was a repaint of Mer-Man with armor from Mekaneck and the shield from Castle Grayskull. However, it’s apparent from the cross sell art that Stinkor was originally intended to reuse Beast Man’s body:
Stinkor cross sell artwork. Unlike the actual Beast Man body mold, this one has a closed left hand. Image courtesy of Axel Giménez.
A hand-painted prototype is visible in this 1985 Mattel Spring Program catalog. In the description it says “Stinkor is the master of stink and destroy! Heroic Warriors can smell his unique scent from 50 feet… it’s like invisible armor! Stinkor has a twist action waist with snap-on accessories and his own self-protecting gas mask.”
We also see the Stinkor prototype in the 1985 Mattel dealer catalog. He appears to be holding Webstor’s gun and Two Bad’s shield:
If I had to guess why Mattel opted to use the Mer-Man/Skeletor body instead of Beast Man’s body, it would be because they were already using it for Moss Man, and didn’t want both cheap repaints released that year to share the same body. Also, the Mer-Man body makes for more obvious and distinct gloves and boots. Fun fact: only Stinkor and Ninjor had painted gloves on this particular mold, which seems odd given the fact that the arms were reused many times and seem to imply the presence of gloves.
Brothers from another mother
It was suggested in Tomart’s Action Figure Digest issue 202 that Stinkor started out conceptually as some kind of stink bug character:
From Tomart’s Action Figure Digest, issue 202
Stinkor’s distinctive smell is said to have come from mixing patchouli oil in with the plastic. I have a vintage example of Stinkor that still smells, and I have a bottle of patchouli oil, and to me they’re somewhat similar but definitely distinct from each other. To me Stinkor’s smell is sharper and less organic smelling than the patchouli oil. Perhaps the smell changed when the patchouli mixed in with the plastic, or perhaps Mattel used another fragrance entirely.
Top artwork and instructions artwork by Dave Stevens, cross sell art by William George
While this is one of the unusual cases where Errol McCarthy did not do the cardback illustration (this one was done by Dave Stevens), Errol did create illustrate the character for the 1987 Style Guide, which had this to say about Stinkor:
Role: Evil Master of odorous warfare
Power: Ability to stink and destroy with his “odor of evil.”
Character Profile: This warrior literally reeks of evil. His powerful stench overcomes all who smell it. Most of the Evil Warriors have built up a tolerance for their foul-smelling friend. However, Stinkor can’t stand the fresh smell of his arch-enemy, Moss Man. The Stechn of Stinkor is so powerful that even he can’t stand it sometimes., so he is outfitted with a special gas mask armor.
In some versions of the French release of Stinkor, he came with a blue and orange version of He-Man’s shield rather than a blue Castle Grayskull shield.
Stinkor was also released in several gift sets; a three-pack with Whiplash and Webstor, a three-pack with Battle Armor Skeletor and Webstor, and a J.C. Penny two-pack with Spikor (images via Grayskullmuseum.com).
Stinkor was also released in the form of a stamp and a zipper clip, for the fashionable third grader:
OLYMPUS DIGITAL CAMERA
Stinkor (as well as Moss Man) came packaged with the mini comic The Stench of Evil! In the story, Stinkor (illustrated with the cross sell artwork design), threatens Eternia’s wildlife with his rancid smell. Only Moss Man is able to overpower Stinkor with his pine fresh scent:
Stinkor also makes an appearance in Hordak – The Ruthless Leader’s Revenge! Stinkor is kidnapped by Grizzlor, and Leech and Mantenna react less than positively to the sudden appearance of the smelly fiend:
Stinkor was also the focus of a Golden Books story called He-Man Smells Trouble. In the story, Stinkor is exiled from Snake Mountain because no one can tolerate his foul smell. He teams up with Roboto, who left the palace over a misunderstanding, but things go awry when Stinkor tries to betray Roboto to get back into Skeletor’s good graces.
Stinkor was never a central character in the Masters of the Universe mythos, but he seems to be well-remembered. Stinkor has been featured in several articles in recent years, and from the comments even casual fans seem to remember the skunk-themed toy well.
A terrorized-looking Stinkor made an appearance in the packaging illustration for the 1986 Eternia playset:
Stinkor is the only character released between 1982 and 1985 that never made an appearance in Filmation’s He-Man or She-Ra cartoons. In an article on the subject, James Eatock explains:
As Robert Lamb now explains Filmation were not all that happy with the character. “I remember Stinkor. I was part of the writing staff when Arthur Nadel and crew took a field trip to Hawthorne, California to Mattel headquarters. The She-Ra toy line was introduced to us by women designers who displayed how capes could be used as skirts on the dolls. It was kind of a “Barbie Goes Barbarian” thing. Then it was the guys’ turn and we got our first look at the Horde. The male designers introduced each character with great excitement, relishing every nasty attribute they could name. The only hitch came when Stinkor was introduced. Arthur immediately vetoed a character that was basically a walking fart joke. Only two skunk characters have worked in cartoons to my knowledge; Pepe Le Pew and Flower from Bambi.
If Stinkor had appeared in the cartoon, he probably would have looked something like this:
If Stinkor had been released as planned using the Beast Man body, he would have looked something like this:
Photo and custom Stinkor by Øyvind Meisfjord Photo and custom Stinkor by Øyvind Meisfjord
Stinkor also makes an appearance in this poster illustrated by Esteban Maroto:
Update: I found an interesting article about “yucky toys” and their appeal to boys. Stinkor is the main toy talked about in the story, which appeared in the St. Joseph News Press Gazette, June 1, 1986:
My first introduction to Evil-Lyn was through the 1983 Filmation cartoon. When I finally saw the toy (which belonged to another kid), I was a little taken aback at how bright yellow her skin was in comparison to the character on the show. I remember thinking about it for a minute and deciding that they probably made her colors brighter to appeal to kids. I think 6-year-old me was probably right on that count.
Evil-Lyn probably has roots in Mark Taylor’s Sorceress concept, although the connections are somewhat tenuous. Mark Taylor intended the Sorceress (also known as the Goddess, and eventually fused with the Teela concept) to be a double agent and a changeling, playing both sides. The Sorceress wore a head piece under her snake armor that formed a V-shape on her forehead, a design repeated with Evil-Lyn.
And of course from the neck down, Evil-Lyn is a repaint of Mark Taylor’s Teela:
Having said that, Evil-Lyn was designed by Mattel artist Colin Bailey, who also designed Trap Jaw and Buzz-Off.
Notice the reference to “Tee-La”. Her name is hyphenated, just as it was in the earliest mini comics.
There are a few things to unpack here. Notice the very short wand in the above concept illustration. The version that came with the toy was more of a short staff than a wand. The size was no doubt increased in order to reduce the likelihood of it becoming a choking hazard.
The artist mentions that Evil Lyn’s face should resemble Sophia Loren, or at least mimic her expression. Some of that did end up in the final toy’s face:
The original working name for Evil-Lyn was “Sultra”. It might be worth noting that the Sultra drawing is dated October 5, 1982. Mattel never filed a trademark claim on Sultra, but they did file one for the name Evil-Lyn on Jan 21, 1983.
The toy was packaged on the standard card, with a very nice illustration by Errol McCarthy on the back. Evil-Lyn’s wand was molded in glow-in-the-dark plastic. Strangely, there is no mention of this feature on the packaging, which seems like a missed opportunity.
Glow-in-the-dark staff
Note that in the above Errol McCarthy illustration, Evil-Lyn carries the short wand from the original concept art. In the black and white versions of the same illustration (below), you can see that Errol tried out a couple of looks for He-Man: one with a shorter neck, and one with a longer neck. The shorter neck version appears in the final colored illustration.
Errol also illustrated the character for one of Mattel’s licensing kits:
The cross sell art is pretty faithful to the final toy:
Evil-Lyn cross sell art. Cleaned up by Leon Mallett.
In both the Kid Stuff audio book and the Golden Books story, The Sunbird Legacy, Evil-Lyn has the power to transform into Screeech, the barbarian bird:
Evil-Lyn transforms into Screech, who in this image resembles a buzzard rather than an eagle or falcon. This ability gives the character some nice symmetry with Filmation’s version of the Sorceress.
Although Evil Lyn appears in the 1983 Mattel Dealer Catalog, she doesn’t show up in mini comics until the 1984 lineup.
This version is likely a prototype – the details on her face seem more refined than the mass-produced toy
As I mentioned earlier, my first introduction to Evil-Lyn was through the Filmation cartoon. In the series, Evil-Lyn always reminded me a lot of Ursa from the 1980 film, Superman II (we watched this many times on the old video disc player).
Remember this format?
In the Filmation Series guide, Evil-Lyn is very reminiscent of Colin Bailey’s concept artwork, including the short wand. I would guess that the colors in this depiction are what Colin originally had in mind, but the colors were altered at some point during the development of the toy.
The final design that Filmation went with was somewhat simplified. Evil-Lyn lost the skull on her helmet, and the decoration on her costume was simplified. Her wand looked like a cross between the concept and toy versions. She also gained a cape, which seems to suit her:
As James Eatock noted in his “50 Things About…Evil-Lyn” video, Evil-Lyn did sport a skull motif on her helmet in some early animation cells in the series, but it was painted over in black and wasn’t visible.
Image via He-Man Official YouTube Channel
In the 1982 Masters of the Universe Bible, written by Michael Halperin, Evil-Lyn’s real name was Evelyn Powers. She was a scientist from earth and part of Marlena’s crew that crash-landed on Eternia and Infinita. Evelyn was transformed in to Evil-Lyn via the evil magic coursing through Infinita, domain of Skeletor.
Evil-Lyn was a central character in the 1987 live-action Masters of the Universe movie. Early concept art for Evil-Lyn’s (played by Meg Foster) costume was very close to the toy design, but the final costume was much more ornate:
Evil-Lyn was depicted in posters, coloring books and box art by artists such as R.L. Allen, William George, Esteban Maroto, and many others. She remains a quintessential 80s villain and a fan favorite to this day.
Skeletor’s most iconic weapon has always been his havoc staff, with its distinctive and menacing ram’s skull. The two are so interconnected as to be practically inseparable. Skeletor also carried his purple half of the power sword, and it made plenty of appearances in mini comics and story books.
There is however, another weapon that Skeletor carried in the 1982 mini comics (artwork by Alfredo Alcala, story by Don Glut). This was Skeletor’s energy blade (sometimes called lightning blade or lightning weapon). It was a fairly ordinary-looking short sword with a curved hilt that was capable of releasing searing blasts of energy, or even calling up magical images.
I always assumed that this particular sword’s design was an invention of artist Alfredo Alcala. But I recently noticed what appears to be the same sword showing up in early box art by Rudy Obrero. That lead me to believe that the energy blade may have originally come from Mattel*. I’d like to think there is a B-sheet lying around in a box somewhere with a drawing of this sword in it. Without definitive proof, of course, we can’t know for sure.
Here are some representative appearances of the energy blade in the 1982 mini comics. There is some variation with how it was drawn, even within the same comic:
Here are the appearances of the sword in Rudy Obrero’s packaging illustrations for the Battle Ram, He-Man/Wind Raider, Wind Raider, He-Man/Battle Cat, and Castle Grayskull boxes. Note that at times Beast Man carries the same sword:
Incidentally, a sword of the same design appears in Man-At-Arms’ hand in the 1983 comic book, The Power of Point Dread:
Artwork by Alfredo Alcala
He-Man holds a similar sword on the cover of the same booklet (hat tip to Jukka Issakainen):
Artwork by Alfredo Alcala
Somewhat similar swords appear in this 1982 advertisement for Faker:
Image source: Robert Schultz. Artwork by Alfredo Alcala
In one depiction of Mark Taylor’s Vikor character (who pre-dated He-Man), Vikor carries a sword similar to the energy blade:
Image source: The Power and the Honor Foundation/The Art of He-Man
*Update:
Øyvind Johannes Meisfjord pointed a fatal flaw in my reasoning. It seems that Alfredo Alcala drew a very similar looking sword that predated the He-Man property by several years:
1976 illustration of Conan by Alfredo Alcala
Furthermore, swords similar to those in the Rudy Obrero illustrations show up in artwork by Frank Frazetta and John Buscema throughout the 1960s and 1970s:
Given this evidence, it seems unlikely now that the common source for this design was Mattel (it’s possible, but I don’t think a strong case can be made for it). I have to conclude that Alfredo Alcala was drawing upon the fantasy concepts he’d been illustrating for years, and Rudy Obrero was drawing upon general sword and sorcery themes of the ’60s and ’70s. Given Mark Taylor’s Frazetta influences, he probably drew from the same general creative well for his Vikor sword.
Thanks to Øyvind for challenging my theory. I think it’s been successfully refuted!