Evil Warriors, Heroic Warriors

Zodac: Cosmic Enforcer (1982)

Written by Adam McCombs

Name: Zodac
Factions: Neutral/Heroic Warriors/Evil Warriors
Approximate US release date: June 3, 1983 or August 8, 1983

The most enigmatic of all Masters of the Universe characters, Zodac was released in the second half of 1982. A late addition to the first wave of figures, Zodac was created to round out the original group of eight figures.

Design & Development

It’s probably fairly well known among fans now that two separate Mark Taylor characters, Teela and Sorceress (aka Goddess), were eventually combined into a single character (Teela). Apparently Mattel’s marketing group didn’t think there was enough demand for two female action figures in one year. That left seven figures for the first year, instead of the eight that were planned. Enter Zodac.

Another Mark Taylor design, Zodac borrowed Skeletor’s arms and legs and Beast Man’s furry chest. New parts included his head, armor, and blaster.

Zodac was originally called Sensor. The idea was that his space-age looking helmet gave him heightened sensory perception.

From the Mark Taylor Portfolio, published by Super7/The Power and the Honor Foundation
Image source: The Toys That Made Us/The Power and the Honor Foundation. Artwork by Mark Taylor.

As indicated by the artwork above, the design stuck closely to the textured arm and leg sculpts used on the finalized versions of Skeletor and Mer-Man.

When the cross sell art was created, Zodac was given very similar forearms and boots to the ones used in the Skeletor and Mer-Man cross sell art, rather than the more textured look of the actual toys. Perhaps this was done to maintain consistency across the artwork:

Zodac cross sell art. Image courtesy of Tokyonever.
Skeletor cross sell art

The prototype is somewhat different from the final figure. Like the b-sheet, the lower sides of Zodac’s helmet are red (they are painted gray in the production version). The white design on his chest armor is quite thick compared to the final toy, and the gun seems to have a wider barrel but narrower “fins” and a shorter handle compared to the toy version.

Prototype Zodac
Prototype Zodac

Production Figure

The final has some slight alterations to the armor and gun, but is otherwise very similar to the prototype:

The very first Taiwan release has this unique-looking connector piece on the lower back. Subsequent versions have a more standardized look compared to other first wave figures.

Zodac’s armor has “bullets” stored bandolier-style at the sides of his armor. I think that’s a really interesting touch, as you don’t normally associate laser pistols with bullets. I like to think his weapon is a fairly primitive kind of laser pistol that can only get off one shot at a time using some kind of single-use cartridge – possibly scavenged from the post-apocalyptic wasteland.

Bullets!

Cosmic Enforcer & Beyond

Zodac was originally sold on the “8-back” with the tag line, “Cosmic Enforcer”. But what is a cosmic enforcer?

According to the 1981 Mattel licensing kit (the earliest material we have on Zodac), it meant that Zodac was a bounty hunter. The Empire Strikes Back had come out the year before, and Boba Fett was a very popular character. It may be that Zodac was portrayed this way to capitalize on that popularity. The original intent by creator Mark Taylor, however, was for Zodac to be a heroic warrior.

Source: He-Man.org

The above describes Zodac as “The Cosmic Enforcer. The bounty hunter of our exciting universe.” Contrast that to Mark Taylor’s original description of his character:

Sensor: Man of the the future scientifically heightened senses, knowledge & weapons. Acts in support roll to He-man and as a foil to Tee La’s mystic nature.

The bounty hunter thing didn’t stick, and Zodac very quickly became a kind of cosmic observer (much like Jack Kirby’s Metron character), intervening in Eternian affairs only when absolutely necessary.

In the 1982 DC Comics MOTU series, beginning with Fate is the Killer, Zodac is “rider of the spaceways”. Like Metron, he travels through space in a flying chair (in this case it’s the throne from Castle Grayskull). He is not aligned with the heroic warriors, but he does intervene when it looks like Skeletor is about to gain too much of an advantage:

Update: Everyone who talks about Zodac seems to compare him to Metron, and MOTU to New Gods. That’s mostly due to the neutrality and the flying chair thing, which came from Paul Kupperberg at DC Comics, not from Mattel. If it had not been for that initial story, I don’t think anyone would connect Zodac to Metron or Jack Kirby, certainly not visually. Mark Taylor, the designer of the character, never mentioned Kirby as an influence. Later toys in the line like Mekaneck and Sy-Klone do have a certain Kirbyesque look to them. Kirby’s characters are very brightly colored and flashy, while Zodac is more muted and streamlined in his design. To me Zodac seems more influenced by Flash Gordon and mid-20th century science fiction, at least in his visual design.

In Fate is the Killer, Zodac describes himself as “neither good nor evil”. In the panels below, he tells He-Man that he must take him from Eternia, or else kill him, for the good of the planet:

In the 1983 Sword of Skeletor by publisher Golden Books, Zodac is described as a wizard, but he serves the same function as the DC comics Zodac. He intervenes to get He-Man into Castle Grayskull, so he can stop Skeletor, who has taken control. All of this is to keep the “balance between good and evil”.

From The Sword of Skeletor

In the 1983 comic, Power of Point Dread (the large version that came with the Point Dread & Talon Fighter playset and vehicle), Zodac again steps in at the last minute to aid He-Man. Zodac speaks of keeping a universal balance, which Skeletor has threatened by keeping He-Man from guarding Castle Grayskull. Zodac rights the balance by showing He-Man the Talon Fighter, which he uses to defeat Skeletor:

In the 1983 Filmation cartoon, Zodac is again presented as a neutral good figure, stepping in rarely to indirectly intervene to maintain the balance between good and evil.

Source: Filmationcels.com  Colors by Jukka Issakainen

In the episode “Golden Disks of Knowledge”, it’s revealed that Zodac is the last member of the “Council of the Wise”. At the episode’s conclusion, Zodac transforms Zanthor (who had redeemed himself after some misdeeds) into a fellow cosmic enforcer. He’s even given the same costume as Zodac:

The 1982 MOTU Bible, written by Michael Halperin, describes the character like this:

ZODAC, the wise leader of the Council of Elders, called to the stars for advice… The Council listened to the vision which promised them that if ever the forces of evil should try overcoming Eternia a champion would arise to defend the planet…

Zodac gathered the Council of Elders in the Hall of Wisdom and collectively they concentrated their mind force until the sheer power of their consciousness created a mighty force field. At that moment, an implosion cracked through the corridors of the Hall and the Council disappeared in a blinding flash of energy. Only Zodac retained his human form as one of the Eternia’s guardians.

The 1984 UK Annual describes Zodac like this:

Although neither good nor evil, Zodac, the Cosmic Enforcer, has a vital role to play in this battle between good and evil. There have been many times when Skeletor has attempted to alter the balance of the universe – and several times when he has almost succeeded. In a situation like this, Zodac’s role is to prevent this – by tipping the scales to achieve another balance. This often means informing He-Man of what his enemy is planning to do – or by showing him the future if Zodac is successful, so that He-Man himself can do something about it. Zodac never interferes directly in the affairs of Eternia, but we may be sure that he is always watching.

Evil Cosmic Enforcer

Obviously not everyone at Mattel was on the same page with the story line that had developed between 1982 and 1983. On the 1983 reissued 12-back card, Zodac is portrayed unambiguously as an evil warrior. The artwork by Errol McCarthy shows Zodac attacking He-Man with his blaster.

Illustration at top by Errol McCarthy. Image source: KMKA

By 1983, cross sell art appearing in minicomics and on packaging rebranded Zodac as the “Evil Cosmic Enforcer”.

Image source: Vaults of Grayskull. Notice that his name is spelled with a “K” here. That spelling would later be used in the 2002 MOTU series.

I should also note that Zodac also appears in another 1983 figure sheet as simply “Cosmic enforcer” (his name is also spelled correctly):

In this 1983 commercial featuring all Masters of the Universe characters produced up until that time, Zodac is grouped with the Evil Warriors:

In this 1984 poster by William George, Zodac is also grouped with the Evil Warriors:

In the Golden Sticker Fun Book, The Evil-Lympics, Zodac is among the Evil Warriors:

Image via Joe Amato

He’s also an Evil Warrior in the Swedish Universums Giganter comic series. Images and translations below courtesy of Ken Kacal:

In the Ladybird-published 1986 He-Man and the Asteroid of Doom, Zodac is portrayed as Skeletor’s evil flunky:

The 1984 mini comic “Slave City” originally featured a villain named Zodak. When the team producing the comic book discovered that “Zodak” had an actual settled on appearance, they changed the villain’s name to Lodar by altering some of the letters in the text:

Reconstructed by Jukka Issakainen

Zodac is being attacked by Man-E-Faces in this R.L. Allen piece below:

In several coloring books Zodac was portrayed as a heroic warrior:

He is portrayed as a heroic warrior in the Italian Piu comic series. Image below courtesy of Ben Massa/Orko’s Keep:

Ultimately, Zodac was all over the map. He could really be used to fill any role in your childhood battles for Castle Grayskull!

Icons of the first wave

Danbrenus Research: Mark Taylor’s Zodac

Update: Daniele Danbrenus Spezzani has kindly shared a document he wrote years ago of his own research on Mark Taylor’s ideas about Zodac’s backstory and characterization. Thanks to Danbrenus for sharing this with us! Luckily he had printed this out, otherwise it would have been lost in a computer crash:

Zodac in Action

A photo and a short video of Skeletor in action, contributed by Øyvind Meisfjord:

Zodac wasn’t heavily promoted, and I don’t remember him being all that popular with my friends when I was a kid. Maybe it was because we didn’t know what to do with Zodac. But like Faker, he has become something of a cult favorite among MOTU fans today.

Zodac’s one and only appearance in box art – from Rudy Obrero’s Castle Grayskull illustration

Update: I put together a video covering some of the above here:

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Evil Warriors

Tri-Klops: Evil and sees everything (1983)

Written by Adam McCombs

Name: Tri-Klops
Faction: Evil Warriors
Approximate US release date: June 30, 1983

Tri-Klops, released in the second year of the Masters of the Universe toyline (1983), was the only evil warrior released that year that I owned as a kid. Sure, I coveted my friend’s Trap Jaw figure, but I soon grew to love Tri-Klops, and he got plenty of use in the sandbox.

Tri-Klops never got a commercial dedicated to him, but he did play a major role in this 1985 commercial for Moss Man:

Unlike many of the figures I’ve covered so far, the designer behind Tri-Klops is not known. Update: It looks like Roger Sweet came up with the concept for Tri-Klops, according to Ted Mayer (see comments at the end of this post). Ted, by the way, was a visual designer on the MOTU line for many years. You can read about Ted’s contributions to Masters of the Universe here. Thanks for the insight, Ted!

Tri-Klops uses the basic He-Man body (taking the detail up a notch by painting the wrist bracers orange) with a new head, armor, weapon, and Warrior’s Ring accessory (a glow-in-the-dark ring with an image of Castle Grayskull on it that could open up to reveal a secret compartment).

Image: LCG Auctions
Image: KMKA

Roger Sweet, in his Mastering the Universe book, described Tri-Klops as a heroic warrior:

Image courtesy of Jukka Issakainen

It’s not clear from the language if Roger was misremembering or if that was the original intent of the character. If it’s the latter, that seems plausible enough, given Tri-Klops’ basically human appearance. Interestingly, Tri-Klops was released with three different face sculpts, each with an increasingly severe scowl.

One thing that seems to hold true about MOTU character design is that when the appearance of a character in early comics differs from the final toy, it’s usually because the reference the artist used was an early prototype or B-sheet drawing. So I think it’s a fair bet that the design of Tri-Klops as he appeared in the mini comic, “The Terror of Tri-Klops!” represents a very early concept design for the figure.

A few things stand out about this early design. He has unique dark red leather boots with white trim. His belt is green as is his armor, with a red undershirt, red and white stripes down the front, and a white sash with green and orange ovals running down it. He sports green bracers, and his head gear is entirely green.

The first prototype that we know of is a substantial departure from that version:

Source: He-Man.org

The design has been streamlined, and the colors simplified to green, orange and black. The boots are plain black and furry. His belt is orange. The stripes and sash are gone, leaving a clean green look with a single orange line running down the front of his chest. There are some circular details running along the lower edges of his armor that look like a mirror image of the details on his belt. The eye that is shown facing forward is green. His sword is basic gray with a black handle

This prototype probably looks very familiar to many who grew up with Masters of the Universe. That is because Tri-Klops’ cross sell artwork was based on that prototype:

Cross sell artwork (image courtesy of Axel Giménez)

This very close to final prototype appears in the 1983 Mattel Dealer Catalog:

Note that this version has unpainted bracers

The sculpt is identical to the finished toy, but hand painted. Note the unpainted bracers and the inverted coloring on his third “angry” eye.

The finished toy is similar to the early prototype, with a few changes:

The raised dots around the bottom of his armor were removed. The raised dots running down the front of his armor were removed and replaced with straight vertical lines. The green eye shown facing forward on the prototype was painted red. The crossguard of the sword was given a half moon shape, and the entire sword was cast in green, with a black handle. The top of the head was machined a bit differently to allow for easy of movement on the rotating eye feature.

Notice the sculpted hair in the back. It’s easy to miss, as it is colored the same as the rest of his headgear.

Let’s look a bit closer at Tri-Klops’ action feature. He has three eyes on his helmet that can be rotated around to show a different single eye at any given moment. There is a placid looking blue eye, an angry looking red eye, and a really angry looking red eye with red sclera (ie the “whites” of the eye).

Tri-Klops’ cardback described his action feature like this:

So there is a “daytime” eye, a “nighttime” eye, and an eye that can see around corners. The artwork on the back of the card shows Tri-Klops looking through a rock to see He-Man riding on Battle Cat up a mountain path. He’s using the blue eye, although that may not mean anything.

Artwork by Errol McCarthy

The Masters of the Universe Bible, written by Michael Halperin in December of 1982, describes Tri-Klops’ abilities like this:

… brute with three eyes called TRI-KLOPS, a man with three eyes who could see, not only during the day, but in the dark and around corners with his Gammavision.

Further, in the Filmation cartoon, Tri-Klops had what was called “Distavision”, which is basically a telescopic eye.

I doubt anyone at Mattel cared that much about which eye was which. The idea was to give kids a springboard for playing with the figure and making good use of the rotating eye action feature. Personally I would say that the blue eye is the daytime/distavision eye, the intermediate red and white eye is the nighttime/night vision eye, and the final red eye is the Gammavision eye.

But honestly, as a kid, to me they were the friendly eye, the angry eye, and the really angry eye. He was a like Man-E-Faces in that way. The rotating feature made him have different personality traits.

One thing I discovered as a kid that made me like the figure even more, is that if you peak underneath Tri-Klops’ visor, you’ll see that he has no eyes at all. It was creepy in the coolest possible way.

In his mini comic, Tri-Klops was a mercenary who was press-ganged into Skeletor’s service. He is a very skilled swordsman who single-handedly defeats Battle Cat, Ram Man, Teela, and nearly He-Man himself. It doesn’t hurt, of course, that his panoramic vision makes it nearly impossible to take him by surprise.

Tri-Klops appeared in Danger at Castle Grayskull (1983), illustrated by Alfredo Alcala. In the story he’s a bumbling henchman who accidentally falls through the trap door in Castle Grayskull:

Tri-Klops also appears in The Obelisk (1984), again illustrated by Alfredo Alcala:

Tri-Klops appears in the background for this “Power of He-Man” video game ad. He is colored very strangely, however – in yellow and purple:

In the Filmation series, Tri-Klops is more of a generic henchman. He was, in one episode, given the ability to fire lasers from one of his eyes, which makes him less of an interesting character, in my opinion. At that point he just becomes a walking gun. In the mini comic he can project blinding light through one of his eyes, but that ability does not replace the need for swordsmanship.

In the Filmation series, he has the same color boots and loin cloth as He-Man (perhaps as a way to reuse animation). His overall look was simplified, but his eyes were changed into three distinct geometric shapes: a square, a circle and a triangle. This gave his visor a more mechanical look than the original toy.

Fang Man and Tri-Klops

Just a note on one of the Filmation model sheets for Tri-Klops. The version shown immediately above features a more toy-accurate eye, compared to the final animated version:

Colors on the right-hand comparison version by Jukka Issakainen

If the animated Tri-Klops had been colored like his toy counterpart, he would have looked like this:

Colors by Jukka Issakainen

In the Filmation Series Guide illustration, however, Tri-Klops looks very close to the prototype toy, with the exception of his blue shorts:

Tri-Klops was never heavily promoted, but he did make plenty of appearances in advertising, posters, coloring books, and other media:

Special thanks to Jukka Issakainen for providing many of the images used in this post, including the opening graphic, and for cluing me into the “mean face” version of Tri-Klops.

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Evil Warriors

Beast Man: Savage henchman! (1982)

Written by Adam McCombs

Name: Beast Man
Faction: Evil Warriors
Approximate US release date: May 13, 1982

One of the great evil underlings of 1980s children’s entertainment, Beast Man was among the first four Masters of the Universe figures released in 1982.

As we know from the earliest mini comics, 1982 figures were actually split up into two separate sub-waves:

Wave 1a:

  • He-Man
  • Man-At-Arms
  • Skeletor
  • Beast Man
  • Castle Grayskull
  • Battle Ram

Wave 1b:

  1. Teela
  2. Stratos
  3. Mer-Man
  4. Zodac
  5. Wind Raider

When the Masters of the Universe line was under development in 1980 and 1981, some effort was made to reuse sculpts from previous Mattel toy lines, such as Big Jim and Tarzan. Mattel artist Mark Taylor first conceived of Beast Man as a savage bear creature, possibly intending it to reuse the Grizzly Adams “Ben” bear mold.

Source: PlaidStallions.com
Red Beast, by Mark Taylor
Red Beast, by Mark Taylor

This creature, known to fans now as Red Beast, was brightly colored and fierce looking. Although he bears little to resemblance to Beast Man as we know him, the spiked armor around his neck, the wrist gauntlets and the metal claws would all find their way onto the final design.

The idea of producing a bear creature was dropped because Mattel executives didn’t want to make something too close to Chewbacca (although it’s hard to see much resemblance between the two, beyond the shaggy fur).

Another existing sculpt that Mattel tried to reuse was a gorilla figure that had appeared in both the Big Jim and Tarzan toy lines in the 1970s. The gorilla’s arms could be controlled with a dial on the figure’s back:

Both Mark Taylor and Roger Sweet tried to turn the gorilla into a new figure for the MOTU toy line. Roger Sweet’s creation, Gygor, was unrelated to the development of Beast Man, and was probably done after Mark Taylor left Mattel in 1982. Roger Sweet, in his Mastering the Universe book, wrote:

I changed the ape’s body color from black to bright yellow and gave him a dark olive-green face and chest.His face in contorted with white teeth snarling in an open mouth of blood red. I gave him a black body harness. From his shoulders I hung a dark maroon cape. When I showed “Gygor” to marketing Mark Ellis said that is [expletive] great!!! Ted Mayer in my design group created a striking full-color illustration of the beast, with He-Man mounted on his back. Gygor was decked out with a panoply of harnesses and weapons.

Source: He-Man.org
Source: Power & Honor Foundation

Mark Taylor used the basic Big Jim Gorilla body design to refine his own Beast Man concept. In this version the spiked armor around the neck from Red Beast is retained in modified form, but the spiked weapons on the hands were removed. The wrist gauntlets actually recall earlier Mark Taylor concept drawings for He-Man. Finally, a belt was added to the character, which featured a compass-like design that would find its way onto the final Beast Man figure.

Image Source: Grayskull Museum

Here’s another version of the character with gold armor, boney spikes, claw weapons on the wrist gauntlets, and a slightly different face:

Image source: Rebecca Salari Taylor. Artwork by Mark Taylor.

This general design was used to create what I believe is the first Beast Man prototype. If it’s not the first, then it’s very early, indeed. This Beast Man (below) follows the general shape of the red gorilla design above, but is colored with the familiar orange fur and red armor. This is not, however, a repainted big Jim Gorilla, as it’s in scale with the other early prototype figures (the Big Jim gorilla is much larger).

Image source: Andy Youssi
Image source: Andy Youssi

Another design that seems to have some features in common with Beast Man is the character who has come to be known as Demo-Man:

Demo Man, by Mark Taylor

Another Mark Taylor design, Demo Man is often thought of as an early version of Skeletor, although Taylor himself says he was a separate character. But if you take a close look at his features, he has elements in common with both Beast Man and Skeletor. In the drawing above, we can see that Demo Man has a hunched, beastly posture, spiked gauntlets, a spiked arm pad, a whip-like flail weapon, a beard, and even a pendant around his neck that vaguely recalls the one on Beast Man’s armor. This isn’t Beast Man, but he might be his long lost undead cousin.

In any case, at some point it was decided that the Big Jim gorilla style body would not be used, even in smaller scale, and so Beast Man was given a unique, updated sculpt. This 1981 Mark Taylor B-sheet shows a synthesis of his earlier designs into an all-new beastly character with simian features. In this B-sheet he is called Beast Man, but he had previously been given the working name of Tree Man:

In the version above we see a call out for the familiar color scheme of orange fur with red armor and blue loincloth. But it appears from the first mini comic (“He-Man and the Power Sword”) that Beast Man’s color scheme was originally dominated by red, like the predecessor bear and gorilla designs. Perhaps they were still playing with color options at this point.

Here is how he would have looked if he had been colored like the toy:

The first mini comics featured cross sell artwork closely patterned after the prototype figures and B-sheet designs. The cross sell artwork that made it onto the back of the packaging was usually (but not always) closer to final.

Mini comic cross sell art (Alfredo Alcala)

There are a couple of different “final” prototypes for Beast Man. The first is the version that made it into Mattel’s 1982 dealer catalog and onto the side of the packaging for Castle Grayskull. That version (below) has very nicely applied paint on the compass-like design on his chest armor, with each part individually painted blue:

Image source: Grayskull museum

There’s another prototype that seems to have a paint pattern designed for mass production, with a messy blob of blue on the center of the chest armor, which would become a spray of blue on the final figure:

Image source: Grayskull Museum

That version seems to have been the model for Beast Man’s finalized cross sell artwork, shown below:

Cross sell artwork used on cardbacks. Image courtesy of Axel Giménez.

Note the compass element on Beast Man’s armor, the spikes around his neck, and the spiked weapon on his hand – all elements from previous Mark Taylor designs.

The name “Beast Man” may have been consciously or unconsciously borrowed from the Beastman figure from Mattel’s Flash Gordon line.

From the 1980 Mattel Dealer Catalog

Beast Man came with three separate armor pieces and a whip weapon recycled from Big Jim’s The Whip action figure:

As a side note, the accessories count seems pretty methodically planned for the first wave of figures. Figures in the first half of the first wave (He-Man, Man-At-Arms, Skeletor and Beast Man) were packaged with four accessories each, in various combinations of removable armor, weapons, and/or shields. The second half of the first wave was somewhat cost reduced, with two to three accessories included per figure.

In any case, Beast Man’s armor is the characteristic soft plastic used throughout 1982 and 1983. His whip (designed for a 12-inch figure, it’s technically too big for him, and he has to hold it by the hand guard) has a plastic handle and a cloth string. He is one of only three 1982 figures to be given a paint application on his armor (the others are He-Man and Zodac). The compass-like shape on Beast Man’s chest armor is painted blue. There is an unpainted, smaller version of the compass on the back of his chest armor.

I always found Beast Man’s face intriguing. He has a white face with blue markings under his eyes and over his upper lip. I’m unsure if this is supposed to be his actual face coloring or war paint (there has been some debate among fans about this over the years). As a kid I assumed it was makeup of some kind, maybe because I had been exposed to enough 80’s music videos to make that connection. Perhaps the intent was to give him an appearance similar the golden snub-nosed monkey:

Beast Man featured shorter legs and longer arms than He-Man or Skeletor, befitting his ape-like appearance. His legs, arms and chest were later reused to make Stratos and Moss Man (the latter also reused Beast Man’s head).

Beast Man was originally released on the “8-back” card, featuring cross sell art on the back of the card of all of the first wave characters:

Reissues were produced on the “12-back” card, featuring a striking battle scene between He-Man and Beast Man. This is one of my all time favorite pieces of MOTU art:

The artist responsible for that piece, Errol McCarthy, did most if not all of the card back art for the carded figures. He also did licensing kit artwork for Mattel that was used in various products produced by third parties over the years:

Aside from the single carded figure, you could also pick up Beast Man in the 1983 “Evil Warriors” gift set, featuring Skeletor, Beast Man and Faker:

Reproduction based on vintage packaging

Beast Man is probably the most essential evil warrior next to his master, Skeletor. So, it’s no surprise that he was heavily featured on the box art, appearing on five of the six boxes released in 1982.

He also showed up periodically on other box art over the years:

Beast Man was also a permanent fixture on the Filmation cartoon. Early in his development for the show, Beast Man featured very heavy fur on his lower legs that resembled bell bottoms. This design is actually kind of a halfway point between Beast Man’s first and second prototypes, at least in terms of his costume.

Image source: He-Man Official Youtube page, courtesy of Josh Van Pelt

In the Filmation-produced MOTU toy commercial, Beast Man looked very close to his action figure counterpart.

That same toyetic quality is equally evident in the model sheets for the Filmation commercial (thanks: Dušan Mitrović):

Source: Power & Honor Foundation
Image source: He-Man Official YouTube page, courtesy of Josh Van Pelt

The final Filmation design was simplified. The number of spikes on his armor was reduced. He was given red boots and he lost most of his furry detail:

Filmation portrayed Beast Man as having the power to control some types of animals. This comes from the Masters of the Universe Bible, written by Michael Halperin in December of 1982. The back story where Beast Man was originally an earthling and part of Marlena’s crew of space explorers was never used.

Biff Beastman’s cruel nature spilled on the outside and he became a true BEAST MAN with a lion’s mane, fangs and the power to communicate and command bloodthirsty creatures such as dragons, gorgons, ogres and snakes.

In the DC Comics-produced “To Tempt The Gods”, readers were treated to a whole race of beast men. In most mini comic and Golden Books depictions, however, Beast Man was kind of a standard issue henchman character, something of an Igor to Skeletor’s Doctor Frankenstein, portrayed with varying degrees of intelligence.

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Evil Warriors

Skeletor: Lord of Destruction! (1982)

Written by Adam McCombs

Name: Skeletor
Faction: Evil Warriors
Approximate US release date: May 13, 1982

Released with the first wave of characters in the original Masters of the Universe toy line, Skeletor would eventually become one of the most iconic and memorable villains of the 1980s.

Castle Grayskull box art by Rudy Obrero

I remember getting Skeletor along with He-Man, Beast Man and Man-At-Arms in 1982.  I hadn’t even heard of these figures before getting them as Christmas presents. I don’t remember what toys I owned before that day, but the experience of opening and playing with these toys for the first time is permanently etched in my brain. Skeletor especially made a big impression on 5-year-old me. I’d never seen anything like him.

Design & Development

Like all the other first-wave MOTU figures, Skeletor was designed by Mattel artist Mark Taylor. Taylor’s 1979 drawing (before the MOTU line was first conceived) featured his He-Man-like character “Torak” and included a villain in the background who bears a striking resemblance to Skeletor:

Torak, by Mark Taylor. Image source: The Power and the Honor Foundation
Close-up of Skeletor-like villain, from The Power and the Honor Foundation Catalog

Mark Taylor did another sketch, predating his work at Mattel, that informed his later Skeletor design. In the drawing below, we see a mummy-like character, complete with torn bandages. He has a decaying body and face, but he also has elements of the final Skeletor costume that are recognizable – most notably in the cross bones on his chest. From the crown and collar, he looks like some kind of undead king.

Image source: Rebecca Salari Taylor. Sketch by Mark Taylor.

The sketch was recently found by Rebecca Salari Taylor (Mark Taylor’s wife). Of the sketch, she said:

It was done before Mark went to Mattel. I found it in a sketchbook. He has a few versions of skeletons as warriors and royalty. It is based off of a story he wrote once when he was a kid in college… about a skeleton king called “The King of Styx” … circa 1971. I found a new stash of sketchbooks when they repaired our garage.

The King of Styx drawing was first teased in this poster image sold at Grayskull Con in 2013, produced by the Power and Honor Foundation:

Image courtesy of Jukka Issakainen

The concept character who has come to be known as Demo-Man (1980) was mistaken to be an early version of Skeletor for several years; however, according to designer Mark Taylor he is a separate character. While this Taylor design does feature a skeletal face, it otherwise bears little resemblance to Skeletor. In fact, Demo-Man seems more similar to Beast Man in many ways. It’s unclear what might have become of this character had he been further developed. His sword design seems influenced by the sword in the “undead king” sketch Mark did before coming to Mattel.

The sinister Demo-Man

Update: I should also mention that Skeletor’s design was influenced by Dia De Los Muertos artwork, and also by the corpse of Elmer McCurdy, which Mark encountered as a child in a scare ride at Pike Amusement Park. See: Mark and Rebecca Taylor Interview.

The B-sheet for “D Man” gives us the first look at a close to final and “official” Skeletor design. He retains the decaying face and general body shape and pose from the mummy sketch. His costume is much more recognizable as Skeletor, however, and he has his characteristic blue skin. He has the five-toed bare feet and yellow bat detail around his shin guards and chest armor that would later appear in the first minicomics. The head of the staff was meant to be attached via string and would have doubled as a flail.

Colored version of Mark Taylor’s Skeletor concept art, published by Super7 and the Power and the Honor Foundation. Image courtesy of Axel Giménez.

The D Man B-sheet was translated into a clay model by legendary Mattel sculptor Tony Guerrero. The paint details on the face were altered to the familiar yellow/green scheme, and the handle of the staff was left unfinished.

Skeletor prototype, sculpted by Tony Guerrero. Notice his stance is very similar to both the concept art and the cross sell art. Image via He-Man.org
Skeletor’s prototype seems to built on top of the original He-Man sculpt. The leg musculature looks identical.

Update: As late as July 9, 1981, Mattel was still going to use the “rotting face” version of Skeletor’s head. You can see that in the toy head design sheet below.

Image source: The Masters of the Universe Book (DK)

This design was highly detailed and would have required a lot of unique parts. Presumably to save money, Skeletor’s design was simplified and made more generic and reusable.

Skeletor cross sell art

The cross sell art (above) seems to be the next step in Skeletor’s evolution, before the final toy. Skeletor was given legs that could be reused for Mer-Man, with three-toed feet and a more generic shin guard. Instead of the decrepit forearms, he was given unpainted gloved forearms that could be reused for Mer-Man (ironically Mer-Man would eventually lose the painted gloves, making this design change unnecessary). Other differences from the B-sheet include a wider “skirt” and a simplified bird motif on the belt.

Skeletor hand painted prototype. The skirt piece seems to be broken and on backwards.

This final prototype (above two images) shows some further changes to the design. The boots were given a scaly, organic appearance, and the “gloved” forearms were made to look more ambiguous, as if they could either be gloves or bony protrusions. Again, this seems designed to make these molded parts fit with either Skeletor or Mer-Man. Interestingly, the armor seems to sit higher on the body than the final toy.

A timeline of key events in the development of Skeletor

Packaging

The first release of Skeletor featured the iconic “8-back” packaging. Reissues featured a scene on the card back of Skeletor looking rather sneaky, with Castle Grayskull in the background (art by Errol McCarthy].

Image courtesy of Axel Giménez.

Production Figure

The very first run of Skeletor figures had an error in the face paint. As Mattel marketing director Mark Ellis explained:

As with all large scale endeavors, screw-ups happen. After production was authorized, the factories started to turn out the characters in amazing quantities. I walked by Tall Paul’s office one day and he had a set of MOTU figures on his desk. I picked up Skeletor and noticed on his right cheek there was an orange mark. I asked Paul and he deduced that before the paint master was shipped to the factory, apparently it was moved or some stray color was accidentally added to make that orange mark. So Paul went down and got it fixed, but not before thousands and thousands were produced with that “error.”

This was actually the version I had as a kid. I certainly didn’t see it as an error. When I re-bought Skeletor as an adult, none of the Skeletors looked quite right to me until I found the one with orange cheeks. I remember staring for hours at that face as a kid, memorizing every detail.

Early versions of Skeletor had half-painted boots, which were probably meant to represent shin guards. He also had purple shorts and a black belt. Later versions had fully-painted boots and black shorts (and of course the corrected face paint). The full boot version has traditionally been associated with the black shorts/corrected face, but there are in between versions as well:

Half boots, black shorts, orange cheeks
Half boots, black shorts, corrected cheeks

All of the above have a hit of light blue in the eye sockets as well, which would eventually be cut. Below we see corrected face paint with full boots and black shorts, and no light blue in the eyes:

There are of course all kinds of international production variants as well, with subtle and not-so subtle differences from the initial Taiwan versions.

Gift Sets

Skeletor was sold in a number of configurations, apart from the single-carded figure. I’ll t get into Skeletor variants in future posts (ie, Battle Armor Skeletor, Dragon Blaster Skeletor, etc), but the standard release Skeletor was available in the following gift sets:

  • Skeletor/Panthor
  • Skeletor/Screech
  • Battle For Eternia (Skeletor/Panthor/Man-E-Faces)
  • Evil Warriors (Beast Man/Skeletor/Faker)
  • He-Man/Skeletor (German set)
  • JCPenney Skeletor/Beast Man
  • JCPenney Skeletor/Mer-Man

You can explore what these gift sets looks looked like at the excellent Grayskull Museum site.

Skeletor in Action

A photo and a short video of Skeletor in action, contributed by Øyvind Meisfjord:

Artwork

The box art for the sets featuring Skeletor with Panthor or Screech are particularly good. They capture the same Frazetta feel as Rudy Obrero’s artwork, but with a slightly different flavor. I include the single packaged Panthor art piece as well, because I like the artist’s depiction of Skeletor so much:

The Skeletor/Screech artwork was painted by Rudy Obrero, while the others were likely done by William Garland.

Advertising

Skeletor was featured along with He-Man in this very early live-action commercial:

Minicomic Looks

One of the most memorable depictions of Skeletor in any media was created by Alfredo Alcala, who did the artwork for nine MOTU mini comics, the Power of Point Dread comic book/record set, and the 1982 DC series (he is credited with the inks rather than the artwork for the DC series, but his stylistic influence is evident).

Notice the body and clothing in the above illustration almost exactly match Mark Taylor’s b-sheet (this example is from the first mini comic, He-Man and the Power Sword). The face looks like a creepier, more ghoulish version of the vintage toy, however.

The artwork from The Power of Point Dread (above) is based on the cross sell art, but again the design of the skull face is unique to Alcala.

Sinister Origins

Taylor wasn’t responsible for writing the back story for any of the characters, but he did have one in mind when he created Skeletor:

[Skeletor] is a corrupted super human. His father threw him into the “Pit of Souls” as a youth to eliminate him as a claimant to the throne (Grayskull). Years after, the tribe was completely eliminated by a malevolent witch poisoner (Skeletor’s mother) who then helped him escape from the “Well” but when she saw what it had done to him she went insane and drank her own poison.

His stay in the demonic “Well of Souls” morphed his body and soul forever, before he looked very much like He Man. …. [His] hood is to help hide his glowing eyes and camouflage his distinct silhouette. It is made of the eyelid of a dragon that tried to kill him just after he emerged from the “Well”. [His armor] is made from the hide of an armadillo type monster that dared to defy him, it is tougher than steel.

[Skeletor] is the ultimate bipolar, from quiet malevolent to towering rage. … Not counting the time warp in the “Well of Souls” he is about 317 years old but he doesn’t celebrate birthdays… he never sleeps.

Taylor had no involvement in the production of mini comics, other than seeing them and approving them. The first official origin story (written by Don Glut) gave a simple but effective origin for Skeletor. He was an evil demon from another dimension, bent on stealing the power from within Castle Grayskull, and bringing more of his kind into Eternia. He was apparently brought into Eternia when the “Great Wars” ripped a hole between dimensions.


A dimension full of Skeletors!

Much later in the line, it was hinted that Skeletor was once Keldor, brother to King Randor, but the story was never fleshed out until the 2002 cartoon series.

Animation

Perhaps the most widely-recognizable look for Skeletor came from the Filmation cartoon series. Voiced to perfection by Alan Oppenheimer, Skeletor featured a stripped down, more humanoid design, and more angry-looking eyes than the original toy:

There is a brief reference to Skeletor’s origins in the cartoon. In “The Greatest Adventures of All” VHS release, the Sorceress mentions that Skeletor is a demon from another dimension, which accords with the Don Glut story. (Thanks to both Jukka Issakainen and Dušan Mitrović for the information.) This idea is even more fleshed out in the December 1982 MOTU Bible, written by Michael Halperin:

A new vitality soared through their veins as they woke their new bodies to the horrid laughter of Infinita’s remaining ruler — the evil, megalomaniacal, power-mad monster, SKELETOR.

Beneath his hood eyes peered at them from the dark sockets of his skull face and his voice rang hollowly from the recesses of his bony jaws. In his hand he grasped the black, ram-headed HAVOC STAFF. He knew they were the minions he needed to break the Space Portal seal so he could invade and conquer Eternia. On the other hand Evil-Lyn, Beast-Man and Tri-Klops recognized Skeletor as their device for wreaking vengeance throughout the universe.

Skeletor led them to his lair beneath the twin peaks of SNAKE MOUNTAIN. Around one of the crags twisted a terrible carved snake. A portal along the snake’s back until it reached the fanged mouth. Entrance here entrapped the incautious stranger for once a person stepped into the snake’s jaws they snapped shut thrusting the trespasser into almost inescapable dungeon.

A footbridge connected one mountain with the other where a blood red waterfall cascaded over crags, past blasted trees and murky swamps. Skeletor’s chamber hid behind BLOOD FALLS and only he knew its entrance, its traps and snares. The lair itself was a dark cavern dripping with venom. In one corner, its eyes blazing red, its tail twitching, sat Skeletor’s pet and charger, the giant cat PANTHOR. Its purple fur glistened as its muscles rippled when it stretched out iron claws from the mighty paws.

Skeletor waved his staff and a charge of energy sprang forth rolling back a huge boulder from one wall uncovering a screen. A wave of his hand and a picture swam into view — a picture of Eternia then that of King Randor and Marlena. At the sight of the former captain, the trio snarled and clenched their fists – and it wasn’t lost on Skeletor.

“I see you feel as I do. You’d like to invade Eternia and conquer it. My reasons are simple enough. Infinita can no longer sustain life.  We need Eternia’s air and food and I intend to take it by force. If you are with me we can accomplish our aim. But before we do we must break through the Space Portal sealed centuries ago against my ancestors. Once that’s done we’ll wipe out that simpering Eternian goodness and our dark powers will reign over all Eternia — over all the universe.”

In the animated commercial for the MOTU toy line produced by Filmation in 1982, Skeletor looked even more menacing than his later appearances in the show, with a more detailed design:

I feel like I’ve barely scratched the surface on Skeletor. I could cover all his appearances in the box art, or the different comic book depictions and characterizations, or all the advertising and merchandising related to the character, but this really would turn this blog post into a novella. And maybe that’s what you’d need to really do justice to the evil lord of destruction!

I’ll return to the topic another time when I discuss Skeletor variant figures. Perhaps I’ll also do a separate post just on Skeletor-related box art, with some more detailed pictures of packaging.

Special thanks to Jukka Issakainen and Dušan Mitrović for some corrections and guidance on this topic.

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