History, Mark Taylor

He-Man and Conan: Separating Fact From Fiction

Written by Adam McCombs with additional commentary by Jukka Issakainen

One of the most persistent areas of contention about the history of Masters of the Universe (particularly in online discussion) is what connection He-Man has, if any, to Conan the Barbarian. In this article I will explore the historical connections and separate fact from speculation or outright fiction.

I got into the Masters of the Universe fandom as an adult in December of 2012. While I frequently read through old articles and discussion threads on places like He-Man.org, I was not there when many of them first came out. Jukka Issakainen, who was involved in the fandom since the 1990s, recalls what the atmosphere was like in the early days:

“The information on He-Man and Conan connection was more… hazy back in the older times if you were a fan stepping online for the first time as early as 2001 or 1999 and looked up any web-pages dedicated to He-Man. Looking back now, we as a fandom have been able to uncover a ton of information and history about the concepts for figures, evolving character designs on cartoon series and more. But back then the information was sparse, and the few websites that were out there had the potential to share faulty information. Certain sites perpetuated the idea that ‘the toy mega manufacturer Mattel reportedly was working on a line of “Conan the Barbarian” action figures. Somewhere along the line, however, somebody in the Marketing department must have decided that an uncivilized pagan sword-wielding barbarian might not be the ideal role model for children, and so the toy line was converted into the “Masters of the Universe” series of toys.’

“The other, similar myths spread online talked about how Mattel made a deal to produce Conan toy line and had gotten as far as making the first couple figures, when the film starring Arnold Schwarzenegger was released May 14th, 1982 in North America and the Mattel people went to see the film, only to be shocked how much blood, violence and sex was in the film. So as a result, they quickly “changed the hair color from brown to blonde and called it Masters of the Universe”. And these types statements can be met even now in 2024 online.”

Jukka Issakainen
Conan the Destroyer, by Frank Frazetta

To really understand why those fan theories are not correct, we first need to understand the relevant timeline. Below is a section from my MOTU Timeline research, based on dates from concept art, Mattel documents, and the CPI vs Mattel court case filings. This research was published in the Dark Horse book, The Toys of He-Man and the Masters of the Universe. However, I’ve added more items since the book was published as I’ve continued to document more dates from additional sources. The He-Man related items are in blue, the Conan related items are in red:

He-Man and Conan Timeline

As you can see from the above timeline, Mattel was already deep into developing He-Man before anyone in the boy’s toy department suggested doing a Conan toy line. Conan was of course created in the 1930s by Robert E. Howard, first published as a series of stories in the Weird Tales magazine. Conan would not see an official comic adaptation until 1970, in the Marvel Conan the Barbarian series. A decade later, Mattel sought out the Conan license in 1981 based on the fact that Universal Pictures was working on the Conan the Barbarian film, starring Arnold Schwarzenegger. Given the explicit nature of the film, it was decided to not go through with the toy line after all.

He-Man has his roots in Mark Taylor’s childhood. Inspired by Hal Foster’s Prince Valiant and Edgar Rice Burroughs’ John Carter of Mars and Tarzan, Mark started drawing a heroic warrior character from the age of 11, which would have been sometime around 1952.

“When I was inside at Mattel… I was so bored because it was so slow. I started… taking some of the stuff I had started when I was 11 years old and just drawing it for fun because they had all the supplies I needed. And so I started going back to drawing this character I had drawn… Torak.”

Mark Taylor, interviewed by Matt Jozwiak, 2006
Mark Taylor’s Torak drawing, 1979. Image shared by Rebecca Salari Taylor.
King of Styx, by Mark Taylor, 1971

Later, when Mattel was looking to create a new boys action figure line to compete with Star Wars, Mark’s Torak character was used as a jumping-off point for the creation of He-Man. After it was presented to management by both Mark Taylor and Roger Sweet for approval, Mark was tasked with designing the initial 1982 series of toys.

The Mattel Conan Line

While Mark was busy working on the He-Man line, Marketing decided to reach out to CPI (Conan Properties International) about making a line of Conan toys based on the upcoming movie. If Mattel had gone forward with the Conan license, what would the toys have looked like? Well, they would have looked nothing like the hyper-muscled 5.5″ He-Man figures. Instead, Mattel was planning to reuse their Big Jim figures for the Conan line, but with new heads, outfits and accessories. How do we know that was the plan? That was the finding in the CPI vs Mattel lawsuit. In 1984, CPI unsuccessfully sued Mattel because they believed He-Man to be too similar to their Conan character. From the lawsuit:

“CPI and Mattel consummated their deal on July 31. In the meantime, Mattel’s employees had continued work on a Conan doll. Mattel’s marketing department decided early in June that Mattel should attach the Conan heads to the torsos of Mattel’s “Big Jim,” a doll with less exaggerated muscles, and a body closer to that of the average weightlifter (though not, apparently, to that of Arnold Schwarzenegger, see Affidavit of Mimi Shapiro ¶¶ 7-9 (May 19, 1988)). Memorandum from Joe Morrison to Mark Ellis (June 3, 1981). Guerrero then worked on the Conan doll from July 23, 1981, to September 21.” Conan Properties, Inc. v. Mattel, Inc., 712 F. Supp. 353 | Casetext Search + Citator

Incidentally, He-Man’s body was influenced by Schwarzenegger’s build, but the directive was to sculpt a figure that would “make Arnold Schwarzenegger look like a wimp.” Years later Roger Sweet reiterated that the plan for Conan was to reuse Big Jim as the basic building block of the figures:

“I’ll tell you there’s another factor in relation to Conan. When Mattel got the Conan property they were going to take a Big Jim figure and put Arnold Schwarzenegger’s head on it and dress it in plastic armor reminiscent of Conan, and so that would have been Mattel’s idea of a incredibly strong figure.”

Roger Sweet, Masters of the Universe Chronicles, July 2010
Mattel’s Big Jim was a line of 10 inch dolls similar to the original 1960s G.I. Joe dolls. Scan via Star Toys on Facebook.

Mark Taylor thought the idea to do a Conan line was foolish. He said:

“We didn’t want to get into a lawsuit with Conan, which of course we did anyway because some marketing guy screwed up and went to the Conan people and offered to do their their toy line after we’d already started He-Man. It was a big flap…

“I’d read the Conan, of course, but I was no more influenced by him than I was Mark Twain or Hal Foster or any of the people that have written these kind of adventure stories. Conan was just another one that I read. And I read John Carter of Mars too. I was probably at least influenced by that Burroughs story as I was any other one.”

Mark Taylor, 2006 interview with Matt Jozwiak

Having said that, the same two key figures designing and sculpting the He-Man line (Mark Taylor designing, Tony Guerrero sculpting) also worked on the ill-fated Conan line. My understanding for the last five or six years has been that the drawing by Mark Taylor below, commonly called “Vikor” by fans, was actually Mark’s design for the Mattel Conan line. It has so many hallmarks of Conan, and very few hallmarks of any of the various concept versions of He-Man. As I recall, a Facebook post on this topic by preeminent MOTU historian Emiliano Santalucia years ago is what first made me reconsider who this character was really supposed to be.

Vikor,” Mark Taylor

The So-Called “Wonder Bread” He-Man

Earlier Jukka alluded to fan theory about “Savage He-Man” or “Special Edition He-Man.” (Side note: this figure is often called by the misnomer “Wonder Bread He-Man,” based on a debunked theory that the figure was a giveaway through a Wonder Bread promotion.) The theory goes that the figure’s brown hair indicated that it was really supposed to be a Conan figure, but it was repainted after Mattel decided to drop Conan. Supposedly Mattel then quickly created the He-Man character, changed the paint colors, and et voilà, He-Man was born. We know from the timeline and the information about the Big Jim reuse that this theory can’t be true.

There’s another reason why this theory isn’t true. The physical characteristics of “Savage He-Man” are more consistent with the late 1982 Taiwan He-Man figures (and to some early Prince Adam figures), and not consistent at all with the very first Taiwan He-Man figures from Spring 1982, which had a few idiosyncratic artifacts. They were idiosyncratic because the factory was still getting up to speed on Mattel’s specifications for their MOTU line. The artifacts of the very first “Test Market” He-Man figures include an irregularly painted boot top using a paint mask, and a very irregularly molded belly button. Savage He-Man has the straight line of paint on his boots from the updated paint dipping process, and a corrected belly button, which are hallmarks of He-Man figures released in late 1982/early 1983. And indeed we know from internal Mattel correspondence and newspaper ads that this figure was promoted in the Spring of 1983 and shipped by Summer 1983.

Savage He-Man aka Special Edition He-Man
First release Taiwan He-Man with the characteristic boot and belly button artifacts.

A related theory goes that Mattel lost the court case with CPI, and so had to dump their leftover “Conan” figures. That’s obviously not true either. In addition to the facts already discussed, Mattel won the case, and the lawsuit was in 1984 – the Special Edition/Savage He-Man came out in 1983.

Influence from Frazetta, Conan and others

Despite everything written above about the distance between Mattel’s efforts on Conan and their efforts on He-Man, Conan was definitely one influence on the He-Man toy. In fact, some of the early documents related to the creation of the line specifically call out that influence!

The influences for He-Man and the Masters of the Universe are called out by name: Frazetta, Conan, Flash Gordon and Star Wars. Side note: Mark said that Zodac was influenced by Flash Gordon. Image source: The Power and the Honor Foundation.

And indeed, once Mark’s Torak drawing was developed into a new action figure called He-Man, elements frequently painted by Frazetta were brought in, including the horned helmet, which appears in early He-Man concept art and in the first Tony Guerrero He-Man prototype:

He-Man prototype sculpted by Tony Guerrero. Image: The Power and the Honor Foundation

He-Man B-sheet by Mark Taylor, published jointly by Super7 and the Power and the Honor Foundation. Scan courtesy of Axel Giménez.

When I recently addressed the semi-popular fan theory that Masters of the Universe was a kind of revamped Jack Kirby line, I reached out to Ted Mayer (designer of the Battle Ram and Wind Raider who worked on MOTU from the beginning) to ask if anyone had been talking about Kirby when creating He-Man. Ted said that Jack Kirby wasn’t mentioned, but that everyone was talking about Frank Frazetta. Frazetta of course painted Conan and similar adventurers with a dynamic and dramatic style.

“I never heard anyone mention the comic series while we were working on He-Man. The only subject that came up was Frank Frazetta, but that was only in the background, his books were out and every designer was looking at them. All this of course was in the visual design area, I cannot speculate if marketing was looking at this, but I doubt it!”

Ted Mayer

In fact, the Frazetta influenced wasn’t just on He-Man – it was also on the packaging art. Mark Taylor specifically hired Rudy Obrero for his ability to produce Frazetta-style box art:

Then soon after I got a call from Mark Taylor to do some “Frazetti” (his words) type of packaging. It was like, let’s not totally do Frazetta, but sorta like maybe “Frazetti”. That’s how it began. To be clear, I love Mr. Frazetta’s work. If you look at my body of work you will notice that the only time I went “Frazetti” is on the MOTU stuff. And because it was a fitting style for it.

Rudy Obrero
Battle Cat was Rudy Obrero’s first project on Masters of the Universe

So, to sum up:

  • He-Man did not start out as a Conan line
  • Mattel started developing He-Man well prior to thinking about doing a Conan line
  • The Mattel Conan figure, if it had been made, would have been much taller and lankier than He-Man figures
  • So-called “Wonder Bread He-Man” has no connection to any Conan line
  • He-Man was definitely influenced by Conan, especially as interpreted by Frazetta
  • He-Man and Masters of the Universe were also influenced by Star Wars, Flash Gordon, Prince Valiant, John Carter and other properties
  • There was a deliberate effort make the box art resemble the style of Frank Frazetta

Hopefully this has been helpful! I’ve gotten a lot of comments about this topic whenever I bring it up online and several people have requested I cover it in an in-depth article. Please feel free to ask any questions you have in the comments!

Post script: Jukka has some fun Conan/Frazetta related trivia below:

2002 Masters of the Universe comic Trivia by Jukka Issakainen

When the good folks over at MVCreations were working on the Masters of the Universe comic, Val Staples put in a lot of effort to acquire many talented artists, and “invest the money” to do the variant covers for He-Man [check out the cover collection in this post]. Among them included Boris Vallejo and Julie Bell, Drew Struzan, Frank Quitely, J. Scott Campbell and many others.

One artist that fans would have loved to have seen, was naturally Frank Frazetta. Accordingly Val Staples did reach out and managed to speak with Frank’s son about doing a cover illustration. It was mentioned in the Roast Gooble Dinner-podcast episode #74:

“I talked with Frank’s son about it, and he talked to his dad about it and Frank Frazetta was interested. But the problem was that at that point… his health was not in that great condition. He just, he couldn’t commit because it was just too much of a project, and I almost made it happen.”

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Mark Taylor

The Design Language of Mark Taylor

Image source: The Power and the Honor Foundation Catalog

Written by Adam McCombs

Two years ago on December 23, 2021, we lost Mark Taylor, the creator of He-Man, Skeletor, Castle Grayskull and other icons of Masters of the Universe. For a while now I’ve been thinking about writing this article, and I think the two year anniversary of his passing is a good time to do it, as a tribute to his memory.

While Masters of the Universe had many creators, no one was so instrumental to its foundation and roots as Mark Taylor. Although many of his designs would be softened and simplified by the limitations of toy manufacturing in the 1980s, his unique vision usually survived the process intact. Mark had an indelible, unmistakable style. As you look through his artwork, you do start to notice some repeating themes and patterns. For a while now I’ve thought of this as Mark’s “design language.” Much of it is influenced by classic fantasy, golden age comic books, and Frank Frazetta art, but of course expressed with Mark’s own unique artistic flair. I thought I would share some of these themes here.

Scimitar with Animal Handle

Mark used this sword design in at least two of his illustrations. Interestingly, a similar sword appears in an illustration of Skeletor by Earl Norem.

Pre-Skeletor villain illustration, dating the the 1970s.
The above character was named “Demo-Man” in the MOTU Classics era, although originally it was unlabeled and unnamed. Contrary to popular belief, it’s a unique character with no connection to Skeletor. Mark named him “The Merciless,” which appears in set of sketches released by Mark several years ago.
Note: this artwork is by Earl Norem for the Sunbird Legacy Golden Book. Interestingly Skeletor’s sword is very similar to the one held by Mark Taylor’s pre-Skeletor “Evil Incarnate” drawing, dating to the 1970s.

Double Horns

While Mark makes frequent use of horns on many different illustrations, the characteristic “double horn” appears on Battle Cat’s helmet, Beast Man’s armor and the unproduced Rhinoman or “Custar” helmet:

Battle Cat concept art
Beast Man concept art
Image via Doug Feague. Rhino Man or “Custar” concept art

Axes

Mark had a fondness for double-bladed axes. While his various axe designs differed in some details, they all had a similar look to the blade and the handle.

Pre-MOTU hero illustration
Very early He-Man illustration. Image source: The Power and the Honor Foundation.
Early He-Man illustration. Image source: The Power and the Honor Foundation.
He-Man B-Sheet illustration
“Vikor” illustration

“Viking” Helmets

The so-called “Viking” helmet shows up in several illustration. Actual historical Vikings of course did not have horns on their helmets, but they’ve been depicted that way in popular culture since the 19th century.

Image source: The Power and the Honor Foundation. From Mark’s “Torak” drawing, 1979.
Pre-MOTU hero illustration.
“Vikor”
The Merciless, aka “Demo-Man”
He-Man B-sheet. Image source: The Power and the Honor Foundation.
Image source: The Power and the Honor Foundation.
Early Ram Man concept. Image source: The Power and the Honor Foundation.

Ornamental Bird Heads & Wings

Mark would frequently employ bird wings and bird heads as ornamentation on his designs.

Battle Catapult illustration. Mark did this video before handing off vehicle design to Ted Mayer, who replaced this design with the Battle Ram. Image source: Rebecca Salari Taylor.
Pre-MOTU hero illustration. Image source: Rebecca Salari Taylor
Pre-MOTU hero illustration
Skeletor or “De-Man” B-sheet.
Torak illustration, 1979. Image source: The Power and the Honor Foundation.
“Vikor”
Pre-MOTU character that would be re-designed and made into Man-At-Arms

Ram Heads & Skull Staffs

There are two ram’s head motifs below, and two skull staff motifs as well in Mark’s drawings of He-Man and Skeletor.

Mark’s depiction of He-Man in the chariot may be the oldest surviving visual depiction of He-Man that was done by anyone officially for Mattel. Clearly this was made as a toy design, and is not just a private drawing. But, while He-Man has his harness and his axe, he doesn’t yet have the familiar cross design on his chest. For that reason this reads as a more primitive iteration of He-Man, probably predating all of the other official drawings and prototypes for the character. Note that Mark’s 1979 Torak drawing was done by Mark on his own time, and so wasn’t officially done for Mattel. However it was used as a basis for the creation of He-Man, and would predate this drawing of He-Man on the chariot by about a year. I would posit that Mark probably created the drawing above for the Preliminary Design group as they were preparing their pitch for the He-Man line, probably in the fall of 1980. Image source: The Power and the Honor Foundation.
Skeletor B-Sheet
Image source: The Power and the Honor Foundation.

Interestingly, the above staff also appears in He-Man and the Power Sword (illustrated by Alfredo Alcala), indicating that it may have appeared in some additional concept art associated with the Sorceress and/or Skeletor:

Head Encircled by Horns

All Beast Man concepts had costume designs that encircled his head with sharp horns. That theme is repeated in Mark’s Mer-Man B-sheet, although in the final toy Mer-Man would lose all but two of those spikes.

First Beast Man concept art, rejected because he was too Wookie-like
Second Beast Man concept. Image source: Rebecca Salari Taylor
Beast Man B-sheet
Mer-Man B-sheet

Rotting face

In Mark’s early depictions of skull-faced places or characters, the faces are usually partially decomposed.

Very early Castle Grayskull. Image source: The Power and the Honor Foundation.
The Merciless, aka “Demo-Man”
Skeletor B-Sheet

Ornate Skulls

Mark would occasionally give his characters Skull ornamentation on their costumes, as shown in Mark’s pre-MOTU hero and in Ram Man, below.

Roman Baltea

Mark’s pre-MOTU warrior below, his pre-MOTU Skeleton villain, and Skeletor B-sheet all incorporate elements inspired by Roman baltea.

Image source: The Power and the Honor Foundation.

Ornate Wrist Bracers

On Torak, early pre-B-sheet He-Man and on early Beast Man concept art, a distinctive, variations on an ornate wrist bracer design are used.

Image source: The Power and the Honor Foundation.
Image source: The Power and the Honor Foundation.
Beast Man concept

“Wrap” Boots

This style of boot is pretty prevalent in Frazetta’s illustration and other fantasy artwork. Mark used it early in a few drawings, and it eventually became the standard boot for many Masters of the Universe characters.

Pre-MOTU hero illustration
“Vikor”
He-Man B-sheet. Image source: The Power and the Honor Foundation.

Belt Styles

Mark envisioned a reusable belt style that consisted of many round decorations and a square belt buckle, with the fur from the loin cloth spilling over the top of the belt. This design was changed a bit once it was sculpted, with a large center oval design and a cleaned up top of the belt with no fur spilling over.

Connected Ornamental Circles

One piece of ornamentation that shows up several times is a row of interconnected flat circles around a character’s waist, neck, or arms. We see that below in Teela, Sorceress/Goddess, and “The Enforcer.” I should note that all of the design elements of the costumes for both Teela and Sorceress are striking, although most of them don’t get repeated elsewhere in Mark’s work, at least to my knowledge.

Image at far right via Doug Feague

Shin Guards

The early Skeletor or “De-Man” design is well known for his bare feet and shin guards. The shape of those shin guards harkens back to the skeleton warrior from Mark’s Torak design, although in that case they were part of a pair of boots.

“Compass”

Interestingly two very similar round “compass” (for lack of a better term) shapes appear both on Beast Man’s chest and on an unnamed warrior created by Mark.

Spiked Mace

A similar mace weapon appears with two unproduced Mark Taylor characters.

Left image: Rebecca Salari Taylor. Right image: The Power and the Honor Foundation

Bolts

One of the most common features on Mark’s male figure designs are a series of regular “bolts” on costumes and shields.

Cylinders

Update: Artist and customizer Walter de Marco added another observation – repeating cylindrical shapes in Mark’s Man-At-Arms and Battle Cat designs:

Grayskull Shield

The shield on Mark’s pre-MOTU Eternal Hero drawing shows up as the shield included with the Castle Grayskull weapons rack.

Mark’s illustration for the Castle Grayskull weapons rack. Image source: Jukka Issakainen

Bare feet

And finally the question of whether or not characters are wearing anything on their feet. Early on in the process, it appears that those characters intended to be evil are usually depicted barefoot. Heroes wear boots. Recall that early on, Stratos was characterized as a villain and Mer-Man as a hero, at least in some Mattel documents. By the time the cross sell art was made, Stratos was aligned with the heroic warriors and Mer-Man was a villain – and in those depictions Stratos seemed to be wearing some kind of footwear and Mer-Man was depicted barefoot.

Medieval European Imagery

Mark implemented some classic medieval imagery in his He-Man and Teela designs. Mark gave He-Man a red cross pattée, which can be found in some of the British crown jewels and in German imagery. However the specific inspiration was the Cross Templar:

Teela’s costume implements many flourishes reminiscent of the French fleur-de-lis:

In St. Edward’s crown (below), you can see both the cross and the fleur-de-lis in the same crown:

Image: Wikipedia

I will also note that Mark’s Battle Catapult (mentioned earlier in this article) has a bird design somewhat reminiscent of many medieval coats of arms featuring griffins, although the creature in this drawing has two legs like a real bird, rather than four legs like the mythical griffin creature. The resemblance is mainly due to the pose of the bird.

I hope you’ve enjoyed this look at the design language of Mark Taylor. This of course isn’t totally exhaustive, but it touches on many of the major themes.

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Mark Taylor, MOTU History, Roger Sweet

Vykron: The History Behind the “He-Man Trio”

Written by Adam McCombs

I thought it would be timely to put out a more detailed article about the “He-Man Trio,” which came to be known as Vykron when it was released as a costume-changing Masters of the Universe Classics exclusive figure for the 2012 San Diego Comic-Con by Mattel. Mattel will be taking another shot at these figures for the contemporary Masterverse line, in a new take on the concept to be released in 2023.

Background

Anyone at all versed in MOTU history knows that Mattel had the opportunity to do a toyline for the original 1977 Star Wars movie. Mattel President Ray Wagner passed on the line, because the toys couldn’t be made in time for the movie (May 1977) or for Christmas that year, and it seemed like too much of a risk. Of course Star Wars went on to be one of the highest-selling toylines of all time. In the interim period before He-Man, Mattel pursued other IPs, including Clash of the Titans and Flash Gordon. But return on investment was low, and Mattel also had to pay royalties to IP holders. So the search began in 1980 for a new male action figure line that Mattel would own outright. Preliminary design was on the hunt for ideas that it could develop into pitches for just such a toyline.

I’ve collected a number of first-hand accounts from many former Mattel employees (mainly from external websites and podcasts) to flesh out the story. To help separate my commentary from direct quotes, quotes will be in white text with black background.

Image source: The Power and the Honor Foundation Catalog

Mark Taylor: Matt Joswiak telephone interview, December 2006. Tape 1, Side A.

I met my wife in a graduate studies class. We graduated … and opened a small studio. Disney and Mattel were both using us a great deal, so were some of the publishers on the West Coast, and so you know we were working about seven days a week and about twelve hours a day… Then Mattel asked me to come inside because I was literally becoming a captive shop at Mattel.

They were using me to do a lot of, believe it or not, Barbie stuff, a lot of preschool stuff a lot of things like that. Sewing machines, all sorts of things. So my wife and I were working on them together she’d do the fashion so I did the mechanical end of it. So I go inside at Mattel. It was wonderful! We only had to work five days a week and not quite so long, and they they paid me very well and Mattel basically taught me the toy industry. When I was inside at Mattel they brought me in basically on the Barbie side to do the Barbie van and Superstar Barbie and things like that. And I was so bored because it was so slow and there were so many meetings that I really wasn’t interested in. I started going back to when I was 11, taking some of the stuff I had started when I was 11 years old and just drawing it for fun because they had all the supplies I needed, and really there was nothing to do, and very poorly managed. And so I started going back to drawing this character I had drawn. It was a Korak of Prehistory was his name, well it was basically Torak… what was it Rebecca?

[Rebecca, from across the room]: “Torak!” [Mark]: “Yeah, excuse me, my wife just corrected me.”

I’ll pop in a comment here about Torak. In audio clips from the never-released 2012 Toy Masters documentary (audio excerpts were later released in the form of a podcast), Roger is confronted with Mark Taylor’s Torak drawing (see: Episode 2). In the audio, Roger seems startled and upset by it, and claims he never saw it when he was at Mattel. He then insinuates or claims without evidence that Mark might have made Torak up for the documentary, and backdated it, as a way to bolster his claim of creating He-Man.

He says this because a 2001 Tomart’s article came out that said Mark’s concept was unnamed at the time (Mark is not directly quoted saying this, it’s just stated by the author of the article.) As most of the images they use are Ted Mayer’s artwork, Ted might have been the source for that. It’s not clear. Ted may not have known or remembered the name at the time.

However, years before the Toy Masters documentary was filming, in December 2006, Matt Joswiak recorded an interview over the phone with Mark, and here we get Mark mentioning Torak in an off-hand way, after struggling to remember the name correctly. We also know Mark did a lot of other drawings throughout the 70s of his heroic barbarian hero idea, and most of them were not actually named on the page. So the data don’t support the ad hoc conspiracy theory advanced by Roger in Episode 2 of the Toy Masters podcast. Back to the Joswiak interview:

Mark Taylor – Matt Joswiak telephone interview, December 2006. Tape 1, Side A:

And so I started drawing it, hanging on the walls of my cubicle, and then I would take one down and develop it a little more and take another one down, and I kind of developed a backstory and stuff like that. And then one day two guys were heading for a meeting with the president Mattel, his name was Ray Wagner and he’s in the toy hall of fame now.

And these two guys didn’t have anything, and they were prelim guys and prelim guys were always supposed to come up with. No ideas. As they went by my office they asked me if they could take my drawings and I said “You can take my drawings but I go with them.” So we all went to the meeting and Ray Wagner looked at it and he was asking what kind of feature it would have. Well I didn’t know much about features in those days and one of the guys [Roger Sweet] said, “Well we’ll put a twist waist in it like we did in Tarzan.” And so he [Ray] said, “Well you know take some money and do some marketing on it. Do some child testing and let’s see where it goes next. It’s weird.” And nobody had ever done anything like that, and he [Ray] said, “I’m not sure where it’s gonna go but let’s see where it goes.” So then I was immediately moved over and I became more or less central to that…

I did the castle and all the figures [for the launch]. A guy named Roger Sweet was one of the two guys I told you about from prelim that was in trouble that day, and he was the guy that came up with the idea of the twist-waist, which didn’t appear on on very many figures after the first six and because they wanted other things, other features to advertise on television.

So this is Mark’s memory of the origin, summarized. He’s told it many times in many interviews over the years. We get a slightly different perspective from Derek Gable and Roger Sweet, who were on the prelim side, and a different one again from Paul Cleveland in marketing. No one person would have had the complete picture, as they weren’t all in the same meetings, planning sessions, encounters, work sessions, etc.

Derek Gable – ToyMasters Episode 1:

So Marty [Miller] came to me and he said okay what am I going to research? He says I need some stuff to research. So I got with Roger and the two of us between us worked out a whole bunch of categories.

Roger Sweet – Toymasters Episode 1:

Included in the list [of concepts] first of all was Star Wars which was space military and there was also current military. At the last minute just before I handed him this list I thought of this one other theme in relation to Frazetta. I came up with this what I call monster fantasy theme.

Now Roger doesn’t admit to getting the Frazetta idea from Mark here, but the last minute nature of it does fit with Mark’s version of events.

Paul Cleveland – ToyMasters Episode 1:

I don’t know anything about Roger talking about fantasy action or anything like that. Before we did the research, we came up with the categories on our own with the research department.

So according to Paul, the brainstorming of categories was actually done in a different department altogether.

Derek Gable – ToyMasters Episode 1:

In this period of time there was an artist in the I think he was in R&D or maybe even packaging or whatever, a guy called Mark Taylor. Great artist and he did a lot of stuff and a lot of his stuff had a bit of a Frazetta look to it. After we had prepared the original work and we had our seven different categories to test. It wasn’t typical that we did the artwork for that. It went to the art department and the these guys and Mark Taylor being one of them and he was the one that took this and made it, made the drawings so it could be tested.

So I said, okay well you know what how are we going to present this, so I said, well can you get the the the department that does the sculpting to sculpt something up, and they didn’t have the time to do it. So [Roger] said okay I’ll do something, I’ll sculpt it.

Derek Gable confirms that Mark Taylor was responsible for the visual look of He-Man.

Ted Mayer – Roast Gooble Dinner Episode 17, Sept 15, 2010:

As a visual designer in those days, Mattel had in the design area two departments. One was visual design where all the designers did the the actual way things looked they did the packaging and all the graphics and the illustration that went on a lot of the packaging and so that was the department I was in it was very inspiring because they had illustrators that all kinds of great cartoonists and it was just a wonderful place to work. I couldn’t wait to go to work in the morning it’s the first place I ever worked I couldn’t wait to get up and go to work. Then there was another department called concepts department where they were charged to come up with concepts. Not designs, just new toys that they thought Mattel should come out with. And a lot of those guys were engineers. I guess some were designers but very few had any visual kind of talents that I remember. They were mostly tinkerers and stuff like that, and the two kind of was kept separate. I don’t know why, you know it was under two managers and what would happen is they would go through their toy selection paraphernalia type thing and then it would be handed off to us in a package and we would take it and actually design the toy and do everything. It was kind of neat because a designer would not just design the toy, he would design the logo, he would design the packaging, which was great. At that time I’m there are only like there are like 30 designers and so it was kind of small and very intimate and everyone had a great time.

There were all kinds of people with different interests it was great exposure it was like going back to school actually for all of us. And so this is how I started at Mattel. It was great and I happened to be put next my office was right next to this guy called Mark Taylor, and we became, we had an affinity for old World War II planes and comic books and so we kind of immediately hit it off. And we lived in each other’s offices and we had a great time. It was a fun place, we went on vacations together and you know it was it was an instant bond. And Mark was really into comic books, I mean he was, that was his whole life, and he kind of introduced me I was into comic books. But he knew everything about it, he kind of educated me to all the stuff and as I remember the concept how He-Man began and I used to go by and he used to – by the way, Mark is a wonderful wonderful illustrator and I used to go back and I was pretty good at drawing but I used to just look at his he was studied illustration at the same school as I did, so he came from more of a an illustration side whereas I was more mechanically inclined, and so we collaborated on a lot of toys. And he would be constantly sketching even when we would go to break in the cafeteria he’d have a sketchbook and he’d be sketching all the time, all the time.

And I remember they were they were hunting around for concepts because I guess the concept department was not coming up anything decent so they they kind of asked one of the marketing guys called Rick Lyons, I think I remember him talking to Mark and Mark saying oh I’ve got an idea you know that I’d like to you know present, so he said well draw it up and let’s look at it and if it’s any good we’ll present it. So Mark did the sketch to Torak, that was the one sketch and I was I used to go in his office and see him developing this whole thing, and in those days the designers didn’t present. It was all presented by, everything all the ideas presented by marketing. The marketing managers would present to the higher-ups and get a yay or nay what concepts would go or not. And the day that his stuff was to be presented they gave a tentative okay.

The guy that ran Mattel at the time was Ray Wagner, a very enlightened person. He knew the toy business he appreciated designers and artists and he he was really had his thumb on the pulse of what was happening at the time, and as I remember he was the only one that really thought he saw something. Because you know in in those days in this this would be ’79…. I worked at Mattel from 1977 to ’88, 10 years so, it was about that time. And what happened was I guess Roger came in, he was in the other group, he wasn’t in our group. And he said to Mark because he saw what Mark was doing he said “You know I’d like to contribute something to the main presentation” which was going before Ray Wagner and Mark said “Whatever,” you know, “whatever it takes.” So he, what he did I believe he took a G.I. Joe figure and he kind of put some plasticine on it to to bulk him up to try and match Mark’s drawing, and he had some articulation and a feature, that so Rogers input was that he added you know a feature to the figure. And they presented Mark’s drawings with Rogers figure the three prototypes… but the other the other two [space and military prototypes] were kind of they weren’t kind of appropriate.

But now and Ray Wagner saw this and he said yes there’s something here we’d like to develop it so then at that time Roger was out of this whole thing. Roger had nothing to do with it until later which we’ll come back to. So Mark was then told to work on it exclusively because we all had, we didn’t just work on one toy, we all had like four or five toys that we worked on simultaneously. But in this case because they were in a hurry they wanted to get it out, Mark was told to come up with all the characters and do the sketches and then it was turned over to the sculpting department. I was brought in because Mark was not a vehicle-type guy and so he asked to have me work on the vehicles with him so I was given dispensation, not to work exclusively but to just do the two main vehicles the [Battle Ram] and the Wind Raider.

Ted gives a great, highly detailed look at the origins of the line, from his perspective in visual design, based on what he can recall. Some details are a bit different from Mark’s recollection, and from Roger’s or Derek’s or Paul’s recollection. All of their stories are slightly different. But the major plot points line up with each other pretty well, even if some details vary.

Ted Mayer – Battle Ram Blog Interview, Dec 2015:

Mark (who was a comic book maniac, and constantly sketching in his sketch book) was asked by a marketing person, who saw some of his sketches, to come up with something he could present. This was because prelim could not come up with anything. He presented the “Torak” drawing. It was accepted to go to the next stage. That’s when Roger Sweet came in, as he was the one who failed to come up with anything, he was selected to help Mark with the final presentation.

Mark did all the sketches of the various characters and Roger dressed up a GI Joe to look like Mark’s sketch for the big presentation. Meanwhile Mark and I had 5-6 other projects we were working on.

When the go ahead was given to go to production, Roger was out of it and it moved in to Visual Design. It was then that I was asked to come in and help Mark. We split the design chores up. Mark would do the figures, and I would do the vehicles, and we both would do the weapons and accessories that went with Castle Grayskull, including all the artwork for the decal sheets

Now, back to the “He-Man Trio:”

Roger Sweet – Toy Masters Episode 1:

But I decided to take a Big Jim figure at nine and a half inches and just beef him up like crazy with clay and then get casts made. I felt that I would have a better chance of selling the concept if it were three dimensional. In two days I sculpted this muscular guy over the Big Jim figure. I spent 60 hours in three weeks working on these three prototype figures and it ended up being a two-to-one body proportion. The width of the shoulders was two times in relation to the height of the figure. I looked at all these other figures, G.I. Joe figures with all kinds of mangled poses and they were standing at attention, and there was this mega superheroes and they were standing, wimpy with long underwear on that was colored and the Star Wars figures that stood straight, no expression on their faces.

I said hey let’s give this guy an action pose. So he looks like he’s in action ready to you know like attack something. So I went to [Mark Taylor] with one of these white casts and he looked at it and he said “It’s too amateur and you shouldn’t show it.” I said “But well just, still do an illustration for it.” And so he agreed that he would and he ended up doing a rough sketch of a very average looking guy. It was muscularity wise but it had this chest halter that ended up being the halter that was used on the final He-Man and also on the barbarian fantasy He-Man of the He-Man Trio. That was Mark Taylor’s contribution to the initial concept of he-man.

Mark Taylor – Toy Masters Episode 1:

He [Roger] builds a sculpy figure with a twist waist and it was way way out of proportions. It was like it was very crude.

Note: Mark’s wife Rebecca remembers the original He-Man trio as being cruder-looking than the images that have survived from that time.

Roger Sweet – MOTU Chronicles, July 2010:

After I sculpted the original clay and came up with the clay with the plaster cast from it, I showed that cast to Mark Taylor and I asked him to design an outfit for a barbarian He-Man, and at first he balked at doing it, and he also told me not to show the concept because it was too amateurish. But anyhow he did agree to do a rough black line on white sketch and from that sketch I was only able to use the chest halter, the fur pants, and a fur cape which was later rejected, so that was Mark Taylor’s sole contribution to He-Man.

I originated and named He-Man, I originated and designed and constructed the He-Man Trio which consisted of a barbarian He-Man, a space military enhanced He-Man and a current military enhanced He-Man and that included the the super most defined muscularity, the two-to-one body proportion, in other words the height of the figure was twice the width of the shoulders and the battle action stance and the battle action waist.

I want to step in here and comment on Roger’s claim. In various interviews Roger will credit Mark with the design of the chest harness on the prototype Roger sculpted. Sometimes he’ll also give Mark credit for the furry shorts and cape. I’ll point out that Mark created an illustration for Roger to use as basis for his Barbarian He-Man prototype. All parties seem to agree on that. I don’t think we have the exact drawing, however. Roger says he presented his prototypes in mid December, 1980. The illustration below is dated 1981, and must have been very early in the year, as the design evolved pretty quickly to a different look. This drawing is already evolving a bit more toward the design of the actual toy, with a harness and cross design that looks almost identical to the production version, and no furry cape. In any case, the image below is no doubt very similar to the one that Roger used to create his model.

In a separate interview, Roger points that Mark Taylor came up with the cross on the chest harness:

Roger Sweet – He-Man.org Q&A, Sept 15, 2005:

Q: What was the idea behind He-man’s iron cross?

A: If you are referring to the iron cross on the front of He-Man’s chest halter in the 1982 first production He-Man, you would have to ask Mark Taylor. He added that detail to that figure’s outfit halter. Also, the iron cross was a German military medal. And, it probably was a symbol that dated back to very early historical, even pre-medieval, times.

But the Barbarian He-Man prototype also has Mark’s cross pattée on his shin guards as well as the harness (not to mention the belt), so that would mean Mark’s imprint is on those boots (or at least the shin guards) as well. Also, and I’ve pointed this out before, the bracers look like they’re straight out of Mark’s Torak drawing from 1979. The helmet looks like it’s from another unnamed Mark Taylor drawing that, based on the evolution of Mark’s style, also appears to date to the 1970s. Accounting for all of the available data, I can only conclude that the entire Barbarian He-Man was Mark’s design. And in any case, the only design elements that made it to the final He-Man figure were the two things Roger admits that Mark created – the harness and the furry shorts.

Bottom line, whatever image Mark gave to Roger to use for the Barbarian He-Man prototype, that image was the first “official” Mattel He-Man design. And all parties agree that Roger based his prototype on that existing illustration by Mark Taylor.

The updated “wrap” style boots, that Roger has since criticized as being too “primitive,” on the final figure were also Mark’s design choice. We know Mark designed the final accessories as well, as they appear in Mark’s B-sheet.

Typically when Roger talks about He-Man being his design (sometimes he says he “designed” it, other times he says he “originated” it), he leans more on the body itself rather than on what the Barbarian He-Man prototype was wearing. Roger often says that Mark’s depiction of the character were physically weak or lacking muscles, and that own his rough prototypes had a 2:1 height to shoulder width ratio. That’s actually not accounting for the fact that the legs in the prototype are bent – the ratio would be higher if he were standing at up straight. If you actually compare the prototype with Mark’s illustrations, though, the muscle size on most of Mark’s drawings are about the same as Roger’s sculpture, or sometimes even bigger.

Roger deserves credit for the name He-Man, the battle action stance, which most figures in the line had, and for suggesting adding the spring waist feature. In that sense Roger did help to create the Masters of the Universe line in an important way. The stance was unique and helped differentiate MOTU figures in the market. The name was silly, harkening back to old comic book body builder ads, but it was attention-grabbing. The action feature, although not invented by Roger, was a good way to help give the toys extra play value. It’s just that Roger was not the visual designer of the specific character of He-Man. That person was very clearly Mark Taylor.

Torak, by Mark Taylor, 1979. Image source: The Power and the Honor Foundation
The original Torak illustration, shared by Rebecca Salari Taylor

Unnamed 1970s Mark Taylor hero concept. Image shared by Rebecca Salari Taylor. Note the helmet
Mark Taylor He-Man B-sheet, 1981

One other thing to note: Roger Sweet has claimed credit for originating both Teela and She-Ra, all based on a single line he wrote on a proposal in 1980:

Image source: The Power and the Honor Foundation

In the form, submitted Dec 30, 1980 and then signed off on Jan 8, 1981, Roger says that He-Man should be a part of the “ultimate super-family, consisting of his mate “She,” the ultimate dynamite super-heroine, Amazon in proportions, tremendously powerful, gorgeous and sexy with tan skin & billowing long blond hair, making Barbie look wimpy.” From this basis he claimed to have originated both Teela (claimed in the 2005 He-Man.org Q&A) and more recently She-Ra (claimed in a Council of the First Ones interview, April 5, 2020, YouTube). Most people wouldn’t recognize this as “creating” either character (let alone getting credit for two separate characters based only on the idea that He-Man should have a beautiful, blonde wife), but from this you can get a picture of his unique idea of what constitutes credit for creating a toy.

Anyway, back to the He-Man story:

Roger Sweet – MOTU Chronicles interview, July 2010:

Soon after I showed the concept in product conference in late 1980, about the middle of December. Soon after that Steve Nelson who was a vice president of visual design and engineering insisted on taking the project over from preliminary design, even though normally the normal mode of operation at Mattel was for preliminary design to come up with the product ideas and then turn them over to visual design and engineering for production development. So this was a breach of that approach in visual design, his department visual design taking over the He-Man concept.

…I came up with two handwritten pages online paper of names. And I don’t remember all those names and I don’t have those sheets anymore, but they may be in Mattel’s files. All right, but but those names included Mighty Man, Megaton Man and they also included Vykon, which was an earlier name I came up for for this muscular type figure, that’s spelled V-Y-K-O-N.

Interesting to note that the name “Vykron” used for the Masters of the Universe Classics and Masterverse versions of these prototypes is a modification of an earlier name for He-Man: Vykon. In any case, this agrees with Mark and Ted’s comments that Roger was taken off the project after it was given the green light, and Mark was put in charge of the visual design.

One other thing to note: in the same conference where He-Man was presented, two other properties that involved Mark Taylor were presented: Rob-N & the Space Hoods and Kid Gallant. Mark did design work on these concepts as well, although only He-Man was moved forward.

That’s quite a lot of background information, and hopefully you found it interesting! I think it’s important to understand the context in which these prototypes were created.

Military Theme aka “Tank Head”

Image source: The Power and the Honor Foundation

Roger Sweet – He-Man.org Q&A, Sept 15, 2005:

The three prototype figures of He-Man I first presented and displayed at the 3rd Mattel product conference of 1980 were constructed of hard plaster parts (Hydrocal). They were casts made from molds in the Mattel Mold Shop. Those parts were sprayed with a gloss fairly dark tan paint. Then, 1/32 sheet wax outfits, also sprayed with paints of various colors, were put over the figures to partially cover each of the them, but with much sinewy flesh and muscle showing.

Interesting that the costumes were fashioned from sheet wax. You can kind of see it if you look closely – I’m sure that was a convenient way of quickly fashioning costume elements that could be easily cut and bent. I can imagine that that might have lead to degradation/melting later, especially since Mattel was headquartered in sunny Southern California.

The Current Military Enhanced He-Man had a very heavy mechanical-looking outfit that was dark olive drab and black. It looked like it was made of heavy welded sheet steel, like a military tank. His head was completely covered by a large helmet formed from a German Panzer tank plastic model assembly. His weapon was a large black automatic rifle.

This is a rather strange concept, hastily kit-bashed from a German model tank kit and a Big Jim figure. The Panzer V turret matches the head, but with a shortened barrel (thanks to Simon Eckert for his observations on the specific tank model and the modifications Roger did to it). Paul Cleveland remembered its name as “Tank Head.” It’s rather charming in its way, but bizarre as well. But it’s easy to see why Mattel passed on this idea. It seems underdeveloped. My guess is the rifle was an existing accessory borrowed for this concept, whether from Big Jim, G.I. Joe, or some other line.

Space Theme aka “Bullet Head”

Image source: The Power and the Honor Foundation

Roger Sweet – He-Man.org Q&A, Sept 15, 2005:

The Futuristic Space Military He-Man had a very flashy futuristic-looking outfit with sweeping automotive-type curves that was bright red and white. Also, the Space Military Enhanced He-Man had a head completely covered by a helmet from a Star Wars Boba Fett figure modified with vertical fins added to it. Further, the Futuristic Space Military He-Man had mounted to his back a large winged jet backpack, painted metallic satin chrome, so that he could fly. His weapon was a large, black hand-held particle beam weapon.

As you can see in the comparison photo below, Roger borrowed a 12″ Boba Fett head (which was out of scale with the 9.5″ Big Jim figure), as well as his laser gun. He added extra fins and points to the head. He also reuses Boba Fett’s rocket jet pack, but adds some wings to it. He has rather oversized gloves and boots, which look way out of scale. I think with some further development this could have been a decent-looking toy, in a Flash Gordon kind of way, but it really needed a professional sculptor and a redesign on all the Star Wars elements. Paul Cleveland remembers this concept as “Bullet Head.”

Images: Always Wanted One and Power and Honor Foundation

Barbarian Theme aka “He-Man”

Image Source: The Power and the Honor Foundation
Image Source: The Power and the Honor Foundation

Roger Sweet – He-Man.org Q&A, Sept 15, 2005:

All three basic figures were the same tan color. But, the Barbarian He-Man had an outfit and double-bladed battle ax painted satin chrome metallic. However, the chest halter, fur shorts and shoes were leather brown. And the chest halter had satin chrome plates on the leather. The figure also wore metallic helmet, shin guards and wrist bracelets. The helmet had no horns. The Barbarian He-Man had no shield as he was holding the battle ax with both hands extended out in front of him. Worth noting: the Barbarian He-Man had black hair, not blond.

This one of the three is clearly the strongest concept. It still looks rather crude – Roger Sweet was a prelim guy, after all, not a sculptor, and it’s not fair to expect this to match the later fine sculpts of Tony Guerrero. But on the strength of Mark Taylor’s design it was enough to get it moved forward to further development by visual design. Since Mark Taylor designed it, it’s not surprising that Mark was put in charge of creating the rest of the figure designs as well. At the same time, the name Roger Sweet came up with seems to have helped sell the concept:

Paul Cleveland – Toy Masters Episode 1:

The figures that he made were so tall. He had three of them that he put out on the table. One of them had for his head a tank turret with a cannon. The other one had for his head something that looked like the point of a rocket or a bullet or a cannon shell or something like that. You could tell but it was a projectile some kind. And the third one had a Viking helmet and a fuzzy cape and a sword or or axe or something like that.

And he called, them this is Tank Head and this is Bullet Head or Rocket Head. I don’t remember what the exact name was but it described what it was.

The third guy he said, “And this is He-Man,” and the minute he said He-Man I looked at my boss and I said “He-Man,” and he looked at me and said “He-Man,” and we fell in love. That was it. We knew that was it.

So we said okay, get rid of Tank Head and Bullet Head or Rocket Head or whatever he is, and let’s run with He-Man. Best thing Roger did was name that clay character He-man. It just fit.

2012 MOTU Classics Vykron

As part of the 30th anniversary of the MOTU line, Mattel released a San Diego Comic-Con exclusive Vykron figure. A mentioned earlier, “Vykron” is a modification of a Roger Sweet concept name for the figure. The original name was Vykon (no R), although by the time the He-Man trio was sculpted, Roger had settled on the name He-Man. It was sold as one figure with three different removable outfits. The outfits were very closely based on the original prototypes. It was a bit controversial in that the figure was molded in black plastic and had painted on skin color, and the removable outfits were a bit clunky and hard to manage.

Interestingly, Roger himself appears to have weighed in on this set when it was released, complaining about the name and also that it wasn’t as heavily muscled as it should be.

2023 Masterverse Vykron Figure

At the date of this article, Mattel just announced another Vykron figure for the Masterverse line. Rather than recreate the prototypes exactly, this time Mattel re-envisioned the prototypes, and especially updating and revising the “Tank Head” and “Bullet Head” concepts. For Tank Head, they pulled in design elements from Man-At-Arms, and apparently Attak Trak and Battle Ram. Bullet Head has been given elements that remind me a bit of the Castle Grayskull space suit and Zodac. I’d say this is a very creative way to turn a couple of rushed kit-bash prototypes into viable action figures.

Image via Mattel

Sources (quotes, images and background information):

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