Evil Warriors

Skeletor’s Energy Blade

Skeletor’s most iconic weapon has always been his havoc staff, with its distinctive and menacing ram’s skull. The two are so interconnected as to be practically inseparable. Skeletor also carried his purple half of the power sword, and it made plenty of appearances in mini comics and story books.

There is however, another weapon that Skeletor carried in the 1982 mini comics (artwork by Alfredo Alcala, story by Don Glut). This was Skeletor’s energy blade (sometimes called lightning blade or lightning weapon). It was a fairly ordinary-looking short sword with a curved hilt that was capable of releasing searing blasts of energy, or even calling up magical images.

I always assumed that this particular sword’s design was an invention of artist Alfredo Alcala. But I recently noticed what appears to be the same sword showing up in early box art by Rudy Obrero. That lead me to believe that the energy blade may have originally come from Mattel*. I’d like to think there is a B-sheet lying around in a box somewhere with a drawing of this sword in it. Without definitive proof, of course, we can’t know for sure.

Here are some representative appearances of the energy blade in the 1982 mini comics. There is some variation with how it was drawn, even within the same comic:

Here are the appearances of the sword in Rudy Obrero’s packaging illustrations for the Battle Ram, He-Man/Wind Raider, Wind Raider, He-Man/Battle Cat, and Castle Grayskull boxes. Note that at times Beast Man carries the same sword:

Incidentally, a sword of the same design appears in Man-At-Arms’ hand in the 1983 comic book, The Power of Point Dread:

Artwork by Alfredo Alcala

He-Man holds a similar sword on the cover of the same booklet (hat tip to Jukka Issakainen):

Artwork by Alfredo Alcala

Somewhat similar swords appear in this 1982 advertisement for Faker:

Image source: Robert Schultz. Artwork by Alfredo Alcala

In one depiction of Mark Taylor’s Vikor character (who pre-dated He-Man), Vikor carries a sword similar to the energy blade:

Image source: The Power and the Honor Foundation/The Art of He-Man

*Update:

Øyvind Johannes Meisfjord pointed a fatal flaw in my reasoning. It seems that Alfredo Alcala drew a very similar looking sword that predated the He-Man property by several years:

1976 illustration of Conan by Alfredo Alcala

Furthermore, swords similar to those in the Rudy Obrero illustrations show up in artwork by Frank Frazetta and John Buscema throughout the 1960s and 1970s:

Given this evidence, it seems unlikely now that the common source for this design was Mattel (it’s possible, but I don’t think a strong case can be made for it). I have to conclude that Alfredo Alcala was drawing upon the fantasy concepts he’d been illustrating for years, and Rudy Obrero was drawing upon general sword and sorcery themes of the ’60s and ’70s. Given Mark Taylor’s Frazetta influences, he probably drew from the same general creative well for his Vikor sword.

Thanks to Øyvind for challenging my theory. I think it’s been successfully refuted!

Interviews

Mark & Rebecca Taylor on the origins of He-Man

Mark Taylor is the designer behind so many beloved icons in the He-Man universe: He-Man, Skeletor, Man-At-Arms, Teela, Stratos, Beast Man, Mer-Man, Zodac, Castle Grayskull, Battle Cat, Man-E-Faces, Ram Man, and even an early version of Prince Adam. Mark and his wife Rebecca were gracious enough to answer some of my questions about the origins of these characters, and the process of bringing them to life.

Battle Ram: Thank you both so much for agreeing to answer my questions. I recently interviewed Ted Mayer and Rudy Obrero. It’s a thrill and an honor to also be able to interview you now!

Mark: Adam, thank you for your interest, both Ted and Rudy are my friends as well as excellent designers.  It was a pleasure to work with them on He-Man.  I do not call the brand MOTU because that was just a Mattel marketing and management concept. “Masters of the Universe” also helped them separate it from a potential lawsuit with the Conan property owners.  It also was part of their effort to remove the concept from the original creator and inventor, me.

BR: You were originally hired by Mattel to work on packaging. How did you come to be the designer for He-Man?

Mark: At the age of eleven I was a compulsive reader and drawer, I love story telling and adventure, influenced by Hal Foster’s beautiful strip and Burroughs and Howard’s books. I started telling my own heroic story.

I went to Art Center, Cal State and worked for the US Navy (Combat Illustrator). Then through a friend I found out there was an opening at Mattel in Visual Development group.  They were a very talented “bullpen” who were responsible for the appearance of the product which included packaging but also the products’ labels, color, details and early engineering drawings.  This was a perfect fit for me, and I was promptly assigned to work on Barbie product, which was a honor because Barbie has always been Mattel’s cash cow.

Mark Taylor in his early Mattel days. Image courtesy of Ted Mayer
“Death of Mark Taylor From Night Visitation.” Artwork by Colin Bailey, January 23, 1981. Given to Mark when he was working on his “dark project” (He-Man). Image courtesy of Rebecca Salari Taylor.

BR: He-Man and Skeletor seem very primordial and archetypal to me.  He-Man is the embodiment of life and vitality; Skeletor is the embodiment of death and decay. When you were designing these characters, was any of that running through your head?

Mark: He-Man’s original name was Torak, Hero of Prehistory. He was the defender of the weak and righteous and foe of bullies and villains.  This powerful hero needed a worthy adversary who embodied evil and sorcery on every level.

Torak, by Mark Taylor. Image source: The Power and the Honor Foundation, via the Toy Masters documentary sneak preview.

Skeletor was influenced by many literary sources but visually by a carnival scare ride with a skeleton like figure that dropped down and rattled (turned out to be a real mummified outlaw); also a lot of Mexican Day of the Dead art and sculpting. Skeletor had to be powerful in his own right and believe completely in his cause as much as Torak (He-Man). [Editor’s note: the outlaw in question was the corpse of Elmer McCurdy, which was displayed at Pike Amusement Park.]

The battle was set, a righteous hero mounted on a giant Battle Cat verses a nefarious villain imbued with mystical evil powers.  The clash of arms could be heard to the ends of the earth.

The Sunbird Legacy cover art by Earl Norem

BR:  So He-Man originated with your Torak character, which I believe you had been working on since the 1950s. Did Skeletor originate from that same time?

Mark: Absolutely. Skeletor evolved simultaneously with Torak, it had to be this way.  They were the yin and yang,  the reason for being, opposites to battle forever.

BR: As far as I can tell, Stratos was originally supposed to be an evil warrior (correct me if I’m wrong!), but then he was released as a heroic warrior. Were there any other characters who ended up switching sides?

Mark: Yes many, the early figures that switched sides were, Beast Man, Teela, Stratos, Man-E-Faces and Ram Man. It was a money thing, we had to release the figures, vehicles, playsets and accessories in waves to pay for the tooling and advertising.  Mattel did not really believe in the line until after Castle Grayskull was a big hit. Then it was just a matter of corporate greed as to how much we could jam down the public’s throat. I left to work on TMNT.

BR: Can you talk about your working relationship with Ted Mayer on the Masters of the Universe toy line?

Mark: Ted is an industrial designer, I am a designer/illustrator. I sketched out the line but needed help with the vehicles.  I requested Ted and he did a great job. It was important that the figure controlling the vehicle be very visual, we didn’t have a movie to explain and promote our product like Star Wars did.

Battle Ram concept by Ted Mayer

BR: How did you come to hire Rudy Obrero to do paintings for the packaging artwork? Can you speak a little bit about your experience working with him?

Mark: He was the only guy who could paint like Frank Frazetta, he was great to work with.  Always came back with more and better than I expected.  He would do great stuff from very little reference material. We were turning out stuff like crazy fast.  It was like we were joined at the imagination.

Battle Cat box art, by Rudy Obrero

BR: Mattel took quite a risk in producing your designs that were not based on any previous intellectual property. It was a risk that obviously paid off. Do you think toy companies today are more hesitant to take those kinds of risks?

Mark: Mattel took no chances at first. Ray Wagner, President of Mattel at that time, laid his reputation on the line and went against everyone else to give Masters a lift off.  We were forced to do illegal child testing early on (another lame boys toy was supposed to be tested, but the Preliminary guys weren’t ready). We snuck in thanks to Angie DiMicco.  I was there with He-Man, Teela,  Beast Man, Battle Cat and Skeletor. The kids tried to steal the prototypes after the testing. We had a hit.

BR:  A lot of characters went through color changes as they went through development (either to themselves or their costumes or both). Examples include Beast Man, Mer-Man, Teela and Ram Man. What was driving those changes?

Mark: Sorry to admit it, but cost.  Later when the brand was making billions no one cared but in the beginning engineering pinched every penny, especially in paint masks.  Also there was a conscious effort to avoid anything that resembled Star Wars or Conan in any way.

BR: Mer-Man went through quite a few changes from B-sheet to final toy. What was behind the changes to his design, particularly the changes to his face?

Mark: Mer-Man tested the lowest. Tony Guerrero the great sculptor and I chased the negative child test comments until we finally realized the marketeers were just messing with us and then we went with what we had.  Mer-Man was the weakest but people who like him really like him (I based him on Bernie Wrightson’s Swamp Thing).

Swamp Thing, by Bernie Wrightson

BR: There is a character you designed who fans refer to now as Demo-Man. Do you see him as an early incarnation of Skeletor or Beast Man?

Mark: No, he was a separate concept that I was too busy to exploit, I was working until the sun came up and the Mattel building was empty. I was pretty much running on fumes.  I would have loved to take him further but like so many concepts corporate profit came first.

Demo-Man, by Mark Taylor

BR:  You designed the armor and helmet for Battle Cat as a way to reuse the Big Jim tiger. Can you talk a little bit about that design? The helmet design is quite striking, like some mythical beast.

Mark: I had used the Cat on the Tarzan line, I liked the sculpt but the 5.30″ He Man figures wouldn’t ride on him and I wanted him to ride on a huge cat.  Nobody messes with a guy riding a huge armored cat!  I had seen a guy ride a regular tiger in the circus and wow!

The head armor came from my childhood sketches and had to be engineered for costs and molding ease or the marketeers would lose it (thanks Ted).

Battle Cat, by Mark Taylor

BR:  The colors green and orange seem to be pretty prominent on those early toys (Battle Cat, Man-At-Arms, Wind Raider). Is there a story behind that color scheme?

Mark: Not just a story but a lot of work and fighting, those colors were not very common in action toys. They pop but looked somewhat alien. I definitely did not want Battle Cat to look like a real tiger, he was much more that but they sold out on him in the animation and later toys after I left.  He or He-Man were NEVER supposed to be silly in my imagination.

He-Man and Battle Cat box art by Rudy Obrero


BR:  Did you have an origin story in mind when you designed Man-E-Faces? How about Ram Man?

Mark: Yes, but no one was interested, they wanted to ship it out immediately to animators and movie producers, you know “professionals”.  I designed him to have a different and interesting feature besides a twist waist. All the answers to my original story are in clues in Castle Grayskull, where they should be like a puzzle.

BR: Teela and the Sorceress/Goddess (the one with the snake armor) were originally separate characters. Whose decision was it to combine them into a single action figure? How did you feel about that? Did you intend the sorceress character to be a hero or a villain?

Mark: She was actually supposed to be a changeling but the comic book guys had a hard time with that. Also, the head of girls toys wanted to rip her off for Princess of Power (because now the line was very hot!). She was intended to be like a spy and play both sides with some magic but the “professionals” felt that was too complex (I guess they don’t get Game of Thrones either).

BR: In the first couple of years of the toyline, all of the vehicles seem to be geared toward the good guys. Why was that?

Mark: Don’t forget Skeletor used MAGIC but He-Man never did. Skeletor could animate anything and go anywhere.  In my mind that was one of the main differences between the main characters and their followers.

BR: The late Tony Guerrero sculpted a lot of the early He-Man figures. Can you talk a little bit about what it was like to work with him?

Mark: Tony was a great artist and a really nice man and it was my honor to work with him. I also worked on another project, TMNT with a nice and super talented guy named Scott Hensey. Working with both of these sculptors allowed me to break custom by adding a step to the development process. On the He-Man line we did a looks like beauty sculpt, non articulated from my “B” sheet (design sketch) for testing and sales and until we got the first shots from China.  This was Tony’s idea and without this extra step,  the confidence in this “weird” concept wouldn’t have happened.  I repeated this process with the Turtles.

Early He-Man sculpture by Tony Guerrero. Image source: The Power and the Honor Foundation

BR: These toys were a surprise, runaway success. What is it about He-Man that made it so successful, do you think?

Mark: Everybody pushes us little guys around, we secretly want to strike back at all the bullies.  We need to feel like we can make things better and are willing to fight to do it.  With He-Man we have the power!  We have a chance.  I feel that the  basic concept of courage cannot be taught, it can only be shown.

BR: What did you envision for Zodac when you designed him? What were his abilities and where did he fit in to the MOTU universe?

Mark: Zodac was all about flying. He was the air wing. I was influenced by Flash Gordon and the flying Vikings.

BR: Castle Grayskull is probably the greatest playset ever made, and I understand that you sculpted most of it yourself? What was that process like? What does Castle Grayskull mean to you?

Mark: Yes I did because Tony was busy with the figures and the other sculptors kept making it too architectural.  I wanted it to the castle to be organic, coming to life to tell its story.  I made a wood armature and sculpted it in green clay. Ted helped with the plaster mold and vacuum forming, Rebecca did the labels. Marketing (now everyone wants in on the game) wanted it to retail for twenty nine dollars.  The imaginative user applied labels themselves to offset the lack of interior walls.  Toys R Us sold all they could get fifty dollars which was quite a mark up.


BR: Rebecca, I understand you worked on the stickers and cardboard inserts used in Castle Grayskull. The style ranges from regal to almost psychedelic. What did you have in mind when you were working on that project?

Rebecca: The only chance Mark had to tell the story was with the castle. He always said, “all the answers are in Castle Grayskull”, which is quite a different direction that it eventually went. Once the president of Mattel Ray Wagner chose to go with it, everything moved at such a high velocity because he wanted it and no one else understood it.

Mark asked me to combine classic icons along with futuristic ones because he was going against Star Wars and after all it was a ” warrior-type” premise that had to somehow be more than Conan, Tarzan etc.

Mark had sketches in ancient sketchbooks which I took and redesigned stickers from. I did the designing, drawing, inking and coloring, that includes labels for vehicles as well as directed by and revised by Mark. Just like every label job, I was given areas that I had to fit. Because everything was going so fast, sometimes those areas would change shape and would have to be redrawn on the fly in those cases Mark was redrawing my stuff because he was hands on with the castle. Because we’ve worked together for decades, we speak in brain waves.

I think the reason they are perceived as “psychedelic” is because Mark said, “We’re already going somewhere no one else has so don’t render the labels in the normal hard edged graphic way. I used Dr. Martin’s Dyes and let the colors run and wash into the line art. I think it went through because it was so fast and still no one really “got it”.

It wasn’t until after it looked like it might be “big” did people start making decisions to get connected to the project or shall I say get their “scent” on it if you know what I mean. The innovation on those labels happened because Mark was approving and controlling this project and I knew what he wanted. I’ve done many labels for other toy companies and no one has ever asked me for “something really different” and yet these were a big hit.

I was always disappointed that the Mylar printed moat that surrounded the castle was costed out.

Printed Mark Taylor moat reproduction from the Power & Honor Foundation

BR: Was Errol McCarthy responsible for creating the cross sell artwork on the back of the packaging (below)?

Mark: In the beginning it was someone else and then Errol came in.

BR: MOTU differs a bit from traditional sword and sorcery in that it includes laser guns and flying vehicles. What was behind the inclusion of science fiction with barbarian elements?

Mark: I never wanted it to be a traditional. If I was still working on it I probably would have added zombies, aliens and time travel.  Why not?

BR:  Often in the process from b-sheet to prototype to finished toy, there are a lot design changes. Which finished toy were you most pleased with? Which one do you feel didn’t live up to its potential?

Mark: Castle Grayskull was the best and most innovative, Mer-Man left me a little unsatisfied.

BR: In a nutshell, what is your vision for Eternia? What kind of place is it?

Mark: Eternia is a stupid name to me (not my name). I imagined that world be like a nightmare that you can modify as you go.  ALWAYS about hope.

BR:  In public appearances you often talk about Joseph Campbell and the hero’s journey. What has been your personal hero’s journey?

Mark: My wife Rebecca epitomizes attaining a fulfilling goal, she is my Nirvana.  My life is filled with beauty and love, I wish everyone could be as lucky as I.

BR: Are you both still actively involved in creating artwork? What kinds of projects are you passionate about now?

Mark: I am writing a the original prequel to He-Man based on the original Torak.  Also an autobiography about my life in the toy biz. I am fascinated by computer 3D design but it is very non-intuitive for me.  I still love to read and watch movies, I wish I had the resources to make one.

Rebecca: I work on digital art because it is so easy to create my style of graphic art which is strongly based on shapes and color. It is so exciting to me to be able to have such a magnificent palette and to be able to experiment with unlimited color combinations with a couple of keystrokes.

Many thanks to Mark and Rebecca for patiently answering all of my questions. Hopefully we can look forward to a book or two from Mark in the future!

Additional interviews and appearances by Mark and Rebecca:

https://www.youtube.com/watch?v=mYYnq_NfQGM

10 Things We Learned From Mark Taylor, the Designer of He-Man – The Robot’s Voice

Q&A with Mark Taylor – Zetaboards

Heroic Vehicles

Point Dread & Talon Fighter (1983)

Point Dread and the Talon Fighter somehow completely slipped off my radar as a kid. I probably saw it represented in cross sell art form at some point in my childhood, but I don’t think it ever made an impression. And that’s a shame because it’s one of the coolest items ever produced for the Masters of the Universe toyline. It’s certainly one of my favorites now.

Design & Development

Point Dread and the Talon fighter was a rather unique item, in that it combined a small playset with a vehicle as well as a story book with record.

The commercial (above) shows a prototype that seems to have less overspray on both the vehicle and the playset than the mass produced toys did. The cross sell art seems based on that prototype:

Point Dread & Talon Fighter cross sell art

From my interview with Mattel designer Ted Mayer, I learned that the idea for the Talon Fighter originated with a sketch for the Eternia playset. There are a couple of those in existence, and both seem to feature a flying vehicle that bears some resemblance to the final Talon Fighter design, although the aircraft in the second image also resembles the Blasterhawk. The second image is dated February 5, 1985, so it would not have been a source used for the Talon Fighter. I would guess that the first image (called Mount Eternia) dates from some time in 1982.

Mount Eternia, image courtesy of Ted Mayer
Eternia sketch, by Ted Mayer
Mount Eternia’s flying vehicle – closer view

There is also some rough similarity to the 1983 Big Jim Space Spy Vehicle (hat tip to Jukka for pointing this out), which also featured the radar dish on the top, a handle in the back, stubby wings, and a similar (but not identical) overall profile:

Point Dread seems to have been conceived at one point as the home of Skeletor and his Evil Warriors. From the Filmation Series Guide:

Source: He-Man.org

“Point Dread is a craggy peak emerging from the Eternian Ocean. It is an extinct volcano with a tunnel leading down to a fantastic ruined, Atlantis-like city hidden beneath the ocean floor. Inside Point Dread, Skeletor keeps all the treasure he has plundered from a thousand worlds. There are also mines and construction sites waiting for the slaves Skeletor plans to take once he has seized control of Eternia.

“But the heart of Point Dread is the great council chamber where Skeletor summons the sinister Masters of the Universe. Here Skeletor sits on a raised platform above the round table where are gathered the likes of…”

Notice that at the evil warriors are referred to as the “sinister Masters of the Universe”.

The same guide describes Talon Fighter as an agile air vehicle that only He-Man can control, and says that it is frequently perched atop Castle Grayskull. The top of what we would refer to as the Point Dread playset is also shown – perhaps at the time the rocky base for the Talon fighter was not yet named. It may have taken on the name of Point Dread after Skeletor’s home base was identified as Snake Mountain.

Image courtesy of Jukka Issakainen

The 1985 UK Annual again describes Point Dread as the lair of Skeletor (images courtesy of Jukka Issakainen):

Production Toy

Let’s take a look at the actual toy and its packaging and accessories:

Roomy cockpit holds two figures
Gizmo not normally included!
Perched majestically atop Castle Grayskull

The Talon Fighter seems to be based on something like a hawk or an eagle. It has a rather wide body, stubby, downturned wings, and curved talon feet. There is room for two figures inside the roomy cockpit, and it features a handle on the back for easy zooming around the house.

Point Dread (tag line: frontier outpost) is a simple two-piece shell with a window and rather small stairs leading upward on the top piece. The top piece can clip to the tallest turret on Castle Grayskull. Inside the lower half is a cardboard control panel.

The box art is rather magnificent, in my opinion. The artist is unknown, but they seem to have been trying to imitate the style of Rudy Obrero. The artwork features Skeletor, Tri-Klops and Mer-Man launching an assault on Point Dread. He-Man and Teela are inside the Talon Fighter, and Man-At-Arms seems ready to take on the villains from the ground while his friends attack them from the air.

Comic Books

The comic book included with the playset is one of my very favorites. It’s two stories in one book – The Power of Point Dread and Danger at Castle Grayskull. The artwork is by the incomparable Alfredo Alcala, and features some fun and colorful stories that introduce us to not only PDTF, but new characters like Man-E-Faces, Trap Jaw and Tri-Klops. Zodac has a rather prominent role to play in the first story, which is a nice touch.

A record was included with the book, to help young readers read along with the story:

You can ready both stories in their entirety here and here.

Confusingly, there was a mini comic produced with essentially the same title – The Power of… Point Dread. The plot of the story is entirely different, however. It was penciled by Mark Texeira and includes some pretty exciting combat scenes:

While it’s true Point Dread was at one point intended to be the home of Skeletor and his minions, the Masters of the Universe Bible,  written at the end of 1982, portrayed Point Dread as it was in the mini comics released the next year:

TALON FIGHTER – this winged flying vehicle carries two passengers and is able to execute death-defying aerial acrobatics. Equipped with a special bombpack under its belly, He Man can call the fighter when it’s needed. Its resting place is atop a far peak called PT. DREAD which materializes whenever the Talon Fighter comes to rest. Only He Man has the physical fortitude and strength of will to control it. The flying machine goes out of control unless He-Man’s in command.

Animation

Point Dread never made an appearance in the Filmation cartoon, and the Talon Fighter was used quite rarely.

Image source: Wiki Grayskull

Model Kit

There was also a kit version of the Talon Fighter produced by Monogram (which was owned by Mattel at the time). It had a much more bird-like design than the toy, and a simpler yellow and red color scheme. It also has a canon mounted on top of the cockpit, rather than the radar design of the toy version. Monogram also produced versions of the Attak Trak and Roton. The Monogram Attak Trak is based off of a concept version of the Attak Trak, so I wonder if the same isn’t true of the Monogram Talon Fighter.

Artwork by Larry Elmore

The above design, but with toy-accurate colors, shows up in Dangerous Games, published by Golden Books:

There was also an illustration of the Monogram Talon Fighter kit that was apparently created for advertising purposes (images via Plaid Stallions). In this version the vehicle has a gold-colored body and green cockpit windows:

Image source: Dwayne Pinkney

Artwork

R. L. Allen featured the Talon Fighter in a couple of his illustrations, which are some of my favorites:

Illustration by R.L.Allen
Illustration by R.L. Allen

Talon Fighter in Action

Øyvind Meisfjord has kindly shared some images and a video of the Talon Fighter in action:

Trademarks

Masters of the Universe Trademarks Timeline

Poster 1

I’ve often wondered about the exact dates that Masters of the Universe figures, vehicles and playsets were released. It’s quite difficult to suss out, and would probably require access to internal Mattel distribution documents that may no longer exist.

However, there is one way of fixing a date to specific MOTU-related items – the date that a trademark claim was filed with the US Patent and Trademark Office. While trademarks would have usually been filed in advance of the actual release date of the item, they do give us a general sense of the order that these toys had reached a certain stage in their development.  There are probably exceptions to that, of course, but I think it should hold true in general.

There has long been a notion of “waves” in the world of MOTU collectors. Each wave corresponds to a year:

  • Wave 1: Items released in 1982
  • Wave 2: Items released in 1983
  • Wave 3: Items released in 1984
  • Wave 4: Items released in 1985
  • Wave 5: Items released in 1986
  • Wave 6: Items released in 1987
  • Wave 7: Items released in 1988

I’m accounting for the seven waves here, but I’m posting these strictly by order of trademark date. Sometimes that order contradicts fan notions about waves. When that happens, I’ll try to account for that too.

Wave 1

Most of the first wave items were trademarked on the same day – December 14, 1981. That also includes the name of the line, “Masters of the Universe”. Battle Cat was slightly behind, having been trademarked on December 21. Skeletor and Castle Grayskull didn’t get a trademark filed until January 15, 1982.

December 14, 1981:

HE-MAN, TEELA, MAN-AT-ARMS, STRATOS, WIND RAIDER, BATTLE RAM, BEAST MAN, MER-MAN, ZODAC, “MASTERS OF THE UNIVERSE”

December 21, 1981:

BATTLE CAT

January 15, 1982:

CASTLE GRAYSKULL, SKELETOR

Wave 2

Wave 2 gets a little messier. The first seven of the items were trademarked in September of 1982. Evil-Lyn, Panthor and Screeech were trademarked in early 1983. Interestingly, Faker wasn’t trademarked until May of 1983, slightly after Prince Adam. It’s possible that Prince Adam was intended to be released as a late second wave figure. In fact, there is even a fan theory that the figure known as “Wonder Bread He-Man” was in reality an early version of Prince Adam that was scrapped after the look was changed by Filmation.

Point Dread & The Talon Fighter were trademarked early on, in September 1982, but the separate names, Point Dread and Talon Fighter were trademarked individually in May of 1983.

September 27, 1982:

ATTAK TRAK, MAN-E-FACES, POINT DREAD & THE TALON FIGHTER, RAM MAN, TRAP JAW, ZOAR

December 10, 1982:

TRI-KLOPS

January 21, 1983:

EVIL-LYN, “HEROIC WARRIORS”, “EVIL WARRIORS”

February 16, 1983:

PANTHOR, SCREEECH

May 23, 1983:

PRINCE ADAM (release probably delayed until 1984)

May 25, 1983:

FAKER, POINT DREAD, TALON FIGHTER

August 22, 1983:

“BATTLE FOR ETERNIA”

Wave 3

As mentioned earlier, Prince Adam was the first figure released in the third wave to get trademarked (May 1983). Most of the rest of that wave was trademarked in August of 1983, including Buzz-Off, Clawful, Mekaneck, Fisto, Jitsu, and others. Webstor, “Battle Armor” (presumably covering both He-Man and Skeletor variants) and Kobra Khan bring up the rear. I couldn’t locate a 1980s trademark date for either Orko or Dragon Walker.

Mekaneck is considered by many to be a second wave figure, but don’t think that’s right. He was of course trademarked the same day as many other third wave figures. Beyond that, Mekaneck also appears in the 1984 Dealer Catalog, but is absent from the 1983 Dealer Catalog. The figure itself is stamped with the same date as other third wave figures (1983 – figures were released the year after the date stamp). He has the clam shell armor that is distinctive to third wave and later figures, and he does not appear in mini comics until 1984. Because so many things about Mekaneck point to him being a third wave figure, in my books that’s what he is.

August 15, 1983:

SNAKE MOUNTAIN

August 22, 1983:

BUZZ-OFF, CLAWFUL, FISTO, JITSU, MEKANECK, ROAD RIPPER, ROTON, STRIDOR, WHIPLASH

December 5, 1983:

WEBSTOR

January 27, 1984:

BATTLE ARMOR, KOBRA KHAN

Date Not Found:

ORKO, DRAGON WALKER, WEAPONS PAK

 Wave 4

“Fright Zone” was trademarked significantly sooner than the other fourth wave items, in January of 1984. Most of the others were trademarked later in the year, in September, November and December. Sy-Klone was the last to be trademarked, in the summer of 1985. He was actually trademarked on the same day as many figures released in 1986, although the figure is stamped 1984, indicating that he was released in 1985.He also appears with other fourth wave characters in the 1985 mini comics, so I believe this is a case of a delayed trademark filing but not a delayed release for the figure, if that makes sense.

I couldn’t locate a 1980s trademark date for Roboto.

January 27, 1984:

THE FRIGHT ZONE

September 10, 1984:

GRIZZLOR, HORDAK, “THE HORDE”, LAND SHARK, LEECH, MANTENNA, SPIKOR, SPYDOR, STINKOR, THUNDER PUNCH, TWO BAD

November 23, 1984:

BASHASAURUS, NIGHT STALKER, “THE EVIL HORDE”

December 19, 1984:

DRAGON BLASTER, MODULOK, MOSS MAN

December 28, 1984:

BATTLE BONES

Date Not Found:

ROBOTO, EVIL ROBOT (unproduced)

Wave 5

Most of the 1986 figures and other items were trademarked in the summer and winter of 1985. Many were trademarked in early 1986 though. Eternia was among the last of that wave to be trademarked, in June of 1986. I couldn’t locate a 1980s trademark date for either Hurricane Hordak or King Hiss.

June 14, 1985:

LASER BOLT, TERROR CLAWS

June 17, 1985:

FLYING FISTS, RATTLOR, ROKKON, STONEDAR, SY-KLONE, TUNG LASHOR

June 24, 1985:

SLIME PIT

November 12, 1985:

HORDE TROOPER, MANTISAUR, MULTI-BOT, SNAKE MEN, SNOUT SPOUT

December 2, 1985:

BLASTERHAWK

January 9, 1986:

EXTENDAR, RIO BLAST

March 17, 1986:

“COMET WARRIORS”

March 21, 1986:

BATTLE FOR ETERNIA (board game), FRIGHT FIGHTER

March 24, 1986

STILT STALKERS

June 23, 1986:

ETERNIA, GRAYSKULL (AKA He-Ro), JET SLED, MONSTROID

Date Not Found:

HURRICANE HORDAK, KING HISS, DRAGSTOR, MEGALASER

Wave 6/7

All of the 1987 items, save Saurod, were trademarked in 1986 – that is, those for which I could find a filed trademark.  I couldn’t locate one for almost half of the items released in 1987. That may be because the MOTU line was crashing and burning by then. Interestingly, I did find trademarks for Gigantisaur and Eldor, even though these items were never released.

Of the four figures released in 1988 (Tytus, Megator, Laser Power He-Man, Laser Power Skeletor), only the first two had 1980s trademarks on file. Tytus was trademarked in late 1986, while Megator was trademarked in the spring of 1987. Both Tytus and Megator were slated to come out in 1987, but they were delayed a year and released only in Europe.

June 23, 1986:

BUZZ-SAW, MOSQUITOR, SORCERESS, METEORBS, COMETROID, TY-GRRR, ASTRO LION, COMET CAT, TUSKOR, DINOSORB, CROCOBITE, RHINORB, ORBEAR, GORE-ILLA

September 22, 1986:

BIONATOPS, GIGANTISAUR (unproduced), POWERS OF GRAYSKULL, TYRANTISAURUS REX

October 6, 1986:

ELDOR (unproduced), ROTAR, TURBODACTYL, TWISTOID, TYTUS (release delayed until 1987)

October 7, 1986:

BLAST-ATTAK, GWILDOR

October 14, 1986:

CLIFF CLIMBER, SCUBATTACK

April 27, 1987:

SAUROD, MEGATOR

No Date Found:

ARTILLERAY, BEAM BLASTER, BLADE, CLAMP CHAMP, GYRATTACKER (unproduced), HE-RO (unproduced), KING RANDOR, NINJOR, SCARE GLOW, SNAKE FACE, SSSQUEEZE, TOWER TOOLS, LASER LIGHT SKELETOR, LASER POWER HE-MAN

The issue of trademarks doesn’t tell us everything about release dates, of course. I can’t say for sure how long after a trademark was filed that the figure was released (I would guess several months in most cases). But I think it does say something about the order of development of these figures, vehicles and playsets, at least in a broad way.

This was a fairly complicated project. If you think I’ve missed something important, please do let me know in the comments below. Thanks for reading!

Special thanks to Larry Hubbard for reminding me about the Weapons Pak and Aaron Johnson for reminding me about the Meteorbs! Also thanks to Mike Beezer for letting me know I’d forgotten about Webstor!

Thanks also to Axel Giménez for sharing several high quality pieces of art with me that were used in this post. Many (but not all) of the other images came from the excellent MOTU Portugal site. Others were cobbled together from my snap shots of the back of vintage packaging. 

Image via Battle Grip