MOTU Origins

MOTU Origins Demo-Man Review

Written by Adam McCombs

Introduction

Demo-Man has long been one of my favorite figures in the MOTU Classics line. In fact Demo-Man and Castle Grayskullman are the two figures that got me into collecting that line, which eventually lead to me revisiting the vintage line and at the end of a long chain of dominoes, creating this website. So I’ll always have a soft spot for the character. But can the Origins version live up to the Classics figure? Let’s find out!

Before I launch into that, you might consider checking out my previous article (or if you prefer, this short video I made) about the character. Long story short: despite a long-running theory that the character fans know as “Demo-Man” was an early version of Skeletor, designer Mark Taylor said that there was no connection between the two. This will be important later. While the original character was unnamed, it was given the name Demo-Man in the Classics era because of the supposed connection to Skeletor (Skeletor’s early concept name was De-Man). Mark eventually gave the character the name “The Merciless,” which seems to suit him better.

Concept art by Mark Taylor

Packaging

Demo-Man was sold direct from the Mattel Creations site for the price of $20. Not a bad deal considering he comes with three heads. One funny note: on the Mattel Creations site, the marketing text claimed that Demo-Man had been made as a figure before, but not by Mattel. Of course that’s not true – Demo-Man was first released in Mattel’s MOTU Classics line in December 2011. There seems to be a weird blind spot in the current marketing team when it comes to acknowledging the existence of MOTU Classics, even though they have occasionally reused some of the tooling from that line.

This is Classics erasure!

Demo-Man shipped with collector friendly packaging. The bubble is a kind of sleeve that can attach itself to the card without any glue, allowing you to remove the figure from the packaging and then return it to carded status without any damage to the card.

The packaging artwork is, as has been consistently the case since the inception of Origins, top notch. The usual team of Axel Giménez and Francisco Etchart are responsible for the awesome art on the front and back of the card.

Figure

In reviewing this figure, I’m reminded of my review of the Power-Con Exclusive Lords of Power 5-pack. While the LOP set contained a delightful set of figures that I continue to enjoy, there were a few cost saving measures that irked me. That’s the case with Demo-Man too.

Demo-Man actually comes with very few new parts, although several of his parts seem new because they are borrowed from lines other than MOTU Origins. His feet come from the Cartoon collection Mer-Man and his shins are from the Masters of the WWE Universe John Cena. His knees, thighs, loincloth, chest, biceps and hands are the familiar standard buck of the Origins line. His main green head and flail weapon are actually just repaints from the original MOTU Classics figure. His extra Skeletor head comes from the Keldor and Kronis two-pack, and the skull head with the helmet comes from the MOTU Origins Skeleton Warriors set. His sword comes from the Origins Fang-Or figure, designed by Axel Giménez.

His only new parts are his forearms, his tunic, his shoulder armor, and his bicep armor, which shows how they could include three heads at the price point they did.

As with the Classics figure, the inclusion of the Alcala-style Skeletor head is meant as a call-back to the character’s now-debunked connection to Skeletor. I have to say, I do like the paint on this Skeletor head more than the version that came with Keldor. The green shading is very subtle, almost invisible, and it is a better match to the original Alcala source material than the Keldor bonus head. The “gems” in his eyes are also darkened to the point that they are mostly invisible.

I’ve put the extra “Alcala” head on the Lords of Power version of Skeletor, which also has custom bare feet by Guillermo Grande. Other than one small stray black mark, it’s quite nice.

The two big areas where Demo-Man’s parts reuse hurt him are in his feet and in his sword. The character is supposed to have four toes on each foot, not three, and his sword is supposed to be a classical curved scimitar with a dragon head hilt. Additionally, the decorative skull head that came with the original had no jaw. The reuse from the Skeleton Warriors set for this figure makes sense I suppose; it’s a far more practical extra head than the jawless head.

Classics vs Origins
In both cases the skull head is too small for the figure, but the Origins version works better as a head. The Classics version was really just there for decoration to complete the original concept illustration look.

Origins feet vs Classics feet
Classics “Alcala” Skeletor vs Origins
Reused flail weapon from the Classics line, this time without paint apps
Reused portrait from the Classics line, with reduced paint apps

The other notable change in the new Demo-Man is his plus-size tunic. It affords him quite a bit more modesty than the original design. Whether that’s good or bad is of course a matter of taste, but my default is to always prefer something more accurate to the source material. The size of it makes it look like he’s wearing his older brother’s shirt. It does have a nice cloth texture, though:

Blowin’ in the wind
Underneath the tunic he sports the usual Eternian Y-fronts

Comic

As usual, the figure comes with a minicomic. This one sort of rehashes MOTU Classics bio, in which Demo-Man was merged with Keldor to save his life, thus completing Keldor’s transformation into Skeletor. It was a plot derived from a mistaken fan theory about the origins of the “Demo-Man” character, but it’s the only canonical backstory we have for this character.

Demo-Man on the cover of the comic is based on the MOTU Classics version, while the internal illustrations are based on the Origins figure.

The story is somewhat confusing though – it appears that Demo-Man is exercised from Skeletor on two separate occasions, once by Evil-Lyn and once by He-Man, but there is no indication why it had to happen twice. In the end Evil-Lyn traps Demo-Man into an orb and he is hurled into space, where he is intercepted by Hordak. Most of the art is pretty good, although the font for “Soul Keeper” on the cover is terrible – it looks like it belongs on an early 90s Trapper Keeper.

Personally I prefer to think of Demo-Man (or “The Merciless” as Mark called him) as a separate character from Skeletor. I think if he had been made in the vintage line he would have just been one of Skeletor’s allies, and he makes more sense to me as that. The Classics bio and the Origins comic make him seem like he must be an incorporeal spirit, but he doesn’t really read as one, design-wise. He seems more like an undead ogre, ready to hack and slash his way through anything.

Final Thoughts

While overall I enjoy the new Demo-Man figure, he does seem more like a custom than the real thing. The shortcuts taken in the “good enough” philosophy of the Origins line bother me, particularly when it comes to characters I’m heavily invested in. That’s classic collector OCD, I know. My biggest issue with him is his feet. I would have preferred that the extra heads were dropped and that budget was spent getting Demo-Man to better match Mark Taylor’s artwork. But he’s still a nice figure overall. These days I’m mostly focusing on other lines (vintage MOTU, MOTU Classics and the new Frazetta Girls figures), but basically if there’s a Mark Taylor or Alfredo Alcala-themed figure in Origins, I’ll buy it.

Lords of Power figures with Demo-Man, and a custom prototype-style Castle Grayskull created by Guillermo Grande.

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Evil Warriors

No, “Demo-Man” was not an early Skeletor concept

Written by Adam McCombs

Name: Demo-Man
Faction: Evil Warriors
Approximate US release date: December 15, 2011

Back in 2009, in the early days of MOTU Classics, a controversial bio was included on the back of Skeletor’s packaging. The bio leaned more or less on the origin story for Skeletor made popular in the Mike Young Productions He-Man and the Masters of the Universe series, where Keldor is mortally wounded in a failed acid attack against Randor. His face is badly burned, and his life is saved by Hordak. In the process he becomes Skeletor. But in the Classics bio, a new detail was added. Keldor was merged with an initially-unnamed extra-dimensional being as part of his process of healing and becoming Skeletor. The name of the being was initially withheld until Mattel had the rights to the name Demo-Man. Fans reacted negatively, reasoning that Skeletor shouldn’t need to be combined with some other being to become the evil Skeletor.

Image source: Poe Ghostal

Once the rights to Demo-Man were secured, this updated bio was used, adding “the extra-dimensional being Demo-Man from Despondos.”

Two years later, when the Demo-Man figure was released, his bio gave some additional details to the merger with Keldor, although no real information about Demo-Man himself was provided. Part of the purpose of this exercise was to explain away early minicomic canon that contradicted later canon. Skeletor’s attempt to bring “his people” to Eternia is retconned as temporary insanity brought on by his having merged with Demo-Man. In the bio story, Hordak would have used this delusion as an opportunity to have Skeletor bring him to Eternia. Of course as any historian will tell you, when you try to harmonize two contradictory stories, you just end up creating a third contradictory story. MOTU has many, many contradictory canons, which keep multiplying over the years as the property is continually rebooted. I think that’s why many fans seem to have their own personal preferred canons, often incorporating novel ideas of their own. The story has never been tightly controlled.

Image source: The Fwoosh
From He-Man and the Power Sword, written by Don Glut and Illustrated by Alfredo Alcala

So why was Demo-Man put into Skeletor’s bio in the first place? Well, the ethos in the days of MOTU Classics was to try to retcon certain concepts and variant characters as new characters. A good example of this is “Oo-Larr,” a representation of the first appearance of He-Man in the original He-Man and the Power Sword minicomic. In Classics canon, he was retconned as a different character from He-Man, because this version of He-Man was a Tarzan-like warrior with no Prince Adam alter ego, and his backstory is unique and contradicted later stories.

First appearance of He-Man. Illustration by Alfredo Alcala. Later retconned as “Oo-Larr.”

Other examples include Vikor and Vykron, who were early concepts that were retconned into their own separate characters. I’ve never really understood the reasoning for this. At the time the explanation was that it would “justify” making figures of these designs if they were separate characters. However, the Classics line was chock-full of He-Man variants, so it’s hard to see why this justification was ever needed. In the end it was probably just the preference of the brand manager at the time, who was trying to create his own overarching story for the brand, encompassing all eras of MOTU. Retconning early contradictory ideas made the bios easier to write.

Anyway, in the early days of the Classics line, some Mark Taylor concept art was circulating among fans, depicting a green, bearded orc-like character with a rotting skull face. It was undated and unlabeled. There is no obvious connection to Skeletor, other than the decaying face. At the same time the brand manager had found a list of potential names for characters in Mattel’s archives. One early name for Skeletor, per his recollection, was Demo-Man (although the name De-Man or D Man is what appears on Skeletor B-sheets). But again, this name did not appear anywhere on the green character’s artwork.

Concept villain by Mark Taylor
Skeletor concept art, at the time called “D Man,” by Mark Taylor

This was the explanation given at the time by the brand manager (user name: Toyguru) on the He-Man.org forums:

So, the assumption was made that the green bearded character was an early Skeletor concept called Demo-Man, and that’s what was written into the bios, as a way of paying homage to it. It’s been a prevailing assumption ever since.

However, since 2016, we’ve known definitively that this character was not an early Skeletor concept. How do we know this? I went to the source himself:

Battle Ram Blog: There is a character you designed who fans refer to now as Demo-Man. Do you see him as an early incarnation of Skeletor or Beast Man?

Mark Taylor: No, he was a separate concept that I was too busy to exploit, I was working until the sun came up and the Mattel building was empty. I was pretty much running on fumes.  I would have loved to take him further but like so many concepts corporate profit came first.

I’ve included this information of course in the original interview, and in my old article about Skeletor. The interview with Mark also appeared in the Dark Horse Toys of He-Man and the Masters of the Universe. So why point this out again in another article? For one, because the misconception about this character still exists in the fan community. But the other reason is, I love the design of Demo-Man, and this is a chance to talk about him a little.

Now, I should point out that although the character wasn’t initially named by Mark, he was given a name when he was released several years ago in a portfolio of sketches. The name Mark chose for him was “The Merciless.” He also recolored it with a darker color palette.

Image courtesy of Doug Feague

Because Demo-Man is the name fans know the character as, that’s the name I’ll continue to use in this article, but I just wanted to point out Mark’s name for him.

Demo-Man has only been released in MOTU once so far, in 2011 in the MOTU Classics line. The prototype figure was shown off at the 2011 San Diego Comic-Con. The figure was a painstaking recreation of Mark Taylor’s drawing, up to and including the helmeted skull at the character’s feet and the tuft of hair sticking out from the character’s back. Below are images of the prototype that was displayed at San Diego Comic-Con (images are from ToyArk and Toy News International):

Because of Demo-Man’s association with Skeletor in the Classics bios, he also came with an extra Skeletor head, based on the character’s depiction by Alfredo Alcala. This head became the default head for many fans. I’ll just note that when modern designers want to make Skeletor look more scary, they’ll often give him “angry” eyes, an expression that really isn’t possible on a skull (skulls don’t have eyebrow muscles). The Alcala Skeletor head is noted as probably the creepiest and most impressive head for the figure ever made, and he has large, round eye sockets and oversized, crooked teeth. You don’t need to go the Spirit Halloween route to make a truly wicked-looking Skeletor.

Production Demo-Man, and Skeletor with “Alcala” head. Demo-Man does have “angry” eyes, but note that his face is only partially rotted away.
Original head (left) vs “Alcala” head (right)

The production Demo-Man figure (below) was a bit different from the prototype in a few different ways.

The copper accents were removed from both the flail weapon and the rivets on the skull’s helmet. Copper was also used as a rust analogue on all silver areas of the prototype, but it’s cut down a bit on the production figure, and doesn’t appear at all on the skull’s helmet. The spikes on the figure’s gauntlets and flail have been dulled down for safety. The overall skin color of Demo-Man is brighter as well – he is cast in a very bright yellowish color with plenty of green overspray. The bonus Alcala Skeletor head’s face also features these colors. The paint work on Demo-Man’s face isn’t quite as sharp as the prototype version, but of course that’s to be expected. No factory could match a finely hand-painted prototype.

Earlier I mentioned that lots of MOTU fans have their own head canon. I actually have one of my own regarding Skeletor and Demo-Man. I don’t follow the Classics idea of Demo-Man being an entity existing inside Skeletor. However, that story did inspire another take I thought of while looking at the two figures together.

In my little head canon, Eternia is a place full of incorporeal demons. Everyone knows that you have to quickly cremate your dead or protect them with a spell, otherwise a roaming demon will find it, take possession of the body, and walk around in it, causing mayhem. Skeletor arose this way, when a young warrior fell in battle, and his comrades could not recover the body because of the weight of his armor and the group of enemies pursuing them. The young fallen warrior laid there dead on the battlefield for a time, his face eaten by scavengers. Eventually a powerful, ancient demon found him and took possession of him, and he became known as Skeletor. Demo-Man was a solitary wandering orc who met with a similar fate on the side of a mountain. Part of the point of this story is to explain the skull faces on these characters and also make them contemporaries of each other who could actually work together. This would put Demo-Man as one of Skeletor’s evil warriors, albeit at a higher level than his usual non-demonic flunkies.

Now, just because Demo-Man isn’t a Skeletor concept, doesn’t mean you can’t accept the Classics canon about his role in Skeletor’s origins. The fictional MOTU storylines are an altogether different subject from the history of the development of these toys. At the end of the day, you can think of him however you like, or discount him altogether. It’s up to you. But hopefully this article has been an informative and entertaining look at Demo-Man.

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Demo-Man Quick Facts