Heroic Warriors

Sorceress: Heroic Guardian of Castle Grayskull (1987)

This article was co-written with guest writers Dejan Dimitrovski and Jukka Issakainen. 

Of all of the Masters of the Universe characters, the Sorceress has perhaps the most complicated and mercurial history, particularly in the first few years of her existence, with twists and turns relating to Teela both as a toy and character.

The story of the the Sorceress begins with Mark Taylor, the artist who designed all of the figures released in the first year of the toyline’s existence, along with Castle Grayskull.

The original Sorceress B-sheet concept art by Mark Taylor is the earliest known version of this character, dated June 3, 1981. Her allegiance isn’t specifically stated, but she does have a slightly evil look to her, although in stories she is always heroic.

The skin of the original Sorceress was not intended to be completely green as it appeared in the first MOTU minicomic He-Man and the Power Sword; instead she was supposed to wear a tight green costume, very much like Man-At-Arms. Unlike Teela, Sorceress was not supposed to have the golden leafy overlay over the front of her costume. The overlay, which intended to be a separate piece, was eventually molded to the Teela figure’s torso (this observation was first made by Emiliano Santalucia during Grayskull-Con):

As Mark Taylor has explained in public appearances, he didn’t want to give up on the idea that Sorceress was a “bad person”. Her personality is perhaps mirrored in her stern, cold facial expression in Mark’s concept art.

Mark has also said that, though initially “bad”, he had the idea that Sorceress could at times team up with either Skeletor or He-Man.

In the first series of minicomics, the Sorceress appears only in the aforementioned He-Man and the Power Sword. The illustrator, Alfredo Alcala, depicted the Sorceress with green skin color and snake armor, and this is the only time in the minicomics that she is seen this way. Contrary to Mark’s conceptualization, she is unambiguously heroic, providing help for He-Man and defending the Power Sword and Castle Grayskull.

Alfredo Alcala’s interpretation of Mark Taylor’s Sorceress

Beginning with the 1982 DC Comics series of He-Man comics, the Sorceress was given a Caucasian human skin tone, similar to Teela. Mark Taylor intended that the Sorceress should get her own figure, as she tested well, but Mattel made a decision to “merge” Teela and Sorceress in production, into a single figure (more on this later).

As mentioned earlier, Teela was supposed to have her white costume upon which the golden decorations could be applied as a separate armor piece, while the Sorceress figure would have had the same body sculpt as Teela, with the snake armor piece in place of the gold decorative overlay. Mattel made the decision to make just one female figure in the first wave of figures, and in so doing they combined elements from both Teela and Sorceress. She was called Teela, the Warrior Goddess. She was manufactured with the golden decorations already sculpted on her costume, and the removable snake armor could be worn over top of that. She was given a red version of Sorceress’ original brown snake staff, and a red version of Teela’s original golden shield.

So actually, by buying a Teela figure you could either display her as the Sorceress or as the warrior maiden Teela. It is perhaps because of this change that the green skin theme was abandoned, and she was from that moment, depicted with normal human skin tone. The green sorceress doesn’t appear to have made it into prototype form, but the hybrid Teela/Sorceress concept did. It is mentioned in an interview by Paul Kupperberg that they used, for the most part, a box full of prototype toys and accessories as references when creating the DC Comics MOTU stories.

We see this reflected in comic book form first in the DC crossover comics, From Eternia With Death! (July 1982) and Fate is the Killer (November 1982). The Sorceress is referred to as both “the Sorceress” and then “the Goddess”. (Teela was at one point in the series given a totally new outfit to more clearly differentiate between the two.)

Starting from Death, the Sorceress’s home is the Cavern of Power, an important location for the early DC MOTU media, since Prince Adam transforms into He-Man by passing through the entrance of the Cavern (not by using his Power Sword).

The weapon of the Sorceress/Goddess in the first crossover comic is a golden spear and shield, identical to the accessories of the early Teela prototype figure, while in the second story, she is seen holding a cobra-headed staff.

From Eternia With Death! – pencils by Curt Swan

In fact, in early media, whenever we see what looks like “Teela” with her cobra armor on, there is a chance that what we’re looking at is actually supposed to be the Sorceress:

From Fate is the Killer, artwork by Curt Swan and Dave Hunt; note that this version has a golden snake staff, like the cross sell artwork for Teela. Reissue version, scan by Dejan.

Following these stories are the DC mini-series comics, containing three stories arranged into chapters: To Tempt the Gods, The Key to Castle Grayskull! and Within these Walls… Armageddon! Depicted very similarly to her previous appearance in the DC crossovers, the Sorceress gets a spotlight in this series, as it revolves around her rescue from Skeletor’s imprisonment.

As a side note, the people at DC Comics also depicted Teela with a bikini in the first issue of the mini-series, and then with no explanation illustrated her with her regular outfit from the second issue onward.

James Eatock, who had original B&W pages of the miniseries, mentioned this: “Throughout the third issue, Teela was illustrated in her Battleground Teela costume… each illustration of her has white-out over the top and her “standard” costume is re-drawn!” That could mean the last minute decision to utilize the Teela action figure for two characters caused these changes in the comic.

On that third issue, DC mentions on their Letters page that “DC has produced a special series of mini-comics that will be “packed-in” with a whole new group of Masters of the Universe hero and villain toys. In one story “The Tale of Teela”, you’ll discover that Teela is a mystical extension of the goddess…”

In the wave two (1983) series of minicomics, the Sorceress is featured in four issues: The Magic Stealer!, He-Man meets Ram-Man, The Ordeal of Man-E-Faces! and The Tale of Teela!, but is also seen on the cover of The Power of Point Dread!, though she doesn’t take any part in the actual story.

In The Magic Stealer! the Sorceress is again referred as the “Goddess”, and the same title is used for her in The Tale of Teela!, a story in which an actual magical merging of Teela and the Goddess takes place, possibly as a fictional counterpart to Mattel’s decision on merging the designs of Teela and the Sorceress. In all other cases, in the mini-comics, she is called “the Sorceress”.  So, the DC produced wave 2 mini-comics stand out in this regard as well.

In the MOTU series Bible, written in late 1982 by Michael Halperin, the Sorceress is described as “…an elegant and beautiful woman adorned in snake shaped armor and bearing a twisted snake-headed staff.” Judging from this description, she was supposed to appear as she did in the mini-comics and the DC comics.

The Series Bible also gives her an origin story: she is of celestial origin and appears on Eternia when Zodac calls to the stars for advice. She is a peace-loving being, yet dressed for war. Her role is that of stern but wise mother figure who foresees the rise of a powerful champion will defend the planet from evil. After the Hall of Wisdom transforms into Castle Grayskull, the Sorceress remains behind to guard it.

Zoar is also featured in the 1982 Series Bible but is described as an immense, colossal-sized falcon. There is no indication, at this point, that Zoar is the alter ego of the Sorceress.

The Sorceress as depicted in the 1983 Kid Stuff Castle Grayskull audio story is very similar to how she is portrayed in the 1982 Series Bible, from her physical description and the staff she is carrying, to her prophecy of the appearance of the forces of evil and He-Man.  Her illustration in the book matches the one in the minicomics and DC comics.

The early, snake-themed Sorceress is not seen in the first four Golden Books stories released in 1983, but a Sorceress is mentioned in the Thief of Castle Grayskull, created sometime in 1983. It actually remains unknown which version of the Sorceress was discussed here, though Skeletor says that she guards and lives inside Castle Grayskull, which more likely indicates the latter Sorceress, showcasing the ever-changing world of Eternia as comics and books were published.

This is of course speculation, but her staying in Grayskull is a strong case for the falcon-outfitted character, as well as the mention of Snake Mountain which didn’t exist during the time that cobra-armor Goddess was prevalent. What we do know is that Teela is universally depicted wearing the snake armor in these stories.

The sorceress appears in The Sunbird Legacy, likely released a bit later in 1983. In this story her look is based on her appearance in the Filmation cartoon (more on that later).

On an interesting note, as the role of the Sorceress was being more defined and in a changing state, in the German audioplays the Sorceress was depicted as the Spirit of Grayskull. Appearing as a head in a cloud (similar to minicomic “The Temple of Darkness”). The heroes usually would go to Grayskull in search for advice and the Sorceress mainly talked in cryptic words to them, leaving it up to the heroes to find out what her clues meant.

The early Sorceress also appears in the 1984 World I.P. UK Annual. (The Annual seems to draw from very early source materials – for instance, the book showcases many prototype toy photos, uses names early working names like Miro and Gorpo and includes Mark Taylor’s original idea that the Battle Ram’s front sled could only skim along low to the ground).

Though the Sorceress has the early snake-themed design, she seems to have the function of the later Sorceress – the Guardian of Castle Grayskull, as described in “The Time Portal Opens” story.

The Sorceress, again wearing with her snake priestess costume, shows up The Shrine of the Iron Mountains. Teela also appears, without the snake armor. Confusingly, in the same book, the prototype figure with snake armor is labeled as “Teela.” At this point the difference between the two characters is tough to suss out, and it’s no wonder really that the Sorceress was fated for a radical redesign.

Image courtesy of Jukka Issakainen

At some point in 1983, the Sorceress was redesigned by the Filmation Studios.  The changes made to the character of the Sorceress were not only visual, but also concerned her relationship with Zoar, her role and duties, and many other aspects of her character.

The first two major differences made are most evident and perhaps inseparable, and concern her overall appearance and design changes as well as her relation to Zoar.

In the 1983 He-Man and the Masters of the Universe Series Guide, written as an official updated version of the 1982 MOTU Bible, she got a totally new concept design. Sorceress was illustrated with purple skin and somewhat ancient Egyptian costume design. It seems as if at this point, the Filmation staff made a decision to unify Zoar and the Sorceress into one character. The falcon was simply an alternate magical form of the Sorceress. This is stated in the Series Guide – the Sorceress can retain her human form only inside Castle Grayskull and if she wanted to venture outside, she had to transform herself into Zoar.

For the series itself, the Sorceress got her final design which implemented many aspects from the orange, white and blue of Zoar in the design. Whether the decision to change colors for Zoar came at same time with Filmation’s Sorceress designs is speculation. According to James Eatcok; for the first batch of character models, there are three primary designers at Filmation; Herbert Hazelton, Diane Keener and Carol Lundberg. It is likely that at least one of those three worked on the Sorceress design.

When analyzing the differences between the roll and duties of the early and the “new” Sorceress, one difference is evident – the early Sorceress was NOT bound to Castle Grayskull. The Castle seemed to stand on its own and protect itself, not needing a guardian. In fact, in the media where the pre-Filmation Sorceress was featured, she was rarely seen in the Castle, instead residing in Eternia’s woodlands or inside the Cavern of Power. Overall, concerning all the media where she appeared in, she had no “primary” duty, instead having many different responsibilities and roles, which ranged from guarding the two halves of the Power Sword and being the protector of the whole of Eternia, to being a god-like entity which is essential for the continued flow of time and space.

In the Filmation series, the Sorceress was a pivotal character, appearing in total of 62 episodes out of the 130 (not including her appearances in the She-Ra series). Early on she served a similar role to the pre-Filmation Sorceress, calling out the main hero when danger was imminent. Early in the first season, in the “Teela’s Quest” episode, we learned that the Sorceress, or Teela Na, was the biological mother of Teela. Due to her duties in the Castle, she kept that relationship secret, leaving her to be raised by Man-At-Arms.

Image source: Jukka Issakainen
Image source: Jukka Issakainen
Image source: Jukka Issakainen

As more episodes were being produced, the Sorceress’ role grew, from Emotional support for characters like Orko, Guidance for Prince Adam, Magical help to heroes when required and acting as pivotal connection to other important characters like Zodac and Granamyr. Many times she also is seen keeping a careful eye of Eternia, acting as its overall Watcher, like when Evil-Lyn steals Coridite from the Widgets (“Evil-Lyn’s Plot”) or when there’s trouble at the Fortress in the Sands in “House of Shokoti – Part 1”.

The Sorceress’ impact in the show should not be underestimated. Often that impact actually comes through the catalyst of Teela. Their connection is explored in episodes such as “Teela’s Triumph”, “Into the Abyss” and the aforementioned “Teela’s Quest”. Her own origins were also explored in the episode “Origin of the Sorceress”, where it was revealed how she had been chosen to be the Guardian of Castle Grayskull, taking over for the castle’s previous guardian, Kuduk Ungol. It is revealed that the keeper of Grayskull was not necessarily blood-related, something that would be used in MYP series and to some extent the Modern DC Comics. The episode showcased her bravery and willingness to do whatever was necessary to protect Eternia.

The table below shows some major, (as well as few minor differences) between the snake-themed and the falcon-themed Sorceress:

These design and character changes became crucial as they were reflected in all other upcoming minicomics, books, and other materials (with a few exceptions like the UK Annuals). The snake theme was abandoned, as was the concept of the “Goddess”, and the “official” Sorceress became the falcon-themed guardian of Castle Grayskull. This version of the character undoubtedly became the most well-known and popular.

In the entire third series of the minicomics, and for the first time in the minicomics, the character has her “new” redesigned look she got from Filmation Studios, with the exception of the colors of her costume; instead he colored it simply white with some rendered shading. Just speculating here, but it’s possible that Alcala was provided with a black and white model-sheet but no color-codes (something similar happened for 2002 reboot).

The falcon-themed Sorceress makes her premiere in the Masks of Power story, illustrated by Alfredo Alcala. She has an almost identical design in He-Man and the Insect People and in The Obelisk, also illustrated by Alfredo Alcala.

Then, in The Secret Liquid of Life!, the Sorceress appears only on page one, drawn and inked by Larry Houston and Michael Lee, and colored by Charles Simpson. Seen only partially – her head, chest and arms – her costume and headdress are white, but somewhat different than in the other mini-comics, in that it has no sleeves and she lacks her feathered cape. Also her arms are bare showing her skin and golden arm wrists, similar to those Teela has. Mattel’s decision to change the Sorceress’s appearance from the early version to that of the falcon-themed Filmation version, is perhaps most evident in this panel (see below), where we see how Larry Houston initially illustrated the Sorceress, as the snake-themed version, and then changing it to the new design:

Image Source: Larry Houston

What is interesting about this illustration is that she holds a falcon staff, not unlike the later Staff of Zoar – a toy accessory that will be produced much later in the figure series, with the first official Sorceress figure in 1987. This is also the only place in the mini-comics where we see such a staff (in the Filmation Series, the Sorceress was also without a staff). The bird design on the staff is different than that of her figure accessory, but the basic idea of a staff with a falcon motif remains the same.

The last series 3 minicomic to feature the Sorceress is the Temple of Darkness!, also illustrated by Larry Houston. Like the Sorceress herself, Zoar is colored differently than in the Filmation Series – here the falcon is completely blue. On page 12, she is seen with translucent white wings as she manifests before her rescuers.

When the Sorceress finally appears in the Golden Books stories in 1984 and afterward, she typically takes her design cues directly from the Filmation cartoon. Some of the stories she appears in include Masks of Evil, Time Trouble, The Sword of She-Ra, She-Ra, the Princess of Power, Skeletor’s Flower of Power, Teela’s Secret, The Horde, Demons of the Deep, Maze of Doom and New Champions of Eternia.  In a few cases she appears in a white cape, such as in Skeletor’s Flower of Power and The Horde.

Sorceress appears in Golden’s Giant Picture Book – Heroic Warriors, illustrated by Fred Carillo. Image source: James’s Eatock’s He-Man and She-Ra blog.
Sorceress appears in “Sticker Fun”, with illustration by R.L. Allen

In the 1985 minicomic Skeletor’s Dragon, the Sorceress  is given a new color scheme; though she retains her Filmation design, the greyish-white color of her costume has been changed to pink (illustrated by Peter Ledger and colored by Charles Simpson). From this point on, until The Ultimate Battleground story, she will retain this pink color scheme whenever she appears in the mini-comics. (Including: The Battle of Roboto and The Stench of Evil, both illustrated by Larry Houston and colored by Charles Simpson; Zoar is also seen, this time as a pink falcon.)

A pink clad Sorceress also appears in the very first story of the Princess of Power mini-comics  – The Story of She-Ra, illustrated by Jim Mitchell and colored by Charles Simpson, which was created around the similar time as the MOTU comics of Series 4 (1984/1985).

In the fifth series of minicomic, the first two stories where the Sorceress appears, The Flying Fists of Power! and King of the Snake Men, again feature her clad in the pink costume. However, in her third appearance (in The Ultimate Battleground!) her colors match those of the Filmation Series, though the artist made a small mistake with upper part of her costume above the breasts – she seems to be lacking her blue V collar undershirt, but not the sleeves. From this minicomic, to the end of the original MOTU mini-comic series, she will retain this Filmation-accurate color scheme.

All of the Series 6 mini-comics came packed with Wave 6 figures in 1987, among which was the Sorceress figure. This could explain why the Sorceress’s color scheme was changed from the former pink to match the colors of her action figure/Filmation appearance.

In the entire Series 6 the Sorceress is no longer bound to Castle Grayskull: starting from the first story. In The Search for Keldor the Sorceress explains how, since the appearance of the Three Towers of Eternia, she can freely assume and maintain her human form outside Grayskull. It was established in the Filmation cartoon that she could be in human form mainly inside the Castle, although Filmation themselves played fast and loose with this “rule”. And in minicomics’ own canon, it should be noted that she is frequently seen in human form outside the castle.

The Sorceress also takes a more active role in battle in series 6, which was not common in the previous mini-comics. In Series 6 she casts complex spells, engages in magical combat, and even sacrifices herself for the life of Queen Marlena. It may be that these changes were introduced as a marketing decision to her more appealing as an action figure and give her more to do during play time.

It’s a bit odd that the Sorceress’ release was delayed until 1987, the tail end of the MOTU toyline. It may coincide with movie’s release (she appeared in the movie). She’s a character that surely many fans wanted to see in toy form, thanks to her pivotal presence and impact in the Filmation cartoon. However, given Mattel’s resistance to releasing two female figures in the first wave, it could be that they were reluctant to release a third female figure (after Teela and Evil-Lyn) in a toy line aimed primarily at boys.

Sorceress cross sell art

The figure itself was sculpted by Martin Arriola. Reflecting on the figure, Martin recently recalled:

The hardest one I worked on was Sorceress. Her wings popped out on her backpack. Roger Sweet promised all those things. It’s hard to pack a mechanism on a thin-looking body. There was no other way I could do it except to put hump on her back.

Unlike most Masters of the Universe figures, Sorceress had the ability to raise her arms horizontally due to her ball-jointed shoulders. However, she lacked articulation in the head. Matteal easily could have reused Teela’s legs for this figure, but instead chose to give her all unique parts, including boots with feather detailing at the cuffs. The figure also came with the “staff of Zoar”, which seems to have been invented for the toy (but as previously discussed, somewhat resembles a design by Larry Houston earlier in the minicomic series), and it suits the character very well.

Her design doesn’t exactly match the Filmation version – she has more pronounced wings, and her headdress is tilted upward. This gives her the appearance of a bird in flight when you hold her horizontally, but compromises the look of the figure somewhat when she is standing.

Some promotional artwork by Pat Dunn depicts the sorceress with a clip on the wing that attached to her forearm. This was not present in the production toy, and may have been present in an early prototype:

Image Source: The Art of He-Man

The artwork on the front of her packaging was done by Bruce Timm, and the artwork on the back of her packaging was done by Errol McCarthy:

Artwork by Errol McCarthy – interestingly, the Sorceress faces off against Hordak, who was primarily an Etherian villain, at least in the cartoon.

Errol also illustrated her for an appearance in the 1987 Style Guide. Note that her bio takes elements from both the original MOTU Bible and the Filmation cartoon. She is also said to be the ally of He-Ro, a character that was planned for a 1987/88 release but never produced.

Image source: He-Man.org
Image source: He-Man.org

For the 1987 Power Tour, the Sorceress (played by Sally Ann Bartunek) also was part of the story and had a bird-motif outfit with white-blue colors, highlighted by gold parts.

The Sorceress appeared in the 1987 Masters of the Universe movie, played by Christina Pickles. In the film she played her traditional role as guardian of Castle Grayskull, although her costume (like many others in the film) underwent a radical redesign:

The all-white costume is very elegant and may work better for film-adaptation than a animal-motif costume. The colors are also a great contrast of goodness when standing next to all-black that Skeletor wears. The final look was a collaboration by Production designer William Stout and costume designer Julie Weiss. Though Stout had hired Jean “Moebius” Giraud to do concept designs for the Sorceress, sadly none were used. Moebius had one idea where the million-year-old Sorceress be played by a 12-year old girl.

The sorceress makes an appearance William George’s Eternia and Preternia posters, done late in the toyline:

The character of the Sorceress appears in both New Adventures of He-Man minicomics (the earliest released with figures in 1989) and cartoon series (first aired in fall 1990), despite the fact that she didn’t have a figure in the new line and probably was not planned to have one.

In the minicomics of this series, the Sorceress gets a very interesting design change, and this version is the most technology-based, futuristic design of the Sorceress seen in any MOTU media. Two of four mini-comics of this series, among which is the first mini-comic, were illustrated by Errol McCarthy.

Her new design is shown on the front cover of first minicomic of the series, The New Adventure. She is seen floating in the air in a metallic-white cyber outfit, with all traces of the falcon costume gone, except for the helmet that is only reminiscent of the falcon theme (notice the feather-like plates below her jaw line and a crest-like plate above her forehead, on the closeup panels).

From the story point, the Sorceress and the Power of Grayskull (now contained within Starship Eternia) served to connect Eternia and old He-Man mythos with the new one in the future of Tri-Solar System. Two other major changes made to the character are: the concept of Zoar seems to be abandoned; and the Sorceress is no longer associated with Castle Grayskull in any way, but seems to be connected with Starship Eternia where the Power of Graykull now lies.

It should also be noted that the Sorceress in “The New Adventures of He-Man” cartoon looks completely different, and her design looks like a hybrid between the Filmation look and the mini-comic version, as it has the elements of both.

Image source: Bustatoons Blog
Ad sheet for the 1987 Sorceress figure

Special thanks to James Eatock and Sebastian “Sir Reilly” Vogl (from PlanetEternia).

Artwork

Tomart’s Action Figure Digest #202

Tomart’s Action Figure Digest #202 features one of several articles from the magazine dedicated to the vintage Masters of the Universe toyline. Almost all of the concept art in the article below comes from former Mattel designer Ted Mayer.

The author of the article (who is not named) gets the general thrust of the history of the toyline right for the most part, although there are several factual errors. For instance, the author identifies several variant He-Man and Skeletor designs made midway through the line as early concept versions of the original figures. They also conflate Ted Mayer’s green witch concept with Evil-Lyn (they’re unrelated) and seem to place Vulture Man before Screeech or Zoar (Vulture Man came after).

Still, it’s a fun article with lots of interesting concept art and prototypes. Selections from issues 89, 90 and 91 are available from both He-Man.org and Grayskull Museum (there is definitely some overlap between those articles and this one), but I’m not aware than anyone has shared scans from this particular issue before.

Catalogs

1986 Mattel Toys Dealer Catalog

Here is the 1986 Mattel Toys Dealer Catalog. Intended for retailers, Mattel’s dealer catalogs showcased all the latest and greatest releases, along with existing products within its various current (at the time) toy lines. New releases included:

  • Flying Fists He-Man
  • Terror Claws Skeletor
  • Hurricane Hordak
  • Rokkon
  • Stonedar
  • Rio Blast
  • Snout Spout
  • Extendar
  • King Hiss
  • Rattlor
  • Tung Lashor
  • Dragstor
  • Horde Trooper
  • Multi-Bot
  • Slime Pit
  • Horde Slime
  • Monstroid
  • Mantisaur
  • Laser Bolt
  • Blasterhawk
  • Fright Fighter
  • Stilt Stalkers
  • Megalaser
  • Jet Sled
  • Eternia
  • Masters of the Universe VCR Game (apparently never produced)
  • Snake Mountain Rescue Game
  • Battle For Eternia Game

1986 saw quite an ambitious line-up of vehicles, figures, playsets and games. Not every item was an instant classic (I think the heroic warriors lineup for 1986 was particularly weak), but the scope of the line by this year was impressive.

(Source: Orange Slime and Nathalie NHT)

Interviews

Ted Mayer: Virtuoso of vehicle design

Ted Mayer is one of the original creators of the Masters of the Universe toyline. He designed many beloved MOTU toys, including the Battle Ram, Wind Raider, Attak Trak, Eternia, Slime Pit, and others. He has also worked on the Star Wars and Teenage Mutant Ninja Turtles properties.

Ted was gracious enough to answer my questions about his work on He-Man. He also provided a number of photos and illustrations for this interview, some never published before now.

Battle Ram: How did you get into the design business?

Ted Mayer: I originally was trained as an aeronautical engineer in England. I did not like that, so I went on to study illustration. I came to the US and worked in the aircraft industry. I went back to school to study automotive design, but after graduation, I did not want to go to Detroit.

Eventually I got the job with Mattel. I loved working there. So many talented people of all kinds, painters, sculptors, etc. I could not wait to go to work each morning. That’s where I met Mark Taylor. We had cubicles next to each other. We found we had so many things in common. To this day he is my best friend. We see each other often. Mark was/is such a wonderful classic illustrator.

BR: Before He-Man, you worked on the set of the first Star Wars movie. Can you describe what that was like and what some of the projects you worked on were?

TM: I got the job there before Mattel. A friend of mine was working at ILM [Industrial Light & Magic], and got me a job as a set designer.

I was working under Joe Johnson. I was just laying out background scenes, then I started to do some illustrations of the vehicles for the model makers and for publications. At that time most sci-fi movies were low budget, and we all felt this was going to be just another one, even though we saw some of the new technology developing. It was not until we saw the final cut were we blown away!!

BR: How did you come to work on the Masters of the Universe toyline at Mattel? Can you talk a little bit about how it started and what your involvement was early on?

TM: The two design sections at Mattel were divided in two departments. There was Preliminary Design that was supposed to come up with ideas for toys, and Visual Design that actually did the design work (visualization). I was in Visual Design. We had about twenty designers, so each designer had many projects that we managed.

He Man came about because Mattel had turned down Star Wars, and was desperate to come out with an action figure line to rival [Kenner’s] Star Wars line.

Mark (who was a comic book maniac, and constantly sketching in his sketch book) was asked by a marketing person, who saw some of his sketches, to come up with something he could present. This was because prelim could not come up with anything. He presented the “Torac” drawing. It was accepted to go to the next stage. That’s when Roger Sweet came in, as he was the one who failed to come up with anything, he was selected to help Mark with the final presentation.

Mark did all the sketches of the various characters and Roger dressed up a GI Joe to look like Mark’s sketch for the big presentation. Meanwhile Mark and I had 5-6 other projects we were working on.

When the go ahead was given to go to production, Roger was out of it and it moved in to Visual Design. It was then that I was asked to come in and help Mark. We split the design chores up. Mark would do the figures, and I would do the vehicles, and we both would do the weapons and accessories that went with Castle Grayskull, including all the artwork for the decal sheets

BR: Tell me a bit about how you went about designing the Battle Ram. What influenced you at the time? Where there any challenges in designing it?

TM: Its been a long time to remember what I was thinking! As I mentioned, all the visual designers were grouped together in a big bullpen. All the guys were either into cars or planes. We used to go to air shows, car concourse and hot rod shows as a group — a lot of testosterone going round.

So the six big fat wheels, multiple exhaust pipes, Recaro-type seat, came out of that. Also recently coming out of working on Star Wars, I added all the surface detail that we put on all the vehicles. Added to that we wanted a shoot-out rocket. Mattel had just been sued over the missiles on the Battlestar Galactica vehicle, so they did not want a shooter. I had to design a missile that was big enough that would not choke a kid and would pass the safety department. And of course it had to be really, really bad ass!

Early Battle Ram concept by Ted Mayer
Close to final Battle Ram concept by Ted Mayer
Control Drawing – “Catapult Vehicle”
Prototype Battle Ram with prototype He-Man
Ted Mayer: “There were many concepts that I did for this. Here’s one that did not make the cut.”

Because the stuff Mark and I came up with was out of the realm of the engineering department (they were lazy and wanted everything to be simple, and a square box if possible!), we had to take them on and come up with our own solutions. I was assigned my own model maker (Jim Openshaw), and we worked to make my sketch come to life.

I think the two vehicles in one, was an idea both Mark and I came up with, while discussing the whole line. Mark and I worked closely together, we sat next to each other and had a lot of fun. Jim eventually did all the tooling models for production.

One other thing about working with the engineers. After the He-Man sculpt was done (by Tony Guerrero) Mark wanted the arms to swing across his chest, the engineers wanted them to just swing back and fourth, so I had the do all the engineering to prove it could be done.

Ted Mayer’s chest sketch for He-Man, showing how the angled arm joints would work

On the same subject, we wanted tons of detail molded in to the interior of Castle Grayskull, but because it would take so much work and creativity on their part, they would not do it. We lost that fight!

BR: What was your design process on the Wind Raider? What influenced you?

TM: Just a lot of sketching with input from Mark

BR: Was the Wind Raider meant to be something of a seaplane? It looks a bit like a flying boat.

TM: Yes, it was loosely based on a sea plane, but the dominant thing was the big engines so it could skim across the water and also take off and fly. We added the anchor later as we needed an action feature. The front monster was later changed to resemble a crocodile. Jim also did the models and tooling patterns on the Wind Raider.

Drawing by Mark Taylor demonstrating some interesting Wind Raider features, including wings that double as “photo sails”
Early Wind Raider prototype, with dragon head on the front
Mark Taylor’s layout for the Wind Raider packaging design

BR: Did you also create the stickers for the vehicles you designed? They featured some interesting creature designs.

TM: Mark did the stickers based on the shapes I gave him. His wife Rebecca, who is a graphic designer, did the final art.

BR: Can you talk about how you went about designing the Attak Trak? What influenced you at the time? I notice it originally had a canopy that was dropped from the final toy (but was included in a Monogram model kit version of the vehicle).

TM: It started out as a mechanical toy submission that Mattel bought from an outside inventor. It was given to me, to make in to a He-Man vehicle. I did about four different design directions , of which they picked one.

The canopy was dropped because it costed out quite high, so they looked at dropping as many extras as possible. By this time I was also doing all the control drawings, so when they went to the engineers, things were final.

Attak Trak early drawing by Ted Mayer (with canopy)
Attak Trak control drawing by Ted Mayer. Canopy has been removed and nose has been modified

BR: Can you tell me a little about some of the other concept vehicles for Masters of the Universe that you have on your website? I see there is a green vehicle with a yellow bird head that drops down to reveal a disc shooting mechanism. What’s the story behind that?

Zap ‘n’ Go concept vehicle by Ted Mayer

TM: Marketing was always trying to resurrect old Mattel toys and put them in current lines. I was asked to design a He-Man vehicle with this feature. That’s the vehicle I presented. I remember that I was always trying to come up with different types of illustrations. On this one I did the line drawing and had a cell made of it, then colored a background. The cell line drawing was then an overlay, just like animation.

The pencil sketch [below] was based on a swamp buggy.

Concept “Swamp Buggy” vehicle by Ted Mayer

BR: It looks like you also designed the Jet Sled vehicle, which got released in 1986. Can you talk a bit about that one?

TM: Mark left after the first year of He-Man. The line was such a success, but he/we got nothing, maybe a 2% raise! Mark was pissed, and left to go to Playmates where he developed the TMNT toy line. Mattel decided to reorganize, and combine Prelim and Visual Design.

At that time the Intellivision video game started to take off. I was promoted to design director and selected to be in charge of that division. That was when Roger was chosen to head up the He-Man group.

For that year Intellivision hit the roof. The next year, because of marketing and bad direction, it failed. They closed that division, and I was out of a job!  Because I knew so many people there, Mattel offered me a job – in the He-Man group, under Roger! It was at that time I designed the other vehicles.

By this time there were about five other designers in this group. We would have group concept meetings, and out of those came the ideas for new figures and vehicles. That’s when I also started to do the figures.  All the sketches we did belonged to Mattel and we were not allowed to take them. However some of us managed to get copies.

Here are some prototypes I did:

BR: Did you also design the Talon Fighter vehicle (a yellow/blue/red bird-shaped vehicle that perched on top of Point Dread)?

TM: Yes, That was just something that came out when I was doing the Eternia Sketch.

BR: Can you talk a bit about how Castle Grayskull came into existence?

TM: Mark did the original sketch. That was then be sent to the sculpting department. When we saw their rendition, it was awful. It was a square castle, just like you would find in the English countryside! We made a fuss and it was sent back for revision. The second go round was almost as bad. As I remember, it was square with turrets on the corners, very symmetrical.

Somehow Mark persuaded the powers in charge to let him sculpt it. The sculpting department was pissed! Mark set up a board in his office and with a bunch of Chevaler sculpting clay, set about modeling it. I took turns helping him, even my nine year old son had a go. When that was finished it went back to sculpting for molding and engineering.

Mark Taylor’s Castle Grayskull prototype

BR: It looks like you came up with or at least worked on quite a few figure designs, some of which became toys (Snout Spout, King Hiss, Hordak, Leech, etc.). What was your favorite figure design?

TM: I worked on a lot of figures after I came back. I guess my favorite was Brainiac, but I don’t know if that was ever made. [Editor’s note: it was never produced]

Brainiac, by Ted Mayer

BR: Can you talk a bit about your work on the Eternia playset?

TM: I was given the project to design a playset that would dwarf Grayskull. I just stood at my drawing board and started sketching. I remember for some reason that I wanted to do a big drawing. It came out at 40″ x 40″.

Eternia sketch, by Ted Mayer

Everyone liked the design, and it was decided, by someone, to do a size mock-up. We started hacking foam and the result was the photo you can see on my website.

Foam mock-up of Eternia

I left Mattel around that time so I never knew until recently, that that actually produced it.

BR: What is your fondest memory of working on the Masters of the Universe toy line?

TM: Just a lot of fun. It was a great learning experience because there were so many talented people to learn stuff from

BR: If you could design a new vehicle or figure or playset for He-Man, what would it be?

TM: That I would have to think about. Its been a long time since I was involved in that area. The things that I see being done by some of the up and coming generation are terrific, and I think they could do a better job than I!

BR: What are some highlights of your career after you left Mattel?

TM: I left Mattel to work for LJN Toys in New York. I ended up being VP in charge of design for the whole product line. We moved the design department back to California, and I hired Mark back to work for me. That was a great experience.

After that, Universal pictures bought out LJN. Later Mark again got hired as VP of Design for Playmates Toys. He then asked me to come work for him on the TMNT line where I designed a bunch of stuff, as you can see just a bit on my website. That was fun too!

I am still designing for other toy companies, and still enjoy it.

BR: Can you talk a bit about your jazz guitar playing? Is there any way for interested people to listen to your music?

TM: I have been playing jazz guitar since I was 13 years old. I practice two hours every day. I am now 75, so that’s a lot of hours!!! I have become good enough to play with some of the top jazz musicians in LA, I am very lucky.

Just like music, drawing and illustrating,  practice makes perfect. I am still practicing and improving in both areas. You can hear some of my stuff on my website and there is some on Youtube I think.

Many thanks to Ted Mayer for taking the time to answer these questions, and for providing the wonderful illustrations and photos of these classic Masters of the Universe designs.

You can learn more about Ted by visiting his website at http://ted-mayer.com