Playsets

Castle Grayskull: Fortress of mystery and power (1982)

Maybe it’s just my fan bias, but I can’t think of a more iconic playset than Castle Grayskull. To be sure there have been many great ones over the years from Star Wars, G.I. Joe, Ninja Turtles, GoBots and other lines. But I can’t think of one that’s as instantly recognizable and universally beloved as Castle Grayskull. But there’s no way I’m ever going to be objective about it, so why even try?

Castle Grayskull was released as the flagship item of the new Masters of the Universe line in 1982. Priced at about $20 ($50 now, accounting for inflation), the castle was marketed as being very much up for grabs by the heroes or the villains. When you’ve got a toy line with only one playset (as was the case in the first year), it helps to have one that can be controlled by either side. The play pattern was this: the castle could only be entered by combining both halves of the power sword. All kinds of traps and perils awaited the unwary inside, but great magical and technological power would belong to whoever controlled the castle. A two-sided flag would indicate which of the forces controlled the castle at any one time.

Design & Development

Castle Grayskull originates with a sketch by Mark Taylor, created in 1975, before he started working at Mattel (information gathered by Dejan Dimitrovski). As you can see in the drawing below, the face and teeth are very similar to the final Castle’s design. However, the rest of the details (especially the turrets) are quite different. Interestingly, the skull face is hooded, like Skeletor’s:

Artwork by Mark Taylor, 1979. Image source: The Power and the Honor Foundation, via The Art of He-Man.

Mark rendered another version of the castle in 1979 (below). This version looks a bit more recognizable, but it’s far more ornate on the turrets and crown than versions that followed. The face is, at least, quite recognizable, and was carried into the first prototype. It also retains the torches on either side of the entrance from the previous version. You can see there are are dock pilings at the entrance, where you might expect teeth:

Image source: Rebecca Salary Taylor
Color version, from Mark Taylor’s “Sketches 1” portfolio. Image courtesy of Doug Feague.

Mark Taylor sculpted the prototype castle himself (with some assistance from Ted Mayer). They weren’t experienced sculptors, but according to Mayer Mattel’s in-house sculptors made a version for them that was far too boxy and conventional-looking. Frustrated, Taylor and Mayer procured a large quantity of clay and created this prototype (images are from The Power and the Honor Foundation Catalog):

This version of Grayskull looks much more familiar to us than Mark Taylor’s original drawing, but there are still some key differences from the final playset. The jaw bridge and mouth opening are pretty small and the teeth look ghoulish and blunt. The helmet is tall and rounded and features a pawn-like piece on top. There is no carrying handle on the back side of the playset. There is also a ledge on the side of the left facing tower for figures to stand on. And in general there is a bit more depth to the sculpt than was apparent in the final toy.

The inside of the prototype was quite different from the final toy as well. The elevator platform was circular rather than rectangular, and the throne looked like it came straight out of a medieval palace. There was a jet pack, a torture rack and a few other goodies. The prototype castle sat on a play mat that worked as a kind of moat. Unfortunately the moat didn’t appear in the final version.

This is a reproduction of the original play mat. Source: The Power and the Honor Foundation.

There were apparently multiple copies made of the prototype, as is evident in these promotional images (shared by Andy Youssi):

The prototype, while different in many key ways from the final playset, nevertheless served as the basis for the cross sell artwork and also appeared in a number of comic books by Alfredo Alcala:

This cross sell art is slightly different from the prototype. The “pawn” has been removed and a handle has been added.
Cross sell art by Alfredo Alcala, more closely based on the prototype

Interestingly, the turret canon on the prototype Grayskull was cobbled together from several pieces of a Micronauts Hornetroid (this fact was first discovered by Björn Korthof). Here’s another look at that canon:

Here are the original Hornetroid pieces that were used to create it:

The final playset probably lost the “pawn”, ledge and play mat due to packaging limitations. Many details on the final sculpt were relatively unaltered, but the mouth opening was enlarged significantly. In the version below, the sculpt is final, but it looks like it was painted by hand. No production Castle Grayskull ever had paint work this fine. This version made it into a lot of catalogs and was used in the first TV commercials:

Production Toy

Now let’s take a look at the actual production toy:

As you can see, there were many large and small changes from the prototype castle, especially in the interior. The combat trainer was flattened and simplified. The ladder was given two side rails instead of one in the center. The laser canon was changed out for a newly sculpted version. The elevator was made to be rectangular and was operated by gargoyle power. The updated throne looked a bit more science fiction than medieval fantasy (it probably was changed to allow the figures to sit in it more easily).

Trap Door Patent

On December 21, 1981, Mattel filed for a patent on the trap door mechanism (inventors of the mechanism were listed as Raymond J. Douglas, Herbert May, Jeffrey B. Poznick, and Roger H. Sweet). The related drawings show the updated version of the throne:

From the patent application:

The toy trap door mechanism 10 of the present invention may be easily incorporated into a variety of toys and games where it is desired to provide an element of suspense or surprise. For example, miniature toy figures may be employed, one of which (a hero) sits on the throne or chair 48, and the other of which (a villain) stands on the trap door 16. When the hero turns in his chair 48, the villain is dropped through the trap door 16.

Castle Dungeon

The dungeon grate sticker was still there, but the final version was decorated with some delightfully creepy creatures:


“If you gaze long enough into an abyss, the abyss will gaze back into you”

This thing fascinated me as a kid. I spent a lot of time staring at it, imagining what the various beasties and creepy crawlers would look like if you could see the rest of them. This apparently was the representation of Mark Taylor’s “well of souls” idea. Skeletor spent many years in there and the experience turned him into the evil lord of destruction. In a Q&A, Mark Taylor wrote:

“The visible Castle rises above a fetid Lake/Mote inhabited with assorted exotic and dangerous flora and fauna, the castle extends seven levels/floors into the bedrock of the lake. Each level distorts reality i.e. time and space more than the one above. For example; the levels below the weapons storage room (Armory) start with all the weapons that exists within one century each way from the present (MOTU time), the floor below that within five centuries years each way and so on.

“The Pit of Souls is a [dungeon] containing undying monsters from the beginning and end of time that also extends into the time and space continuum (probably a miniature black hole). The powers of the castle are linked to these evil captives, Skeletor and his minions would love them released but also fear their potential. One must be very careful when listening to their consul because they are extremely clever and totally evil.

The elevator when properly programmed (secret code) drops into these descending levels, of course, with each level potential danger as well as power lurks… This is obviously not the Eternia envisioned by marketing at Mattel, it is my world of He Man.”

Rebecca Salari Taylor (Mark’s wife) did the artwork for the dungeon sticker, as well as all the other stickers and cardboard pieces used in the castle:

Paint Variations

The exterior of the production Castle Grayskull was given several shades of black and pea green spray paint in an attempt to add depth. Sometimes this was successful and sometimes it was not. Some Castles, depending on country of origin or year produced, had extraordinarily sloppy paint work. None of them were close to the model used for catalogs and advertising.

There was an early version of the castle that had paint work that was much less sloppy than subsequent releases. It had far less paint than the prototype, but what paint it had was applied much more carefully. This version appears in the 1982 Mattel Wish List.  I’ve only ever seen one example in the wild:

Image courtesy of Unsung Woodworks
Image courtesy of Unsung Woodworks

In rare occasions you could even encounter a castle that hadn’t been painted at all:

Image courtesy of Chris Stone.

Packaging Art

The box art for the castle is, of course, probably the most iconic piece of artwork done for the entire line, which is really saying something. Rudy Obrero‘s depiction of Castle Grayskull was instantly transfixing and mysterious. It probably sold the toy almost single handedly for that first year. As discussed in my Wind Raider post, Obrero was given no notes on characters and assumed that the castle belonged to Skeletor, based on its appearance. In retrospect, Obrero wasn’t really in error on this. At this time in the brand’s history, the castle could belong to whatever warrior was powerful enough to hold on to it. It wasn’t established as a permanent base for heroic characters until later.

Kid magnet

The box itself featured the Obrero art on front, some product pictures (with prototype figures) on the sides, and line art on the back featuring the castle and the first year’s figures and vehicles. The line art was made by tracing early product photos. The line art was altered after the first year to show off some of the new figures, and was created from the full color cross sell artwork that was featured on the backs of the figure and vehicle packaging.

First release version
Second release version

On the Brazilian Estrela version of the box, the front and back artwork was modified for some reason. Even the product photos were changed out. Something similar was done with the artwork on the Estrela Battle Ram box.

Animation

One of the most iconic depiction of Castle Grayskull came from the Filmation cartoon. The cartoon design was quite unique. The teeth were enlarged and the proportions of the towers and helmet were changed. While the toy version contained quite a few technological artifacts, the Filmation version was pure fantasy (images via Jukka Issakainen).

Several of these images come from the Eternian Backgrounds blog, which is worth visiting. Also see the Inside Grayskull blog for some great shots of the castle interior.

Here are a few screenshots of the castle from Into The Abyss and The Taking of Grayskull:

Update: James Eatock recently surfaced an image of the remains of the creature, in the Filmation universe, that held up Castle Grayskull from underground. The creature was never shown in the actual cartoon:

For those of us who grew up in the 80s, every week we saw Prince Adam getting out of jams by invoking the power of Grayskull. No matter where he was at the time, the sequence would flash him back to the front of the fortress of mystery and power, amid flashing magical lightning and a pulse-pounding musical score. Castle Grayskull was burned into our brains.

The Filmation animated commercial, by contrast, gave us a more toy-accurate depiction of the castle:

Other Depictions

No blog post on Castle Grayskull could be exhaustive – there is simply too much to cover. I may need to revisit the topic in a future post.

Castle Grayskull in Action

Øyvind Meisfjord has kindly contributed the following image and videos of the castle in action:

Evil Warriors

Faker: Evil robot of Skeletor (1983)

When I was a kid, I was first introduced to Faker when visiting with a friend. I don’t remember him being a highly demanded figure among my peers. I liked him but I don’t remember begging my mom for a Faker figure. But among the adult collector community, Faker (along with Zodac) seems to have garnered something of a cult following. I can’t quite put my finger on why that might be, but at the gut level I’m right there with the rest of the fans.

By the time Faker was released in 1983, Mattel would have known they had a hit on their hands with Masters of the Universe. The brand had already made many millions of dollars in 1982, the year of its introduction. So was Faker released because he was cheap to make and the profit margins would be higher than other figures? Or was it because he required no new tooling and would allow Mattel to have another figure out in the market without much lead time? I tend to think it was the latter. New tooling would take time to put together, and Mattel showed they were willing to invest in new sculpts in the 1983 lineup. Meanwhile I would think they would wish to capitalize on the unexpected success of the MOTU line as quickly as possible.

In terms of design, Faker is, very simply, a He-Man figure with Skeletor’s sword and armor, recast in eye-catching candy colors.

In terms of parts reuse, no other figure was as direct a reuse of previous parts as Faker. Even Stinkor and Moss Man (reused from Mer-Man and Beast Man, respectively) got some scent added to their plastic or a coating of green fuzz, in the case of Moss Man. Faker is just Faker. There is something appealing about that design though. Maybe it’s the color scheme. Orange and blue are complimentary colors, after all.

The Faker prototype below is just a repainted He-Man figure. You can see a bit of the original color coming through on one of the legs. The prototype has the same orange color on the hair as on the armor and sword, compared to the final toy that had dark red hair. You can see this is made from an earlier He-Man figure, because it has the irregular looking belly button common on early He-Man figures. Some production Faker figures lack the belly button, just as He-Man did starting in 1983, but others retain it. The prototype below has red eyes, while the production figure had black eyes.

Prototype Faker. Image via Lulu-Berlu.com by way of Grayskull Museum

It’s possible that the idea of Faker being a robot was not the original concept for the character. In this 1982 color-changing advertisement, illustrated by Alfredo Alcala, Faker is described as having powerful muscles, and there no mention of robotic parts.

Image source: http://www.battlegrip.com/

Faker came with the sticker on the chest, mostly hidden under the armor. It looks like it’s meant to represent his robotic control panel. To me it actually looks more like a reel-to-reel tape system. I like to think that Faker would be rocking out to The Fixx as he launched his assault on Castle Grayskull.

When Faker was released in 1983, he came on the same 8-back card as the original 8 figures. He must have been released in relatively low quantities, as a carded example is tough to come by now.

A rare variant of Faker (made in Taiwan) came with Skeletor’s arms. This particular version is from 1983, but includes the updated cardback with artwork by Errol McCarthy. Unless the figure is carded, it’s really impossible to tell if the figure’s arms were swapped with Skeletors, making it a variant that really only has value if it is carded.

Faker was depicted with Skeletor’s arms in a couple of posters illustrated by William George, and in the reissue card artwork illustrated by Bruce Timm (hat tip to Antoine D.):

There is a lot that can be said about production variants of Faker. The version produced in France had bright purple trunks:

Interestingly, a few early versions of Faker (made in Taiwan) seem to have come with an orange copy of Skeletor’s belt and possibly his havoc staff too:

Image source: “Slayer” via Facelessone

For more discussion on that topic, see this thread.

Probably the most sought after production variant of Faker is the Leo Toys India version. It came with all of Skeletor’s armor and accessories in either orange or red, and a rather striking bit of paint around the eyes that resembled the Lone Ranger’s mask:

The version with pink armor seems to have been patterned after the cross sell art colors:

Faker was also unusual in that he got a re-release in 1987 after having been discontinued for years. The line was struggling at the time, and most new figures were heavily reusing old parts. It must have seemed a good time to bring Faker out of retirement.

Notably, this late version of Faker came with a hard rubber head rather than the soft polyvinyl of the original release. In my opinion the hard heads don’t look as nice. The sculpt seems a bit off and doesn’t have the nice matte finish quality of the hollow polyvinyl heads. As Rahul notes in the comments, these ones had heads cast in orange with painted on faces, instead of the blue cast heads of the original release. Some versions have the larger Thunder Punch He-Man feet as well:

Faker reissue with large feet
Faker reissue with regular feet

Faker didn’t appear in a lot of media. He didn’t show up in a mini comic until his 1987 release with the Search for Keldor mini comic, where he was swiftly dispatched with a spear to the heart from King Randor:

Faker starred in his own commercial. Apparently this was produced in 1982. Could the figure have been released in 1982? Possibly, but if so, very late in the year.

Faker doesn’t appear anywhere in the 1982 dealer Catalog. He shows up for the first time in the 1983 edition:

Image source

Faker made a brief appearance in the 1984 Masters of the Universe Annual:

He also appeared a few times in illustrations by R.L. Allen and Fred Carillo:

From the Golden Giant Picture Book coloring book (Evil Warriors version), illustrated by Fred Carillo. Image via Bustatoons Blog.
Illustrated by R.L.Allen
Illustrated by R.L. Allen

Faker made a single appearance in the Filmation cartoon. While his design was a bit boring (it’s just He-Man with glowing eyes), it made a lot more sense, plot-wise. If Faker is supposed to be an evil He-Man impersonator, he would only be effective in that role with the same coloring and clothing as the real McCoy. But then, if you wanted something like that as a kid, you would just buy two He-Man figures. I don’t know of many moms who would have gone for that.

At the end of the episode, He-Man defeats Faker and sends him falling down the bottomless pit near Castle Grayskull. Skeletor makes it known that he plans to restore Faker somehow. I like to think that either the trip down the hole or the restoration would somehow have left him permanently blue.

He’s given possibly his best origin story in the 1984 UK Masters of the Universe Annual:

Image source: Vaults of Grayskull

Finally, making up the whole of Skeletor’s evil gang is Faker, a being created by Skeletor himself with the aim of looking exactly like He-Man, to create maximum trouble and confusion. Unfortunately for Skeletor something went wrong in the spell, and Faker is a miscoloured and negative version of He-Man, easily detectable as the evil being he is. Through magic, Skeletor can make him into an exact likeness, but the spell lasts only a very short time, and the evil creature is soon revealed.

Promotional Items

Masters of the Universe store display (1982)

This Masters of the Universe store display is an interesting piece. On the side with Castle Grayskull, it features a number of hand-painted prototypes or early casts, including Teela, Wind Raider, Battle Cat and Zodac. It also features a hand painted version of Castle Grayskull that was used in a lot of promotional materials. It’s the same sculpt as the final version, but the paint detail is a lot finer than what you found on any of the production castles.

Promotional Display1
The original eight figures
Promotional Display 2
Seven of the original eight figures, plus Castle Grayskull, Battle Cat and Wind Raider
Heroic Vehicles

Wind Raider: Assault Lander (1982)

The Wind Raider, released with the initial wave of MOTU figures in 1982, was a perplexing vehicle. It looked a lot like a boat that had been given short wings. It even had an anchor, which my friends and I used as a rescue line (but which was intended, according to Rudy Obrero, as a kind of “hook and destroy” weapon). Indeed, it was originally designed to double as a watercraft, but it was never portrayed that way in any published media, so as kids we had to come up with our own theories about why it seemed to have a nautical theme.

Design & Development

Back in the day, my first MOTU vehicle was the Battle Ram. I was aware of the Wind Raider because I had seen it for sale at the local toy store, and it was featured in the cross sell art on the back of my Battle Ram box:

The cross sell art, interestingly, is based on one of the prototype Wind Raiders. The prototype, designed by the great Ted Mayer (who also designed the Battle Ram, Attak Trak, Eternia, Slime Pit, Talon Fighter, and others), had smaller engines and steep, sloped structures leading up to the area where the wings connected to the body. But the dragon face figurehead (used as a crank to reel in the anchor) was actually quite different in the earliest known prototype. It resembles a miniature viking ship:

Source: Ted Mayer

A closer to complete prototype (sculpted by Jim Openshaw, labels by Rebecca Salari Taylor) looks identical to the cross sell art:

Image source: Grayskull Museum
Artwork from the Castle Grayskull instruction booklet, featuring a tracing of the prototype Wind Raider and Mer-Man

And finally, here is the tooling pattern, which looks exactly like the final toy, at least in shape:

Source: Ted Mayer
Source: He-Man.org/Ted Mayer

And the final prototype, with its slightly modified wings, large engines, and sleek profile figurehead:

Source: ted-mayer.com

There is also this early concept drawing, which comes via the Grayskull Museum website. It lacks any hood decoration, and looks quite sleek. I wouldn’t be surprised if the concept was inspired by the Lockheed P-38 Lightning:

Image source: Grayskull Museum

As I mentioned earlier, the Wind Raider was actually intended to work as both a boat and an aircraft. Although the final vehicle design is by Ted Mayer, Mark Taylor did some initial work on the design and created drawings that described some of the vehicle’s features. For instance, when on the water, the wings would rotate up and act as “photo sails”. The anchor is described as a “power ram/grapnel.” The dragon design bears strong resemblance to a Viking ship’s figurehead.

Image courtesy of Ted Mayer. Artwork by Mark Taylor.
Wings as “photo sails” in ship mode
Grapnel action feature
Flight mode
Colorized version. I chose colors for He-Man based on one of the early Mark Taylor B-sheet designs.

Packaging Art

I remember seeing the Wind Raider for sale at the local toy store (The White Elephant in Spokane Valley) shortly after I got my Battle Ram. I distinctly remember it in two different flavors – in an individual package, and as a gift set with a He-Man action figure. Neither set showed the actual Wind Raider, but rather some artwork by the amazing Rudy Obrero. His art always seemed to eclipse the actual product being sold, which meant of course that it was doing its job:

Original Wind Raider artwork by Rudy Obrero. He-Man is attacking Castle Grayskull because the artist assumed it was an evil fortress. Image source: Grayskull Museum
He-Man and Wind Raider giftset artwork

The Wind Raider giftset illustration was patterned more or less after Mark Taylor’s packaging layout. It was Mark Taylor who hired Rudy Obrero to do the final artwork:

Mark Taylor’s layout for the Wind Raider packaging design, courtesy of Ted Mayer

As was the case with the Battle Cat box art, the color for the Wind Raider gift set art appears to have been shifted and brightened on the mass-produced box. Either that, or the original oil paintings have become darker with age.

Interestingly, the first release of the He-Man/Wind Raider gift set described He-Man as the “strongest man in the universe“. The reissue called him the “most powerful man in the universe” (hat tip: Tokyonever, curator at the Grayskull Museum website).

Incidentally, if you want that original gift set now, you’re going to have to either hock your wedding ring or sell a kidney. Personally I’ve been wanting to collect all of the Rudy Obrero boxes, and thankfully Tokyonever has contracted with a manufacturer and created replicas of the Wind Raider gift set box at a price that won’t result in medical problems down the road.  Don’t get any ideas about selling it as a vintage piece for a massive profit though. Tokyonever used the darker colors of the original oil painting, so there is no confusing the vintage item with the reproduction.

Here are some photos of my vintage Wind Raider box and my reproduction He-Man and Wind Raider box:

Now, if you look closely at the upward facing section of the gift set box, you’ll see three warriors:

Warrior in red

Image source: Tokyonever

The warrior in the middle is often referred to as “The Warrior in Red” among fans and he’s considered something of a mystery. Personally, I think it’s just Zodac, slightly off model. Sure, he’s got red boots instead of gray (notice Beast Man also has red boots), and he’s showing a bit too much belly, but I really think that’s Zodac. Although originally conceived by designer Mark Taylor as a heroic warrior, Zodac was marketed as an evil warrior. So it makes sense that he would be portrayed here among the bad guys. It looks like he got beaned by that anchor, too. Ouch.

Update: apparently I was totally wrong! Tokyonever recently got in contact with Rudy Obrero, who had this to say:

“That guy is just made up to fill the crowd. I only had He-Man, Skeletor, Man-At-Arms, Teela and Beast Man to work with at the time. Hope this helps. Rudy”

Finished Toy

After having seen the sleeker version on the box art, the first time I saw the toy in person, I was just a little disappointed. I actually quite like it today, but as a kid I thought the wings were too stubby. I think had the intent of the design (a hybrid water/aircraft) been explained to me, the size of the wings wouldn’t have bothered me. The overall vehicle was still very striking, though, and the anchor feature was a lot of fun. It was intended to be sold at a lower price point than the Battle Ram, and so was about 25% smaller in size.

Even back then, the wings were fragile and would break off unless you were a very careful, conscientious child. I did not have my own Wind Raider, but a friend who did broke his within the first few weeks.

A safer option might have been the inflatable version. The wings would definitely not have snapped off, although I suppose there is the danger of it popping:

Wind Raider in Action

Øyvind Meisfjord has shared the following photos and video of the Wind Raider in action:

Miscellaneous Artwork

Artist Errol McCarthy produced some artwork depicting He-Man flying a slightly undersized Wind Raider. To my knowledge this artwork was never put to use:

Image source: He-Man.org

The Wind Raider also frequently appeared in Golden Books, DC Comics and coloring books:

Animation

In the Filmation He-Man series, Wind Raider was almost ubiquitous. The animators enlarged it so it could fit multiple characters, and it was a handy way to transport the protagonists to whatever disturbance they were investigating:

It was also great if you needed to push the moon out of the way:

Minicomics

One of my favorite depictions of the Wind Raider is in the Alcala-drawn mini comic, Battle in the Clouds. The Wind Raider seems to belong to Man-At-Arms and the Battle Ram seems to belong to He-Man. When the Battle Ram is stolen by Mer-Man, Man-at-Arms takes He-Man for a ride up a mountain, and makes a point to show off the Wind Raider’s superior thrust capabilities. Even on post-apocalyptic Eternia, masculinity has everything to do with the amount of horsepower in your ride.