Playsets

Castle Grayskull: Fortress of mystery and power (1982)

Written by Adam McCombs

Name: Castle Grayskull
Faction: None
Approximate US release date: June 3, 1982

Maybe it’s just my fan bias, but I can’t think of a more iconic playset than Castle Grayskull. To be sure there have been many great ones over the years from Star Wars, G.I. Joe, Ninja Turtles, GoBots and other lines. But I can’t think of one that’s as instantly recognizable and universally beloved as Castle Grayskull. But there’s no way I’m ever going to be objective about it, so why even try?

Castle Grayskull was released as the flagship item of the new Masters of the Universe line in 1982. Priced at about $20 ($50 now, accounting for inflation), the castle was marketed as being very much up for grabs by the heroes or the villains. When you’ve got a toy line with only one playset (as was the case in the first year), it helps to have one that can be controlled by either side. The play pattern was this: the castle could only be entered by combining both halves of the power sword. All kinds of traps and perils awaited the unwary inside, but great magical and technological power would belong to whoever controlled the castle. A two-sided flag would indicate which of the forces controlled the castle at any one time.

Design & Development

Castle Grayskull originates with a sketch by Mark Taylor, created in 1975, before he started working at Mattel (information gathered by Dejan Dimitrovski). As you can see in the drawing below, the face and teeth are very similar to the final Castle’s design. However, the rest of the details (especially the turrets) are quite different. Interestingly, the skull face is hooded, like Skeletor’s:

Artwork by Mark Taylor. Image source: The Power and the Honor Foundation, via The Art of He-Man.

Mark rendered another version of the castle in 1979 (below). This version looks a bit more recognizable, but it’s far more ornate on the turrets and crown than versions that followed. The face is, at least, quite recognizable, and was carried into the first prototype. It also retains the torches on either side of the entrance from the previous version. You can see there are are dock pilings at the entrance, where you might expect teeth:

Image source: Rebecca Salary Taylor
Color version, from Mark Taylor’s “Sketches 1” portfolio. Image courtesy of Doug Feague.

Mark Taylor sculpted the prototype castle himself (with some assistance from Ted Mayer). They weren’t experienced sculptors, but according to Mayer Mattel’s in-house sculptors made a version for them that was far too boxy and conventional-looking. Frustrated, Taylor and Mayer procured a large quantity of clay and created this prototype (images are from The Power and the Honor Foundation Catalog):

This version of Grayskull looks much more familiar to us than Mark Taylor’s original drawing, but there are still some key differences from the final playset. The jaw bridge and mouth opening are pretty small and the teeth look ghoulish and blunt. The helmet is tall and rounded and features a pawn-like piece on top. There is no carrying handle on the back side of the playset. There is also a ledge on the side of the left facing tower for figures to stand on. And in general there is a bit more depth to the sculpt than was apparent in the final toy.

The inside of the prototype was quite different from the final toy as well. The elevator platform was circular rather than rectangular, and the throne looked like it came straight out of a medieval palace. There was a jet pack, a torture rack and a few other goodies. The prototype castle sat on a play mat that worked as a kind of moat. Unfortunately the moat didn’t appear in the final version.

This is a reproduction of the original play mat. Source: The Power and the Honor Foundation.

There were apparently multiple copies made of the prototype, as is evident in these promotional images (shared by Andy Youssi):

The prototype, while different in many key ways from the final playset, nevertheless served as the basis for the cross sell artwork and also appeared in a number of comic books by Alfredo Alcala:

This cross sell art is slightly different from the prototype. The “pawn” has been removed and a handle has been added.
Cross sell art by Alfredo Alcala, more closely based on the prototype

Interestingly, the turret canon on the prototype Grayskull was cobbled together from several pieces of a Micronauts Hornetroid (this fact was first discovered by Björn Korthof). Here’s another look at that canon:

Here are the original Hornetroid pieces that were used to create it:

The final playset probably lost the “pawn”, ledge and play mat due to packaging limitations. Many details on the final sculpt were relatively unaltered, but the mouth opening was enlarged significantly. In the version below, the sculpt is final, but it looks like it was painted by hand. No production Castle Grayskull ever had paint work this fine. This version made it into a lot of catalogs and was used in the first TV commercials:

Production Toy

Now let’s take a look at the actual production toy:

As you can see, there were many large and small changes from the prototype castle, especially in the interior. The combat trainer was flattened and simplified. The ladder was given two side rails instead of one in the center. The laser canon was changed out for a newly sculpted version. The elevator was made to be rectangular and was operated by gargoyle power. The updated throne looked a bit more science fiction than medieval fantasy (it probably was changed to allow the figures to sit in it more easily).

Trap Door Patent

On December 21, 1981, Mattel filed for a patent on the trap door mechanism (inventors of the mechanism were listed as Raymond J. Douglas, Herbert May, Jeffrey B. Poznick, and Roger H. Sweet). The related drawings show the updated version of the throne:

From the patent application:

The toy trap door mechanism 10 of the present invention may be easily incorporated into a variety of toys and games where it is desired to provide an element of suspense or surprise. For example, miniature toy figures may be employed, one of which (a hero) sits on the throne or chair 48, and the other of which (a villain) stands on the trap door 16. When the hero turns in his chair 48, the villain is dropped through the trap door 16.

Castle Dungeon

The dungeon grate sticker was still there, but the final version was decorated with some delightfully creepy creatures:


“If you gaze long enough into an abyss, the abyss will gaze back into you”

This thing fascinated me as a kid. I spent a lot of time staring at it, imagining what the various beasties and creepy crawlers would look like if you could see the rest of them. This apparently was the representation of Mark Taylor’s “well of souls” idea. Skeletor spent many years in there and the experience turned him into the evil lord of destruction. In a Q&A, Mark Taylor wrote:

“The visible Castle rises above a fetid Lake/Mote inhabited with assorted exotic and dangerous flora and fauna, the castle extends seven levels/floors into the bedrock of the lake. Each level distorts reality i.e. time and space more than the one above. For example; the levels below the weapons storage room (Armory) start with all the weapons that exists within one century each way from the present (MOTU time), the floor below that within five centuries years each way and so on.

“The Pit of Souls is a [dungeon] containing undying monsters from the beginning and end of time that also extends into the time and space continuum (probably a miniature black hole). The powers of the castle are linked to these evil captives, Skeletor and his minions would love them released but also fear their potential. One must be very careful when listening to their consul because they are extremely clever and totally evil.

The elevator when properly programmed (secret code) drops into these descending levels, of course, with each level potential danger as well as power lurks… This is obviously not the Eternia envisioned by marketing at Mattel, it is my world of He Man.”

Rebecca Salari Taylor (Mark’s wife) did the artwork for the dungeon sticker, as well as all the other stickers and cardboard pieces used in the castle:

Paint Variations

The exterior of the production Castle Grayskull was given several shades of black and pea green spray paint in an attempt to add depth. Sometimes this was successful and sometimes it was not. Some Castles, depending on country of origin or year produced, had extraordinarily sloppy paint work. None of them were close to the model used for catalogs and advertising.

There was an early version of the castle that had paint work that was much less sloppy than subsequent releases. It had far less paint than the prototype, but what paint it had was applied much more carefully. This version appears in the 1982 Mattel Wish List.  I’ve only ever seen one example in the wild:

Image courtesy of Unsung Woodworks
Image courtesy of Unsung Woodworks

Here’s a very interesting and rare unpainted Castle Grayskull:

Image courtesy of Chris Stone.

Packaging Art

The box art for the castle is, of course, probably the most iconic piece of artwork done for the entire line, which is really saying something. Rudy Obrero‘s depiction of Castle Grayskull was instantly transfixing and mysterious. It probably sold the toy almost single handedly for that first year. As discussed in my Wind Raider post, Obrero was given no notes on characters and assumed that the castle belonged to Skeletor, based on its appearance. In retrospect, Obrero wasn’t really in error on this. At this time in the brand’s history, the castle could belong to whatever warrior was powerful enough to hold on to it. It wasn’t established as a permanent base for heroic characters until later.

Kid magnet

The box itself featured the Obrero art on front, some product pictures (with prototype figures) on the sides, and line art on the back featuring the castle and the first year’s figures and vehicles. The line art was made by tracing early product photos. The line art was altered after the first year to show off some of the new figures, and was created from the full color cross sell artwork that was featured on the backs of the figure and vehicle packaging.

First release version
Second release version

On the Brazilian Estrela version of the box, the front and back artwork was modified for some reason. Even the product photos were changed out. Something similar was done with the artwork on the Estrela Battle Ram box and other packaging.

Animation

One of the most iconic depiction of Castle Grayskull came from the Filmation cartoon. The cartoon design was quite unique. The teeth were enlarged and the proportions of the towers and helmet were changed. While the toy version contained quite a few technological artifacts, the Filmation version was pure fantasy (images via Jukka Issakainen).

Several of these images come from the Eternian Backgrounds blog, which is worth visiting. Also see the Inside Grayskull blog for some great shots of the castle interior.

Here are a few screenshots of the castle from Into The Abyss and The Taking of Grayskull:

Update: James Eatock recently surfaced an image of the remains of the creature, in the Filmation universe, that held up Castle Grayskull from underground. The creature was never shown in the actual cartoon:

For those of us who grew up in the 80s, every week we saw Prince Adam getting out of jams by invoking the power of Grayskull. No matter where he was at the time, the sequence would flash him back to the front of the fortress of mystery and power, amid flashing magical lightning and a pulse-pounding musical score. Castle Grayskull was burned into our brains.

The Filmation animated commercial, by contrast, gave us a more toy-accurate depiction of the castle:

Other Depictions

No blog post on Castle Grayskull could be exhaustive – there is simply too much to cover. I may need to revisit the topic in a future post.

Castle Grayskull in Action

Øyvind Meisfjord has kindly contributed the following image and videos of the castle in action:

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Heroic Warriors

Teela: Warrior goddess (1982)

Written by Adam McCombs

Name: Teela
Faction: Heroic Warriors
Approximate US release date: June 9, 1982

I clearly remember playing with Teela as a child. I don’t know if that means I owned her, or if she belonged to a sibling, but her gold and white costume and mysterious rust-red snake armor were etched into my brain from an early age.

Teela appears early in an animated Masters of the Universe commercial, by Filmation Studios. The full video has been uploaded by James Eatock on Instagram and Facebook.

Design & Development

Teela, released in the later half of 1982, was the first female figure in the Masters of the Universe line, and probably the best. Another Mark Taylor design, Teela was conceived as a powerful heroic warrior armed with a shield and spear:

Teela originally had brown boots with white tops, a golden spear and shield, and blonde hair, as depicted in the first MOTU mini comic, He-Man and the Power Sword.

A close shave for Beast Man

We can see these colors recreated in this recolored version of the B-sheet released in the Mark Taylor Portfolio, from Super7 and The Power and the Honor Foundation:

Another version of the Teela B-sheet, with slightly different colors – gold bracers and brown boots. From the Mark Taylor “Sketches 1” portfolio. Image courtesy of Doug Feague.

It’s probably fairly well known among fans now that two separate Mark Taylor characters, Teela and Sorceress (aka Goddess), were eventually combined into a single character. Mattel’s marketing group didn’t think there was enough demand for two female action figures in one year, although it would be later shown that almost 40% of the kids who collected MOTU figures were girls. Zodac ended up being created to take the eighth spot in the 1982 lineup.

Image source: Grayskull Museum

Sorceress, or Goddess as she is usually called now, was intended to be a changeling and double agent. Her snake head dress had fangs and she had a cold, calculating expression in the concept art. She had brown boots, brown armor and a brown staff, a light green body suit, and a dark green outfit. Her outfit was very similar to Teela’s, but lacked the leaf-like overlay hanging down her front.

Colored version of Mark Taylor’s Sorceress concept art, published by Super7 and the Power and the Honor Foundation. Image courtesy of Axel Giménez.

Although Sorceress/Goddess wasn’t produced as a figure in the vintage line, she did make an appearance in the first MOTU mini comic. By that time she had been re-imagined as a noble and mysterious defender of Castle Grayskull.

It’s worth noting that although Mark Taylor envisioned her as a human woman wearing a green body suit, the comic book (art by Alfredo Alcala) portrayed her with a green face as well. When Teela and Sorceress/Goddess were combined into the same character, Teela inherited the Sorceress’ snake armor and staff, but kept her own human appearance.

It’s also worth noting that Mark Taylor’s original design for the the basic Teela buck lacked the golden collar overlay that was molded into the final figure. That piece was intended to be an additional accessory. Sorceress/Goddess would have had a unique head, and the snake armor would have gone over the basic body design below:

Fun fact: Teela’s spiky tiara was based on a hair accessory owned by Mark Taylor’s wife, Rebecca. In fact, Teela was also based on Rebecca! Image source: Rebecca Salari Taylor

The first known prototype of Teela exists only in fragmentary form. Sculpted by Tony Guerrero, this Teela was quite racy, in the style of Frank Frazetta’s female characters. The straps on her bikini have circular ornaments on them, recalling Mark’s Taylor’s B-sheet.

It’s possible that this version of Teela was the basis for Teela as she appeared in DC Comics’ 1982 story, To Tempt The Gods:

Image source: Vaults of Grayskull

The cross sell art depicts Teela with reddish-brown boots and armor (these could appear more red or more brown, depending on the printing) and Goddess’ snake staff in gold:

Image Source: Axel Giménez

However, Mattel’s prototype for this version of Teela had a more vibrant color scheme. In the model below, Teela is carrying the gold spear and shield from the original concept Teela drawing. In marketing materials she is depicted playing the same role that the Goddess/Sorceress did in the first mini comic.

Ad sheet artwork based on the prototype. Scan by Battle Ram Blog.
This image of a prototype Teela appeared on the side of the Castle Grayskull box
Licensing kit image featuring prototype Teela in a scene reminiscent of the first mini comic

Another view of the prototype from the 1982 Mattel dealer catalog:

At some point along the way, it was decided Teela would come with the snake staff rather than the spear, and it along with the shield would be colored the same red as her armor. This third iteration prototype gives her Barbie-like leg articulation. She also retains the white tops to her boots and the green detail on her snake armor. The shield looks rougher than the final version.

Another view, from an ad in  issue one of the 1983 run of Muppet Magazine. Image source: Battle Grip/Phillip Reed

I believe the image below is the same prototype as the above, only without the snake armor. Frustratingly, it’s very low resolution and hard to make out the details:

Image source: Plaid Stallions

Update: here’s another image of the same prototype, courtesy of Andy Youssi:

Update: there was also an auction many years back for what may be a wax casting prototype Teela, which has the same articulation as the previous prototypes. However this ones seems to have some differences in the design of the boots and tunic. Unfortunately the image doesn’t show a lot of detail. Many thanks to Fabio Leone for sharing this image!

Several test runs were done of Teela’s head, one with her hair in a bun (chosen for the final toy), and one with long, flowing hair. Update: it looks like the long-haired version was actually an early attempt at making She-Ra. Early versions of She-Ra were closely modeled on Teela. Thanks to Emiliano Santalucia for the information!

Source: Grayskullmuseum.com
Source: Grayskullmuseum.com. Note the long-haired version on the right.

Yet another variation appears in the 1982 JCPenny Christmas Catalog (below). Here again Teela looks like the final toy, except the tops of her boots and her forearm bracers are painted white. She apparently does not have the green snake eyes.

Image source: RM Hart

In the 1983 Mattel Dealer Catalog, Teela appears in her final form, except she retains the green eyes on her snake headdress. This detail appears in earlier prototypes as well. I’m unaware of any production models with this detail, but this does look like a factory example rather than one painted by hand. Perhaps this is like the Battle Cat with the striped tail – an early test model that never went into full production.

Update: collector John Oswald has acquired one of these factory sample Teela figures with the green snake eyes. He was kind enough to share these photos of her, as well as additional photos from the 1983 Mattel catalog showing this particular variant:

Production Toy

The final toy (initially produced in Taiwan) features the ball-in-socket leg articulation used in the male figures. She loses the white detail on her boots and the green detail on her snake armor. The sculpt is noticeably softer than the earliest prototypes.

Notice that the right boot has a larger heel than the left boot. This allows her to stand on the ball of her right foot (as the first prototype depicts) with some measure of stability.

There was a lot of inconsistency in the application of paint on the figure’s face. The look could vary wildly depending on the country of manufacture:

Image source: Mantisaur82

In 1984, some Hong Kong reissues were released with brownish boots and hair, and brighter red accessories (more on Hong Kong Teela variants here):

Packaging

Teela was sold in a number of configurations. She was available as a single carded figure, on “8 back” and reissue cards:

The tag line on Teela’s cardback art seems to present her as a kind of sorceress, which is indicative of her roots in the Goddess/Sorceress character:

Teela the sorceress

She was also sold in a gift set package with Zoar. This one is rare and hard to find now:

Another rare item is the Heroric Warriors gift set, featuring He-Man, Teela, and Ram Man:

Teela was also sold in a JC Penny gift set, with minimal cross sell line art on a brown box:

Source: Grayskull Museum

Appearances in Artwork

Artistic depictions of Teela in card art, box art and other media were all over the map, taking cues from the vintage toy, prototypes, and other sources.

Minicomics

Teela’s first appears as a warrior woman with no real back story in the Alcala mini comics. The first attempt at giving her a backstory occurred in Mark Texeira’s Tale of Teela mini comic, where Skeletor makes a clone of the Goddess (here depicted with without the green skin) in order to take her as his bride. By depicting Teela as a clone of the Goddess, the attempt seems to be to brand Teela as a kind of two-in-one toy. Take off the armor, and she’s Teela, fearsome warrior. Put it on and she can be Goddess, mystical guardian of Grayskull.

Animation

In Filmation, Teela is the natural daughter of the Sorceress. The identity of her mother has been hidden from her, but it is made clear in the series that Teela will someday replace her mother as the guardian of Grayskull.

Design-wise, Teela’s look is a bit different compared to the toy. She has a simplified costume with an enlarged collar. Most of the decorative details were removed from her costume for ease of animation, and her costume top was made entirely gold. She retains her white-topped boots that appeared in early concepts and prototypes:

In Filmation’s animated toy commercial, produced in 1982 (shown at the beginning of this article), Teela’s design is closely modeled on Mark Taylor’s concept art:

Other Depictions

Some of my favorite depictions of Teela come from Errol McCarthy’s licensing kit and style guide artwork. I love how dynamic she is here:

My all time favorite look for Teela comes from a puffy sticker that came with Kellogg’s cereal. I distinctly remember getting Teela and Battle Armor He-Man.  The Teela sticker comes from the cross sell art, but gives the character red armor and boots instead of brown, and retains the gold staff. I don’t know why, but I’ve always thought it was the perfect look for her.

And of course there were many other depictions of the Warrior Goddess:

1987 Movie

Early concept art for the 1987 movie envisioned Teela in a two-piece bikini with her snake armor over top:

The costume actually used for the movie was a radical departure from any prior version of Teela, with only a few visual references to the original toy design.

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Heroic Beasts

Battle Cat: Fighting Tiger (1982)

Written by Adam McCombs

Name: Battle Cat
Faction: Heroic Warriors
Approximate US release date: June 3, 1982

Battle Cat is one of the most iconic characters to come out of the Masters of the Universe line. In fact, when discussing the most famous fantasy steeds to come out of the 1980s, it’s probably a neck and neck race between Battle Cat and Falkor from The Never Ending Story (fun fact: they were both voiced by Alan Oppenheimer).

One of the first three items released in the original Masters of the Universe toy line (along with He-Man and Skeletor), Battle Cat was a fearsome beast with a bizarre color scheme. Green fur with orange stripes and dark red armor shouldn’t work, but somehow it does. That orange and green theme would show up over and over again in the MOTU line (Man-At-Arms, Wind Raider, Tri-Klops, Filmation’s Palace Guards, etc). My grade school’s colors were also orange and green, so it all made sense to five-year-old me.

There has been much discussion online of Battle Cat’s origins at Mattel. The cat body (an unarticulated statue) originally came from 1976 for the Big Jim on the Tiger Trail set, and was in scale with 10-12” figures. It was first reused for Mattel’s 1978 gift set, Tarzan and the Jungle Cat, before being reused again in 1982 for Battle Cat. Battle Cat’s initial mold and stripe design come from that original 1976 Big Jim Tiger. Update: thanks to NLogan for reaching out to me with some corrected dates.

When Mattel wanted to reuse the mold again for the new MOTU line, something had to be done to explain why it was so huge compared to the relatively small (5.5”) He-Man figure. It was decided that the cat would be used as a steed. Mark Taylor (who designed almost every MOTU product released in 1982) designed a fantasy-themed saddle to allow He-Man to sit on the cat without falling off, and a helmet/mask to further disguise the cat’s origins in the Tarzan and Big Jim lines.

Original Mark Taylor color study, via Grayskull Museum
Finalized Mark Taylor B-Sheet

The first prototype Battle Cat appears in the 1982 Mattel dealer catalog, and features a vivid red saddle. The cat itself is hand-painted, and features stripes around the mouth and down the tail:

The saddle and helmet were revised to a darker red color, which you can see in the promotional image below, featuring a number of early prototypes:

The very first Battle Cats produced were followed the above color scheme, including the orange paint on the tail and around the mouth. Very few were produced, however, and this version is very difficult to find:

The first Battle Cats, including the striped tail variant, were made in Taiwan. Other early release Taiwan Figures have the same color scheme as the example above, minus the extra stripes on the tail and around the mouth:

The helmet is striking. As a kid I thought it looked like a stylized bird. Maybe Mark Taylor was going for a griffin look (and according to his wife Rebecca, the helmet was based on some of Mark’s childhood drawings). But it definitely caught my attention. The fact that Battle Cat had no articulation was a bit of a let down at first, but he looked so cool with that saddle and helmet that he soon became one of my favorite toys of all time.

Beginning in 1984, Battle Cat was released with pale yellow stripes instead of the vibrant orange:

In fact, there were a number of different configurations and color schemes released in the many manufacturing plants around the world that Mattel used over the course of the MOTU line:

Source: Mantisaur82

Battle Cat was sold in stores in three different packaging configurations – on his own, in a gift set that included He-Man, and in an another gift set featuring Battle Armor He-Man. The first two were originally sold in 1982 and featured box art by Rudy Obrero. I distinctly remember seeing both at toy stores as a kid, and being bowled over by the figures and the artwork.

The artwork for the single release Battle Cat featured He-Man riding Battle Cat, with no other characters in the picture (aside from some shadowy barbarian figures in the background). Battle Cat’s helmet is off, and Castle Grayskull stands in the background, partially shrouded by mist.

Rudy’s original painting was somewhat darker than what ended up on the final product:

Box art with text and logos

The 1982 gift set artwork was just as amazing, if a little confusing. He-Man is seen riding into battle on a helmeted Battle Cat, and Skeletor and Beast Man are riding their own fighting tigers. Man-At-Arms and Mer-Man are the odd men out. Apparently no one bought them Battle Cats for Christmas. According to designer Mark Taylor in his 2011 panel appearance at Power-Con, Mattel had initially planned to put out a gift set with Skeletor and Battle Cat, so that makes his appearance as a rider of a Battle Cat more understandable.

When Rudy Obrero was given the models to use as references for the artwork, he was provided with no details as to the story line, which is why he also painted things like Skeletor defending Castle Grayskull and He-Man ripping out the side of Castle Grayskull with the Wind Raider. Really, though, that doesn’t contract early canonical ideas about the castle, which could be held and defended by either the heroes or the villains.

The Battle Armor He-Man and Battle Cat gift set came out in 1984, a year after Rudy had stopped working with Mattel. By this time William George was producing box art for MOTU pretty regularly, and the piece he produced for this set is absolutely fantastic:

He-Man and Battle Cat were practically inseparable in most published media. He-Man was often depicted driving the many vehicles produced for the line, but more often than not, if the most powerful man in the universe wasn’t walking, he was riding his green and orange steed.

In the earliest MOTU minicomics, Battle Cat was only He-Man’s occasional steed. He was just as likely, if not more likely to be riding the Battle Ram. When He-Man needed him, he would call Battle Cat from the jungle and he would come bounding forward.

The concept of Cringer as Battle Cat’s mild mannered alter ego was introduced in the 1982 DC Comics series, starting with “From Eternia With Death.” This is also the first time that Battle Cat is portrayed as having the power of speech:

Battle Cat was of course featured in many, many comic stories, from the minicomics to Star Comics, UK Comics, German Ehapa Verlag, and many more.

Panel from The Siege of Avion, 1984
UK MOTU Comics Issue #1. Image via MOTUC Figures

Filmation in particular put Battle Cat to frequent use. Every episode began with a transformation sequence that featured the cowardly Cringer transforming into the ferocious fighting tiger. By comparison, Skeletor was rarely depicted with his equivalent steed, Panthor.

Battle Cat also featured prominently in Filmation’s 1982 MOTU commercial, as well as in its style guide and series guide:

If you ask the average person on the street to name any character from the MOTU series, probably one of the top three or four names mentioned would be Battle Cat’s. It’s no wonder then that Battle Cat also turned up in a lot of MOTU-themed merchandise over the years.

Battle Cat was, of course, heavily featured in a number of ads and catalogs as well. He was no doubt a consistent seller throughout the duration of the toy line. Not bad for a character that was created as a means to recycle an old mold and flesh out the fledgling MOTU toy line without much capital risk in the first year. If Masters of the Universe excelled at anything, it was making soup from stones.

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Heroic Warriors

Man-E-Faces: Heroic human…robot…monster! (1983)

Written by Adam McCombs

Name: Man-E-Faces
Faction: Heroic Warriors
Approximate US release date: February 20, 1983

I distinctly remember when I got Man-E-Faces (along with Ram Man) as a present, probably for my birthday in 1983. There was something endlessly fascinating about his ability to change faces at will. In my mind it was his way of disguising himself. Sure, no one would be fooled given his very distinctive silhouette, but that’s how I thought of it.

Man-E-Faces was something of a sea change for the line as it had existed in 1982. He was given all new parts (legs shared with Trap Jaw, who came out the same year) and a new gimmick – a rotating head drum that allowed you to display three distinct faces: human, robot, and monster. His design had more technology integrated into it than any MOTU figure that had come out before, although it was more steam punk than Star Trek.

Incidentally, his blaster was later reused as a tail gun for a couple of the Voltron lions:

You might notice that his legs are a little too short for his body. That’s probably because his rotating faces action feature gives him a rather tall torso, which may have necessitated smaller legs in order to fit into the standard MOTU packaging.

The single-carded Man-E-Faces was released in a couple of different flavors – standard, featuring his red blaster, and a deluxe version (released early on) with pink chest tubes (often referred to now as Man-E-Weapons) that came with five bonus weapons from the Castle Grayskull set, but cast in maroon.

The “Man-E-Weapons” packout. MOC images via LGC Auctions
The early cardback had a different layout than subsequent versions

Man-E-Faces was also released in a three-pack with Battle Armor He-Man and Man-At-Arms, a J.C. Penny two-pack with Faker, a J.C. Penny two-pack with Battle Armor He-Man, and in a giftset with Skeletor and Panthor:

Image courtesy of Tokyonever

Errol McCarthy did the cardback illustration and style guide art for Man-E-Faces, as he did for most of the figures in the line. The updated release lacking the extra weapons and with the revised cardback design is shown below:

Here is some additional Man-E-Faces artwork by Errol McCarthy, via He-Man.org:

Image via He-Man.org

The figure was designed by Mark Taylor, shortly before he left Mattel:

Notice that while the design details are close to the final toy, the color choices around the helmet are different. On the final toy, parts of the helmet are colored in flesh tone or orange. This image and the image below come from The Art of He-Man. Artwork by Mark Taylor.

Image: The Power and the Honor Foundation/Dark Horse

All the classic Man-E-Faces elements are present in the B-sheet and design documents above, but the look is slightly different from the final toy, with purple detail on the shoulders and a helmet without any tan/orange accents. The figure was sculpted into a prototype, and some some ridges and sloping were added to the top of the helmet. He seems to have green accents on his shoulders and thighs:

Alfredo Alcala’s take on the character in Danger at Castle Grayskull seems to be based on the above prototype:

Man-E-Problems

The cross sell artwork is mainly based on the prototype sculpt:

Image courtesy of Axel Giménez.

An earlier incarnation of Man-E-Faces (called Multi-face) was also designed by Mark Taylor. This one featured a removable poncho. Mark mentioned that this design was inspired by indigenous Mesoamerican warriors:

There was another related Mark Taylor concept called Maska-Ra that was explored but never developed. Rather than a spinning face mechanism, Maska-Ra would have come with a variety of masks to imitate other characters, luring the unwary to their doom:

From the “Bring Your Man-E-Faces To Work” Facebook page, via The Power and the Honor Foundation Catalog

Update: another Man-E-Faces concept was recently shared by Mark Taylor’s wife, Rebecca (below). This has the removable mask idea from Maska-Ra, although it has a more conventional body. The the arms and legs contain design elements that would be used in the final figure. The chest armor recalls the design later used in Terror Claws Skeletor (1986), and the overall look may have influenced the design of the 1989 figure Flipshot:

Update: yet another quasi-Man-E-Faces concept was shared by Rebecca, with Joe Amato for the podcast Fans of Power. This version has a chitinous, insectoid look and a reversible head. The legs on this character are very similar to the final toy’s design, but otherwise this is a totally different take on the concept:

Man-E-Faces was packaged with his own mini comic (drawn by Mark Texeira), called The Ordeal of Man-E-Faces. He was depicted as an Eternian actor who was given a potion by Skeletor that would change him into a monster and bring him under Skeletor’s control. The Sorceress tries to free him from the enchantment, and in a struggle between the two powers, a third face arises – that of a neutral robot.

Comic images via Jukka Issakainen

He is also depicted as a helpless pawn of Skeletor in the Danger at Castle Grayskull comic, drawn by Alfredo Alcala:

Man-E-Faces was given other origin stories in British publications. In issue 3 of the UK Masters of the Universe Magazine, Man-E-Faces is transformed by Skeletor as punishment for mocking him in a play:

Image source: James Eatock. Brought to my attention by Joe Amato.

In the 1985 UK Masters of the Universe Annual, Man-E-Faces is again transformed by Skeletor, in a somewhat unsettling story about abductions and lab experiments. In his monster form he is evil, and in his robot form he may be controlled by anyone.

Image courtesy of Jukka Issakainen

Man-E-Faces made an appearance in the box art for Battle Bones (by William George) and the previously mentioned Battle For Eternia (by William Garland) three-pack. Man-E-Faces was slated to appear as the prisoner in the Snake Mountain box art (by William George), but at the last minute Man-At-Arms was substituted (for more on that, read this interview with package designer Bob Nall):

Image source: Jukka Issakainen

In the Filmation cartoon, MEF was an outcast who had to be gently coaxed away from evil by He-Man:

Early Filmation designs for the character, as shown in the Series Guide below, show a design that seems primarily based on the early prototype version of he character, albeit with a rather unique-looking robot face:

He also appeared in a number of adverts, promotions, catalogs and miscellaneous entertainment:

He is featured prominently in this piece of poster/puzzle artwork by R.L. Allen:

Later in life, Man-E-Faces struggled with his weight:

Artwork by Alfredo Alcala

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