Interviews

Mark & Rebecca Taylor on the origins of He-Man

Interview by Adam McCombs

Mark Taylor is the designer behind so many beloved icons in the He-Man universe: He-Man, Skeletor, Man-At-Arms, Teela, Stratos, Beast Man, Mer-Man, Zodac, Castle Grayskull, Battle Cat, Man-E-Faces, Ram Man, and even an early version of Prince Adam. Mark and his wife Rebecca were gracious enough to answer some of my questions about the origins of these characters, and the process of bringing them to life.

Battle Ram: Thank you both so much for agreeing to answer my questions. I recently interviewed Ted Mayer and Rudy Obrero. It’s a thrill and an honor to also be able to interview you now!

Mark: Adam, thank you for your interest, both Ted and Rudy are my friends as well as excellent designers.  It was a pleasure to work with them on He-Man.  I do not call the brand MOTU because that was just a Mattel marketing and management concept. “Masters of the Universe” also helped them separate it from a potential lawsuit with the Conan property owners.  It also was part of their effort to remove the concept from the original creator and inventor, me.

BR: You were originally hired by Mattel to work on packaging. How did you come to be the designer for He-Man?

Mark: At the age of eleven I was a compulsive reader and drawer, I love story telling and adventure, influenced by Hal Foster’s beautiful strip and Burroughs and Howard’s books. I started telling my own heroic story.

I went to Art Center, Cal State and worked for the US Navy (Combat Illustrator). Then through a friend I found out there was an opening at Mattel in Visual Development group.  They were a very talented “bullpen” who were responsible for the appearance of the product which included packaging but also the products’ labels, color, details and early engineering drawings.  This was a perfect fit for me, and I was promptly assigned to work on Barbie product, which was a honor because Barbie has always been Mattel’s cash cow.

Mark Taylor in his early Mattel days. Image courtesy of Ted Mayer
“Death of Mark Taylor From Night Visitation.” Artwork by Colin Bailey, January 23, 1981. Given to Mark when he was working on his “dark project” (He-Man). Image courtesy of Rebecca Salari Taylor.

BR: He-Man and Skeletor seem very primordial and archetypal to me.  He-Man is the embodiment of life and vitality; Skeletor is the embodiment of death and decay. When you were designing these characters, was any of that running through your head?

Mark: He-Man’s original name was Torak, Hero of Prehistory. He was the defender of the weak and righteous and foe of bullies and villains.  This powerful hero needed a worthy adversary who embodied evil and sorcery on every level.

Torak, by Mark Taylor. Image source: The Power and the Honor Foundation.

Skeletor was influenced by many literary sources but visually by a carnival scare ride with a skeleton like figure that dropped down and rattled (turned out to be a real mummified outlaw); also a lot of Mexican Day of the Dead art and sculpting. Skeletor had to be powerful in his own right and believe completely in his cause as much as Torak (He-Man). [Editor’s note: the outlaw in question was the corpse of Elmer McCurdy, which was displayed at Pike Amusement Park.]

The battle was set, a righteous hero mounted on a giant Battle Cat verses a nefarious villain imbued with mystical evil powers.  The clash of arms could be heard to the ends of the earth.

The Sunbird Legacy cover art by Earl Norem

BR:  So He-Man originated with your Torak character, which I believe you had been working on since the 1950s. Did Skeletor originate from that same time?

Mark: Absolutely. Skeletor evolved simultaneously with Torak, it had to be this way.  They were the yin and yang,  the reason for being, opposites to battle forever.

BR: As far as I can tell, Stratos was originally supposed to be an evil warrior (correct me if I’m wrong!), but then he was released as a heroic warrior. Were there any other characters who ended up switching sides?

Mark: Yes many, the early figures that switched sides were, Beast Man, Teela, Stratos, Man-E-Faces and Ram Man. It was a money thing, we had to release the figures, vehicles, playsets and accessories in waves to pay for the tooling and advertising.  Mattel did not really believe in the line until after Castle Grayskull was a big hit. Then it was just a matter of corporate greed as to how much we could jam down the public’s throat. I left to work on TMNT.

BR: Can you talk about your working relationship with Ted Mayer on the Masters of the Universe toy line?

Mark: Ted is an industrial designer, I am a designer/illustrator. I sketched out the line but needed help with the vehicles.  I requested Ted and he did a great job. It was important that the figure controlling the vehicle be very visual, we didn’t have a movie to explain and promote our product like Star Wars did.

Battle Ram concept by Ted Mayer

BR: How did you come to hire Rudy Obrero to do paintings for the packaging artwork? Can you speak a little bit about your experience working with him?

Mark: He was the only guy who could paint like Frank Frazetta, he was great to work with.  Always came back with more and better than I expected.  He would do great stuff from very little reference material. We were turning out stuff like crazy fast.  It was like we were joined at the imagination.

Battle Cat box art, by Rudy Obrero

BR: Mattel took quite a risk in producing your designs that were not based on any previous intellectual property. It was a risk that obviously paid off. Do you think toy companies today are more hesitant to take those kinds of risks?

Mark: Mattel took no chances at first. Ray Wagner, President of Mattel at that time, laid his reputation on the line and went against everyone else to give Masters a lift off.  We were forced to do illegal child testing early on (another lame boys toy was supposed to be tested, but the Preliminary guys weren’t ready). We snuck in thanks to Angie DiMicco.  I was there with He-Man, Teela,  Beast Man, Battle Cat and Skeletor. The kids tried to steal the prototypes after the testing. We had a hit.

BR:  A lot of characters went through color changes as they went through development (either to themselves or their costumes or both). Examples include Beast Man, Mer-Man, Teela and Ram Man. What was driving those changes?

Mark: Sorry to admit it, but cost.  Later when the brand was making billions no one cared but in the beginning engineering pinched every penny, especially in paint masks.  Also there was a conscious effort to avoid anything that resembled Star Wars or Conan in any way.

BR: Mer-Man went through quite a few changes from B-sheet to final toy. What was behind the changes to his design, particularly the changes to his face?

Mark: Mer-Man tested the lowest. Tony Guerrero the great sculptor and I chased the negative child test comments until we finally realized the marketeers were just messing with us and then we went with what we had.  Mer-Man was the weakest but people who like him really like him (I based him on Bernie Wrightson’s Swamp Thing).

Swamp Thing, by Bernie Wrightson

BR: There is a character you designed who fans refer to now as Demo-Man. Do you see him as an early incarnation of Skeletor or Beast Man?

Mark: No, he was a separate concept that I was too busy to exploit, I was working until the sun came up and the Mattel building was empty. I was pretty much running on fumes.  I would have loved to take him further but like so many concepts corporate profit came first.

Demo-Man, by Mark Taylor

BR:  You designed the armor and helmet for Battle Cat as a way to reuse the Big Jim tiger. Can you talk a little bit about that design? The helmet design is quite striking, like some mythical beast.

Mark: I had used the Cat on the Tarzan line, I liked the sculpt but the 5.30″ He Man figures wouldn’t ride on him and I wanted him to ride on a huge cat.  Nobody messes with a guy riding a huge armored cat!  I had seen a guy ride a regular tiger in the circus and wow!

The head armor came from my childhood sketches and had to be engineered for costs and molding ease or the marketeers would lose it (thanks Ted).

Battle Cat, by Mark Taylor

BR:  The colors green and orange seem to be pretty prominent on those early toys (Battle Cat, Man-At-Arms, Wind Raider). Is there a story behind that color scheme?

Mark: Not just a story but a lot of work and fighting, those colors were not very common in action toys. They pop but looked somewhat alien. I definitely did not want Battle Cat to look like a real tiger, he was much more that but they sold out on him in the animation and later toys after I left.  He or He-Man were NEVER supposed to be silly in my imagination.

He-Man and Battle Cat box art by Rudy Obrero


BR:  Did you have an origin story in mind when you designed Man-E-Faces? How about Ram Man?

Mark: Yes, but no one was interested, they wanted to ship it out immediately to animators and movie producers, you know “professionals”.  I designed him to have a different and interesting feature besides a twist waist. All the answers to my original story are in clues in Castle Grayskull, where they should be like a puzzle.

BR: Teela and the Sorceress/Goddess (the one with the snake armor) were originally separate characters. Whose decision was it to combine them into a single action figure? How did you feel about that? Did you intend the sorceress character to be a hero or a villain?

Mark: She was actually supposed to be a changeling but the comic book guys had a hard time with that. Also, the head of girls toys wanted to rip her off for Princess of Power (because now the line was very hot!). She was intended to be like a spy and play both sides with some magic but the “professionals” felt that was too complex (I guess they don’t get Game of Thrones either).

BR: In the first couple of years of the toyline, all of the vehicles seem to be geared toward the good guys. Why was that?

Mark: Don’t forget Skeletor used MAGIC but He-Man never did. Skeletor could animate anything and go anywhere.  In my mind that was one of the main differences between the main characters and their followers.

BR: The late Tony Guerrero sculpted a lot of the early He-Man figures. Can you talk a little bit about what it was like to work with him?

Mark: Tony was a great artist and a really nice man and it was my honor to work with him. I also worked on another project, TMNT with a nice and super talented guy named Scott Hensey. Working with both of these sculptors allowed me to break custom by adding a step to the development process. On the He-Man line we did a looks like beauty sculpt, non articulated from my “B” sheet (design sketch) for testing and sales and until we got the first shots from China.  This was Tony’s idea and without this extra step,  the confidence in this “weird” concept wouldn’t have happened.  I repeated this process with the Turtles.

Early He-Man sculpture by Tony Guerrero. Image source: The Power and the Honor Foundation

BR: These toys were a surprise, runaway success. What is it about He-Man that made it so successful, do you think?

Mark: Everybody pushes us little guys around, we secretly want to strike back at all the bullies.  We need to feel like we can make things better and are willing to fight to do it.  With He-Man we have the power!  We have a chance.  I feel that the  basic concept of courage cannot be taught, it can only be shown.

Image source: James Sawyer

BR: What did you envision for Zodac when you designed him? What were his abilities and where did he fit in to the MOTU universe?

Mark: Zodac was all about flying. He was the air wing. I was influenced by Flash Gordon and the flying Vikings.

BR: Castle Grayskull is probably the greatest playset ever made, and I understand that you sculpted most of it yourself? What was that process like? What does Castle Grayskull mean to you?

Mark: Yes I did because Tony was busy with the figures and the other sculptors kept making it too architectural.  I wanted it to the castle to be organic, coming to life to tell its story.  I made a wood armature and sculpted it in green clay. Ted helped with the plaster mold and vacuum forming, Rebecca did the labels. Marketing (now everyone wants in on the game) wanted it to retail for twenty nine dollars.  The imaginative user applied labels themselves to offset the lack of interior walls.  Toys R Us sold all they could get fifty dollars which was quite a mark up.


BR: Rebecca, I understand you worked on the stickers and cardboard inserts used in Castle Grayskull. The style ranges from regal to almost psychedelic. What did you have in mind when you were working on that project?

Rebecca: The only chance Mark had to tell the story was with the castle. He always said, “all the answers are in Castle Grayskull”, which is quite a different direction that it eventually went. Once the president of Mattel Ray Wagner chose to go with it, everything moved at such a high velocity because he wanted it and no one else understood it.

Mark asked me to combine classic icons along with futuristic ones because he was going against Star Wars and after all it was a ” warrior-type” premise that had to somehow be more than Conan, Tarzan etc.

Mark had sketches in ancient sketchbooks which I took and redesigned stickers from. I did the designing, drawing, inking and coloring, that includes labels for vehicles as well as directed by and revised by Mark. Just like every label job, I was given areas that I had to fit. Because everything was going so fast, sometimes those areas would change shape and would have to be redrawn on the fly in those cases Mark was redrawing my stuff because he was hands on with the castle. Because we’ve worked together for decades, we speak in brain waves.

I think the reason they are perceived as “psychedelic” is because Mark said, “We’re already going somewhere no one else has so don’t render the labels in the normal hard edged graphic way. I used Dr. Martin’s Dyes and let the colors run and wash into the line art. I think it went through because it was so fast and still no one really “got it”.

It wasn’t until after it looked like it might be “big” did people start making decisions to get connected to the project or shall I say get their “scent” on it if you know what I mean. The innovation on those labels happened because Mark was approving and controlling this project and I knew what he wanted. I’ve done many labels for other toy companies and no one has ever asked me for “something really different” and yet these were a big hit.

I was always disappointed that the Mylar printed moat that surrounded the castle was costed out.

Printed Mark Taylor moat reproduction from the Power & Honor Foundation

BR: Was Errol McCarthy responsible for creating the cross sell artwork on the back of the packaging (below)?

Mark: In the beginning it was someone else and then Errol came in.

BR: MOTU differs a bit from traditional sword and sorcery in that it includes laser guns and flying vehicles. What was behind the inclusion of science fiction with barbarian elements?

Mark: I never wanted it to be a traditional. If I was still working on it I probably would have added zombies, aliens and time travel.  Why not?

BR:  Often in the process from b-sheet to prototype to finished toy, there are a lot design changes. Which finished toy were you most pleased with? Which one do you feel didn’t live up to its potential?

Mark: Castle Grayskull was the best and most innovative, Mer-Man left me a little unsatisfied.

BR: In a nutshell, what is your vision for Eternia? What kind of place is it?

Mark: Eternia is a stupid name to me (not my name). I imagined that world be like a nightmare that you can modify as you go.  ALWAYS about hope.

BR:  In public appearances you often talk about Joseph Campbell and the hero’s journey. What has been your personal hero’s journey?

Mark: My wife Rebecca epitomizes attaining a fulfilling goal, she is my Nirvana.  My life is filled with beauty and love, I wish everyone could be as lucky as I.

BR: Are you both still actively involved in creating artwork? What kinds of projects are you passionate about now?

Mark: I am writing a the original prequel to He-Man based on the original Torak.  Also an autobiography about my life in the toy biz. I am fascinated by computer 3D design but it is very non-intuitive for me.  I still love to read and watch movies, I wish I had the resources to make one.

Rebecca: I work on digital art because it is so easy to create my style of graphic art which is strongly based on shapes and color. It is so exciting to me to be able to have such a magnificent palette and to be able to experiment with unlimited color combinations with a couple of keystrokes.

Many thanks to Mark and Rebecca for patiently answering all of my questions. Hopefully we can look forward to a book or two from Mark in the future!

Additional interviews and appearances by Mark and Rebecca:

https://www.youtube.com/watch?v=mYYnq_NfQGM

10 Things We Learned From Mark Taylor, the Designer of He-Man

Q&A with Mark Taylor – Zetaboards

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Catalogs

1982 Mattel Toys Dealer Catalog

Written by Adam McCombs

Note: I recently acquired my own copy of this catalog. I’ve updated this article with all-new, high resolution scans.

Here is the 1982 Mattel Toys dealer catalog (or at least the portion relevant to the MOTU line). Intended for retailers, the catalog debuted at Toy Fair, February 17, 1982. Mattel’s dealer catalogs showcased all the latest and greatest releases, along with existing merchandise. Because the Masters of the Universe line debuted in 1982, this catalog has the smallest amount of space devoted to the line (only three pages) compared to subsequent years. What’s valuable about this particular catalog is that all of the MOTU items are prototypes (albeit late-stage prototypes, with a few exceptions), rather than factory-produced examples. The sculpt on most of these items is the final sculpt, with the exception of Teela, Wind Raider, Zodac’s armor, Castle Grayskull’s jaw bridge (specifically the locking mechanism) and Man-At-Arms’ armor. There are earlier prototypes of figures like He-Man and Skeletor that don’t appear here – so these photos represent a snapshot of what had been finalized at a particular point in time, very close to the debut of the line in stores.

Note that Battle Cat has orange paint around his mouth and a striped tail, which appear to be applied by hand. A few pre-production examples with this paint scheme are known to exist, although the production version lacks those details. Most of these figures appear to be hand-painted. That is most apparent on Castle Grayskull, which has a much finer paint job than any of the production versions I’ve seen. This hand-painted version pops up in product photography several times.

The prototype Teela that appears in this catalog is my absolute favorite version of the character. The mass-produced toy didn’t have nearly as much depth. I’m also quite fond of the prototype Wind Raider that appears here, which has a number of key differences from the final toy. I discuss those in greater detail in the toy features that focus on those toys.

I’ve included shots of all three pages plus closeups of each individual item.

Fun fact: this scan appeared in the “He-Man” episode of the Netflix program, The Toys That Made Us.

As a side note, the photo spread on the first two pages was used as a basis for the line art that went into the Castle Grayskull instruction booklet. That line art also showed up on the back of the first version of the Castle Grayskull box.

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Promotional Items

Masters of the Universe store display (1982)

By Adam McCombs

This Masters of the Universe store display is an interesting piece. On the side with Castle Grayskull, it features a number of hand-painted prototypes or early casts, including Teela, Wind Raider, Battle Cat and Zodac. It also features a hand painted version of Castle Grayskull that was used in a lot of promotional materials. It’s the same sculpt as the final version, but the paint detail is a lot finer than what you found on any of the production castles.

Promotional Display1
The original eight figures

Promotional Display 2
Seven of the original eight figures, plus Castle Grayskull, Battle Cat and Wind Raider

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Evil Warriors

Mer-Man: Ocean warlord! (1982)

Written by Adam McCombs

Name: Mer-Man
Faction: Evil Warriors
Approximate US release date: August 8, 1982

Masters of the Universe probably could not have happened in any decade other than the 80s. In 1982, it came at the heels of two  disparate but very popular movie franchises – Star Wars and Conan the Barbarian. Those influences weighed  heavily on the first wave of He-Man figures, playsets and vehicles. Almost every figure, although generally barbaric in appearance, featured some kind of subtle sci-fi element. Even the grim, Frazetta influenced Castle Grayskull had a laser turret and a computer system.

Frazetta invades kindergartens

Does not compute.
Luke, who’s your daddy? (Image via MOTUC Figures)

As the line grew long in the tooth it tended rely more on gimmicks, but the early figures were mostly about cool designs. Mattel artist Mark Taylor was responsible for the lion’s share of the early figures and for Castle Grayskull. Ted Mayer assisted with the sculpting of Castle Grayskull and created the line’s first two vehicles, Battle Ram and Wind Raider. He also went on to design many of the 1985-1987 figures.

Scanned by Battle Ram Blog

It’s normal for toys to have some inconsistency between first promotional material and finished product. That happened all the time in the Filmation He-Man and the Masters of the Universe Series. Filmation would receive early concept art for a figure and create a story based on that art. By the time the toy came out it would sometimes be radically different.

For young kids in the 80s, often the first glimpse of upcoming figures came from the cross sell art on the back of MOTU packaging. When Mattel released the first four figures in 1982, we could see on the back of the package that more were coming.

A lot of us already had our He-Man, Skeletor, Beast Man and Man-At-Arms figures. But who were these other guys? Mer-Man especially caught my eye. These were the first action figures I ever had, and the idea of an aquatic half-man half-fish warrior really fascinated me.

Below: the cross sell art for Mer-Man comes in varying shades of green, generally. Early examples (such as on test market cards) tend to be more blue-green. The original art may have had straight blue skin, as show in the first image below, but varying degrees of yellow tint may have been used to shift him into the green spectrum.

Image courtesy of Tokyonever. I believe this image comes from Mattel’s cross sell art used in the recent MOTU Giants line.

Blueish version, from a test market Man-At-Arms card
Greener version, from the back of a Battle Ram box.

Those of us who got in on the very first release of He-Man and Skeletor lived with that cardback image of Mer-Man for months. Imagine our surprise when we got this instead:

The gloves and shin guards were unpainted. The sword bore a closer resemblance to corn than coral (note: I am informed by Mantisaur82 that Mer-Man’s sword is supposed to be a weapon made from a sawfish rostrum, and that actual weapons have been made after this fashion). The furry shorts were orange instead of yellow. The armor’s detail was softened considerably. And most of all, the design of the face seemed markedly different from the cross sell art we had memorized.

Many MOTU collectors talk about Mer-Man a little bitterly. Like they were so disillusioned with the way the toy was changed from the artwork that it soured them on the figure. And yes, as a kid I was a little dismayed at the difference at first. But when I really looked at him closely, I realized I was still kind of in love with Mer-Man. And let’s face it, he looks a lot more villainous in his toy form than he did on the card back illustration.

Mer-Man’s initial concept design (by Mark Taylor) was actually quite different from both the action figure and the cross sell art. The original concept (known as “Sea Man”) would have had unique legs, arms and a scaly loin cloth. The cross sell art cut down on the fishy details, and the toy version even more so.

Mark Taylor B-Sheet – black and white copy. Image via The Art of He-Man
Colored version of Mark Taylor’s Mer-Man concept art, published by Super7 and the Power and the Honor Foundation. Note the original colors – blue skin with yellow gloves and boots, and yellow and copper outfit. Image courtesy of Axel Giménez

Below is the early Mer-Man  prototype, sculpted by Tony Guerrero.  Notice the model is very faithful to the concept art, down to the pose.

Image source: The Power & The Honor Foundation, retrieved via Facebook
Prototype Skeletor and Mer-Man. Image source: The Power & The Honor Foundation, retrieved via Facebook
Image courtesy of Andy Youssi
Image courtesy of Andy Youssi

Mer-Man’s revised sword design is laid out in the Mark Taylor B-sheet design below. Note that the teeth of the sword don’t go out as far as the edge of the sword. I’m sure this had to do with limitations of manufacturing technology at the time.


Mark Taylor B-Sheet – Mer-Man’s sword. Image via The Art of He-Man

Mer-Man’s final, hand-painted prototype appears below. The sculpt is identical to the mass produced toy, except the sword is missing the hand guard.

A timeline of Mer-Man events

If you take a close look at the head on the original concept art, it’s actually somewhere between the somewhat goofy cardback and the simplified but more intense vintage toy face. In fact, if you were to color that original concept design just like the vintage toy (as I did below), it would be much clearer that they were really the same basic character, just simplified, recolored and made a bit meaner looking.

But why were the painted gloves and shin guards removed? Almost certainly to cut costs. The second half of the first wave of figures that came out in 1982 (Mer-Man, Stratos, Teela, Zodac) all had reduced paint apps and/or accessories compared to the first four (He-Man, Skeletor, Beast Man, Man-At-Arms). This despite the fact that the line outsold all expectations, even in the first year. Mark Taylor and Ted Mayer have both said that Mattel was very reluctant to invest money in new tooling for the MOTU line, even after its unexpected success.

The first (1982) release of Mer-Man had his belt painted green, as shown previously. Subsequent releases left the belt unpainted. I would assume the idea was to cut costs, and much of the belt was obscured by his armor anyway.

Orange belt re-release

The first edition Mer-Man came packed on the “8-back” cardback (pictured earlier in this post), while reissues starting in 1983 featured a painted scene by artist Errol McCarthy:

Mer-Man was also sold in a giftset with Battle Armor Skeletor and Webstor, and in a JCPenny giftset with the original Skeletor.

Image source: Grayskull Museum

I’ve heard scuttlebutt around the internet that Mer-Man was originally conceived of as a heroic warrior from an oceanic world that was destroyed. However, I’ve never seen any real evidence that Mer-Man was once heroic. Even in the first mini comic, where Stratos’ affiliations seem to be with Skeletor, Mer-Man was portrayed as an evil warrior.

Update: I finally saw some evidence for Mer-Man as a heroic warrior. An early internal Mattel document describes him this way: “Mer-Man – uses his aquatic powers to help He-Man.”

Additionally, in Don Glut’s first minicomic treatment, Mer-Man was described this way:

MER-MAN (alternative name: Sea-Man) — The last survivor of an extraterrestrial race of water-dwellers. When his water-world was drawn into its sun by the force of gravity and evaporated, Mer-Man — a scaly humanoid with fishlike gills and fins — escaped to Eternia and took residence in its seas. There this intelligent being took command of the sea’s creatures. He can exist on land, where his strength, accustomed to the pressures of the sea’s depths, is increased — but extreme heat can dehydrate him, weakening and eventually killing him.

Interestingly, in Mattel’s 1982 dealer catalog, Mer-Man is not explicitly affiliated with either Skeletor or He-Man:

According to designer Mark Taylor, Mer-Man wasn’t the most popular toy when the figures were undergoing child testing:

Tony Guerrero the great sculptor and I chased the negative child test comments until we finally realized the marketeers were just messing with us and then we went with what we had.  Mer-Man was the weakest but people who like him really like him (I based him on Bernie Wrightson’s Swamp Thing).

Perhaps because he didn’t test as well as other early characters, Mer-Man nearly went into the bin of rejected concepts. As Mark Taylor explained:

Well, they almost rejected Mer-Man. They didn’t understand him, and wanted to take him out of the line. I had a hard time convincing them to keep him. I said “Don’t you understand? There has to be someone who lives in the water!” I was envisioning a magnificent line of toys that could be played with in the water. Decades later, George Lucas did a similar thing in The Phantom Menace. I worked for the US Navy for almost ten years in the Naval Undersea Warfare Center, so I really wanted to do undersea stuff. I was a diver, and I felt the mysticism of being under water. That’s such an amazing area to get into.

Mer-Man’s most notable minicomic appearances are probably in the first four, written by Don Glut and illustrated by Alfredo Alcala. In the series, the design of the character is based on Mark Taylor’s early concept art (and in Battle In The Clouds, based on Mer-Man’s cross sell art). In this series, Mer-Man is arguably Skeletor’s most competent and dangerous ally:

Likewise, Mer-Man is a formidable foe in the early Golden Book MOTU stories:

Perhaps Mer-Man’s strangest appearance is in Leech – The Master of Power Suction Unleashed. For whatever reason, Mer-Man is depicted with a beard:

In the Filmation He-Man and the Masters of the Universe cartoon, Mer-Man was again one of Skeletor’s most devious and competent allies. As king of his own undersea kingdom, he often undertook plots against the heroic warriors apart from Skeletor.

Of course, that didn’t mean he wasn’t still tossed around by He-Man at the end of the day:

Image source: Heritage Auctions

Mer-Man’s filmation design seems to be a simplified version of Mark Taylor’s original concept design, complete with the yellow gloves and boots. However when Filmation was producing an early He-Man Television commercial, they came up with a model for Mer-Man that was closely based on the actual toy:

Image source: The Power and the Honor Foundation
Image courtesy of Dušan M.

In Filmation’s Series Guide, Mer-Man looks like a cross between his vintage toy and and Mark Taylor’s concept art. In the description below, it’s mentioned that Mer-Man has command over sea creatures (similar to Beast Man’s command over beasts of the land). In this description, Mer-Man’s powers can be effected by the tides, although that wasn’t really explored in the cartoon:

Image courtesy of Jukka Issakainen

Mer-Man makes various appearances in box art and posters as well, and his design is usually based either on his cross sell artwork or his 1982 toy:

Mer-Man underwent subtle and radical redesigns in different media over the years. He may be the most inconsistently portrayed character in all of MOTU. He’s also my favorite. There’s something about him I’ve always found fascinating and a little bit mysterious.

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