Interviews

Rebecca Salari Taylor: Keeper of the Mysteries of Grayskull

Rebecca Salari Taylor is an artist who illustrated the labels for the original Masters of the Universe line. She is also the wife of the late Mark Taylor, who designed the first 10 figures in the vintage line, along with Castle Grayskull. A big thank you to Rebecca for answering these questions!

Q: When did you know you wanted to become an artist?

My dad was a graphic designer. He had a studio/room, and I spent most of my time on the floor playing with his pastels and making collages out of his collection of colored scraps of paper. He was fun. It was fun, and I thought, “Yeah, this is it.”

Q: How did you meet Mark?

I walked into a night class in graduate school. I looked over, and this long-haired “hippy” type was watching me, and it was unnerving. I thought… “Oh no, a weird dude, and I’ll bet he doesn’t even know how to draw.” He got the last laugh on that.

Q: What were your first professional projects?

Projects for me were usually part of someone else’s because I was so young. In junior high, my dad started getting me to do travel brochure covers, and eventually, I started freelancing in college with Disney and some of the other entertainment companies around L.A. doing the work no one else wanted to do.

When Mark and I got together, we continued with some of my clients and some of his. We worked well together in everything.

Q: How did you get started working for Mattel (freelance in your case)?

Mattel was a freelance client that we picked up, and it seemed to suit us well. Mark soared because he wasn’t just an illustrator but a creative storyteller as well. He worked in 3D images and was a good problem solver. His work was just ready to go to the “magic place”.

That to me is when most of your true self comes together, all lights are on. Your memories, experiences, and your culture all start to consolidate, and even your dreams , good and bad, all seem to merge into “that thing” that you just have to do. The passion is stimulating and rewarding.

So we presented at Mattel and started doing freelance for the Barbie group. It was really fun for me because I had one of the first dolls when I was 10.

Q: I know you were more bothered than Mark was about others taking credit for Mark’s work, regarding the creation of Masters of the Universe. I feel like in the last 10 years Mark has gotten much more recognition for what he did. Has that been your perception?

Yes, it’s true. Mark didn’t care about it much; it happens to many artists, especially the ones that produce so much that they are on to the next projects and rarely look back. When I’d get “Latin” he would point to his temple and say, “Don’t worry Babe, there’s more where that came from.”

He was talking to the wrong woman. So yes, he kept me in check for as long as I could stand it, and finally I said “nope,” this is bullshit. $18k a year for He-Man, and then the credit is stolen too?

I made it my quest to get him the strokes he deserved, and with the power of you all, the great fans of the He-Man tribe, fakes fell by the wayside because the evidence became impossible to deny.

Q: Can you talk about anything you remember about Mark’s pre-Mattel illustrations that would eventually influence his designs for Masters of the Universe?

Yes , I have oodles of artwork clear back to before I knew him. His styles were very eclectic. He seemed to experiment (as you should in school) and researched everything; his curiosity was infectious, and it led him into many facets of art. I recall seeing illustrations of monsters and fantasy art as well as lots of figures and portraits. His illustrations at this time were captivating, and he always seemed to surprise the viewer with some different images not seen before.

Mark Taylor’s King of Styx illustration, from the early 1970s. This would influence his Skeletor design a decade later.

Q: When Mark first started working on He-Man at Mattel, what are your memories from that time?

It was an interesting time for both of us. Mark was a packaging director. He didn’t work on any product because it wasn’t in his job description, and frankly, R&D considered themselves the A-Team and guarded those positions.

So he would finish up his actual work and would sketch and develop his stories . People would gather in his office, and the buzz was that this guy was doing “really different stuff” that was exciting and new. Weird is what they called it.

Mark Taylor’s Torak illustration, dating to 1979.

Working at Mattel was like being on a college campus where you could learn from your colleagues who were experts in their own various disciplines. It seemed everyone was just happy to work for a toy company. It was fun, and the friends one made were turned out to be for life.

Q: Can you remember anything about your influences for the label illustrations you did for the Battle Ram?

Yes. My objective was to bring the splashiness look of the castle labels and develop a familial vibe with the vehicles. There were a lot of new ideas in the toy line that whenever I could I would try to give them “that look.” Most labels done at this time were flat graphics with clean, and pretty much all looked pretty similar in style of execution.

It was interesting because I was working on this project that was taking place in the past, future on Earth, in space, and whoa! It’s was boundless. We thought the labels should be different, iconic, and stir up some new “flavors.”

Battle Ram stickers, illustrated by Rebecca Salari Taylor

Q: Can you remember anything about your influences for the label illustrations you did for Castle Grayskull? Some of it was based on Mark’s previous work, correct?

Sort of. The line work followed his style, but the colors and the technique developed along the way were quite different. When Mark gave me the assignment, he said, “ Push the envelope on these. Try something different.” He suggested I have fun and see what happens. So we went for a slightly art nouveau /art deco vibe. First with the castle labels and eventually on anything else I myself worked on later on.

After I did the first one, I believe it was the cross-sword flags. I presented to Mark saying, “I don’t know if they’re going to like these.” He assured me, “Who’s they? Rebecca, I am “they.” So it’s very rewarding to know they “hit the spot” with the tribe.

Q: Do you recall attending any meetings or events at Mattel with Mark when He-Man was being developed?

Not officially, no. I don’t recall ever working on anything MOTU on campus because I was hired in-house to work for other departments like Girls Toys, Preschool, and Games. Most all the He-Man work was done as outside freelance.

There was a lot of buzz about this packaging guy doing a toy line because the president of Mattel happened to go into his cubicle to look at what the talk was about. The President of Mattel, Ray Wagner, was very interested, and so no one interfered with the first part of the development.

It was pouring out of a designer’s brain, it was new, exciting, and a bit scary. It happened quickly, and because they were both excited about the product, no one messed with his product until later.

He spent many hours at Mattel, late nights and weekends. This was an artist in the ZONE. This was BIG. And those of us close to Mark felt the rush of excitement when the kids at toy testing showed us all what a hit this was. We all got to experience that rush.

Q: What do you think are the main reasons Mark left Mattel after his work on He-Man?

Oh, this one is easy. Are you ready? He asked to go into R&D, and they didn’t want him to crash the party. This big toy hit in male action figures, which they didn’t have in many years, and guess what? You get to stay in package design. Sorry, you can’t get into Special Ops; the club is closed to you.

So together we decided it was time to go, knowing that it might be done again, but it would no doubt have to be at some other company. So he went on to create the toy line for Teenage Mutant Ninja Turtles from a comic book. When he left, it became open season on getting credit for his work. So that’s why the wife was unhappy. LOL.

Q: Can you talk a bit about some of your and Mark’s experiences with fans in the modern era? I know fans really adore both of you!

We are so lucky to know these people. These are the folks that Mark created this line for. He remembered how he was as a young boy. He was thrilled to know in the end how much fun he tapped into you little guys (and girls) and was truly fulfilled as a toy designer because of all of your enthusiasm about the concept. That’s why my quest to get him his due was critical to me.

Mark later became very interested in 3D computer design and was able to dabble with that in the end. He never stopped learning. He made me a better artist and a better person.

Here are some questions from other fans. They asked that I share these with you:

Øyvind Meisfjord: I suppose that Mark never got rich in spite of creating one of the best-selling toylines of all time. But do you feel that he felt proud by the overwhelmingly positive reaction to his toyline? And did he feel himself awarded in his later years when fans learned of his contributions to Masters of the Universe and acknowledged him as its creator?

Oyvind, you are correct, I am extremely proud.

He showed no concern about the people trying to take credit because for him I don’t think it was ever about that at all. And of course, you are correct about the money, but this is a common disappointment.

I wanted him to get that recognition. LOL I was in his office in his new job when he got a phone call from the major perpetrator and on speaker phone a couple of us heard this: ”Well, you aren’t here anymore, why don’t you just say I did it. It doesn’t matter now.” I think that’s when the wife “me” loaded my pistols.

MOTUOriginsCork: I’d like to ask her if she already read Nino Ade’s comic and if she could pinpoint any specifics out of it that is directly related to Mark.

I am embarrassed to say I have not read it. I can’t seem to get past the great artwork Nino produced.

This is such a wonderful tribute, and I am so honored and grateful.

L’Kongick J. Fogarty asks: What were some of your favorite moments working on MOTU, and does something really stand out as being the most gratifying, and why?

It was really a fun time. It was like something really different was happening inside Barbie’s house. I felt that there was a buzz, and it became a driving force.

What’s he going to come up with next? What’s a Merman? Why is there a computer and a space suit in a castle? Who are those creatures in the pit?

What the heck kind of vehicle is that? It was FUN.

Lyca asks: I’m curious about her inspiration for the stickers! Did she have guidelines, did she just draw what looked cool and fit the space, did she color them, etc?

Here’s how it usually goes: the art director gives you some penciled areas where the label is supposed to fit, so let’s say you have 6 areas. They might point out that 2 of them are for a sweet princess bedroom or a dark and scary cave for an evil villain.

All those flare lines abreast become the ‘decor” or vibe of the toy.

So for me, as I have said before, was Mark telling me that I shouldn’t worry about making sense of anything but to take each label and try to be mysterious and memorable.

Use a different style (not so graphic) and tantalize with color. I decided to use the brightest inks available , Dr. Martens dyes.

Now I can’t swear those were exact words, but basically, he was saying, “ Have fun, give them something different because this IS different.”

I’m truly surprised that so many of you enjoy these. Thank you.

James Zimmerman asks: Can you ask what element did she add to the art/MOTU that wasn’t there before? When we ed look at the stickers, what story was she trying to tell? And what did she think of the brand?

James, I think I can only take credit for the line work and color. We both chose what might the icons would be.

Many of us got swept into Marks project. He was very specific about who he was going to hire to work on it, and he brought us together, as illustrators, sculptors, and other talented favorites of his.

Sometimes, let’s say, if Mark was sculpting the castle, he might have various secretaries and others visit his office where he might give them a small piece of clay to press into a part of the castle itself. There were many fingerprints.

He loved that.

Thank you to the following individuals who are current Patreon supporters or Facebook subscribers!

  • Adalberto V.
  • Adam A.
  • Allen B.
  • Allison T.
  • Andy Y.
  • badtaste®
  • Ben M.
  • Chris C.
  • Chupakaibra
  • Cory from Make Shape Create
  • Dane R.
  • Eric H.
  • Erik B.
  • Garry H.
  • Gianluca V.
  • J Man
  • Jacob T.
  • JackieX
  • James Z.
  • João S.
  • Johnny L. 
  • Jon E.
  • Juan P.V.
  • Kris K.
  • Lyca
  • Max I.
  • Michael M.
  • Mike G.
  • MotuOriginsCork
  • Nate B.
  • Orion W.
  • Ove K.
  • Øyvind M. (Patreon & Facebook)
  • Patrick F.
  • Philip O.
  • Rich S.
  • Robert B.
  • Scott B.
  • Stephen B.
  • Steven K.
  • Tate W.
  • Todd G.
  • tupalev
  • wolfliche

Want to support the blog? Consider becoming a Patreon supporter or Facebook subscriber. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!

Reviews

T. Mark Taylor – Sketches 1

Written by Adam McCombs

At the 2018 Power-Con, Mark and Rebecca Taylor made available to fans a collection of art prints called T. Mark Taylor – Sketches 1. Unfortunately I was unable to attend, but thankfully fans who couldn’t attend were able to purchase copies directly from the Taylors afterwards.

The set is kind of a sequel to the 2016 Mark Taylor – The Original B-Sheets Collection, which I reviewed in depth. A few pieces from that collection appear in Sketches 1, but mostly this is a new set of artwork. Unlike the first set, much of the artwork in this new collection actually predates work on the He-Man line. I’ll take a look at each piece of artwork and provide a little commentary.

Cover

The cover, which Mark was kind enough to sign, features one of the early Beast Man concepts. Rebecca shared the full artwork several months back. For more information on the evolution of Beast Man, check out this article.

Image courtesy of Rebecca Salari Taylor.

The Eternal Hero

This piece, titled “The Eternal Hero”, doesn’t seem to be a direct ancestor of any particular figure. However, his armor has touches of what would become Skeletor’s armor. His axe and boot designs were reused for He-Man. The shield ended up with the Castle Grayskull weapons. This most likely originated from the 1970s, long before the He-Man line.

Evil Incarnate

Rebecca actually shared with me some of the history behind this image:

It was done before Mark went to Mattel. I found it in a sketchbook. He has a few versions of skeletons as warriors and royalty. It is based off of a story he wrote once when he was a kid in college… about a skeleton king called “The King of Styx” … circa 1971. I found a new stash of sketchbooks when they repaired our garage.

Evil Incarnate or The King of Styx isn’t Skeletor, but you can see that Mark reused several design attributes (most notably the face and cross bones) when he was coming up with what would become Skeletor:

Image source: The 2016 Mark Taylor B-Sheet Collection . Scan by Axel Gimenéz

Paladin

Paladin was actually first intended by Mark Taylor for the never-produced Rob-N & the Space Hoods toyline. When that line failed to be green-lit, the character (eventually named Man-At-Arms) was reused for Masters of the Universe. This is one of my personal favorites from this collection. You can see how the design continued to evolve in the B-sheet below:

Image source: The 2016 Mark Taylor B-Sheet Collection

The Merman

This piece was included in the 2016 B-Sheet collection, although this one has more of a green color, as opposed to the blue of the other version. Personally I think green suits Mer-Man better. This is perhaps my all-time favorite piece of artwork by Mark Taylor. You can see the blue version released in the previous collection below:

Image source: The 2016 Mark Taylor B-Sheet Collection . Scan by Axel Gimenéz

Stygian Moat

The moat was actually intended to be a mat that would come shipped with Castle Grayskull. Unfortunately it proved to be too expensive and it was dropped from the playset. Those who are fans of the creepy creatures in the Castle Grayskull dungeon sticker will appreciate this artwork the most.

The War Cat

The above artwork was also included in the 2016 B-sheet collection, but fans who missed out on that can enjoy this exquisite representation of Battle Cat.

The Segway

Although it’s not immediately obvious, Segway represents an early take on the Man-E-Faces concept. Rebecca has actually shared a number of early designs. This particular version represents an evil character.

Castle Stickers

The Castle Grayskull stickers and cardboard pieces, exactly as they appeared in the vintage playset, are reproduced here. These were done by Rebecca, based on some notes by Mark.

Warrior Teela

Teela was also included in the 2016 B-sheets collection. She remains one of Mark’s most elegant and striking figure designs.

Ursis Prime

Ursis prime is the earliest known Beast Man design. In the beginning the character was based on a bear, although Mattel rejected it because they were afraid it was too similar looking to Chewbacca. The next stage of the design is the savage-looking red Beast Man featured on the cover of this collection. You can read more about the evolution of Beast Man here.

The Castle Grayskull

We got our first peek at this design in the Netflix Toys that Made Us episode on Masters of the Universe. This is a more evolved design compared to what was included in Mark’s previous B-Sheet collection. This is another personal favorite of mine from this collection. Mark sculpted his Castle Grayskull prototype based on this version, although he cut out most of the the Near-Eastern influences. Mark’s earlier design is below, for comparison:

Image source: The 2016 Mark Taylor B-Sheet Collection.

The Rhinomen

This design was first shown in the Power and Honor Foundation Catalog. The design is somewhat related to Ram Man, especially in the helmet design. Although this toy was never made, it would have had a ramming feature, as shown below:

Image Source: The Power and the Honor Foundation Catalog, Vol 1

Back Page

Finally, on the back page we get a picture of Mark and a nice note to fans, punctuating a superb and heart-felt collection.

Many thanks to Rebecca and Mark for making this available to the fans!

You can also watch Mark and Rebecca talking to fans about the origins of He-Man at the 2018 Power-Con in the video below, moderated by MOTU super-scholar Danielle Gelehrter:

Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!