Playsets

Snake Mountain: Evil stronghold of Skeletor (1984)

Snake Mountain was a toy I only ever saw twice as a kid. I never owned one, but I certainly admired it from afar. Up close it was perhaps not as exciting to play with as it looked (and certainly not as instantly memorable as Castle Grayskull), but as Skeletor’s evil hideout, it had undeniable evil charm.

The first known mention of Snake Mountain seems to come in the December 1, 1982 Masters of the Universe Bible by Michael Halperin. (Note: there is one episode of the Filmation cartoon (“Diamond Ray of Disappearance”) that was written a bit before that (November 30, 1982), but it was revised months later, and I don’t know if Snake Mountain was included in the original script.)

Skeletor led them to his lair beneath the twin peaks of SNAKE MOUNTAIN. Around one of the crags twisted a terrible carved snake. A portal along the snake’s back until it reached the fanged mouth. Entrance here entrapped the incautious stranger for once a person stepped into the snake’s jaws they snapped shut thrusting the trespasser into almost inescapable dungeon.

A footbridge connected one mountain with the other where a blood red waterfall cascaded over crags, past blasted trees and murky swamps. Skeletor’s chamber hid behind BLOOD FALLS and only he knew its entrance, its traps and snares. The lair itself was a dark cavern dripping with venom. In one corner, its eyes blazing red, its tail twitching, sat Skeletor’s pet and charger, the giant cat PANTHOR. Its purple fur glistened as its muscles rippled when it stretched out iron claws from the mighty paws.

In other media, Skeletor’s stronghold was being called Point Dread. The 1983 Filmation Series Guide described it this way:

Point Dread is a craggy peak emerging from the Eternian Ocean. It is an extinct volcano with a tunnel leading down to a fantastic ruined, Atlantis-like city hidden beneath the ocean floor. Inside Point Dread, Skeletor keeps all the treasure he has plundered from a thousand worlds. There are also mines and construction sites waiting for the slaves Skeletor plans to take once he has seized control of Eternia.

But the heart of Point Dread is the great council chamber where Skeletor summons the sinister Masters of the Universe. Here Skeletor sits on a raised platform above the round table where are gathered the likes of…

Image via He-Man.org

This idea was echoed in the 1985 UK MOTU Annual (the UK annuals seemed to consistently draw on older source material):

In the end, Point Dread became the magical/technological moving perch of the Talon Fighter, which could relocate from the top of a mountain to the top of Castle Grayskull. Snake Mountain became the fortress of Skeletor.

In September of 1983, when the He-Man cartoon debuted, kids were introduced to Snake Mountain for the first time. It was an imposing structure – a large pointed peak punctuated with jagged “teeth” and a giant snake carving wrapped around it. Nearby was another, smaller peak, and Blood Falls flowed in between them:

The interior of the mountain featured a bone throne and a table with a magical globe for spying on enemies, a docking bay for Skeletor’s fleet of vehicles, various creepy creatures, and myriad twisting passageways. The snake carving was also hollow, and Skeletor could stand in the open mouth and overlook his dark domain:

Snake Mountain was trademarked by Mattel on August 15 of 1983. At some point in 1983 Mattel started working on the playset design. Rather than basing the toy off of Filmation’s fortress, they elected to come up with a completely different look, based off of a previous jungle playset design that had been abandoned:

Image source: The Power and the Honor Foundation Catalog by way of James Eatock

Mattel wasn’t saving any tooling by reusing the idea, but perhaps it was a way to quickly re-sculpt a previous effort into a viable product.

Colin Bailey did some of the preliminary design work on the toy, as is visible in this design drawing from The Power and the Honor Foundation Catalog:

His drawing is simply called “Skeletor Playset” and shows the goblin-like face and manacles that would be built into the right half of the design.

The main attractions of of the playset are clustered on the exterior – the shackles, the “talking” goblin face, the wolf echo microphone, the bridge (a fragile piece even in the 80s, and too narrow for figures to cross any way but sideways), numerous semi-hidden sculpted faces and claw-like root structures, the stairway, the gate and trap door, and the “striking” snake. There was also a scaling ladder, reused from the original Castle Grayskull playset.

1984 Mattel France Catalog. Image Source: Super Shogun Blog.
Production Snake Mountain

The interior was pretty bare bones by comparison. There was a net to catch warriors who fell through the trap door, there was a volume control/switch for the echo microphone, and a couple of stickers on the floor. The goblin mouth could be articulated from the rear.

The box art was painted by William George. Early versions of the art, dated 1983, show Man-E-Faces in shackles, but the final artwork replaced him with Man-At-Arms. For more on that read this interview with Bob Nall, by Jukka Issakainen.

Image source: Jukka Issakainen, from interview with Bob Nall
Image via He-Man.org
Image via He-Man.org

There were a couple of variations on the packaging. In some versions, the mountain is quoted as saying “I am the spirit of Snake Mountain” and in others it says “I am the voice of Snake Mountain.” I don’t know the reason for the change, but if I had to guess it would be because some parents might have objected to the “spirit” of Snake Mountain for religious reasons.

Image source: Tokyonever

As a playset, Snake Mountain felt a bit undersized compared to Castle Grayskull. It was technically taller, but only because of the archway. The rest of the playset was about 25% shorter, and the stairs were out of scale with the chunky He-Man figures. It was still an impressive and coveted item, but it paled in comparison to Grayskull.

According to the 1987 Style Guide, Snake Mountain was the “talking mountain of evil.” The style guide gives the mountain several characteristics that were never used in any canonical materials, to my knowledge:

Power: Ultimate evil power center, which commands and controls Skeletor and his minions.

Character Profile: Snake Mountain is the home base for the Evil Warriors. Within it resides the horrible spirits of the Lords of Destruction. It is from these wicked spirits that Skeletor and his henchmen draw their evil power. A baffling series of catacombs are built beneath Snake Mountain. Exploration there has been limited; even Skeletor is fearful of what may reside there.

Errol McCarthy did the artwork for the Style Guide, and depicted Snake Mountain in several other illustrations as well:

Snake Mountain’s first several appearances in the minicomics follows the toy design. You can see that here in Siege of Avion and The Obelisk, illustrated by Alfredo Alcala:

Siege of Avion, illustrated by Alfredo Alcala
The Obelisk, illustrated by Alfredo Alcala

In The Clash of Arms, illustrated by Larry Houston, a simplified version of Filmation’s Snake Mountain makes its minicomic debut:

With the advent of the Snake Men in 1986, Snake Mountain was reimagined as having been the fortress of King Hiss and his minions thousands of years in the past, before they were locked away in a pool of energy (the “Pool of Power”) in the caverns under the mountain:

In the 1986 Kid Stuff story book/record, Battle Under Snake Mountain, the fortress seems to be under the control of King Hiss, with no mention of Skeletor at all:

When Snake Mountain appears in the Golden Books stories, it is typically modeled after the toy:

The UK Masters of the Universe comic series (issue 22, 1987) tried to harmonize the toy and Filmation designs, although the reasoning used (Skeletor needed more protection, and so rebuilt the mountain) seems to require more explanation – I don’t quite follow the logic here:

Snake Mountain, in its toy form, makes an appearance in all of the posters illustrated by William George for the toyline:

The fortress also appears in posters by Esteban Maroto and Earl Norem:

Skeletor’s stronghold was also used to sell other Masters-related merchandise, including games, puzzles, and even a themed Hot Wheels stunt set:

Snake Mountain had a lot to live up to, following Castle Grayskull. It could never quite measure up to it, but it wasn’t for lack of trying. The design itself was certainly creepy, although perhaps in a more childish kind of way compared to Grayskull. It gave you a lot to look at and a lot to play with, but lacked the depth and archetypal pull of its predecessor.

Artwork

Box Art From A-Z, Part Two: 1983

One of the best things about getting new He-Man toys as a kid was the box art. The toys were of course amazing and fun, but personally I spent almost as much time staring at the boxes as playing with the toys. I remember being pretty heartbroken when my mother made me throw away my Castle Grayskull and Battle Ram boxes. She saw them as clutter, but for me they were almost stories in and of themselves. You could see whole adventures unfolding in a single painted scene.

Unfortunately, good photographs or scans of the original art are not available for every piece. If you happen to have a nicer images than I do (higher resolution, better composition, etc), please do feel free to share, and I’ll make an update! For pictures of the packaging itself, a neutral (white or black) background is preferred. High resolution scans of the artwork, where it appears without logos, would be ideal. Bottom line – if you have better images than I do, please share them!

One final note: I’m defining box art as the front-facing painted artwork that appeared on boxed Masters of the Universe toys. The illustrations on blister card packaging, then, are outside the scope of this series.

Part Two: 1983

Name: Attak Trak
Year: 1983
Artist: Rudy Obrero
Description: He-Man pilots the Attak Trak over rough terrain. Skeletor and Mer-Man are ready to attack, while Man-At-Arms and Teela stand in defense of Castle Grayskull. The artwork below was scanned by me, with box damage repaired by Retroist.

Name: Battle for Eternia
Year: 1983
Artist: William Garland
Description: Panthor swipes his claws at Man-E-Faces, as Man-E-Faces takes aim with his blaster at Skeletor, who is riding atop the savage cat. Twin moons hang in the smokey sky.

Artwork courtesy of Tokyonever

Name: Panthor
Year: 1983
Artist: William Garland
Description: Skeletor and Panthor navigate alien terrain. A pterodactyl-like creature swoops in the air and two alien moons set on the smokey horizon. Castle Grayskull stands in the background, shrouded by mists and blowing sand.

Name: Point Dread & Talon Fighter
Year: 1983
Artist: William Garland*
Description: He-Man and Teela sit inside the Talon Fighter’s cockpit, as its jet engines flair. Skeletor, Tri-Klops and Mer-Man race toward Point Dread, which is defended by Man-At-Arms. Twin alien moons hang in the night sky. Castle Grayskull looms in the foggy distance. (*Artist name not confirmed for this particular piece, but the art seems to match the style of the Panthor illustrations.)

Name: Screeech
Year: 1983
Artist: Rudy Obrero
Description: Screeech is depicted both soaring through the smokey skies of Eternia and standing on his perch, which sits on top of a castle turret.

Name: Skeletor and Panthor
Year: 1983
Artist: William Garland
Description: He-Man clashes swords with Skeletor, who sits astride the savage Panthor. A tiny gargoyle-like creature leaps from harm’s way. Man-At-Arms swings his club at Beast Man in front of the ominous Castle Grayskull.

Name: Skeletor and Screeech
Year: 1983
Artist: Rudy Obrero
Description: Skeletor stands at the edge of a lava-filled crevasse with Screeech perched on his arm. Two rodents run away in terror.

Name: Teela and Zoar
Year: 1983
Artist: Unknown
Description: Teela stands atop a rocky mountain peak as Zoar swoops through the skies at sunset. A snowy mountain range is visible in the distance.

Name: Zoar
Year: 1983
Artist: Rudy Obrero
Description: Zoar swoops through the skies as He-Man and Skeletor do battle on a rocky, volcanic landscape. Castle Grayskull looms in the distance.

More articles in this series:

Lists

The top 20 posts of 2016 (and part of 2015)

The end of the year seems to be a traditional time for top 10 and top 25 lists. It seems like an American ritual to tabulate lists of the most popular things we did, said, ate or watched over the course of one trip around the sun.

I didn’t do this for 2015 (it would have seemed somewhat meaningless, as I didn’t start this blog until August of that year), so I thought I’d formulate the top 20 articles I’ve written to date (by number of views).

I’ll post them in ascending order of popularity. Try, if you can, to imagine this list read by David Letterman:

#20: 1982 Mattel Wish List

#19: Castle Grayskull prototype – a closer look

#18: Masters of the Universe Trademarks Timeline

#17: Masters of the Universe store display (1982)

#16: Panthor – Savage cat (1983)

#15: Battle Ram – Mobile Launcher (1982)

#14: Stratos – Winged warrior! (1982)

#13: Rudy Obrero: Heroic master of illustration

#12: Ted Mayer: Virtuoso of vehicle design

#11: Beast Man – Savage henchman! (1982)

#10: Mark & Rebecca Taylor on the origins of He-Man

#9: Man-E-Faces – Heroic human…robot…monster! (1983)

#8: 1982 Mattel Toys Dealer Catalog

#7: Mer-Man – Ocean warlord! (1982)

#6: Teela – Warrior goddess (1982)

#5: Faker – Evil robot of Skeletor (1983)

#4: Battle Cat – Fighting Tiger (1982)

#3: Castle Grayskull – Fortress of mystery and power (1982)

#2: Skeletor – Lord of Destruction! (1982)

#1: He-Man – Most powerful man in the universe! (1982)

And that’s the list! Thanks everyone for reading and commenting. I appreciate all the kind support and encouragement from all the readers, and for all those who have contributed to my blog with information, images, and corrections. Special thanks to Mark, Rebecca, Ted, Rudy and Martin for taking the time to let me interview them. Here’s hoping for a great 2017.

Good journey!

Evil Vehicles

Roton: Evil assault vehicle! (1984)

roton-graphic

Roton was a toy that, as a kid, I admired from afar, but was never able to own (at least until many years later). I remember very clearly going over to my friend Tyson’s house in first grade and being bowled over by his collection, which dwarfed mine. Among other things I got to see in person for the first time toys like Zodac, Stratos, and the amazing Roton.

roton-fr-catalog

Design & Development

December 1, 1982 marks the earliest known mention of Roton, where it appears in the Masters of the Universe Bible. It was originally conceived as a vehicle for the heroic warriors:

ROTON – when this vehicle’s in the fight, He-Man’s enemies scatter, literally. He-Man rides atop the round vehicle which has a swiftly moving buzzsaw sipping around its center. Instead of blades, the buzzsaw’s blunted, club-like appendages sweep away anything or anyone in the way.

In a way, conceptually the Roton seems to have been merged with another early idea, called the Tornado Traveler (also from the MOTU Bible):

“TORNADO TRAVELER* – a wild, whipping flying craft which only Skeletor can control through the skies of both Infinita and Eternia. Whenever it appears it’s preceded by a violent windstorm.”

While the Roton seems to have been originally intended as a ground assault vehicle, its spinning blades make it look like it could plausibly fly, and so it was often depicted that way.

A couple of early concept drawings related to the Roton appear in The Power and the Honor Foundation‘s Catalog Volume One. Both are illustrated by Ed Watts.

The first is a Roger Sweet concept call the Gyro. This does not seem to be directly related to the Roton, as the drawing is dated September 17, 1983, and the Roton had its name set already in December of 1982 and the trademark filed on August 22, 1983. Still, the rotating blade concept is very similar.

gyro-ed-watts
Gyro, by Ed Watts. Image source: The Power and the Honor Foundation Catalog, Volume One

This undated drawing by Ed Watts shows a Roton that bears close resemblance to the final toy, with some key differences. The color scheme is red and white. The design around the sides is in keeping with the look of the final toy, except the decals are simple triangular shapes. The face on the front is quite different, as is the design of the seat back. All in all this version looks much less monstrous. I would guess that at this point it was still intended to be a heroic vehicle.

roton-2-ed-watts
Artwork by Ed Watts. Image via The Power and the Honor Foundation Catalog Volume One

However, up until this point in the line (1984), there hadn’t been a single vehicle produced that was specifically intended for the Evil Warriors. Perhaps with that in consideration, the design was changed to make it look more sinister:

roton-axel
Roton cross sell art. Image courtesy of Axel Giménez

The above cross sell art, which matches exactly the look of the final toy, shows what changes were made to make the Roton fit with Skeletor’s crew. The vehicle was now black, with red blades. The face on the front became much more monstrous, and organic-looking spiny plates were added to the back side of the vehicle. The shape of the twin guns on the front was also overhauled.

Packaging & Toy

William George did the packaging artwork for the Roton. In his illustration, the vehicle is cruising along the ground, as a lizard and a tiny demon-like creature look on. George often included little creatures like this in his artwork.

roton-box-front
roton-brb-scan
Image scanned by me, repaired by Retroist

The toy itself is relatively compact and simple. No batteries were required. You simply rolled it along the ground, and an internal set of gears would cause the buzz saw to rotate with a satisfying (or annoying, if you’re a parent) clicking sound. Of all the evil vehicles, this one seems to lend itself most to fleet-building. Like the Battle Ram, it works as a ground or air assault vehicle.

Model Kit & Artwork

Monogram produced a model kit version of the toy, as they did for the Attak Trak and Talon Fighter. In the case of those two vehicles, Monogram based the models on early prototypes or concept drawings of the toys. I wonder if that isn’t also the case with the Monogram Roton. It looks closer to the final toy than the to the Ed Watts concept art, but there are a few differences as well, the canopy being the most obvious one. Larry Elmore did the packaging artwork:

Curiously, the Roton doesn’t show up once in the mini comics, while the Land Shark (released a year later) shows up in multiple comics across multiple years.

Errol McCarthy illustrated this scene of Skeletor “mowing the grass” in the Roton. I believe this was intended for use on a T-shirt:

The Roton makes some prominent appearances in Golden Books stories, including Dangerous Games, The Rock Warriors, Secret of the Dragon’s Egg, and The Magic Mirror:

The vehicle also plays a supporting role in the Lady Bird story, He-Man and the Asteroid of Doom (images via He-Man.org):

The 1985 German Masters of the Universe Magazine is mostly filled with toy photography, but it does include a short comic story, and the Roton is a formidable presence:

The Roton appears in the background of a few different posters by Earl Norem and William George:

1984-crop
lake-of-mystery-norem-crop
norem-roboto-crop

Animation

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The Roton made several appearances in the Filmation He-Man cartoon, although it was never a regularly used vehicle. The Filmation design is simplified for ease of animation, and its buzz saw has longer (but fewer) blades, but otherwise it’s fairly true to the toy design:

roton-6
roton-5

Advertising Images

Of all the evil vehicles produced for the line, the Roton is my favorite. You just have to take one look at it and you immediately get what it’s about and you feel sorry for any heroic warriors who have to go up against it.

1985-german-motu-magazine
From the 1985 German MOTU Magazine. Image via He-Man.org
page_33
From the 1984 Mattel Dealer Catalog. Image via Orange Slime.
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From the 1985 Mattel Dealer Catalog. Image via Orange Slime.
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Roton in Action

Øyvind Meisfjord has kind contributed the following image and video of the Roton in action: