Artwork

Battle Ram Box Art Scan

It’s no surprise to anyone who follows this blog that I have a somewhat unhealthy obsession with the Battle Ram – the 1982 Masters of the Universe vehicle designed by Ted Mayer.

I’m just as obsessed with the early MOTU box art by Rudy Obrero, and for a long time I’ve been wanting to get a nice scan of his original artwork for the Battle Ram. There hasn’t been a really good, single composite scan of the full Battle Ram packaging that I know of, at least that anyone has shared publicly. In scanning the example from my collection, I understand why – it’s challenging to get all of the surfaces to lie completely flat, resulting in some areas that are less crisp than others. Adding to the difficulty is that every example has breaks in the artwork where the box bends upward about two-thirds of the way up. I did my best to digitally fix those breaks, but it was challenging to do in the areas that intersect with painted physical objects.

The result isn’t perfect, but it’s still nice to have the complete, high-resolution picture as painted by Rudy Obrero.

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Heroic Warriors

Stonedar: Heroic leader of the rock people (1986)

Written by Adam McCombs

Name: Stonedar
Faction: Heroic Warriors
Approximate US release date: February 2, 1986

The last Masters of the Universe figures I would ever get as a kid were Rokkon, Stonedar and Modulok, for my birthday in 1986. All three were a surprise, and they were all a bit out in left field compared to the figures I had until that point, which mostly reused the same few basic muscular body types that originated with He-Man, Skeletor and Beast Man.

page_171
Image source: Orange Slime

Of the two rock/comet warriors (more on that distinction later), Stonedar was my favorite, mostly because I liked the cratered surface of his outer shell, as opposed to the quartz-like surface of Rokkon’s shell.

It seems that 1986 was the year of the transforming rock toys. That same year, Hasbro released their Inhumanoids toyline, with the heroic character Granok, who could transform from a pile of rocks into a tall rock creature. Tonka also released their Rock Lords toyline, a spinoff from the GoBots series:

These transforming rock toys seem to get regularly panned in articles about 80s toys today (particularly the Rock Lords and Mattel’s rock warriors), but I’ve always liked them. Granok was the only character I owned from the Inhumanoids line, and he was one of my favorite toys growing up. He didn’t make a very convincing pile of rocks, but he was a pretty great-looking rock warrior. Stonedar was kind of the opposite – he made for a very convincing comet or rock, but as a warrior he looked a bit awkward.

Stonedar emerged from a series of designs for transforming rock characters by Ted Mayer. None of the extant concepts below is identical to either Stonedar or Rokkon, but the basic idea is evident:

stonedar-ted-mayer-ph
Image source: The Power and the Honor Foundation Catalog
Image source: Tomart’s Action Figure Digest

Both Ted Mayer and Roger Sweet are listed as inventors on the patent application, which was filed January 14, 1986.

Stonedar was sculpted by Steve Varner, a former business partner of Eddy Mosqueda and an outside vendor at the time. The prototype (or at least one version of it) seems to be nearly identical to the final toy, with the exception of the pupils, which are unpainted. It is possible to find production examples like this as well, although they are uncommon:

Image source: Grayskull Museum

The cross sell artwork for Stonedar is quite faithful to the toy design, as you can see below:

Image courtesy of Jukka Issakainen

Stonedar was initially packaged on a card that proclaimed him the “Heroic leader of the rock people.” Moreover, the front of the card said, “Invincible boulder transforms into mighty warrior!” However, on subsequent versions, Stonedar was called the “Heroic leader of the comet warriors” and “Invincible meteor transforms into mighty warrior.” The change may have been made to capitalize on Halley’s Comet, which passed close to the earth in 1986 (thanks to Matthew Martin for pointing out that connection to me). The first version features artwork by Errol McCarthy on the front, while the second version features (I believe) artwork by William George on the front.

Image courtesy of Jukka Issakainen

William George Rock Warriors

Stonedar’s transformation into a rock was achieved simply by posing him in the fetal position. For me the play pattern with Stonedar was to leave him as a boulder until an unsuspecting evil warrior walked by. Then Stonedar would leap into action, getting the best of the bad guy using the element of surprise.

Some releases of the figure had lighter blue skin. I have found both versions from the Malaysia factory. Interestingly, the plugs on their weapons are a different size and cannot be interchanged:

In the minicomic that accompanied the figure, Rock People to the Rescue, Stonedar and Rokkon would hurl themselves downhill in rock form at their enemies. In this issue they put the hurt on Kobra Khan and Webstor, which is in contrast to later stories that would paint the rock warriors as pacifists.

In Escape From The Slime Pit, the rock people are pacifists who hesitate even to defend themselves from the Evil Horde. In the end they defeat the Horde by dazzling them with their shiny armor – a feature that is also mentioned on the back of the packaging. It’s not the most compelling idea for an attack strategy. It perhaps doesn’t help that the armor on the toy isn’t particularly shiny, making the “feature” feel like something of a stretch.

The 1987 style guide, illustrated by Errol McCarthy, describes Stonedar and his people in much the the same way as the Slime Pit minicomic:

EDIT: Thanks to Jukka Issakainen for providing a higher-quality image of Rokkon and Stonedar’s Style Guide page.

One day, a spectacular meteor shower was seen in the night sky over Eternia. This shower was actually the arrival of the Comet Warriors. Stonedar is the leader of this peaceful clan. Though his race tends to shy away from conflict of any kind, Stonedar has offered to help He-Man in the great struggle against the forces of evil. Stonedar is an exceptionally wise old man.

Stonedar can use his “blazing” armor to temporarily blind attackers in battle. He can also use his rocky arms and legs to deflect blows.

Aside from the style guide illustration, Errol illustrated Stonedar in a few other contexts for use in T-shirts and possibly other licensed products:

There is also a fact file for both Stonedar and Rokkon in the 1989 UK MOTU Annual:

Image source: He-Man.org

Stonedar did not appear in the original Filmation He-Man series, but he did make a couple of appearances in She-Ra. As in the Slime Pit comic and style guide, the rock people are characterized as pacifists. They come to Etheria because the star of their home solar system is on the verge of exploding. The comet warriors immediately get into trouble with the Evil Horde.

Earl Norem illustrated both Stonedar and Rokkon for a poster for the winter 1986 Masters of the Universe Magazine, and, as Matthew Martin points out in the comments, the scene is reminiscent of the illustration that Errol McCarthy did for the style guide (or perhaps, considering the dates, it’s actually vice versa).

Stonedar also appears in William George’s Eternia and Preternia posters:

Stonedar, incorrectly labeled Rokkon

Stonedar, like many other figures released late in the He-Man line, was rather gimmicky, but he was still a a lot of fun to play with. Even if you don’t like the figure itself, he also works great when in rock mode as background scenery for a diorama.

Special thanks to Larry Hubbard for providing the Stonedar figure photographed for this article.

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Artwork

Tomart’s Action Figure Digest #202

by Adam McCombs

Tomart’s Action Figure Digest #202 features one of several articles from the magazine dedicated to the vintage Masters of the Universe toyline. Almost all of the concept art in the article below comes from former Mattel designer Ted Mayer.

The author of the article (who is not named) gets the general thrust of the history of the toyline right for the most part, although there are several factual errors. For instance, the author identifies several variant He-Man and Skeletor designs made midway through the line as early concept versions of the original figures. They also conflate Ted Mayer’s green witch concept with Evil-Lyn (they’re unrelated) and seem to place Vulture Man before Screeech or Zoar (Vulture Man came after).

Still, it’s a fun article with lots of interesting concept art and prototypes. Selections from issues 89, 90 and 91 are available from both He-Man.org and Grayskull Museum (there is definitely some overlap between those articles and this one), but I’m not aware than anyone has shared scans from this particular issue before.

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Reviews

The Art of He-Man and the Masters of the Universe (2015)

Review by Adam McCombs

The Art of He-Man and the Masters of the Universe (published by Dark Horse, April 28, 2015) is a celebration of He-Man from his  earliest known concept drawings in 1979 to his latest 2015 evolution in modern comics and toys (images below courtesy of Jukka Issakainen).

Limited Edition printing of The Art of He-Man, with Castle Grayskull slipcover and exclusive artwork by Gerald Parel.

The focus of the book is primarily on artwork, although there is some time spent on toys. In many ways the Dark Horse book seems to take some cues from Mattel’s 2009 book, The Art of Masters of the Universe (a San Diego Comic Con exclusive). The 2009 book took a broad approach to the subject, starting with early concept artwork and moving on to cross sell artwork, box art, mini comics, the New Adventures of He-Man line, the 2002 He-Man line, the ongoing Masters of the Universe Classics adult collector line, and finishing up with some modern concept art for a potential rebooted line.  The Dark Horse book follows the same general outline, but radically expands it with more than five times as much content.

The Art of He-Man was written by Tim and Steve Seeley and edited by Daniel Chabon and Ian Tucker, with contributions by Emiliano Santalucia, Joshua Van Pelt, James Eatock, Danielle Gelehrter, Val Staples, and others. Drawing on a wide variety of sources, from current and former insiders at Mattel to external collectors and experts, The Art of He-Man is able to delve deeper into the subject than the 2009 Mattel SDCC book, and expands the territory into areas like the 1983 Filmation cartoon and the 1987 live-action film.

By comparison, The Power and the Honor Foundation’s 2011 Catalog Volume One went into far greater depth on the subject of toy design, but stayed away from topics like packaging design, mini comics, and Filmation. Some of the artwork from both The Power and the Honor Foundation Catalog and the 2009 Mattel book made it into The Art of He-Man, but by no means all of it.

Early on, The Art of He-Man was slated to be much shorter, capping out at 168 pages by the beginning of chapter 10 (thanks to Jukka Issakainen for the image and the reminder):

After I believe some extensive contributions from The Power and the Honor Foundation and others, the page count was radically increased to about 320 pages total:

The Art of He-Man starts things off with some tantalizing internal memos, most of them directly or indirectly related to the creation of He-Man. One notable exception is the December 24, 1981 memo from Mark Ellis looking into the creation of a generic male action figure line for use in licensed properties. The He-Man line had already been largely created by then, and the memo seems to favor a smaller scale line of figures.

If you’re familiar with my blog, it might not surprise you that the first chapter of The Art of He-Man is my favorite, as it covers early concept designs by Mark Taylor, Ted Mayer and Colin Bailey, as well as the first He-Man prototype sculpted by Tony Guerrero. We also get to see a number of other concept drawings by Roger Sweet, Ed Watts, Mark Jones, James McElroy, David Wolfram and others. Quite a lot of the artwork in the sample below was contributed by The Power and the Honor Foundation:

About 40 pages in, the book switches gears to packaging artwork, including figure and vehicle cross sell artwork, some of it blown up gloriously large. It’s here where I get a little frustrated at the limitations of printed media, as many of these images are heavily cropped.

At about 50 pages in, the book changes focus to concept artwork for unproduced toys like He-Ro, Turbosaurus, Rotary Man, Rhino Man, Torton, and others. Some of my favorites here are the Ed Watts concepts, which were also contributed by The Power and the Honor Foundation. Watts created some really imaginative vehicle and vehicle/creature designs in full color illustrations with background scenery included.

Turbosaurus, by Ed Watts. An early incarnation of Gigantisaur. Originally via The Power and the Honor Foundation.

About 60 pages in the book begins to explore some of the painted packaging artwork that appeared on product boxes and cardbacks. We’re treated to a gorgeous, two-page spread of Rudy Obrero’s iconic Castle Grayskull illustration. We also see a great deal of artwork by prolific MOTU artists Errol McCarthy and William George. There is also the packaging illustration for Tyrantosaurus Rex artwork by Warren Hile, who painted several packaging illustrations near the tail end of the line.

At around the 70 page mark, the book changes focus to the vintage mini comics. I would say that this section had been rendered mostly redundant by the Dark Horse He-Man and the Masters of the Universe Mini Comic Collection (more on that in a separate article), but this section does feature some lovely blown up pages, as well as an interview with writer Steven Grant and illustrator Larry Houston.

Speaking of interviews, The Art of He-Man is peppered with them. Interviewed subjects include:

  • David Wolfram
  • Dolph Lundgren
  • Earl Norem
  • Eric Treadaway
  • Erika Scheimer
  • Gabriel de la Torre
  • Gary Goddard
  • Joe Ferencz
  • Larry Houston
  • Paul Dini
  • The Power and the Honor Foundation
  • Rob David
  • Scott Neitlich
  • Steven Grant
  • Val Staples
  • William Stout

At the 85-page mark, the book switches focus to the subject of the Filmation He-Man series. It includes some lovely drawings from the early Filmation animated toy commercial, and development artwork and story boards for the actual series. One of my favorites is a page showing numerous early designs for Hordak. There is also included a replica animation cel and three printed backgrounds, so you can get a tangible lesson in the magic of traditional hand-drawn animation.

At 120 pages in, we turn to the subject of artwork from magazines, story books and posters. That means we’re treated to a number of large size images of artwork by the late, great Earl Norem, not to mention the fantastic William George.

Artwork by Earl Norem

Some 150 pages into the book, there is a smattering of miscellaneous subject matter, from the vintage DC comics, newspaper comic strips, Golden Books, coloring books, as well as some style guide and licensing artwork by Errol McCarthy.

At 175 pages, the book takes a very in-depth look at the 1987 Masters of the Universe motion picture, a topic not covered in the 2009 Mattel art book. This section is thick with interviews, draft scripts, and concept artwork by William Stout, Claudio Mazzoli and Ralph McQuarrie.

Ralph McQuarrie’s Man-At-Arms

The subject turns to the New Adventures of He-Man some 200 pages into the book. We get to take a peek at early attempts to relaunch He-Man as a G.I. Joe-like military hero, before designers eventually moved toward a science fiction look for the most powerful man in the universe.

New Adventures of He-Man concept, by Martin Arriola

At 219 pages we finally move on to the 21st century, with a look at the 2002 reboot of Masters of the Universe. I remember at the time I did encounter the Commemorative reissues of the vintage toys (I bought one of the five-packs immediately when I saw it at Toys ‘R’ Us), but I somehow missed the entire 2002 relaunch.

We get some great concept drawings from the Four Horsemen,  including depictions of many new characters who never made it into the toyline or the cartoon series. This section also covers the Mike Young Productions cartoon, with some lovely background art, as well as an extensive look at artwork from the MVCreations comic book series. I do like the Four Horsemen’s original concept He-Man, but I’m not as fond of the anime look and oversized weapons that are peppered throughout the 2002 line. On the other hand, I absolutely adore the line’s vision for characters like Stinkor, Leech, Mer-Man and Webstor. I also find the stories in the 2002 cartoon series more compelling than the original Filmation series, although I prefer the look of the original cartoon.

four-horsemen-concept-he-man
Concept 2002 He-Man, by Four Horsemen Studios. Image via The Art of He-Man.

At about 250 pages in, we turn to the 2008 adult collector series, Masters of the Universe Classics. We to see some of the artwork that Rudy Obrero produced for the toyline (including his maps of Eternia and Etheria), as well as prototypes from Four Horsemen Studios. There are also maps, concept art, packaging artwork by Nate Baertsch and Axel Giménez. Tucked away in this section is also the original 1981 Wind Raider box art, which was used as a basis for the Masters of the Universe Classics version of the toy.

Classics “Alcala” style Skeletor and prototype Demo Man

The last 20 pages or so are a hodgepodge of subjects, from mobile games to social media,  modern DC MOTU comics and far-out, exploratory artwork.

The Art of He-Man and the Masters of the Universe is practically mandatory reading for any serious He-Man fan, but I there’s I think it’s broad enough to appeal even to non-collectors who merely remember He-Man with fondness.

Several sections of the book have since been expanded into separate Dark Horse books, or else are in the works:

  • He-Man and the Masters of the Universe Mini Comic Collection
  • He-Man and She-Ra – A Complete Guide to the Classic Animated Adventures
  • He-Man and the Masters of the Universe – The Newspaper Comic Strips (Available February 14, 2017)
  • He-Man and the Masters of the Universe – A Character Guide and World Compendium (May 16, 2017)

I hope that at some point we’ll see the subjects of vintage toy concept artwork and packaging artwork get the same treatment. The two topics could easily fill a couple of large volumes, and would be, in my opinion, required reading.

Modulok illustration for Masters of the Universe Classics, by Axel Giménez

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