History

Masters of the Universe Timeline (1971-1987)

In my continuing quest to understand the history of the vintage Masters of the Universe toyline, I’ve put together the following timeline. It’s generally focused on toy design, drawing dates from concept artwork, internal Mattel documents, patent filings, trademark filings, and even the Masters of the Universe Bible. My goal here is to give readers a sense of how the He-Man toyline developed and evolved. I’ve also included a few dates gleaned from the CPI (Conan Properties International) vs Mattel court cases. I believe this will help put to bed the idea that He-Man started out as a Conan figure. While He-Man was certainly influenced by Conan as depicted by Frank Frazetta, the He-Man project predates Mattel’s work on the Conan property by some time.

I drew on a number of different sources in compiling this information. Those sources include:

This is by no means an exhaustive timeline. I included only those pieces of information that were dated in some way. That includes information from court cases that was assigned an approximate date, like an early 1981 date for Tony Guerrero’s He-Man prototype. That also means that undated material like Mark Taylor’s Demo Man concept or Roger Sweet’s Mekaneck concept are not included in the timeline. I could of course infer dates for this kind of material, but I wanted to avoid guessing and stick to known facts.

I also have stayed away from dates tied to media not directly related to toy production. There are many specific dates available for individual episodes of the Filmation He-Man cartoon, for instance, but that is really outside of the parameters of this particular project.

I have only included a few images of concept designs here – some of them appear in earlier posts in this blog, and almost all of them appear in the sources I drew from. Unfortunately it would not be practical to try to include all of them in this post.

Finally, I’ve included some names that were listed in the Masters of the Universe Bible. The Bible itself is dated December 1, 1982, which gives us an early (if not exact) date for at least the conceptual existence of characters like Orko (or Gorpo, as he was first named) and Jitsu (or Chopper).

Update: on December 28, 2022, I updated this post with additional dates from previous research. That includes “first use in commerce” dates from the US Trademark office, which they say means:

“A date of first use in commerce is the date when (1) the goods were first sold or transported, or the services were first rendered, under the mark in a type of commerce that may be lawfully regulated by the U.S. Congress (such as interstate commerce or commerce between the United States and a foreign country), and (2) such use was bona fide and in the ordinary course of trade.”

Update 2: On January 1, 2023 I added first newspaper ad appearance dates from this article.

Update 3 (May 26, 2023): I recently noticed in a 2015 Slashfilm article about the MOTU toyline and movie, one of the people they interviewed was Joe Morrison, an EVP of Marketing at Mattel. Joe is quoted as saying:

When we got the go-ahead from management to do the original toy line, we put in an estimate of, like, $12 million in sales. Well, we didn’t even release the toy until May of that year and we wound up doing $32 million. These were significant numbers in 1982.

This supports the data that I’ve been finding that all points to a May 1982 release date for the Masters of the Universe toyline.

1971

“King of Styx” – illustration for a short story by Mark Taylor. Some elements later reused for Skeletor. Image courtesy of Rebecca Salari Taylor

1971: “The King of Styx” concept, by Mark Taylor

1979

Torak, by Mark Taylor – 1979. Image source: The Power and the Honor Foundation

1979: First Castle Grayskull sketch, by Mark Taylor
1979: Torak (very early He-Man) sketch, by Mark Taylor
08/15/1979: Category Management Teams memo

1980

December 1980: Roger Sweet’s “He-Man” trio; the barbarian figure was based on designs by Mark Taylor

05/22/1980: Fantasy Make Believe idea disclosure form
06/11/1980: Male Action Figure attributes list
09/08/1980: Figure Attributes list
09/21/1980: Space/Monster/Fantasy Figures budgeted hours form
11/03/1980: Megaton Man project request form
11/??/1980: Work started on “He-Man trio”, Roger Sweet; Barbarian He-Man based on illustration by Mark Taylor (late November)
12/??/1980: He-Man trio presented at Mattel Product Conference (mid-December)
12/30/1980: He-Man Characters & Accessories idea disclosure form

1981

Tony Guerrero’s early 1981 He-Man prototype. Image source: Tomart’s Action Figure Digest.

1981: Bird Man (Stratos) concept, by Mark Taylor
1981: Mer-Man concept, by Mark Taylor
1981: Castle Grayskull concept, by Mark Taylor
1981: Battle Cat concept, by Mark Taylor
1981: Sensor (Zodac) concept, by Mark Taylor
1981: Battle Tester/Combat Trainer concept, by Mark Taylor
1981: Heroic Figure (He-Man) concept, by Mark Taylor
1981: Heroic Figure (He-Man) battles plant monster concept, by Mark Taylor
01/06/1981: He-Man Vehicles and Accessories idea disclosure form (modular vehicles)
01/23/1981: Drawing by Colin Bailey depicting Mark Taylor working on He-Man project
03/30/1981: De-Man (Skeletor) concept, by Mark Taylor
04/01/1981: Man-At-Arms concept, by Mark Taylor
04/02/1981: Tree Man (Beast Man) concept, by Mark Taylor
04/06/1981: He-Man (tan boots) concept, by Mark Taylor
04/07/1981: Battle Ram (tank treads version) concept, by Ted Mayer
04/24/1981: Memorandum urging negotiation for Conan license
04/27/1981: Revised Battle Ram concept art drawings, by Ted Mayer
05/03/1981: He-Man (red/yellow boots) concept, by Mark Taylor
05/05/1981: CPI draft licensing agreement sent
05/20/1981: Skull Castle (Castle Grayskull) Weapons Rack & Weapons by Mark Taylor
05/28/1981: Female Warrior (Teela) concept, by Mark Taylor
05/28/1981: Battle Ram control drawing, by Ted Mayer
06/03/1981: Sorceress concept, by Mark Taylor
06/05/1981: Battle Chariot concept, by Ted Mayer
07/??/1981: He-Man designed by this month, per CPI vs Mattel lawsuit
07/09/1981: Draft Skeletor toy head design document
07/14/1981: Memorandum discussing Mattel’s presentation of He-Man to Toys ‘R’ Us
07/23/1981: Tony Guerrero worked on Conan toys from this date until Sept 11, 1981
07/31/1981: CPI and Mattel entered license agreement to manufacture toys based on Conan movie
08/10/1981: Attak Trak mechanism patent filed (non-Mattel)
09/16/1981: Mer-Man sword design concept, by Mark Taylor
09/30/1981: “Proprietary Line Concepts” document (Megaton Man, Kid Gallant, Robin & The Space Hoods, Monster Fantasy/He-Man)
11/28/1981: King of Castle Grayskull published per copyright records
11/28/1981: He-Man and the Power Sword published per copyright records
11/28/1981: The Vengeance of Skeletor published per copyright records
12/08/1981: He-Man first use in commerce
12/08/1981: Battle Cat first use in commerce
12/08/1981: Battle Ram first use in commerce
12/08/1981: Beast Man first use in commerce
12/08/1981: Man-At-Arms first use in commerce
12/08/1981: Teela first use in commerce
12/08/1981: Mer-Man first use in commerce
12/08/1981: Stratos first use in commerce
12/08/1981: Wind Raider first use in commerce
12/08/1981: Zodac first use in commerce
12/08/1981: Masters of the Universe first use in commerce
12/08/1981: Filmation animated commercial retakes shot
12/14/1981: He-Man trademarked
12/14/1981: Teela trademarked
12/14/1981: Man-At-Arms trademarked
12/14/1981: Stratos trademarked
12/14/1981: Wind Raider trademarked
12/14/1981: Battle Ram trademarked
12/14/1981: Beast Man trademarked
12/14/1981: Mer-Man trademarked
12/14/1981: Zodac trademarked
12/14/1981: Masters of the Universe trademarked
12/21/1981: Battle Cat trademarked
12/21/1981: Castle Grayskull Trap Door patent filed
12/28/1981: Skeletor first use in commerce
12/28/1981: Castle Grayskull first use in commerce

1982

Attak Trak concept drawing, by Ted Mayer – Mark 23, 1982. Image courtesy of Ted Mayer

1982: Gargo/Gargoyle dragon concept, by Mark Taylor
1982: Ram Man concept, by Mark Taylor
1982: Man-E-Faces concept, by Mark Taylor
01/??/1982: Mattel requests termination of Conan license agreement
01/15/1982: Castle Grayskull trademarked
01/15/1982: Skeletor trademarked
02/17/1982: Mattel introduces new “Masters of the Universe” toy line at Toy Fair
03/01/1982: Rebate offer date in first mini comic (earliest purchase date)
03/04/1982: Attak Trak control drawing, by Ted Mayer
03/23/1982: Attak Trak concept, by Ted Mayer
04/08/1982: DC Comics: From Eternia With Death! street date. Cover date: July 1982
05/??/1982: Masters of the Universe toyline released this month, per Mattel EVP Joe Morrison
05/13/1982: Earliest known newspaper ad for MOTU
05/13/1982: First Skeletor newspaper ad
05/13/1982: First Man-At-Arms newspaper ad
05/13/1982: First He-Man newspaper ad
05/13/1982: First Beast Man newspaper ad
05/21/1982: Trap Jaw concept, by Colin Bailey
06/03/1982: First Battle Ram newspaper ad
06/03/1982: First Battle Cat newspaper ad
06/03/1982: First Castle Grayskull newspaper ad (“Castle Grey Skull”)
06/03/1982: First Stratos newspaper ad (pictured, not named)
06/03/1982: First Zodac newspaper ad (pictured, not named)
06/09/1982: First Teela newspaper ad
06/18/1982: First Stratos newspaper ad (mentioned by name)
07/05/2022: CPI and Mattel entered into a termination agreement
07/??/1982: Wasp Man (Buzz-Off) concept, by Colin Bailey
07/??/1982: Lizard Man (Whiplash) concept, by Colin Bailey
07/22/1982: First Wind Raider newspaper ad
08/08/1982: First Mer-Man newspaper ad (mentioned by name)
08/08/1982: First Zodac newspaper ad (mentioned by name)
08/26/1982: DC Comics Fate Is The Killer street date. Cover date: November 1982
09/21/1982: Zoar first use in commerce
09/21/1982: Ram Man first use in commerce
09/21/1982: Man-E-Faces first use in commerce
09/21/1982: Trap Jaw first use in commerce
09/21/1982: Attak Trak first use in commerce
09/21/1982: Point Dread & Talon Fighter first use in commerce
09/27/1982: Attak Trak trademarked
09/27/1982: Man-E-Faces trademarked
09/27/1982: Point Dread & The Talon Fighter trademarked
09/27/1982: Ram Man trademarked
09/27/1982: Trap Jaw trademarked
09/27/1982: Zoar trademarked
10/05/1982: Sultra (Evil-Lyn) concept, by Colin Bailey
10/14/1982: DC Comics The Key To Castle Grayskull street date. Cover date: January 1983
10/25/1982: Castle Grayskull copyright registered
10/26/1982: Teela copyright registered
11/04/1982: Battle Ram copyright registered
11/04/1982: Beast Man copyright registered
11/04/1982: He-Man copyright registered
11/04/1982: Man-At-Arms copyright registered
11/04/1982: Mer-Man copyright registered
11/04/1982: Skeletor copyright registered
11/04/1982: Stratos copyright registered
11/04/1982: Wind Raider copyright registered
11/04/1982: Zodac copyright registered
11/11/1982: DC Comics Within These Walls… Armageddon! street date. Cover date: February 1983
11/22/1982: Tri-Klops first use in commerce
12/01/1982: Masters of the Universe Bible created. First ever character/place mentions include: Marlena, Tri-Klops, Snake Mountain, Panthor, Gorpo, Delora, Ram Man, Spy Man, Bugoff (Buzz-Off), Tri-Trak, Roton, Faker, Black Widow (Webstor) Fang Man, Chopper (Jitsu) Tornado Traveler, War Sled (evil Battle Ram), Grinder vehicle
12/07/1982: King of Castle Grayskull copyright registered
12/08/1982: He-Man and the Power Sword copyright registered
12/10/1982: Tri-Klops trademarked
12/28/1982: The Vengeance of Skeletor copyright registered

1983

Dragon Walker concept by Ed Watts, 1983. Image source: The Power and the Honor Foundation.

01/11/1983: Evil-Lyn first use in commerce
01/21/1983: Evil-Lyn trademarked
01/21/1983: Heroic Warriors trademarked
01/21/1983: Evil Warriors trademarked
02/09/1983: Panthor first use in commerce
02/09/1983: Screeech first use in commerce
02/16/1983: Panthor trademarked
02/16/1983: Screeech trademarked
02/20/1983: First Man-E-Faces newspaper ad
02/22/1983: Battle Cat copyright registered
02/25/1983: Ram Man copyright registered
02/25/1983: Man-E-Faces copyright registered
03/15/1983: Faker first use in commerce
04/04/1983: Attak Trak copyright registered
04/04/1983: Faker copyright registered
04/14/1983: First “Buy 3 Get 1 Free” offer ad (Wun-Dar aka Savage He-Man aka Wonder Bread He-Man)
04/17/1983: First Faker newspaper ad
05/11/1983: First Ram Man newspaper ad
05/13/1983: Prince Adam first use in commerce
05/23/1983: Prince Adam trademarked
05/25/1983: Faker trademarked
05/25/1983: Point Dread trademarked
05/25/1983: Talon Fighter trademarked
06/21/1983: Evil-Lyn copyright registered
06/30/1983: First Evil-Lyn newspaper ad
06/30/1983: First Tri-Klops newspaper ad
07/15/1983: First Attak Trak newspaper ad
08/04/1983: First Talon Fighter newspaper ad
08/05/1983: Mekaneck first use in commerce
08/05/1983: Fisto first use in commerce
08/05/1983: Jitsu first use in commerce
08/05/1983: Whiplash first use in commerce
08/05/1983: Clawful first use in commerce
08/05/1983: Buzz-Off first use in commerce
08/05/1983: Roton first use in commerce
08/05/1983: Road Ripper first use in commerce
08/05/1983: Stridor first use in commerce
08/05/1983: Snake Mountain first use in commerce
08/05/1983: Battle For Eternia first use in commerce
08/15/1983: Snake Mountain trademarked
08/18/1983: Webstor first use in commerce
08/22/1983: Battle For Eternia trademarked
08/22/1983: Buzz-Off trademarked
08/22/1983: Clawful trademarked
08/22/1983: Fisto trademarked
08/22/1983: Jitsu trademarked
08/22/1983: Mekaneck trademarked
08/22/1983: Road Ripper trademarked
08/22/1983: Roton trademarked
08/22/1983: Stridor trademarked
08/22/1983: Whiplash trademarked
08/28/1983: First Trap Jaw newspaper ad
09/05/1983: Filmation He-Man cartoon debuts (UK)
09/17/1983: Gyro (early Roton) concept, by Ed Watts
09/19/1983: Spider Attack Vehicle (early Spydor) concept, by Ed Watts
09/19/1983: Ball Buster (early Bashasaurus) concept, by Ed Watts
09/21/1983: First Screeech newspaper ad (spelled “Screech”)
09/22/1983: Zap ‘N’ Go vehicle concept, by Ted Mayer
09/22/1983: First Panthor newspaper ad
09/23/1983: First Zoar newspaper ad
09/26/1983: Dungeon concept, by Ted Mayer
09/26/1983: Filmation He-Man cartoon debuts (USA)
09/29/1983: Vehicle Launcher (very early Road Ripper) concept, by Ted Mayer
11/18/1983: Masters Playset (two towers) concept, by Ted Mayer
12/05/1983: Early Fright Zone concept, by Ed Watts
12/05/1983: Webstor trademarked
12/08/1983: Dragon concept, by Ed Watts
12/08/1983: Dragon concept (without helmet), by Ed Watts
12/08/1983: Flying Fists He-Man/Battle Armor He-Man concept, by Ted Mayer
12/14/1983: First Mekaneck newspaper ad
12/28/1983: Trap Jaw copyright registered
12/29/1983: Mekaneck patent filed
12/29/1983: Battle Armor He-Man patent filed
1983: Dragon Walker concept, by Ed Watts
1983: Snake Mountain packaging sketch, by William George
1983: Dragon Walker with Land Shark packaging sketch, by William George

1984

Torton, by Ed Watts – February 9, 1984. Image source: The Power and the Honor Foundation

01/06/1984: Kobra Khan first use in commerce
01/06/1984: Battle Armor first use in commerce
01/10/1984: Dragon Walker patent filed
01/13/1984: Tri-Klops copyright registered
01/25/1984: First Road Ripper newspaper ad
01/27/1984: Battle Armor trademarked
01/27/1984: Kobra Khan trademarked
01/27/1984: The Fright Zone trademarked
02/09/1984: Torton concept, by Ed Watts
02/16/1984: Road Ripper copyright registered
03/11/1984: First Battle Armor He-Man newspaper ad
03/11/1984: First Battle Armor Skeletor newspaper ad
03/11/1984: First Roton newspaper ad
03/22/1984: First Prince Adam newspaper ad
03/22/1984: First Orko appearance in stores (costumed actor- unclear if that means toy was available)
03/29/1984: Hordak concept, by Ted Mayer
04/20/1984: Point Dread & Talon Fighter copyright registered
04/20/1984: Roton copyright registered
04/28/1984: First Buzz-Off newspaper ad
04/28/1984: First Whiplash newspaper ad
04/30/1984: Mekaneck copyright registered
04/30/1984: Stridor copyright registered
05/07/1984: Buzz-Off copyright registered
05/07/1984: Whiplash copyright registered
05/11/1984: First Dragon Walker newspaper ad
05/15/1984: Battle Armor He-Man copyright registered
06/01/1984: Horned helmet warrior woman concept, by Ted Mayer
06/03/1984: TM action figure concept, by Ted Mayer
06/03/1984: First Snake Mountain newspaper ad
06/03/1984: First Stridor newspaper ad
06/06/1984: Modular Man (Multi-Bot) concept, by Ted Mayer
06/07/1984: Horde Octopus Woman (Octavia) concept, by Ted Mayer
06/15/1984: Snout Spout concept, by Ted Mayer
06/15/1984: Dragon Walker copyright registered
06/18/1984: Walking skull vehicle concept, by Jim Keifer
06/19/1984: Early Megator concept, by Ted Mayer
07/06/1984: Chest cannon He-Man concept, by Ted Mayer
07/06/1984: Multi-Bot concept, by Ted Mayer
07/07/1984: Chest monster Skeletor concept, by Ted Mayer
07/07/1984: Transparent Man (Roboto) concept, by Ted Mayer
07/07/1984: Jester figure (Acrobad) concept, by Ted Mayer
07/08/1984: Vulture figure concept, by Ted Mayer
07/08/1984: Rotary Man (early Hurricane Hordak) concept, by Ted Mayer
07/08/1984: Horde Mummy concept, by Ted Mayer
07/08/1984: Stilt Stalkers concept, by Ted Mayer
07/08/1984: Helicopter accessory and Claw Climbing accessory concepts,, by Ted Mayer
07/08/1984: Jet Sled (close to final) concept, by Ted Mayer
07/09/1984: Handsome and Basher concepts, by Ted Mayer
07/10/1984: Megalaser concept, by Ted Mayer
07/10/1984: Octavia (colored) concept, by Ted Mayer
07/12/1984: Tung Lashor concept, by Ted Mayer
07/13/1984: Snout Spout concept, by Ted Mayer
07/13/1984: Masters Gigor concept, by Ed Watts
07/13/1984: Fright Fighter Concept, by Ed Watts
07/13/1984: Mantor (Mantisaur) concept, by Ed Watts
07/13/1984: Battle For Eternia game concept, by Ed Watts
07/13/1984: Attack Pose Panthor concept, by Ed Watts
07/13/1984: Dart (Laser Bolt) concept, by Ed Watts
07/13/1984: Ted Mayer unproduced concepts: Big Foot, Snowman, Green Witch, Archer Woman
07/13/1984: Ed Watts unproduced concepts: Cyclo Marauder, War Wing, Monster Walker, Dungeon, Tyroar, Disc Blaster
07/15/1984: Turbosaurus (early Gigantosaur) concept, by Ed Watts
07/16/1984: Weapons Factory concept, by Jim Keifer
07/22/1984: Land Shark & Battle Armor Skeletor packaging sketch, by William George
08/03/1984: First Fisto newspaper ad
08/30/1984: Land Shark first use in commerce
08/30/1984: Stinkor first use in commerce
08/30/1984: Hordak first use in commerce
08/30/1984: Leech first use in commerce
08/30/1984: Mantenna first use in commerce
08/30/1984: Grizzlor first use in commerce
08/30/1984: Spikor first use in commerce
08/30/1984: Two Bad first use in commerce
08/30/1984: Spydor first use in commerce
08/30/1984: Fright Zone first use in commerce
08/30/1984: Thunder Punch He-Man first use in commerce
09/09/1984: First Webstor newspaper ad
09/10/1984: Grizzlor trademarked
09/10/1984: Hordak trademarked
09/10/1984: The Horde trademarked
09/10/1984: Land Shark trademarked
09/10/1984: Leech trademarked
09/10/1984: Mantenna trademarked
09/10/1984: Spikor trademarked
09/10/1984: Spydor trademarked
09/10/1984: Stinkor trademarked
09/10/1984: Thunder Punch trademarked
09/10/1984: Two Bad trademarked
09/15/1984: Canyon Hopper concept, by Ed Watts
09/18/1984: Motorized walking monster armor concept, by Ed Watts
09/24/1984: Dragon Fly (Fright Fighter) concept, by Ed Watts
09/27/1984: First Weapons Pak newspaper ad
09/29/1984: Transforming figure concept, by Ed Watts
10/03/1984: Firepower Man (Rio Blast) concept, by Ed Watts
10/12/1984: Clawful and Buzz-Off mentioned as popular toys in newspaper story
10/24/1984: First Kobra Khan newspaper ad
10/25/1984: First Clawful newspaper ad
10/25/1984: First Orko newspaper ad (actual toy)
11/08/1984: Dragon Blaster Skeletor first use in commerce
11/08/1984: Modulok first use in commerce
11/08/1984: Battle Bones first use in commerce
11/08/1984: Night Stalker first use in commerce
11/08/1984: The Evil Horde first use in commerce
11/08/1984: Bashasaurus first use in commerce
11/13/1984: Land Shark patent filed
11/18/1984: First Jitsu newspaper ad
11/23/1984: Bashasaurus trademarked
11/23/1984: Night Stalker trademarked
11/23/1984: The Evil Horde trademarked
11/29/1984: Battle Armor Skeletor copyright registered
12/01/1984: Engine Man (Dragstor) concept, by Ed Watts
12/07/1984: Moss Man first use in commerce
12/11/1984: Conan Properties, Inc. v. Mattel Inc. lawsuit
12/14/1984: Battle Bones patent filed
12/14/1984: Sy-Klone patent filed
12/17/1984: Mantenna patent filed
12/19/1984: Dragon Blaster trademarked
12/19/1984: Modulok trademarked
12/19/1984: Moss Man trademarked
12/24/1984: Two Bad patent filed
12/24/1984: Jitsu copyright registered
12/24/1984: Kobra Khan copyright registered
12/24/1984: Clawful copyright registered
12/24/1984: Webstor copyright registered
12/28/1984: Battle Bones trademarked
1984: Mantisaur concept variations/for “New Ventures”
1984: Battle Armor Skeletor & Panthor packaging sketch, by William George
1984: Dragon Blaster Skeletor packaging sketch, by William George
1984: Jaws I, Jaws III, various unproduced concept vehicles for “New Ventures”

1985

Eternia sketch, by Ted Mayer

01/03/1985: Roboto patent filed
01/03/1985: Thunder Punch He-Man patent filed
01/04/1985: Bashasaurus patent filed
01/13/1985: First Land Shark newspaper ad
01/24/1985: First Moss Man newspaper ad
01/24/1985: First Stinkor newspaper ad
01/31/1985: Snake Mountain copyright registered
02/05/1985: Wolf head Eternia concept, by Ted Mayer
02/25/1985: Battle Bones copyright registered
02/26/1985: Early Blast Attak concept, by Mark Jones
02/28/1985: First Roboto newspaper ad
02/28/1985: First Two Bad newspaper ad
02/28/1985: “Tongue Lasher” (Tung Lashor) concept art by Martin Arriola and Pat Dunn
03/04/1985: Pre-Production Early Rio Blast Guns Rough Pencil Concept by John Hollis
03/14/1985: “Tongue Lasher” (Tung Lashor) illustration by John Hollis
03/18/1985: “Tongue Lasher” (Tung Lashor)”Dragonfly Compound Bow” concept art by John Hollis
03/29/1985: Seaman (Scubattack) concept, by Alan Tyler
03/31/1985: First Bashasaurus newspaper ad
03/31/1985: First Battle Bones newspaper ad
04/05/1985: Fright Zone puppet tooling method patent filed
04/18/1985: Heroic Giant (Tytus) concept, by Alan Tyler
04/22/1985: Fisto copyright registered
05/03/1985: Tung Lashor “Dragonfly Compound Bow” concept art by John Hollis
05/22/1985: Land Shark copyright registered
05/22/1985: Bashasaurus copyright registered
05/22/1985: Roboto copyright registered
05/22/1985: Two Bad copyright registered
05/30/1985: First Spikor newspaper ad
05/30/1985: Sy-Klone first use in commerce
05/30/1985: Flying Fists He-Man first use in commerce
05/30/1985: Terror Claws Skeletor first use in commerce
05/30/1985: Rokkon first use in commerce
05/30/1985: Stonedar first use in commerce
05/30/1985: Rattlor first use in commerce
05/30/1985: Tung Lashor first use in commerce
05/30/1985: Laser Bolt first use in commerce
06/01/1985: First Spydor newspaper ad
06/14/1985: First Night Stalker newspaper ad
06/14/1985: Laser Bolt trademarked
06/14/1985: Terror Claws trademarked
06/15/1985: Gyrattacker concept, by Ted Mayer
06/17/1985: Flying Fists trademarked
06/17/1985: Rattlor trademarked
06/17/1985: Rokkon trademarked
06/17/1985: Stonedar trademarked
06/17/1985: Sy-Klone trademarked
06/17/1985: Tung Lashor trademarked
06/19/1985: Eternia blueprint by John Hollis
06/24/1985: Slime Pit trademarked
07/08/1985: Spydor patent filed
07/25/1985: Slasher/Punjab concept, by Roger Sweet
08/08/1985: First Dragon Blaster Skeletor newspaper ad (implied)
08/08/1985: First Hordak Newspaper ad (costumed actor appearance)
08/08/1985: First Thunder Punch He-Man newspaper ad
08/20/1985: First Grizzlor newspaper ad
08/20/1985: First Hordak newspaper ad (actual toy)
08/20/1985: First Leech newspaper ad
08/20/1985: First Mantenna newspaper ad
08/25/1985: First Dragon Blaster Skeletor newspaper ad (explicitly shown)
08/30/1985: First Sy-Klone newspaper ad
09/04/1985: Triceratops (very early Bionatops) concept, by Mark Jones
09/04/1985: Turbodactyl concept, by Mark Jones
09/09/1985: Horde Slurb concept, by Mark Jones
09/13/1985: Unproduced Alan Tyler concepts: Dragon Lord, Sorcerer, Steel Kill
09/13/1985: Laser Bolt patent filed
09/14/1985: First Fright Zone newspaper ad
09/16/1985: Secrets of Grayskull “New Notes” document (Grayskull Tower/King Hiss/etc.)
09/22/1985: Early Jet Sled concept, by Ted Mayer
09/25/1985: Horde Trooper patent filed
09/27/1985: King Hiss patent filed
09/27/1985: Megalaser patent filed
09/28/1985: First Modulok newspaper ad
10/04/1985: Fright Zone patent filed
10/10/1985: Grizzlor copyright registered
10/10/1985: Mantenna copyright registered
10/10/1985: Moss Man copyright registered
10/10/1985: Spikor copyright registered
10/10/1985: Spydor copyright registered
10/10/1985: Sy-Klone copyright registered
10/10/1985: Thunder Punch He-Man copyright registered
10/11/1985: Hurricane Hordak patent filed
10/16/1985: Modulok copyright registered
10/17/1985: Secrets of Grayskull Preliminary Story Background (Eternia/King Hiss/etc.)
11/04/1985: Medusa-Man (Snake Face) concept, by David Wolfram
11/06/1985: Snake Men first use in commerce
11/06/1985: Snout Spout first use in commerce
11/06/1985: Multi-Bot first use in commerce
11/06/1985: Horde Trooper first use in commerce
11/06/1985: Mantisaur first use in commerce
11/12/1985: Horde Trooper trademarked
11/12/1985: Mantisaur trademarked
11/12/1985: Multi-Bot trademarked
11/12/1985: Snake Men trademarked
11/12/1985: Snout Spout trademarked
11/12/1985: Leech copyright registered
11/21/1985: Tyrantisaurus concept, by David Wolfram
11/22/1985: Blasterhawk first use in commerce
11/25/1985: Laser Bolt copyright registered
11/25/1985: Hordak copyright registered
11/25/1985: Fright Zone copyright registered
11/26/1985: Crack-Pot (Blast Attak) concept, by Richard Lepik
12/06/1985: Streak concept, by Alan Tyler
12/09/1985: Rio Blast first use in commerce
12/09/1985: Extendar first use in commerce
12/12/1985: Blasterhawk trademarked
12/16/1985: Evil Giant (Megator) concept, by Alan Tyler
1985: “The Slime Pit” finished painting, by William George
1985: Hurricane Hordak pencils, by William George
1985: Flying Fists He-Man pencils, by William George

1986

Rokkon/Stonedar patent illustration – filed January 14, 1986

01/09/1986: Extendar trademarked
01/09/1986: Rio Blast trademarked
01/11/1986: First Laser Bolt Newspaper ad
01/11/1986: First Slime Pit Newspaper ad
01/14/1986: Rokkon/Stonedar patent filed
01/15/1985: Triceratops (Bionotops) concept, by David Wolfram
01/17/1986: John Hollis “Terror-Dactyl” (Turbodactyl) concept
02/02/1986: First Rokkon newspaper ad
02/02/1986: First Stonedar newspaper ad
02/11/1986: Rokkon copyright registered
02/11/1986: Stonedar copyright registered
02/12/1986: First Flying Fists He-Man newspaper ad
02/12/1986: First Terror Claws Skeletor newspaper ad
02/21/1986: First King Hiss newspaper ad (figure coming in April)
02/21/1986: First Rattlor newspaper ad (figure coming in April)
02/21/1986: First Tung Lashor newspaper ad (figure coming in April)
03/07/1986: Fright Fighter first use in commerce
03/07/1986: Stilt Stalkers first use in commerce
03/15/1986: Comet Warriors trademarked
03/21/1986: Battle For Eternia (game) trademarked
03/21/1986: Fright Fighter trademarked
03/21/1985: John Hollis Rio Blast Fold Out Arm Blaster drawing
03/21/1985: John Hollis Pre-Production Early Rio Blast Arm Blaster
03/24/1986: Stilt Stalker trademarked
04/07/1986: Eternia first use in commerce
04/07/1986: Jet Sled first use in commerce
04/16/1985: John Hollis Rio Blast Pre-Production Chest Gun Sketch
04/18/1985: John Hollis Pre-Production Rio Blast Backpack Gun and Concept Sketches
04/18/1985: John Hollis Rio Blast Backpack Gun control drawing
04/23/1986: First Dragstor newspaper ad
05/01/1986: First King Hiss newspaper ad (figure listed as available)
05/03/1985: Mike McKittrick Pre-Production Eternia Playset Blueprint of Parts Layout
05/10/1986: First Rattlor newspaper ad (figure listed as available)
05/10/1986: First Tung Lashor newspaper ad (figure listed as available)
05/11/1986: First Mantisaur newspaper ad
05/12/1986: Flying Fists He-Man copyright registered
05/12/1986: Rattlor copyright registered
05/12/1986: Tung Lashor copyright registered
05/12/1986: Mantisaur copyright registered
05/13/1985: John Hollis Pre-Production Rio Blast Leg Control Drawing
05/14/1986: The Multiples (heroic) concept, by James McElroy
05/16/1986: Monstroid first use in commerce
05/19/1986: Terror Claws Skeletor copyright registered
05/28/1986: Snout Spout copyright registered
05/28/1986: Dragstor copyright registered
06/03/1986: First Blasterhawk newspaper ad
06/05/1986: Sorceress first use in commerce
06/05/1986: Mosquitor first use in commerce
06/05/1986: Buzz-Saw Hordak first use in commerce
06/09/1986: Tower Tools/Cliff Climber/Scubattack mechanism patent filed
06/12/1985: John Hollis “Snake Tower” Eternia sketch
06/14/1986: Sticky Minions concept, by James McElroy
06/14/1986: Spider People Centiped concept, by James McElroy
06/15/1986: The Multiples (evil) concept, by James McElroy
06/16/1986: Recording Sound Playset concept, by James McElroy
06/18/1986: Spider People Tarantula concept, by James McElroy
06/19/1985: John Hollis Pre-Production Eternia Playset Near-Final Copy with Color Marker
06/20/1986: The Lockers concept, by James McElroy
06/20/1986: Skeletor Dragon Disguise concept, by James McElroy
06/20/1986: The Slime Monster concept, by James McElroy
06/20/1986: Gwildor concept, by Alan Tyler (based on movie designs)
06/23/1986: Rotar/Twistoid patent filed
06/23/1986: Eternia trademarked
06/23/1986: Grayskull (He-Ro early name) trademarked (canceled)
06/23/1986: Jet Sled trademarked
06/23/1986: Monstroid trademarked
06/23/1986: Buzz-Saw trademarked
06/23/1986: Mosquitor trademarked
06/23/1986: Sorceress trademarked
06/23/1986: Meteorbs trademarked
06/23/1986: Cometroid trademarked
06/23/1986: Ty-Grrr trademarked
06/23/1986: Astro Lion trademarked
06/23/1986: Comet Cat trademarked
06/23/1986: Tuskor trademarked
06/23/1986: Dinosorb trademarked
06/23/1986: Crocobite trademarked
06/23/1986: Rhinorb trademarked
06/23/1986: Orbear trademarked
06/23/1986: Gore-Illa trademarked
06/29/1986: The Optimagic concept, by James McElroy
06/30/1986: The Voice concept, by James McElroy
07/09/1986: Giant Foot Print Trap concept, by James McElroy
07/09/1986: Net Trap concept, by James McElroy
07/13/1986: Gyrattacker patent filed
07/15/1985: John Hollis Pre-Production Eterna Playset Center Tower Gun Control Drawing
07/18/1986: First Jet Sled newspaper ad
07/18/1986: First Megalaser newspaper ad
07/18/1986: First Stilt Stalkers newspaper ad
07/24/1984: Ed Watts Pre-Production Fright Fighter “Dragonfly” (Fright Fighter) Concept Photo
07/29/1985: John Hollis Pre-Production Eternia Playset Snake Tower Strut Concept Details
08/02/1985: John Hollis Pre-Production Eternia Playset Center Tower Strut Drawing
08/04/1985: John Hollis Pre-Production Eternia Playset Elevator Crank Control Drawing
08/05/1985: John Hollis Pre-Production Eternia Playset Elevator Lift Platform Blueprint
08/01/1986: King Hiss copyright registered
08/07/1986: Horde Trooper copyright registered
08/15/1985: John Hollis Pre-Production Eternia Playset Grappling Hook Control Drawing
08/18/1986: Slime Pit copyright registered
08/18/1986: Extendar copyright registered
08/22/1986: Rio Blast copyright registered
08/24/1986: First Snout Spout newspaper ad
09/10/1986: First Hurricane Hordak newspaper ad
09/16/1986: Blast Attak patent filed
09/17/1986: Tyrantisaurus Rex first use in commerce
09/17/1986: Bionatops first use in commerce
09/17/1986: Gigantisaur first use in commerce
09/22/1986: Bionotops trademarked
09/22/1986: Gigantisaur trademarked
09/22/1986: Powers of Grayskull trademarked
09/22/1986: Tyrantisaurus Rex trademarked
09/28/1986: First Fright Fighter newspaper ad
09/30/1986: Turbodactyl first use in commerce
09/30/1986: Blast-Attak first use in commerce
09/30/1986: Gwildor first use in commerce
09/30/1986: Rotar first use in commerce
09/30/1986: Twistoid first use in commerce
09/30/1986: Cliff Climber first use in commerce
09/30/1986: Scubattack first use in commerce
09/30/1986: Tytus first use in commerce
09/30/1986: Eldor first use in commerce
10/xx/1986: He-Man military pitch, by Stephen Lee
10/06/1986: Eldor trademarked
10/06/1986: Rotar trademarked
10/06/1986: Turbodactyl trademarked
10/06/1986: Twistoid trademarked
10/06/1986: Tytus trademarked
10/07/1986: Blast-Attak trademarked
10/07/1986: Gwildor trademarked
10/11/1986: First Meteorbs newspaper ad
10/11/1986: First Multi-Bot newspaper ad
10/14/1986: Cliff Climber trademarked
10/14/1986: Scubattack trademarked
10/23/1986: First Monstroid newspaper ad
10/28/1986: Mosquitor copyright registered
10/28/1986: Ninjor copyright registered
10/28/1986: Scare Glow copyright registered
10/28/1986: Sorceress copyright registered
10/28/1986: Sssqueeze copyright registered
11/05/1986: First Extendar newspaper ad
11/05/1986: First Rio Blast newspaper ad
11/08/1986: First Horde Trooper newspaper ad
11/10/1986: Blast-Attak copyright registered
11/17/1986: H.E./M.A.N. concept, by James McElroy
11/23/1986: First Eternia Playset newspaper ad
11/27/1986: First Beam Blaster & Artilleray newspaper ad
11/27/1986: First Mosquitor newspaper ad
11/27/1986: First Ninjor newspaper ad
11/27/1986: First Scare Glow newspaper ad
11/27/1986: First Snake Face newspaper ad
12/09/1986: First Clamp Champ newspaper ad
12/09/1986: First King Randor newspaper ad

1987

Megator concept, by Mark Jones, based on Mark Taylor’s Demo-Man concept – 1987. Image source: The Art of He-Man/The Power and the Honor Foundation

01/21/1987: The Evil Horde Slime copyright registered
01/28/1987: Snake Face copyright registered
02/02/1987: Artilleray copyright registered
02/02/1987: Beam Blaster copyright registered
02/02/1987: Blasterhawk copyright registered
03/14/1987: First Tyrantisaurus Rex newspaper ad
03/21/1987: First Blast Attak newspaper ad
03/21/1987: First Sorceress newspaper ad
03/21/1987: First Sssqueeze newspaper ad
04/04/1987: First Bionatops newspaper ad
04/04/1987: First Turbodactyl newspaper ad
04/15/1987: Saurod first use in commerce
04/15/1987: Megator first use in commerce
04/27/1987: Saurod trademarked
04/27/1987: Megator trademarked
04/28/1987: Bionatops copyright registered
04/28/1987: Turbodactyl copyright registered
05/18/1987: Laser Power He-Man concept art, by David Wolfram, based on design by Martin Arriola
06/22/1987: Regular Bio-Mechazoid Skeletor (early Laser Light) concept, by David Wolfram
08/08/1987: First Blade newspaper ad
08/08/1987: First Gwildor newspaper ad
08/08/1987: First Saurod newspaper ad
08/18/1987: Bio-Mechazoid Skeletor (revised Laser Light) concept, by David Wolfram
11/11/1987: First Buzz-Saw Hordak newspaper ad
11/11/1987: First Rotar newspaper ad
11/11/1987: First Twistoid newspaper ad
1987: Megator concept/based on Mark Taylor’s Demo-Man, colored by Mark Jones

Thanks to Shawn for pointing me towards the CPI vs Mattel material.

“Death of Mark Taylor From Night Visitation.” Artwork by Colin Bailey, January 23, 1981. Given to Mark when he was working on his “dark project” (He-Man). Image courtesy of Rebecca Salari Taylor.

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Heroic Vehicles

Dragon Walker: Sidewinding Beast/Vehicle (1984)

The Dragon Walker is one of my all time favorite Masters of the Universe vehicles. I don’t recall if I had seen the Dragon Walker at the store and begged my parents for one, or if they surprised me with it for my birthday. I just remember getting it and frantically searching the house for a pair of C batteries. As I recall we didn’t have any and I had to wait for my parents to buy some. What an agonizing wait that was.

I realize some fans find the sidewinding locomotion concept to be so impractical that it has soured them on the toy. Not me. I thought of the Dragon Walker as the Eternian equivalent of the G.I. Joe Bridge Layer – a vehicle built for getting the good guys across rivers and crevasses.

Image via Yo Joe

Design & Development

The main elements of what would eventually be the Dragon Walker are present in this concept illustration by Ed Watts. The coat of arms design is different from the final toy, featuring a cross and dragons rather than the stylized H from Battle Armor He-Man’s costume. In this concept the driver stands rather than sits, and holds on to a red laser canon mounted on the dragon’s head. The concept was also quite a bit larger than the actual toy. Update: I should also note Chris Vint’s interview with Roger Sweet, Roger said the Dragon Walker was initially a concept for another proposed toyline, but was folded into Masters of the Universe instead.

Image source: The Power and the Honor Foundation

The final Dragon Walker toy was a bit smaller than Ed Watts’ concept, no doubt to keep costs low:

From the 1984 Mattel Dealer Catalog. Image source: Orange Slime

Packaging Art

William George painted the packaging illustration, which features Battle Armor He-Man riding the Dragon Walker through a prehistoric-looking landscape. One hallmark of many of George’s MOTU illustrations is the presence of little dinosaur-like creatures off to the side of the main action.

Original William George line art. Image via He-Man.org.

The cross sell art for the Dragon Walker was very true to the design and look of the toy:

The Spanish version was released without the cellophane window, and included an additional William George illustration and some product photos. Judging by the inclusion of the Land Shark vehicle in the background, I would guess that this box was released in 1985 at the earliest:

(Images via Masters Unbound and 20th Century Toy Collector)

And here is line art:

A US version of this packaging was planned, but never released. Here is a picture of the proof sheet from Grayskull Museum (thanks to Tokyonever for the pointer):

William George’s Hidden Signature

William George also painted a poster featuring the Dragon Walker for Kellogg’s as part of a promotion they were running with Mattel. Mattel designer Ted Mayer tells this story:

There was stuff I did not know about, because Mattel kept us designers isolated, regarding other departments, or outside stuff. I remember that one day the He-Man posters appeared out of nowhere that were done for Kellogg. Apparently Marketing just went out and did them without consulting us. We were pissed off, because we considered ourselves the main reference point.

As it happened, they hired Bill George to do them, and we were good buddies. Funny story. Bill came to me and said “I have to do these paintings for Kellogg’s, but they said I can’t sign them.” Because they were for such a big company he wanted the exposure. I had the same problem with the aircraft illustrations I used to do. I told him to hide his signature inside the illustrations, but do them upside down so they where not obvious. That’s what he did, and they never found it.

William George’s hidden signature

Mechanics

The mechanism of the Dragon Walker is rather ingenious. Rather than a vehicle moving along a track, the track and the vehicle move one after the other. A patent was filed for it on January 10, 1984, crediting Michael Gurner and Herbert May as the inventors. From the abstract:

A moveable toy consisting of a base and a motorized vehicle. The base includes a track having a central groove ending in openings at either end. The track includes teeth which cooperate with a drive gear held in the vehicle to drive the vehicle along the track. Rotors having notches on the top surface are rotatably held in openings at each end of the central groove in the track. Upon actuation, the vehicle travels along the track until it arrives at either end of the track, where the vehicle rotates the base to allow the vehicle to continue along the track end for further movement of the toy in the same direction.

As an aside, Roger Sweet takes credit for the Dragon Walker in his interview with Chris Vint (referenced earlier), although it’s unclear what his contribution was, other than perhaps managing the project. He’s not listed as one of the inventors in the patent application, and the concept art was done by Ed Watts, as mentioned earlier.

The concept is demonstrated in this video on the Grand Illusions YouTube channel:

From the video description:

The other one is made by Mattel, and Tim remembers the crowds of people watching this with fascination, the first time it was shown at a toy fair.

The character drives his dragon vehicle along the track; once he reaches the end of the track, the track swivels around, so that the section of track that was behind him is not in front of him, and he can set off again, along the track. This keeps repeating, and so he can cover quite large distances quite quickly, on his amazing ‘never ending’ track!

Other Artwork

The inaugural issue of the US release Masters of the Universe Magazine included a blueprint-style poster of the Dragon Walker. I hung this on my wall as soon as I got it and studied every detail:

Image courtesy of Jukka Issakainen

Curiously, the poster doesn’t identify the Dragon Walker by name, but instead calls it the Heroic Warrior Carrier. Man-At-Arms is said to be the inventor. Notice that the color version at the top is off-model. It resembles the Filmation version, but it’s not clear if there is actually any place for the driver to sit!

Errol McCarthy created a few illustrations of the Dragon Walker for licensing purposes (images via He-Man.org):

Comics and Storybooks

The Dragon Walker made an appearance in the background of the mini comic, Mantenna and the Menace of the Evil Horde!

It also plays a role in several Golden Books stories, such as The Rock Warriors and Maze of Doom:

Animation

The Dragon Walker shows up a few times in the Filmation Cartoon, in episodes like “Attack From Below”, “The Time Wheel”, and “Fraidy Cat”:

Animated GIF from He-Man Reviewed
Image source: He-Man and She-Ra – A Complete Guide to the Classic Animated Adventures

As shown in the above GIF and model sheet, Filmation increased the size of the seat so that it could fit multiple characters.

Dragon Walker appears on the cover of the Golden coloring book below, piloted by Battle Armor He-Man:

Dragon Walker in Action

Øyvind Meisfjord has kindly contributed the following image and videos of the Dragon Walker in action:

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Playsets

Castle Grayskull prototype – a closer look

The prototype Castle Grayskull was not something that most fans had ever seen until relatively recently. Certainly as kids we were oblivious to its existence. It did, however, make its way into story books, mini comics, games, and cross sell artwork. Many of us wondered why the castle in the early mini comics looked so different from the one in our collections.

In my recent interview with Mark and Rebecca Taylor, Mark said:

“I [sculpted the castle] because Tony [Guerrero] was busy with the figures and the other sculptors kept making it too architectural.  I wanted it to the castle to be organic, coming to life to tell its story.  I made a wood armature and sculpted it in green clay. Ted [Mayer] helped with the plaster mold and vacuum forming, Rebecca did the labels…  The imaginative user applied labels themselves to offset the lack of interior walls.”

The exterior of the prototype Castle Grayskull was similar in many respects to the final toy, but there were many notable differences as well.

Prototype exterior
Prototype exterior
Front-facing view of another copy of the early prototype. Jawbridge closed. Image via Andy Youssi.
Prototype castle, facing the front of both halves. Image via Andy Youssi.
Mass-produced toy exterior

There are several details on the prototype exterior that are missing or altered in the final toy that I’d like to draw your attention to:

Pawn-like design on top of the helmet
Ledge
Ghoulish, rounded teeth and small jaw bridge
Laser turret made from Micronauts Hornetroid parts
Extended tower
Deeper rock base
No handle over the battlements
Extended tower roof
Deeper recess with hidden door
Play mat (image via The Power and the Honor Foundation)
“Evil” side flag with skull face. Image via Andy Youssi.
“Good” side flag with He-Man axe. Image via Andy Youssi.

Many of these design elements found their way into the Castle as depicted in Golden Books, mini comics, DC Comics, and other sources, as well both versions of the cross sell artwork.

Cross Sell artwork by Alfredo Alcala, based very closely on the original prototype; appeared on the backs of the first four mini comics
Cross Sell artwork by Alfredo Alcala, in black and white
Cross Sell artwork that appeared on the back of MOTU packaging. It is based closely on the prototype castle, but omits the “pawn” and adds a handle on the side

Below: He-Man and the Power Sword, illustrated by Alfredo Alcala. In all of Alcala’s early artwork, Castle exteriors are almost 100% faithful to the prototype design. In a couple of panels, however, the ledge is omitted:

Below: King of Castle Grayskull, illustrated by Alfredo Alcala. Notice that Skeletor opens the jaw bridge through a lock located to the right of the entrance. I’m not sure if this was a feature Mattel intended to add – I don’t see any indication of it in the prototype. In the final toy, the lock was located on the jaw bridge itself.

Below: The Sword of Skeletor, illustrated by Fred Carillo:

Featuring the “pawn” design on top of Grayskull helmet
Teeth are similar to the prototype, but cleaner looking. Like the Alcala depictions, the “lock” is located to the right of the jaw bridge

To Tempt The Gods, pencils by George Tuska, inks by Alfredo Alcala:

Castle features “pawn”, ghoulish teeth and extended turret.
Castle features “pawn”, ledge, and ghoulish teeth

The Trap, illustrated by Dan Spiegle:

Somewhat ghoulish teeth, although cleaner looking than the prototype. Like the Alcala depictions, the lock is located to the right of the jaw bridge

Masters of the Universe Pop-Up game:

Ghoulish teeth, “pawn” design on helmet, extended turret; colors match the prototype as well
Ledge is visible from this angle

From the 1984 UK Annual:

Features the Alfredo Alcala cross sell artwork
From the 1983 Golden: Paint ‘N’ Marker Book. Image source: He-Man.org
Artwork by R.L. Allen, showing the ledge and “pawn” from the prototype castle. Unlike all other depictions I’ve seen, the ledge here looks very squared-off an architectural.

The interior of the prototype Castle was also different in many ways from the final toy:

Prototype interior
Toy interior

There are various details on the prototype interior missing or altered in the final toy:

A kingly throne rather than the futuristic dentist’s chair on the final toy
Trap door – more rectangular with a different sticker design
Single rail ladder that hooked into the floor of the highest turret
Manacles with chains and a different dungeon grate design
A more three-dimensional combat trainer; a punching bag; the secret side door entrance, partially open (behind the combat trainer)
Mark Taylor concept art – via The Power and the Honor Foundation

Update: Interestingly the same prototype combat trainer was still a part of the updated Castle Grayskull set that was used in commercials:

Image via the Aquabats instagram account

Fun fact, the blonde kid in the foreground above is MC Bat Commander from the Aquabats!

Computer decals
Circular elevator with skull-themed back; additional weapons rack sticker
Red skull design at the top of the elevator
Bat-winged backpack
Torture rack
Laser turret – rear view

Elements from the interior of the prototype also found their way into mini comics and story books:

Below: He-Man and the Power Sword, illustrated by Alfredo Alcala

Teela on the torture rack

Below: King of Castle Grayskull, illustrated by Alfredo Alcala. There are many interior shots featuring the prototype throne, trap door, ladder, computer systems and laser turret:

Below: The Sword of Skeletor, illustrated by Fred Carillo, features several scenes depicting the prototype throne:

Below: The Trap, illustrated by Dan Spiegle, also features the prototype throne:

This is of course not exhaustive. I’m sure aspects of the prototype castle made it into other vintage Masters of the Universe media or collectibles.

While Mattel made several changes to the castle before its release in 1982, at least one bootleg manufacturer seemed to take inspiration directly from depictions of the prototype Castle Grayskull:

Image via ebay.com
Image via ebay.com
Heroic Vehicles

Attak Trak: Battle Machine (1983)

The Attak Trak, released in 1983, is a vehicle with a unique action feature and an interesting design history.

I saw the Attak Trak in the wild only once as a kid. I remember being at another kid’s house. I believe my mother was friends with his mother, and while they were visiting I spent some time getting to know her son. The first thing he did was show me his He-Man collection, and I remember distinctly being introduced to three toys I had never seen before: Evil-Lyn, Faker and Attak Trak. Unfortunately he had worn out the vehicle’s batteries, and I didn’t get to see it in action.

The Attak Trak was designed by Mattel visual designer Ted Mayer, who also designed the Battle Ram, Wind Raider, Eternia Playset, and many other MOTU toys.

In my interview with Ted, he had this to say about the Attak Trak:

[The Attak Trak] started out as a mechanical toy submission that Mattel bought from an outside inventor. It was given to me to make in to a He-Man vehicle. I did about four different design directions, of which they picked one.

Ted didn’t specify who the outside inventor was, but I believe it was Marvin Glass and Associates. They filed a patent for a four wheel drive toy on August 10, 1981, and it was published on April 19, 1983:

Notice the mechanical feature is identical to the Attak Trak’s. The visual design, however, is a fairly generic-looking toy tank.

Ted Mayer stepped in to give the vehicle a Masters of the Universe feel. He submitted the following drawings, which featured an elongated fantasy beast head on the front,  and an option for a canopy on top:

Attak Trak without treads. Image courtesy of Ted Mayer.
Attak Trak with treads. Image courtesy of Ted Mayer.
Attak Trak with canopy. Image courtesy of Ted Mayer.

In my interview with Ted Mayer, he explained:

The canopy was dropped because it costed out quite high, so they looked at dropping as many extras as possible. By this time I was also doing all the control drawings, so when they went to the engineers, things were final.

Ted submitted the following control drawings for consideration. “For some reason marketing didn’t want the gargoyle type head,” he explained. So the second design was chosen for final production.

In a Tomart’s Action Figure Digest article on the origins of Masters of the Universe, another Ted Mayer concept drawing of the Attak Trak appears, along with a black or dark brown production sample that features sticker designs not used in the final version:

Final painted prototype in red and blue

The final toy was produced in a bright red and blue color scheme:

Monogram produced a model kit version of the Attak Trak. It featured the canopy that Ted Mayer had originally designed (or something very close to it), as well as other unique details. The model was not motorized, but it was in scale with the vintage figures:

Rudy Obrero provided the artwork for the Mattel Attak Trak packaging. He has stated in interviews that it’s the least favorite piece he did for the vintage line. In the interview I conducted with him in March of this year, Rudy had this to say about the process:

It’s the last piece I did for Mattel. I started to think the art direction came from a committee, seemed as though everyone in Mattel wanted in on package art because of its success as a toy line. These pieces were done in oil paint so changes were a pain to do.

Box art scanned by me, repaired by Retroist

Rudy mentioned that various people at Mattel were constantly asking him to make small revisions on the Attak Trak artwork. It appears that two versions of his art made it to the packaging. The version below has the splash of mud removed from the front of the treads. I imagined they had it removed because the vehicle would probably stop working if run through real mud. The version without mud seems a bit easier to find, so it’s probably a version that came out shortly after the initial release.

The artwork for the Estrela Toys Attak Trak was modified for unknown reasons. The Brazilian manufacturer and licensee did the same with their versions of Castle Grayskull, Battle Ram, and other toys:

There was also an orange version of the Attak Trak. This one was released in Europe – I don’t know if there were any orange versions released in the US market. This particular version has the muddy artwork:

Interestingly, the cross sell artwork for the Attak Trak was also orange, and the vehicle was colored orange or sometimes brown in early mini comics:

Artist Errol McCarthy produced several pieces of artwork featuring the Attak Trak:

Attak Trak line art used in advertising

Early on in the mini comics, the Attak Trak was represented as having a “mind of its own.” That was expanded upon in the Filmation cartoon series. The vehicle could undertake complex tasks on its own and had a voice and personality. The Attak Trak also underwent a radical redesign:

There was, however, a more toy accurate version called the Small Trak that made an appearance in the Evilseed episode:

Filmation model sheet by Fred Carillo. Image source: James Eatock/The Power and the Honor Foundation
Image source: He-Man and She-Ra, A Complete Guide to the Classic Animated Adventures, by James Eatock and Alex Hawkey
Source: Oasi delle Anime
Source: Oasi delle Anime

Also released in 1983 was the Big Jim Spy Series All-Terrain Vehicle. The body shape was completely different from the Attak Trak, but it used the same track-flipping concept, and even shared the exact same tread design:

Image Source: Big Jim Forum

Some of my favorite Attak Trak-related artwork comes from MOTU artist R.L Allen:

Illustration by R.L. Allen
Illustration by R.L.Allen