Mark Taylor, MOTU History, Roger Sweet

Vykron: The History Behind the “He-Man Trio”

Image source: The Power and the Honor Foundation Catalog

I thought it would be timely to put out a more detailed article about the “He-Man Trio,” which came to be known as Vykron when it was released as a costume-changing Masters of the Universe Classics exclusive figure for the 2012 San Diego Comic-Con by Mattel. Mattel will be taking another shot at these figures for the contemporary Masterverse line, in a new take on the concept to be released in 2023.

Background

Anyone at all versed in MOTU history knows that Mattel had the opportunity to do a toyline for the original 1977 Star Wars movie. Mattel President Ray Wagner passed on the line, because the toys couldn’t be made in time for the movie (May 1977) or for Christmas that year, and it seemed like too much of a risk. Of course Star Wars went on to be one of the highest-selling toylines of all time. In the interim period before He-Man, Mattel pursued other IPs, including Clash of the Titans and Flash Gordon. But return on investment was low, and Mattel also had to pay royalties to IP holders. So the search began in 1980 for a new male action figure line that Mattel would own outright. Preliminary design was on the hunt for ideas that it could develop into pitches for just such a toyline.

I’ve collected a number of first-hand accounts from many former Mattel employees (mainly from external websites and podcasts) to flesh out the story. To help separate my commentary from direct quotes, quotes will be in white text with black background.

Image source: The Power and the Honor Foundation Catalog

Mark Taylor: Matt Joswiak telephone interview, December 2006. Tape 1, Side A.

I met my wife in a graduate studies class. We graduated … and opened a small studio. Disney and Mattel were both using us a great deal, so were some of the publishers on the West Coast, and so you know we were working about seven days a week and about twelve hours a day… Then Mattel asked me to come inside because I was literally becoming a captive shop at Mattel.

They were using me to do a lot of, believe it or not, Barbie stuff, a lot of preschool stuff a lot of things like that. Sewing machines, all sorts of things. So my wife and I were working on them together she’d do the fashion so I did the mechanical end of it. So I go inside at Mattel. It was wonderful! We only had to work five days a week and not quite so long, and they they paid me very well and Mattel basically taught me the toy industry. When I was inside at Mattel they brought me in basically on the Barbie side to do the Barbie van and Superstar Barbie and things like that. And I was so bored because it was so slow and there were so many meetings that I really wasn’t interested in. I started going back to when I was 11, taking some of the stuff I had started when I was 11 years old and just drawing it for fun because they had all the supplies I needed, and really there was nothing to do, and very poorly managed. And so I started going back to drawing this character I had drawn. It was a Korak of Prehistory was his name, well it was basically Torak… what was it Rebecca?

[Rebecca, from across the room]: “Torak!” [Mark]: “Yeah, excuse me, my wife just corrected me.”

I’ll pop in a comment here about Torak. In audio clips from the never-released 2012 Toy Masters documentary (audio excerpts were later released in the form of a podcast), Roger is confronted with Mark Taylor’s Torak drawing (see: Episode 2). In the audio, Roger seems startled and upset by it, and claims he never saw it when he was at Mattel. He then insinuates or claims without evidence that Mark might have made Torak up for the documentary, and backdated it, as a way to bolster his claim of creating He-Man.

He says this because a 2001 Tomart’s article came out that said Mark’s concept was unnamed at the time (Mark is not directly quoted saying this, it’s just stated by the author of the article.) As most of the images they use are Ted Mayer’s artwork, Ted might have been the source for that. It’s not clear. Ted may not have known or remembered the name at the time.

However, years before the Toy Masters documentary was filming, in December 2006, Matt Joswiak recorded an interview over the phone with Mark, and here we get Mark mentioning Torak in an off-hand way, after struggling to remember the name correctly. We also know Mark did a lot of other drawings throughout the 70s of his heroic barbarian hero idea, and most of them were not actually named on the page. So the data don’t support the ad hoc conspiracy theory advanced by Roger in Episode 2 of the Toy Masters podcast. Back to the Joswiak interview:

Mark Taylor – Matt Joswiak telephone interview, December 2006. Tape 1, Side A:

And so I started drawing it, hanging on the walls of my cubicle, and then I would take one down and develop it a little more and take another one down, and I kind of developed a backstory and stuff like that. And then one day two guys were heading for a meeting with the president Mattel, his name was Ray Wagner and he’s in the toy hall of fame now.

And these two guys didn’t have anything, and they were prelim guys and prelim guys were always supposed to come up with. No ideas. As they went by my office they asked me if they could take my drawings and I said “You can take my drawings but I go with them.” So we all went to the meeting and Ray Wagner looked at it and he was asking what kind of feature it would have. Well I didn’t know much about features in those days and one of the guys [Roger Sweet] said, “Well we’ll put a twist waist in it like we did in Tarzan.” And so he [Ray] said, “Well you know take some money and do some marketing on it. Do some child testing and let’s see where it goes next. It’s weird.” And nobody had ever done anything like that, and he [Ray] said, “I’m not sure where it’s gonna go but let’s see where it goes.” So then I was immediately moved over and I became more or less central to that…

I did the castle and all the figures [for the launch]. A guy named Roger Sweet was one of the two guys I told you about from prelim that was in trouble that day, and he was the guy that came up with the idea of the twist-waist, which didn’t appear on on very many figures after the first six and because they wanted other things, other features to advertise on television.

So this is Mark’s memory of the origin, summarized. He’s told it many times in many interviews over the years. We get a slightly different perspective from Derek Gable and Roger Sweet, who were on the prelim side, and a different one again from Paul Cleveland in marketing. No one person would have had the complete picture, as they weren’t all in the same meetings, planning sessions, encounters, work sessions, etc.

Derek Gable – ToyMasters Episode 1:

So Marty [Miller] came to me and he said okay what am I going to research? He says I need some stuff to research. So I got with Roger and the two of us between us worked out a whole bunch of categories.

Roger Sweet – Toymasters Episode 1:

Included in the list [of concepts] first of all was Star Wars which was space military and there was also current military. At the last minute just before I handed him this list I thought of this one other theme in relation to Frazetta. I came up with this what I call monster fantasy theme.

Now Roger doesn’t admit to getting the Frazetta idea from Mark here, but the last minute nature of it does fit with Mark’s version of events.

Paul Cleveland – ToyMasters Episode 1:

I don’t know anything about Roger talking about fantasy action or anything like that. Before we did the research, we came up with the categories on our own with the research department.

So according to Paul, the brainstorming of categories was actually done in a different department altogether.

Derek Gable – ToyMasters Episode 1:

In this period of time there was an artist in the I think he was in R&D or maybe even packaging or whatever, a guy called Mark Taylor. Great artist and he did a lot of stuff and a lot of his stuff had a bit of a Frazetta look to it. After we had prepared the original work and we had our seven different categories to test. It wasn’t typical that we did the artwork for that. It went to the art department and the these guys and Mark Taylor being one of them and he was the one that took this and made it, made the drawings so it could be tested.

So I said, okay well you know what how are we going to present this, so I said, well can you get the the the department that does the sculpting to sculpt something up, and they didn’t have the time to do it. So [Roger] said okay I’ll do something, I’ll sculpt it.

Derek Gable confirms that Mark Taylor was responsible for the visual look of He-Man.

Ted Mayer – Roast Gooble Dinner Episode 17, Sept 15, 2010:

As a visual designer in those days, Mattel had in the design area two departments. One was visual design where all the designers did the the actual way things looked they did the packaging and all the graphics and the illustration that went on a lot of the packaging and so that was the department I was in it was very inspiring because they had illustrators that all kinds of great cartoonists and it was just a wonderful place to work. I couldn’t wait to go to work in the morning it’s the first place I ever worked I couldn’t wait to get up and go to work. Then there was another department called concepts department where they were charged to come up with concepts. Not designs, just new toys that they thought Mattel should come out with. And a lot of those guys were engineers. I guess some were designers but very few had any visual kind of talents that I remember. They were mostly tinkerers and stuff like that, and the two kind of was kept separate. I don’t know why, you know it was under two managers and what would happen is they would go through their toy selection paraphernalia type thing and then it would be handed off to us in a package and we would take it and actually design the toy and do everything. It was kind of neat because a designer would not just design the toy, he would design the logo, he would design the packaging, which was great. At that time I’m there are only like there are like 30 designers and so it was kind of small and very intimate and everyone had a great time.

There were all kinds of people with different interests it was great exposure it was like going back to school actually for all of us. And so this is how I started at Mattel. It was great and I happened to be put next my office was right next to this guy called Mark Taylor, and we became, we had an affinity for old World War II planes and comic books and so we kind of immediately hit it off. And we lived in each other’s offices and we had a great time. It was a fun place, we went on vacations together and you know it was it was an instant bond. And Mark was really into comic books, I mean he was, that was his whole life, and he kind of introduced me I was into comic books. But he knew everything about it, he kind of educated me to all the stuff and as I remember the concept how He-Man began and I used to go by and he used to – by the way, Mark is a wonderful wonderful illustrator and I used to go back and I was pretty good at drawing but I used to just look at his he was studied illustration at the same school as I did, so he came from more of a an illustration side whereas I was more mechanically inclined, and so we collaborated on a lot of toys. And he would be constantly sketching even when we would go to break in the cafeteria he’d have a sketchbook and he’d be sketching all the time, all the time.

And I remember they were they were hunting around for concepts because I guess the concept department was not coming up anything decent so they they kind of asked one of the marketing guys called Rick Lyons, I think I remember him talking to Mark and Mark saying oh I’ve got an idea you know that I’d like to you know present, so he said well draw it up and let’s look at it and if it’s any good we’ll present it. So Mark did the sketch to Torak, that was the one sketch and I was I used to go in his office and see him developing this whole thing, and in those days the designers didn’t present. It was all presented by, everything all the ideas presented by marketing. The marketing managers would present to the higher-ups and get a yay or nay what concepts would go or not. And the day that his stuff was to be presented they gave a tentative okay.

The guy that ran Mattel at the time was Ray Wagner, a very enlightened person. He knew the toy business he appreciated designers and artists and he he was really had his thumb on the pulse of what was happening at the time, and as I remember he was the only one that really thought he saw something. Because you know in in those days in this this would be ’79…. I worked at Mattel from 1977 to ’88, 10 years so, it was about that time. And what happened was I guess Roger came in, he was in the other group, he wasn’t in our group. And he said to Mark because he saw what Mark was doing he said “You know I’d like to contribute something to the main presentation” which was going before Ray Wagner and Mark said “Whatever,” you know, “whatever it takes.” So he, what he did I believe he took a G.I. Joe figure and he kind of put some plasticine on it to to bulk him up to try and match Mark’s drawing, and he had some articulation and a feature, that so Rogers input was that he added you know a feature to the figure. And they presented Mark’s drawings with Rogers figure the three prototypes… but the other the other two [space and military prototypes] were kind of they weren’t kind of appropriate.

But now and Ray Wagner saw this and he said yes there’s something here we’d like to develop it so then at that time Roger was out of this whole thing. Roger had nothing to do with it until later which we’ll come back to. So Mark was then told to work on it exclusively because we all had, we didn’t just work on one toy, we all had like four or five toys that we worked on simultaneously. But in this case because they were in a hurry they wanted to get it out, Mark was told to come up with all the characters and do the sketches and then it was turned over to the sculpting department. I was brought in because Mark was not a vehicle-type guy and so he asked to have me work on the vehicles with him so I was given dispensation, not to work exclusively but to just do the two main vehicles the [Battle Ram] and the Wind Raider.

Ted gives a great, highly detailed look at the origins of the line, from his perspective in visual design, based on what he can recall. Some details are a bit different from Mark’s recollection, and from Roger’s or Derek’s or Paul’s recollection. All of their stories are slightly different. But the major plot points line up with each other pretty well, even if some details vary.

Ted Mayer – Battle Ram Blog Interview, Dec 2015:

Mark (who was a comic book maniac, and constantly sketching in his sketch book) was asked by a marketing person, who saw some of his sketches, to come up with something he could present. This was because prelim could not come up with anything. He presented the “Torak” drawing. It was accepted to go to the next stage. That’s when Roger Sweet came in, as he was the one who failed to come up with anything, he was selected to help Mark with the final presentation.

Mark did all the sketches of the various characters and Roger dressed up a GI Joe to look like Mark’s sketch for the big presentation. Meanwhile Mark and I had 5-6 other projects we were working on.

When the go ahead was given to go to production, Roger was out of it and it moved in to Visual Design. It was then that I was asked to come in and help Mark. We split the design chores up. Mark would do the figures, and I would do the vehicles, and we both would do the weapons and accessories that went with Castle Grayskull, including all the artwork for the decal sheets

Now, back to the “He-Man Trio:”

Roger Sweet – Toy Masters Episode 1:

But I decided to take a Big Jim figure at nine and a half inches and just beef him up like crazy with clay and then get casts made. I felt that I would have a better chance of selling the concept if it were three dimensional. In two days I sculpted this muscular guy over the Big Jim figure. I spent 60 hours in three weeks working on these three prototype figures and it ended up being a two-to-one body proportion. The width of the shoulders was two times in relation to the height of the figure. I looked at all these other figures, G.I. Joe figures with all kinds of mangled poses and they were standing at attention, and there was this mega superheroes and they were standing, wimpy with long underwear on that was colored and the Star Wars figures that stood straight, no expression on their faces.

I said hey let’s give this guy an action pose. So he looks like he’s in action ready to you know like attack something. So I went to [Mark Taylor] with one of these white casts and he looked at it and he said “It’s too amateur and you shouldn’t show it.” I said “But well just, still do an illustration for it.” And so he agreed that he would and he ended up doing a rough sketch of a very average looking guy. It was muscularity wise but it had this chest halter that ended up being the halter that was used on the final He-Man and also on the barbarian fantasy He-Man of the He-Man Trio. That was Mark Taylor’s contribution to the initial concept of he-man.

Mark Taylor – Toy Masters Episode 1:

He [Roger] builds a sculpy figure with a twist waist and it was way way out of proportions. It was like it was very crude.

Note: Mark’s wife Rebecca remembers the original He-Man trio as being cruder-looking than the images that have survived from that time.

Roger Sweet – MOTU Chronicles, July 2010:

After I sculpted the original clay and came up with the clay with the plaster cast from it, I showed that cast to Mark Taylor and I asked him to design an outfit for a barbarian He-Man, and at first he balked at doing it, and he also told me not to show the concept because it was too amateurish. But anyhow he did agree to do a rough black line on white sketch and from that sketch I was only able to use the chest halter, the fur pants, and a fur cape which was later rejected, so that was Mark Taylor’s sole contribution to He-Man.

I originated and named He-Man, I originated and designed and constructed the He-Man Trio which consisted of a barbarian He-Man, a space military enhanced He-Man and a current military enhanced He-Man and that included the the super most defined muscularity, the two-to-one body proportion, in other words the height of the figure was twice the width of the shoulders and the battle action stance and the battle action waist.

I want to step in here and comment on Roger’s claim. In various interviews Roger will credit Mark with the design of the chest harness on the prototype Roger sculpted. Sometimes he’ll also give Mark credit for the furry shorts and cape. I’ll point out that Mark created an illustration for Roger to use as basis for his Barbarian He-Man prototype. All parties seem to agree on that. I don’t think we have the exact drawing, however. Roger says he presented his prototypes in mid December, 1980. The illustration below is dated 1981, and must have been very early in the year, as the design evolved pretty quickly to a different look. This drawing is already evolving a bit more toward the design of the actual toy, with a harness and cross design that looks almost identical to the production version, and no furry cape. In any case, the image below is no doubt very similar to the one that Roger used to create his model.

In a separate interview, Roger points that Mark Taylor came up with the cross on the chest harness:

Roger Sweet – He-Man.org Q&A, Sept 15, 2005:

Q: What was the idea behind He-man’s iron cross?

A: If you are referring to the iron cross on the front of He-Man’s chest halter in the 1982 first production He-Man, you would have to ask Mark Taylor. He added that detail to that figure’s outfit halter. Also, the iron cross was a German military medal. And, it probably was a symbol that dated back to very early historical, even pre-medieval, times.

But the Barbarian He-Man prototype also has Mark’s cross pattée on his shin guards as well as the harness (not to mention the belt), so that would mean Mark’s imprint is on those boots (or at least the shin guards) as well. Also, and I’ve pointed this out before, the bracers look like they’re straight out of Mark’s Torak drawing from 1979. The helmet looks like it’s from another unnamed Mark Taylor drawing that, based on the evolution of Mark’s style, also appears to date to the 1970s. Accounting for all of the available data, I can only conclude that the entire Barbarian He-Man was Mark’s design. And in any case, the only design elements that made it to the final He-Man figure were the two things Roger admits that Mark created – the harness and the furry shorts.

Bottom line, whatever image Mark gave to Roger to use for the Barbarian He-Man prototype, that image was the first “official” Mattel He-Man design. And all parties agree that Roger based his prototype on that existing illustration by Mark Taylor.

The updated “wrap” style boots, that Roger has since criticized as being too “primitive,” on the final figure were also Mark’s design choice. We know Mark designed the final accessories as well, as they appear in Mark’s B-sheet.

Typically when Roger talks about He-Man being his design (sometimes he says he “designed” it, other times he says he “originated” it), he leans more on the body itself rather than on what the Barbarian He-Man prototype was wearing. Roger often says that Mark’s depiction of the character were physically weak or lacking muscles, and that own his rough prototypes had a 2:1 height to shoulder width ratio. That’s actually not accounting for the fact that the legs in the prototype are bent – the ratio would be higher if he were standing at up straight. If you actually compare the prototype with Mark’s illustrations, though, the muscle size on most of Mark’s drawings are about the same as Roger’s sculpture, or sometimes even bigger.

Roger deserves credit for the name He-Man, the battle action stance, which most figures in the line had, and for suggesting adding the spring waist feature. In that sense Roger did help to create the Masters of the Universe line in an important way. The stance was unique and helped differentiate MOTU figures in the market. The name was silly, harkening back to old comic book body builder ads, but it was attention-grabbing. The action feature, although not invented by Roger, was a good way to help give the toys extra play value. It’s just that Roger was not the visual designer of the specific character of He-Man. That person was very clearly Mark Taylor.

Torak, by Mark Taylor, 1979. Image source: The Power and the Honor Foundation
Unnamed 1970s Mark Taylor hero concept. Image shared by Rebecca Salari Taylor. Note the helmet
Mark Taylor He-Man B-sheet, 1981

One other thing to note: Roger Sweet has claimed credit for originating both Teela and She-Ra, all based on a single line he wrote on a proposal in 1980:

Image source: The Power and the Honor Foundation

In the form, submitted Dec 30, 1980 and then signed off on Jan 8, 1981, Roger says that He-Man should be a part of the “ultimate super-family, consisting of his mate “She,” the ultimate dynamite super-heroine, Amazon in proportions, tremendously powerful, gorgeous and sexy with tan skin & billowing long blond hair, making Barbie look wimpy.” From this basis he claimed to have originated both Teela (claimed in the 2005 He-Man.org Q&A) and more recently She-Ra (claimed in a Council of the First Ones interview, April 5, 2020, YouTube). Most people wouldn’t recognize this as “creating” either character (let alone getting credit for two separate characters based only on the idea that He-Man should have a beautiful, blonde wife), but from this you can get a picture of his unique idea of what constitutes credit for creating a toy.

Anyway, back to the He-Man story:

Roger Sweet – MOTU Chronicles interview, July 2010:

Soon after I showed the concept in product conference in late 1980, about the middle of December. Soon after that Steve Nelson who was a vice president of visual design and engineering insisted on taking the project over from preliminary design, even though normally the normal mode of operation at Mattel was for preliminary design to come up with the product ideas and then turn them over to visual design and engineering for production development. So this was a breach of that approach in visual design, his department visual design taking over the He-Man concept.

…I came up with two handwritten pages online paper of names. And I don’t remember all those names and I don’t have those sheets anymore, but they may be in Mattel’s files. All right, but but those names included Mighty Man, Megaton Man and they also included Vykon, which was an earlier name I came up for for this muscular type figure, that’s spelled V-Y-K-O-N.

Interesting to note that the name “Vykron” used for the Masters of the Universe Classics and Masterverse versions of these prototypes is a modification of an earlier name for He-Man: Vykon. In any case, this agrees with Mark and Ted’s comments that Roger was taken off the project after it was given the green light, and Mark was put in charge of the visual design.

One other thing to note: in the same conference where He-Man was presented, two other properties that involved Mark Taylor were presented: Rob-N & the Space Hoods and Kid Gallant. Mark did design work on these concepts as well, although only He-Man was moved forward.

That’s quite a lot of background information, and hopefully you found it interesting! I think it’s important to understand the context in which these prototypes were created.

Military Theme aka “Tank Head”

Image source: The Power and the Honor Foundation

Roger Sweet – He-Man.org Q&A, Sept 15, 2005:

The three prototype figures of He-Man I first presented and displayed at the 3rd Mattel product conference of 1980 were constructed of hard plaster parts (Hydrocal). They were casts made from molds in the Mattel Mold Shop. Those parts were sprayed with a gloss fairly dark tan paint. Then, 1/32 sheet wax outfits, also sprayed with paints of various colors, were put over the figures to partially cover each of the them, but with much sinewy flesh and muscle showing.

Interesting that the costumes were fashioned from sheet wax. You can kind of see it if you look closely – I’m sure that was a convenient way of quickly fashioning costume elements that could be easily cut and bent. I can imagine that that might have lead to degradation/melting later, especially since Mattel was headquartered in sunny Southern California.

The Current Military Enhanced He-Man had a very heavy mechanical-looking outfit that was dark olive drab and black. It looked like it was made of heavy welded sheet steel, like a military tank. His head was completely covered by a large helmet formed from a German Panzer tank plastic model assembly. His weapon was a large black automatic rifle.

This is a rather strange concept, hastily kit-bashed from a German model tank kit and a Big Jim figure. The Panzer V turret matches the head, but with a shortened barrel (thanks to Simon Eckert for his observations on the specific tank model and the modifications Roger did to it). Paul Cleveland remembered its name as “Tank Head.” It’s rather charming in its way, but bizarre as well. But it’s easy to see why Mattel passed on this idea. It seems underdeveloped. My guess is the rifle was an existing accessory borrowed for this concept, whether from Big Jim, G.I. Joe, or some other line.

Space Theme aka “Bullet Head”

Image source: The Power and the Honor Foundation

Roger Sweet – He-Man.org Q&A, Sept 15, 2005:

The Futuristic Space Military He-Man had a very flashy futuristic-looking outfit with sweeping automotive-type curves that was bright red and white. Also, the Space Military Enhanced He-Man had a head completely covered by a helmet from a Star Wars Boba Fett figure modified with vertical fins added to it. Further, the Futuristic Space Military He-Man had mounted to his back a large winged jet backpack, painted metallic satin chrome, so that he could fly. His weapon was a large, black hand-held particle beam weapon.

As you can see in the comparison photo below, Roger borrowed a 12″ Boba Fett head (which was out of scale with the 9.5″ Big Jim figure), as well as his laser gun. He added extra fins and points to the head. He also reuses Boba Fett’s rocket jet pack, but adds some wings to it. He has rather oversized gloves and boots, which look way out of scale. I think with some further development this could have been a decent-looking toy, in a Flash Gordon kind of way, but it really needed a professional sculptor and a redesign on all the Star Wars elements. Paul Cleveland remembers this concept as “Bullet Head.”

Images: Always Wanted One and Power and Honor Foundation

Barbarian Theme aka “He-Man”

Image Source: The Power and the Honor Foundation
Image Source: The Power and the Honor Foundation

Roger Sweet – He-Man.org Q&A, Sept 15, 2005:

All three basic figures were the same tan color. But, the Barbarian He-Man had an outfit and double-bladed battle ax painted satin chrome metallic. However, the chest halter, fur shorts and shoes were leather brown. And the chest halter had satin chrome plates on the leather. The figure also wore metallic helmet, shin guards and wrist bracelets. The helmet had no horns. The Barbarian He-Man had no shield as he was holding the battle ax with both hands extended out in front of him. Worth noting: the Barbarian He-Man had black hair, not blond.

This one of the three is clearly the strongest concept. It still looks rather crude – Roger Sweet was a prelim guy, after all, not a sculptor, and it’s not fair to expect this to match the later fine sculpts of Tony Guerrero. But on the strength of Mark Taylor’s design it was enough to get it moved forward to further development by visual design. Since Mark Taylor designed it, it’s not surprising that Mark was put in charge of creating the rest of the figure designs as well. At the same time, the name Roger Sweet came up with seems to have helped sell the concept:

Paul Cleveland – Toy Masters Episode 1:

The figures that he made were so tall. He had three of them that he put out on the table. One of them had for his head a tank turret with a cannon. The other one had for his head something that looked like the point of a rocket or a bullet or a cannon shell or something like that. You could tell but it was a projectile some kind. And the third one had a Viking helmet and a fuzzy cape and a sword or or axe or something like that.

And he called, them this is Tank Head and this is Bullet Head or Rocket Head. I don’t remember what the exact name was but it described what it was.

The third guy he said, “And this is He-Man,” and the minute he said He-Man I looked at my boss and I said “He-Man,” and he looked at me and said “He-Man,” and we fell in love. That was it. We knew that was it.

So we said okay, get rid of Tank Head and Bullet Head or Rocket Head or whatever he is, and let’s run with He-Man. Best thing Roger did was name that clay character He-man. It just fit.

2012 MOTU Classics Vykron

As part of the 30th anniversary of the MOTU line, Mattel released a San Diego Comic-Con exclusive Vykron figure. A mentioned earlier, “Vykron” is a modification of a Roger Sweet concept name for the figure. The original name was Vykon (no R), although by the time the He-Man trio was sculpted, Roger had settled on the name He-Man. It was sold as one figure with three different removable outfits. The outfits were very closely based on the original prototypes. It was a bit controversial in that the figure was molded in black plastic and had painted on skin color, and the removable outfits were a bit clunky and hard to manage.

Interestingly, Roger himself appears to have weighed in on this set when it was released, complaining about the name and also that it wasn’t as heavily muscled as it should be.

2023 Masterverse Vykron Figure

At the date of this article, Mattel just announced another Vykron figure for the Masterverse line. Rather than recreate the prototypes exactly, this time Mattel re-envisioned the prototypes, and especially updating and revising the “Tank Head” and “Bullet Head” concepts. For Tank Head, they pulled in design elements from Man-At-Arms, and apparently Attak Trak and Battle Ram. Bullet Head has been given elements that remind me a bit of the Castle Grayskull space suit and Zodac. I’d say this is a very creative way to turn a couple of rushed kit-bash prototypes into viable action figures.

Images via Mattel

Sources (quotes, images and background information):

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Heroic Warriors

He-Man: Most powerful man in the universe! (1982)

He-Man was released with the first wave of action figures in the 1982 Masters of the Universe line. But for a simple, relatively unadorned action figure, He-Man has a complex and storied history. His origins are the subject of much controversy, and frequently discussed lately in the wake of the recent Toy Masters documentary and the Dark Horse Art of He-Man  book. I can’t definitively settle those controversies, but I will attempt to present the key facts as I understand them in the development of the most powerful man in the universe.

Update 2/7/2024: since writing this in 2015, I think I have a much clearer picture of He-Man’s origins. This article has been updated several times since 2015 as additional information came to light, and my recent article about the “He-Man Trio” also provides a very clear picture of the early development of He-Man.

From Rudy Obrero’s Castle Graykull box art illustration

Design & Development

The earliest known artwork related to He-Man is a 1979 drawing by Mattel artist Mark Taylor. When Taylor was hired at Mattel, he initially did packaging design for the Barbie line. In his free time he would sketch the kinds of fantasy heroes he had been interested in since he was a child. He was influenced by Tarzan and Prince Valiant comic books, as well as the artwork of Frank Frazetta and the various artists featured in Heavy Metal magazine.

Torak, by Mark Taylor. Image source: The Power and the Honor Foundation

In this 1979 sketch (above), Torak certainly looks the part of He-Man. The facial features, determined expression and blond hair are all very familiar. The leather strap around his chest almost looks like half of what would eventually be He-Man’s distinctive chest harness. There is even a villain in the background who resembles Skeletor.

Update: Emiliano Santalucia of The Power and the Honor Foundation has learned that the character known as Vikor, commonly thought to be an early He-Man concept, was in fact Taylor’s sketch for the aborted Mattel Conan line. In retrospect perhaps it should have been obvious – he looks very much like the classic Conan character, and not much like any version of He-Man:

Mark Taylor’s Vikor (actually Conan), from the Art of He-Man and the Masters of the Universe
Conan doing battle with a giant lizard, by Mark Taylor. Image source: The Power and the Honor Foundation, via The Art of He-Man.

As Taylor tells the story, Mattel was looking for a new boy’s action figure line that could be produced without paying licensing fees to a third party. The company had passed on making Star Wars toys, and of course Star Wars had become enormously successful in the meantime. Mattel’s existing boy’s lines (Clash of the Titans, Battlestar Galactica and Flash Gordon) could not compete with Luke Skywalker and Darth Vader. As part of the initiative to create a new male action figure line, Roger Sweet (a designer at Mattel), used some of Mark Taylor’s drawings to assist in developing a pitch for a new line of action figures. For a presentation to Mattel CEO Ray Wagner, Sweet sculpted a rudimentary action figure, which was really a Big Jim figure packed with extra clay muscles. It was then cast and duplicates were created to try out different costume looks. In Roger’s concept, the character could be a generic hero, outfitted with science fiction, barbarian or military costumes, and would have access to science fiction vehicles.

Roger Sweet’s “He-Man Trio”, late 1980

As you can see, a recognizable version of the final He-Man harness is present on the center figure, which has come to be known to fans as Vykron:

Image: The Power and the Honor Foundation

Roger has acknowledged in a podcast interview (Masters of the Universe Chronicles) that Mark Taylor designed the harness for his barbarian prototype, including the inclusion of the Templar cross. And if you look closely at the bracers on the center figure, you can see they come from Mark Taylor’s Torak character. She shin guards also have the cross, so they are another Mark Taylor element. The helmet also comes from another Mark Taylor design from the 1970s. This fits with statements by both Mark Taylor and Ted Mayer that Roger’s model was based off of Mark Taylor’s designs. Of the three 1980 prototypes, it was the barbarian-themed figure, with his Mark Taylor-designed costume, that was green-lit by Ray Wagner for further development. Roger designed the other two costumes on the military and space themed figures (although they appear to be kit-bashed, using one or more parts from existing toys, such as the repainted Boba Fett helmet).

Mark Taylor also drew a couple of illustrations in 1981, apparently based on the prototype (in turn based on Mark’s designs). The harness in these drawings was even closer to the final toy design:

Still, Roger Sweet has been claiming for many years that he “originated” He-Man:

“What I always say is, I originated and named He-Man, and originated the general concept of the Masters Of The Universe. I constructed three prototype figures at nine and a half inches, which I first showed at a product conference at Mattel in late 1980. These three prototype figures brought He-Man into existence. They were all of He-Man in different themes and configurations. One had a barbarian theme from the ancient past (low tech), another had a current military enhanced theme (mid tech), and the other one had a futuristic military, a la Star Wars, enhanced theme (high tech), showing that He-Man can go anywhere, and do anything, at any time, in any theme. These figures were nine and a half inches tall, and the figures in the line from 1982-87 were five and a half inches. But I knew if I showed these figures at the height they ended up being, I would have a very poor chance of selling the concept, so I made them very tall, huge, and very impressive.” – Roger Sweet

As far as Roger Sweet’s barbarian prototype goes, the harness appears to be the only element on the sculpture that is unique to the final He-Man’s design. And as we’ve already learned, it was Mark Taylor, not Roger Sweet, who designed the harness. It appears, moreover, that the entire barbarian prototype costume was designed by Mark Taylor. Roger appears to have been the first sculptor, not the designer (later, finer sculpts were done by Tony Guerrero). Sweet has based his claim to creating He-Man on this prototype, but it’s hard for me to see how Sweet can be given any credit for the visual design of He-Man.

Based on all available evidence, it is my conclusion that Mark Taylor is the principal and primary designer of He-Man, with some ancillary contribution and input from many others at Mattel. In fact, the whole 1982 lineup was almost entirely designed by Mark Taylor, with help from Ted Mayer on the vehicles. The toyline was really Mark’s vision, at least for the first year of its existence. Mark was in charge of the creating the figures and the Castle for the 1982 line, in addition to being in charge of the packing on the larger items like Castle Grayskull and Battle Cat.

As far as I can tell, Roger Sweet’s contributions to He-Man (the figure) were primarily as follows: the name itself, and the “power punch” action feature, and the idea to exaggerate the musculature (as Roger often says, he wanted He-Man to make Arnold Schwarzenegger look like a wimp). Roger Sweet’s more significant contributions to the Masters of the Universe toyline seem to have come later, with figures like Tri-Klops, Mekaneck, Sy-Klone, Kobra Khan and others. We have Sweet’s concept drawings for most of those figures, but all the concept artwork for He-Man and other figures released in 1982 comes from Mark Taylor. You can see in the quote by Roger below, he didn’t really like the first wave of the line – indicating he had little say in its design or direction:

“When I first saw the [1982] Masters of the Universe line all together I thought it was somewhat weak because it was low-tech and it was conservative. My concept of MOTU was that it combined everything- low-tech, high-tech, past, present and future. I wanted MOTU to be as expansive as possible and do anything that was appealing. I would love to see a G.I. Joe segment in MOTU. I wouldn’t mind seeing a character like [Child’s Play] Chucky in it.

“In other words, anything could go into it. When I became the manager in charge of creativity for the line in 1983 I worked real hard to change that.” – Roger Sweet

The first year of the Masters of the Universe line

Mark quit Mattel in 1982, after the line had launched. Arguably had he not quit, he would have continued to lead the design of subsequent waves of figures. But because Mark had left, Roger was put in charge. You can kind of tell Mattel was caught off guard, because the 1983 wave of figures relied heavily on repaints and old tooling. Mark had designed Ram Man and Man-E-Faces before leaving Mattel, leaving other Mattel designers like Colin Bailey and Roger Sweet to move very quickly to get toys out in time for 1983.

Rudy Obrero, the freelance packaging artist behind the artwork for the earliest MOTU product boxes (Castle Grayskull, Battle Cat, Wind Raider, etc), described his working relationship with Mark Taylor:

I don’t remember the conversations [with Mark Taylor about the MOTU line] but I remember the feeling I got. I left there thinking this guy is really into it. He’s really into this. And that’s why I always thought he created it. It just felt like it was his baby.

Source: Power & Honor Foundation
Image Source: Power and Honor Foundation
Image source: Tomart’s Action Figure Digest. Note that this version has reduced horns on the helmet. It appears to be a degraded wax copy of the original.

These 1981 prototype models (above) by the late Tony Guerrero are closer to the final He-Man design in some ways. The bracers and belt now look very recognizably He-Man, as does the belt/loin cloth. I’m not sure if this was meant to have a harness put over top it or not, but I would assume that it did. A cast of this sculpture appears in early prototype pictures of Ted Mayer’s Battle Ram vehicle, as well. I would speculate that they may have been considering cloth boots for He-Man at this point, which would explain the bare feet.

Close to final Battle Ram concept by Ted Mayer. Note that the He-Man figure in the drawing has boots.

Incidentally, a helmet very similar to the one on the above prototype appears on the door to Castle Grayskull:

Image source: Poe Ghostal

The horned helmet stuck with He-Man until very late in his development. It appears in several versions of Mark Taylor’s B-sheet for the character, including an early colorized version dated April 6, 1981, and a later recolored version dated August 3, 1981:

From the Mark Taylor Portfolio, published by Super7/The Power and the Honor Foundation
Colorized version from August 3, 1981. Image source: The Power and the Honor Foundation

This version looks very close to the final production figure. The colors have been made brighter, probably in a bid to be more appealing to children. The shield looks close to the final version.

A prototype (below) was sculpted based on the 1981 B-Sheet. Most of the elements from the B-sheet are there, with the notable exception of the horned helmet. This version is also missing the bracer on the left wrist and the boot knife. Perhaps the left bracer is missing because its presence on the B-sheet was obscured by the shield.


Closer to final prototype. Image source: He-man.us
Image originally posted by Jordan Hembrough

Mini comic artist Alfredo Alcala probably used both the B-sheet and the above prototype as a reference, because his earliest depictions of He-Man have specific elements from both (notably, the knife in the boot, the two-tone boots, the belt, the occasional lack of a bracer on the left wrist, and the shape of the axe).

Another view of the close to final prototype appears in this photo (courtesy of Ted Mayer) of an early version of the Wind Raider. In this image, the detail on the right forearm bracer is more evident. From this angle, it looks like the harness is a part of the chest sculpt, although it’s difficult to say for sure. It’s also clear that the cross symbol on He-Man’s chest is also more raised than the final toy.

Update: More views of this early prototype have recently surfaced in these promotional images shared by Andy Youssi. These images include He-Man’s prototype axe:

Mark Ellis, who was in charge of marketing for the fledgling MOTU line, explains some of the changes to He-Man’s design:

Preliminary Design did the original figure for the theme test, one of which was the barbarian. After the research came back on the theme, work began on developing the line. Engineering and the art departments took over the development of the characters.  Each character was modified a few times, each time being a little less barbarian and finally to what was produced. In developing the original line, you have to remember that we were introducing it without the benefit of a movie, comic character, or TV show.  It was on its own.  From the Usage Research, kids when they are 5 and 6 want to know if the character is good or bad.  So over time, changes were made to make He Man more clearly good and Skeletor and his cronies made to look quite different from the good guys.  I do remember changing He Man’s hair to be blond because my boss had blond hair.  I had a chart on my office wall to keep track of who was who, and what their special powers were so that everything we did in the commercials and packaging was consistent.

You might have noticed that every version of He-Man we’ve seen so far lacks the iconic power sword. The sword seems to have been an added later as a marketing consideration, according to Ellis:

I will say that at Mattel, we were careful to make sure the sword fit into the characters hand.  An idea was proposed when we were doing the television commercial for the line that involved a split sword.  That is why He Man’s and Skeletor’s swords fit together. We later dropped that idea in the development of the commercials.

I’d also like to note that the upward-curved cross guards on the sword were meant to be open, as in the Alfredo Alcala artwork (below). But it appears that strengthening connectors were added to the cross guards because the plastic used was so flexible. So the ends of the cross guards were often depicted in media as being fused together, especially in the Filmation cartoon – an interesting accident brought about by engineering and safety considerations.

Quick mock-up of the Power Sword with open cross guards

According to designer Mark Taylor, the upward curved cross guards were actually meant to be handles, as you turned the sword like a key to open Castle Grayskull. In his view of the He-Man mythos, He-Man would have inherited one half of the sword from his ancestors, and the Skeletor would have inherited the other half.

It was recently pointed out to me by Dušan Mitrović that there is an early Filmation drawing that features the half sword concept. The split sword idea was dropped before the show went into production.


Image source: James Eatock

This final, hand-painted He-Man prototype (below) brings all the refinements and changes (many driven by market research) into the final iconic look for the most powerful man in the universe:

Notice the unpainted bracers on the forearms – a cost-saving measure. From The Art of He-Man.

The cross sell art (below) is very true to He-Man’s finalized design, and so was likely created sometime after the final prototype:

Packaging

He-Man was first packaged on the sought-after “8-back” card. Reissued versions featured an amazing scene on the back of the card of He-Man, Teela and Man-At-Arms gazing out over the rolling hills of Eternia, vigilant for any signs of Skeletor. My favorite version is the reissued “12-back” card, because it features that artwork.

Art by Errol McCarthy, from The Art of He-Man

The first He-Man 8-back release figures were made in Taiwan. The version below is the very first release, which you can tell because it has no warranty information listed on the back, no subtitles for the character names, and no batch number (ie G1, G2, G3, and so forth):

He-Man, Mexico “8-back” packaging, 1983, with warranty:

He-Man, Taiwan “12-back” packaging, 1984:

Production Figure

Early versions of the 1982 made in Taiwan loose figure (stamped 1981) have a sculpted belly button, which disappeared from the figure starting in 1983. I believe the earliest versions have somewhat blue-ish gray accessories, while subsequent versions have more of a flat gray color.

The belt color ranged from an orange-salmon color to more of a mustard yellow. His hair color could be subdued or quite bright. I won’t explore production variants in depth in this particular blog post.

One of the things that really captivated me about He-Man as a kid, aside from his powerful appearance and striking but simple design, was his face sculpt. It wasn’t a handsome face. He had very strong cheekbones and muscular jaws. Depending on the angle, his expression could go from a grimace to a smile. It’s really a remarkable face, and a testament to the great skill of Tony Guerrero.

He-Man in Action

Some photos and a short video of He-Man in action, contributed by Øyvind Meisfjord:

Reception

He-Man and his early compatriots were an instant success. Even before the debut of the Filmation cartoon, the Masters of the Universe line sold five million figures in its first 10 months:

Trade magazine advertisement, reusing a pose by artist Alfred Alcala in the mini comic, King of Castle Grayskull. Image via www.motucfigures.com

Some additional trade ads featuring He-Man, via MOTUC Figures:

Gift Sets

He-Man, as a toy, was sold in a number of configurations, apart from the single-carded figure. I won’t get into He-Man variants (ie, Battle Armor He-Man, Thunder Punch He-Man, etc) for now. But the standard release He-Man was available in the following gift sets:

  • He-Man/Battle Cat
  • He-Man/Wind Raider
  • He-Man/Jet Sled
  • He-Man/Skeletor
  • He-Man/Teela
  • He-Man/Teela/Ram Man

You can explore what these items looked like at the excellent Grayskull Museum site.

An interesting side note. In early materials He-Man is referred to as “Strongest man in the universe” rather than “Most powerful man in the universe.”

Artwork

He-Man appeared in most of the box art produced for the MOTU line. My favorite depictions of He-Man in box art tend to be the Rudy Obrero pieces. I’m also quite fond of William George’s depictions, but I’ll get into his artwork in another post when I discuss Battle Armor He-Man:

Origin Story

He-Man’s origin story changed dramatically over the first few years of his existence. In the Alcala/Glut mini comics, he was a jungle warrior who had been gifted by the Sorceress/Goddess with some powerful weapons and artifacts. His harness acted as a force field and amplified his strength. He-Man was strong but he couldn’t move mountains. He could be overpowered by enemies like Beast Man or Mer-Man, if he wasn’t careful. He-Man was always He-Man in this continuity – there was no Prince Adam.

In the earliest Golden Books stories, He-Man again lacks an alter ego. He is simply He-Man, tireless protector of Castle Grayskull:

In the 1982 DC Comics series, the alter ego of Prince Adam was introduced for the first time. This Adam (dressed in a blue vest) could only transform into He-Man by entering the “Cavern of Power”.

By the time the Filmation cartoon debuted in 1983, Prince Adam was sole keeper of the power sword (in other canon it was often hidden in obscure places or guarded by the Sorceress), and he used it to summon the power of Castle Grayskull and transform into He-Man. He was warrior with immense, almost limitless strength, but he had an aversion to violence except as a last resort.

Animation

In the Filmation cartoon, He-Man’s design was noticeably softened. He lost the rectangular elements on his harness and the detail on his bracers and belt. But in the Filmation-produced commercial, He-Man retained the details of the vintage toy:

He-Man as he appeared in the Filmation cartoon
He-Man from the animated commercial. Image source: The Art of He-Man

Advertising

As the protagonist of the MOTU line, He-Man was of course featured prominently in almost all marketing materials for the line, including catalog images and television commercials:

Impact

He-Man captured the imagination of a generation of children, from 1982 until the demise of the Masters of the Universe line in 1988. He was a bit of a contradiction, though. He tapped into the primordial barbarian fantasy worlds that were so popular during the 70s and early 80s (Conan the Barbarian, The Beastmaster, etc), but he also had a heart and was a good role model for children. And despite the fact that he wore furry shorts and rode a giant tiger, he would also pilot fantasy vehicles and fight opponents armed with laser canons.

Equal parts Conan, Trazan, Luke Skywalker, Flash Gordon and Prince Valiant, He-Man was derivative of dozens of disparate but iconic characters. But He-Man also transcended those influences and became something much more. Would it be at all plausible to say that He-Man represents some kind of unconscious primordial image – a Jungian archetype? Maybe that’s taking things a bit too far. But then again, maybe not.

As Mark Taylor recently said:

Joseph Campbell is one of my heroes. Joseph Campbell’s concepts about myths and legends and icons are ingrained in all artists’ mentality. If you’re going to tell a story, you need to understand Joseph Campbell.

As an artist it’s always been integral to me to tell the story. Even if I’m doing something that you wouldn’t think has a story to it, like a painting, I have to feel that I’m telling a story.

I think I got this [idea of what a hero is] by looking at Greek literature and Tarzan and Prince Valiant. I would read it with my dad, which was really important, and I wanted to be the next hero. And at the same time I was kind of fascinated with the idea of Cro-Magnons and Vikings. They would just go into battle with almost no armor on. They went into battle, and so did the Greeks and so did all the heroes. A hero doesn’t need a lot of armor. To me the hero is the guy that is willing to go out there and just do it no matter what. His job is to prevail.

Illustration by Earl Norem
Illustration by Earl Norem

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