Playsets

Eternia: The Ultimate Battleground Comes To Life! (1986)

Written by Adam McCombs

Name: Eternia
Faction: None
Approximate US release date: November 23, 1986

Eternia is by some margin the largest playset produced in the vintage Masters of the Universe line. I don’t remember ever seeing it in stores back in the 1980s, and I didn’t know anyone who owned one. My only brief introduction to it was where it was referenced in one of the 1986 minicomics. Eternia is often compared to the G.I. Joe U.S.S. Flagg, a playset that was even larger and more expensive:

The Tampa Tribune, Nov 26, 1986

Design & Development

The initial designs for Eternia (called Mount Eternia at first) were done by Ted Mayer. In my interview with Ted, he said:

I was given the project to design a playset that would dwarf Grayskull. I just stood at my drawing board and started sketching. I remember for some reason that I wanted to do a big drawing. It came out at 40″ x 40″.

Early Eternia Playset design. Note the flying vehicle on top of this drawing. This was an early version of the Talon Fighter
This later update to the design features the Blasterhawk and Fright Fighter vehicles

Ted continued:

Everyone liked the design, and it was decided, by someone, to do a size mock-up. We started hacking foam and the result was the photo you can see on my website.

According to the Power and Honor Foundation Catalog, Mount Eternia was supposed to be located in the mountains between Castle Grayskull and Snake Mountain. Ted Mayer’s first version featured towers with three creature heads. Each head would open up to reveal a feature underneath – a gun turret, some falling boulders, or dripping slime.

The second concept featured a Grayskull Tower, a central tower with a wolf motif, and a volcano tower, The foam mockup changed the wolf motif to a demon motif; the final playset would feature a lion on the central tower.

Mike McKittrick was an engineer at Mattel who worked on the playset. A recent article at Pop Insider gets some background information from Mike:

“The Eternia Playset was a huge project and I was assigned to it as the lead engineer,” McKittrick recalls. “The project was so big in scope that my manager assigned two other engineers to assist me. At that time, MOTU had already peaked and overall sales were starting to decline. Marketing wanted something big to keep the momentum and increase sales.”

…“Not only was this set meant to be enormous, but it was also meant to expand by having the existing Castle Grayskull and Snake Mountain playsets attach to its sides for an even larger footprint,” McKittrick says.

According to McKittrick, the initial cost estimate was “through the roof,” and the company made its way through a list of more than 20 intended features in favor of replacing them with only a handful of features that were better. Still, the playset was extraordinarily elaborate and ended up with the highest tooling bill that Mattel had ever seen.

“I recall the original estimated production quota in round numbers was 60,000 units and break-even, I believe, was around 40,000,” McKittrick says. “As we progressed with final engineering and started making tools, the quota dipped down to around 40,000. As we approached the start date for production, the quota dropped to 20,000 plus or minus. Ultimately we produced a little more than 4,000 units.”

Image source: Pop Insider

According to an old interview with Ted Mayer on the Roast Gooble Dinner podcast (sadly, no longer available online), the sculptor working on the Central Tower was taking quite a while to finish the prototype. As a practical joke, a few of the others working on the project hid the unfinished prototype, made a quick rough sculpt copy of it, and then knocked the duplicate into the floor. When the sculptor came back into the room he thought his work had been destroyed!

Update 1: Sean Lehmkuhl recently shared some fascinating concept and prototype images that he got from a former Mattel employee. Below we see some fairly rough sculpted mockups, with a snake or reptilian face on the central tower. Also included are some flat Styrofoam stand-ins for the Fright Fighter and Blasterhawk:

Below we can see a further evolution of the design, with a more stylized face on the central tower and a more defined serpent tower to the right. It also appears to be significantly taller:

In the image below we start to see the final look for the central tower, with the lion motif and grabbing arms:

There was also a “blueprint” drawing by John Hollis, dated to June 19, 1985:

Many thanks to Sean Lehmkuhl for sharing!

Update 2: I had forgotten to add these “Mount Eternia” playset attributes from the excellent Power of Grayskull documentary. Among a lot of interesting features, it was also envisioned as having four towers at one point. It was also conceived as a fortress for the heroic warriors, rather than as a battleground for all factions to fight over.

Update 3: MOTU Joe has unearthed a number of concept drawings by John Hollis, who was the designer who took over the concept prior to its production. These images come from Heritage Auctions, where they were offered for sale in December 2023:

Playset & Packaging

The production Eternia playset was enormous. The Central Tower is over 30 inches tall. Three towers are included, along with Laser Blaster, weapons rack, the track, three vehicles and more. You can see the hand painted hard copy in the catalog images below. Also note that the Laser Blaster is gray rather than the red of the retail toy (Update: per Bryce W. the US version was red, but the version available in the UK was flat gray). The paint on the towers looks carefully airbrushed:

Image Source: Nathalie NHT

You can get a pretty clear idea of everything that’s included by looking at the parts list included in the instructions:

I don’t own an Eternia playset myself, however my friend and frequent contributor to the blog Øyvind Meisfjord has shared a number of videos and images to help give a clear picture of all of the features. To begin with, here is a picture of the playset, flanked by Castle Grayskull and Snake Mountain:

In the above image you get a feel for the playset’s size and also its ability to integrate with the existing major playsets via two connecting ramps.

Below is a nice view of the front of the playset, compete with background and Masters logo:

In the video below, we get a good look at the Grayskull Tower section of Eternia, and we can see how the prison gate can be made to close when the Jet Pak Fighter vehicle passes by on the monorail.

In the video below, we get a better look at the Viper Tower (which bears a closer resemblance to the Filmation Snake Mountain than the actual Snake Mountain Playset), and how the snake head can be rotated by reaching into the back of the tower:

One of the main features of the Central Tower is, of course, the lion mouth and claws. Working together, you can capture a figure, push away a figure, or capture and toss a figure away. Øyvind demonstrates using Tung Lashor as his victim:

The Central Tower features a Laser Blaster turret on top. However, the base can also accommodate the disc-shooting Blasterhawk vehicle, also released in 1986:

The base of the turret allows you to adjust the angle of the Laser Blaster so you can point in any direction:

Of course if you choose you can also display the included weapons rack at the top of the tower, too:

Moving down the back of the Central Tower, there are a few more features, including a working elevator and a movable Command Seat. There are four floors total:

The monorail coils around all three towers. Three separate vehicles can connect to the battery-powered Power Module, and each of the three vehicles has a different look and play pattern.

Battle Tram Vehicle:

Jet Pak Vehicle:

Sky Cage Vehicle:

Another look at the Eternia playset can be found on Pixel Dan’s channel:

The artwork for the packaging of Eternia was done by the late, great William George. There’s quite a lot going on in the battle scene on the front:

European version. Image source: Deimos

The three towers of Eternia stand between Castle Grayskull and Snake Mountain. Beast Man scales the central tower and Rattlor and Tung Lashor head toward the lion’s head entrance. Man-At-Arms fires the cannon at the top of the tower. Flying Fists He-Man and Terror Claws Skeletor do battle off to the side. A volcano erupts in the distance.

Battle Cat corners Stinkor at the Grayskull Tower, while several horde troopers rush up the outer stairs toward Snout Spout, who is dodging laser blasts from the Battle Tram. Rio Blast and Extendar stand at the top of Grayskull Tower, as the Fright Fighter flies by. Meanwhile, Moss Man drives Bashasaurus down the road from Castle Grayskull to Grayskull Tower.

Sy-Klone flies Blasterhawk near the summit of Viper Tower, and Megabeast rounds the corner at the base.

Here are shots of each side of the box from an old Hakes auction:

The playset also came with instructions and a very simple black and white comic called “The Eternia Story” intended to demonstrate the play features of the toy (note: Jukka Issakainen comments that it may have been illustrated by Bruce Timm):

Comics & Artwork

Eternia also came with its own minicomic: The Ultimate Battleground! In the story, King Hiss and Skeletor work together to raise the three towers of Eternia from beneath the ground. We learn that the towers, which predated both Castle Grayskull and Snake Mountain, had long ago been sunken beneath the ground by the Ancients. They feared that it would fall into the hands of their enemy, King Hiss. The story is more or less a means of introducing all of the playset’s features to the reader.

In The Search For Keldor, the presence of the three towers of Eternia allows the Sorceress to leave Grayskull in human form, and weakens the veil between dimensions:

In Enter… Buzz Saw Hordak, Hordak manages to enter the Central Tower. Initially it turns him good, but after he leaves the tower he finds that he has the power to shoot a buzz saw from his chest:

In Revenge of the Snake Men, King Hiss is able to use the power of Viper Tower to bring two Snake Men, Sssqueeze (called Tanglor here, an early concept name for the character) and Snake Face (previously known as Medusa Man, but not called by that name here), back from a nameless dimension:

In The Powers of Grayskull, The Legend Begins, He-Man and Sorceress travel back in time within the Central Tower to ancient Preternia, where they find the Snake Men, cybernetic dinosaurs and the three towers of Eternia:

The Eternia playset also shows up in a hidden picture puzzle featured in the Winter 1987 issue of the US Masters of the Universe Magazine:

The Eternia Playset features prominently in the 1986 Eternia poster by William George:

Eternia also appeared in a number of pieces of very fine poster art by Earl Norem:

Ultimately Eternia didn’t get into many fans’ hands. It was a huge playset and it would have taken up a lot of space at retail, which may have played into Mattel’s decision to make so few of them – well under the number they would need to even break even. The track became fragile with age, so it’s quite difficult to find an original that is still intact. It’s something of a white whale for MOTU collectors.

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Coloring Books

Masters of the Universe Poster Coloring Book (1982)

Written by Adam McCombs

In the first set of 1982 minicomics (really mini story books) that came packed with the first wave of MOTU figures, there were a few promotional pages at the end of the stories. One page featured a couple of products from Western Publishing (the publisher of Golden Books) – a MOTU Pop-Up Game and a MOTU Poster Coloring Book. I previously featured the pop-up game on the blog, so I thought it made sense to post about the coloring book as well. Many thanks to Øyvind Meisfjord for reaching out and sharing images of his copy, as I don’t own one myself.

Minicomic advertisement

As some background, Mattel filed a copyright related to this book, with the following information:

Type of Work: Visual Material
Registration Date: 1983-01-04
Title: Masters of the Universe : 10 posters to paint or color : [no.] 2110.
Notes: Cataloged from appl. only.
Date of Creation: 1982
Date of Publication: 1982-12-06
Variant title: Masters of the Universe : 10 posters to paint or color

Unfortunately we don’t get any information on the artist for the book, and it’s not listed on the page. But the cover has been attributed to R.L. Allen, who did a number of coloring book and puzzle images for Golden. He may have done the internal artwork as well – the faces seem to fit the style of the cover.

Many of the internal drawings are definitely very closely based on some some of Errol McCarthy’s licensing artwork as well as some panels from Alfredo Alcala’s work. I’ll call some of that out in the captions below:

It appears that Errol McCarthy’s Castle Grayskull art is used in this image.
In this images we see Skeletor is mainly based on his cross sell artwork, but he has five toes instead of three
This image is closely based on Errol McCarthy’s artwork, but Skeletor features shin guards and four-toed feet, which is closer to the original Mark Taylor concept. .
This image is an almost exact copy of Alfredo Alcala’s page 6 illustration in He-Man and the Power Sword

These images again are closely based on Errol McCarthy’s work as well as the cross sell artwork
This image is based on page 22 of He-Man and the Power Sword, illustrated by Alfredo Alcala
This image is based on the fight between He-Man and sea creature in The Vengeance of Skeletor, illustrated by Alfredo Alcala
An almost exact recreation of the cover of Battle in the Clouds, illustrated by Alfredo Alcala
This is somewhat reminiscent of a scene from King of Castle Grayskull illustrated by Alfredo Alcala

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Customs

Custom parts for MOTU Origins figures by Barbarossa

I’ve been a long time buyer of custom MOTU parts by Barbarossa Customs & Collectibles, and I thought it would be nice to feature a few of the pieces I’ve picked up recently.

Filmation Skeletor Head

Cast in vivid and cartoon-accurate purple and yellow, the Filmation-style Skeletor works with any male MOTU Origins figure (or Masterverse or even MOTU Classics, for that matter) It works best with the original bright purple armor of the standard Origins Skeletor figure, but I’ve paired it with the Keldor body to get some Filmation-esque boots.

Filmation He-Man Head

The Filmation He-Man head works for both He-Man and Prince Adam. I’ve given him Man-At-Arms’ boots to make him look a bit closer to the Filmation color scheme. This head and all the others are cast in a nice semi-flexible plastic. The quality of the paint and materials is comparable to Mattel’s factory output.

Roboto Right Hand

This is something a bit unique – Roboto normally comes with three arm attachment weapons, but he has no right hand. Barbarossa’s custom hand for Roboto gives you that option, so he can finally hold a weapon. It lacks the ball joint articulation of the usual MOTU Origins hands, but it does swivel at the point where it connects to the arm.

Alcala Skeletor Head and Feet

My favorites from this set are the bare five-toed feet and Alcala style Skeletor head, inspired by the original minicomics illustrated by Alfredo Alcala. The original feet pop off after they’ve been heated by a hair dryer or hot water, and the new feet, after they’ve also been heated, pop on in their place. The head (as with the other heads reviewed in this article) comes from the MOTU Classics line, although this version has much simpler colors to fit the MOTU Origins aesthetic. These feet would also go great with the upcoming 200x-style Origins Skeletor, which continues the trend of having incorrect three-toed bare feet (a problem shared by the Power-Con exclusive Lords of Power Skeletor)

Red Beast Man Feet

I have two sets of these feet, which are the same sculpt as the Skeletor feet, but cast in red. One of my biggest pet peeves of the MOTU origins line is the lack of proper bare feet for the prototype style Beast Man figures as well as for the minicomic version of Stratos. I’ve put these feet on both my “first appearance of Beast Man” custom (I painted the toenails white on that one) as well as the Mark Taylor prototype Beast Man.

Barbarossa offers a ton of different customs on his site for MOTU Origins, Masterverse, MOTU Classics and for the original 80s MOTU line. I also purchased his Laser Light Skeletor kit, which I hope to be able to put together and review soon. His stuff is consistently high quality and is among some of my favorite custom pieces for MOTU figures. Thanks for reading!

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Customs

Custom Battle Ram by Øyvind Johannes Meisfjord

Recently my good friend Øyvind Johannes Meisfjord created an extremely cool customized vintage Battle Ram, and I thought I would feature it here on the blog. Øyvind writes:

I had been fascinated by the Battle Ram ever since discovering the Battle Ram Blog and reading about the titular vehicle.

I decided it would be interesting to try to make my own custom of this iconic vehicle. I wanted to try to highlight the many details in the sculpt, without disturbing the original teal colour scheme too much. I wanted to add LEDs to the laser cannon and the eyes of the griffin’s head, and in an inspirational moment I got the idea of adding flickering lights to the exhaust pipes to mimic sparks and flames emanating from the engine. And, speaking of the engine, wouldn’t it be awesome to have a real engine sound complementing the flickering LED’s in the exhaust pipes?

I finally managed to incorporate the custom features I had planned for, and, in addition, I supercharged the ram part by adding a thicker and larger spring.

I think my custom Battle Ram is my favourite of the vintage customs I have tried my hands on.

Øyvind has put together a series of videos demonstrating the various features he has added, which makes me wish there was a production version that could do this! (FYI, the custom Castle Grayskull in the background is a custom by Guillermo Grande.)

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