Demo-Man has long been one of my favorite figures in the MOTU Classics line. In fact Demo-Man and Castle Grayskullman are the two figures that got me into collecting that line, which eventually lead to me revisiting the vintage line and at the end of a long chain of dominoes, creating this website. So I’ll always have a soft spot for the character. But can the Origins version live up to the Classics figure? Let’s find out!
Before I launch into that, you might consider checking out my previous article (or if you prefer, this short video I made) about the character. Long story short: despite a long-running theory that the character fans know as “Demo-Man” was an early version of Skeletor, designer Mark Taylor said that there was no connection between the two. This will be important later. While the original character was unnamed, it was given the name Demo-Man in the Classics era because of the supposed connection to Skeletor (Skeletor’s early concept name was De-Man). Mark eventually gave the character the name “The Merciless,” which seems to suit him better.
Packaging
Demo-Man was sold direct from the Mattel Creations site for the price of $20. Not a bad deal considering he comes with three heads. One funny note: on the Mattel Creations site, the marketing text claimed that Demo-Man had been made as a figure before, but not by Mattel. Of course that’s not true – Demo-Man was first released in Mattel’s MOTU Classics line in December 2011. There seems to be a weird blind spot in the current marketing team when it comes to acknowledging the existence of MOTU Classics, even though they have occasionally reused some of the tooling from that line.
Demo-Man shipped with collector friendly packaging. The bubble is a kind of sleeve that can attach itself to the card without any glue, allowing you to remove the figure from the packaging and then return it to carded status without any damage to the card.
The packaging artwork is, as has been consistently the case since the inception of Origins, top notch. The usual team of Axel Giménez and Francisco Etchart are responsible for the awesome art on the front and back of the card.
Figure
In reviewing this figure, I’m reminded of my review of the Power-Con Exclusive Lords of Power 5-pack. While the LOP set contained a delightful set of figures that I continue to enjoy, there were a few cost saving measures that irked me. That’s the case with Demo-Man too.
Demo-Man actually comes with very few new parts, although several of his parts seem new because they are borrowed from lines other than MOTU Origins. His feet come from the Cartoon collection Mer-Man and his shins are from the Masters of the WWE Universe John Cena. His knees, thighs, loincloth, chest, biceps and hands are the familiar standard buck of the Origins line. His main green head and flail weapon are actually just repaints from the original MOTU Classics figure. His extra Skeletor head comes from the Keldor and Kronis two-pack, and the skull head with the helmet comes from the MOTU Origins Skeleton Warriors set. His sword comes from the Origins Fang-Or figure, designed by Axel Giménez.
His only new parts are his forearms, his tunic, his shoulder armor, and his bicep armor, which shows how they could include three heads at the price point they did.
As with the Classics figure, the inclusion of the Alcala-style Skeletor head is meant as a call-back to the character’s now-debunked connection to Skeletor. I have to say, I do like the paint on this Skeletor head more than the version that came with Keldor. The green shading is very subtle, almost invisible, and it is a better match to the original Alcala source material than the Keldor bonus head. The “gems” in his eyes are also darkened to the point that they are mostly invisible.
The two big areas where Demo-Man’s parts reuse hurt him are in his feet and in his sword. The character is supposed to have four toes on each foot, not three, and his sword is supposed to be a classical curved scimitar with a dragon head hilt. Additionally, the decorative skull head that came with the original had no jaw. The reuse from the Skeleton Warriors set for this figure makes sense I suppose; it’s a far more practical extra head than the jawless head.
The other notable change in the new Demo-Man is his plus-size tunic. It affords him quite a bit more modesty than the original design. Whether that’s good or bad is of course a matter of taste, but my default is to always prefer something more accurate to the source material. The size of it makes it look like he’s wearing his older brother’s shirt. It does have a nice cloth texture, though:
Comic
As usual, the figure comes with a minicomic. This one sort of rehashes MOTU Classics bio, in which Demo-Man was merged with Keldor to save his life, thus completing Keldor’s transformation into Skeletor. It was a plot derived from a mistaken fan theory about the origins of the “Demo-Man” character, but it’s the only canonical backstory we have for this character.
The story is somewhat confusing though – it appears that Demo-Man is exercised from Skeletor on two separate occasions, once by Evil-Lyn and once by He-Man, but there is no indication why it had to happen twice. In the end Evil-Lyn traps Demo-Man into an orb and he is hurled into space, where he is intercepted by Hordak. Most of the art is pretty good, although the font for “Soul Keeper” on the cover is terrible – it looks like it belongs on an early 90s Trapper Keeper.
Personally I prefer to think of Demo-Man (or “The Merciless” as Mark called him) as a separate character from Skeletor. I think if he had been made in the vintage line he would have just been one of Skeletor’s allies, and he makes more sense to me as that. The Classics bio and the Origins comic make him seem like he must be an incorporeal spirit, but he doesn’t really read as one, design-wise. He seems more like an undead ogre, ready to hack and slash his way through anything.
Final Thoughts
While overall I enjoy the new Demo-Man figure, he does seem more like a custom than the real thing. The shortcuts taken in the “good enough” philosophy of the Origins line bother me, particularly when it comes to characters I’m heavily invested in. That’s classic collector OCD, I know. My biggest issue with him is his feet. I would have preferred that the extra heads were dropped and that budget was spent getting Demo-Man to better match Mark Taylor’s artwork. But he’s still a nice figure overall. These days I’m mostly focusing on other lines (vintage MOTU, MOTU Classics and the new Frazetta Girls figures), but basically if there’s a Mark Taylor or Alfredo Alcala-themed figure in Origins, I’ll buy it.
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Name: Cliff Climber, Scubattack and Tower Tools Power Gear Faction: None Approximate US release date: Month and day unknown, 1987
Cliff Climber, Scubattack and Tower Tools were three motorized accessories that came out at the tail end of the Masters of the Universe line. Powered by a common motorized module, they offered three different action scenarios for Masters of the Universe figures.
Design & Development
Scubattack appears to derive from the Sea Man concept below, dating from March 25, 1985. A concept by Alan Tyler, it’s not entirely clear if it was originally intended to be just an accessory or an entire figure with an elaborate aquatic costume. This concept may have lead to both Scubattack and the New Adventures figure Hydron:
James McElroy did the designs for both Tower Tools and Cliff Climber. His concept art below is very close to what was actually released by Mattel:
Toys & Packaging
The Power Gear set (they are called out collectively by this name as a group in Mattel’s official materials) first appear in the 1987 Mattel dealer catalog, shown below:
Each accessory (powered by a single AA battery) was able to provide two to three different motorized action features. In a way these sets were adding to figures action features that didn’t exist previously, or at least not in a motorized way.
Cliff Climber
The Cliff Climber, in addition to its powered grappling hook, had a “chest crawler” (basically a rotating drum that could be used to propel the figure when laying on its front) and a powered drill feature.
Scubattack
The primary feature of the Scubattack was to of course propel the figure through the water with its propeller. But it also offered a water blaster function, and, scraping the bottom of the barrel for action feature ideas, hollow “flotation tanks.”
Tower Tools
Tower Tools, aside from its articulated, clamping arm and ability to propel itself across a suspended string, came with a rotating hatchet saw.
Each of the Power Gear accessories came packaged in a closed box, similar to Modulok and Multi-Bot. William George provided the box art for all three packages:
The packaging layout for all three Power Gear accessories is shown below (images via Grayskull Museum):
Øyvind Meisfjord has shared some images and videos of each of the three sets in action, to help illustrate what they can do:
Comic Appearances
Like most of the toys that came out at the end of the line, the Power Gear set weren’t heavily featured in comics or artwork. Probably their most effective showcase came in the MOTU Star Comics, issue #8, where all three are worked into the same story. In the story, they are the inventions of Man-At-Arms, and used by the Heroic Warriors:
Scubattack seems to show up most frequently of the three sets, otherwise. It shows up in issues 7 and 9 of the 1988 German Ehapa Verlag comics, used by Skeletor, Tri-Klops, Blade and Jitsu:
It also shows up in issue 1 of the 1989 Magic Boy series, used by Hordak:
Other Artwork
In terms of artwork, the Power Gear set shows up in a few places. The most striking by far is this beautiful poster by Earl Norem for the Spring 1987 issue of the US MOTU Magazine:
The full set also appears in this interesting poster by Esteban Maroto:
Scubattack appeared in this illustration by Errol McCarthy:
The Power Gear set also appeared in a few advertisements toward the end of the line:
I can’t speak to how fun these actually were because I never owned them. I will say that they look awfully earth-like, and a little out place on Eternia. They’ve never been my favorites for that reason, but their action features do look neat!
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Several years back I did a rather brief review of the MOTU Classics Castle Grayskull, in a small series of articles covering a few items from that line. My blog mostly covers the vintage MOTU line, so modern lines like Classics and Origins have never been a focus. However, I think the Classics Castle Grayskull is extraordinary enough to warrant an in-depth look at the history behind its design and development.
The Origins of Masters of the Universe Classics
For some context, I thought it would be worth writing briefly about the origins of the line itself. The Masters of the Universe Classics line began as a pitch from the Four Horsemen to Mattel. I asked them about it in my interview with them for Pixel Dan’s Toy Guide. Here’s an excerpt:
Q: Can you talk about the genesis of the Masters of the Universe Classics line?
A: (Eric Treadaway) We’d wrapped up the 200X version of Masters of the Universe, but we didn’t want to let the property or the toy line just whither on the vine and die, so we started coming up with a new direction to take the line that we could introduce to Mattel, and hopefully they’d like it. We decided that we should try to bring back the proportions and look of the original Masters of the Universe line, but add in the articulation and technical updates of today.
A: (Cornboy) So, on our own time and without Mattel knowing we were doing it, we created a new He-Man action figure prototype that took the classic look and new articulation levels into account. We took it with us to the San Diego Comic Con that year so we could present the idea and the prototype to the managers and designers at Mattel that we worked with at the time at a breakfast meeting that we have with them there every year. We were surprised that while most of the guys at the table loved the idea and the prototype, none were really interested in jumping in with another MotU line so quickly. That is until the manager of Mattel boys toys at the time, David Voss, spoke up and said that he loved it and wanted us to place it into one of the Mattel display cases there at SDCC without saying anything about it just to see what the reaction was. I guess you know by now that the response was overwhelmingly positive, and we released the SDCC exclusive King Grayskull figure the next year and MOTU Classics was off and running.
The prototype shown at SDCC is pictured below. These images were originally posted on the He-Man.org forums – unfortunately I don’t recall who posted them, and those forums are no longer online. I believe the person who posted it had acquired it for their own collection. The version below was later updated for production – the bracers and belt were painted a more classic orange color, with dark red accents, and the Power Sword was redesigned. The neck articulation was also simplified.
The line ran from from late 2008 to late 2020, concluding with the Snake Mountain playset, although the heyday of the line was really from 2008-2015. In 2017 the line transferred over to Super7, which kept it going after Mattel had lost interest in continuing with it. There is actually a nice, highly detailed guide to all the figures, vehicles and playsets of the Classics line created by Wakko, available to download for free here. It’s also covered of course in Pixel Dan’s Toys of He-Man and the Masters of the Universe (Dark Horse). I actually wrote about half of the MOTU Classics section in that book.
MOTU Classics stayed alive for 12 years without any significant entertainment (no movies or TV shows), and was mostly funded by a yearly subscription model and fan enthusiasm. I remember in the years where it looked like the line was in danger of failing, many fans bought multiple subscriptions and put out sub drive podcasts, videos and artwork to keep it going.
Castle Grayskull Preorder
Initially the line was very heavily figure-focused. There was one vehicle released early on (the Wind Raider) which didn’t sell very quickly, and that seemed to make a major playset much less of a possibility. However, after the financial success of Mattel’s Hoverboard prop replica, Scott Neitlich, the brand manager for the line, was able to get the Castle Grayskull greenlit, contingent upon getting at least 5,000 preorders for it to justify the tooling cost of $350,000 (note: these numbers were not revealed to fans at the time – it was just said that the preorder had to meet a minimum threshold to move forward).
The plan to do a Classics Castle Grayskull was first announced at Power-Con, in late September of 2012. No images were available at the time, but they announced a Fall 2012 preorder, with an estimated price of $200. The stated idea was to base the castle on Mark Taylor’s original prototype design. More details were to be revealed at the 2012 New York Comic Con in October.
Image source: The FwooshCastle Grayskull prototype, by Mark Taylor. Image: The Power and the Honor FoundationCastle Grayskull prototype, by Mark Taylor. Image: The Power and the Honor Foundation
The first illustrations for the proposed castle appeared at a Mattel panel at NYCC on October 13, 2012. At this point, the price was revised upward to $250. To support the pitch, the Four Horsemen commissioned their longtime collaborator Nate Baertsch to draw up some concept artwork, which would be shown in order to pitch the playset to fans. His illustrations were intended to communicate the general look of the castle to fans, as well as show off the intended features and accessories:
Showing the scale and features like a removable “pawn” or “crown” and an optional handle on the side wall. Note: Nate’s exterior drawings here were cleaned up by Mattel’s design team and presented blueprint-style for the fans. Key features of the exterior: the ledge and “pawn” or “crown” of the original prototype, but the cleaner teeth design of the vintage toy and its box art. Also it was to have a built-in rocky base.
I’ll just note that later on, some additional concept art by Nate was revealed, showing different angles and all sorts of optional extras for the castle:
Castle with proposed “Spirit of Grayskull” piece. Mattel made something sort of similar for the MOTU Origins line. A view of the interior without second and third floors or elevator, to more clearly show what was featured in the interior walls. Note the two shields next to the entrance, based on the original Alcala comics. Originally the castle was to have a 3d-dungeon grate. Due to the cost of painting it was cut from the playset and a sticker was used instead. Note the reference to Ted Mayer’s concept dungeon playset and the 200x Grayskull jail/cage. I should also mention that the 200x Castle Grayskull was created by Mattel, not the Four Horsemen. Concept interior for the castle. Note that the trap door was supposed to drop figures into the dungeon, not next to it. That didn’t work out due to size limitations, however. The triangular weapons rack was costed out as well. The secret door next to the throne was supposed to open using a candle stand as a lever. The door was kept in the final playset, but without the candle stand lever. This breakaway wall was proposedearly on.A proposed 3-d version of Mark Taylor’s Castle Grayskull moat playmat. Unfortunately this wasn’t feasible.
I’ll also note before this project, Nate had designed two previous versions of the Castle, one for the Millcreek 30th anniversary DVD set case (a 2D illustration pushed out to 3D on the box), and the Icon Heroes Castle Grayskull statue, as well as the artwork for the statue’s packaging:
Icon Heroes Castle Grayskull box art, by Nate Baertsch
As I recall, Nate worked closely with Eric Treadaway of the Four Horsemen on the Icon Heroes project in terms of figuring out the overall look, and that informed the direction they would go with the Classics Castle Grayskull, if one were to be greenlit.
After the three primary blueprints/illustrations were shown at NYCC, the flat illustration showing the castle from the exterior was blown up and printed on foam to help sell the preorder. You can see that in the image and video below:
The preorder window was opened up October 16, 2012, and was to remain open until November 12, 2012, although due to the success in hitting the minimum on time, the preorder was extended through January 4, 2013. The price point of $250 (plus tax and shipping) was controversial at the time, although it seems quite economical in retrospect, compared to more recent Mattel projects like the recent MOTU Origins Eternia playset. Extra perks were offered for those who preordered – they would get a poster of all of the figures produced in the line to date, and would get to vote on which characters would appear on the box art. Rudy Obrero was slated to do the packaging illustration, just as he had done for the original 1982 Castle Grayskull.
After the prototype was shown at NYTF in February 2013 (more on that later), the preorder window was extended again for a short time, for the increased price of $275. Those who purchased the Castle after the preorder deadline could still get one, but at the cost of $300 plus taxes and shipping.
Here’s a few examples of the kinds of things that fans put together to help drive interest in subscriptions for the castle:
Image: Nate BaertschImage: Nate Baertsch
It’sAllTrue.net also had a temporary website (CastleGrayskull.info) up to promote the preorder and track its progress, which is still visible through the Wayback Machine. On this page you can still watch a video featuring Johnny Bilson and Brian Dobson (voice of Skeletor in the 2002 He-Man cartoon) promoting the preorder.
The Matty Collector site featured a meter that tracked progress toward the preorder goal
In the end there were approximately 7,500 castles preordered, which was close to the number of subscribers for the entire yearly line at the time (again, these sales numbers were not revealed until much later, after the line had ended). It was a huge success.
Castle Grayskull Prototype
The Four Horsemen sculpted Castle Grayskull over the course of two weeks during the month of January, 2013. Normally the Four Horsemen had about six or so people working on projects at any one time, but for Castle Grayskull they brought in some outside collaborators and had 16 people working on the project. Eric Treadaway actually documented the process for his son, who was fascinated with the castle at the time, and later posted it as The Twelve Days of Grayskull. His original posts are only available on the Wayback Machine. Most of the images are still visible, although not at the maximum resolution.
Thankfully Israel Ramirez, a long-time friend of the Four Horsemen, archived all of Eric’s original posts, including the full resolution of most of the images, on his Power Lords Return site (he also runs the Adam Power YouTube channel). I’d recommend going through and reading it. I’ll summarize the process here as well.
Frequent Four Horsemen collaborator Joe Amaro created an armature (which appears to be 3D printed), upon which the Castle’s façade and stones would be sculpted. The medium used was castilene clay, a wax-based clay that can be softened by heat and even melted and poured into molds. Eric roughed up the surface of the armature and spread some melted clay over the surface to help his sculptures adhere to the plastic. Fun historical note: the original 1981 Castle Grayskull prototype was also sculpted using castilene clay.
Joe Amaro talks about his work on MOTU Classics Castle Grayskull in the video below, on the Adam Power YouTube channel:
You can see below in Eric’s next series of images the shape of the face being roughed out in clay. It was important to Eric that the face have a great deal of depth, similar to the original toy and the original Mark Taylor Prototype. The most recent official Castle Grayskull from the 200x era was incredibly flat with very little relief to its features. Eric definitely wanted a return to form for the castle!
Images: Eric Treadaway, retrieved from http://www.powerlordsreturn.com/?p=1675200x Castle Grayskull, with its very flat design, created by Mattel’s in-house design team. Image: Yo Joe Outlet Center
In the image below, Eric has further sharpened up the facial features and added the raised detail to the helmet:
In the image below, Eric has cleaned up the sculpt of the facial features (particularly around the eye sockets), and removed the premade ledge from the armature, which would be added back later in clay, made by pouring liquid castilene into a mold.
In the image below, Eric has removed the plastic rock formations at the base and has started replacing them with clay versions. He also continued to add rock textures around the side of the largest tower.
In the images below, Eric worked on continuing the rock textures around the side of the smaller tower. He also started adding some clay over the base piece.
In the images below we can see that Eric has rebuilt the rocks at the base of the taller tower, and continued to add clay to the base of the castle. His vision for the structure, as he describes it in Twelve Days of Grayskull, was that part of the castle is carved directly out of rock, and the rest was built up over time around what was carved.
Here is our first look at the other section of the castle exterior. Most of the clay work on this half was sculpted by Shane Dittsworth, and finished up by Eric Treadaway:
Below we see some continued work on the other section of the castle, along with work on the handle section. Some parts of the armature had to be cut down to make it look right when the castle was closed up.
Beyond Eric’s photos, MTV Geek visited the Four Horsemen studios and took some pictures and videos of the process. Here’s a video still of Eric working on sculpting the castle (unfortunately the videos are no longer available):
Below you can see the mold Shane Dittsworth made from the clay prototype:
During the mold-making process, sadly the clay prototype ended up getting destroyed, but not before the Horsemen had the successful mold they needed to make urethane plastic castings.
On the Adam Power YouTube channel, there is a great video of Shane Dittsworth talking about the difficulty of molding and casting the castle:
And here’s a video showing the molds close up, and one unsuccessful casting:
In the images below you can see a successful casting of the front of the castle:
The Matty Collector Facebook page at the time shared some images from the Four Horsemen of Sherri Lynn Cook working on paint masters for the castle:
From MTV Geek again, more images of the paint masters, WIP:
This image makes me imagine a much larger Castle Grayskull, with towers and walls that stretch for miles in both directions!
Back on the Power Lords YouTube channel, there are archived video segments about the process of painting Castle Grayskull:
A still from the MTV Geek interview with Sherri Lynn Cook. Unfortunately that video is no longer available.
Below are images of painted up castings of the interior elements, also from MTV Geek:
Painted casting of the dungeon entrance. In the original Castle Grayskull, there were no dungeon walls – there was just a sticker of a dungeon grate on the floor. However in the Alcala minicomics there was a dimensional dungeon. The dungeon above was also based on a proposed dungeon playset designed by Ted Mayer. Ted Mayer’s unproduced Dungeon playset concept, via Tomart’s Action Figure DigestCastle Grayskull combat trainer. This is closely based on Mark Taylor’s original concept art.In this photo from the Four Horsemen, you can see sections of the dungeon, Grayskull’s “attic” and the interior floor extension.An assortment of cast and painted thrones, computer sections, elevator poles, robots, orb holder, ladders, platforms and the jaw bridge.Interior platforms, jaw bridge, dudgeon walls, elevator, laser cannon, robot, ladder and jet pack (from the original prototype castle). Fun fact about the ladder – it was made using a combination of real wood twigs and sculpted clay rope ties!If memory serves, Owen “O-Dawg” Oertling did the ladder. Cornboy would have done many of the internal accessories.
Djordje Djokovic, often called the “fifth horseman,” was brought in to sculpt the jaw bridge and the dungeon grate. He recently posted some photos of his work on his Instagram page. His jaw bridge was closely based on the original toy and Rudy Obrero’s box art. The Mark Taylor prototype jaw bridge was quite different – it had a stone texture exterior and a slimmer shape. Originally Djordje’s prototype had a vine crawling across the tongue, but it ended up getting removed from the final playset.
You can see the cast and painted version of the jaw bridge in the images below:
Here are Djordje’s images of his prototype dungeon grate. Sadly, this never made it into the castle. The many paint applications required made it prohibitively expensive:
And here is the cast and painted version:
Prototype Reveal
On February 10, 2013, the prototype paint master for Castle Grayskull was revealed at New York Toy Fair:
Actually, shortly before the actual NYTF reveal, a few low-resolution images of the prototype (unpainted) had leaked to fans. At some point in the development of the castle, Mattel had determined that the castle had to be shrunk down a couple of inches from what was shown to fans to meet the price point of $250. Originally it was going to measure about 24 inches from the base to the top of the tallest tower. In the revised size, 24 inches was the height from the base to the top of the “pawn” piece on the helmet. This had a domino effect, and made it so the entryway only just big enough for a figure to stand on the jaw bridge without hitting his head. Of course the unpainted version didn’t look nearly as cool as the paint master version, so seeing this first was jarring for fans.
The size reduction was quite controversial. Although fans were pretty unanimous in praising the overall appearance of the castle, they were pretty upset about the small entrance in the front. Some images of the NYTF prototype display are shown below:
Images via Figures.comImage from ActionFigurePics.com. Note how He-Man’s head goes right up to the center teeth in the entrance. Image from ActionFigurePics.com
Here is a closeup of the fully painted prototype jaw bridge, with the vine that was later removed:
The NYTF reveal gave fans their first look at the interior of the castle as well. Initially it featured smooth, flat walls inside. Eric had intended to do some kind of sculpted brick walls (as had Mark Taylor and Ted Mayer with the original Castle Grayskull), but it proved to be too difficult to produce that way. It was announced that the flat interior walls would be hollowed out for production, and the interior walls would be a mirror image of the shape of the exterior – just as had been done in the vintage castle.
Nate Baertsch did the artwork for the decals that appeared in the castle. Some of the final decals were a bit different from what was shown at NYTF, in particular the display on the computer screen and the second tapestry hanging on the wall near the space suit.
Nate created this tapestry as an “evil opposite” to the tapestry to the rightIllustrations by Nate Baertsch
The size of the entrance was probably the biggest negative reaction from the fans, but second biggest complaint was that there was no way for the Sorceress to sit on the throne due to her tail feathers. In response, Mattel said they would try to make some changes before production, including:
Lowering the base in front of the jaw bridge in order to allow it to sit lower, increasing the size of the entrance
Adding a slot in the throne for the Sorceress’ tail feathers
Adding a slot next to the jaw bridge for the Power Sword to be inserted to unlock the entrance
Adding a key hole to the secret door on the second half of the castle to accommodate the key that came with MOTU Classics Scareglow
A couple of weeks after NYTF, Scott Neitlich also put together a video on the details of the size of the prototype castle:
Pre-Production Model Updates
The updated pre-production model for Castle Grayskull was shown off at San Diego Comic-Con in July of 2013. All of the changes that Mattel had announced were featured in this model.
Image retrieved from He-Man.org. Note that the base piece in front of the jaw bridge has been lowered, increasing the amount of clearance for figures.Image retrieved from He-Man.org. Note that the base piece in front of the jaw bridge has been lowered, increasing the amount of clearance for figures.Note the small hole to the right of the entrance. Inserting the Power Sword in the hole activates a secret mechanism, opening the jaw bridge. Image via The Fwoosh. Note that the walls are the inverse of the sculpt of the exterior. The interior of the tower roof to the left was mistakenly painted brown. This would be corrected in the final production castle. Note also the platform above Skeletor’s head now sits more securely, and has been raised a bit. Image via The Fwoosh. Note the added latches to the side, which were there to prevent the castle from opening when being carried by its handle. Image via The Fwoosh.Note that a slot has been added to the throne, allowing the Sorceress’ tailpiece to be inserted. She still doesn’t sit well due to the rest of her wing pieces, but at least she can sit.
A factory pre-production model of the castle was shown in the August 11, 2013 video below. The castle is a “test shot” produced in random colors, made by the factory to let the customer (Mattel) verify that everything was on spec and working correctly:
And finally, an image originally shared on the He-Man.org forums, featuring the original Castle Grayskull creator Mark Taylor, being shown the new MOTU Classics castle by Emiliano Santalucia (wearing the red shirt):
Image taken by Jukka Issakainen
The castle started shipping in December of 2013, just in time for Christmas. Pixel Dan got a review sample in late November, and he did an exhaustive review of it:
Final Thoughts
In looking at all of the pre-production images and videos that were recorded during the process of making the Classics castle, it makes me wish that this wealth of information had been preserved back when the original Castle Grayskull was produced! We’re lucky that a few snapshots of the prototype survived. Imagine if Mark Taylor had been making a photo diary of his process during the creation of his original prototype!
To date, five official Mattel Castle Grayskulls have been made. In my opinion, only the 1982 original and the 2013 Classics versions have really done justice to the concept. The 200x version has its charms, but it was far too flat, with a very generic evil skull face that looks like something out of Spirit Halloween. The Origins version isn’t bad, but it’s still a significant step down from the 1982 original, with an Imaginext-like interior and a strangely proportioned, low-relief exterior. The Netflix CGI-inspired playset is a radical redesign aimed at children rather than collectors, and it kind of came and went without much of an impact. The original 1982 Grayskull is of course classic. Most of vintage Grayskulls (unlike the example in the picture below) had rather sloppy paint, and because of the $30 price point, a lot of the interior details were a bit flimsy. Still, it’s an absolutely classic design, a true avatar for the imagination.
1982 original (Photo: John Oswald)200x versionMOTU Classics (Photo: The Fwoosh)MOTU Origins“Netflix” version
In my opinion, the 2013 MOTU Classics Castle Grayskull is by far the best modern interpretation of the playset that has been made to date, and the aftermarket prices seem to indicate that most collectors agree. In terms of the fine sculpt work and features, no other modern Castle Grayskull comes close. It’s really a work of art, the combined creation of 16 artists at the top of their game.
Obviously it’s a shame that it had to be reduced in size due to the locked-in preorder cost of $250. I think if it were being made today it probably would have been offered at an even bigger size. Collectors these days are used to paying a premium for large items like this. I can imagine this being made at 30 inches tall today, for something like $500.
Indulge me while I daydream for a moment about a successor to the Classics version – let’s call it Ultimate Castle Grayskull. What would it look like, and what would it include? Visually there are of course a number of different ways it could go. The Classics version was heavily influenced by the Mark Taylor prototype, but with teeth, canon, elevator and other accessories more like the vintage toy. Arguably its nose and lower teeth were influenced by the original Rudy Obrero artwork:
Castle Grayskull box art, Rudy Obrero
Nothing from the Filmation Castle Grayskull ended up in the Classics version:
Filmation Castle Grayskull. Image via Eternian Backgrounds
So, how could all of those things be integrated together? Modular parts. The ledge could be made removable, swappable with a different piece that was flush with the rest of the surface of the short tower. The “pawn” piece could be removable like the Classics version, as could the handle. The teeth could also be made removable – particularly the canine teeth. On the prototype they were quite short and blunt. On the vintage castle they were a bit longer, on the Rudy Obrero artwork they were longer still, and on the Filmation version they were the length of the entire entrance. All of them were quite fat, and only the Filmation version’s teeth came down to sharp points.
Left to right: prototype, box art, vintage toy and Filmation Castle Grayskull teeth
The face itself could also be made modular, with a few different swappable styles. In some versions of the castle the skull face looks like chiseled stone, and in others it looks like an actual bone skull. It would be nice to have options there.
Another possible direction for a new castle: Nate Baertsch’s Castle Grayskull illustration, appearing in the background of the Masterverse 40th Anniversary He-Man packaging artwork. This one has a mix of elements from the original Rudy Obrero box art and the prototype, but with some exaggeratedly-tall towers that give it quite a creepy and mysterious feel.
The height should be something like 30 inches – tall enough to tower over every extant version of the castle. The paint should be generously and carefully applied, with plenty of dark gray shading in the low areas of the sculpture and light green highlights on the most forward surfaces. It would be important this time to have a sculpted 3D dungeon grate, and sculpted areas around the base recalling Mark Taylor’s original playmat, per Nate’s concept art. It would be great to have dungeon walls inside, but they should be removable this time. Original prototype accessories like the triangular weapons rack and the torture rack would be nice, and there should also be included some Filmation accessories, such as the Sorceress’ throne and the various doorways and portals shown in the cartoon:
Filmation Castle Grayskull throne. Image via Jukka Issakainen
However, I don’t think the hypothetical Ultimate Castle Grayskull could surpass the Classics version, unless the original design team were brought back for it again. While Mattel currently makes very nice retail-quality toys using their in-house design team, they don’t deliver the same level of artistry and detail that the Four Horsemen are capable of, in my opinion. In general the best quality toys are made by the smaller boutique studios, these days.
Anyway, all of that is just my daydreaming. I think we were pretty lucky to get what we got. It was probably a flash in the pan, never to be repeated again! I hope you’ve enjoyed this look back at the MOTU Classics Castle Grayskull. I’ve certainly enjoyed rediscovering it and learning more about how it got made. Many thanks to Nate Baertsch for answering some questions I had about his illustrations!
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In previous articles I have put together quite detailed timelines for the Masters of the Universe toyline, drawing from sources like Mattel internal documents, concept art, patent filings, trademark filings, copyright filings, and vintage newspaper advertisements. I thought it would be worthwhile to do the same for the vintage Princess of Power toyline.
This is by no means an exhaustive timeline. I included only those pieces of information that were dated in some way. Unfortunately the amount of material to draw on here is modest compared to the sources I was able to use for my MOTU timelines. Dated concept art is in particularly short supply for POP. I actually did the initial research on this when I was contributing to the Dark Horse Toys of He-Man and the Masters of the Universe book, but I’ve since updated that work with dates from vintage newspaper ads and other newspaper material.
The “first use in commerce” dates from come from trademark filings. The meaning of this term is somewhat ambiguous. The US Trademark office defines it this way:
“A date of first use in commerce is the date when (1) the goods were first sold or transported, or the services were first rendered, under the mark in a type of commerce that may be lawfully regulated by the U.S. Congress (such as interstate commerce or commerce between the United States and a foreign country), and (2) such use was bona fide and in the ordinary course of trade.”
Image via Allison Troy
From my research, “first use in commerce” doesn’t coincide with the dates that the toys were sold, as the dates listed are universally too early for that. Maybe Mattel used these dates to refer to factory production or shipping.
Some notes on the newspaper advertising dates: I used the Newspapers.com database as my source of information. So it is limited to a) what newspapers they have archived, b) the extent to which the text has been made accurately searchable and c) my ability to suss out variant spellings, such as “Sheera.” In one case there was a July 10, 1985 advertisement for ALL of the first wave of She-Ra figures. However they may not have really had the entire wave actually available for sale, as I didn’t find any other ads for figures like Kowl until late fall. In that one case I’ve indicated the July 10 date in parentheses as a possible earlier date for certain first wave figures. My guess is they probably just used all of the line art given to them by Mattel for the year to help fill out the ad, even though not all figures had shipped to them yet.
In general, it’s certainly possible that some figures were available in stores days or weeks prior to the earliest newspaper dates I could find. But I will say that the newspaper ads in general are the best resource for understanding approximately when the toys were first sold in stores.
Image: Orange Slime
A couple of other things – I don’t think the newspaper ad data for 1987 is particularly good. The frequency of POP newspaper ads is quite sparse. Advertisers were already winding down their ad spend as the line was dying. So, the 1987 dates may be less accurate in representing something that is close to a probable release date. Also, the only ad I found for the Defenders of Good three-pack was October 1987, in a “Mattel Toy Closeouts” ad, indicating that it wasn’t a new item and it was being sold at deep discount. My understanding is that this set was originally released in 1986, but I couldn’t find earlier ads for it.
Image: Charles Zembillas
For illustrative purposes I will include some sample advertisements, some POP illustrations kindly shared by Allison Troy, and other images from He-Man.org and Charles Zembillas. Special thanks to Allison Troy for giving this a once over before I published it. Update: Thanks also to James Eatock for providing four additional dates related to the She-Ra cartoon!
xx/xx/1984: Charles Zembillas She-Ra concept illustration xx/xx/1984: Princess of Power Bible written 03/23/1984: Castaspella concept art, Justine Dantzer 04/xx/1984: Crystal Castle concept art, Justine Dantzer 05/25/1984: “Into Etheria” first draft completed 08/30/1984: Angella first use in commerce 08/30/1984: Castaspella first use in commerce 08/30/1984: Catra first use in commerce 08/30/1984: Double Trouble first use in commerce 08/30/1984: Frosta first use in commerce 08/30/1984: Kowl first use in commerce 08/30/1984: Swift Wind first use in commerce 08/30/1984: Princess Adora first use in commerce 09/10/1984: Castaspella trademarked 09/10/1984: Catra trademarked 09/10/1984: Double Trouble trademarked 09/10/1984: Kowl trademarked 09/10/1984: Princess Adora trademarked 09/10/1984: Swift Wind trademarked 09/12/1984: She-Ra first use in commerce 09/12/1984: Angella trademarked 09/13/1984: Frosta trademarked 10/23/1984: She-Ra trademarked 10/29/1984: First mention of She-Ra and Princess of Power in a newspaper article (referencing the planned cartoon series)
1985
xx/xx/1985: Spinerella concept art, Sylvia Shapiro 01/23/1985: Arrow first use in commerce 01/23/1985: Crystal Castle first use in commerce 01/23/1985: Enchanta first use in commerce 01/28/1985: Arrow trademarked 01/28/1985: Crystal Castle trademarked 01/28/1985: Enchanta trademarked 02/07/1985: Live-action She-Ra appeared in parade (Hackensack, NJ) 02/11/1985: Princess of Power line debuts at New York Toy Fair 03/08/1985: She-Ra copyrighted 03/22/1985: The Secret of the Sword released in US theaters 04/05/1985: Catra copyrighted 04/05/1985: Angella copyrighted 04/29/1985: Swift Wind copyrighted 04/29/1985: Glimmer copyrighted 05/16/1985: Bow copyrighted 05/29/1985: Princess of Power, She-Ra copyrighted 05/30/1985: Clawdeen first use in commerce 05/30/1985: Crystal Falls first use in commerce 05/30/1985: Flutterina first use in commerce 05/30/1985: Mermista first use in commerce 05/30/1985: Peekablue first use in commerce 05/30/1985: Perfuma first use in commerce 06/06/1985: She-Ra first newspaper ad 06/06/1985: Catra first newspaper ad 06/06/1985: Bow first newspaper ad 06/17/1985: Clawdeen trademarked 06/17/1985: Crystal Falls trademarked 06/17/1985: Flutterina trademarked 06/17/1985: Mermista trademarked 06/17/1985: Peekablue trademarked 06/17/1985: Perfuma trademarked 08/03/1985: Crystal Castle first newspaper ad 08/20/1985: Castaspella first newspaper ad (possibly as early as 07/10/1985) 08/25/1985: Angella first newspaper ad (possibly as early as 07/10/1985) 08/25/1985: Glimmer first newspaper ad (possibly as early as 07/10/1985) 08/25/1985: Swift Wind first newspaper ad (possibly as early as 07/10/1985) 08/25/1985: Storm first newspaper ad (possibly as early as 07/10/1985) 08/29/1985: Enchanta first newspaper ad 09/12/1985: Arrow first newspaper ad (possibly as early as 07/10/1985) 09/15/1985: Frosta first newspaper ad (possibly as early as 07/10/1985) 09/02/1985: She-Ra: Princess of Power premieres in the UK with “Duel at Devlan” 09/23/1985: She-Ra: Princess of Power premieres in the USA with “Into Etheria” 09/28/1985: Double Trouble first newspaper ad (possibly as early as 07/10/1985) 10/10/1985: Crystal Castle copyrighted 10/12/1985: Catra and Storm set first newspaper ad 10/12/1985: She-Ra and Swift Wind set first newspaper ad 11/03/1985: Bow and Arrow set first newspaper ad 11/06/1985: Kowl first newspaper ad (possibly as early as 07/10/1985) 11/06/1985: Crystal Moonbeam first use in commerce 11/06/1985: Crystal Sun Dancer first use in commerce 11/06/1985: Crystal Swift Wind first use in commerce 11/06/1985: Entrapta first use in commerce 11/06/1985: Sweet Bee first use in commerce 11/12/1985: Crystal Moonbeam trademarked 11/12/1985: Crystal Sun Dancer trademarked 11/12/1985: Entrapta trademarked 11/12/1985: Sweet Bee trademarked 11/22/1985: Double Trouble copyrighted 11/29/1985: Enchantra (Enchanta) copyrighted 12/02/1985: Kowl copyrighted 12/02/1985: Castaspella copyrighted 12/31/1985: Scratchin’ Sound first use in commerce
1986
01/13/1986: Scratchin’ Sound trademarked 02/07/1986: Crystal Swift Wind trademarked 02/14/1986: Sea Harp first use in commerce 02/21/1986: Flutterina first newspaper ad 02/21/1986: Perfuma first newspaper ad 02/21/1986: Entrapta first newspaper ad 02/21/1986: Sweet Bee first newspaper ad 02/21/1986: Flutterina first newspaper ad 02/21/1986: Scratchin’ Sound Catra and Clawdeen set first newspaper ad 02/21/1986: Scratchin’ Sound Catra first newspaper ad 02/28/1986: Sea Harp trademarked 03/07/1986: Starburst She-Ra first newspaper ad 03/07/1986: Fit To Be Tied first use in commerce 03/07/1986: Fantastic Fashions first use in commerce 03/07/1986: Flight of Fancy first use in commerce 03/07/1986: Butterflyer first use in commerce 03/07/1986: Deep Blue Secret first use in commerce 03/07/1986: Flower Power first use in commerce 03/07/1986: Hold On To Your Hat first use in commerce 03/07/1986: Ready In Red first use in commerce 03/07/1986: Rise & Shine first use in commerce 03/07/1986: Veils of Mystery first use in commerce 03/14/1986: Flight of Fancy trademarked 03/17/1986: Fit To Be Tied trademarked 03/17/1986: Fantastic Fashions trademarked 03/17/1986: Flower Power trademarked 03/17/1986: Butterflyer trademarked 03/17/1986: Deep Blue Secret trademarked 03/17/1986: Hold On To Your Hat trademarked 03/17/1986: Ready In Red trademarked 03/17/1986: Rise & Shine trademarked 03/17/1986: Veils of Mystery trademarked 03/23/1986: Crystal Moonbeam first newspaper ad 05/28/1986: Clawdeen copyrighted 05/28/1986: Flutterina copyrighted 05/28/1986: Peekablue copyrighted 06/05/1986: Blue Lightning first use in commerce 06/05/1986: Colorful Secret first use in commerce 06/05/1986: Frosty Fur first use in commerce 06/05/1986: Heart of Gold first use in commerce 06/05/1986: Hidden Gold first use in commerce 06/05/1986: Reflections In Red first use in commerce 06/05/1986: Secret Messenger first use in commerce 06/05/1986: Windy Jumper first use in commerce 06/04/1986: Crystal Swift Wind first newspaper ad 06/23/1986: Blue Lightning trademarked 06/23/1986: Colorful Secret trademarked 06/23/1986: Frosty Fur trademarked 06/23/1986: Heart of Gold trademarked 06/23/1986: Hidden Gold trademarked 06/23/1986: Reflections In Red trademarked 06/23/1986: Secret Messenger trademarked 06/23/1986: Windy Jumper trademarked 08/12/1986: Clawdeen (individual) first newspaper ad 09/17/1986: Bubble Power first use in commerce 09/17/1986: Shower Power first use in commerce 09/21/1986: Crystal Falls first newspaper ad 09/22/1986: Bubble Power trademarked 09/28/1986: Sea Harp first newspaper ad 09/28/1986: Butterflyer first newspaper ad 09/28/1986: Mermista first newspaper ad 09/30/1986: Loo-Kee first use in commerce 09/30/1986: Netossa first use in commerce 09/30/1986: Royal Swift Wind first use in commerce 09/30/1986: Silver Storm first use in commerce 09/30/1986: Spinnerella first use in commerce 09/30/1986: Jewelstar first use in commerce 09/30/1986: Tallstar first use in commerce 09/30/1986: Glory Bird first use in commerce 10/06/1986: Loo-Kee trademarked 10/06/1986: Netossa trademarked 10/06/1986: Royal Swift Wind trademarked 10/06/1986: Spinnerella trademarked 10/06/1986: Jewelstar trademarked 10/06/1986: Tallstar trademarked 10/06/1986: Glory Bird trademarked 10/10/1986: Peekablue first newspaper ad 10/31/1986: Crystal Sun Dancer first newspaper ad 11/02/1986: Fantastic Fashions first newspaper ad 11/15/1986: Peekablue & Crystal Moonbeam first newspaper ad 11/15/1986: Starburst She-Ra and Crystal Swift Wind set first newspaper ad 11/15/1986: Sweet Bee & Crystal Sun Dancer first newspaper ad 11/17/1986: Shower Power trademarked 11/17/1986: Silver Storm trademarked
1987
01/11/1987: Shower Power Catra first newspaper ad 01/15/1987: Bubble Power She-Ra first newspaper ad 02/09/1987: Jewelstar packaging mockup 02/09/1987: Starla packaging mockup 02/09/1987: Tallstar packaging mockup 02/27/1987: Glory Bird packaging mockup 03/20/1987: Filmation completes work on She-Ra: Princess of Power 10/04/1987: She-Ra, Perfuma, and Sweet Bee (Defenders of Good) “Mattel Toy Closeouts” newspaper ad 11/11/1987: Netossa first newspaper ad 11/11/1987: Spinerella first newspaper ad 11/11/1987: Loo-Kee first newspaper ad 11/11/1987: Royal Swift Wind first newspaper ad 11/11/1987: Silver Storm first newspaper ad
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