Evil Warriors

Trap Jaw: Evil & armed for combat (1983)

Written by Adam McCombs

Name: Trap Jaw
Faction: Evil Warriors
Approximate US release date: August 28, 1983

Trap Jaw was kind of the holy grail of MOTU figures among my friends growing up, and it’s easy to see why. With his three weapons attachments (storable on his WWF-style belt), articulated jaw, loop for repelling and vivid and liberally applied colors, Trap Jaw was truly a deluxe figure.

Sadly, I never owned old Metal Mouth as a kid, but I have a very clear memory of playing with my friend’s figure. The first thing I did was make Trap Jaw get to work on chewing up every weapon in sight.

Om nom nom…

In a May 21, 1982 concept drawing by Mattel designer Colin Bailey, we see the first iteration of Trap Jaw’s design. Called “X-Man” at the time (it’s easy to figure out why that name was dropped), the design featured the articulated jaw, a pulley on the top of the helmet, a fully articulated robot arm with four attachments (claw, iron fist, grapnel and hand) and accessory belt, and a rifle that  could be held in the robotic hand. X-Man had a hairy chest and a human-looking left arm. He also would have used the same legs as He-Man.

Image: Dark Horse/The Art of He-Man

The articulated jaw concept was apparently recycled from an unproduced 1982 Big Jim concept, Iron Jaw. It also recalled the villain “Jaws” from the James Bond film Moonraker, crossed with a pirate.

Image Source: PlanetEternia

Update: Luis Villagomez recently shared some Man-E-Faces proof card images (below) with me. Man-E-Faces was the first figure released in 1983, so his proof card is quite early material. For the Trap Jaw cross sell art, he is listed under the name Iron Jaw! Many thanks to Louis for sharing this!

Aside from the Iron Jaw thing, also note that Ram-Man’s name is hyphenated here – that would be dropped later on.

This early concept appeared in full color in the mini comic, The Menace of Trap Jaw, which came packaged with the figure. From the comic, it’s evident that Trap Jaw was originally intended to have pale green skin and maroon trunks, boots and helmet. His arm is a bit squared off compared to Colin Bailey’s concept drawing, and his belt features a ram’s skull rather than a human skull and cross bones, but otherwise the design is identical.

Artwork by Mark Texeira

As we see in the prototype shown below, Trap Jaw’s colors were significantly altered later in his design process. While he retained his green face, the rest of his skin was changed to a rich blue color, and his attachments and accessories were changed to either black, maroon or green. In this prototype he has been given He-Man’s left arm, painted blue. He also sports Man-E-Faces’ legs. The boots are painted black, with green accents (the feet are somewhat smaller than the final design, however).  His belt features rivets around the edges, but it’s unclear from the image if there is a design in the center.

Image source: He-man.org

The cross sell artwork seems to be based on this prototype design. In the cross sell art there is no design the center of Trap Jaw’s belt, so I would guess this was absent from the prototype:

Strangely, on the backs of some mini comics, Trap Jaw was shown without his jaw and without the black chest overlay. He also has the skull and crossbones design missing from the earlier cross sell art:

Interestingly, Trap Jaw showed up in precisely this condition in the 1983 Consumers Catalog (below). I wonder if that error lead to the error in the above version of the cross sell artwork.

Image source: Dinosaur Dracula

The final figure is slightly different from the prototype. Trap Jaw’s belt features a skull and cross bones in the center area, but lacks the rivets of the prototype. Also, rather than reusing He-Man’s left arm, the final figure utilizes a modified version of Man-E-Faces’ left arm, with some changes made to the design of the shoulder, forearm, and back of the hand.

In the afore-mentioned mini comic, Trap Jaw is portrayed as a ruthless criminal. Accidentally brought to Eternia by Skeletor, Trap Jaw manages to harness the power of Grayskull, and can only be taken down by the combined forces of Skeletor and He-Man.

In the Filmation cartoon, Trap Jaw is a bumbling and almost lovable henchman of Skeletor. Dubbed “the wizard of weapons”, he is also the mechanic and engineer of Snake Mountain.

In the series guide, Trap Jaw is colored more or less like his toy counterpart. He has the organic left arm of the prototype version, and he seems to have some embellishments to his armor and claw attachment:

Source: He-Man.org

However, in the actual cartoon the chosen design was a simplified version of the prototype version of Trap Jaw. One obvious difference from the prototype version is that his boots and mechanical arm are colored the same maroon color as his helmet and jaw. I would guess the change was made to make the lines of his weapons and boots more visible, without the need for shading.

Model sheet courtesy of Jukka Issakainen
Image by Jukka Issakainen

In the MOTU Bible (penned by Michael Halperin), Trap Jaw’s back story is similar to his mini comic origins:

TRAP JAW – part human, part robot, he’s a fearsome criminal stranded on Infinita and fallen under the command of Skeletor. Trap Jaw has a removable artificial arm which can be replaced by a laser blaster, hook sword or other devices of evil. Sometimes he isn’t fast enough to make the change and then He Man or his friends get the better of the vicious criminal. His jaw is a hideous steel trap which can chew through almost anything and he’s totally evil and villainous.

In the Golden Books-published Caverns of Fear, Trap Jaw has gray skin and a unique boots. He isn’t given much characterization here, and only pops into the story to briefly hold Teela hostage:

Trap Jaw appears in the 1983 comic, Danger at Castle Grayskull, illustrated by Alfredo Alcala. In the story, He-Man and friends have been locked in the castle’s dungeon. He-Man throws some water at Trap Jaw, rusting his jaw shut.

Images via Vaults of Grayskull

Trap Jaw also gets his jaw punched in in the 1984 minicomic, Masks of Power, also illustrated by Alfredo Alcala:

Images via the Dark Horse minicomics collection

Trap Jaw doesn’t make many appearances in box art, but he does appear in the background of this Bashasaurus illustration, along with Clawful:

Artwork by William George

Trap Jaw remains one of the most beloved characters of the MOTU mythos. Part pirate, part Bond villain and part barbarian cyborg, Trap Jaw is truly greater than the sum of his bionic parts.

Artwork by Errol McCarthy. Image courtesy of Jukka Issakainen.

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Technical Drawings & Patents

Masters of the Universe patent illustrations

By Adam McCombs

Over the years Mattel filed for patents on a number of Masters of the Universe-related ideas. The language employed is rather difficult to get through, but the illustrations are a lot of fun. I’ve collected some of them here. Special thanks to Manic Man for locating several of these patents, including Blast Attak, Rotar/Twistoid and Gyrattacker! Update: I’ve uploaded each set of patent illustrations as Imgur posts, and am now linking those images offsite.

Included illustrations:

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Heroic Warriors

Ram Man: Heroic human battering ram! (1983)

Written by Adam McCombs

Name: Ram Man
Faction: Heroic Warriors
Approximate US release date: May 11, 1983

Ram Man, released in the second wave of Masters of the Universe Action figures, was a big favorite of mine as a kid. Sure, his legs were fused together and his articulation was rather limited, but his unique appearance and action feature made him a prominent protagonist in the battle against the forces of darkness (a battle that happened every day after school on the floor of my bedroom).

Ram Man’s action is demonstrated in this commercial:

Designed by Mark Taylor, Ram Man had several unique looks in the early stages of his conception:

Image via The Art of He-Man/The Power and the Honor Foundation

In the left-most drawing he seems to have some technological elements in his helmet design. In the drawing on the right his face is entirely obscured by his helmet, and he looks more Lord of the Rings than Buck Rogers. The second image is ultimately closer to the final Ram Man design than the first.

Update: another stage of the design is shown in the concept below, which is much closer to the final look of the character. The costume is quite similar to the design shown above and to the right, but the face is exposed.

Image courtesy of Doug Feague

Update: This design was developed into a similar character called Jumping Jack Flash (below). Aside from the helmet and facial hair, he looks very close to the final Ram Man figure. He also features metal gauntlets rather than leather straps. He carried a “mace grenade” that would fly loose when the character popped up from internal springs.

Image courtesy of Rebecca Salari Taylor

Another Mark Taylor design for a dwarf figure named Hercule featured a similar action feature. Instead of simply ramming, the idea was that this figure’s spring-loaded legs would cause him to tumble forward in the air at his opponents. I’m not sure exactly how this would have worked in practice, but several elements from Hercule made it into Ram Man’s final design.

Source: The Power and the Honor Foundation

The prototype Ram Man figure (below) carries over the color scheme from Jumping Jack Flash. The face and helmet design have been greatly modified, however. The prototype looks very close to the final figure, color scheme aside. Some differences include the fact that his eyes are closed and that his silver upper arm/shoulder armor is incorporated into his arm pieces.

Update: Four Horsemen contributing sculptor Djordje Djokovic mentions in this post that he had the opportunity to ask Mark Taylor about the vintage toy sculpt. Djordje says:

“In my first conversation with the late great Mark Taylor (father of He-Man), he confirmed what I’ve suspected for decades – Tony Guerrero (master sculptor behind almost all MOTU figures, of the line’s first 2-3 years), handed the sculpting duties to his co-worker, as ironically – he didn’t like the design.”

From the ’84 UK Annual, via Jukka Issakainen
Image source: He-Man.org

The cross sell art was based on the prototype, and includes all the same elements, down to the color scheme:

Ram Man cross sell artwork. Image courtesy of Axel Giménez.

Ram Man appears in the 1983 dealer catalog along with all the other new figures released that year, with a new red and green color scheme:

Hand-painted final prototype Ram Man.

Ram Man was the first figure in the MOTU line whose parts were not reused for any other figure. He came packaged with his axe weapon and a comic book. His arm bracers were sculpted and covered with a silver sticker rather than a layer of paint. The sculpt of his arms is quite soft compared to most MOTU figures, but he has a lot of detail elsewhere. The color scheme of the toy is red and green; however, the packaging artwork portrays Ram Man in the prototype colors:

Aside from the single carded figure, Ram Man was available in the following gift sets:

  • Ram Man/Zoar
  • He-Man/Teela/Ram Man

Ram Man had his own mini comic dedicated to him called He-Man Meets Ram-Man (incorrectly hyphenating the character’s name). Rammy is portrayed from the start as a bit thick, which is appropriate for a character whose primary attack involves self-inflicted brain injury. There is an early misunderstanding where Ram Man gets in a fight with He-Man and loses. Skeletor is able to use that to trick Ram Man into bashing his head repeatedly against Castle Grayskull’s doors.

Ram Man is essentially good-hearted, and in the end he turns on Skeletor and comes to He-Man’s aid:

Artwork similar to the Ram Man mini comic was used in some coloring pages inserted into some early French minicomics:

Image source: Super Shogun

Ram Man as portrayed in the Filmation cartoon was even slower than he was in the mini comics. In certain frames it’s also evident that the artists envisioned Ram Man’s legs as actual springs that propelled him toward enemies (or more often, walls).

Ram Man and Orko
Image source: Bustatoons

In the Filmation Series guide, Ram Man resembles the cross sell art more than the toy:

Source: He-Man.org

Ram Man made fairly frequent appearances in mini comics, story books, and marketing materials:

From The Secret Liquid of Life
From the 1985 Demons of the Deep. Ram Man appears in his prototype colors. Illustrated by Fred Carillo.
From the 1984 UK Annual (image courtesy of Jukka Issakainen)
From the 1982 Licensing Kit. Source: He-Man.org. Art by Errol McCarthy
From the 1982 Licensing Kit. Source: He-Man.org. Art by Errol McCarthy.

For some reason Ram Man made no appearances in box art, and few appearances in posters, despite being one of a select number of figures that had a commercial dedicated just to him. Still, Ram Man frequently appeared on the Filmation cartoon and remains a popular character to this day.

Illustration by William George, 1984

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Catalogs

1981 Mattel Toys Dealer Catalog

Here is the 1981 Mattel Toys Dealer Catalog (or at least the sections focusing on action figures). Intended for retailers, Mattel’s dealer catalogs showcased all the latest and greatest releases, along with existing merchandise. Several pages are devoted to the Clash of the Titans toyline, which debuted to correspond with the movie released the same year.

Clash of the Titans

  • Calibos
  • Charon
  • Perseus
  • Thallo
  • Kraken
  • Pegasus
  • Lair Playset
  • Bubo
  • Sword, Shield & Helmet

Flash Gordon

  • Flash Gordon
  • Dr. Zarkov
  • Ming
  • Lizard Woman
  • Beastman (mislabeled as Thun)
  • Thun, The Lion Man (mislabeled as Beastman)
  • Voltan
  • The Captain

Other toys:

  • Gre-Gory
  • Krusher
  • Rodan
  • Ralph

Source: Orange Slime

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