Evil Warriors

Ninjor: Evil Ninja Warrior (1987)

Written by Adam McCombs

Name: Ninjor
Faction: Evil Warriors
Approximate US release date: November 27, 1986

Ninjor is perhaps the most G.I. Joe-like figure in the Masters of the Universe series. He certainly feels like He-Man’s answer to Snake Eyes or Storm Shadow. He doesn’t exactly fit with the general science/sword and sorcery motif of MOTU, but then of course by the last couple of years of the line it had become a something of a kitchen sink of ideas. Although grouped by Mattel with the 1987 wave of figures, he was released a little early, in late November, 1986.

Design & Development

Ninjor was designed by David Wolfram. In my interview with him, David had this to say regarding Ninjor:

Early on in my Mattel career , I was given the task to do four figures using minimal new tooling. They were Scareglow Skeletor, King Randor, Ninjor, and Clamp Champ. The four characters had already been conceived of and the concepts sold in, so all I had to do was to make it happen.

Part of that was going through the tooling banks to find parts to add to the appearance of the figures. I did get new tooling for Clamp Champ’s weapon, and for four heads. Hal Faulkner, one of our good outside sculpting vendors, sculpted the heads.

Ninjor was a dead ringer for Lee Van Cleef, who had done some karate or kung fu based show around that time, so we had to change that.

Production Toy

Ninjor cross sell art. Image courtesy of Axel Giménez.

Ninjor came with three weapons – a sword (borrowed from Jitsu), a bow and arrow (borrowed from the Eternia playset) and nunchucks. He also came with a cloth costume that obscured most of his face. He borrows the spring arm action feature from Fisto and Jitsu, which allows him to attack with his sword or nunchucks with his right hand. Jitsu was of course also a martial arts themed figure, although he looked more heavily armored rather than stealthy.

1984 Jitsu figure

The one piece of his design that separates Ninjor from a typical terrestrial ninja is his three-toed feet, borrowed from Dragon Blaster Skeletor.

Packaging Art

The illustration on the front of Ninjor’s card was done by Bruce Timm, while the scene on the back of the card was done by Errol McCarthy:

Original Errol McCarthy line art. Image source: He-Man.org

At one point Mattel was planning to reuse the Ninjor concept to create a white-costumed ninja warrior, making the Snake Eyes/Storm Shadow comparison all the more apt. However, these plans never came to fruition.

Minicomics

As in the card art and in the commercial at the beginning of this article, Ninjor was often portrayed as the nemesis of Clamp Champ. That is also evident in the comic that came packed with Ninjor, The Search For Keldor. In the story, Skeletor summons the “most evil beings from time and space” from another dimension to do his bidding:

In the comic, you can see Ninjor with the arms and legs of He-Man (all in black) rather than Skeletor. That may represent an earlier concept design for him.

Characterization and Additional Stories

The 1987 Style Guide (above, illustrated by Errol McCarthy) characterized Ninjor this way:

Power: Mastery of many martial arts weapons.

Character profile: This awful assassin has come from another world to serve Skeletor. His mission is to eliminate Heroic Warriors one by one, until He-Man no longer has any help in defending Eternia. Ninjor always moves with great speed, skill and silence.

In Masters of the Universe Adventure Magazine issue 9, Skeletor summons Scare Glow and Ninjor. As described in the style guide, Ninjor excels at stealthy attacks. In this issue he is depicted with a purple, green and white costume:

In Star Comics Masters of the Universe issue 7, Skeletor again summons Ninjor, along with Blast Attak. The two don’t immediately hit it off:

In the 1987 winter issue of the US MOTU Magazine, Ninjor makes another prominent appearance, where he manages to elude both Clamp Champ and Rio Blast:

Artwork & Advertisements

Coming so late in the Masters of the Universe line, Ninjor didn’t show up in a lot of artwork, but he was a background character in posters illustrated by William George, Earl Norem and Esteban Maroto:

Artwork by William George
Artwork by William George
Artwork by Earl Norem
Artwork by Earl Norem
Artwork by Esteban Maroto

Errol McCarthy went on to illustrate the character again, this time battling He-Man with his live-action movie costume:

Image source: He-Man.org

Ninjor also showed up in a few catalogs and advertisements:

Ninjor isn’t the most distinctive-looking figure in the world, but he does look rather smart and has some fun features and accessories.

Ninjor in Action

Øyvind Meisfjord has generously shared the following image and video of Ninjor in action:

Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!

Evil Warriors

Spikor: Untouchable master of evil combat (1985)

Written by Adam McCombs

Name: Spikor
Faction: Evil Warriors
Approximate US release date: May 30, 1985

Spikor is the one figure from 1985 that I have no memory of ever being aware of as a kid. I don’t know why that is, but I just draw a total blank. The 1985 wave of figures introduced quite a lot more purple into the MOTU color palate, and Spikor is the most purple of them all.

Spikor was designed by Roger Sweet. In the image below, from The Power and the Honor Foundation Catalog, we see that Spikor originally had much more of a porcupine look, down to the tail and animalistic face. Per the Catalog, the character’s name early on was “Spike”. The mace is somewhat reminiscent of Mekaneck’s weapon, also designed by Roger Sweet.

Further evolution on the design is evident in Spikor’s first minicomic appearance, Spikor Strikes. You can see that other than losing his tail and shortening the character’s snout, Spikor (in this comic) is a recolored version of Roger Sweet’s original concept art. You can see that especially in the specific shape of his central chest piece and collar and in his mace weapon.

Interestingly Spikor holds his trident weapon, which he also did at times in the Filmation cartoon. On the toy, the trident is a part of his hand, like a pirate’s hook. It’s not totally clear what the original intention was from Roger Sweet’s artwork. It looks like a part of his arm, but it could have been something he was holding, with some kind of hand guard design blocking the view of Spikor’s left hand. If that wasn’t the case, then perhaps the source material was misinterpreted.

Spikor was trademarked on September 10, 1984. The final toy design has a less prominent design on the front of the chest piece. Because of the way it’s designed, his torso spikes look like armor and not a part of his actual body. But his head is the same color and has the same kinds of spikes. so it’s difficult to suss out what’s going on there. Spikor was given a much spikier mace, and his trident was fused to his straightened left arm, to allow for its telescoping action feature.

Spikor cross sell art. Image courtesy of Axel Gimenez

Interestingly, the figure used in the commercial had red “glove” painted on its right hand. He also has the red glove in several of his minicomic appearances.

Spikor with red “glove”

It’s a mystery to me why Spikor’s trident’s tines end in balls. Surely they could have been shaped like spikes, but rounded off at the ends to satisfy safety requirements, like all the other spikes on his body and mace. Having balls at the end makes it look like Spikor is very concerned about accidentally poking someone’s eye out.

Spikor very easily could have reused the right arm from He-Man (he does have He-Man’s legs, and in some version the legs from Thunder Punch He-Man), but Mattel opted to give him a unique bracer with pyramid-shaped designs in the center.

The artwork on Spikor’s card was illustrated by Dave Stevens, who worked on other 1985 cardbacks such as Stinkor and Moss Man.

Image: LCG Auctions
Image: LCG Auctions
Original packaging layout artwork

In addition to the single-carded figure, Spikor was also sold in a JCPenny giftset with Stinkor:

Errol McCarthy gave Spikor a puffer fish physique in this illustration intended for a T-shirt:

In the previously-mentioned minicomic, Spikor Strikes, Spikor is given a nemesis in Sy-Klone (for those keeping track, in the 1985 wave, Stinkor’s minicomic nemesis is Moss Man and Two Bad’s nemesis is Roboto). In The Terror Claws Strike, released the following year, Spikor plays the part of sinister blacksmith, creating Skeletor’s new Terror Claws weapons in the heart of Snake Mountain:

In the fall, 1985 issue of Masters of the Universe Magazine, Spikor takes part in a humorous story about a ball game for control of the Fright Zone:

Spikor shows up in several episodes of the Filmation He-Man and the Masters of the Universe cartoon series. He is characterized as a typical bumbling henchman throughout. In some appearances he had his trident attached to his arm, like the toy, and in others he has a normal left hand.

In the December 1987 UK MOTU magazine issue, Spikor (colored in two tone blue) rudely interrupts a game of kickball and bullies some kids, before Mekaneck steps in a puts a stop to it.

Spikor doesn’t make any appearances on box art, but he does show up in several posters by William George and Esteban Maroto

For more information about Spikor, check out this great video series from ToonJukka!

Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!

Evil Warriors

Two Bad: Double-headed evil strategist (1985)

Written by Adam McCombs

Name: Two Bad
Faction: Evil Warriors
Approximate US release date: February 28, 1985

Two Bad is one of three two-headed figures released in Masters of the Universe (the others being Multi-Bot and Modulok).

My first exposure to Two Bad came on the playground in third grade. I had gone to the same elementary school during kindergarten and first grade. But in second grade, we moved away for a year to a smaller town, which turned out to be something of a He-Man vacuum. All of the kids there seemed to be into either Voltron or Thundercats. But when I returned to my old school in the third grade, I found He-Man was still going strong there. One chilly day on the playground, an enterprising kid brought out his Roboto and Two Bad figures.

I never had either of these figures myself, but I was pretty impressed with both of them. Two Bad was bizarre looking, and not just because he had two heads. He had an enormous barrel chest and his arms were mounted toward the top of his shoulders rather than to the sides. His main feature of interest seemed to be his ability to punch himself in the opposing heads.

I don’t know who designed the final look for Two Bad, but Roger Sweet seems to have come up with the general concept for a two-headed warrior. You can see several incarnations of the concept in the images below. An early idea was for a character that had an evil half and a good half. While the final figure was completely evil, he did have a different color scheme and sculpt for each half of his body.

According to the Power and Honor Foundation Catalog, the half good/half evil concept was rejected by Mattel marketing, who said that both halves should be evil.

Image courtesy of Jukka Issakainen, by way of the Power and Honor Foundation Catalog
Image courtesy of Jukka Issakainen, by way of the Power and Honor Foundation Catalog
Image courtesy of Jukka Issakainen, by way of Tomart’s Action Figure Digest

Some unrelated concepts by Ted Mayer have a helmet design reminiscent of Two Bad’s blue head:

Image courtesy of Jukka Issakainen

A late hard copy/prototype of the figure shows a few subtle differences from the final toy. The prototype had more prominent and finely detailed ears and horns on the head. It also had a much slimmer torso design. I’m sure that the torso on the final figure had to be enlarged to accommodate the spring punch action feature on both arms, in addition to the spring-loaded waist.

Image source: Toy Archive
Another view of the prototype. Source: Mattel 1985 Spring Program catalog
Two Bad cross sell artwork, based on the final toy, but with a slightly different shade of purple. Image courtesy of Axel Giménez

The final toy has a greatly widened torso and softer sculpted details, but is otherwise close in appearance to the prototype. All of his parts are brand new, with the exception of the standard crotch piece. He is one of several figures in the 1985 wave whose only accessory was a shield:

Shortly after it was released, the figure was reissued with a greatly flattened torso. This didn’t affect the width, but it did affect the depth. This flattened version seems to be somewhat more common than the original release. The second version also has its arms at a slightly lower angle, so they don’t obscure the faces as much.

Unfortunately Two Bad tends to suffer from discoloration with age. This seems to be “sweating” out of the plastic. It can be cleaned up with a magic eraser sponge, but it eventually returns.

There are two main versions of the US card for the figure as well. The first release features “NEW!” on the front:

Note that this set of instructions says to “fit arm to body.” The plan early on may have been to package him with his arms disconnected. Image source: KMKA

The next release omits “NEW” and has a different set of instructions on the back:

Image source: KMKA. The instructions on this cardback include the idea that the figure can “crush” enemies. This is easier to do on the second release of the figure, because he chest doesn’t protrude out as much.

Update: Interestingly in the Argentinian Top Toys release of the figure, he was grouped with the Evil Horde. Scans below are courtesy of Martin Alejandro Salinas:

Two Bad is said to be a strategist with “twice the plotting power” due to his two heads, although that characterization was rarely followed in printed or animated stories.

Two Bad’s cardback artwork was done by Errol McCarthy, who also illustrated the character in a number of other contexts:

The 1987 Style Guide, which also features art by Errol McCarthy, characterized Two Bad this way:

Role: Powerful, two-headed master of evil illusion.

Power: Ability to create the illusion that he is “two” evil warriors, twice as devious as any of his comrades.

Character Profile: Though two heads are often better than once, Two Bad is a mixed blessing for the Evil Warriors. When his two heads are working together, Two Bad is nearly as clever and devious as Skeletor, and his advantage in battle is doubled. However, his two heads rarely get along. Quite often, the two heads will bicker with one another just at the wrong moment. Skeletor has little patience with Two Bad, not only because of the distracting arguments, but because Skeletor feels that the two-headed beast could one day gain too much evil brain power.

The Style Guide seems to have taken a cue from the commercial shown earlier in this article, in which Two Bad tricks his enemies into thinking he is actually two evil warriors.

In addition to the single carded figure, Two Bad was sold in a JCPenny giftset with Tri-Klops:

http://www.grayskullmuseum.com/GiftSets/BTJCP.htm

Mattel filed for a patent on Two Bad on December 24, 1984. The inventors listed were Larry Renger and Roger Sweet. The trademark for Two Bad was filed September 10, 1984.

Two Bad came packed with The Battle of Roboto minicomic, and he and Roboto were featured heavily in the story. Each of Two Bad’s heads is constantly arguing and fighting with the other:

Two Bad was characterized in much the same way in his infrequent appearances in the Filmation He-Man cartoon.

Image courtesy of Jukka Issakainen

From the episode, Capture The Comet Keeper

Two Bad doesn’t appear in any of the MOTU box art, but he does make a few appearances in posters by William George and others:

Update: In the comments below, Aidan notes that Two Bad was characterized as an inventor in the UK MOTU comics, so he wasn’t always characterized as a simpleton. Aidan also notes that the individual heads were named Blue Head and Yellow Band, which apparently originated from notes at Filmation studios.

An example of Two Bad as an inventor is in this appearance in UK MOTU Comics issue 7, in a story called “Crawl Bomb.”

For detailed information about the UK Masters of the Universe comics, check out Aidan’s site at this link: https://www.motuukcomics.co.uk/

Also check out James Eatock’s old blog for a quick example of Two Bad in the UK comics: http://bustatoons.blogspot.com/2006/08/scientific-genius.html

Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!

Evil Warriors

Dragon Blaster Skeletor: Evil leader & dreadful dragon (1985)

Written by Adam McCombs

Name: Dragon Blaster Skeletor
Faction: Evil Warriors
Approximate US release date: August 8, 1985

Dragon Blaster Skeletor was the “deluxe” version of Skeletor that everyone in my grade school peer group coveted. You could tell he was a deluxe figure because he came on an oversized card and wore an oversized dragon backpack and came with a real metal chain. These were the unmistakable tokens of quality in the secret language of childhood.

Dragon Blaster Skeletor actually has a fascinating backstory. In my interview with Martin Arriola, he explained to me that the action feature was once quite dangerous:

MA: Prelim, guys like Rogers Sweet would always over-promise to marketing, and sometimes add stuff that was unsafe or not practical.

BR: Oh, like what?

MA: There was Dragon Blaster Skeletor. Prelim design came up with breadboard model. It was unpainted, using old legs and arms and a body sculpted from square styrene blocks. Sweet was touting this one, Smoke and Chains Skeletor, it was called. It had a bellows on its back. You would load the bellows with talcum powder, and there was a pipe going from a cavity to the figure’s right hand. Talcum powder would come out like smoke. The figure was draped with chains, so the working name was Smoke and Chains Skeletor.

I was thinking about doing the final design. Around that same time there was a big grain factory in Texas that exploded. It killed a lot of people, so it made big news back then. Everyone smoked back then.

I said, wow, this has powder. I lit a match and squeezed the bellows. A four foot flame came out of Skeletor! Luckily I hadn’t pointed it at anybody. I remember going to the VP of Design, Gene Kilroy. I had Smoke and Chains Skeletor and a lighter. I just happened to come across the greatest TV moment. I lit the thing and a big old flame came out it.

BR: That’s insane!

MA: When safety got a hold of this, obviously it couldn’t be released. We tried diluting the powder with baking soda, but then it didn’t look like smoke anymore.

So we brainstormed, me and Tony Rhodes. We didn’t do much with water squirting at the time. We had a big brainstorm, and thought, what about squirting water? So we ended up sculpting the dragon on the back of Skeletor, and being able to load that up with water.

Image source: Tomart’s Action Figure Digest

This concept art by Colin Bailey (below) seems to have been for some kind of dungeon master Skeletor. The lock, chains and cuff from this design ended up being used for Dragon Blaster Skeletor.

Image source: The Power and the Honor Foundation Catalog

Early catalog images of the figure seem to depict a standard hollow head Taiwan figure with the new dragon backpack piece. They also include the original Skeletor’s balteus accessory, although that was cut from the final figure. This look was carried forward into the cross sell art as well.

Image: Tomart’s Action Figure Digest
Image: Nathalie NHT

The actual production toy had a solid, rubbery head. Mexico versions had face paint reminiscent of earlier incarnations of Skeletor, but Hong Kong examples have quite a jarring “M” pattern on the green sections of the face. Some Mexico examples had the original Skeletor feet, but most had enlarged feet (with reduced sculpting detail) for the purposes of greater stability, given the weight of the backpack. Boot colors ranged from reddish purple to blueish purple to a very dark purple. The balteus was also cut from the production version.

Mexico version

Made in Hong Kong version

As mentioned earlier, this version of Skeletor was packaged on an oversized card. It features some artwork by William George on the front and an action scene by Errol McCarthy on the back:

Image source: He-Man.org. Art by Errol McCarthy
Image source: He-Man.org. Art by William George

Note that the dragon is supposed to paralyze victims with venom – which seems to be muscling in on Kobra Khan’s raison d’etre. Maybe that ‘s why he ultimately defected to the Snake Men faction.

Image Source: The Art of He-Man and the Masters of the Universe

The 1987 Style Guide talks a bit about Skeletor’s dragon pet:

Weapons: Skeletor stalks the land with his evil pet, freezing foes with the dragon’s vicious paralyzing venom.

Dragon Blaster Skeletor came packaged with the minicomic Skeletor’s Dragon, which shows off his new action feature as well as the Battle Bones carry case toy.

In the story, Skeletor’s chains have mystical energy draining powers, and his dragon frequently walks around off his leash:

Skeletor’s design has a strong Filmation influence (especially around the face and boots), and a differently colored costume than the toy. The colors may be based off of early concept art for the figure. The minicomic artwork is by Peter Ledger, with colors by Charles Simpson.

Errol McCarthy depicted the variant for use in a T-shirt design in the artwork below:

McCarthy also illustrated the character in the poster below that appeared in the UK Masters of the Universe Magazine:

He also appears in a 1985 MOTU poster by William George. He is again shown with the balteus from the original Skeletor figure:

Dragon Blaster Skeletor also appears in this Bashasaurus poster by William George:

He also appears in the poster by Esteban Maroto below:

Image via He-Man.org

Dragon Blaster Skeletor isn’t my favorite Skeletor variant – in fact he’s probably my second least favorite, next to Terror Claws Skeletor. But that doesn’t mean I don’t like him. Skeletor is Skeletor, and it’s hard to make a bad Skeletor figure.

Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!