Reviews

PX Previews Exclusive Darkwolf by Frazetta Icon Collectibles

Written by Adam McCombs

Ninety-nine point nine percent of the stuff I collect is Masters of the Universe-related (most often from the vintage or the MOTU Classics lines, and occasionally MOTU Origins). Very rarely something outside of that narrow window breaks through into my consciousness, and most recently that’s the Frazetta Icon Collectibles line by Frazetta Girls.

I first encountered their original Darkwolf prototype when it was shown off by designer Eamon O’Donoghue at Power-Con 2023. I first became a fan of Eamon’s from the old He-Man.org Roast Gooble Dinner podcast, which was a part of my education and reintroduction to Masters of the Universe back in 2012 or so. Eamon is also a commercial illustrator who has worked on many Masters of the Universe properties, most recently packaging art for the Masterverse line.

The standard version of the Frazetta Icon Collectibles Darkwolf figure was shipped out by Frazetta Girls at the beginning of this year, which already seems like a long time ago. So how does this PX Previews Exclusive version stack up? Let’s find out!

Packaging

The packaging for the exclusive version of Darkwolf is slightly different from the previous release. Both the original Darkwolf and the recent Teegra figures featured Frazetta artwork on the front, originating from the Fire and Ice movie poster:

Front packaging for the original Darkwolf – also used for Teegra
The back of the packaging for the original Darkwolf and Teegra Figures

For the PX Previews Exclusive version (produced in a small quantity of 1,000 figures), we are treated to a different Frazetta painting on the front of the packaging:

As with the other figures in this line, the front cover of the packaging opens to reveal a window box that shows the figure inside, with all his accessories:

Figure

The PX Exclusive Darkwolf is similar to the original release. While the original was based closely on Frazetta’s Darkwolf as he appeared in the movie poster, this version is inspired by the character’s look in Ralph Bakshi’s Fire and Ice animated film. What’s the difference between the two looks? In the film, Darkwolf has wolf paw bracers and a differently-shaped axe. He’s also darker in color.

Other than the differences outlined above, Darkwolf comes with the same assortment accessories as the main release. He has three different facial expressions that can be plugged into his head. He comes with his animated-style axe (which looks a bit meaner than the axe that came with the original release), a bow and three arrows, and nine different hands, including one that is designed to help him hold an arrow.

PX Exclusive Darkwolf with all accessories

PX Exclusive Darkwolf with axe, featuring his closed mouth face

PX Exclusive Darkwolf with bow and arrow, featuring “gritted teeth” face
Darkwolf from the back and sides
Darkwolf vs MOTU Classics Demo-Man. Darkwolf features the “yelling” face here
Darkwolf vs MOTU Classics Skeletor

Darkwolf’s eyes in the animated Fire and Ice movie read as pale green to me, and I’m a little disappointed that yellow was used for the eyes of this figure, just like the first release. Still, he’s beautifully sculpted, with highly detailed fur and intricately detailed muscles and veins. Some dark gray dry brushing brings out the relief on his fur costume. There’s some nice brown wash on his bone necklace to give it some realism. The metallic elements on his axe and his belt are particularly nice, with very naturalistic weathering. The attention to sound anatomical details and proportions is appreciated.

For comparison with previous releases in this line, below are a couple side-by side shots of both versions of Darkwolf, as well as a group shot with Teegra:

Original release (left) vs PX Exclusive Darkwolf (right)

PX Exclusive Darkwolf (left) vs original release
From left to right: original release Darkwolf, Teegra, and the PX Exclusive Darkwolf

And here’s both versions of Darkwolf on a turntable:

Articulation

I have always disliked articulation that breaks up the sculpt of a figure too much (especially for figures showing a lot of exposed flesh), so I’ve really enjoyed the design philosophy of the Frazetta Icon Collectibles line. The elbows and knees are single-jointed, just like real human elbows and knees, so they look naturalistic when posed. Both can bend slightly more than 90 degrees. The knees and elbows include hidden swivel joints, which eliminate the need for a boot cut. In the shoulder joints are a cleverly hidden extra ball joint that allows the shoulders to pivot forward and backward, eliminating the need for a bicep cut.

In place of a waist swivel, the torso articulation allows the figure to twist and rock in any direction. The ball joints at the wrist and ankles allow for dynamic posing. The ball-jointed hips also include hidden swivels. All of the costume elements of the figure (minus the cowl) are removable, although heat is advised when taking apart the torso or removing the feet.

Many action figure collectors do look for double-jointed knees and elbows, prioritizing articulation over the integrity of the sculpture. In nature, our single-jointed elbows and knees allow us to bend our joints much further than 90 degrees, because we are of course made of flesh, not unyielding plastic. Double-jointed knees and elbows provide a more realistic range of motion, but sacrifice the sculpt and the anatomy.

I understand that the upcoming Frazetta Icon Collectibles Conan figure may have double-jointed knees, based on fan feedback. In my view double-jointed knees look fine until you actually bend them, at which point they make the figure look like it’s had a tragic skiing accident! But honestly as far as knees go I probably won’t be too bothered either way, as I tend to keep my figures standing fairly straight.

Articulation details

For more about articulation and removable parts for Darkwolf, see Eamon’s video below:

A Bit of History

I am by no means an expert on Frazetta, but I thought I would pass on some interesting early Darkwolf sketches that were shared by Frazetta Girls and artist Steven E. Gordon on Facebook. Apparently early on in the design for the character, Darkwolf was going to have most of his face exposed, rather than the Batman-esque furry cowl look he eventually got. The sketches that Steven E. Gordon did have been recolored in red to differentiate them from Frazetta’s work:

Final Thoughts

I’ve gone back and forth trying to figure out which version of Darkwolf I prefer. There are things I like about both versions, and I find myself unable to choose. I’d say you really can’t go wrong with either one. The PX version was done in limited quantities and is therefore more expensive at $100 (currently still available at Big Bad Toy Store). The original release is $70. It’s sold out, although there is a waitlist for more at the Frazetta Girls website.

I look forward to future releases from Frazetta Icon Collectibles, in particular the Norseman figure, set for a December release date, and their Conan figure, coming sometime next year.

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Reviews

MOTU Vintage Toys Reference Guide by Zack Papadelias

Review by Adam McCombs

Zack Papadelias was kind enough to send me a copy of his new unofficial Masters of the Universe Vintage Toys Reference Guide to review. Having worked on a small part of a large toy book myself (The Toys of He-Man and the Masters of the Universe) I have a notion of how much work must have gone into this book – especially since he did most of the work himself! James Eatock contributes some very nice illustrations, and Cristina DiGiacomo assisted with layout and editing, while Jake Cascarelli helped with the cover art.

In my own blog I haven’t gotten in too deep into variants. My one major effort was in covering “first release” variants from the initial 1982 release of MOTU. But that’s really just scratching the surface, and I wouldn’t consider myself an expert on international variants by any means. Zach dives in much deeper to give a comprehensive overview of the many international variant releases in the original vintage line, in addition of course to the “standard” figures widely available in the US in the 1980s. Included below are a few sample pages from the book:

The listing and description of variants provides just enough detail without getting so bogged down that it becomes hard to follow. I should note that there are a few missing variants, which shouldn’t be surprising given a book of this length and complexity. But the vast majority of notable variants are represented in this book, and the book also contains a broad summary of all of the major foreign MOTU manufacturers.

The book also includes a guide to the vintage minicomics, including foreign print comics. Also covered are gift sets and related modern lines, including the 2000 Commemorative line and the MOTU Giants line. There is also a collection of illustrations that appeared in Mattel copyright filings for the original MOTU line.

While there is a lot of online discussion of variants in forums across MOTU fandom, there really isn’t much in print about the topic, so it’s very nice to finally have something physical to refer to.

The book is available for purchase at Lulu Books, as well as Amazon and Barnes & Noble.

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Reviews

Custom MOTU Origins Heads by Lee’s Customs

MOTU Origins is a fun line that I’ve enjoyed collecting, but there are a few aspects of the the line that are less well liked by fans. Probably the two biggest gripes (in terms of the figures themselves) are the default He-Man head and pretty much every retail Skeletor head to date). Lots of fans are looking for more vintage-accurate heads for the two main characters in the line. Mattel has released a good (although not 100% spot-on) vintage style He-Man head that comes with Battle Armor He-Man (as well as the convention exclusives), but they really haven’t captured the original Skeletor head in any version so far. Nature abhors a vacuum, so various customizers from the fan community have stepped up to fill that need.

I recently purchased a few custom heads from Lee’s Customs (you can reach him on Twitter, Facebook or eBay). I actually am less interested in nailing the vintage figures (I already have those) than I am in variants based on vintage artwork. Thankfully we have gotten several comic book variants in the line (such as the SDCC and Power-Con sets), and it looks like we’re going to get even more this year (Green Goddess and some kind of repaint or reissue of Lords of Power Mer-Man and Beast Man).

But I would also love to see some variants based on the vintage cross sell artwork. That was the source material for quite a few Masters of the Universe Classics figures, and I think that style would be great to see for at least the “8-back” characters in Origins.

To that end, I bought Lee’s custom Skeletor, He-Man and Lords of Power Mer-Man heads to try my hand at approximating at least some of those looks. (Lee also sells casts of the other Lords of Power characters, a custom Eternian Guard head, and various He-Man heads to help you create Faker, Slime Pit He-Man, Anti-Eternia He-Man or Savage He-Man.) The He-Man and Skeletor heads are cast from the 1982 figures, but altered to be able to fit on a MOTU Origins figure. They’re sturdy and good quality casts that closely match the Origins colors. Some Blu-Tack may be required to help the heads fit snugly on the pegs.

You can buy the heads fully-painted or cast in a base color. I opted for the latter. Here’s what I was able to come up with so far (I haven’t started painting He-Man’s head yet):

Poor He-Man!

For Skeletor, rather than using the bold color lines of the vintage figure, I opted for a more subtle, cross-sell art inspired face coloring. I also painted his feet blue to replicate the bare feet of the artwork. Of course the sculpt of his shins and forearms don’t follow the cross sell art designs. I tried my hand at resculpting those parts on a spare Skeletor, but my skills aren’t quite up to the task, I fear.

Vintage cross sell art
Rear view

For comparison, below is the stock MOTU Origins Skeletor. For the record, I think the stock head sculpt is pretty good, but the paint work doesn’t do it any favors. It’s a nice “alternative” head but not the one I’d have chosen for the standard Skeletor head.

Getting a cross sell-inspired Mer-Man of course required the custom head from Lee. But I also was able to get some hands, armor and a sword from the MOTU Classics Mer-Man (I found these for sale individually as parts on eBay). This allowed me to get the correct four fingers and ornate armor. Again, the shins and forearms aren’t accurate to the source material in terms of sculpt, but everything else is pretty close. (Mer-Man appears blueish in pictures, but in person he’s more green than blue.)

Vintage cross sell art
Rear view

For reference, here is the stock MOTU Origins Mer-Man, which is based on the vintage figure, albeit with some changes to the specific color shades used and to the straps on the armor. In hand it’s a pretty good-looking figure, but I prefer the cross sell art look.

Image source: Smyth’s Toys

I’m glad there are fans in the community like Lee offering custom heads like this. It really shows the potential of what can be done with the MOTU Origins line beyond just highly articulated versions of vintage 1980s figures.

Post script: I contributed to the upcoming Dark Horse book, The Toys of He-Man and the Masters of the Universe. It’s available to pre-order now!

Buying the exclusive combo pack (which includes a supplemental Character Guide) supports me and all the other contributors to these books: http://toyguide.thepower-con.com. Alternatively, the combo is now also available through Big Bad Toy Store.

You can also purchase the individual toy guide at Amazon or through Big Bad Toy Store. Thank you!

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MOTU Origins, Reviews

Custom MOTU Origins feet by Guillermo Grande

Written by Adam McCombs

I wanted to follow up my recent review of Guillermo Grande‘s amazing custom Castle Grayskull with a quick write-up about his feet. Well, not his feet per se, but the custom feet he’s made for MOTU Origins.

I have slightly mixed feelings on the MOTU Origins line – I love the concept and minicomic-based figures. I mostly like the main vintage toy inspired line, although there are a few things I would change (Battle Armor Skeletor’s frowny face, the retail Beast Man’s face paint and armor color, Mer-Man’s face light paint, Battle Cat’s helmet and chest area, Castle Grayskull’s overall design, etc.) These are things that probably aren’t going to bother any kids who are collecting these toys, but as a (purportedly) grown-up collector, they do stick out to me.

Despite its flaws, I love the potential of the line. I love the idea of having modern toys in the scale and build of the 1980s line that are homages to vintage minicomic and prototype designs. I also love how easy it is to customize these figures.

Although oddly not called out on the packaging, all Origins figures have easily removable heads, arms, hands, boots, and waists. With a bit of added heat (through hot water or a hair dryer) you can also separate the feet at the ankles, the shins at the knees, the legs at the hips, and the forearms at the elbows. This makes it so easy to mix and match different parts.

The 2020 Power-Con exclusive Lords of Power Set is amazing and my favorite thing in the line so far. But as with most limited exclusives, the tooling budget tends to have some limits as well, and some of the parts used in the set were “good enough” reuses from existing parts. The two that stand out the most are the feet on Skeletor/De-Man and Beast Man:

LOP Skeletor
LOP Beast Man

The original Skeletor/De-Man prototype had bare feet, but he had five toes, not three toes (the bare three-toed feet on Skeletor would work great for a cross-sell art inspired variant, however). Poor Beast Man is given “sock” feet that were used on the retail release of Beast Man. The vintage Beast Man prototype based on also had five-toed bare feet. Guillermo Grande has created a foot design that works well for both figures, and can be easily swapped out with the originals with some added heat to temporarily soften the plastic.

Beast Man finally takes off his socks

Both of them are definite improvements, but Beast Man in particular really needs his bare feet – the sock feet really undercut the savage look of the rest of the figure. It’s amazing how such a small change can completely alter the character of a figure.

Those interested in buying these feet, or any of his other customs/commissions, can contact Guillermo through his Instagram page.

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