200x, Artwork, Comics

2002 Masters of the Universe Comic Cover Gallery – MVCreations

Written by Jukka Issakainen

I really like Masters of the Universe comics. Heck its no secret I’d love to one day write and/or draw art for an official publication in the future. And since its now been 20 years that the reboot comic series ended, I wanted to take a moment to appreciate the cover artworks on that series.

The 2002 comics for Masters of the Universe were produced by MVCreations. While the animated series by Mike Young Productions was aimed at a younger demographic, the comics had the opportunity to appeal to the older fans who grew up with He-Man in the 80s.

From 2002 to 2004, the Masters of the Universe comic series was published through Image Comics (15 issues), CrossGen Entertainment (8 issues) and MVCreations (6 issues).

Since the beginning, there were many variant covers for the comic issues. But some fans reported how they couldn’t keep up with them, so the president at MVCreations, Val Staples listened to the feedback and decided to not feature them during the Volume 2 ongoing comics and the mini-series “Icons of Evil”. Accordingly it “cut the sales by almost half, and made the comic extremely hard to produce later on.” [1] They added them back when Volume 3 started, as limited releases and special exclusives, which “helped a little.” There were also ideas for other special gimmick covers they wanted to do, but never got the chance – such as a lenticular cover depicting Adam transforming into He-Man, or a felt texture cover with Moss Man.

The cover artwork especially was really terrific, with a multitude of talent from regular to variants, so I’d like to highlight them in this article. Full disclosure, it was also a way for me to dig through old hard-drives (from 2004) and folders on my computer, so that I can share the logoless cover versions, many of which can’t be found online in 2024 anymore. They are displayed next to the final covers. When researching other sites, I found some to have omitted variant covers or credited wrong artists. So I’ve tried my best to include as many of the unique cover artworks in this gallery (meaning a special museum edition won’t be here, since it used art on its cover from the existing 5-page preview comic), and the artist & colorist credit.

Below you can find links to different sections:

Vol. 01 covers
Vol. 02 covers
Vol. 03 covers
Rise of the Snake Men
Icons of Evil
Specials
Trades
Unpublished/Unused covers

Hope you enjoy the images and if you found some errors or missing unique art by MVCreations, please let me know! Some of the scans are my own, and I’d like to give a special shout out to grahamcrackers, milehighcomics, comicvine, mycomicshop, cilman and RED.


VOLUME 1

Issue 1 – Cover A (wraparound)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 1 – Cover B (wraparound)

Art by: J. Scott Campbell
Color by: Val Staples

Issue 1 – Cover C (wraparound)

Art by: Earl Norem

Issue 1 – Graham Crackers exclusive cover (wraparound)

Art by: Emiliano Santalucia
Color by: Nathan “Baena” Baertsch

Issue 1 – Reprint (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 2 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 2 – Cover A (back)

Art by: Kevin Sharpe
Color by: Val Staples

Issue 2 – Cover B (wraparound)

Art by: Francis Manapul
Color by: Val Staples

Issue 3 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 3 – Cover A (back)

Art by: Matt Tyree
Color by: Val Staples

Issue 3 – Cover B (wraparound)

Art by: Brett Booth
Color by: Val Staples

Issue 4 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 4 – Cover A (back)

Art by: Tone Rodriguez
Color by: Val Staples

Issue 4 – Cover B (wraparound)

Art by: Keron Grant
Color by: Val Staples


VOLUME 2

Issue 1 – Cover A
Regular (wraparound)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 1 – Cover B (wraparound)

Art by: Drew Struzan

Issue 1 – Cover C
Graham Crackers exclusive (wraparound)

Art by: Cully Hamner
Color by: Val Staples

Issue 2 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 2 – Cover A (back)

Art by: Nathan “Baena” Baertsch

Issue 2 – Cover B (wraparound)

Art by: JJ Kirby
Color by: Joel Benjamin

Issue 3 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 3 – Cover A (back)

Art by: Jonboy Meyers
Color by: Tony Washington

Issue 3 – Cover B (wraparound)

Art by: Tommy Lee Edwards

Issue 4 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 4 – Cover A (back)

Art by: Leanne Shaw Hannah
Color by: Tony Washington

Issue 4 – Cover B (wraparound)

Art by: Boris Vallejo and Julie Bell

Issue 5 – Cover A (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 5 – Cover A (back)

Art by: Matt Roberts
Color by: Tony Washington

Issue 6 Cover (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Issue 6 Cover (back)

Art by: Jonboy Meyers
Color by: Val Staples


VOLUME 3

Issue 1 – Regular Cover

Art by: Emiliano Santalucia
Color by: Jeremy Roberts

Issue 1 – Incentive Cover (wraparound)

Art by: Frank Quitely
Color by: Val Staples

Issue 1 – He-Man.org Exclusive Cover

Art by: Nathan “Baena” Baertsch

Issue 1 – Convention Gatefold Cover

This cover depicts all of the 5 covers that were planned for Masters of the Universe Encyclopedia. [Click HERE to download a high-resolution scan by Jukka Issakainen]

Art by: Emiliano Santalucia and Enza Fontana
Color by: Nathan “Baena” Baertsch

Issue 2 – Regular Cover

Art by: Enza Fontana
Color by: Jeremy Roberts

Issue 2 – Incentive Cover

Art by: Brett Booth
Color by: Val Staples

Issue 3 – Regular Cover

Art by: Emiliano Santalucia
Color by: Jeremy Roberts

Issue 3 – Incentive Cover

Art by: Sam Liu
Color by: Jeremy Roberts

Issue 4 – Regular Cover

Art by: Emiliano Santalucia
Color by: Jeremy Roberts

Issue 5 – Regular Cover

Art by: Emiliano Santalucia
Color by: Jeremy Roberts

Issue 5 – He-Man.org Exclusive Cover

Art by: Tim Seeley
Color by Jeremy Roberts

Issue 6 – Regular Cover

Art by: Emiliano Santalucia
Color by: Jeremy Roberts

Issue 6 – He-Man.org Exclusive Cover

Art by: Andy Smith
Color by: Jason Keith

Issue 7 – Regular Cover

Art by: Leanne Shaw Hannah
Color by: Jeremy Roberts

Issue 7 – He-Man.org Exclusive Cover

Art by: Eamon O’Donoghue
Color by: Jeremy Roberts

Issue 8 – Regular Cover

Art by: Mike O’Hare
Color by: Jeremy Roberts

Issue 8 – Graham Crackers Exclusive cover

Art by: Randy Green
Color by: Val Staples

Issue 8 – He-Man.org Exclusive Cover

Art by: Nathan “Baena” Baertsch


ICONS OF EVIL

Beast Man – Cover

Art by: Tony Moore
Color by: Val Staples

Mer-Man – Cover

Art by: EJ Su
Color by: Val Staples

Trap Jaw – Cover

Art by: Mike Pedro
Color by: Nathan “Baena” Baertsch

Tri-Klops – Cover

Art by: Corey Walker
Color by: Val Staples


RISE OF THE SNAKE MEN

Issue 1 – Regular Cover

Art by: Jonboy Meyers
Color by: Tony Washington

Issue 1 – He-Man.org Exclusive Cover

Art by: Nathan “Baena” Baertsch

Issue 2 – Regular Cover

Art by: Andie Tong
Color by: Jeremy Roberts

Issue 3 – Regular Cover

Art by: Andie Tong
Color by: Jeremy Roberts


SPECIALS

Promo comic – cover (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Promo comic – cover (back)

Art by: Emiliano Santalucia
Color by: Val Staples

Special Preview comic – cover (front)

Art by: Emiliano Santalucia
Color by: Val Staples

Special Preview comic – cover (back)

Art by: Emiliano Santalucia
Color by: Val Staples

Dream Halloween 2002 – cover

Art by: Enza Fontana
Color by: Val Staples

Dream Halloween 2003 – cover

Art by: Emiliano Santalucia
Color by: Val Staples

Masters of the Universe Encyclopedia Season one – cover

[*See Volume 3 Gatefold cover variant #1 that depicts all 5 covers intended for the Encyclopedia mini-series]

Art by: Emiliano Santalucia and Enza Fontana
Color by: Nathan “Baena” Baertsch

Target 2-pack He-Man & Skeletor insert comic – cover

Art by: Neal Adams

TDK Gameboy Advance insert comic – cover

Art by: Emiliano Santalucia
Color by: Val Staples

Episode 40 Adaptation Comic – cover

Art by: Emiliano Santalucia
Color by: Val Staples



Trade Collections

Volume 1 – TPB Cover (hardcover version)

Art by: Emiliano Santalucia
Color by: Val Staples

Volume 2 – TPB Cover

Art by: Emiliano Santalucia and Enza Fontana
Color by: Jeremy Roberts

Icons of Evil – TPB Cover

Art by: Emiliano Santalucia
Color by: Val Staples

Unused/Unpublished covers


[1] Staples, V. [JVS3]. (December 3th, 2007). He-Man.org Discussion Boards.

200x

2002 MOTU KMart Art Cards

Written by Jukka Issakainen

During the 2002 relaunch of He-Man and the Masters of the Universe, there were many promotional variants with the initial release of the figures. Some figures came packaged with a VHS cassette, starting with select Filmation episodes and as the new series by Mike Young Productions aired; episodes from the new cartoon.

One instance with variant releases was the Kmart-exclusive Art Cards (or as they are referred to in the packaging, Trading Cards). The following figures came packaged with their respective card:

  • He-Man
  • Skeletor
  • Man-At-Arms
  • Beast Man
  • Stratos
  • Mer-Man
Image from “The Toys of He-Man and the Masters of the Universe” Guide book by Dan Eardley and Val Staples [Dark Horse 2021].

All the cards have a foil treatment, which sadly doesn’t translate well in the scans. According to the Toys of He-man and the Masters of the Universe guide, the cards were produced by MVCreations, and “it is speculated that a thousand of each existed”. Looking at the cards, the artwork was done by Emiliano Santalucia with colors by Val Staples.

The style on the cards is still a very early version that Santalucia used when illustrating the characters. The easiest example comes in the Skeletor trading card. The pose appears to be based on a page from the pack-in comic that MVCreations produced for the He-Man and Skeletor Target exclusive 2-pack, with some edits on hand poses and the added weapons. That comic was done in the span of just two weeks and it helped the studio to get the ongoing comic deal with Mattel. The “toony” art style here is based on the early Mattel presentation images by Ruben Martinez. (But for the ongoing comic, Santalucia established a less angular, yet more detailed style.)

Comparison image: Kmart Skeletor card and a comic page from Target 2-pack.

A Special thanks to he-man.org member Cilman for these scans of the cards!

He-Man

He-Man’s pose and the background of Castle Grayskull in the distance appear to be inspired by the promotional poster art by Mike Young Productions (which itself was based on the 2001 poster by Ken Kelly). The back of the card features the figure’s accessories Power Sword, Battle Axe and Battle Shield.

Man-At-Arms

Man-At-Arms stands battle ready at his workshop. The back of the card features the figure’s accessories Battle Club, Hand Cannon and for some reason, they include Removable Chest Armor (when many figures had their armor as removable).

Stratos

Stratos appears flying in the sky, possibly near the Mystic Mountains. The back of the card features the figure’s accessories Arm-mounted Wings and Sky Pack.

Skeletor

Skeletor stands in front of his throne inside Snake Mountain. The back of the card features the figure’s accessories, including his Double Blade Sword and his Havoc Staff, described here as Battle Staff.

Beast Man

Beast Man is ready with his whip inside one of the caverns at Snake Mountain. There are some nice little touches on the ground with small bones and a skull. The back of the card features the figure’s accessory, referred to as his Beast Whip.

Mer-Man

Mer-Man is in his element underwater, looking up ready to strike. The back of the card features the figure’s sword and trident accessories.

Hope you enjoyed this little look at the 2002 Masters of the Universe exclusive Kmart Trading Cards!

Interviews

Martin Arriola: Guardian of Grayskull

Interview by Adam McCombs

Martin Arriola was a designer on the original Masters of the Universe toyline. He went on to work on the  1989 New Adventures of He-Man reboot, the 2009 adult collector Masters of the Universe Classics toyline, and many other lines for Mattel. He graciously agreed to sit down and talk to me about his work.

Battle Ram: Thanks for agreeing to this interview! So, how did you get into the toy design business?

Martin Arriola: My dad was a carpenter, I always watched him work. He was good at what he did.  I was always drawing – I was terrible at math, and I didn’t like hard work, so I wanted to see if I could make it in the field of commercial art.

Everyone keeps telling you it’s very competitive. But if you never try you never know. I went to trade school for two years. I went to UCLA, then I started attending Art Center College of Design.  I started at Art Center at night, and one of my instructors told me to come full time.

I went from there in 1980 and freelanced for a couple of years. Then I got a call from head hunters. One was from Mattel, offering a job that paid $33,000, which was decent money in the ’80s. Another was a call for startup newspaper. These guys saw some of my illustrations (I graduated as an illustration major). They wanted to hire me as director, for same amount of money Mattel was offering. They were based in Washington DC, and Mattel was in California. In the end I wanted to stay in California, so I went with Mattel. It turned out that paper was USA Today.  I stayed at Mattel for 32 years.

BR: What did you start working on when you were hired at Mattel?

MA: I started on Hot Wheels stuff. They didn’t have toy major designs back then. Seventy percent of their designers came from the Art Center. I didn’t know a label sheet from an overspray, but I could draw. There were no computers at the time, no Photoshop. Mark Taylor was great at markers. I was a marker freak – that’s what got me the job.

Ted Mayer was still there when I was there. I was hired to replace Mark Taylor, at least that’s what I had heard. That was back in 1982.

I remember rendering a bunch of vehicles. I did a bunch of renderings for Hot Wheels. I learned everything there at Mattel.

When I first got there the designers were over-worked, but it was also lax, it was so much more fun. Mark Taylor had just left to go to Playmates… I almost quit under Roger Sweet. I came close to quitting. The credit stealing was awful.

Anyway, there was a big paradigm shift. I know Ted and Taylor were part of visual design. I started as an art director in Visual Design. Shel Plat asked if I wanted to work on products or packaging. I thought products would be more fun. A lot more goes into it, although you have to deal with engineers.

BR: When was this?

MA: I think I started in 1983 on He-Man. One of the first things I worked on was the figure with the rotating drum, Battle Armor He-Man. We did same thing with Skeletor, same feature.

I may have done Screeech and Zoar. I don’t know what came first. I started out picking the colors. Zoar was the Big Jim Eagle, and Battle Cat was also from Big Jim. He-Man’s Battle Cat was already done. I worked on the other cat, Panthor. I picked the colors. There was a lot of refresh back then.

Zoar & Screeech
Panthor & Battle Cat

BR: Who were you working with?

MA: Colin Bailey was one. He could draw anything, this guy was awesome. I said to myself, I gotta draw like him. I watched him do Fisto, Buzz-Off. He did the original Stridor. I think I picked colors on Night Stalker. I got more familiar with the line,  and I started doing a lot more as far as art directing and sculpting.

BR: Was  it a challenge get a good design through engineering?

MA: It’s totally different now. Everything goes to Hong Kong. Design now has a big role, as opposed to what it used to be. In 1982, designers never went to Hong Kong. Engineering was the big division then. They traveled everywhere. It wasn’t vendors, it was captive plants. We did tooling inside, and there were all these divisions in Mattel that no longer exist. Design got bigger and bigger and more powerful.

Prelim, guys like Rogers Sweet would always over-promise to marketing, and sometimes add stuff that was unsafe or not practical.

BR: Oh, like what?

MA: There was Dragon Blaster Skeletor. Prelim design came up with breadboard model. It was unpainted, using old legs and arms and a body sculpted from square styrene blocks. Sweet was touting this one, Smoke and Chains Skeletor, it was called. It had a bellows on its back. You would load the bellows with talcum powder, and there was a pipe going from a cavity to the figure’s right hand. Talcum powder would come out like smoke. The figure was draped with chains, so the working name was Smoke and Chains Skeletor.

Image via Tomart’s Action Figure Digest, issue 202

I was thinking about doing the final design. Around that same time there was a big grain factory in Texas that exploded. It killed a lot of people, so it made big news back then. Everyone smoked back then.

I said, wow, this has powder. I lit a match and squeezed the bellows. A four foot flame came out of Skeletor! Luckily I hadn’t pointed it at anybody. I remember going to the VP of Design, Gene Kilroy. I had Smoke and Chains Skeletor and a lighter. I just happened to come across the greatest TV moment. I lit the thing and a big old flame came out it.

BR: That’s insane!

MA: When safety got a hold of this, obviously it couldn’t be released. We tried diluting the powder with baking soda, but then it didn’t look like smoke anymore.

So we brainstormed, me and Tony Rhodes. We didn’t do much with water squirting at the time. We had a big brainstorm, and thought, what about squirting water? So we ended up sculpting the dragon on the back of Skeletor, and being able to load that up with water.

Image source: 1985 Mattel Dealer Catalog, scanned by Orange Slime

There was a lot of trial and error stuff like that. We had to change because prelim would promise that this was going to be the feature, and get it for this much. They would always say it was cheaper than it was going to be. They would say it can’t do this and can’t do that. We were always having to make sure it was safe, affordable and that it would actually work.

BR: Do you know who designed Clawful?

MA: Colin Bailey did Clawful, he was one of the first designers to work on the vintage He-Man line. By then Taylor had already left to do Ninja Turtles with Playmates.

BR: What were the figures you primarily worked on?

MA: Just about all of them, to be honest with you.  I did all the Secret Wars figures as well. I actually became a manager of the (He-Man) line, but they didn’t give me the title. I managed the line from Screeech and the drum rotating guy, until the line got dropped. They over shipped the line to make the numbers, and that’s what killed it.

I hired Dave Wolfram and had some temps working for me too. Basically from Screeech until the end. The dinosaurs, I worked on those as well. I hired a couple of guys. I had to approve everything. I’m not taking credit for that, that’s not what I do. From then until New Adventures. I worked on all that stuff too.

New Adventures He-Man concept, by Martin Arriola (image via The Art of He-Man)

It was not like it is now, I retired on my own time, the politics got so bad. I worked on Disney-Pixar cars stuff. I made a billion dollars for that company.

BR: Do you know who designed Stinkor and Moss Man?

MA: Those were refreshes like Scare Glow and Ninjor. I also worked on Land Shark and Laser Bolt, that was kind of a challenge. I worked on Stinkor, Moss Man, and Ninjor.  Clamp Champ, too. If you look at those, its all existing parts. We tried to save as much money as we could. Whenever we could refresh, we’d do a refresh.

BR: Right, like Faker. Did you work on that figure?

MA: I did label sheets for Faker’s chest, it looked like a reel-to-reel tape deck. On [Sy-Klone], I came up with lenticular lens. We reused the idea for Secret Wars. Sometimes you get lucky.

BR: What about Snake Mountain?

MA: Snake Mountain, I wish I had one now. Eddy [Mosqueda] sculpted it*. Eddy was really really fast. The guy who sculpted [Eternia] was really, really slow.

Snake Mountain. Image via Orange Slime

On the boys’ side, [engineering] was all done inside, and you had to go through politics. Now everything goes to vendor. You had to get saddled with people who were not so talented. Like Bionatops. This guy, Hal Faulkner had a bitchin sculpt, but the engineer started smoothing out the mold and getting rid of musculature. Smoothing it all out. My manager said he was fixing it, but it looked like a piggy bank. He also worked on middle tower for Eternia. There was only so much you could do.

Now it’s different. You do a front three-quarters sketch, send it to Hong Kong, and you see a digital output.

BR: Do you know anything about a brown-haired He-Man variant? People seem to think that you could get it in a mail-away offer. What many people recall is that you would send  in three proofs of purchase and you would get a free figure in the mail, but no one seems to know much about it or why it was made in the first place. It looked like this:

Image courtesy of Arkangel

MA: The brown haired variant was either just done or in the works when I got there, but I think you’re right. Has it been referred to as The Wonder Bread mail-in offer? Again, I just got there and was just trying to keep my head above water, keeping up with great talents like Colin Bailey who drew like an angel with so much ease.

BR: Do you know who designed Jitsu?

MA: I watched Colin draw control art turn views of Jitsu as reference for sculpting.

BR: Besides Rudy Obrero and Bill George, there was another person who painted some of the box art. We don’t know his name, but he did the box art for Point Dread & Talon Fighter, Panthor, Skeletor/Panthor Gift Set, Teela/Zoar Gift Set, Night Stalker, and a few others. Any clues there? Here’s an example of his/her art:

MA: Unfortunately I can’t remember that guy’s name, but his stuff was pretty decent as a fill-in when Bill [George] was overbooked. His art was better than the guy who did the dino art, Warren Hile, who I went to Art Center with. He now makes furniture in Pasadena. I looked up his art in the SDCC He-Man book that I designed, which sold out in a day, but no names are listed. I’ll find out because now it’s bugging me, thanks to you.

BR: What about Tony Guerrero? Do you remember him?

MA: Tony Sculpted THE He-Man. He had a twin brother, Ben. He was on the engineering side and Tony was a sculptor. One of guards once asked Tony for a property pass and offended him. He said, “Do you know who I am, I sculpted He-Man!”

Tony Guerrero’s He-Man prototype. Image source: The Art of He-Man/The Power and the Honor Foundation

Tony didn’t do a lot of the later stuff. I don’t know if he got let go. I can’t tell you how many purgings I survived there. They didn’t care how good you were, or what you contributed. It was how much money you made. They would bring a new guy in that they could pay less and force you out.

Tony and Colin left shortly after I got there. Colin was there for a couple of years.

Bill George did the best art. He was at Power Con, the very first one. Bill’s paintings were the best. He did the best He-Man ever.

Road Ripper, by William George

BR: By 1986, there seemed to be a lot more stylistic diversity in the line. Can you talk about that?

MA: Extendar was designed by John Hollis, he was a temp who reported to me. He did Extendar, and he also did Rattlor and Turbodactyl. Each one has own style. Pat Dunn worked on Mosquitor. They way they turned out depended on they designer’s style and the action feature and play feature. The hardest one I worked on was Sorceress. Her wings popped out on back pack. Roger Sweet promised all those things. It’s hard to pack a mechanism on a thin-looking body. There was no other way I could do it except to put hump on her back.

We did Turbosaurus [later, Gigantisaur] that never got made. Too impractical? Of course. Roger Sweet had a sketch done by Ed Watts. It showed He-Man on this dinosaur. He sold it with all these features at a price that was low. I said, do you know how big this is going to be?

I went to Dave Wolfram, and I said, “We gotta breadboard this stuff.” Sure enough, that dinosaur was probably three feet. I told marketing, if you want this to reflect what Sweet sold you in the B-sheet, this is how big it’s going to be. We hand painted it. One thing that Sweet sold to marketing is that it would swallow a He-Man figure. But you know how splayed out the he-man figures were. It would have been as big as Eternia.


Ed Watts was the best and he actually did some preliminary designing and B-sheets on many of the vintage Masters toys, including Land Shark, the dinos, and Skeletor’s Dragon Fly [Fright Fighter], just to name a few. He actually had talent and thus recognized others who had talent, and was not insecure or jealous of others, so that’s why we got along. He was my manager when I designed/developed all the Bug’s Life line. Unfortunately he died of brain cancer way too young.

BR: What else did you work on in your time at Mattel?

MA: Everything that failed, I didn’t do, like that 2002 series… I was already off the line at that time. I worked on Harry Potter. I remember it was the Four Horsemen that were sculpting it. They were going old school, with clay molds and final waxes. Those guys are awesome…anyway, the Four Horsemen went in and did a really great sculpt of He-Man and Skeletor, almost two feet high. But at that time anime was coming in. So when they approached the Four Horsemen they had them sculpt them anime style as well. On that version, He-Man’s neck is coming out of his chest. Mattel did a focus test (which I hate), and the kids picked the anime style.

Then I got put back on He-Man, and started working with the Horsemen on [Masters of the Universe Classics], with no features. So there was this weird roundabout way I came back and worked on He-Man with the Horsemen, which they then gave to Terry Higuchi, because I was pulled to work on Remi from Ratatouille. Terri did a great job.

Masters of the Universe Classics

BR: What figure or other toy are you most proud of in your time at Mattel?

MA: I did so many entire lines there in 32 years. It would seem like bragging if I listed them all, which were approximately 15 to 20. Several never made it to retail. In hindsight I guess my favorites were the vintage MOTU line; resurrecting the then-dead Disney-Pixar Cars Line and generating a billion dollars for the five years I had it before my jealous VP stole it from me; and the Disney-Pixar Ratatouille line, which I designed/developed single-handily with my Hong Kong counterparts.

I’m especially proud that all those toys I designed/brought to retail made kids happy and filled their lives with joy & imaginative play. I’m happily retired now, focusing on painting full time. You can check out my original art on my website, www.martinarriola.com.

To hear more from Martin, check out these Power Con panels:

Several pieces of cross sell art used in this article are courtesy of Axel Giménez.

*Note: Eric L. recently contacted Eddy Mosqueda, and confirmed that Eddy did not actually sculpt Snake Mountain.

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