Name: Charger Faction: Heroic Warriors Approximate US release date: Not released
In some of the earliest media produced for Masters of the Universe, Teela is often depicted riding a golden horse or unicorn. The animal is never given a name, but is referred to as a “unicorn charger.” Fans have taken to calling the steed Charger for that reason.
Charger’s origins may lie in a January 1, 1981 “He-Man Vehicles & Accessories” idea disclosure form filed by Roger Sweet. In the form, Roger writes:
The Barbie horse, fixed or poseable legs, can be adapted to He-Man by changed color and added parts of armor, etc to make a horse vehicle.
In fact, there was a Barbie horse named Dallas, released in 1980 or 1981, that bears close resemblance to Charger as depicted in the first series of mini comics.
Several Masters of the Universe toys were reused from previous Mattel toylines, including Battle Cat, Panthor, Zoar and Screeech. Charger was never released in the vintage MOTU toyline, but I think he/she would have fit right in.
A concept drawing of a unicorn with a female rider was published in Tomart’s Action Figure Digest issue 90. The artwork is cropped, and we’re not given any information on the artist or the date. It’s possible that this is related to Teela and Charger, but it very well could be an unrelated concept (possibly for She-Ra, from the boys’ toys design team, before it was taken over by the girls’ toys group):
Charger appears as a unicorn in the first comic, He-Man and the Power Sword, illustrated by Alfredo Alcala. The mini comic was shipped with the first wave of 1982 figures, and was probably in production in late 1981:
There is a similar scene on the cover of the Masters of the Universe Friends and Foes coloring book (cover by Fred Carillo), published in 1984:
Charger appears as an ordinary horse in subsequent mini comics released in 1982, including Battle in the Clouds and The Vengeance of Skeletor. My speculation is that it would have been expensive to add a horn to the Dallas buck, so the concept was simplified to require no additional tooling. Of course it’s possible that this is just a fluke and not a planned change to the design of Charger.
Charger appears a few more times in various forms. One of the most interesting is the Grenadier “Raid of He-Man” paint and play minifigures set. The set includes Teela seated on Charger (as a unicorn), along with Skeletor, He-Man, Ram Man, Stratos, Man-At-Arms, Zodac and the Castle Grayskull weapons rack (images via He-Man.org)
Something that looks like it might be Charger appears in a 1983 MOTU puzzle, illustrated by R.L. Allen:
Charger appears in the 1983 Ladybird story, A Trap For He-Man, as well as in the 1984 story, Castle Grayskull Under Attack (images via He-Man.org):
Charger makes an appearance in issue 43 of the Italian Piú comic book series:
Image via He-Man.org; scanned and edited by MotuFlashes and Tommy.
Charger also shows up in various sticker and coloring books released throughout the first few years of the toyline (hat tip to He-Man.org user Whiplash7):
Finally, Charger (this time with a white coat) makes an appearance in the 1984 German audio story, Höhle des Schreckens (thanks to the anonymous commenter below for the tip):
Image source: He-Man.org
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The prototype Castle Grayskull was not something that most fans had ever seen until relatively recently. Certainly as kids we were oblivious to its existence. It did, however, make its way into story books, mini comics, games, and cross sell artwork. Many of us wondered why the castle in the early mini comics looked so different from the one in our collections.
“I [sculpted the castle] because Tony [Guerrero] was busy with the figures and the other sculptors kept making it too architectural. I wanted it to the castle to be organic, coming to life to tell its story. I made a wood armature and sculpted it in green clay. Ted [Mayer] helped with the plaster mold and vacuum forming, Rebecca did the labels… The imaginative user applied labels themselves to offset the lack of interior walls.”
The exterior of the prototype Castle Grayskull was similar in many respects to the final toy, but there were many notable differences as well.
Prototype exteriorPrototype exterior Front-facing view of another copy of the early prototype. Jawbridge closed. Image via Andy Youssi. Prototype castle, facing the front of both halves. Image via Andy Youssi. Mass-produced toy exterior
There are several details on the prototype exterior that are missing or altered in the final toy that I’d like to draw your attention to:
Pawn-like design on top of the helmet
Ledge
Ghoulish, rounded teeth and small jaw bridge
Laser turret made from Micronauts Hornetroid parts
Extended tower
Deeper rock base
No handle over the battlements
Extended tower roof
Deeper recess with hidden door
Play mat (image via The Power and the Honor Foundation)
“Evil” side flag with skull face. Image via Andy Youssi.
“Good” side flag with He-Man axe. Image via Andy Youssi.
Many of these design elements found their way into the Castle as depicted in Golden Books, mini comics, DC Comics, and other sources, as well both versions of the cross sell artwork.
Cross Sell artwork by Alfredo Alcala, based very closely on the original prototype; appeared on the backs of the first four mini comicsCross Sell artwork that appeared on the back of MOTU packaging. It is based closely on the prototype castle, but omits the “pawn” and adds a handle on the side
Below: He-Man and the Power Sword, illustrated by Alfredo Alcala. In all of Alcala’s early artwork, Castle exteriors are almost 100% faithful to the prototype design. In a couple of panels, however, the ledge is omitted:
Below: King of Castle Grayskull, illustrated by Alfredo Alcala. Notice that Skeletor opens the jaw bridge through a lock located to the right of the entrance. I’m not sure if this was a feature Mattel intended to add – I don’t see any indication of it in the prototype. In the final toy, the lock was located on the jaw bridge itself.
Below: The Sword of Skeletor, illustrated by Fred Carillo:
Featuring the “pawn” design on top of Grayskull helmetTeeth are similar to the prototype, but cleaner looking. Like the Alcala depictions, the “lock” is located to the right of the jaw bridge
To Tempt The Gods, pencils by George Tuska, inks by Alfredo Alcala:
Castle features “pawn”, ghoulish teeth and extended turret.Castle features “pawn”, ledge, and ghoulish teeth
The Trap, illustrated by Dan Spiegle:
Somewhat ghoulish teeth, although cleaner looking than the prototype. Like the Alcala depictions, the lock is located to the right of the jaw bridge
Masters of the Universe Pop-Up game:
Ghoulish teeth, “pawn” design on helmet, extended turret; colors match the prototype as wellLedge is visible from this angle
From the 1984 UK Annual:
Features the Alfredo Alcala cross sell artworkFrom the 1983 Golden: Paint ‘N’ Marker Book. Image source: He-Man.orgArtwork by R.L. Allen, showing the ledge and “pawn” from the prototype castle. Unlike all other depictions I’ve seen, the ledge here looks very squared-off an architectural. From the 1985 UK MOTU Annual – image via He-Man.org
The interior of the prototype Castle was also different in many ways from the final toy:
Prototype interiorToy interior
There are various details on the prototype interior missing or altered in the final toy:
A kingly throne rather than the futuristic dentist’s chair on the final toy
Trap door – more rectangular with a different sticker design
Single rail ladder that hooked into the floor of the highest turret
Manacles with chains and a different dungeon grate design
A more three-dimensional combat trainer; a punching bag; the secret side door entrance, partially open (behind the combat trainer)
Mark Taylor concept art – via The Power and the Honor Foundation
Update: Interestingly the same prototype combat trainer was still a part of the updated Castle Grayskull set that was used in commercials:
Image via the Aquabats instagram account
Fun fact, the blonde kid in the foreground above is MC Bat Commander from the Aquabats!
Computer decals
Circular elevator with skull-themed back; additional weapons rack sticker
Red skull design at the top of the elevator
Bat-winged backpack
Torture rack
Laser turret – rear view
Elements from the interior of the prototype also found their way into mini comics and story books.
Below: He-Man and the Power Sword, illustrated by Alfredo Alcala
Teela on the torture rack
Below: King of Castle Grayskull, illustrated by Alfredo Alcala. There are many interior shots featuring the prototype throne, trap door, ladder, computer systems and laser turret:
Below: The Sword of Skeletor, illustrated by Fred Carillo, features several scenes depicting the prototype throne:
Below: The Trap, illustrated by Dan Spiegle, also features the prototype throne:
This is of course not exhaustive. I’m sure aspects of the prototype castle made it into other vintage Masters of the Universe media or collectibles.
While Mattel made several changes to the castle before its release in 1982, at least one bootleg manufacturer seemed to take inspiration directly from depictions of the prototype Castle Grayskull:
Image via ebay.comImage via ebay.com
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Name: Point Dread & Talon Fighter Faction: Heroic Warriors Approximate US release date: August 4, 1983
Point Dread and the Talon Fighter somehow completely slipped off my radar as a kid. I probably saw it represented in cross sell art form at some point in my childhood, but I don’t think it ever made an impression. And that’s a shame because it’s one of the coolest items ever produced for the Masters of the Universe toyline. It’s certainly one of my favorites now.
Design & Development
Point Dread and the Talon fighter was a rather unique item, in that it combined a small playset with a vehicle as well as a story book with record.
The commercial (above) shows a prototype that seems to have less overspray on both the vehicle and the playset than the mass produced toys did. The cross sell art seems based on that prototype:
Point Dread & Talon Fighter cross sell art
From my interview with Mattel designer Ted Mayer, I learned that the idea for the Talon Fighter originated with a sketch for the Eternia playset. There are a couple of those in existence, and both seem to feature a flying vehicle that bears some resemblance to the final Talon Fighter design, although the aircraft in the second image also resembles the Blasterhawk. The second image is dated February 5, 1985, so it would not have been a source used for the Talon Fighter. I would guess that the first image (called Mount Eternia) dates from some time in 1982.
Mount Eternia, image courtesy of Ted MayerMount Eternia’s flying vehicle – closer view
There is also some rough similarity to the 1983 Big Jim Space Spy Vehicle (hat tip to Jukka for pointing this out), which also featured the radar dish on the top, a handle in the back, stubby wings, and a similar (but not identical) overall profile:
Point Dread seems to have been conceived early on as the home of Skeletor and his Evil Warriors. From the Filmation Series Guide:
Source: He-Man.org
“Point Dread is a craggy peak emerging from the Eternian Ocean. It is an extinct volcano with a tunnel leading down to a fantastic ruined, Atlantis-like city hidden beneath the ocean floor. Inside Point Dread, Skeletor keeps all the treasure he has plundered from a thousand worlds. There are also mines and construction sites waiting for the slaves Skeletor plans to take once he has seized control of Eternia.
“But the heart of Point Dread is the great council chamber where Skeletor summons the sinister Masters of the Universe. Here Skeletor sits on a raised platform above the round table where are gathered the likes of…”
Notice that at the evil warriors are referred to as the “sinister Masters of the Universe”.
The same guide describes Talon Fighter as an agile air vehicle that only He-Man can control, and says that it is frequently perched atop Castle Grayskull. The top of what we would refer to as the Point Dread playset is also shown – perhaps at the time the rocky base for the Talon fighter was not yet named. It may have taken on the name of Point Dread after Skeletor’s home base was identified as Snake Mountain.
Image courtesy of Jukka Issakainen
The 1985 UK Annual again describes Point Dread as the lair of Skeletor (images courtesy of Jukka Issakainen):
Production Toy
Let’s take a look at the actual toy and its packaging and accessories:
Roomy cockpit holds two figuresGizmo not normally included!Perched majestically atop Castle Grayskull!
The Talon Fighter seems to be based on something like a hawk or an eagle. It has a rather wide body, stubby, downturned wings, and curved talon feet. There is room for two figures inside the roomy cockpit, and it features a handle on the back for easy zooming around the house.
Point Dread (tag line: frontier outpost) is a simple two-piece shell with a window and rather small stairs leading upward on the top piece. The top piece can clip to the tallest turret on Castle Grayskull. Inside the lower half is a cardboard control panel.
The box art is rather magnificent, in my opinion. The artist (possibly William Garland) seems to have been trying to imitate the style of Rudy Obrero. The artwork features Skeletor, Tri-Klops and Mer-Man launching an assault on Point Dread. He-Man and Teela are inside the Talon Fighter, and Man-At-Arms seems ready to take on the villains from the ground while his friends attack them from the air.
Comic Books
The comic book included with the playset is one of my very favorites. It’s two stories in one book – The Power of Point Dread and Danger at Castle Grayskull. The artwork is by the incomparable Alfredo Alcala, and features some fun and colorful stories that introduce us to not only PDTF, but new characters like Man-E-Faces, Trap Jaw and Tri-Klops. Zodac has a rather prominent role to play in the first story, which is a nice touch.
A record was included with the book, to help young readers read along with the story:
You can ready both stories in their entirety here and here.
Confusingly, there was a mini comic produced with essentially the same title – The Power of… Point Dread. The plot of the story is entirely different, however. It was penciled by Mark Texeira and includes some pretty exciting combat scenes:
While it’s true Point Dread was at one point intended to be the home of Skeletor and his minions, the Masters of the Universe Bible, written at the end of 1982, portrayed Point Dread as it was in the mini comics released the next year:
TALON FIGHTER – this winged flying vehicle carries two passengers and is able to execute death-defying aerial acrobatics. Equipped with a special bombpack under its belly, He Man can call the fighter when it’s needed. Its resting place is atop a far peak called PT. DREAD which materializes whenever the Talon Fighter comes to rest. Only He Man has the physical fortitude and strength of will to control it. The flying machine goes out of control unless He-Man’s in command.
Animation
Point Dread never made an appearance in the Filmation cartoon, and the Talon Fighter was used quite rarely.
Image source: Wiki Grayskull
Model Kit
There was also a kit version of the Talon Fighter produced by Monogram (which was owned by Mattel at the time). It had a much more bird-like design than the toy, and a simpler yellow and red color scheme. It also has a canon mounted on top of the cockpit, rather than the radar design of the toy version. Monogram also produced versions of the Attak Trak and Roton. The Monogram Attak Trak is based off of a concept version of the Attak Trak, so I wonder if the same isn’t true of the Monogram Talon Fighter.
Artwork by Larry ElmoreThis ad appeared in Boys’ Life, September 1983
The above design, but with toy-accurate colors, shows up in Dangerous Games, published by Golden Books:
There was also an illustration of the Monogram Talon Fighter kit that was apparently created for advertising purposes (images via Plaid Stallions). In this version the vehicle has a gold-colored body and green cockpit windows:
Image source: Dwayne Pinkney
Artwork
R. L. Allen featured the Talon Fighter in a couple of his illustrations, which are some of my favorites:
Illustration by R.L. AllenIllustration by R.L. Allen
Talon Fighter in Action
Øyvind Meisfjord has kindly shared some images and a video of the Talon Fighter in action:
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Name: Man-At-Arms Faction: Heroic Warriors Approximate US release date: May 13, 1982
Man-At-Arms, ally of He-Man and master of weapons, was released with the first four action figures of the Masters of the Universe line early in 1982. I remember getting all four of them (shown below) for my birthday soon after they were released, which was the first I had heard of them. I was, of course, instantly hooked.
Cross sell artwork by Alfredo Alcala
Man-At-Arms is by far the most tech-heavy character among those early figures. Looking something like a futuristic space gladiator crossed with a conquistador, Man-At-Arms was envisioned by creator Mark Taylor as a scavenger of high-tech equipment from the remnants of a higher civilization that has been destroyed:
I based [Man-At-Arms] on the Spanish Conquistadors. I always wondered how those suckers had the nerve to do the things they did. They had to be ballsy beyond belief! Mattel’s marketing team was really on me to incorporate lots of technology, since Star Wars was still so popular. So I told them I could put high-tech gear on Man-At-Arms. I’d just read Piers Anthony’s classic science-fiction novel Sos the Rope, about a character who goes into a wasteland where a superior civilization had once lived. And he digs down and brings out their technology, which gives him a huge advantage over everyone else! So Man-At-Arms does that too.
Man-At-Arms was actually originally designed by Mark Taylor for the never-produced Rob-N & the Space Hoods toyline. According to Dušan M., the character was originally going to be allied with an evil sheriff in that toyline. When that line failed to be green-lit, the character (or a version of him) was reused for Masters of the Universe.
Update: Mark has reveled an early version of the character in his “Sketches 1” set of prints that he made available at Power-Con 2018. This character, called Paladin, has the familiar green and orange color scheme, and familiar helmet and face armor (albeit much more concealing in this version). His costume is much more primitive-looking than the more familiar Man-At-Arms design. The ventilator that was later moved to his chest area is up near his face here. He has a spiked orange mace at his side, but also carries a futuristic rifle. According to Dušan M, this was apparently the design used in the aforementioned Rob-N toyline, although it originally had a different color scheme.
Image courtesy of Doug Feague. This design was originally done for “Rob-N & The Space Hoods”
Also note the fur cloak on the above design. That was a feature that appeared in the first ever MOTU minicomic, He-Man and the Power Sword.
In the below B-Sheet design by Mark Taylor (here he is given the working name of “Arms Man”), the conquistador element is quite evident in his helmet. His armor bristles with wires, hoses and gadgets. His mace weapon was originally supposed to function a bit like a flail, with the ball end of the weapon detaching from the handle to be swung about on a string.
In the color version of the same B-Sheet design, we can see that while the loin cloth was intended to be black, the boots and right arm bracer were originally supposed to be orange:
From the Mark Taylor Portfolio, published by Super7/The Power and the Honor Foundation
In what appears to be the earliest prototype of the figure (below), you can see some changes that were made to Man-At-Arms’ color scheme. The loin cloth and boot colors were changed to a brown color, and the right arm bracer was made blue instead of orange. The high tech conquistador helmet still is quite evident, although it would be altered in the final toy. The boot knife was cut from the design (images courtesy of Andy Youssi).
The above prototype was used as the basis for early depictions of Man-At-Arms by artist Alfredo Alcala:
Man-At-Arms cross sell artwork. Image courtesy of Axel Giménez.
In the above cross sell art that was printed on the backs of figure cards and vehicle boxes, we see even more clearly that Man-At-Arms has lost a few design details from the original B-sheet. Gone are his square belt buckle and his metal glove. His shorts and boots in this illustration are colored black, and his helmet is rounded off at the top.
In this second and close to final prototype (below), Man-At-Arms’ left boot is unpainted. Man-At-Arms’ design here was simplified in several ways compared to the first prototype. His chest armor lacks the furry lining around the arms. His weapon was reduced in size and in detail. He regained the red color on his shorts and boots, but lost the red detail on his belt.The major difference between this prototype and the final toy the unpainted left boot, and the fact that he retains the “bracelet” section of the armor on his left arm (the bracelet does show up in versions manufactured in France, however).
We also see the single unpainted boot in this image (below) from the side of the original Castle Grayskull box. In this image we can see that the right boot is painted red.
Man-At-Arms makes an appearance with the green left boot in the July 1982 DC Comics story, From Eternia With Death, apparently based off of the early green-booted prototype:
The prototype was slightly revised once more as it got closer to production (below). Man-At-Arms was given two painted red boots:
Image source: James Eatock
The second and third Man-At-Arms prototype designs feature a blue belt and red details on his helmet. The very first production examples of the figure were colored that way as well, but subsequent releases lack the red details on the helmet; later versions came with a gray belt.
Common “gray belt” versionreleased in subsequent waves
Note that Man-At-Arms actually had sculpted hair below the helmet line on the back of his head. It was, however, painted the same light blue as the rest of his helmet (thanks to Jukka Issakainen for reminding me of this).
The first releases came packaged on the 8-back card, and reissues starting in 1983 featured a scene on the back painted by artist Errol McCarthy:
Errol McCarthy also depicted Man-At-Arms many times over in Mattel licensing kit and style guide artwork, with some influences from the Filmation version:
As one of the main characters of the line, Man-At-Arms showed up quite frequently on MOTU box art:
In the mini comics, Man-At-Arms is first portrayed as an independent and occasional ally of He-Man who teams up with him to defeat Skeletor when necessary. By the time The Tale of Teela mini comic was released in 1983, Man-At-Arms had started to be a more permanent fixture around the palace of Eternia and was also portrayed as Teela’s adopted father:
This portrayal of Man-At-Arms quickly became almost universal across all media, from the Filmation series to the most recent DC Comics series.
Speaking of Filmation, Man-At-Arms was one of the most frequently-seen characters in the cartoon series. He appears in the introductory animation to each episode as one of the few people who know Prince Adam’s secret identity. He is also given the real name of Duncan.
Design-wise, Man-At-Arms underwent some fairly dramatic design changes in the Filmation cartoon. his arm and leg armor was simplified and made symmetrical to allow the animators to flip cells over and reuse the same sequences going left or right. And of course, he was given the mustache that has defined his look ever since.
Filmation of course did a commercial for the Masters of the Universe toyline before their popular cartoon series. In the ad, Man-At-Arms was drawn on-model to the actual toy:
Depictions of Man-At-Arms in the golden books generally follow the evolution of the character in other media, from clean-shaven independent warrior to mustachioed royal weapons master and step-father of Teela.
The 1987 Canon-produced Masters of the Universe Movie featured Man-At-Arms as one of its primary characters. The design for Man-At-Arms’ costume early in the film’s development was closely based on the original toy, but the film neared production Man-At-Arm’s costume underwent a radical transformation. His uniform was eventually colored blue instead of the traditional orange and green. The face guard was flattened and made ornamental rather than functional.
Claudio MazolliRalph McQuarrieJon Cypher as Man-At-Arms
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