Name: Ram Man Faction: Heroic Warriors Approximate US release date: May 11, 1983
Ram Man, released in the second wave of Masters of the Universe Action figures, was a big favorite of mine as a kid. Sure, his legs were fused together and his articulation was rather limited, but his unique appearance and action feature made him a prominent protagonist in the battle against the forces of darkness (a battle that happened every day after school on the floor of my bedroom).
Ram Man’s action is demonstrated in this commercial:
Designed by Mark Taylor, Ram Man had several unique looks in the early stages of his conception:
In the left-most drawing he seems to have some technological elements in
his helmet design. In the drawing on the right his face is entirely
obscured by his helmet, and he looks more Lord of the Rings than Buck
Rogers. The second image is ultimately closer to the final Ram Man
design than the first.
Update: another stage of the design is shown in the concept below, which is much closer to the final look of the character. The costume is quite similar to the design shown above and to the right, but the face is exposed.
Update: This design was developed into a similar character called Jumping Jack Flash (below). Aside from the helmet and facial hair, he looks very close to the final Ram Man figure. He also features metal gauntlets rather than leather straps. He carried a “mace grenade” that would fly loose when the character popped up from internal springs.
Another Mark Taylor design for a dwarf figure named Hercule featured a similar action feature. Instead of simply ramming, the idea was that this figure’s spring-loaded legs would cause him to tumble forward in the air at his opponents. I’m not sure exactly how this would have worked in practice, but several elements from Hercule made it into Ram Man’s final design.
The prototype Ram Man figure (below) carries over the color scheme from Jumping Jack Flash. The face and helmet design have been greatly modified, however. The prototype looks very close to the final figure, color scheme aside. Some differences include the fact that his eyes are closed and that his silver upper arm/shoulder armor is incorporated into his arm pieces.
Update: Four Horsemen contributing sculptor Djordje Djokovic mentions in this post that he had the opportunity to ask Mark Taylor about the vintage toy sculpt. Djordje says:
“In my first conversation with the late great Mark Taylor (father of He-Man), he confirmed what I’ve suspected for decades – Tony Guerrero (master sculptor behind almost all MOTU figures, of the line’s first 2-3 years), handed the sculpting duties to his co-worker, as ironically – he didn’t like the design.”
The cross sell art was based on the prototype, and includes all the same elements, down to the color scheme:
Ram Man appears in the 1983 dealer catalog along with all the other new figures released that year, with a new red and green color scheme:
Ram Man was the first figure in the MOTU line whose parts were not reused for any other figure. He came packaged with his axe weapon and a comic book. His arm bracers were sculpted and covered with a silver sticker rather than a layer of paint. The sculpt of his arms is quite soft compared to most MOTU figures, but he has a lot of detail elsewhere. The color scheme of the toy is red and green; however, the packaging artwork portrays Ram Man in the prototype colors:
Aside from the single carded figure, Ram Man was available in the following gift sets:
Ram Man/Zoar
He-Man/Teela/Ram Man
Ram Man had his own mini comic dedicated to him called He-Man Meets Ram-Man (incorrectly hyphenating the character’s name). Rammy is portrayed from the start as a bit thick, which is appropriate for a character whose primary attack involves self-inflicted brain injury. There is an early misunderstanding where Ram Man gets in a fight with He-Man and loses. Skeletor is able to use that to trick Ram Man into bashing his head repeatedly against Castle Grayskull’s doors.
Ram Man is essentially good-hearted, and in the end he turns on Skeletor and comes to He-Man’s aid:
Artwork similar to the Ram Man mini comic was used in some coloring pages inserted into some early French minicomics:
Ram Man as portrayed in the Filmation cartoon was even slower than he was in the mini comics. In certain frames it’s also evident that the artists envisioned Ram Man’s legs as actual springs that propelled him toward enemies (or more often, walls).
In the Filmation Series guide, Ram Man resembles the cross sell art more than the toy:
Source: He-Man.org
Ram Man made fairly frequent appearances in mini comics, story books, and marketing materials:
From The Secret Liquid of Life
From the 1985 Demons of the Deep. Ram Man appears in his prototype colors. Illustrated by Fred Carillo.
From the 1984 UK Annual (image courtesy of Jukka Issakainen)
From the 1982 Licensing Kit. Source: He-Man.org. Art by Errol McCarthy
From the 1982 Licensing Kit. Source: He-Man.org. Art by Errol McCarthy.
For some reason Ram Man made no appearances in box art, and few appearances in posters, despite being one of a select number of figures that had a commercial dedicated just to him. Still, Ram Man frequently appeared on the Filmation cartoon and remains a popular character to this day.
Illustration by William George, 1984
Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!
Rudy Obrero was one of the first illustrators to work on the Masters of the Universe toyline. He created the iconic packaging artwork for many beloved MOTU toys, including Castle Grayskull, Battle Cat, Wind Raider, Battle Ram, and others. He has been a professional illustrator for 39 years. Many thanks to Rudy for taking the time to answer my questions!
Interview by Adam McCombs
Battle Ram: Growing up, were there any artists you admired and wanted to emulate?
Rudy Obrero: I grew up reading comic books by the tons. I liked them all. I kinda thought the DC and Marvel comics were well drawn. I thought the best drawn comics were the classics like Edgar Rice Burroughs’ Tarzan series. Funny coincidence, one of the illustrators for those was a guy named Rudy Obrero in the Philippines. No relation.
The other Rudy Obrero
BR: How did you become a professional illustrator?
RO: Long story short – I didn’t start drawing till I was 19 years old. At the time I was in the Air Force stationed on Guam in the middle of the Pacific Ocean. My job was loading bombs on B-52 Bombers flying missions over Vietnam. Trying to fight boredom from being on a tiny island I went to the base hobby store and bought some drawing pencils and a sketch pad. In my off time I started drawing things around me and that became a habit. Just before I got out of the Air Force I was stationed in Riverside, California, where by chance I ran into the art director of Capital Records.
I had no idea there was whole field of art that was not involved with gallery or fine art. I asked him, “How do I become an art director?” He told me to check out a couple of art schools in Los Angeles. So I go to speak with a counselor at the Art Center College of Design. Now another coincidence, the counselor is from, of all places, Guam. He was very helpful to me because we bonded talking over Guamanian good times. From there I chose illustration as major and the rest is history. This year makes 39 years an illustrator. Whew.
BR: What are some of the highlights of your career before you got involved with Masters of the Universe?
RO: I worked on movie posters for most of my career. I did the poster for James Bond – Never Say Never Again. It’s a milestone for me because I read and loved all of Ian Fleming’s bond books in High school. I can’t remember which ones I did. I have painted so many projects. Every once in a while someone sends me an image of an old poster that I did that my memory barely recognizes. Here’s my website: http://rudyobrero.com. I can’t even remember what’s on that – ha ha.
BR: How did you get involved in the Masters of the Universe toy line?
RO: Would you believe my first job for Mattel was Barbie’s Star Corvette Package?
Prior to that I was painting a lot car races, crashes and explosions for action movies. So someone there wanted me to do the Corvette. Then soon after I got a call from Mark Taylor to do some “Frazetti” (his words) type of packaging. It was like, let’s not totally do Frazetta, but sorta like maybe “Frazetti”. That’s how it began.
To be clear, I love Mr. Frazetta’s work. If you look at my body of work you will notice that the only time I went “Frazetti” is on the MOTU stuff. And because it was a fitting style for it.
BR: Did you deal primarily with Mark Taylor? What were your impressions of his involvement with the line?
RO: I started with Mark then it became a string of other art directors I can’t recall their names. Seems there was a change after every box. Mark was the most enthusiastic and the most fun to work with as he gave me a ton of leeway creatively. People got more controlling as I went on.
BR: As far as I’ve been able to determine, your illustrations for the 1980s MOTU line include the following:
Battle Cat
He-Man/Battle Cat
Wind Raider
He-Man/Wind Raider
Castle Grayskull
Battle Ram
Zoar
Screech
Skeletor/Screech
Attak Trak
Did I leave anything out?
RO: Nope, I think that’s it.
BR: In an interview with Poe Ghostal a couple of years back, you mentioned that for reference you had prototypes of the Wind Raider, Attak Trak, Screech and Zoar. Did you have any other prototypes that you used for reference? Did you also use photos or concept drawings for reference?
RO: I don’t remember photographic reference. I still have some Polaroid pictures I took of the prototypes. I wish I still had all those prototypes. I moved studios 3 times so at some point they just vanished.
BR: Was the Battle Cat packaging illustration your first project for MOTU? What was your intention and inspiration behind that piece?
RO: Yes it was. I intended to create something I would love to have for myself! The kid in me came out on that one. I think I was growling while drawing it. Eamon O’Donoghue has my original pencil sketch of that package.
Battle Cat pencil sketch by Rudy Obrero. Image source and owner: Eamon O’Donoghue. Note that in this version, Castle Grayskull has the prototype “pawn” piece on top of the castle’s helmet.Battle Cat illustration by Rudy Obrero
BR: For your He-Man/Battle Cat giftset packaging illustration, there is famously a scene depicting Skeletor and Beast Man riding Battle Cats. Was it the case that there was no established idea that Battle Cat was a unique character at the time? If there had been, I imagine they would have told you, yes?
RO: Ha ha, yeah, I didn’t get the memo or the story line. Not sure there was one. I thought that Battle Cat was what everybody would be riding. Like horses, right? I think Mark would’ve told me if he had known the story. My guess is there was no story yet.
He-Man and Battle Cat Illustration
BR: Your Battle Ram illustration is my personal favorite. What was your intention and inspiration behind that piece? I also notice there is a barbarian figure with a horned helmet in the background, near Skeletor – was that a nod to Frazetta?
RO: I could stretch the Battle Ram to make it look more rakish and powerful. Yeah it’s a cool looking vehicle. The guy with the horned helmet was just a made-up filler guy for that space. Again, “Frazetti”.
Battle Ram IllustrationFrazetta-like warrior to Skeletor’s right
BR: In both your Battle Ram and Castle Grayskull illustrations you included flying enemy vehicles that look a bit like the front end of the Battle Ram, but with downward curved wings. What’s the story behind those?
RO: My friends from high school all keep telling me that I was forever drawing air battles in the margins of my home work. To this day I don’t ever remember doing that. Even those on the packaging, unconsciously I just need to see air combat. Maybe this explains it – I was born shortly after WWII in Hawaii. I grew up just outside of Pearl Harbor. We still could find shell casings from the air war on the ground where I played. I kept imagining what it would’ve been like watching the attack on Pearl Harbor.
Evil Sky Sleds attack
BR: The original Castle Grayskull box illustration is probably your most beloved piece for MOTU. It’s got tons of atmosphere and energy. Can you talk about how you went about composing the scene?
RO: Well as an illustrator I have to work around layout constraints. IE, titles, subtitles, content, copy, bullets. What’s left is where I get to put things in. Again the fun aspect of this project is I got to do stuff the way I like it in this piece – including flying stuff that doesn’t exist. I really had fun doing this one. By the way, I did not know who belonged in the Castle until about four years ago. Ha ha, did not get that memo either.
The iconic Castle Grayskull illustrationAnother view with more vibrant colors.
BR: You did two illustrations for the Wind Raider – one for the standalone vehicle and one for the gift set that came with He-Man. Which is your favorite and why? Did the plastic window on the gift set packaging present a challenge?
RO: The first one is my favorite, It’s more action packed. Funny there’s an air battle here too. And the second one has the castle cannon shooting at He-Man. Jesus, air battles really were an obsession. In fact I just took a peek at the new Wind Raider art and there’s an air battle with a Roton attacking He-Man in his Wind Raider. I need help. Sigh…
Original Wind Raider IllustrationHe-Man and Wind Raider gift set illustrationWind Raider packaging mockup by Mark Taylor (image courtesy of Ted Mayer)Masters of the Universe Classics Wind Raider illustration
BR: You’ve mentioned in previous interviews that your Attak Trak illustration was the most challenging piece. Can you talk a bit about why that was?
RO: It’s the last piece I did for Mattel. I started to think the art direction came from a committee, seemed as though everyone in Mattel wanted in on package art because of its success as a toy line. These pieces were done in oil paint so changes were a pain to do.
Attak Trak illustration
BR: Your Skeletor/Screech illustration features some of the same kinds of craggy fissure edges seen in the Castle Grayskull, Battle Ram and Zoar packaging illustrations, with a suggestion that there is lava flowing at the bottom in each of them. Was this your personal vision for the landscape of Eternia? What influenced you here?
RO: If you’ve ever seen the caldera in Kilauea Volcano in Hawaii, you will feel like you’re in a totally different planet. It just overwhelms you with sense of danger.
Source: History.com
BR: You’ve done a lot of illustration work for the modern Masters of the Universe Classics line. What’s your favorite piece that you’ve done for the Classics line? What was most challenging?
RO: I love the castle again. The challenge coming from all the characters that had to be in the image. I finally got the memo on who was battling who. And by the way they made me take out the Wind Raider that was about to shoot at Mer-Man and Trap Jaw. So no air battle…
Masters of the Universe Classics Castle Grayskull illustration
BR: What else are you working on now that you’re excited about?
RO: Got a call to work on Roton, but that died. Snake Mountain has been pushed back. I am currently working on key art for Filmation’s Ghostbusters. I have had a long career and it’s been fun, every project has it’s own set of challenges and rewards.
Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!
Name: Zodac Factions: Neutral/Heroic Warriors/Evil Warriors Approximate US release date: June 3, 1983 or August 8, 1983
The most enigmatic of all Masters of the Universe characters, Zodac was released in the second half of 1982. A late addition to the first wave of figures, Zodac was created to round out the original group of eight figures.
Design & Development
It’s probably fairly well known among fans now that two separate Mark Taylor characters, Teela and Sorceress (aka Goddess), were eventually combined into a single character (Teela). Apparently Mattel’s marketing group didn’t think there was enough demand for two female action figures in one year. That left seven figures for the first year, instead of the eight that were planned. Enter Zodac.
Another Mark Taylor design, Zodac borrowed Skeletor’s arms and legs and Beast Man’s furry chest. New parts included his head, armor, and blaster.
Zodac was originally called Sensor. The idea was that his space-age looking helmet gave him heightened sensory perception.
From the Mark Taylor Portfolio, published by Super7/The Power and the Honor FoundationImage source: The Toys That Made Us/The Power and the Honor Foundation. Artwork by Mark Taylor.
As indicated by the artwork above, the design stuck closely to the textured arm and leg sculpts used on the finalized versions of Skeletor and Mer-Man.
When the cross sell art was created, Zodac was given very similar forearms and boots to the ones used in the Skeletor and Mer-Man cross sell art, rather than the more textured look of the actual toys. Perhaps this was done to maintain consistency across the artwork:
Zodac cross sell art. Image courtesy of Tokyonever.
Skeletor cross sell art
The prototype is somewhat different from the final figure. Like the b-sheet, the lower sides of Zodac’s helmet are red (they are painted gray in the production version). The white design on his chest armor is quite thick compared to the final toy, and the gun seems to have a wider barrel but narrower “fins” and a shorter handle compared to the toy version.
Prototype Zodac
Prototype Zodac
Production Figure
The final has some slight alterations to the armor and gun, but is otherwise very similar to the prototype:
The very first Taiwan release has this unique-looking connector piece on the lower back. Subsequent versions have a more standardized look compared to other first wave figures.
Zodac’s armor has “bullets” stored bandolier-style at the sides of his armor. I think that’s a really interesting touch, as you don’t normally associate laser pistols with bullets. I like to think his weapon is a fairly primitive kind of laser pistol that can only get off one shot at a time using some kind of single-use cartridge – possibly scavenged from the post-apocalyptic wasteland.
Bullets!
Cosmic Enforcer & Beyond
Zodac was originally sold on the “8-back” with the tag line, “Cosmic Enforcer”. But what is a cosmic enforcer?
According to the 1981 Mattel licensing kit (the earliest material we have on Zodac), it meant that Zodac was a bounty hunter. The Empire Strikes Back had come out the year before, and Boba Fett was a very popular character. It may be that Zodac was portrayed this way to capitalize on that popularity. The original intent by creator Mark Taylor, however, was for Zodac to be a heroic warrior.
The above describes Zodac as “The Cosmic Enforcer. The bounty hunter of our exciting universe.” Contrast that to Mark Taylor’s original description of his character:
Sensor: Man of the the future scientifically heightened senses, knowledge & weapons. Acts in support roll to He-man and as a foil to Tee La’s mystic nature.
The bounty hunter thing didn’t stick, and Zodac very quickly became a kind of cosmic observer (much like Jack Kirby’s Metron character), intervening in Eternian affairs only when absolutely necessary.
In the 1982 DC Comics MOTU series, beginning with Fate is the Killer, Zodac is “rider of the spaceways”. Like Metron, he travels through space in a flying chair (in this case it’s the throne from Castle Grayskull). He is not aligned with the heroic warriors, but he does intervene when it looks like Skeletor is about to gain too much of an advantage:
Update: Everyone who talks about Zodac seems to compare him to Metron, and MOTU to New Gods. That’s mostly due to the neutrality and the flying chair thing, which came from Paul Kupperberg at DC Comics, not from Mattel. If it had not been for that initial story, I don’t think anyone would connect Zodac to Metron or Jack Kirby, certainly not visually. Mark Taylor, the designer of the character, never mentioned Kirby as an influence. Later toys in the line like Mekaneck and Sy-Klone do have a certain Kirbyesque look to them. Kirby’s characters are very brightly colored and flashy, while Zodac is more muted and streamlined in his design. To me Zodac seems more influenced by Flash Gordon and mid-20th century science fiction, at least in his visual design.
In Fate is the Killer, Zodac describes himself as “neither good nor evil”. In the panels below, he tells He-Man that he must take him from Eternia, or else kill him, for the good of the planet:
In the 1983 Sword of Skeletor by publisher Golden Books, Zodac is described as a wizard, but he serves the same function as the DC comics Zodac. He intervenes to get He-Man into Castle Grayskull, so he can stop Skeletor, who has taken control. All of this is to keep the “balance between good and evil”.
From The Sword of Skeletor
In the 1983 comic, Power of Point Dread (the large version that came with the Point Dread & Talon Fighter playset and vehicle), Zodac again steps in at the last minute to aid He-Man. Zodac speaks of keeping a universal balance, which Skeletor has threatened by keeping He-Man from guarding Castle Grayskull. Zodac rights the balance by showing He-Man the Talon Fighter, which he uses to defeat Skeletor:
In the 1983 Filmation cartoon, Zodac is again presented as a neutral good figure, stepping in rarely to indirectly intervene to maintain the balance between good and evil.
Source: Filmationcels.com Colors by Jukka Issakainen
In the episode “Golden Disks of Knowledge”, it’s revealed that Zodac is the last member of the “Council of the Wise”. At the episode’s conclusion, Zodac transforms Zanthor (who had redeemed himself after some misdeeds) into a fellow cosmic enforcer. He’s even given the same costume as Zodac:
The 1982 MOTU Bible, written by Michael Halperin, describes the character like this:
ZODAC, the wise leader of the Council of Elders, called to the stars for advice… The Council listened to the vision which promised them that if ever the forces of evil should try overcoming Eternia a champion would arise to defend the planet…
Zodac gathered the Council of Elders in the Hall of Wisdom and collectively they concentrated their mind force until the sheer power of their consciousness created a mighty force field. At that moment, an implosion cracked through the corridors of the Hall and the Council disappeared in a blinding flash of energy. Only Zodac retained his human form as one of the Eternia’s guardians.
The 1984 UK Annual describes Zodac like this:
Although neither good nor evil, Zodac, the Cosmic Enforcer, has a vital role to play in this battle between good and evil. There have been many times when Skeletor has attempted to alter the balance of the universe – and several times when he has almost succeeded. In a situation like this, Zodac’s role is to prevent this – by tipping the scales to achieve another balance. This often means informing He-Man of what his enemy is planning to do – or by showing him the future if Zodac is successful, so that He-Man himself can do something about it. Zodac never interferes directly in the affairs of Eternia, but we may be sure that he is always watching.
Evil Cosmic Enforcer
Obviously not everyone at Mattel was on the same page with the story line that had developed between 1982 and 1983. On the 1983 reissued 12-back card, Zodac is portrayed unambiguously as an evil warrior. The artwork by Errol McCarthy shows Zodac attacking He-Man with his blaster.
Illustration at top by Errol McCarthy. Image source: KMKA
By 1983, cross sell art appearing in minicomics and on packaging rebranded Zodac as the “Evil Cosmic Enforcer”.
Image source: Vaults of Grayskull. Notice that his name is spelled with a “K” here. That spelling would later be used in the 2002 MOTU series.
I should also note that Zodac also appears in another 1983 figure sheet as simply “Cosmic enforcer” (his name is also spelled correctly):
In this 1983 commercial featuring all Masters of the Universe characters produced up until that time, Zodac is grouped with the Evil Warriors:
In this 1984 poster by William George, Zodac is also grouped with the Evil Warriors:
In the Golden Sticker Fun Book, The Evil-Lympics, Zodac is among the Evil Warriors:
Image via Joe Amato
He’s also an Evil Warrior in the Swedish Universums Giganter comic series. Images and translations below courtesy of Ken Kacal:
The DoppelgangerThe Battle for the Power Sword
In the Ladybird-published 1986 He-Man and the Asteroid of Doom, Zodac is portrayed as Skeletor’s evil flunky:
The 1984 mini comic “Slave City” originally featured a villain named Zodak. When the team producing the comic book discovered that “Zodak” had an actual settled on appearance, they changed the villain’s name to Lodar by altering some of the letters in the text:
Reconstructed by Jukka Issakainen
Zodac is being attacked by Man-E-Faces in this R.L. Allen piece below:
In several coloring books Zodac was portrayed as a heroic warrior:
Image source: James Eatock Image source: James Eatock
He is portrayed as a heroic warrior in the Italian Piu comic series. Image below courtesy of Ben Massa/Orko’s Keep:
Ultimately, Zodac was all over the map. He could really be used to fill any role in your childhood battles for Castle Grayskull!
Icons of the first wave
Danbrenus Research: Mark Taylor’s Zodac
Update: Daniele Danbrenus Spezzani has kindly shared a document he wrote years ago of his own research on Mark Taylor’s ideas about Zodac’s backstory and characterization. Thanks to Danbrenus for sharing this with us! Luckily he had printed this out, otherwise it would have been lost in a computer crash:
Zodac in Action
A photo and a short video of Skeletor in action, contributed by Øyvind Meisfjord:
Zodac wasn’t heavily promoted, and I don’t remember him being all that popular with my friends when I was a kid. Maybe it was because we didn’t know what to do with Zodac. But like Faker, he has become something of a cult favorite among MOTU fans today.
Zodac’s one and only appearance in box art – from Rudy Obrero’s Castle Grayskull illustration
Update: I put together a video covering some of the above here:
Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!
Name: Man-At-Arms Faction: Heroic Warriors Approximate US release date: May 13, 1982
Man-At-Arms, ally of He-Man and master of weapons, was released with the first four action figures of the Masters of the Universe line early in 1982. I remember getting all four of them (shown below) for my birthday soon after they were released, which was the first I had heard of them. I was, of course, instantly hooked.
Cross sell artwork by Alfredo Alcala
Man-At-Arms is by far the most tech-heavy character among those early figures. Looking something like a futuristic space gladiator crossed with a conquistador, Man-At-Arms was envisioned by creator Mark Taylor as a scavenger of high-tech equipment from the remnants of a higher civilization that has been destroyed:
I based [Man-At-Arms] on the Spanish Conquistadors. I always wondered how those suckers had the nerve to do the things they did. They had to be ballsy beyond belief! Mattel’s marketing team was really on me to incorporate lots of technology, since Star Wars was still so popular. So I told them I could put high-tech gear on Man-At-Arms. I’d just read Piers Anthony’s classic science-fiction novel Sos the Rope, about a character who goes into a wasteland where a superior civilization had once lived. And he digs down and brings out their technology, which gives him a huge advantage over everyone else! So Man-At-Arms does that too.
Man-At-Arms was actually originally designed by Mark Taylor for the never-produced Rob-N & the Space Hoods toyline. According to Dušan M., the character was originally going to be allied with an evil sheriff in that toyline. When that line failed to be green-lit, the character (or a version of him) was reused for Masters of the Universe.
Update: Mark has reveled an early version of the character in his “Sketches 1” set of prints that he made available at Power-Con 2018. This character, called Paladin, has the familiar green and orange color scheme, and familiar helmet and face armor (albeit much more concealing in this version). His costume is much more primitive-looking than the more familiar Man-At-Arms design. The ventilator that was later moved to his chest area is up near his face here. He has a spiked orange mace at his side, but also carries a futuristic rifle. According to Dušan M, this was apparently the design used in the aforementioned Rob-N toyline, although it originally had a different color scheme.
Image courtesy of Doug Feague. This design was originally done for “Rob-N & The Space Hoods”
Update: the original concept actually had a red and orange color scheme. This is the original B-sheet for the Rob-N & The Space Hoods concept Man-At-Arms, courtesy of Axel Giménez and Rebecca Salari Taylor:
Also note the fur cloak on the above design. That was a feature that appeared in the first ever MOTU minicomic, He-Man and the Power Sword.
In the below B-Sheet design by Mark Taylor (here he is given the working name of “Arms Man”), the conquistador element is quite evident in his helmet. His armor bristles with wires, hoses and gadgets. His mace weapon was originally supposed to function a bit like a flail, with the ball end of the weapon detaching from the handle to be swung about on a string.
In the color version of the same B-Sheet design, we can see that while the loin cloth was intended to be black, the boots and right arm bracer were originally supposed to be orange:
From the Mark Taylor Portfolio, published by Super7/The Power and the Honor Foundation
In what appears to be the earliest prototype of the figure (below), you can see some changes that were made to Man-At-Arms’ color scheme. The loin cloth and boot colors were changed to a brown color, and the right arm bracer was made blue instead of orange. The high tech conquistador helmet still is quite evident, although it would be altered in the final toy. The boot knife was cut from the design (images courtesy of Andy Youssi).
The above prototype was used as the basis for early depictions of Man-At-Arms by artist Alfredo Alcala:
Man-At-Arms cross sell artwork. Image courtesy of Axel Giménez.
In the above cross sell art that was printed on the backs of figure cards and vehicle boxes, we see even more clearly that Man-At-Arms has lost a few design details from the original B-sheet. Gone are his square belt buckle and his metal glove. His shorts and boots in this illustration are colored black, and his helmet is rounded off at the top.
In this second and close to final prototype (below), Man-At-Arms’ left boot is unpainted. Man-At-Arms’ design here was simplified in several ways compared to the first prototype. His chest armor lacks the furry lining around the arms. His weapon was reduced in size and in detail. He regained the red color on his shorts and boots, but lost the red detail on his belt.The major difference between this prototype and the final toy the unpainted left boot, and the fact that he retains the “bracelet” section of the armor on his left arm (the bracelet does show up in versions manufactured in France, however).
We also see the single unpainted boot in this image (below) from the side of the original Castle Grayskull box. In this image we can see that the right boot is painted red.
Man-At-Arms makes an appearance with the green left boot in the July 1982 DC Comics story, From Eternia With Death, apparently based off of the early green-booted prototype:
The prototype was slightly revised once more as it got closer to production (below). Man-At-Arms was given two painted red boots:
Image source: James Eatock
The second and third Man-At-Arms prototype designs feature a blue belt and red details on his helmet. The very first production examples of the figure were colored that way as well, but subsequent releases lack the red details on the helmet; later versions came with a gray belt.
Common “gray belt” versionreleased in subsequent waves
Note that Man-At-Arms actually had sculpted hair below the helmet line on the back of his head. It was, however, painted the same light blue as the rest of his helmet (thanks to Jukka Issakainen for reminding me of this).
The first releases came packaged on the 8-back card, and reissues starting in 1983 featured a scene on the back painted by artist Errol McCarthy:
Errol McCarthy also depicted Man-At-Arms many times over in Mattel licensing kit and style guide artwork, with some influences from the Filmation version:
As one of the main characters of the line, Man-At-Arms showed up quite frequently on MOTU box art:
In the mini comics, Man-At-Arms is first portrayed as an independent and occasional ally of He-Man who teams up with him to defeat Skeletor when necessary. By the time The Tale of Teela mini comic was released in 1983, Man-At-Arms had started to be a more permanent fixture around the palace of Eternia and was also portrayed as Teela’s adopted father:
This portrayal of Man-At-Arms quickly became almost universal across all media, from the Filmation series to the most recent DC Comics series.
Speaking of Filmation, Man-At-Arms was one of the most frequently-seen characters in the cartoon series. He appears in the introductory animation to each episode as one of the few people who know Prince Adam’s secret identity. He is also given the real name of Duncan.
Design-wise, Man-At-Arms underwent some fairly dramatic design changes in the Filmation cartoon. his arm and leg armor was simplified and made symmetrical to allow the animators to flip cells over and reuse the same sequences going left or right. And of course, he was given the mustache that has defined his look ever since.
Filmation of course did a commercial for the Masters of the Universe toyline before their popular cartoon series. In the ad, Man-At-Arms was drawn on-model to the actual toy:
Depictions of Man-At-Arms in the golden books generally follow the evolution of the character in other media, from clean-shaven independent warrior to mustachioed royal weapons master and step-father of Teela.
The 1987 Canon-produced Masters of the Universe Movie featured Man-At-Arms as one of its primary characters. The design for Man-At-Arms’ costume early in the film’s development was closely based on the original toy, but the film neared production Man-At-Arm’s costume underwent a radical transformation. His uniform was eventually colored blue instead of the traditional orange and green. The face guard was flattened and made ornamental rather than functional.
Claudio MazolliRalph McQuarrieJon Cypher as Man-At-Arms
Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!