History

The Fighting Foe-Men

Written by Adam McCombs

One of several copies of The Fighting Foe-Men script
Early minicomic art by Alfredo Alcala, depicting Man-At-Arms with an early weapon from a previous piece of concept art. Image source: Power of Grayskull documentary. Image courtesy of Jukka Issakainen.

It’s fairly well known by now that early on, Masters of the Universe had a number of working names. One of them was Lords of Power, a topic I’ve covered previously. Another was The Fighting Foe-Men, which will be the topic of this article.

Former Masters of the Universe Classics brand manager Scott Neitlich shared a number of early MOTU documents his his retrospective video below on the rollout of the Classics toyline. I’d like to discuss those documents relevant to the Fighting Foe-Men idea:

Don Glut, under contract from Mattel, wrote a story treatment for the line, apparently with the idea of turning the treatment into the mini comic books to be included with the figures. The Fighting Foe-Men document includes many working figure titles and a few ideas I recognize from my interview with MOTU designer Mark Taylor, so Glut may have just taken whatever the Mattel team had at the time and expanded it out into a first attempt at a MOTU mythos:

“THE FIGHTING FOE-MEN”
(working title)
presentation by Donald F. Glut

SETTING

In the distant past, or possibly the distant future, a great global war broke out on the distant planet Eternia. The war was waged among the powerful scientists and sorcerers that ruled that planet. The energies unleashed during that war destroyed the two warring factions, and sent Eternia into a space/time warp, where it remains held in a timeless limbo.

Eternia is a rugged, primitive type world, inhabited by various warlike races. Occasionally other beings from distant worlds are cast into the time warp to take refuge on Eternia. The planet’s surface is a savage world of dense jungles, dark forests, active volcanoes, etc. The seas are turbulent and infested with bizarre formes of marine life. The skies are dominated by all manners of strange flying creatures. What little remains of Eternia’s past science has been channeled into various weapons of war — weapons appearing both primitive and yet strangely futuristic.

The idea of a post-apocalyptic Eternia is one of Mark’s ideas, so this may have been communicated to Glut.

Among the remnants of the pre-war days of Eternia is the ominous and awesome Castle Grayskull. The Castle is so ancient that none of Eternia’s inhabitants knows who (or what) built it. What is known is that the Castle is equipped with all manners of weapons, traps and devices. The place is a veritable fortress. Legend has it that the Castle harbors, in some secret place, the mysterious Power Gem — the product of both pre-war science and sorcery. The Power Gem will make its possessor all-powerful and the master of all Eternia. Naturally, then, Castle Grayskull and the Power Gem are coveted items and the reason for much conflict on Eternia.

I hadn’t seen this “Power Gem” concept before. Obviously it was dropped, and it was replaced by the Power Sword.

Skeletor talks about the Power Sword in He-Man and the Power Sword, written by Don Glut, illustrated by Alfredo Alcala

Don Glut, in a 2001 interview with Matt Jozwiak, said: “The Power Sword was a sort of homage to the various “Power Stone” stories in the 1940s Superman comic books.” The Power Gem must have been a variation on the Power Stone theme, and then it became the Power Sword.

Castle Grayskull concept, by Mark Taylor

HEROES

Among the various characters living on Eternia are four strange beings that we can consider heroes. They are:

He-Man — A native of Eternia, raised by his jungle-dwelling tribe. He is a mass of muscle, with incredible physical strength and a short-fuse-temper. His prowess got him awarded, by the tribe’s elders, a series of fantastic weapons and costumes which they had found in the ruins of a fortress once occupied by Eternia’s pre-war scientists. The costumes augment his strength, each one giving him a single new power — a forcefield, the increased strength of a Hercules, etc. He-Man loves his people, but he craves excitement and adventure, and so has set off on his own. He does not always fight fair and often resorts to underhanded methods to get the job done.

The costumes that give He-Man different abilities are familiar from the first minicomic (although in this case, the tribal elders give him these items, rather than the Sorceress), but the characterization of He-Man as someone who is a short-tempered lout who doesn’t fight fair is something that was obviously abandoned quickly.

He-Man concept art, by Mark Taylor
He-Man’s forcefield garment, as mentioned in the Glut’s Fighting Foe-Men treatment
Early minicomic art by Alfredo Alcala, depicting He-Man and the Sorceress with an early concept vehicle, the Battle Catapult. Image source: Power of Grayskull documentary. Image courtesy of Jukka Issakainen.
Battle Catapult concept by Mark Taylor
Early minicomic art by Alfredo Alcala, depicting He-Man and the Sorceress battling a monster. Image source: Power of Grayskull documentary. Image courtesy of Jukka Issakainen.

MAN-OF-ARMS (alternate names: Arms-Man, Knight-Man, War-Man) — A cold, calculating and totally confident Master of All Weapons. He was trained since childhood by his people in the arts of battle, and is master of such weapons as the laser-axe, the electro-sword and any others that come his way. Unlike He-Man, he is a planner and never plunges into battle without ample preparation. He has left his people to right wrongs wherever he finds them, but knows that, if necessary, he can summon his people to his side as an army.

This depiction of “Man-Of-Arms” (Man-At-Arms) seems pretty close to Mark Taylor’s own conception of the character, and seems at least compatible with his appearances in early minicomics. However, Man-At-Arm’s mission and motivation was given to He-Man in the published minicomics.

Early minicomic art by Alfredo Alcala, depicting Man-At-Arms in a concept vehicle design by Mark Taylor. Image source: Power of Grayskull documentary. Image courtesy of Jukka Issakainen.

Concept vehicle by Mark Taylor. Image source: The Power and the Honor Foundation

An early concept that became Man-At-Arms. From Mark Taylor Sketches Vol 1
Early “Man-Of-Arms” with laser-axe illustrated by Alfredo Alcala

WING-MAN (alternative name: Air-Man) — One of the last of a race of mountain-dwelling beings who have mastered the air. Wing-Man is a denizen of mountain peaks hidden high above Eternia’s clouds. He utilizes a flying craft equipped with various weapons resembling characters of flying creatures — a deafening bird’s cry siren, a hornet’s sting, etc. But he can fly without use of the craft, thanks to a set of foldable wings — including a set of bird’s wings, bat’s wings, insect’s wing, etc. He has a good sense of humor and is a natural practical joker, which makes him bearly [sic] tolerable to such brooding characters as He-Man.

Wing-Man or Stratos has quite an interesting characterization here, as a kind of Eternian practical joker. My guess is they dropped those details because he was just a supporting character. The part about his various sets of interchangeable wings was interesting. I’m not sure if that was ever in the works at Mattel or if that’s something Glut came up with on his own. I would guess it is the former, since a variety of costumes were offered for Mattel’s Big Jim and Barbie figures.

Stratos concept. Image courtesy of Rebecca Salari Taylor

MER-MAN (alternative name: Sea-Man) — The last survivor of an extraterrestrial race of water-dwellers. When his water-world was drawn into its sun by the force of gravity and evaporated, Mer-Man — a scaly humanoid with fishlike gills and fins — escaped to Eternia and took residence in its seas. There this intelligent being took command of the sea’s creatures. He can exist on land, where his strength, accustomed to the pressures of the sea’s depths, is increased — but extreme heat can dehydrate him, weakening and eventually killing him.

I had heard something like this characterization for Mer-Man before, but hadn’t seen evidence to support it until now. Mer-Man’s susceptibility to dehydration is familiar from the comics, but otherwise his backstory and heroic characterization is totally unlike anything seen in MOTU canon.

Mer-Man as a hero was also something that shows up in a figure sheet included in one of the extra scenes in the excellent Power of Grayskull documentary:

Image courtesy of Jukka Issakainen

Mer-Man getting dehydrated in the heat of Skeletor’s blade

Image source: The 2016 Mark Taylor B-Sheet Collection . Scan by Axel Gimenéz

VILLAINS

Each of the villains is out for his own gain, usually to obtain the Power Gem for himself, but they occasionally accept one of them as their leader — Beast-Man

BEAST-MAN — Another native of Eternia’s jungles whose tribe — or pack — has seemingly always been at war with their natural enemies, the human tribe of He-Man. Beast-Man has formidable strength, but it is his ferocity that makes him a natural leader. He has the agility of a gorilla. But when he dons his various costumes, he takes on the powers of other animals — the speed of a gazelle, the charging force of a rhino, etc. Beast-Man, though he despises He-Man’s tribe, yearns to take one or more of its females as a bride. He is totally evil and corrupt. His only redeeming quality is the “love” he bears for his own race, though it is actually more like instinct than any real emotion. His voice is gutteral, almost a growl.

This is a quite surprising casting of Beast Man as the primary enemy of He-Man. I had heard that this was once the case, but had never seen actual evidence until now and I had honestly dismissed the idea. In this treatment he is given parallel powers to He-Man, in that he gains different power from wearing different costumes.

Update: Andy Youssi, whose dad was a freelance artist from Mattel and who got a chance to see the early prototypes as a child, had this to say about Beast Man:

“One thing I do remember from when my dad was doing artwork and we had those prototypes is that he did originally get intel that Beast Man was the main villain, so that’s how I played with the figures at first. (I thought Skeletor was his lackey, and even had Beast Man hit him with a whip like Skelly was a slave.) We’ve searched for where we got that info, but can’t find anything . . . must have either been communicated to my Dad word of mouth from the Art Director, or some paperwork we no longer have.”

Beast Man and Mer-Man prototypes. Image via Andy Youssi

Early Mark Taylor Beast Man concept art

DE-MAN — A regular demon in the flesh. De-Man once inhabited an alien dimension resembling Dante’s version of Hell, but was thrown into Eternia’s dimension when the great war created a rift between the two dimensions. De-Man is possibly Beast-Man’s most dangerous ally. He has incredible powers and weapons, which can throw bolts of fire, electrical energy, cold. etc. He can control the very elements, bringing down a terrible storm from a cloudless sky, etc. He speaks in a raspy voice and is waiting for just the right opportunity to turn against Beast-Man and seize the Power Gem for himself. Then he will reopen the dimensional rift and bring more of his own race – to conquer eternia.

Some of De-Man’s (Skeletor’s) story here shows up in He-Man and the Power Sword (specifically the part about De-Man as a demon from another dimension). The control over the weather wasn’t really explored. De-Man’s obsession with the Power Gem became Skeletor’s obsession with the Power Sword.

Mark Taylor’s De-Man (Skeletor) concept art, published by Super7 and the Power and the Honor Foundation. Image courtesy of Axel Giménez.

Skeletor’s origin story

WOODS-MAN (alternate names: Tree-Man, Green-Man) — Another naturally-born Eternian. The master of the Forests and Jungles, Woods-Man has the power to control all plant life. Being a manlike plant himself, Woods-Man does not have the ability to speak — but he does have a telepathic ability to communicate with others of his kind or other plants. His secret ambition is to subjugate all animal life and make Eternia’s plants the rule or this planet.

I can’t confirm this either way, but Woods-Man may have been the Mark Taylor concept below:

From Mark Taylor Sketches Vol 2

KA-MAN (named for the crocodilian Caiman) — a humanoid reptile, not too smart, but incredible sinister and evil. Being reptilian, the scaly warrior is cold-blooded and susceptible to changes in temperature. When he speaks it is hardly more than a hiss. Like a lizard, he can scale walls, change his color to match his environment, look about in all directions with his globelike eyes, etc. His various costumes give him extra reptilian powers — the rattle and striking power of a snake, the fiery breath of a dragon, etc. Naturally his snakelike fangs are venomous. His small reptile’s brain affords him little thinking ability and makes him extremely susceptible to taking orders.

Ka-Man again has the concept of having various costumes that give him different powers. It’s hard to know for sure, but Ka-Man might be this Mark Taylor concept below. It’s certainly reptilian and has “globe-like” eyes. According to Mark’s wife Rebecca, this was originally a private sketch by Mark, which he later proposed as a henchman for Skeletor.

From Mark Taylor Sketches Vol 2

After the characters are set up, Glut lays out a story synopsis for the first comic book in the series, followed by a longer summary. He sets up the heroes as independent and squabbling warriors who must reluctantly form a team to stop the villains. He-Man’s arrogance at first prevents them from working together, after the forces of Beast-Man bring them to the brink of destruction, they must unite in order to survive. I’ll post the entire document at the end. I’ve made the text darker to make it easier to read, although the screen shots aren’t great as far as resolution goes. I’m also typing out the synopsis and summary, and I’ll add a few unrelated illustrations that happen to more or less align with the story. Teela appears in the story, but she is given no short bio, unlike the male characters. At this point she is just playing stereotypical “damsel in distress” role, which thankfully was not to be her real function in the the vast majority of stories.

HE-MAN
STORY SYNOPSIS

In the distant past, warring factions succeeded in destroying each other, sending the planet Eternia into a space/time warp. Filled with war-life races and tribes, only a few remains of the cities were left along with many bizarre forms of life.

He-Man (raised in the jungle, with massive muscles and power-giving costumes) is trying to begin a new life where he can seek and choose his own adventures.

He is interrupted by Wing-Man and told that lights have been seen in the Castle Grayskull (indeterminably old, uninhabited, holds secret “power gem”). He-Man journeys to Castle Grayskull to discover that Beast-Man has captured the beautiful Tee-la and taken her into the Castle. He hopes to make Tee-La his bride when he uncovers the power-gem and gains its supreme power.

He-Man recruits Mer-Man and Wing-Man to help recapture the castle. On the way he must defeat Man-of-Arms (later becomes an ally.)

Beast-Man, Ka-Man, Tree-Man and De-Man manage to overpower and capture the three attackers. The revived Man-of-Arms launches his own attack but is near defeat. When He-Man uses all his strength to break free himself and his companions, He-Man rushes to the defense of Man-of-Arms, and together they defeat Beast-Man and his evil gang. Beast-Man pleads for mercy, and He-Man releases him after he promises not to try to recapture the power-gem.

Tee-la is returned to her people and He-Man wonders if Beast-Man will keep his promise. (Probably not.)

SUMMARY OF 1st BOOK

In the woods of He-Man’s former tribe, a beautiful young woman named Tee-La is captured by Ka-Man. Her people come to her defense, but are suddenly confronted by Woods-Man and De-Man. Woods-Man commands the vines and plants to attack the tribe, while De-Man adds to the attack by firing his laser weapon. Ka-Man makes good his escape with Tee-La, with De-Man and Woods-Man following.

Elsewhere, He-Man is busy starting his new life away from his tribe. Putting on a costume that increases his strength, he starts building himself a dwelling by carving out huge slabs of rock from the mountainside and setting them into place.

He is interrupted by Wing-Man, who flaps overhead with his hawk-wings. Wing-Man says that lights have been observed in the windows of Castle Grayskull and he fears it may have been taken-over by evil beings seeking the legendary Power Gem. He wants He-Man to go with him to investigate. He-Man is angry for the interruption, saying he chooses his own adventures, and hurls a boulder at Wing-Man to drive him away.

At the castle, Beast-Man awaits the return of his three henchmen with their prize, the lovely Tee-La.

When she is brought to him, she panics and tries escaping the castle, only to fall victim to one of the castle’s numerous traps. Beast-Man says that soon he will have the Power Gem that will make him supremely powerful and the ruler of all Eternia — and that she will then become his bride. She cringes at the terrible thought.

Meanwhile, as He-Man finishes his rock dwelling, he sees stepping out of the jungle a number of his former tribesmen.

They related to him how Tee-La was captured and taken away to be given to the Beast-Man, He-Man’s natural (and worst) enemy. Now his attitude changes. Donning another costume, the one that gives him his forcefield, he gets into his chariot and starts rolling in the direction of the distant Castle Grayskull.

Wing-Man, in his flying craft, flies low over the castle when he is spotted by Beast-Man and his cohorts.

De-Man creates a storm and Wing-Man finds himself trying to dodge bolts of lightning. He dons his wings in time to “bail-out” before a bolt destroys his ship.

But as he saves himself, he is defeated by Ka-Man, whose dragon’s breath burns his wings to a cinder. He drops into the waiting arms of Beast-Man. Beast-Man says that Wing-Man’s presence has given him the idea of how to find the Power Gem… use a hero.

In the sea, Mer-Man notices the temperature of the water changing. It begins to bail and become intolerable. Surfacing, he discovers that it is the work of De-Man, who is using his demonic powers to create a heat-wave. Finding himself dehydrating, Mer-Man succumbs to the intense heat and becomes the prisoner of De-Man.

He-Man is still on his way in his chariot, rolling over the rugged terrain, when he is stopped by Man-of-Arms, who wishes to accompany him, having heard there are wrongs to be righted at Castle Grayskull. The arrogant, single-minded He-Man says he neither needs nor wants any help. Man-of-Arms takes his rejection as a personal insult and challenges him to battle, using on of his fantastic weapons. But the weapon cannot pierce He-Man’s forcefield and Man-of-Arms is easily defeated by He-Man’s strength. Man-of-Arms is left beaten and defeated, while He-Man continues on his way.

At the castle, Beast-Man — threatening Mer-Man with more heat, and with the deaths of his other two captives, Wing-Man and Tee-La — forces him to do his bidding. Beast-Man reveals an ancient scroll which states that the Power Gem might be located somewhere beneath water. There is a subterranean lake beneath the castle and that is where Beast-Man believes the Power Gem to be. Mer-Man swims to the bottom of the lake, finding a light in the murky depths. As he grasps the glowing stone, he fears that Eternia is now in the hands of its most evil inhabitant.

He-Man, in his chariot, reaches the castle and challenges his enemy, Beast-Man.

Beast-Man appears atop the castle saying that he now can do anything. He holds up the glowing stone, but it does nothing. This is not the Power Gem! Laughing, He-Man launches his attack with his chariot’s weapons. But the angry Beast-Man commands his three cohorts to defend him. De-Man’s power cuts through He-Man’s forcefield, after which he is overpowered by the attacking Ka-Man and Woods-Man.

Now He-Man, Wing-Man and Mer-Man are all chained in the castle’s torture room. Wing-Man tells He-Man that they should have teamed up earlier. Seeing the captive Tee-La, He-Man believes, at last, that Wing-Man was right. He-Man struggles with all his might, but cannot break his bonds. Beast-Man laughs … when he is interrupted by a commotion from outside.

It is a revived Man-of-Arms, making his own attack — with his own array of fantastic weapons — on Castle Grayskull. Beast-Man orders his cohorts to repel the attack and make Man-of-Arms his prisoner, also. As this is done, He-Man continues to struggle with his bonds and finally — looking once more at Tee-La — musters the superhuman effort to break them. Then he frees the others.

Outside, Man-of-Arms is fighting valiantly like a true knight of old, but is rapidly falling to the overpowering opposing forces. As he is ready to suffer defeat, He-Man, Wing-Man and Mer-Man, acting as a team, rush to his defense. Mer-Man and Wing-Man attack De-Man, Ka-Man and Woods-Man, while He-Man goes after Beast-Man. While the heroes and villains pit power against power, He-Man and Beast-Man engage in a furious one-on-one battle, a fight which eventually takes them to the very top of the castle. Finally He-Man manages to raise Beast-Man over his head and threatens to dash him to the ground, when Beast-Man pleads for mercy. Being human and not a beast, He-Man succumbs, and lets Beast-Man go, on the condition that he promises that he and his allies will never return to seek the Power Gem or cause trouble. Beast-Man promises.

As He-Man, Tee-La and the other heroes watch the departing villains, and prepare to return the young woman to her people, Man-of-Arms wonders if Beast-Man will keep his promise. Probably not, says He-Man, but at least when that time comes the heroes will be ready for them. For He-Man has learned something this day — that sometimes it is good to have allies in battle (not always, but sometimes!). They make a good team, he says, and someday they might again band together for battle.

THE END

Included among the documents is what looks like feedback from Mattel for some changes to the story. Those changes include making Grayskull more mysterious and emphasizing that it holds the secrets of the universe. Mattel also wanted to make De-Man (Skeletor) the primary villain. He-Man was to be made more heroic and less arrogant and underhanded; he was also supposed to get along with the other heroes. In this feedback, Tee-La (Teela) was to be written out of this particular story. That last edit obviously didn’t take, as Teela features prominently in the minicomics written by Glut.

“Tee-La” attacks “Beastman” in the first MOTU minicomic, He-Man and the Power Sword

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Artwork, Reviews

T. Mark Taylor – Sketches 2

Written by Adam McCombs

Many thanks to my buddy Doug Feague for kindly sharing pictures of his copy for this article.

At the 2019 Power-Con, Mark and Rebecca Taylor made available to fans a collection of art prints called T. Mark Taylor – Sketches 2. It’s a sequel to the first set of sketches released at Power-Con last year. A few pieces from this set appear in the 2016 Mark Taylor – The Original B-Sheets Collection, which I reviewed in depth. I’ll take a look at each piece of artwork and provide a little commentary, although several of these pieces are new to me and I don’t know the backstory behind them.

Dungeon Sticker

To start out with, the cover (shown above) is the famous Castle Grayskull dungeon sticker, which was illustrated by Rebecca Salari Taylor.

The dungeon has all sorts of meaning for Mark Taylor, who envisioned it as having held Skeletor at one point, turning him into the monster who he eventually became. More on that in a future article.

Sorceress

The Sorceress was included in the 2016 Mark Taylor Portfolio, and is one of my all time favorite pieces of art. This character’s design was eventually merged with Teela’s. The Sorceress would later show up in the 1983 He-Man and the Masters of the Universe cartoon with a completely redesigned costume. But she does make an appearance in this form (albeit with a green face) in the minicomic, He-Man and the Power Sword. You can read more about this character here.

Face Shifter

Face Shifter is one of many face-changing character concepts that Mark Taylor came up with, eventually leading to Man-E-Faces. This particular version may have inspired the armor used on Terror Claws Skeletor, and possibly even the costume for the New Adventures character Flipshot.

Viking Raid

Viking Raid depicts and early Castle Grayskull concept. This one also appeared in Mark’s 2016 portfolio collection and in Dark Horse’s The Art of He-Man.

Kang Gi

As I understand it, this character was apparently pulled from Mark Taylor’s sketch book from years before his work at Mattel, and the intent was to use him as one of Skeletor’s henchmen, but may have also been considered for the Conan line that never came to be.

Kang Gi’s face bears a strong resemblance to Webstor, and may have been used by Roger Sweet as a springboard in the creation of that character. However this should not be considered an early version of Webstor – it’s a separate character.

Ram Man

This is a rather exciting bit of concept art for Ram Man that I personally had never seen before. His look is fairly well developed, although he features the red/brown/orange color scheme that seemed to stick with the character right up until the toy was released in stores, where the colors were changed to red and green. The overall look is quite similar to Ram Man as he appears in the minicomic, He-Man Meets Ram Man.

The Merciless

Known to many fans as “Demo-Man” (a name attached to him in the MOTU Classics era), The Merciless is a differently colored version of a piece of Mark Taylor concept art that has been floating around for the fan community for some time. This version features a darker color palette and a blue beard. This may have been a concept for the unproduced Conan line, but I don’t know that for sure. In any case, contrary to popular belief, it was not an early Skeletor concept. Update: read more about the history of this character here.

The Enforcer

The Enforcer is a character that I’ve not seen previously. To me he fits in very well in the world of MOTU, and I would leave to see a figure made from this wonderfully weird and quirky design.

Mokus

Another character that is completely new to me, Mokus looks like some kind of giant, frightening but also whimsical plant monster. I’d love to learn the backstory behind this character.

Stalker

Stalker is a great plant monster concept. The face reminds me just a little of Swamp Thing, and the plant-based costume and weapon are right on target.

Blaster

Blaster is a classic-looking science fiction concept character. His helmet almost looks like the prow of a space ship. He seems to be shooting beams of some kind out of his writstband as well. This is another concept I hadn’t seen previously.

Back Page

Finally, the back page features a lovely message from Mark, adorned with another piece of art from the Castle Grayskull playset, again illustrated by Rebecca.

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Galactic Guardians

Battle Punch He-Man (1990)

Written by Adam McCombs

Battle Punch He-Man was the first He-Man variant in the “New Adventures” reboot of the He-Man series. The name “Battle Punch” implies some kind of action feature, although the figure had none. He did have some unusual articulation that was marketed as a kind of action feature, but I’ll get into that just a bit later.

Design & Development

Battle Punch He-Man seems to have been designed by Mark Taylor, who also designed the original He-Man released in 1982. Shortly after the successful launch of the original Masters of the Universe toyline, Mark left Mattel (eventually working on the wildly successful Teenage Mutant Ninja Turtles toyline), but he returned as a vice president at about the time that New Adventures line was going full steam.

Image courtesy of Rebecca Salari Taylor

Mark Taylor’s design (above) has some of the broad elements that made it to the final toy, including the specific look of the boots and the sash around his torso. However, Mark’s design seems to depict a rather disheveled He-Man, with torn clothing and gauze wrap around his fists. He looks like a street fighter rather than a space fighter.

In some ways, Battle Punch He-Man is actually closer to the look of He-Man as he appeared in the Jetlag New Adventures of He-Man animated series than was the 1989 release of He-Man. That might have been coordinated, as the New Adventures series was released the the year before Battle Punch He-Man. The animated version essentially looks like Battle Punch He-Man with the sword (and occasionally, shield) of the 1989 release, but in gold.

Update: Dušan M. pointed out that this promotional art for The New Adventures of He-Man is even closer to Mark Taylor’s sketch. He also pointed out that the series debuted in 1989, not 1990:

Update #2: Robert Barbieri recently uncovered some early Jetlag animation concept artwork that was based on Mark Taylor’s concept. Note that this version has the traditional power sword:

Image Source: Robert Barbieri
Image Source: Robert Barbieri

We can see the further development of the figure design in the artwork below (artist unknown), first shown in Mattel’s 2009 SDCC Art Book. The concept art below is pretty close to the look of the final figure, with the exception of the shield. The shield has a stylized bird design on it, while the production shield would have the “New Adventures” He-Man triangular logo on it as as well as some sculpted battle damage.

Images courtesy of Jukka Issakainen

He-Man was given a new power sword as well, with an asymmetrical hilt design.

Battle Punch He-Man vs Disks of Doom Skeletor
Battle Punch He-Man with the unreleased Clawber bird.
Spanish playing card. Source: cuevadelterror.blogspot.com
Spanish playing card. Source: cuevadelterror.blogspot.com

Some similar artwork appears on these French party invitation cards, shared by Øyvind Meisfjord:

The cross sell artwork for the figure shows the finalized design that would be used for the mass-produced toy:

We can see the final hand-painted prototype for the figure in Mattel’s 1990 dealer catalogue:

Image courtesy of Battle Armor Dad
Image courtesy of Battle Armor Dad

Production Figure

Battle Punch He-Man is slightly bigger and bulkier compared to the 1989 version. He has some of the same standard articulation that most figures in the series had, including ball joints at the knees and hips. His main feature, however, was a diagonal articulation joint across his chest, which allowed you to manually wind him up for a punch (there was no spring-back action, so the entire action was manual), while making the figure look completely bizarre in the process. Used subtly, however, the articulation can slightly alter his pose and posture in useful ways.

Something has gone horribly wrong

The figure also featured a more pragmatic bit of articulation – a hinge joint at the wrist, allowing him to realistically hold his sword aloft for the first time.

Unlike the 1989 He-Man release, this version has a sculpted pony tail, which conforms to the Mark Taylor concept art as well as the animated depiction.

Packaging

The packaging for Battle Punch Figure features artwork on the front by (I believe) William George. I’m not sure who did the art and instructions on the back.

The back of the card includes a bit of a bio for Battle Punch He-Man:

The most powerful man in the universe! Only He-Man, with his ultra-energized sword and shield, can defeat Skeletor’s new weapons – the Disks of Doom. A stranger stranded in a strange place and time, He-Man has a lot to learn about the future world of Primus. And, the gentle people of this peace-loving planet have a lot to learn about the evil of Skeletor from He-Man.

Mission – To unite the Tri-Solar System against Skeletor and lead a star-legion of Galactic Guardians into combat to defend the last great civilization of mankind.

Battle Equipment: Powersword & Energy Shield

His backstory is all relatively straightforward. There is no explanation for why his power sword and shield looks so different compared to the previous release. Also on the back are the the instructions for his “action feature”:

I can’t imagine any kid had hours of fun playing with that particular feature, but I do think in terms of his overall costume design he is the best looking of the three “New Adventures” He-Man figures.

Other Appearances

Petteri Höglund helpfully pointed out that Battle Punch He-Man appears in the box art for several New Adventures oversized items, as well as on the cover of this promotional VHS tape:

Image courtesy of Petteri Höglund

Unfortunately I haven’t identified a lot of media associated with this variant. If I come across any comics or additional catalogs featuring the figure, I will certainly update this piece to include them.

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