The prototype Castle Grayskull was not something that most fans had ever seen until relatively recently. Certainly as kids we were oblivious to its existence. It did, however, make its way into story books, mini comics, games, and cross sell artwork. Many of us wondered why the castle in the early mini comics looked so different from the one in our collections.
“I [sculpted the castle] because Tony [Guerrero] was busy with the figures and the other sculptors kept making it too architectural. I wanted it to the castle to be organic, coming to life to tell its story. I made a wood armature and sculpted it in green clay. Ted [Mayer] helped with the plaster mold and vacuum forming, Rebecca did the labels… The imaginative user applied labels themselves to offset the lack of interior walls.”
The exterior of the prototype Castle Grayskull was similar in many respects to the final toy, but there were many notable differences as well.
There are several details on the prototype exterior that are missing or altered in the final toy that I’d like to draw your attention to:
Many of these design elements found their way into the Castle as depicted in Golden Books, mini comics, DC Comics, and other sources, as well both versions of the cross sell artwork.
Below: He-Man and the Power Sword, illustrated by Alfredo Alcala. In all of Alcala’s early artwork, Castle exteriors are almost 100% faithful to the prototype design. In a couple of panels, however, the ledge is omitted:
Below: King of Castle Grayskull, illustrated by Alfredo Alcala. Notice that Skeletor opens the jaw bridge through a lock located to the right of the entrance. I’m not sure if this was a feature Mattel intended to add – I don’t see any indication of it in the prototype. In the final toy, the lock was located on the jaw bridge itself.
Below: The Sword of Skeletor, illustrated by Fred Carillo:
Featuring the “pawn” design on top of Grayskull helmetTeeth are similar to the prototype, but cleaner looking. Like the Alcala depictions, the “lock” is located to the right of the jaw bridge
To Tempt The Gods, pencils by George Tuska, inks by Alfredo Alcala:
Castle features “pawn”, ghoulish teeth and extended turret.Castle features “pawn”, ledge, and ghoulish teeth
The Trap, illustrated by Dan Spiegle:
Somewhat ghoulish teeth, although cleaner looking than the prototype. Like the Alcala depictions, the lock is located to the right of the jaw bridge
Masters of the Universe Pop-Up game:
Ghoulish teeth, “pawn” design on helmet, extended turret; colors match the prototype as wellLedge is visible from this angle
From the 1984 UK Annual:
Features the Alfredo Alcala cross sell artworkFrom the 1983 Golden: Paint ‘N’ Marker Book. Image source: He-Man.orgArtwork by R.L. Allen, showing the ledge and “pawn” from the prototype castle. Unlike all other depictions I’ve seen, the ledge here looks very squared-off an architectural. From the 1985 UK MOTU Annual – image via He-Man.org
The interior of the prototype Castle was also different in many ways from the final toy:
Prototype interiorToy interior
There are various details on the prototype interior missing or altered in the final toy:
A kingly throne rather than the futuristic dentist’s chair on the final toy
Trap door – more rectangular with a different sticker design
Single rail ladder that hooked into the floor of the highest turret
Manacles with chains and a different dungeon grate design
A more three-dimensional combat trainer; a punching bag; the secret side door entrance, partially open (behind the combat trainer)
Mark Taylor concept art – via The Power and the Honor Foundation
Update: Interestingly the same prototype combat trainer was still a part of the updated Castle Grayskull set that was used in commercials:
Image via the Aquabats instagram account
Fun fact, the blonde kid in the foreground above is MC Bat Commander from the Aquabats!
Computer decals
Circular elevator with skull-themed back; additional weapons rack sticker
Red skull design at the top of the elevator
Bat-winged backpack
Torture rack
Laser turret – rear view
Elements from the interior of the prototype also found their way into mini comics and story books.
Below: He-Man and the Power Sword, illustrated by Alfredo Alcala
Teela on the torture rack
Below: King of Castle Grayskull, illustrated by Alfredo Alcala. There are many interior shots featuring the prototype throne, trap door, ladder, computer systems and laser turret:
Below: The Sword of Skeletor, illustrated by Fred Carillo, features several scenes depicting the prototype throne:
Below: The Trap, illustrated by Dan Spiegle, also features the prototype throne:
This is of course not exhaustive. I’m sure aspects of the prototype castle made it into other vintage Masters of the Universe media or collectibles.
While Mattel made several changes to the castle before its release in 1982, at least one bootleg manufacturer seemed to take inspiration directly from depictions of the prototype Castle Grayskull:
Image via ebay.comImage via ebay.com
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Mark Taylor is the designer behind so many beloved icons in the He-Man universe: He-Man, Skeletor, Man-At-Arms, Teela, Stratos, Beast Man, Mer-Man, Zodac, Castle Grayskull, Battle Cat, Man-E-Faces, Ram Man, and even an early version of Prince Adam. Mark and his wife Rebecca were gracious enough to answer some of my questions about the origins of these characters, and the process of bringing them to life.
Battle Ram: Thank you both so much for agreeing to answer my questions. I recently interviewed Ted Mayer and Rudy Obrero. It’s a thrill and an honor to also be able to interview you now!
Mark: Adam, thank you for your interest, both Ted and Rudy are my friends as well as excellent designers. It was a pleasure to work with them on He-Man. I do not call the brand MOTU because that was just a Mattel marketing and management concept. “Masters of the Universe” also helped them separate it from a potential lawsuit with the Conan property owners. It also was part of their effort to remove the concept from the original creator and inventor, me.
BR: You were originally hired by Mattel to work on packaging. How did you come to be the designer for He-Man?
Mark: At the age of eleven I was a compulsive reader and drawer, I love story telling and adventure, influenced by Hal Foster’s beautiful strip and Burroughs and Howard’s books. I started telling my own heroic story.
I went to Art Center, Cal State and worked for the US Navy (Combat Illustrator). Then through a friend I found out there was an opening at Mattel in Visual Development group. They were a very talented “bullpen” who were responsible for the appearance of the product which included packaging but also the products’ labels, color, details and early engineering drawings. This was a perfect fit for me, and I was promptly assigned to work on Barbie product, which was a honor because Barbie has always been Mattel’s cash cow.
Mark Taylor in his early Mattel days. Image courtesy of Ted Mayer“Death of Mark Taylor From Night Visitation.” Artwork by Colin Bailey, January 23, 1981. Given to Mark when he was working on his “dark project” (He-Man). Image courtesy of Rebecca Salari Taylor.
BR: He-Man and Skeletor seem very primordial and archetypal to me. He-Man is the embodiment of life and vitality; Skeletor is the embodiment of death and decay. When you were designing these characters, was any of that running through your head?
Mark: He-Man’s original name was Torak, Hero of Prehistory. He was the defender of the weak and righteous and foe of bullies and villains. This powerful hero needed a worthy adversary who embodied evil and sorcery on every level.
Torak, by Mark Taylor. Image source: The Power and the Honor Foundation.
Skeletor was influenced by many literary sources but visually by a carnival scare ride with a skeleton like figure that dropped down and rattled (turned out to be a real mummified outlaw); also a lot of Mexican Day of the Dead art and sculpting. Skeletor had to be powerful in his own right and believe completely in his cause as much as Torak (He-Man). [Editor’s note: the outlaw in question was the corpse of Elmer McCurdy, which was displayed at Pike Amusement Park.]
The battle was set, a righteous hero mounted on a giant Battle Cat verses a nefarious villain imbued with mystical evil powers. The clash of arms could be heard to the ends of the earth.
The Sunbird Legacycover art by Earl Norem
BR: So He-Man originated with your Torak character, which I believe you had been working on since the 1950s. Did Skeletor originate from that same time?
Mark: Absolutely. Skeletor evolved simultaneously with Torak, it had to be this way. They were the yin and yang, the reason for being, opposites to battle forever.
BR: As far as I can tell, Stratos was originally supposed to be an evil warrior (correct me if I’m wrong!), but then he was released as a heroic warrior. Were there any other characters who ended up switching sides?
Mark: Yes many, the early figures that switched sides were, Beast Man, Teela, Stratos, Man-E-Faces and Ram Man. It was a money thing, we had to release the figures, vehicles, playsets and accessories in waves to pay for the tooling and advertising. Mattel did not really believe in the line until after Castle Grayskull was a big hit. Then it was just a matter of corporate greed as to how much we could jam down the public’s throat. I left to work on TMNT.
BR: Can you talk about your working relationship with Ted Mayer on the Masters of the Universe toy line?
Mark: Ted is an industrial designer, I am a designer/illustrator. I sketched out the line but needed help with the vehicles. I requested Ted and he did a great job. It was important that the figure controlling the vehicle be very visual, we didn’t have a movie to explain and promote our product like Star Wars did.
Battle Ram concept by Ted Mayer
BR: How did you come to hire Rudy Obrero to do paintings for the packaging artwork? Can you speak a little bit about your experience working with him?
Mark: He was the only guy who could paint like Frank Frazetta, he was great to work with. Always came back with more and better than I expected. He would do great stuff from very little reference material. We were turning out stuff like crazy fast. It was like we were joined at the imagination.
Battle Cat box art, by Rudy Obrero
BR: Mattel took quite a risk in producing your designs that were not based on any previous intellectual property. It was a risk that obviously paid off. Do you think toy companies today are more hesitant to take those kinds of risks?
Mark: Mattel took no chances at first. Ray Wagner, President of Mattel at that time, laid his reputation on the line and went against everyone else to give Masters a lift off. We were forced to do illegal child testing early on (another lame boys toy was supposed to be tested, but the Preliminary guys weren’t ready). We snuck in thanks to Angie DiMicco. I was there with He-Man, Teela, Beast Man, Battle Cat and Skeletor. The kids tried to steal the prototypes after the testing. We had a hit.
Image via The Power and the Honor FoundationImage via He-Man.orgImage via He-Man.org
BR: A lot of characters went through color changes as they went through development (either to themselves or their costumes or both). Examples include Beast Man, Mer-Man, Teela and Ram Man. What was driving those changes?
Mark: Sorry to admit it, but cost. Later when the brand was making billions no one cared but in the beginning engineering pinched every penny, especially in paint masks. Also there was a conscious effort to avoid anything that resembled Star Wars or Conan in any way.
BR: Mer-Man went through quite a few changes from B-sheet to final toy. What was behind the changes to his design, particularly the changes to his face?
Mark: Mer-Man tested the lowest. Tony Guerrero the great sculptor and I chased the negative child test comments until we finally realized the marketeers were just messing with us and then we went with what we had. Mer-Man was the weakest but people who like him really like him (I based him on Bernie Wrightson’s Swamp Thing).
Swamp Thing, by Bernie Wrightson
BR: There is a character you designed who fans refer to now as Demo-Man. Do you see him as an early incarnation of Skeletor or Beast Man?
Mark: No, he was a separate concept that I was too busy to exploit, I was working until the sun came up and the Mattel building was empty. I was pretty much running on fumes. I would have loved to take him further but like so many concepts corporate profit came first.
Demo-Man, by Mark Taylor
BR: You designed the armor and helmet for Battle Cat as a way to reuse the Big Jim tiger. Can you talk a little bit about that design? The helmet design is quite striking, like some mythical beast.
Mark: I had used the Cat on the Tarzan line, I liked the sculpt but the 5.30″ He Man figures wouldn’t ride on him and I wanted him to ride on a huge cat. Nobody messes with a guy riding a huge armored cat! I had seen a guy ride a regular tiger in the circus and wow!
The head armor came from my childhood sketches and had to be engineered for costs and molding ease or the marketeers would lose it (thanks Ted).
Battle Cat, by Mark Taylor
BR: The colors green and orange seem to be pretty prominent on those early toys (Battle Cat, Man-At-Arms, Wind Raider). Is there a story behind that color scheme?
Mark: Not just a story but a lot of work and fighting, those colors were not very common in action toys. They pop but looked somewhat alien. I definitely did not want Battle Cat to look like a real tiger, he was much more that but they sold out on him in the animation and later toys after I left. He or He-Man were NEVER supposed to be silly in my imagination.
He-Man and Battle Cat box art by Rudy Obrero
BR: Did you have an origin story in mind when you designed Man-E-Faces? How about Ram Man?
Mark: Yes, but no one was interested, they wanted to ship it out immediately to animators and movie producers, you know “professionals”. I designed him to have a different and interesting feature besides a twist waist. All the answers to my original story are in clues in Castle Grayskull, where they should be like a puzzle.
BR: Teela and the Sorceress/Goddess (the one with the snake armor) were originally separate characters. Whose decision was it to combine them into a single action figure? How did you feel about that? Did you intend the sorceress character to be a hero or a villain?
Mark: She was actually supposed to be a changeling but the comic book guys had a hard time with that. Also, the head of girls toys wanted to rip her off for Princess of Power (because now the line was very hot!). She was intended to be like a spy and play both sides with some magic but the “professionals” felt that was too complex (I guess they don’t get Game of Thrones either).
BR: In the first couple of years of the toyline, all of the vehicles seem to be geared toward the good guys. Why was that?
Mark: Don’t forget Skeletor used MAGIC but He-Man never did. Skeletor could animate anything and go anywhere. In my mind that was one of the main differences between the main characters and their followers.
BR: The late Tony Guerrero sculpted a lot of the early He-Man figures. Can you talk a little bit about what it was like to work with him?
Mark: Tony was a great artist and a really nice man and it was my honor to work with him. I also worked on another project, TMNT with a nice and super talented guy named Scott Hensey. Working with both of these sculptors allowed me to break custom by adding a step to the development process. On the He-Man line we did a looks like beauty sculpt, non articulated from my “B” sheet (design sketch) for testing and sales and until we got the first shots from China. This was Tony’s idea and without this extra step, the confidence in this “weird” concept wouldn’t have happened. I repeated this process with the Turtles.
Early He-Man sculpture by Tony Guerrero. Image source: The Power and the Honor Foundation
BR: These toys were a surprise, runaway success. What is it about He-Man that made it so successful, do you think?
Mark: Everybody pushes us little guys around, we secretly want to strike back at all the bullies. We need to feel like we can make things better and are willing to fight to do it. With He-Man we have the power! We have a chance. I feel that the basic concept of courage cannot be taught, it can only be shown.
Image source: James Sawyer
BR: What did you envision for Zodac when you designed him? What were his abilities and where did he fit in to the MOTU universe?
Mark: Zodac was all about flying. He was the air wing. I was influenced by Flash Gordon and the flying Vikings.
BR: Castle Grayskull is probably the greatest playset ever made, and I understand that you sculpted most of it yourself? What was that process like? What does Castle Grayskull mean to you?
Mark: Yes I did because Tony was busy with the figures and the other sculptors kept making it too architectural. I wanted it to the castle to be organic, coming to life to tell its story. I made a wood armature and sculpted it in green clay. Ted helped with the plaster mold and vacuum forming, Rebecca did the labels. Marketing (now everyone wants in on the game) wanted it to retail for twenty nine dollars. The imaginative user applied labels themselves to offset the lack of interior walls. Toys R Us sold all they could get fifty dollars which was quite a mark up.
Images via The Power and the Honor Foundation
BR: Rebecca, I understand you worked on the stickers and cardboard inserts used in Castle Grayskull. The style ranges from regal to almost psychedelic. What did you have in mind when you were working on that project?
Rebecca: The only chance Mark had to tell the story was with the castle. He always said, “all the answers are in Castle Grayskull”, which is quite a different direction that it eventually went. Once the president of Mattel Ray Wagner chose to go with it, everything moved at such a high velocity because he wanted it and no one else understood it.
Mark asked me to combine classic icons along with futuristic ones because he was going against Star Wars and after all it was a ” warrior-type” premise that had to somehow be more than Conan, Tarzan etc.
Mark had sketches in ancient sketchbooks which I took and redesigned stickers from. I did the designing, drawing, inking and coloring, that includes labels for vehicles as well as directed by and revised by Mark. Just like every label job, I was given areas that I had to fit. Because everything was going so fast, sometimes those areas would change shape and would have to be redrawn on the fly in those cases Mark was redrawing my stuff because he was hands on with the castle. Because we’ve worked together for decades, we speak in brain waves.
I think the reason they are perceived as “psychedelic” is because Mark said, “We’re already going somewhere no one else has so don’t render the labels in the normal hard edged graphic way. I used Dr. Martin’s Dyes and let the colors run and wash into the line art. I think it went through because it was so fast and still no one really “got it”.
It wasn’t until after it looked like it might be “big” did people start making decisions to get connected to the project or shall I say get their “scent” on it if you know what I mean. The innovation on those labels happened because Mark was approving and controlling this project and I knew what he wanted. I’ve done many labels for other toy companies and no one has ever asked me for “something really different” and yet these were a big hit.
I was always disappointed that the Mylar printed moat that surrounded the castle was costed out.
Printed Mark Taylor moat reproduction from the Power & Honor Foundation
BR: Was Errol McCarthy responsible for creating the cross sell artwork on the back of the packaging (below)?
Mark: In the beginning it was someone else and then Errol came in.
BR: MOTU differs a bit from traditional sword and sorcery in that it includes laser guns and flying vehicles. What was behind the inclusion of science fiction with barbarian elements?
Mark: I never wanted it to be a traditional. If I was still working on it I probably would have added zombies, aliens and time travel. Why not?
BR: Often in the process from b-sheet to prototype to finished toy, there are a lot design changes. Which finished toy were you most pleased with? Which one do you feel didn’t live up to its potential?
Mark: Castle Grayskull was the best and most innovative, Mer-Man left me a little unsatisfied.
BR: In a nutshell, what is your vision for Eternia? What kind of place is it?
Mark: Eternia is a stupid name to me (not my name). I imagined that world be like a nightmare that you can modify as you go. ALWAYS about hope.
BR: In public appearances you often talk about Joseph Campbell and the hero’s journey. What has been your personal hero’s journey?
Mark: My wife Rebecca epitomizes attaining a fulfilling goal, she is my Nirvana. My life is filled with beauty and love, I wish everyone could be as lucky as I.
BR: Are you both still actively involved in creating artwork? What kinds of projects are you passionate about now?
Mark: I am writing a the original prequel to He-Man based on the original Torak. Also an autobiography about my life in the toy biz. I am fascinated by computer 3D design but it is very non-intuitive for me. I still love to read and watch movies, I wish I had the resources to make one.
Rebecca: I work on digital art because it is so easy to create my style of graphic art which is strongly based on shapes and color. It is so exciting to me to be able to have such a magnificent palette and to be able to experiment with unlimited color combinations with a couple of keystrokes.
Many thanks to Mark and Rebecca for patiently answering all of my questions. Hopefully we can look forward to a book or two from Mark in the future!
Additional interviews and appearances by Mark and Rebecca:
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Name: Ram Man Faction: Heroic Warriors Approximate US release date: May 11, 1983
Ram Man, released in the second wave of Masters of the Universe Action figures, was a big favorite of mine as a kid. Sure, his legs were fused together and his articulation was rather limited, but his unique appearance and action feature made him a prominent protagonist in the battle against the forces of darkness (a battle that happened every day after school on the floor of my bedroom).
Ram Man’s action is demonstrated in this commercial:
Designed by Mark Taylor, Ram Man had several unique looks in the early stages of his conception:
Image via The Art of He-Man/The Power and the Honor Foundation
In the left-most drawing he seems to have some technological elements in
his helmet design. In the drawing on the right his face is entirely
obscured by his helmet, and he looks more Lord of the Rings than Buck
Rogers. The second image is ultimately closer to the final Ram Man
design than the first.
Update: another stage of the design is shown in the concept below, which is much closer to the final look of the character. The costume is quite similar to the design shown above and to the right, but the face is exposed.
Image courtesy of Doug Feague
Update: This design was developed into a similar character called Jumping Jack Flash (below). Aside from the helmet and facial hair, he looks very close to the final Ram Man figure. He also features metal gauntlets rather than leather straps. He carried a “mace grenade” that would fly loose when the character popped up from internal springs.
Image courtesy of Rebecca Salari Taylor
Another Mark Taylor design for a dwarf figure named Hercule featured a similar action feature. Instead of simply ramming, the idea was that this figure’s spring-loaded legs would cause him to tumble forward in the air at his opponents. I’m not sure exactly how this would have worked in practice, but several elements from Hercule made it into Ram Man’s final design.
Source: The Power and the Honor Foundation
The prototype Ram Man figure (below) carries over the color scheme from Jumping Jack Flash. The face and helmet design have been greatly modified, however. The prototype looks very close to the final figure, color scheme aside. Some differences include the fact that his eyes are closed and that his silver upper arm/shoulder armor is incorporated into his arm pieces.
Update: Four Horsemen contributing sculptor Djordje Djokovic mentions in this post that he had the opportunity to ask Mark Taylor about the vintage toy sculpt. Djordje says:
“In my first conversation with the late great Mark Taylor (father of He-Man), he confirmed what I’ve suspected for decades – Tony Guerrero (master sculptor behind almost all MOTU figures, of the line’s first 2-3 years), handed the sculpting duties to his co-worker, as ironically – he didn’t like the design.”
From the ’84 UK Annual, via Jukka Issakainen
Image source: He-Man.org
The cross sell art was based on the prototype, and includes all the same elements, down to the color scheme:
Ram Man cross sell artwork. Image courtesy of Axel Giménez.
Ram Man appears in the 1983 dealer catalog along with all the other new figures released that year, with a new red and green color scheme:
Hand-painted final prototype Ram Man.
Ram Man was the first figure in the MOTU line whose parts were not reused for any other figure. He came packaged with his axe weapon and a comic book. His arm bracers were sculpted and covered with a silver sticker rather than a layer of paint. The sculpt of his arms is quite soft compared to most MOTU figures, but he has a lot of detail elsewhere. The color scheme of the toy is red and green; however, the packaging artwork portrays Ram Man in the prototype colors:
Aside from the single carded figure, Ram Man was available in the following gift sets:
Ram Man/Zoar
He-Man/Teela/Ram Man
Ram Man had his own mini comic dedicated to him called He-Man Meets Ram-Man (incorrectly hyphenating the character’s name). Rammy is portrayed from the start as a bit thick, which is appropriate for a character whose primary attack involves self-inflicted brain injury. There is an early misunderstanding where Ram Man gets in a fight with He-Man and loses. Skeletor is able to use that to trick Ram Man into bashing his head repeatedly against Castle Grayskull’s doors.
Ram Man is essentially good-hearted, and in the end he turns on Skeletor and comes to He-Man’s aid:
Artwork similar to the Ram Man mini comic was used in some coloring pages inserted into some early French minicomics:
Ram Man as portrayed in the Filmation cartoon was even slower than he was in the mini comics. In certain frames it’s also evident that the artists envisioned Ram Man’s legs as actual springs that propelled him toward enemies (or more often, walls).
In the Filmation Series guide, Ram Man resembles the cross sell art more than the toy:
Source: He-Man.org
Ram Man made fairly frequent appearances in mini comics, story books, and marketing materials:
From The Secret Liquid of Life
From the 1985 Demons of the Deep. Ram Man appears in his prototype colors. Illustrated by Fred Carillo.
From the 1984 UK Annual (image courtesy of Jukka Issakainen)
From the 1982 Licensing Kit. Source: He-Man.org. Art by Errol McCarthy
From the 1982 Licensing Kit. Source: He-Man.org. Art by Errol McCarthy.
For some reason Ram Man made no appearances in box art, and few appearances in posters, despite being one of a select number of figures that had a commercial dedicated just to him. Still, Ram Man frequently appeared on the Filmation cartoon and remains a popular character to this day.
Illustration by William George, 1984
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Name: Zodac Factions: Neutral/Heroic Warriors/Evil Warriors Approximate US release date: June 3, 1983 or August 8, 1983
The most enigmatic of all Masters of the Universe characters, Zodac was released in the second half of 1982. A late addition to the first wave of figures, Zodac was created to round out the original group of eight figures.
Design & Development
It’s probably fairly well known among fans now that two separate Mark Taylor characters, Teela and Sorceress (aka Goddess), were eventually combined into a single character (Teela). Apparently Mattel’s marketing group didn’t think there was enough demand for two female action figures in one year. That left seven figures for the first year, instead of the eight that were planned. Enter Zodac.
Another Mark Taylor design, Zodac borrowed Skeletor’s arms and legs and Beast Man’s furry chest. New parts included his head, armor, and blaster.
Zodac was originally called Sensor. The idea was that his space-age looking helmet gave him heightened sensory perception.
From the Mark Taylor Portfolio, published by Super7/The Power and the Honor FoundationImage source: The Toys That Made Us/The Power and the Honor Foundation. Artwork by Mark Taylor.
As indicated by the artwork above, the design stuck closely to the textured arm and leg sculpts used on the finalized versions of Skeletor and Mer-Man.
When the cross sell art was created, Zodac was given very similar forearms and boots to the ones used in the Skeletor and Mer-Man cross sell art, rather than the more textured look of the actual toys. Perhaps this was done to maintain consistency across the artwork:
Zodac cross sell art. Image courtesy of Tokyonever.
Skeletor cross sell art
The prototype is somewhat different from the final figure. Like the b-sheet, the lower sides of Zodac’s helmet are red (they are painted gray in the production version). The white design on his chest armor is quite thick compared to the final toy, and the gun seems to have a wider barrel but narrower “fins” and a shorter handle compared to the toy version.
Prototype Zodac
Prototype Zodac
Production Figure
The final has some slight alterations to the armor and gun, but is otherwise very similar to the prototype:
The very first Taiwan release has this unique-looking connector piece on the lower back. Subsequent versions have a more standardized look compared to other first wave figures.
Zodac’s armor has “bullets” stored bandolier-style at the sides of his armor. I think that’s a really interesting touch, as you don’t normally associate laser pistols with bullets. I like to think his weapon is a fairly primitive kind of laser pistol that can only get off one shot at a time using some kind of single-use cartridge – possibly scavenged from the post-apocalyptic wasteland.
Bullets!
Cosmic Enforcer & Beyond
Zodac was originally sold on the “8-back” with the tag line, “Cosmic Enforcer”. But what is a cosmic enforcer?
According to the 1981 Mattel licensing kit (the earliest material we have on Zodac), it meant that Zodac was a bounty hunter. The Empire Strikes Back had come out the year before, and Boba Fett was a very popular character. It may be that Zodac was portrayed this way to capitalize on that popularity. The original intent by creator Mark Taylor, however, was for Zodac to be a heroic warrior.
The above describes Zodac as “The Cosmic Enforcer. The bounty hunter of our exciting universe.” Contrast that to Mark Taylor’s original description of his character:
Sensor: Man of the the future scientifically heightened senses, knowledge & weapons. Acts in support roll to He-man and as a foil to Tee La’s mystic nature.
The bounty hunter thing didn’t stick, and Zodac very quickly became a kind of cosmic observer (much like Jack Kirby’s Metron character), intervening in Eternian affairs only when absolutely necessary.
In the 1982 DC Comics MOTU series, beginning with Fate is the Killer, Zodac is “rider of the spaceways”. Like Metron, he travels through space in a flying chair (in this case it’s the throne from Castle Grayskull). He is not aligned with the heroic warriors, but he does intervene when it looks like Skeletor is about to gain too much of an advantage:
Update: Everyone who talks about Zodac seems to compare him to Metron, and MOTU to New Gods. That’s mostly due to the neutrality and the flying chair thing, which came from Paul Kupperberg at DC Comics, not from Mattel. If it had not been for that initial story, I don’t think anyone would connect Zodac to Metron or Jack Kirby, certainly not visually. Mark Taylor, the designer of the character, never mentioned Kirby as an influence. Later toys in the line like Mekaneck and Sy-Klone do have a certain Kirbyesque look to them. Kirby’s characters are very brightly colored and flashy, while Zodac is more muted and streamlined in his design. To me Zodac seems more influenced by Flash Gordon and mid-20th century science fiction, at least in his visual design.
In Fate is the Killer, Zodac describes himself as “neither good nor evil”. In the panels below, he tells He-Man that he must take him from Eternia, or else kill him, for the good of the planet:
In the 1983 Sword of Skeletor by publisher Golden Books, Zodac is described as a wizard, but he serves the same function as the DC comics Zodac. He intervenes to get He-Man into Castle Grayskull, so he can stop Skeletor, who has taken control. All of this is to keep the “balance between good and evil”.
From The Sword of Skeletor
In the 1983 comic, Power of Point Dread (the large version that came with the Point Dread & Talon Fighter playset and vehicle), Zodac again steps in at the last minute to aid He-Man. Zodac speaks of keeping a universal balance, which Skeletor has threatened by keeping He-Man from guarding Castle Grayskull. Zodac rights the balance by showing He-Man the Talon Fighter, which he uses to defeat Skeletor:
In the 1983 Filmation cartoon, Zodac is again presented as a neutral good figure, stepping in rarely to indirectly intervene to maintain the balance between good and evil.
Source: Filmationcels.com Colors by Jukka Issakainen
In the episode “Golden Disks of Knowledge”, it’s revealed that Zodac is the last member of the “Council of the Wise”. At the episode’s conclusion, Zodac transforms Zanthor (who had redeemed himself after some misdeeds) into a fellow cosmic enforcer. He’s even given the same costume as Zodac:
The 1982 MOTU Bible, written by Michael Halperin, describes the character like this:
ZODAC, the wise leader of the Council of Elders, called to the stars for advice… The Council listened to the vision which promised them that if ever the forces of evil should try overcoming Eternia a champion would arise to defend the planet…
Zodac gathered the Council of Elders in the Hall of Wisdom and collectively they concentrated their mind force until the sheer power of their consciousness created a mighty force field. At that moment, an implosion cracked through the corridors of the Hall and the Council disappeared in a blinding flash of energy. Only Zodac retained his human form as one of the Eternia’s guardians.
The 1984 UK Annual describes Zodac like this:
Although neither good nor evil, Zodac, the Cosmic Enforcer, has a vital role to play in this battle between good and evil. There have been many times when Skeletor has attempted to alter the balance of the universe – and several times when he has almost succeeded. In a situation like this, Zodac’s role is to prevent this – by tipping the scales to achieve another balance. This often means informing He-Man of what his enemy is planning to do – or by showing him the future if Zodac is successful, so that He-Man himself can do something about it. Zodac never interferes directly in the affairs of Eternia, but we may be sure that he is always watching.
Evil Cosmic Enforcer
Obviously not everyone at Mattel was on the same page with the story line that had developed between 1982 and 1983. On the 1983 reissued 12-back card, Zodac is portrayed unambiguously as an evil warrior. The artwork by Errol McCarthy shows Zodac attacking He-Man with his blaster.
Illustration at top by Errol McCarthy. Image source: KMKA
By 1983, cross sell art appearing in minicomics and on packaging rebranded Zodac as the “Evil Cosmic Enforcer”.
Image source: Vaults of Grayskull. Notice that his name is spelled with a “K” here. That spelling would later be used in the 2002 MOTU series.
I should also note that Zodac also appears in another 1983 figure sheet as simply “Cosmic enforcer” (his name is also spelled correctly):
In this 1983 commercial featuring all Masters of the Universe characters produced up until that time, Zodac is grouped with the Evil Warriors:
In this 1984 poster by William George, Zodac is also grouped with the Evil Warriors:
In the Golden Sticker Fun Book, The Evil-Lympics, Zodac is among the Evil Warriors:
Image via Joe Amato
He’s also an Evil Warrior in the Swedish Universums Giganter comic series. Images and translations below courtesy of Ken Kacal:
The DoppelgangerThe Battle for the Power Sword
In the Ladybird-published 1986 He-Man and the Asteroid of Doom, Zodac is portrayed as Skeletor’s evil flunky:
The 1984 mini comic “Slave City” originally featured a villain named Zodak. When the team producing the comic book discovered that “Zodak” had an actual settled on appearance, they changed the villain’s name to Lodar by altering some of the letters in the text:
Reconstructed by Jukka Issakainen
Zodac is being attacked by Man-E-Faces in this R.L. Allen piece below:
In several coloring books Zodac was portrayed as a heroic warrior:
Image source: James Eatock Image source: James Eatock
He is portrayed as a heroic warrior in the Italian Piu comic series. Image below courtesy of Ben Massa/Orko’s Keep:
Ultimately, Zodac was all over the map. He could really be used to fill any role in your childhood battles for Castle Grayskull!
Icons of the first wave
Danbrenus Research: Mark Taylor’s Zodac
Update: Daniele Danbrenus Spezzani has kindly shared a document he wrote years ago of his own research on Mark Taylor’s ideas about Zodac’s backstory and characterization. Thanks to Danbrenus for sharing this with us! Luckily he had printed this out, otherwise it would have been lost in a computer crash:
Zodac in Action
A photo and a short video of Skeletor in action, contributed by Øyvind Meisfjord:
Zodac wasn’t heavily promoted, and I don’t remember him being all that popular with my friends when I was a kid. Maybe it was because we didn’t know what to do with Zodac. But like Faker, he has become something of a cult favorite among MOTU fans today.
Zodac’s one and only appearance in box art – from Rudy Obrero’s Castle Grayskull illustration
Update: I put together a video covering some of the above here:
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