Interviews

Martin Arriola: Guardian of Grayskull

Interview by Adam McCombs

Martin Arriola was a designer on the original Masters of the Universe toyline. He went on to work on the  1989 New Adventures of He-Man reboot, the 2009 adult collector Masters of the Universe Classics toyline, and many other lines for Mattel. He graciously agreed to sit down and talk to me about his work.

Battle Ram: Thanks for agreeing to this interview! So, how did you get into the toy design business?

Martin Arriola: My dad was a carpenter, I always watched him work. He was good at what he did.  I was always drawing – I was terrible at math, and I didn’t like hard work, so I wanted to see if I could make it in the field of commercial art.

Everyone keeps telling you it’s very competitive. But if you never try you never know. I went to trade school for two years. I went to UCLA, then I started attending Art Center College of Design.  I started at Art Center at night, and one of my instructors told me to come full time.

I went from there in 1980 and freelanced for a couple of years. Then I got a call from head hunters. One was from Mattel, offering a job that paid $33,000, which was decent money in the ’80s. Another was a call for startup newspaper. These guys saw some of my illustrations (I graduated as an illustration major). They wanted to hire me as director, for same amount of money Mattel was offering. They were based in Washington DC, and Mattel was in California. In the end I wanted to stay in California, so I went with Mattel. It turned out that paper was USA Today.  I stayed at Mattel for 32 years.

BR: What did you start working on when you were hired at Mattel?

MA: I started on Hot Wheels stuff. They didn’t have toy major designs back then. Seventy percent of their designers came from the Art Center. I didn’t know a label sheet from an overspray, but I could draw. There were no computers at the time, no Photoshop. Mark Taylor was great at markers. I was a marker freak – that’s what got me the job.

Ted Mayer was still there when I was there. I was hired to replace Mark Taylor, at least that’s what I had heard. That was back in 1982.

I remember rendering a bunch of vehicles. I did a bunch of renderings for Hot Wheels. I learned everything there at Mattel.

When I first got there the designers were over-worked, but it was also lax, it was so much more fun. Mark Taylor had just left to go to Playmates… I almost quit under Roger Sweet. I came close to quitting. The credit stealing was awful.

Anyway, there was a big paradigm shift. I know Ted and Taylor were part of visual design. I started as an art director in Visual Design. Shel Plat asked if I wanted to work on products or packaging. I thought products would be more fun. A lot more goes into it, although you have to deal with engineers.

BR: When was this?

MA: I think I started in 1983 on He-Man. One of the first things I worked on was the figure with the rotating drum, Battle Armor He-Man. We did same thing with Skeletor, same feature.

I may have done Screeech and Zoar. I don’t know what came first. I started out picking the colors. Zoar was the Big Jim Eagle, and Battle Cat was also from Big Jim. He-Man’s Battle Cat was already done. I worked on the other cat, Panthor. I picked the colors. There was a lot of refresh back then.

Zoar & Screeech
Panthor & Battle Cat

BR: Who were you working with?

MA: Colin Bailey was one. He could draw anything, this guy was awesome. I said to myself, I gotta draw like him. I watched him do Fisto, Buzz-Off. He did the original Stridor. I think I picked colors on Night Stalker. I got more familiar with the line,  and I started doing a lot more as far as art directing and sculpting.

BR: Was  it a challenge get a good design through engineering?

MA: It’s totally different now. Everything goes to Hong Kong. Design now has a big role, as opposed to what it used to be. In 1982, designers never went to Hong Kong. Engineering was the big division then. They traveled everywhere. It wasn’t vendors, it was captive plants. We did tooling inside, and there were all these divisions in Mattel that no longer exist. Design got bigger and bigger and more powerful.

Prelim, guys like Rogers Sweet would always over-promise to marketing, and sometimes add stuff that was unsafe or not practical.

BR: Oh, like what?

MA: There was Dragon Blaster Skeletor. Prelim design came up with breadboard model. It was unpainted, using old legs and arms and a body sculpted from square styrene blocks. Sweet was touting this one, Smoke and Chains Skeletor, it was called. It had a bellows on its back. You would load the bellows with talcum powder, and there was a pipe going from a cavity to the figure’s right hand. Talcum powder would come out like smoke. The figure was draped with chains, so the working name was Smoke and Chains Skeletor.

Image via Tomart’s Action Figure Digest, issue 202

I was thinking about doing the final design. Around that same time there was a big grain factory in Texas that exploded. It killed a lot of people, so it made big news back then. Everyone smoked back then.

I said, wow, this has powder. I lit a match and squeezed the bellows. A four foot flame came out of Skeletor! Luckily I hadn’t pointed it at anybody. I remember going to the VP of Design, Gene Kilroy. I had Smoke and Chains Skeletor and a lighter. I just happened to come across the greatest TV moment. I lit the thing and a big old flame came out it.

BR: That’s insane!

MA: When safety got a hold of this, obviously it couldn’t be released. We tried diluting the powder with baking soda, but then it didn’t look like smoke anymore.

So we brainstormed, me and Tony Rhodes. We didn’t do much with water squirting at the time. We had a big brainstorm, and thought, what about squirting water? So we ended up sculpting the dragon on the back of Skeletor, and being able to load that up with water.

Image source: 1985 Mattel Dealer Catalog, scanned by Orange Slime

There was a lot of trial and error stuff like that. We had to change because prelim would promise that this was going to be the feature, and get it for this much. They would always say it was cheaper than it was going to be. They would say it can’t do this and can’t do that. We were always having to make sure it was safe, affordable and that it would actually work.

BR: Do you know who designed Clawful?

MA: Colin Bailey did Clawful, he was one of the first designers to work on the vintage He-Man line. By then Taylor had already left to do Ninja Turtles with Playmates.

BR: What were the figures you primarily worked on?

MA: Just about all of them, to be honest with you.  I did all the Secret Wars figures as well. I actually became a manager of the (He-Man) line, but they didn’t give me the title. I managed the line from Screeech and the drum rotating guy, until the line got dropped. They over shipped the line to make the numbers, and that’s what killed it.

I hired Dave Wolfram and had some temps working for me too. Basically from Screeech until the end. The dinosaurs, I worked on those as well. I hired a couple of guys. I had to approve everything. I’m not taking credit for that, that’s not what I do. From then until New Adventures. I worked on all that stuff too.

New Adventures He-Man concept, by Martin Arriola (image via The Art of He-Man)

It was not like it is now, I retired on my own time, the politics got so bad. I worked on Disney-Pixar cars stuff. I made a billion dollars for that company.

BR: Do you know who designed Stinkor and Moss Man?

MA: Those were refreshes like Scare Glow and Ninjor. I also worked on Land Shark and Laser Bolt, that was kind of a challenge. I worked on Stinkor, Moss Man, and Ninjor.  Clamp Champ, too. If you look at those, its all existing parts. We tried to save as much money as we could. Whenever we could refresh, we’d do a refresh.

BR: Right, like Faker. Did you work on that figure?

MA: I did label sheets for Faker’s chest, it looked like a reel-to-reel tape deck. On [Sy-Klone], I came up with lenticular lens. We reused the idea for Secret Wars. Sometimes you get lucky.

BR: What about Snake Mountain?

MA: Snake Mountain, I wish I had one now. Eddy [Mosqueda] sculpted it*. Eddy was really really fast. The guy who sculpted [Eternia] was really, really slow.

Snake Mountain. Image via Orange Slime

On the boys’ side, [engineering] was all done inside, and you had to go through politics. Now everything goes to vendor. You had to get saddled with people who were not so talented. Like Bionatops. This guy, Hal Faulkner had a bitchin sculpt, but the engineer started smoothing out the mold and getting rid of musculature. Smoothing it all out. My manager said he was fixing it, but it looked like a piggy bank. He also worked on middle tower for Eternia. There was only so much you could do.

Now it’s different. You do a front three-quarters sketch, send it to Hong Kong, and you see a digital output.

BR: Do you know anything about a brown-haired He-Man variant? People seem to think that you could get it in a mail-away offer. What many people recall is that you would send  in three proofs of purchase and you would get a free figure in the mail, but no one seems to know much about it or why it was made in the first place. It looked like this:

Image courtesy of Arkangel

MA: The brown haired variant was either just done or in the works when I got there, but I think you’re right. Has it been referred to as The Wonder Bread mail-in offer? Again, I just got there and was just trying to keep my head above water, keeping up with great talents like Colin Bailey who drew like an angel with so much ease.

BR: Do you know who designed Jitsu?

MA: I watched Colin draw control art turn views of Jitsu as reference for sculpting.

BR: Besides Rudy Obrero and Bill George, there was another person who painted some of the box art. We don’t know his name, but he did the box art for Point Dread & Talon Fighter, Panthor, Skeletor/Panthor Gift Set, Teela/Zoar Gift Set, Night Stalker, and a few others. Any clues there? Here’s an example of his/her art:

MA: Unfortunately I can’t remember that guy’s name, but his stuff was pretty decent as a fill-in when Bill [George] was overbooked. His art was better than the guy who did the dino art, Warren Hile, who I went to Art Center with. He now makes furniture in Pasadena. I looked up his art in the SDCC He-Man book that I designed, which sold out in a day, but no names are listed. I’ll find out because now it’s bugging me, thanks to you.

BR: What about Tony Guerrero? Do you remember him?

MA: Tony Sculpted THE He-Man. He had a twin brother, Ben. He was on the engineering side and Tony was a sculptor. One of guards once asked Tony for a property pass and offended him. He said, “Do you know who I am, I sculpted He-Man!”

Tony Guerrero’s He-Man prototype. Image source: The Art of He-Man/The Power and the Honor Foundation

Tony didn’t do a lot of the later stuff. I don’t know if he got let go. I can’t tell you how many purgings I survived there. They didn’t care how good you were, or what you contributed. It was how much money you made. They would bring a new guy in that they could pay less and force you out.

Tony and Colin left shortly after I got there. Colin was there for a couple of years.

Bill George did the best art. He was at Power Con, the very first one. Bill’s paintings were the best. He did the best He-Man ever.

Road Ripper, by William George

BR: By 1986, there seemed to be a lot more stylistic diversity in the line. Can you talk about that?

MA: Extendar was designed by John Hollis, he was a temp who reported to me. He did Extendar, and he also did Rattlor and Turbodactyl. Each one has own style. Pat Dunn worked on Mosquitor. They way they turned out depended on they designer’s style and the action feature and play feature. The hardest one I worked on was Sorceress. Her wings popped out on back pack. Roger Sweet promised all those things. It’s hard to pack a mechanism on a thin-looking body. There was no other way I could do it except to put hump on her back.

We did Turbosaurus [later, Gigantisaur] that never got made. Too impractical? Of course. Roger Sweet had a sketch done by Ed Watts. It showed He-Man on this dinosaur. He sold it with all these features at a price that was low. I said, do you know how big this is going to be?

I went to Dave Wolfram, and I said, “We gotta breadboard this stuff.” Sure enough, that dinosaur was probably three feet. I told marketing, if you want this to reflect what Sweet sold you in the B-sheet, this is how big it’s going to be. We hand painted it. One thing that Sweet sold to marketing is that it would swallow a He-Man figure. But you know how splayed out the he-man figures were. It would have been as big as Eternia.


Ed Watts was the best and he actually did some preliminary designing and B-sheets on many of the vintage Masters toys, including Land Shark, the dinos, and Skeletor’s Dragon Fly [Fright Fighter], just to name a few. He actually had talent and thus recognized others who had talent, and was not insecure or jealous of others, so that’s why we got along. He was my manager when I designed/developed all the Bug’s Life line. Unfortunately he died of brain cancer way too young.

BR: What else did you work on in your time at Mattel?

MA: Everything that failed, I didn’t do, like that 2002 series… I was already off the line at that time. I worked on Harry Potter. I remember it was the Four Horsemen that were sculpting it. They were going old school, with clay molds and final waxes. Those guys are awesome…anyway, the Four Horsemen went in and did a really great sculpt of He-Man and Skeletor, almost two feet high. But at that time anime was coming in. So when they approached the Four Horsemen they had them sculpt them anime style as well. On that version, He-Man’s neck is coming out of his chest. Mattel did a focus test (which I hate), and the kids picked the anime style.

Then I got put back on He-Man, and started working with the Horsemen on [Masters of the Universe Classics], with no features. So there was this weird roundabout way I came back and worked on He-Man with the Horsemen, which they then gave to Terry Higuchi, because I was pulled to work on Remi from Ratatouille. Terri did a great job.

Masters of the Universe Classics

BR: What figure or other toy are you most proud of in your time at Mattel?

MA: I did so many entire lines there in 32 years. It would seem like bragging if I listed them all, which were approximately 15 to 20. Several never made it to retail. In hindsight I guess my favorites were the vintage MOTU line; resurrecting the then-dead Disney-Pixar Cars Line and generating a billion dollars for the five years I had it before my jealous VP stole it from me; and the Disney-Pixar Ratatouille line, which I designed/developed single-handily with my Hong Kong counterparts.

I’m especially proud that all those toys I designed/brought to retail made kids happy and filled their lives with joy & imaginative play. I’m happily retired now, focusing on painting full time. You can check out my original art on my website, www.martinarriola.com.

To hear more from Martin, check out these Power Con panels:

Several pieces of cross sell art used in this article are courtesy of Axel Giménez.

*Note: Eric L. recently contacted Eddy Mosqueda, and confirmed that Eddy did not actually sculpt Snake Mountain.

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Evil Horde

Modulok: Evil beast with a thousand bodies (1985)

Written by Adam McCombs

Name: Modulok
Faction: Evil Horde
Approximate US release date: September 28, 1985

The last Masters of the Universe figures I would ever get as a kid were Rokkon, Stonedar and Modulok, for my birthday in 1986. By this point I was really getting into G.I. Joe. Colorful characters like the B.A.T. (which was kind of a Roboto clone), Viper, and Serpentor (he fit right in with the MOTU Snake Men) had finally pulled me over to the Joe side. Despite that, I was always happy to get a few more He-Man characters to add to my collection. Modulok had come out in 1985, of course, but the figure was new to me.

Modulok was given the most metal toy commercial possible. Compared to most 1980s toy ads, this was like Slayer meets Black Sabbath:

Over the years, Mattel designers toyed with several centaur-type designs, with four to six legs, and in at least one case, four arms.

Image source: Tomart’s Action Figure Digest. Scan via Jukka Issakainen

Modulok could be configured like the either of the above designs, but he was much more insect-like than previous concepts, as shown below:

Image source: Tomart’s Action Figure Digest. Scan via Jukka Issakainen.

Often in the development of Masters of the Universe toy designs, prototypes and concepts ended up appearing in mini comics and cartoons, due to the long lead time required to produce them. While comic artists were busy putting together mini comics, Mattel’s toy design team would continue to develop the figures. Often the finished product was noticeably different from early concepts, and that is certainly the case with Modulok. In the comic book that shipped with the figure, The Treachery of Modulok!, Modulok is based on that original concept look:

The concept/mini comic Modulok featured a set of crab-like pincers, a set of He-Man-like legs, a set of Skeletor-like legs, and a set of insect-like legs. It may be that the designer (which I believe was Ted Mayer) intended for Modulok to reuse these parts to cut down on costs.

Another Ted Mayer design, Brainiac, demonstrates a similar design philosophy:

Image source: Tomart’s Action Figure Digest. This version has one set of human hands and one set of claw hands, like Modulok.
Image courtesy of Ted Mayer. This version has two sets of clawed hands and lacks the Horde symbol of the black and white version.

The final toy came with no shared parts at all (unusual for MOTU at the time, but characteristic of Evil Horde figures), and his build was much slimmer than any figure that had come before, with the exception of Teela and Evil-Lyn.

Rather than crab-like pincers, Modulok was given three and two-fingered claws, in addition to his set of human-looking arms. Rather than Skeletor or He-Man legs, he was given one set of human-like legs with green knee pads, one set of legs with a kind of grasshopper-like design, and another set of legs that recalled the design used on Clawful and Buzz-Off. His overall look is something like a Martian crossed with an ant.


Modulok included several segmented thorax pieces, giving him an ant-like look when they were connected. He included the two heads from the concept drawing, along with five two-pronged connectors that could be used to give the figure various head, arm and leg combinations. He came with two tails, one of which could support legs or arms. He also came with a double-sided laser rifle that could be split into two pistols.

Modulok has one of the more clever names in the MOTU toyline. It’s a marriage between the words “modular” and “lock”. His construction is modular, his pieces lock together, and the hybrid word certainly sounds like a credible name for a villain.

The artwork on the box Modulok came in was very true to the overall design of the toy. However, where the action figure featured dark blue paint on some of his arms and legs, those parts were colored light purple in the box art.

Image courtesy of Jukka Issakainen

The front and back of the packaging featured illustrations of Modulok in dozens of different configuration. The idea, I’m sure, was to help kids engage with the toy more by giving them many different ideas for play. I think I eventually tried out all of them.

The scene on the back of the packaging shows Modulok transforming into various configurations mid-combat as he confounds Skeletor’s Evil Warriors:

The instruction manual that came with Modulok provided even more ideas for putting him together in bizarre new ways, including some ideas that would require purchasing multiple copies of the toy. It was a bold attempt by Mattel’s marketing department to move more units, I’m sure, but I don’t know that many parents would have been convinced to buy the same toy two or three times over.

Update: Early versions of Modulok required quite a bit of force to take apart and put together. In a December 6, 1985 Los Angeles Times article about best and worst toys, Modulok was given a “Trash Box” rating because of that problem. Dave Capper, the Director of Marketing for boy’s toys at the time, told the paper that the problem had been corrected in the October 1985 shipments.

Argentinian manufacturer Top Toys produced a version of Modulok that was packaged on the standard sized blister card. Since there was no such card set up for Modulok, Top Toys reused the cardback from Kobra Khan. The figure itself came with green limbs and is highly sought after today.

The Treachery of Modulok! mini comic was included with the toy (although not in the Top Toys example above), and as mentioned previously, depicted Modulok with his concept design rather than his final form. In the story, Modulok is a defector from Skeletor’s crew. He approaches Hordak with a plan to infiltrate Castle Grayskull. In a rather gruesome and devious plot, he mails his body parts to the heroic warriors, who are baffled by them. After the heroes leave his parts unattended, Modulok assembles himself and wreaks havoc on the unsuspecting heroes.

Modulok is the only member of the Evil Horde without the Horde bat insignia (with the exception of Multi-Bot, who was something of a robotic sequel to Modulok). It may be that his inclusion in the Horde faction was something of an afterthought. And indeed, that may also be the reason he is depicted as non-original member of the group in the mini comic and other media.

Modulok’s back story is spelled out succinctly in Mattel’s official style guide (with artwork by Errol McCarthy). These origins don’t appear to have anything to do with the story in the mini comic.

Image courtesy of Jukka Issakainen

Formerly Galen Nycoff, evil scientist. He constructed a device while in prison to help him become the most deadly villain on Eternia, and emerged… Modulok! He has since allied himself with Hordak and the Evil Horde.

The Filmation series origin for Modulok follows the same basic formula, expanding upon it and giving pre-transformation Galen a pretty standard evil scientist look.

Galen
Filmation Modulok. Images courtesy of Jukka Issakainen

Filmation’s take on the character design was created by Fred Carillo and Lou Ott. (Fred also did artwork for quite a few Masters of the Universe Golden Books story books and coloring books.) Here Modulok has been given purple shorts, a green belt, black markings on his legs, and some modifications to the design of his chest and hands. He is always depicted with three legs.

Modulok makes several appearances in the UK Masters of the Universe comic book series, albeit with an altered backstory (images via He-Man.org):

Modulok also makes several appearances in posters by William George, Earl Norem, and others. Notice in the last example below (from William George’s Eternia poster) that Modulok has been combined with Multi-Bot to form “Megabeast”.

(Poster images courtesy of Jukka Issakainen.)

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Evil Horde

Leech: Evil master of power suction (1985)

leech-graphic

Written by Adam McCombs

Name: Leech
Faction: Evil Horde
Approximate US release date: August 20, 1985

Leech is one of those figures that that is permanently etched in my memory. I got Leech and Mantenna for Christmas of 1985 (my brother got Grizzlor). At the time I was just starting to get distracted away from Masters of the Universe by G.I. Joe. I remember my cousin making the argument that G.I. Joe was cooler than He-Man because you could “put them in better poses.” I wasn’t terribly interested in army toys, but I looked up to my cousin and was easily swayed by his opinions. By 1986, Hasbro was putting out G.I. Joe figures that were much more colorful and weird, maybe in an effort to attract the attention of He-Man fans (it certainly worked on me). In any case, getting Leech and Mantenna sucked me right back in to the world of He-Man.

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Masters of the Universe had long been a toyline filled with colorful, freakish monsters, but the Evil Horde took the bizarro factor to a whole new level, and Leech was an instant favorite. An evil green monster with suction cups for hands and a suction cup mouth? Sold! Leech reminded me of the salt vampire from the original Star Trek series – the creature also had a sucker face and suckers on its hands. That episode gave me a serious case of the creeps as a kid, so to have something a little like it in figure form was thrilling.

salt-vapire-gif

Leech was not the first suction cup monster to be sold by Mattel. In 1980, Mattel released a character called Suckerman (invented by Roger Sweet), covered head to foot in suction cups and made from a flexible vinyl material:

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There are a couple early concepts for Leech, one from Filmation and the other from Mattel. My understanding is that the Evil Horde concepts originated from Filmation, and the Mattel would often take them in a different direction.

Several years back, James Eatock shared an early Leech concept created by Charles Zembillas. This incarnation of Leech was not quite the freak show character he ended up being. In fact, stylistically he fits right in with the type of character designs Mattel had put out in 1984 for the Evil Warrior faction:

blog_ff_08_leechbustatoons-charles-zembillas
Image source: James Eatock/The Power and the Honor Foundation

Back at Mattel, designer Ted Mayer took the concept in a much different direction. Ted’s concept (below) presents a character that is much more alien looking, with more prominent suction cup hands and a face also dominated by a giant suction cup. Leech’s limbs here are much slimmer than the actual figure, but this design is otherwise much closer to the toy design than the Zembillas drawing.

leech-ph_fotor

Image source: The Power and the Honor Foundation Catalog, Vol 1

As noted in The Power and the Honor Foundation catalog (image above), the Horde insignia on Leech and the rest of the Evil Horde was originally envisioned as an alien creature that controlled these monsters. It was an interesting idea, but it was ultimately dropped.

Another Filmation design, by an unknown artist, pushes parts of the design even closer to the eventual figure, specifically regarding the look of the arms and legs. He has a smaller protruding mouth and a tail in this version. Image is via James Eatock and the Power and the Honor Foundation:

This close to final prototype (sculpted by Eddy Mosqueda, who also worked on Grizzlor, Sssqueeze and Eldor) appeared in the 1985 Mattel Dealer Catalog. The sculpt is final, and the figure appears to be hand-painted. As you can see, the prototype lacks the painted teeth and tongue inside his suction cup face. The suction cup itself is shallower than the final version, and lacks the wide rim on the toy (thanks to Manic Man for pointing that out). Unlike the final toy, the armor covering his left shoulder is painted orange, and the Horde bat insignia on his left arm is painted red. He also has black nostrils.

leechproto

Compared to most other MOTU figures, leech was much more solid and bulky. His action feature required a fairly large torso. The suction cups on his hands (which never seemed to work all that well) were typical suction cups other than the sculpted finger details, but the suction cup on his mouth actually had a hole in the middle of it, with a tube leading down to a rubber bladder in the center of Leech’s torso. A button on the figure’s back would force the air out of the bladder through the hole in Leech’s mouth. This would create a vacuum in the bladder, resulting in a stronger suction force to better keep the figure attached to smooth surfaces.

leech-card-art

In the scene above, Man-At-Arms is holding Mekaneck’s club. Leech is based on his prototype, with black belt buckle and painted orange shoulder armor.

There are a several different production variants for Leech, the most notable being the version with a black belt buckle and light green abs. This is likely the first release version of Leech, as it is closest to the cross sell artwork (and the prototype figure that the artwork was based on):

black-belt-1
Black belt Leech variant

Aside from his single carded release, Leech was also sold in a J.C. Penny two-pack with Mantenna. There was also a planned three-pack with Hordak and Mantenna, but as far as I know no one has seen one in the wild.

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h3p

Image via Grayskull Museum

The mini comic that came with Leech is no doubt the strangest piece of the entire series. In the story, Mer-Man (who is inexplicably bearded) is running in terror from Leech, who in this story is the size of the mountain, but has undersized two-fingered hands. Sy-Klone manages to temporarily defeat Leech (delivered with one of the best quips of all time – “Try a taste of knuckle sandwich, blubber gut”), and the heroes take the frightened Mer-Man back to the palace to discuss the new threat with King Randor (who has a pink beard, because why not?).

03-04-copy

As I said before, Leech is a giant behemoth in this comic. When he returns to Hordak empty-handed, it’s clear that Hordak is human-sized. However, when He-Man takes on Hordak in the Talon Fighter, Hordak is also giant-sized. Reading this comic as a kid, I assumed that both Leech and Hordak had the power to grow or shrink at will. I’m not sure if that was actually a power they were intended to have, or if this comic book can best be explained by the effects of a bad acid trip. Either way, I was left scratching my head. Still, for some time afterward I believed that Leech had this ability, and when I had him facing off against the Heroic Warriors, I would often pretend that he was a giant.

05-06-copy

07-08-copy

09-10-copy

11-12-copy

I wasn’t aware until some time later that Leech was actually a frequent character on the Filmation-produced She-Ra cartoon. Certainly there was nothing on Leech’s packaging that connected him to She-Ra in any way.

His appearances were enough to get me interested enough to watch a couple of episodes. It was fun to see Leech in action, but it was also tough as a little boy in the ’80s to admit to being into something that was branded for girls.

The Filmation version of Leech was a bit different from the toy version (and radically different from the  Charles Zembillas concept). Compared to the toy he had a more realistic mouth, a yellow belt, and symmetrical yellow shoulder armor.

leech-film

leech-mantenna-grizzlor-trooper-filmation-copy

Leech is described a couple of times in the She-Ra/Princess of Power Bible (images thanks to Allison Troy). The first bio describes him as “lizardy” which may be a reference to the concept version of Leech that featured a tail:

Errol McCarthy’s depiction of Leech was based on the cartoon incarnation:

emc-horde

leech-emc

leech_full

Leech didn’t make any appearances on box art, but he was a background character in several posters by William George, Earl Norem, and others (images courtesy of Jukka Issakainen):

posterhordeb

poster_07

horde-poster

I won’t say that Leech is my all-time favorite Masters of the Universe figure, but he’s definitely in the top 10. He left a big enough impression on me that he was the first vintage MOTU figure that I repurchased as an adult.

Mini comic images and Errol McCarthy artwork are from He-Man.org.

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Heroic Warriors

Battle Armor He-Man: Most powerful man in the universe (1984)

Written by Adam McCombs

Name: Battle Armor He-Man
Faction: Heroic Warriors
Approximate US release date: March 11, 1984

After a sibling destroyed my original He-Man figure (don’t ask), my mother replaced him (the figure, not my sibling) with a new version: Battle Armor He-Man. With this new variant, He-Man’s power harness was replaced by plate mail that you could “damage” with a touch and then “repair” with a flick of your finger. It was an ingenious action feature that provided me with hours and hours of entertainment, although I never quite got over the loss of my original He-Man until I was able to purchase one 30 years later.

Battle Armor He-Man’s look, as near as I can tell, was created by Ted Mayer (as a variation on the original Mark Taylor design), while his action feature was designed by Ronald H. MacBain and Tony Rhodes. Martin Arriola worked on the figure as well. In this December 8, 1983 concept drawing by Ted Mayer (below), we see a design that has elements of both Battle Armor He-Man and Flying Fists He-Man. The action feature here is actually what ended up being used in the Flying Fists variant, but the armor design looks more like Battle Armor He-Man:

Image source: Tomart’s Action Figure Digest (scan via Jukka Issakainen)

In this undated drawing, which I believe was also done by Ted Mayer, He-Man’s armor has the overlapping plated look of the final armor, albeit without the H.

Note that Battle Armor He-Man was originally supposed to come with a shield. Image source: Tomart’s Action Figure Digest

Speaking of the H, this and every other He-Man variant that followed it uses an H in place of He-Man’s original cross design. The one exception is not technically a He-Man variant, but the blue armor piece that came with the 1986 Jet Sled vehicle (also designed by Ted Mayer) had a red cross design on the front:

The stylized H used on Battle-Armor He-Man’s chest also appears on Thunder Punch He-Man, Flying Fists He-Man, and on the side of the Dragon Walker. Laser Power He-Man uses a plainer H design.

An early prototype for Battle Armor He-Man shows up in Mattel’s 1984 Dealer Catalog, as well as in the commercial featured near the beginning of this article. This version of Battle Armor He-Man has a bright red H on his chest with a dark red outline. He also has quite dark red boots and loin cloth. His weapons look like they’ve been painted with a very shiny coat of metallic silver.

The production version (at least the initial Taiwan release] is a bit different from the prototype- the H is salmon-orange rather than the orange/red of the prototype. His weapons are more metallic-looking than the original release He-Man’s weapons, but not nearly as shiny as the prototype. Unlike the original He-Man, he lacks a shield.

The cross sell artwork is based on the finished toy rather than any early prototype:

The front of He-Man’s card has a burst describing the function of the action feature. Unlike most figures released in the toy line, there is no tag line underneath He-Man’s name, although he is tagged with “Most powerful man in the universe” when he appears in cross sell artwork.

Image: LCG Auctions

The cardback features a scene illustrated by Errol McCarthy, with Mer-Man giving He-Man’s armor a good slice with his sword. There is also an illustration demonstrating how He-Man’s action feature works.

Artwork by Errol McCarthy; Image via He-Man.org

Errol McCarthy illustrated quite a few versions of Battle Armor He-Man for use in Mattel and licensee products and promotional materials:

Image via The Art of He-Man and the Masters of the Universe

Battle Armor He-Man was sold with the following vehicles or beasts:

  • Battle Armor He-Man and Battle Cat
  • Battle Armor He-Man and Road Ripper
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William George painted the fantastic scenes for both sets:

battlecat-painting

The figure was also sold in several gift sets (images via Grayskull Museum):

  • Battle Armor He-Man and Battle Armor Skeletor
  • Man-At-Arms, Battle Armor He-Man, and Man-E-Faces
  • Battle Armor Skeletor, Orko, and Battle Armor He-Man

As I mentioned earlier, Battle Armor He-Man’s action feature was invented by Ronald H. MacBain and Tony Rhodes. The patent was filed December 29, 1983, and the trademark followed on January 27, 1984. It’s a rather ingenious concept, as described in the abstract:

An animated figure toy of the type which includes an upper torso having a chest drum rotatably mounted in a chest opening for sequential rotation to expose an undamaged section, a single damaged section and a double damaged section is provided with an improved multiple-force spring.

So essentially, a small amount of pressure will cause the chest drum to rotate forward one click, exposing an H that appears to have a slash on it, and then another H with two slashes. You can then manually turn the drum back to the start and begin all over again.

The action feature was of course reused in Battle Armor Skeletor, but a similar feature was also used in Mattel’s Hot Wheels Crack-Ups cars, which debuted in 1985:

Strangely, none of the mini comics released at any point in the vintage toy line depict He-Man with his battle armor. This variant also never appeared in the Filmation He-Man cartoon. However, Battle Armor He-Man does show up frequently in box art and posters by William George. In fact, of the 35 or so depictions of He-Man in box art, 15 of them depict He-Man in his Battle Armor. He also shows up frequently in posters illustrated by William George:

Battle Armor He-Man also appears in various Stickers, story books, collectibles, and other media.

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