Evil Horde

Mosquitor: Evil Energy-Draining Insectoid (1987)

Written by Adam McCombs

Name: Mosquitor
Faction: Evil Horde
Approximate US release date: November 27, 1986

Mosquitor is one of the few late Masters of the Universe figures that I was aware of as a kid. One of the last figure I got was probably Rattlor (1986). At that point I was more interested in G.I. Joe (although I loved the Snake Men, and in my mind associated them with Cobra-La). Occasionally though I would wander the isles of the toy store and see what was new in the world of He-Man. The three I remember best from 1987 were the Sorceress, King Randor, and Mosquitor. (Technically a few of the 1987 wave were released ahead of time in late 1986 – Mosquitor was one of them.)

When the Evil Horde was introduced in 1985, it represented something of a revival for me in my interest in He-Man. The Horde was composed of some very creepy-looking villains, and they captured my imagination. I owned Grizzlor, Leech, Mantenna, and Modulok, and spent quite a bit of time playing with them, even long after I had stopped collecting Masters of the Universe toys. In my opinion, Mosquitor fits right in  with the original Horde lineup.

Mosquitor had quite a striking design and a bold black and red color scheme befitting his membership in the Evil Horde. In fact, his head and especially his eyes bear a striking resemblance to Mantisaur, released the year before.

Image via The Art of He-Man

Mosquitor had a blood-pumping action feature that circulated blood inside his chest, causing the blood to drip down the clear screen on the front of his chest, only to be collected at the bottom and pushed around again to the top. An early incarnation of this action feature appeared in Mattel’s 1980 Gre-Gory vampire bat.

Another early concept that would have implemented a similar action feature was Ted Mayer’s Braniac, which would have pumped fluid around the giant brain had it been produced:

Image courtesy of Ted Mayer

The Mosquitor concept drawing below was done by David Wolfram, although he says that the character was designed by Pat Dunn. In terms of shape, this concept is quite close to the final toy design, with the exception of the feet, which have individual “toes”. However, the color scheme is quite different from the toy, with a blue body and black and purple accents, rather than his final black body with brown and purple accents. At this point in his design, his eyes are completely black:

Image source: The Art of He-Man

Mosquitor was also sculpted by Pat Dunn (special thanks to Pixel Dan for the tip!). As noted earlier, his sculpted design is quite close to the original concept drawing, and is one of the nicer sculpts to come out of the tail end of the Masters of the Universe line:

From the 1987 Mattel catalog.

Some Top Toys-produced versions of Mosquitor have black “blood”. This was due to the factory making use of different pigments when they had run out of the standard red.

Image via He-Man.org

Other versions, like this Spanish Mosquitor, came with a blue gun rather than a purple one:

Image source: Arkangel

The front of Mosquitor’s card features a great illustration of the character. Given that Bruce Tim did several pieces like this for other characters released that year, I would guess he did this one as well.

The back of the card features a great scene (artwork by Errol McCarthy) of Mosquitor assaulting Rattlor (somehow without directly contacting him), as well as some artwork demonstrating how his action feature works. Given Mosquitor’s design, it’s obvious that he’s a blood sucker (like Leech before him), but I would guess that Mattel’s marketing department wanted to soften the gore factor and he is depicted as sucking “energy” instead. Notice that his “Roto-Laser Blaster” on the illustration below is silver rather than purple.

Artwork by Errol McCarthy. Image via He-Man.org

Mosquitor’s cross sell artwork is very faithful to the final toy:

Errol McCarthy also created a couple of other pieces depicting Mosquitor in a battle-ready pose (images via He-Man.org):

In the 1987 Style Guide (shown above), Mosquitor is described this way:

Power: Drains enemies of their power with his bionic stinger.

Character Profile: Even Hordak keeps his distance from this Evil Horde vampire. Looking like a normal insectoid, Mosquitor moves in on his prey, then stings them hard and sucks them dry. Mosquitor is extremely vicious, though not particularly brainy. You can’t get blood from a rock, but Mosquitor has tried in his day.

Mosquitor also appears in William George’s Eternia and Preternia Posters (thanks to Jukka Issakainen for the images:

Image via Monster Brains
Image courtesy of Jukka Issakainen

He also shows up, in the clutches of Turbodactyl, in this 1988 poster by Earl Norem:

Image source: He-Man.org

Mosquitor was composed of 100% new parts, and it shows. None of his parts were ever reused in another toy, but there were plans to do so. His legs would have been used in this unproduced mashup character that featured parts from Trap Jaw, Rattlor and Whiplash:

Image via He-Man.org

Mosquitor made his mini comic debut in Enter … Buzz-Saw Hordak!  In the comic, Mosquitor proves to be a quite a menace for friend and foe alike. He nearly defeats He-Man by sucking out his life force:

He also makes an appearance in Star Comics issue number 8. In this issue we see him with a much more organic-looking, brown head:

He also appears in the MOTU Newspaper story, Terror Takes Time. In the story, he drains so much energy from He-Man that He-Man has to spend time as Prince Adam for awhile, because the Power of Grayskull had been depleted (image is from the Dark Horse Newspaper Comic Collection).

Mosquitor came out too late to make an appearance in Filmation’s She-Ra cartoon, but if he had, he might have looked something like this:

Artwork by Dr. Omega

For more about Mosquitor, check out this video from Pixel Dan, who is possibly the world’s biggest Mosquitor fan:

Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!

History

Masters of the Universe Timeline (1971-1987)

Written by Adam McCombs

In my continuing quest to understand the history of the vintage Masters of the Universe toyline, I’ve put together the following timeline. It’s generally focused on toy design, drawing dates from concept artwork, internal Mattel documents, patent filings, trademark filings, and even the Masters of the Universe Bible. My goal here is to give readers a sense of how the He-Man toyline developed and evolved. I’ve also included a few dates gleaned from the CPI (Conan Properties International) vs Mattel court cases. I believe this will help put to bed the idea that He-Man started out as a Conan figure. While He-Man was certainly influenced by Conan as depicted by Frank Frazetta, the He-Man project predates Mattel’s work on the Conan property by some time.

I drew on a number of different sources in compiling this information. Those sources include:

This is by no means an exhaustive timeline. I included only those pieces of information that were dated in some way. That includes information from court cases that was assigned an approximate date, like an early 1981 date for Tony Guerrero’s He-Man prototype. That also means that undated material like Mark Taylor’s Demo Man concept or Roger Sweet’s Mekaneck concept are not included in the timeline. I could of course infer dates for this kind of material, but I wanted to avoid guessing and stick to known facts.

I also have stayed away from dates tied to media not directly related to toy production. There are many specific dates available for individual episodes of the Filmation He-Man cartoon, for instance, but that is really outside of the parameters of this particular project.

I have only included a few images of concept designs here – some of them appear in earlier posts in this blog, and almost all of them appear in the sources I drew from. Unfortunately it would not be practical to try to include all of them in this post.

Finally, I’ve included some names that were listed in the Masters of the Universe Bible. The Bible itself is dated December 1, 1982, which gives us an early (if not exact) date for at least the conceptual existence of characters like Orko (or Gorpo, as he was first named) and Jitsu (or Chopper).

Update: on December 28, 2022, I updated this post with additional dates from previous research. That includes “first use in commerce” dates from the US Trademark office, which they say means:

“A date of first use in commerce is the date when (1) the goods were first sold or transported, or the services were first rendered, under the mark in a type of commerce that may be lawfully regulated by the U.S. Congress (such as interstate commerce or commerce between the United States and a foreign country), and (2) such use was bona fide and in the ordinary course of trade.”

Update 2: On January 1, 2023 I added first newspaper ad appearance dates from this article.

Update 3 (May 26, 2023): I recently noticed in a 2015 Slashfilm article about the MOTU toyline and movie, one of the people they interviewed was Joe Morrison, an EVP of Marketing at Mattel. Joe is quoted as saying:

When we got the go-ahead from management to do the original toy line, we put in an estimate of, like, $12 million in sales. Well, we didn’t even release the toy until May of that year and we wound up doing $32 million. These were significant numbers in 1982.

This supports the data that I’ve been finding that all points to a May 1982 release date for the Masters of the Universe toyline.

Update 4 (Jan 24, 2025): I’m adding some color/shading coding to the list. In hindsight I think “first use in commerce” dates that were filed are somewhat vague and arbitrary. The most meaningful dates are concept art dates, certain key document and event dates, and the earliest newspaper ad dates. Most important dates will be bolded, least important dates in gray, and everything else in regular text. Oh, and I’ll color the dates related to the Conan license in blue, to easily distinguish them from the He-Man material.

1971

“King of Styx” – illustration for a short story by Mark Taylor. Some elements later reused for Skeletor. Image courtesy of Rebecca Salari Taylor
  • 1971: “The King of Styx” concept, by Mark Taylor

1979

Torak, by Mark Taylor – 1979. Image source: The Power and the Honor Foundation
  • 1979: First Castle Grayskull sketch, by Mark Taylor
  • 1979: Torak (precursor to He-Man) sketch, by Mark Taylor
  • 08/15/1979: Category Management Teams memo

1980

December 1980: Roger Sweet’s “He-Man” trio; the barbarian figure was based on designs by Mark Taylor. Image via the Power and the Honor Foundation.
  • 05/22/1980: Fantasy Make Believe idea disclosure form
  • 06/11/1980: Male Action Figure attributes list
  • 09/08/1980: Figure Attributes list
  • 09/21/1980: Space/Monster/Fantasy Figures budgeted hours form
  • 11/03/1980: Megaton Man project request form
  • 11/??/1980: Work started on “He-Man trio”, Roger Sweet; Barbarian He-Man based on illustration by Mark Taylor (late November)
  • 12/??/1980: He-Man trio presented at Mattel Product Conference (mid-December)
  • 12/30/1980: He-Man Characters & Accessories idea disclosure form

1981

Tony Guerrero’s early 1981 He-Man prototype. Image source: Tomart’s Action Figure Digest.
  • ??/??/1981: Bird Man (Stratos) concept, by Mark Taylor
  • ??/??/1981: Mer-Man concept, by Mark Taylor
  • ??/??/1981: Castle Grayskull concept, by Mark Taylor
  • ??/??/1981: Battle Cat concept, by Mark Taylor
  • ??/??/1981: Sensor (Zodac) concept, by Mark Taylor
  • ??/??/1981: Battle Tester/Combat Trainer concept, by Mark Taylor
  • ??/??/1981: Heroic Figure (He-Man) concept, by Mark Taylor
  • ??/??/1981: Heroic Figure (He-Man) battles plant monster concept, by Mark Taylor
  • 01/06/1981: He-Man Vehicles and Accessories idea disclosure form (modular vehicles)
  • 01/23/1981: Drawing by Colin Bailey depicting Mark Taylor working on He-Man project
  • 03/30/1981: De-Man (Skeletor) concept, by Mark Taylor
  • 04/01/1981: Man-At-Arms concept, by Mark Taylor
  • 04/02/1981: Tree Man (Beast Man) concept, by Mark Taylor
  • 04/06/1981: He-Man (tan boots) concept, by Mark Taylor
  • 04/07/1981: Battle Ram (tank treads version) concept, by Ted Mayer
  • 04/27/1981: Revised Battle Ram concept art drawings, by Ted Mayer
  • 05/03/1981: He-Man (red/yellow boots) concept, by Mark Taylor
  • 05/20/1981: Skull Castle (Castle Grayskull) Weapons Rack & Weapons by Mark Taylor
  • 05/28/1981: Female Warrior (Teela) concept, by Mark Taylor
  • 05/28/1981: Battle Ram control drawing, by Ted Mayer
  • 06/03/1981: Sorceress concept, by Mark Taylor
  • 06/05/1981: Battle Chariot concept, by Ted Mayer
  • 07/??/1981: He-Man designed by this month, per CPI vs Mattel lawsuit
  • 07/09/1981: Draft Skeletor toy head design document
  • 07/14/1981: Memorandum discussing Mattel’s presentation of He-Man to Toys ‘R’ Us
  • 08/10/1981: Attak Trak mechanism patent filed (non-Mattel)
  • 09/16/1981: Mer-Man sword design concept, by Mark Taylor
  • 09/30/1981: “Proprietary Line Concepts” document (Megaton Man, Kid Gallant, Robin & The Space Hoods, Monster Fantasy/He-Man)
  • 11/28/1981: King of Castle Grayskull published per copyright records
  • 11/28/1981: He-Man and the Power Sword published per copyright records
  • 11/28/1981: The Vengeance of Skeletor published per copyright records
  • 12/08/1981: Filmation animated commercial retakes shot
  • 12/14/1981: He-Man trademarked
  • 12/14/1981: Teela trademarked
  • 12/14/1981: Man-At-Arms trademarked
  • 12/14/1981: Stratos trademarked
  • 12/14/1981: Wind Raider trademarked
  • 12/14/1981: Battle Ram trademarked
  • 12/14/1981: Beast Man trademarked
  • 12/14/1981: Mer-Man trademarked
  • 12/14/1981: Zodac trademarked
  • 12/14/1981: Masters of the Universe trademarked
  • 12/21/1981: Battle Cat trademarked
  • 12/21/1981: Castle Grayskull Trap Door patent filed

1982

Attak Trak concept drawing, by Ted Mayer – Mark 23, 1982. Image courtesy of Ted Mayer
  • ??/??/1982: Gargo/Gargoyle dragon concept, by Mark Taylor
  • ??/??/1982: Ram Man concept, by Mark Taylor
  • ??/??/1982: Man-E-Faces concept, by Mark Taylor
  • 01/15/1982: Castle Grayskull trademarked
  • 01/15/1982: Skeletor trademarked
  • 02/17/1982: Mattel introduces new “Masters of the Universe” toy line at Toy Fair
  • 03/01/1982: Rebate offer date in first mini comic (earliest purchase date)
  • 03/04/1982: Attak Trak control drawing, by Ted Mayer
  • 03/23/1982: Attak Trak concept, by Ted Mayer
  • 04/08/1982: DC Comics: From Eternia With Death! street date. Cover date: July 1982
  • 05/??/1982: Masters of the Universe toyline released this month, per Mattel EVP Joe Morrison
  • 05/13/1982: Earliest known newspaper ad for MOTU
  • 05/13/1982: First Skeletor newspaper ad
  • 05/13/1982: First Man-At-Arms newspaper ad
  • 05/13/1982: First He-Man newspaper ad
  • 05/13/1982: First Beast Man newspaper ad
  • 05/21/1982: Trap Jaw concept, by Colin Bailey
  • 06/03/1982: First Battle Ram newspaper ad
  • 06/03/1982: First Battle Cat newspaper ad
  • 06/03/1982: First Castle Grayskull newspaper ad (“Castle Grey Skull”)
  • 06/03/1982: First Stratos newspaper ad (pictured, not named)
  • 06/03/1982: First Zodac newspaper ad (pictured, not named)
  • 06/09/1982: First Teela newspaper ad
  • 06/18/1982: First Stratos newspaper ad (mentioned by name)
  • 07/??/1982: Wasp Man (Buzz-Off) concept, by Colin Bailey
  • 07/??/1982: Lizard Man (Whiplash) concept, by Colin Bailey
  • 07/22/1982: First Wind Raider newspaper ad
  • 08/08/1982: First Mer-Man newspaper ad (mentioned by name)
  • 08/08/1982: First Zodac newspaper ad (mentioned by name)
  • 08/26/1982: DC Comics Fate Is The Killer street date. Cover date: November 1982
  • 09/xx/1982 – 12/xx/1982: Masters of the Universe Figures TV ads
  • 09/xx/1982 – 12/xx/1982: Masters of the Universe Castle Grayskull TV ads
  • 09/xx/1982 – 12/xx/1982: Masters of the Universe DC Comics scheduled run
  • 09/27/1982: Attak Trak trademarked
  • 09/27/1982: Man-E-Faces trademarked
  • 09/27/1982: Point Dread & The Talon Fighter trademarked
  • 09/27/1982: Ram Man trademarked
  • 09/27/1982: Trap Jaw trademarked
  • 09/27/1982: Zoar trademarked
  • 10/01/1982 – 12/21/1982: “Masters of the Universe Collection” TV ads
  • 10/05/1982: Sultra (Evil-Lyn) concept, by Colin Bailey
  • 10/14/1982: DC Comics The Key To Castle Grayskull street date. Cover date: January 1983
  • 10/19/1982: Black Widow (Webstor) concept art, by Roger Sweet
  • 10/25/1982: Castle Grayskull copyright registered
  • 10/26/1982: Teela copyright registered
  • 11/04/1982: Battle Ram copyright registered
  • 11/04/1982: Beast Man copyright registered
  • 11/04/1982: He-Man copyright registered
  • 11/04/1982: Man-At-Arms copyright registered
  • 11/04/1982: Mer-Man copyright registered
  • 11/04/1982: Skeletor copyright registered
  • 11/04/1982: Stratos copyright registered
  • 11/04/1982: Wind Raider copyright registered
  • 11/04/1982: Zodac copyright registered
  • 11/11/1982: DC Comics Within These Walls… Armageddon! street date. Cover date: February 1983
  • 12/01/1982: Masters of the Universe Bible created. First ever character/place mentions include: Marlena, Tri-Klops, Snake Mountain, Panthor, Gorpo, Delora, Ram Man, Spy Man, Bugoff (Buzz-Off), Tri-Trak, Roton, Faker, Black Widow (Webstor) Fang Man, Chopper (Jitsu) Tornado Traveler, War Sled (evil Battle Ram), Grinder vehicle
  • 12/07/1982: King of Castle Grayskull copyright registered
  • 12/08/1982: He-Man and the Power Sword copyright registered
  • 12/10/1982: Tri-Klops trademarked
  • 12/28/1982: The Vengeance of Skeletor copyright registered

1983

Dragon Walker concept by Ed Watts, 1983. Image source: The Power and the Honor Foundation.
  • 01/21/1983: Evil-Lyn trademarked
  • 01/21/1983: Heroic Warriors trademarked
  • 01/21/1983: Evil Warriors trademarked
  • 02/16/1983: Panthor trademarked
  • 02/16/1983: Screeech trademarked
  • 02/20/1983: First Man-E-Faces newspaper ad
  • 02/22/1983: Battle Cat copyright registered
  • 02/25/1983: Ram Man copyright registered
  • 02/25/1983: Man-E-Faces copyright registered
  • 03/28/1983: First “Buy 3 Get 1 Free” offer ad (Wun-Dar aka Savage He-Man aka Wonder Bread He-Man)
  • 04/04/1983: Attak Trak copyright registered
  • 04/04/1983: Faker copyright registered
  • 04/17/1983: First Faker newspaper ad
  • 05/11/1983: First Ram Man newspaper ad
  • 05/23/1983: Prince Adam trademarked
  • 05/25/1983: Faker trademarked
  • 05/25/1983: Point Dread trademarked
  • 05/25/1983: Talon Fighter trademarked
  • 06/21/1983: Evil-Lyn copyright registered
  • 06/30/1983: First Evil-Lyn newspaper ad
  • 06/30/1983: First Tri-Klops newspaper ad
  • 07/15/1983: First Attak Trak newspaper ad
  • 08/04/1983: First Talon Fighter newspaper ad
  • 08/15/1983: Snake Mountain trademarked
  • 08/22/1983: Battle For Eternia trademarked
  • 08/22/1983: Buzz-Off trademarked
  • 08/22/1983: Clawful trademarked
  • 08/22/1983: Fisto trademarked
  • 08/22/1983: Jitsu trademarked
  • 08/22/1983: Mekaneck trademarked
  • 08/22/1983: Road Ripper trademarked
  • 08/22/1983: Roton trademarked
  • 08/22/1983: Stridor trademarked
  • 08/22/1983: Whiplash trademarked
  • 08/28/1983: First Trap Jaw newspaper ad
  • 09/05/1983: Filmation He-Man cartoon debuts (UK)
  • 09/17/1983: Gyro (early Roton) concept, by Ed Watts
  • 09/19/1983: Filmation He-Man cartoon debuts (US) according to newspaper TV schedules
  • 09/19/1983: Spider Attack Vehicle (early Spydor) concept, by Ed Watts
  • 09/19/1983: Ball Buster (early Bashasaurus) concept, by Ed Watts
  • 09/21/1983: First Screeech newspaper ad (spelled “Screech”)
  • 09/22/1983: Zap ‘N’ Go vehicle concept, by Ted Mayer
  • 09/22/1983: First Panthor newspaper ad
  • 09/23/1983: First Zoar newspaper ad
  • 09/26/1983: Dungeon concept, by Ted Mayer
  • 09/29/1983: Vehicle Launcher (very early Road Ripper) concept, by Ted Mayer
  • 11/18/1983: Masters Playset (two towers) concept, by Ted Mayer
  • 12/05/1983: Early Fright Zone concept, by Ed Watts
  • 12/05/1983: Webstor trademarked
  • 12/08/1983: Dragon concept, by Ed Watts
  • 12/08/1983: Dragon concept (without helmet), by Ed Watts
  • 12/08/1983: Flying Fists He-Man/Battle Armor He-Man concept, by Ted Mayer
  • 12/14/1983: First Mekaneck newspaper ad
  • 12/28/1983: Trap Jaw copyright registered
  • 12/29/1983: Mekaneck patent filed
  • 12/29/1983: Battle Armor He-Man patent filed
  • 1983: Dragon Walker concept, by Ed Watts
  • 1983: Snake Mountain packaging sketch, by William George
  • 1983: Dragon Walker with Land Shark packaging sketch, by William George

1984

Torton, by Ed Watts – February 9, 1984. Image source: The Power and the Honor Foundation
  • 01/10/1984: Dragon Walker patent filed
  • 01/13/1984: Tri-Klops copyright registered
  • 01/25/1984: First Road Ripper newspaper ad
  • 01/27/1984: Battle Armor trademarked
  • 01/27/1984: Kobra Khan trademarked
  • 01/27/1984: The Fright Zone trademarked
  • 02/09/1984: Torton concept, by Ed Watts
  • 02/16/1984: Road Ripper copyright registered
  • 03/11/1984: First Battle Armor He-Man newspaper ad
  • 03/11/1984: First Battle Armor Skeletor newspaper ad
  • 03/11/1984: First Roton newspaper ad
  • 03/22/1984: First Prince Adam newspaper ad
  • 03/22/1984: First Orko appearance in stores (costumed actor- unclear if that means toy was available)
  • 03/29/1984: Hordak concept, by Ted Mayer
  • 04/20/1984: Point Dread & Talon Fighter copyright registered
  • 04/20/1984: Roton copyright registered
  • 04/28/1984: First Buzz-Off newspaper ad
  • 04/28/1984: First Whiplash newspaper ad
  • 04/30/1984: Mekaneck copyright registered
  • 04/30/1984: Stridor copyright registered
  • 05/07/1984: Buzz-Off copyright registered
  • 05/07/1984: Whiplash copyright registered
  • 05/11/1984: First Dragon Walker newspaper ad
  • 05/15/1984: Battle Armor He-Man copyright registered
  • 06/01/1984: Horned helmet warrior woman concept, by Ted Mayer
  • 06/03/1984: TM action figure concept, by Ted Mayer
  • 06/03/1984: First Snake Mountain newspaper ad
  • 06/03/1984: First Stridor newspaper ad
  • 06/06/1984: Modular Man (Multi-Bot) concept, by Ted Mayer
  • 06/07/1984: Horde Octopus Woman (Octavia) concept, by Ted Mayer
  • 06/15/1984: Snout Spout concept, by Ted Mayer
  • 06/15/1984: Dragon Walker copyright registered
  • 06/18/1984: Walking skull vehicle concept, by Jim Keifer
  • 06/19/1984: Early Megator concept, by Ted Mayer
  • 07/06/1984: Chest cannon He-Man concept, by Ted Mayer
  • 07/06/1984: Multi-Bot concept, by Ted Mayer
  • 07/07/1984: Chest monster Skeletor concept, by Ted Mayer
  • 07/07/1984: Transparent Man (Roboto) concept, by Ted Mayer
  • 07/07/1984: Jester figure (Acrobad) concept, by Ted Mayer
  • 07/08/1984: Vulture figure concept, by Ted Mayer
  • 07/08/1984: Rotary Man (early Hurricane Hordak) concept, by Ted Mayer
  • 07/08/1984: Horde Mummy concept, by Ted Mayer
  • 07/08/1984: Stilt Stalkers concept, by Ted Mayer
  • 07/08/1984: Helicopter accessory and Claw Climbing accessory concepts,, by Ted Mayer
  • 07/08/1984: Jet Sled (close to final) concept, by Ted Mayer
  • 07/09/1984: Handsome and Basher concepts, by Ted Mayer
  • 07/10/1984: Megalaser concept, by Ted Mayer
  • 07/10/1984: Octavia (colored) concept, by Ted Mayer
  • 07/12/1984: Tung Lashor concept, by Ted Mayer
  • 07/13/1984: Snout Spout concept, by Ted Mayer
  • 07/13/1984: Masters Gigor concept, by Ed Watts
  • 07/13/1984: Fright Fighter Concept, by Ed Watts
  • 07/13/1984: Mantor (Mantisaur) concept, by Ed Watts
  • 07/13/1984: Battle For Eternia game concept, by Ed Watts
  • 07/13/1984: Attack Pose Panthor concept, by Ed Watts
  • 07/13/1984: Dart (Laser Bolt) concept, by Ed Watts
  • 07/13/1984: Ted Mayer unproduced concepts: Big Foot, Snowman, Green Witch, Archer Woman
  • 07/13/1984: Ed Watts unproduced concepts: Cyclo Marauder, War Wing, Monster Walker, Dungeon, Tyroar, Disc Blaster
  • 07/15/1984: Turbosaurus (early Gigantosaur) concept, by Ed Watts
  • 07/16/1984: Weapons Factory concept, by Jim Keifer
  • 07/22/1984: Land Shark & Battle Armor Skeletor packaging sketch, by William George
  • 08/03/1984: First Fisto newspaper ad
  • 09/09/1984: First Webstor newspaper ad
  • 09/10/1984: Grizzlor trademarked
  • 09/10/1984: Hordak trademarked
  • 09/10/1984: The Horde trademarked
  • 09/10/1984: Land Shark trademarked
  • 09/10/1984: Leech trademarked
  • 09/10/1984: Mantenna trademarked
  • 09/10/1984: Spikor trademarked
  • 09/10/1984: Spydor trademarked
  • 09/10/1984: Stinkor trademarked
  • 09/10/1984: Thunder Punch trademarked
  • 09/10/1984: Two Bad trademarked
  • 09/15/1984: Canyon Hopper concept, by Ed Watts
  • 09/18/1984: Motorized walking monster armor concept, by Ed Watts
  • 09/24/1984: Dragon Fly (Fright Fighter) concept, by Ed Watts
  • 09/27/1984: First Weapons Pak newspaper ad
  • 09/27/1984: First Clawful (misspelled “Clawfall”) newspaper ad
  • 09/29/1984: Transforming figure concept, by Ed Watts
  • 10/03/1984: Firepower Man (Rio Blast) concept, by Ed Watts
  • 10/12/1984: Clawful and Buzz-Off mentioned as popular toys in newspaper story
  • 10/24/1984: First Kobra Khan newspaper ad
  • 10/25/1984: First Orko newspaper ad (actual toy)
  • 11/13/1984: Land Shark patent filed
  • 11/18/1984: First Jitsu newspaper ad
  • 11/23/1984: Bashasaurus trademarked
  • 11/23/1984: Night Stalker trademarked
  • 11/23/1984: The Evil Horde trademarked
  • 11/29/1984: Battle Armor Skeletor copyright registered
  • 12/01/1984: Engine Man (Dragstor) concept, by Ed Watts
  • 12/14/1984: Battle Bones patent filed
  • 12/14/1984: Sy-Klone patent filed
  • 12/17/1984: Mantenna patent filed
  • 12/19/1984: Dragon Blaster trademarked
  • 12/19/1984: Modulok trademarked
  • 12/19/1984: Moss Man trademarked
  • 12/24/1984: Two Bad patent filed
  • 12/24/1984: Jitsu copyright registered
  • 12/24/1984: Kobra Khan copyright registered
  • 12/24/1984: Clawful copyright registered
  • 12/24/1984: Webstor copyright registered
  • 12/28/1984: Battle Bones trademarked
  • ??/??/1984: Mantisaur concept variations/for “New Ventures”
  • ??/??/1984: Battle Armor Skeletor & Panthor packaging sketch, by William George
  • ??/??/1984: Dragon Blaster Skeletor packaging sketch, by William George
  • ??/??/1984: Jaws I, Jaws III, various unproduced concept vehicles for “New Ventures”

1985

Eternia sketch, by Ted Mayer
  • 01/03/1985: Roboto patent filed
  • 01/03/1985: Thunder Punch He-Man patent filed
  • 01/04/1985: Bashasaurus patent filed
  • 01/13/1985: First Land Shark newspaper ad
  • 01/24/1985: First Moss Man newspaper ad
  • 01/24/1985: First Stinkor newspaper ad
  • 01/31/1985: Snake Mountain copyright registered
  • 02/05/1985: Wolf head Eternia concept, by Ted Mayer
  • 02/25/1985: Battle Bones copyright registered
  • 02/26/1985: Early Blast Attak concept, by Mark Jones
  • 02/28/1985: First Roboto newspaper ad
  • 02/28/1985: First Two Bad newspaper ad
  • 02/28/1985: “Tongue Lasher” (Tung Lashor) concept art by Martin Arriola and Pat Dunn
  • 03/04/1985: Pre-Production Early Rio Blast Guns Rough Pencil Concept by John Hollis
  • 03/14/1985: “Tongue Lasher” (Tung Lashor) illustration by John Hollis
  • 03/18/1985: “Tongue Lasher” (Tung Lashor)”Dragonfly Compound Bow” concept art by John Hollis
  • 03/29/1985: Seaman (Scubattack) concept, by Alan Tyler
  • 03/31/1985: First Bashasaurus newspaper ad
  • 03/31/1985: First Battle Bones newspaper ad
  • 04/05/1985: Fright Zone puppet tooling method patent filed
  • 04/18/1985: Heroic Giant (Tytus) concept, by Alan Tyler
  • 04/22/1985: Fisto copyright registered
  • 05/03/1985: Tung Lashor “Dragonfly Compound Bow” concept art by John Hollis
  • 05/22/1985: Land Shark copyright registered
  • 05/22/1985: Bashasaurus copyright registered
  • 05/22/1985: Roboto copyright registered
  • 05/22/1985: Two Bad copyright registered
  • 05/30/1985: First Spikor newspaper ad
  • 06/01/1985: First Spydor newspaper ad
  • 06/14/1985: First Night Stalker newspaper ad
  • 06/14/1985: Laser Bolt trademarked
  • 06/14/1985: Terror Claws trademarked
  • 06/15/1985: Gyrattacker concept, by Ted Mayer
  • 06/17/1985: Flying Fists trademarked
  • 06/17/1985: Rattlor trademarked
  • 06/17/1985: Rokkon trademarked
  • 06/17/1985: Stonedar trademarked
  • 06/17/1985: Sy-Klone trademarked
  • 06/17/1985: Tung Lashor trademarked
  • 06/19/1985: Eternia blueprint by John Hollis
  • 06/24/1985: Slime Pit trademarked
  • 07/08/1985: Spydor patent filed
  • 07/25/1985: Slasher/Punjab concept, by Roger Sweet
  • 08/08/1985: First Dragon Blaster Skeletor newspaper ad (implied)
  • 08/08/1985: First Hordak newspaper ad (costumed actor appearance)
  • 08/08/1985: First Thunder Punch He-Man newspaper ad
  • 08/20/1985: First Grizzlor newspaper ad
  • 08/20/1985: First Hordak newspaper ad (actual toy)
  • 08/20/1985: First Leech newspaper ad
  • 08/20/1985: First Mantenna newspaper ad
  • 08/25/1985: First Dragon Blaster Skeletor newspaper ad (explicitly shown)
  • 08/30/1985: First Sy-Klone newspaper ad
  • 09/04/1985: Triceratops (very early Bionatops) concept, by Mark Jones
  • 09/04/1985: Turbodactyl concept, by Mark Jones
  • 09/09/1985: Horde Slurb concept, by Mark Jones
  • 09/13/1985: Unproduced Alan Tyler concepts: Dragon Lord, Sorcerer, Steel Kill
  • 09/13/1985: Laser Bolt patent filed
  • 09/14/1985: First Fright Zone newspaper ad
  • 09/16/1985: Secrets of Grayskull “New Notes” document (Grayskull Tower/King Hiss/etc.)
  • 09/22/1985: Early Jet Sled concept, by Ted Mayer
  • 09/25/1985: Horde Trooper patent filed
  • 09/27/1985: King Hiss patent filed
  • 09/27/1985: Megalaser patent filed
  • 09/28/1985: First Modulok newspaper ad
  • 10/04/1985: Fright Zone patent filed
  • 10/10/1985: Grizzlor copyright registered
  • 10/10/1985: Mantenna copyright registered
  • 10/10/1985: Moss Man copyright registered
  • 10/10/1985: Spikor copyright registered
  • 10/10/1985: Spydor copyright registered
  • 10/10/1985: Sy-Klone copyright registered
  • 10/10/1985: Thunder Punch He-Man copyright registered
  • 10/11/1985: Hurricane Hordak patent filed
  • 10/16/1985: Modulok copyright registered
  • 10/17/1985: Secrets of Grayskull Preliminary Story Background (Eternia/King Hiss/etc.)
  • 11/04/1985: Medusa-Man (Snake Face) concept, by David Wolfram
  • 11/12/1985: Horde Trooper trademarked
  • 11/12/1985: Mantisaur trademarked
  • 11/12/1985: Multi-Bot trademarked
  • 11/12/1985: Snake Men trademarked
  • 11/12/1985: Snout Spout trademarked
  • 11/12/1985: Leech copyright registered
  • 11/21/1985: Tyrantisaurus concept, by David Wolfram
  • 11/25/1985: Laser Bolt copyright registered
  • 11/25/1985: Hordak copyright registered
  • 11/25/1985: Fright Zone copyright registered
  • 11/26/1985: Crack-Pot (Blast Attak) concept, by Richard Lepik
  • 12/06/1985: Streak concept, by Alan Tyler
  • 12/12/1985: Blasterhawk trademarked
  • 12/16/1985: Evil Giant (Megator) concept, by Alan Tyler
  • 1985: “The Slime Pit” finished painting, by William George
  • 1985: Hurricane Hordak pencils, by William George
  • 1985: Flying Fists He-Man pencils, by William George

1986

Rokkon/Stonedar patent illustration – filed January 14, 1986
  • 01/09/1986: Extendar trademarked
  • 01/09/1986: Rio Blast trademarked
  • 01/11/1986: First Laser Bolt Newspaper ad
  • 01/11/1986: First Slime Pit Newspaper ad
  • 01/14/1986: Rokkon/Stonedar patent filed
  • 01/15/1986: Triceratops (Bionotops) concept, by David Wolfram
  • 01/17/1986: John Hollis “Terror-Dactyl” (Turbodactyl) concept
  • 02/02/1986: First Rokkon newspaper ad
  • 02/02/1986: First Stonedar newspaper ad
  • 02/11/1986: Rokkon copyright registered
  • 02/11/1986: Stonedar copyright registered
  • 02/12/1986: First Flying Fists He-Man newspaper ad
  • 02/12/1986: First Terror Claws Skeletor newspaper ad
  • 02/21/1986: First King Hiss newspaper ad (figure coming in April)
  • 02/21/1986: First Rattlor newspaper ad (figure coming in April)
  • 02/21/1986: First Tung Lashor newspaper ad (figure coming in April)
  • 03/15/1986: Comet Warriors trademarked
  • 03/21/1986: Battle For Eternia (game) trademarked
  • 03/21/1986: Fright Fighter trademarked
  • 03/21/1985: John Hollis Rio Blast Fold Out Arm Blaster drawing
  • 03/21/1985: John Hollis Pre-Production Early Rio Blast Arm Blaster
  • 03/24/1986: Stilt Stalker trademarked
  • 04/16/1985: John Hollis Rio Blast Pre-Production Chest Gun Sketch
  • 04/18/1985: John Hollis Pre-Production Rio Blast Backpack Gun and Concept Sketches
  • 04/18/1985: John Hollis Rio Blast Backpack Gun control drawing
  • 04/23/1986: First Dragstor newspaper ad
  • 05/01/1986: First King Hiss newspaper ad (figure listed as available)
  • 05/03/1985: Mike McKittrick Pre-Production Eternia Playset Blueprint of Parts Layout
  • 05/10/1986: First Rattlor newspaper ad (figure listed as available)
  • 05/10/1986: First Tung Lashor newspaper ad (figure listed as available)
  • 05/11/1986: First Mantisaur newspaper ad
  • 05/12/1986: Flying Fists He-Man copyright registered
  • 05/12/1986: Rattlor copyright registered
  • 05/12/1986: Tung Lashor copyright registered
  • 05/12/1986: Mantisaur copyright registered
  • 05/13/1985: John Hollis Pre-Production Rio Blast Leg Control Drawing
  • 05/14/1986: The Multiples (heroic) concept, by James McElroy
  • 05/19/1986: Terror Claws Skeletor copyright registered
  • 05/28/1986: Snout Spout copyright registered
  • 05/28/1986: Dragstor copyright registered
  • 06/03/1986: First Blasterhawk newspaper ad
  • 06/09/1986: Tower Tools/Cliff Climber/Scubattack mechanism patent filed
  • 06/12/1985: John Hollis “Snake Tower” Eternia sketch
  • 06/14/1986: Sticky Minions concept, by James McElroy
  • 06/14/1986: Spider People Centiped concept, by James McElroy
  • 06/15/1986: The Multiples (evil) concept, by James McElroy
  • 06/16/1986: Recording Sound Playset concept, by James McElroy
  • 06/18/1986: Spider People Tarantula concept, by James McElroy
  • 06/19/1985: John Hollis Pre-Production Eternia Playset Near-Final Copy with Color Marker
  • 06/20/1986: The Lockers concept, by James McElroy
  • 06/20/1986: Skeletor Dragon Disguise concept, by James McElroy
  • 06/20/1986: The Slime Monster concept, by James McElroy
  • 06/20/1986: Gwildor concept, by Alan Tyler (based on movie designs)
  • 06/23/1986: Rotar/Twistoid patent filed
  • 06/23/1986: Eternia trademarked
  • 06/23/1986: Grayskull (He-Ro early name) trademarked (canceled)
  • 06/23/1986: Jet Sled trademarked
  • 06/23/1986: Monstroid trademarked
  • 06/23/1986: Buzz-Saw trademarked
  • 06/23/1986: Mosquitor trademarked
  • 06/23/1986: Sorceress trademarked
  • 06/23/1986: Meteorbs trademarked
  • 06/23/1986: Cometroid trademarked
  • 06/23/1986: Ty-Grrr trademarked
  • 06/23/1986: Astro Lion trademarked
  • 06/23/1986: Comet Cat trademarked
  • 06/23/1986: Tuskor trademarked
  • 06/23/1986: Dinosorb trademarked
  • 06/23/1986: Crocobite trademarked
  • 06/23/1986: Rhinorb trademarked
  • 06/23/1986: Orbear trademarked
  • 06/23/1986: Gore-Illa trademarked
  • 06/29/1986: The Optimagic concept, by James McElroy
  • 06/30/1986: The Voice concept, by James McElroy
  • 07/09/1986: Giant Foot Print Trap concept, by James McElroy
  • 07/09/1986: Net Trap concept, by James McElroy
  • 07/13/1986: Gyrattacker patent filed
  • 07/15/1985: John Hollis Pre-Production Eterna Playset Center Tower Gun Control Drawing
  • 07/18/1986: First Jet Sled newspaper ad
  • 07/18/1986: First Megalaser newspaper ad
  • 07/18/1986: First Stilt Stalkers newspaper ad
  • 07/24/1984: Ed Watts Pre-Production Fright Fighter “Dragonfly” (Fright Fighter) Concept Photo
  • 07/29/1985: John Hollis Pre-Production Eternia Playset Snake Tower Strut Concept Details
  • 08/02/1985: John Hollis Pre-Production Eternia Playset Center Tower Strut Drawing
  • 08/04/1985: John Hollis Pre-Production Eternia Playset Elevator Crank Control Drawing
  • 08/05/1985: John Hollis Pre-Production Eternia Playset Elevator Lift Platform Blueprint
  • 08/01/1986: King Hiss copyright registered
  • 08/07/1986: Horde Trooper copyright registered
  • 08/15/1985: John Hollis Pre-Production Eternia Playset Grappling Hook Control Drawing
  • 08/18/1986: Slime Pit copyright registered
  • 08/18/1986: Extendar copyright registered
  • 08/22/1986: Rio Blast copyright registered
  • 08/24/1986: First Snout Spout newspaper ad
  • 09/10/1986: First Hurricane Hordak newspaper ad
  • 09/16/1986: Blast Attak patent filed
  • 09/22/1986: Bionotops trademarked
  • 09/22/1986: Gigantisaur trademarked
  • 09/22/1986: Powers of Grayskull trademarked
  • 09/22/1986: Tyrantisaurus Rex trademarked
  • 09/28/1986: First Fright Fighter newspaper ad
  • 10/xx/1986: He-Man military pitch, by Stephen Lee
  • 10/06/1986: Eldor trademarked
  • 10/06/1986: Rotar trademarked
  • 10/06/1986: Turbodactyl trademarked
  • 10/06/1986: Twistoid trademarked
  • 10/06/1986: Tytus trademarked
  • 10/07/1986: Blast-Attak trademarked
  • 10/07/1986: Gwildor trademarked
  • 10/11/1986: First Meteorbs newspaper ad
  • 10/11/1986: First Multi-Bot newspaper ad
  • 10/14/1986: Cliff Climber trademarked
  • 10/14/1986: Scubattack trademarked
  • 10/23/1986: First Monstroid newspaper ad
  • 10/28/1986: Mosquitor copyright registered
  • 10/28/1986: Ninjor copyright registered
  • 10/28/1986: Scare Glow copyright registered
  • 10/28/1986: Sorceress copyright registered
  • 10/28/1986: Sssqueeze copyright registered
  • 11/05/1986: First Extendar newspaper ad
  • 11/05/1986: First Rio Blast newspaper ad
  • 11/08/1986: First Horde Trooper newspaper ad
  • 11/10/1986: Blast-Attak copyright registered
  • 11/17/1986: H.E./M.A.N. concept, by James McElroy
  • 11/23/1986: First Eternia Playset newspaper ad
  • 11/27/1986: First Beam Blaster & Artilleray newspaper ad
  • 11/27/1986: First Mosquitor newspaper ad
  • 11/27/1986: First Ninjor newspaper ad
  • 11/27/1986: First Scare Glow newspaper ad
  • 11/27/1986: First Snake Face newspaper ad
  • 12/09/1986: First Clamp Champ newspaper ad
  • 12/09/1986: First King Randor newspaper ad
  • 12/09/1986: First Faker (reissue) newspaper ad

1987

Megator concept, by Mark Jones, based on Mark Taylor’s Demo-Man concept – 1987. Image source: The Art of He-Man/The Power and the Honor Foundation
  • 01/21/1987: The Evil Horde Slime copyright registered
  • 01/28/1987: Snake Face copyright registered
  • 02/02/1987: Artilleray copyright registered
  • 02/02/1987: Beam Blaster copyright registered
  • 02/02/1987: Blasterhawk copyright registered
  • 03/14/1987: First Tyrantisaurus Rex newspaper ad
  • 03/21/1987: First Blast Attak newspaper ad
  • 03/21/1987: First Sorceress newspaper ad
  • 03/21/1987: First Sssqueeze newspaper ad
  • 04/04/1987: First Bionatops newspaper ad
  • 04/04/1987: First Turbodactyl newspaper ad
  • 04/27/1987: Saurod trademarked
  • 04/27/1987: Megator trademarked
  • 04/28/1987: Bionatops copyright registered
  • 04/28/1987: Turbodactyl copyright registered
  • 05/18/1987: Laser Power He-Man concept art, by David Wolfram, based on design by Martin Arriola
  • 06/22/1987: Regular Bio-Mechazoid Skeletor (early Laser Light) concept, by David Wolfram
  • 07/22/1987: Battle Base concept for live action TV show, by Dave McElroy
  • 08/08/1987: First Blade newspaper ad
  • 08/08/1987: First Gwildor newspaper ad
  • 08/08/1987: First Saurod newspaper ad
  • 08/18/1987: Bio-Mechazoid Skeletor (revised Laser Light) concept, by David Wolfram
  • 10/05/1987: Live action TV show vehicle concepts, by Dave McElroy
  • 10/06/1987: Live action “Harm Arm” TV show vehicle concept, by Dave McElroy
  • 11/11/1987: First Buzz-Saw Hordak newspaper ad
  • 11/11/1987: First Rotar newspaper ad
  • 11/11/1987: First Twistoid newspaper ad
  • ??/??/1987: Megator concept/based on Mark Taylor’s Demo-Man, colored by Mark Jones

Thanks to Shawn for pointing me towards the CPI vs Mattel material.

“Death of Mark Taylor From Night Visitation.” Artwork by Colin Bailey, January 23, 1981. Given to Mark when he was working on his “dark project” (He-Man). Image courtesy of Rebecca Salari Taylor.

Other timelines:

Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!

Heroic Vehicles

Dragon Walker: Sidewinding Beast/Vehicle (1984)

Written by Adam McCombs

Name: Dragon Walker
Faction: Heroic Warriors
Approximate US release date: May 11, 1984

The Dragon Walker is one of my all time favorite Masters of the Universe vehicles. I don’t recall if I had seen the Dragon Walker at the store and begged my parents for one, or if they surprised me with it for my birthday. I just remember getting it and frantically searching the house for a pair of C batteries. As I recall we didn’t have any and I had to wait for my parents to buy some. What an agonizing wait that was.

I realize some fans find the sidewinding locomotion concept to be so impractical that it has soured them on the toy. Not me. I thought of the Dragon Walker as the Eternian equivalent of the G.I. Joe Bridge Layer – a vehicle built for getting the good guys across rivers and crevasses.

Image via Yo Joe

Design & Development

The main elements of what would eventually be the Dragon Walker are present in this concept illustration by Ed Watts. The coat of arms design is different from the final toy, featuring a cross and dragons rather than the stylized H from Battle Armor He-Man’s costume. In this concept the driver stands rather than sits, and holds on to a red laser canon mounted on the dragon’s head. The concept was also quite a bit larger than the actual toy. Update: I should also note Chris Vint’s interview with Roger Sweet, Roger said the Dragon Walker was initially a concept for another proposed toyline, but was folded into Masters of the Universe instead.

Image source: The Power and the Honor Foundation

The final Dragon Walker toy was a bit smaller than Ed Watts’ concept, no doubt to keep costs low:

From the 1984 Mattel Dealer Catalog. Image source: Orange Slime

Packaging Art

William George painted the packaging illustration, which features Battle Armor He-Man riding the Dragon Walker through a prehistoric-looking landscape. One hallmark of many of George’s MOTU illustrations is the presence of little dinosaur-like creatures off to the side of the main action.

Original William George line art. Image via He-Man.org.

The cross sell art for the Dragon Walker was very true to the design and look of the toy:

The Spanish version was released without the cellophane window, and included an additional William George illustration and some product photos. Judging by the inclusion of the Land Shark vehicle in the background, I would guess that this box was released in 1985 at the earliest:

(Images via Masters Unbound and 20th Century Toy Collector)

And here is the line art:

A US version of this packaging was planned, but never released. Here is a picture of the proof sheet from Grayskull Museum (thanks to Tokyonever for the pointer):

William George’s Hidden Signature

William George also painted a poster featuring the Dragon Walker for Kellogg’s as part of a promotion they were running with Mattel. Mattel designer Ted Mayer tells this story:

There was stuff I did not know about, because Mattel kept us designers isolated, regarding other departments, or outside stuff. I remember that one day the He-Man posters appeared out of nowhere that were done for Kellogg. Apparently Marketing just went out and did them without consulting us. We were pissed off, because we considered ourselves the main reference point.

As it happened, they hired Bill George to do them, and we were good buddies. Funny story. Bill came to me and said “I have to do these paintings for Kellogg’s, but they said I can’t sign them.” Because they were for such a big company he wanted the exposure. I had the same problem with the aircraft illustrations I used to do. I told him to hide his signature inside the illustrations, but do them upside down so they where not obvious. That’s what he did, and they never found it.

William George’s hidden signature

Mechanics

The mechanism of the Dragon Walker is rather ingenious. Rather than a vehicle moving along a track, the track and the vehicle move one after the other. A patent was filed for it on January 10, 1984, crediting Michael Gurner and Herbert May as the inventors. From the abstract:

A moveable toy consisting of a base and a motorized vehicle. The base includes a track having a central groove ending in openings at either end. The track includes teeth which cooperate with a drive gear held in the vehicle to drive the vehicle along the track. Rotors having notches on the top surface are rotatably held in openings at each end of the central groove in the track. Upon actuation, the vehicle travels along the track until it arrives at either end of the track, where the vehicle rotates the base to allow the vehicle to continue along the track end for further movement of the toy in the same direction.

As an aside, Roger Sweet takes credit for the Dragon Walker in his interview with Chris Vint (referenced earlier), although it’s unclear what his contribution was, other than perhaps managing the project. He’s not listed as one of the inventors in the patent application, and the concept art was done by Ed Watts, as mentioned earlier.

The concept is demonstrated in this video on the Grand Illusions YouTube channel:

From the video description:

The other one is made by Mattel, and Tim remembers the crowds of people watching this with fascination, the first time it was shown at a toy fair.

The character drives his dragon vehicle along the track; once he reaches the end of the track, the track swivels around, so that the section of track that was behind him is not in front of him, and he can set off again, along the track. This keeps repeating, and so he can cover quite large distances quite quickly, on his amazing ‘never ending’ track!

Other Artwork

The inaugural issue of the US release Masters of the Universe Magazine included a blueprint-style poster of the Dragon Walker. I hung this on my wall as soon as I got it and studied every detail:

Image courtesy of Jukka Issakainen

Curiously, the poster doesn’t identify the Dragon Walker by name, but instead calls it the Heroic Warrior Carrier. Man-At-Arms is said to be the inventor. Notice that the color version at the top is off-model. It resembles the Filmation version, but it’s not clear if there is actually any place for the driver to sit!

Errol McCarthy created a few illustrations of the Dragon Walker for licensing purposes (images via He-Man.org):

Comics and Storybooks

The Dragon Walker made an appearance in the background of the mini comic, Mantenna and the Menace of the Evil Horde!

It also plays a role in several Golden Books stories, such as The Rock Warriors and Maze of Doom:

From Maze of Doom

Animation

The Dragon Walker shows up a few times in the Filmation Cartoon, in episodes like “Attack From Below”, “The Time Wheel”, and “Fraidy Cat:”

Animated GIF from He-Man Reviewed
Image source: He-Man and She-Ra – A Complete Guide to the Classic Animated Adventures

As shown in the above GIF and model sheet, Filmation increased the size of the seat so that it could fit multiple characters.

Dragon Walker appears on the cover of the Golden coloring book below, piloted by Battle Armor He-Man:

Dragon Walker in Action

Øyvind Meisfjord has kindly contributed the following videos of the Dragon Walker in action:

Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!

Playsets

Castle Grayskull prototype – a closer look

Written by Adam McCombs

The prototype Castle Grayskull was not something that most fans had ever seen until relatively recently. Certainly as kids we were oblivious to its existence. It did, however, make its way into story books, mini comics, games, and cross sell artwork. Many of us wondered why the castle in the early mini comics looked so different from the one in our collections.

In my recent interview with Mark and Rebecca Taylor, Mark said:

“I [sculpted the castle] because Tony [Guerrero] was busy with the figures and the other sculptors kept making it too architectural.  I wanted it to the castle to be organic, coming to life to tell its story.  I made a wood armature and sculpted it in green clay. Ted [Mayer] helped with the plaster mold and vacuum forming, Rebecca did the labels…  The imaginative user applied labels themselves to offset the lack of interior walls.”

The exterior of the prototype Castle Grayskull was similar in many respects to the final toy, but there were many notable differences as well.

Prototype exterior
Prototype exterior
Front-facing view of another copy of the early prototype. Jawbridge closed. Image via Andy Youssi.
Prototype castle, facing the front of both halves. Image via Andy Youssi.

Mass-produced toy exterior

There are several details on the prototype exterior that are missing or altered in the final toy that I’d like to draw your attention to:

Pawn-like design on top of the helmet
Ledge
Ghoulish, rounded teeth and small jaw bridge
Laser turret made from Micronauts Hornetroid parts
Extended tower
Deeper rock base
No handle over the battlements
Extended tower roof
Deeper recess with hidden door
Play mat (image via The Power and the Honor Foundation)
“Evil” side flag with skull face. Image via Andy Youssi.
“Good” side flag with He-Man axe. Image via Andy Youssi.

Many of these design elements found their way into the Castle as depicted in Golden Books, mini comics, DC Comics, and other sources, as well both versions of the cross sell artwork.

Cross Sell artwork by Alfredo Alcala, based very closely on the original prototype; appeared on the backs of the first four mini comics
Cross Sell artwork that appeared on the back of MOTU packaging. It is based closely on the prototype castle, but omits the “pawn” and adds a handle on the side

Below: He-Man and the Power Sword, illustrated by Alfredo Alcala. In all of Alcala’s early artwork, Castle exteriors are almost 100% faithful to the prototype design. In a couple of panels, however, the ledge is omitted:

Below: King of Castle Grayskull, illustrated by Alfredo Alcala. Notice that Skeletor opens the jaw bridge through a lock located to the right of the entrance. I’m not sure if this was a feature Mattel intended to add – I don’t see any indication of it in the prototype. In the final toy, the lock was located on the jaw bridge itself.

Below: The Sword of Skeletor, illustrated by Fred Carillo:

Featuring the “pawn” design on top of Grayskull helmet
Teeth are similar to the prototype, but cleaner looking. Like the Alcala depictions, the “lock” is located to the right of the jaw bridge

To Tempt The Gods, pencils by George Tuska, inks by Alfredo Alcala:

Castle features “pawn”, ghoulish teeth and extended turret.
Castle features “pawn”, ledge, and ghoulish teeth

The Trap, illustrated by Dan Spiegle:

Somewhat ghoulish teeth, although cleaner looking than the prototype. Like the Alcala depictions, the lock is located to the right of the jaw bridge

Masters of the Universe Pop-Up game:

Ghoulish teeth, “pawn” design on helmet, extended turret; colors match the prototype as well
Ledge is visible from this angle

From the 1984 UK Annual:

Features the Alfredo Alcala cross sell artwork
From the 1983 Golden: Paint ‘N’ Marker Book. Image source: He-Man.org
Artwork by R.L. Allen, showing the ledge and “pawn” from the prototype castle. Unlike all other depictions I’ve seen, the ledge here looks very squared-off an architectural.

The interior of the prototype Castle was also different in many ways from the final toy:

Prototype interior
Toy interior

There are various details on the prototype interior missing or altered in the final toy:

A kingly throne rather than the futuristic dentist’s chair on the final toy
Trap door – more rectangular with a different sticker design
Single rail ladder that hooked into the floor of the highest turret
Manacles with chains and a different dungeon grate design
A more three-dimensional combat trainer; a punching bag; the secret side door entrance, partially open (behind the combat trainer)
Mark Taylor concept art – via The Power and the Honor Foundation

Update: Interestingly the same prototype combat trainer was still a part of the updated Castle Grayskull set that was used in commercials:

Image via the Aquabats instagram account

Fun fact, the blonde kid in the foreground above is MC Bat Commander from the Aquabats!

Computer decals
Circular elevator with skull-themed back; additional weapons rack sticker
Red skull design at the top of the elevator
Bat-winged backpack
Torture rack
Laser turret – rear view

Elements from the interior of the prototype also found their way into mini comics and story books.

Below: He-Man and the Power Sword, illustrated by Alfredo Alcala

Teela on the torture rack

Below: King of Castle Grayskull, illustrated by Alfredo Alcala. There are many interior shots featuring the prototype throne, trap door, ladder, computer systems and laser turret:

Below: The Sword of Skeletor, illustrated by Fred Carillo, features several scenes depicting the prototype throne:

Below: The Trap, illustrated by Dan Spiegle, also features the prototype throne:

This is of course not exhaustive. I’m sure aspects of the prototype castle made it into other vintage Masters of the Universe media or collectibles.

While Mattel made several changes to the castle before its release in 1982, at least one bootleg manufacturer seemed to take inspiration directly from depictions of the prototype Castle Grayskull:

Image via ebay.com
Image via ebay.com

Want to support the blog? Consider becoming a Patreon supporter. You’ll also gain access to exclusive content and early access to posts on the blog. Thank you!