Evil Horde

Buzz-Saw Hordak: Ruthless Leader with Blaster Blade (1987)

Buzz-Saw Hordak was released in the last wave of the 1987 line-up for Masters of the Universe. He is the second variant in the vintage toyline after Hurricane Hordak (1986), but unlike that version, his appearance is very similar to the original Hordak (1985) at a first glance.

Design and development

In an interview over at he-man.org/[archive link], Derek Gable (Former Director of Preliminary Design) mentioned:

“I also formed an invention company West Coast Innovations and one of the many items we licensed was Buzz-Saw Hordak from the Evil Horde.”

He-Man.org Interview – January 29th, 2014

Toy Packaging Art

For the packaging artwork, Buzz-Saw Hordak was fortunate and got the triple hat-trick of artists:

The front art for the cardback was illustrated by Bruce Timm.

The cross sell artwork is most likely by William George who did the cross sell art.

The cardback art was done by Errol McCarthy. So all three artists had a hand in depicting Buzz-Saw Hordak.

We see Hordak getting ambushed by King Hiss, Tung Lashor and Rattlor. But as the accompanying text reveals, his “buzz-saw blasts them away!”

Errol McCarthy black & white illustration. Source: he-man.org

The cardback art has the main action piece covering most of the top, with a one rectangular frame on top-left corner showing the preceeding event. The same method was also used with the same 1987 wave figures such as Blast-Attack and Snake Face‘s cards.

Looking at Hordak’s close-up image in the Buzz-Saw card, while not a traced re-use, the head appears to be very close to the art of Hordak in Sorceress’ card art.

Action Figure

Catalogs & Advertisement

from the 1987 Mattel Catalog

Curiously in the catalog image (US top, Italian below) that depicts the action feature, Hordak’s chest armor piece is not lowered but removed completely.

Italian Catalog.
1988 French Catalog. Image via Grayskull Museum
Italian advert with Buzz-Saw Hordak. [source: Facebook]

Buzz-Saw Hordak also was advertised in a Finnish toy booklet.

Finnish toy booklet “Suuri Lelukirja” 1988 – advertising upcoming figures. [Image credit: Arto Paappanen]
A Finnish action figure poster by BRIO. showing Buzz-Saw Hordak – but labeled simply as “Hordak”.
There was a French Masters of the Universe Club in the 80s, that sent this leaflet to the members, thanks to Jerry Chamand for the information. Buzz-Saw Hordak is depicted on the cover with Mosquitor, fighting against Clamp Champ. [source: Facebook]

In the Spanish Masters of the Universe Club magazine from 1989 Buzz-Saw Hordak was advertised with many of the very last released action figures.

source: Mundo Masters Association

Buzz-Saw Hordak managed to appear in the Burger King box art along with Snake-Face, He-Man, Orko, Teela, and Skeletor.

Media

Buzz-Saw Hordak appears in the 1987 Preternia poster art by William George.

Image source: He-Man.org

Buzz-Saw Hordak was called “Hordak Torpedor” in a Spanish minicomic sized booklet. The art by Bruce Timm was mirror-flipped.

Comics and Magazines

In the final 1987 wave of minicomics, there was a lot more continuity at play that dealt with the new playset Eternia (referred to as the Three Towers of Eternia / Ultimate Battleground in stories). Writer Steven Grant talks about it in an interview for the 2015 He-Man and MOTU Minicomics Collection book: “There wasn’t any long-range plan to the stories, but the project manager liked the idea of weaving in threads where possible…”

The Mattel minicomic “Enter… Buzz-Saw Hordak”, written by Steven Grant and art by Bruce Timm introduces to the readers Mosquitor as the newest addition to the Evil Horde and when Hordak discovers that the Central Tower of Eternia Towers has risen, he reveals that he helped build it long ago, before his banishment to Etheria.

Hordak knows only the true King of Eternia can enter the Central Tower, and uses King Randor to sneak inside, but it turns out the Powers inside the Tower alter Hordak.

In the Marvel comics under STAR imprint issue #8 “The Getaway” (street date release: March 24th, 1987), written by Mike Carlin and art by Ron Wilson we get a different depiction for Hordak’s new Buzz Saw feature. (The Hurricane powers had been previously on display in issue #3.)

Similar (on surface level) to the minicomic, the STAR comic shares the introduction of Mosquitor at the same time as the Buzz-Saw variant powers for Hordak.

In the comic Hordak has already at the start of the story raided Palace Eternia, and while Orko goes to check out the situation at the Palace, He-Man (in his Cliff Climber attire) follows and confronts Hordak. Hordak taunts He-Man for having “borrowed” something from the Palace and then displays his ability to shoot a Buzz Saw from his chest.

He-Man is at first taken back when Hordak shows he can actually shoot multiple buzz saws from his chest. He-Man deduces that “only one man could have created a weapon so fantastic – Man-At-Arms

No explanation is given as to what the actual invention by Man-At-Arms was – the buzz saws themselves, or if they were simply a part of some larger new creation. Hordak never reveals how he was able to incorporate the buzz saws into his own armor either.

With the use of his Sword of Power, He-Man manages to destroy the buzz saw function in Hordak’s armor.

In the Masters of the Universe Magazine Winter issue 1988 we also get an appearance from Buzz-Saw Hordak in the story “Time Trap”, written and illustrated by Paul Kirchner.

Here Hordak is accompanied curiously by Saurod and Blade (but alliances were loose in some of the stories presented in MOTU Magazine), and displays the power of his Buzz-Saw by cutting up some trees, but in the end, his weapon is no match for a cube the heroes set up for the villains.


Personally, I have many fond memories of this version of Hordak. I received it on a holiday trip to Rhodes, Greece with my father and since I didn’t have the original version, the Buzz-Saw Hordak became my de facto Hordak. He still ruled the Evil Horde with an iron grip.

The minicomic story is also one of my absolute favorites from the entire run. It introduces a new character (I also had a Mosquitor toy which was a lot of fun), deepens the mythology of the Three Towers of Eternia, gives a mysterious origin to the variant powers (yet still meaningful), and leaves the story open to many possibilities. I really wish there had been a follow-up minicomic where Hordak would learn more about his Buzz-Saw powers and the Preternia technology of the Eternia Towers…

Jukka Issakainen with Buzz-Saw Hordak action figure – circa 1989

Buzz-Saw Hordak in Action

Øyvind Meisfjord has graciously contributed the following image and video showing Buzz-Saw Hordak in action:

Evil Vehicles

Land Shark: Evil Monster/Vehicle (1985)

Land Shark is one of those Masters of the Universe vehicles that had to exist. There was no way they weren’t going to get around to making a chomping shark car vehicle, given enough time.

According to The Power and the Honor Foundation Catalog, the idea for making this kind of vehicle came from Roger Sweet, and Ed Watts (who also worked on the Dragon Walker) created the design details in the concept drawing below:

Image Source: The Power and Honor Foundation Catalog

The concept design, compared to the final toy, has much sharper lines (ideal for mowing down foes, but probably too sharp for a kid’s toy) and larger eyes, but the broad ideas that went into the final vehicle are all there. Notice that Trap Jaw is depicted driving the vehicle. In a way, the Land Shark is kind of a vehicular version of Trap Jaw, sharing not only his chomping mechanical jaw but also his color scheme. In Watts’ artwork, they even have similar weapons (although non of Trap Jaw’s attachments actually looked like that). The concept version is maroon and green, while final toy was maroon and blue (all three are predominant colors on Trap Jaw).

The cross sell artwork for the Land Shark (which incidentally seems to have been rarely used) is based closely on the final design used on the toy:

The trademark for Land Shark was filed September 10, 1984, and the patent was filed on November 13, 1984 .

Land Shark was sold individually and in a set with Battle Armor Skeletor. The box art on both sets was illustrated by William George:

Land Shark appears with some frequency in the series of minicomics released in 1985. The depiction in comics more or less matches the look of the final toy, although the guns are simpler and seem to connect to the vehicle with a different kind of hinged joint (this is true in all of the minicomic appearances, with the exception of Leech). This may represent an earlier prototype design. Excerpted images below are from the Dark Horse He-man Minicomic collection.

Curiously, Hordak drives the Land Shark in Hordak – The Ruthless Leader’s Revenge:

Errol McCarthy produced a couple of illustrations for the Land Shark. One of them was used in the 1987 Style Guide, which described the vehicle this way:

Role: Evil man-eating assault vehicle
Power: Power to seek, seize and consume the enemies of Skeletor

“Evil man-eating assault vehicle” seems like a good tag line for the toy. I’m surprised it wasn’t used on the actual packaging.

Land Shark makes a couple of appearances in the Golden books stories: A Hero In Need  and The River Of Ruin (images via He-Man.org):

William George included the Land Shark in his 1985 and 1986 posters:

Earl Norem pitted the Land Shark vs the Laser Bolt in a poster included in the Spring 1986 issues of Masters of the Universe Magazine:

Norem also included the vehicle in his “Lake of Mystery” poster, although interestingly he turns it into a water vehicle in the surreal scene below:

The same issue of MOTU Magazine features a story called “The Comet Warriors Have Landed!” The vehicle also makes an appearance there:

The vehicle only made two appearances in the Filmation He-Man cartoon, in the episodes “The Gambler” and “The Cold Zone”. Predictably the vehicle is simplified for animation purposes. The guns were also dropped from the sides. Update: Dušan M pointed out that the animators also added a retractable roof so they wouldn’t always have to animate a driver. Aidan Cross points out that the Land Shark appears to be sentient, since in “The Cold Zone” it snaps aggressively when the Attak Trak says it would rather not be left alone with the Land Shark.

The Land Shark is a gimicky vehicle to be sure, equal parts menacing and comical. But, it’s undeniably one of the coolest vehicles released for the evil warriors, who never quite seemed to have enough of them. The lion’s share of always seemed to go to the good guys.

Image Source: Battlegrip
Image source: Battlegrip
Artwork

Castle Grayskull in Box Art

As a kind of sequel to my post about Castle Grayskull in the minicomics, I’d like to turn to Castle Grayskull as it was depicted in the box art. It shows up less frequently than you might expect.

Although Rudy Obrero painted the box art for the first year and a half of the Masters of the Universe toyline, most of the pieces of box art that feature Castle Grayskull were painted by him. That makes sense, as the the time to most heavily cross-promote the playset would be around the time it was released.

Battle Cat (1982)

Rudy Obrero’s first piece for MOTU was actually for the Battle Cat packaging. Castle Grayskull really isn’t the star of this illustration. Most of the detail is saved for Battle Cat and He-Man, while the castle is half-shrouded in mist in the background.

Notice the barbarian warrior on top of the turret.

Most of Rudy’s depictions of the Castle generally follow the design of the playset However, this one is kind of a transitional piece, in between the prototype and the final toy design. It has the rounded teeth, full towers (these were shortened on the production playset) and red laser cannon of the prototype, but has lost the prototype’s tower ledge and “pawn” piece on the helmet. The “pawn” was actually present in Rudy’s original charcoal drawing (below). That indicates that some of the changes made to the castle happened while Rudy was still illustrating this piece.


Image via the Rudy Obrero Box Art Collection (Super7/The Power and the Honor Foundation)

Castle Grayskull (1982)

The landscape around the castle seems to change with each depiction. In Battle Cat, it seems to be sitting in a valley. In the Castle Grayskull packaging illustration, the scenery is much more dynamic. The castle is surrounded by a deep chasm, seemingly filled with lava. We don’t get a good view of the ground directly in front of the castle, but it seems that the jaw bridge is the only thing making it accessible by land.

The castle itself is highly detailed, based on the playset but amped up with bigger teeth and a meaner looking face. It has the finalized laser blaster and flag designs. In my opinion this is probably the single most iconic piece of artwork ever done for the Masters of the Universe line.

Battle Ram (1982)

In Rudy Obrero’s Battle Ram illustration, the castle is is in the distant background. It has the general look of the version of Castle Grayskull that appeared in the Battle Cat illustration. In this instance, the castle is set some distance away from a deep chasm.

He-Man and Wind Raider (1982)

The castle is a bit more finely detailed in Rudy Obrero’s He-Man and Wind Raider illustration. It follows the general look and design of the Castle Grayskull packaging, but now the castle sits on a rocky, smoke-filled battlefield, with no hint of any trenches or chasms.

Wind Raider (1982)

Rudy Obrero’s Wind Raider illustration (below) is interesting for a few reasons. First of all, it again seems based on Rudy’s Castle Grayskull packaging illustration, complete with oversized jaw bridge. In this scene one tower has been destroyed by He-Man’s Wind Raider anchor (remember at this point the castle was no one’s home base).

Finally, the Castle this time sits on small, rocky island in the middle of a lake (or so it appears). That’s significant because that’s the setting that designer Mark Taylor originally had in mind for the castle:

“The visible Castle rises above a fetid lake/moat inhabited with assorted exotic and dangerous flora and fauna, the castle extends seven levels/floors into the bedrock of the lake. Each level distorts reality (i.e., time and space) more than the one above. For example: the levels below the weapons storage room (armory) start with all the weapons that exists within one century each way from the present (MOTU time), the floor below that within five centuries years each way and so on.

“The Pit of Souls is a dungeon containing undying monsters from the beginning and end of time, that also extends into the time and space continuum (probably a miniature black hole). The powers of the castle are linked to these evil captives. Skeletor and his minions would love them released but also fear their potential. One must be very careful when listening to their counsel because they are extremely clever and totally evil.

The elevator when properly programmed (secret code) drops into these descending levels, of course, with each level potential danger as well as power lurks… This is obviously not the Eternia envisioned by marketing at Mattel, it is my world of He-Man.”

Attak Trak (1983)

For whatever reason, Rudy Obrero’s Attak Trak illustration is a mix of influences. In most respects it looks very much like the playset, but at the top of the helmet it features the prototype “pawn” piece.

Location-wise, this looks like another rocky battle field, like the one in He-Man and Wind Raider or in Battle Cat:

Zoar (1983)

Rudy Obrero’s Zoar illustration has Castle Grayskull on top of a rocky hill. Design wise, it’s a very close match to Rudy’s Castle Grayskull packaging illustration.

Skeletor and Panthor (1983)

This illustration by William Garland features a Castle Grayskull that very much resembles the way Rudy Obrero depicted it in Battle Cat. Garland, however, seems to prefer to set his battle scenes in the desert, with blowing clouds of dust everywhere.

Point Dread & Talon Fighter (1983)

This William Garland illustration features a mirror image Castle Grayskull – the tallest tower with the window is on the wrong side. It also seems to have the prototype “pawn” piece on top, and feature’s Garland’s usual desert location.

Panthor (1983)

Castle Grayskull is easy to miss on William Garland’s Panthor illustration. It’s off in the distance and it happens to face upward on the box.  The design and location of the castle are more or less identical to Skeletor and Panthor.

Battle Armor Skeletor and Panthor (1984)

William George didn’t illustrate Castle Grayskull all that frequently, but when he did, he tended to put it on top of a mountain, often with a winding path leading to it. His castle generally follows the look of the playset, albeit with longer teeth.

Eternia (1986)

William George included both Castle Grayskull and Snake Mountain in his Eternia box art illustration. Interestingly, this version of the castle seems more closely based on the prototype than the playset. The castle seems to be set on a small hill rather than a mountain, but the winding road leading to it is still there.

Image courtesy of Deimos

Flying Fists He-Man & Terror Claws Skeletor (1986)

William George again sets his Castle Grayskull up on a mountain, although there is no path leading up to it this time. The face on the castle is a little compressed looking in this interpretation, with an upper jaw that seems to hang far out over the entrance.

Artwork

Battle Cat Box Art Scan

Rudy Obrero’s Battle Cat packaging illustration was the first piece of box art done for Masters of the Universe, which I think affords it a special place among the myriad of other pieces of ingenious artwork created for this toyline. I would put it in my top three personal favorites (the other two being Castle Grayskull and Battle Ram, with the He-Man and Battle Cat giftset artwork coming in a close fourth). When it comes to MOTU box art, there is a great deal of amazing work to choose from. Rudy’s work is my favorite, but of course I also love the art of the late, great William George.

Rudy Obrero was hired by Mark Taylor to paint Frank Frazetta-like artwork for the fledgling Masters of the Universe toyline, and that feeling is perhaps most evident in the original Battle Cat illustration.

I shared the original scan several months back in another post, but I’ve since done some digital manipulation to remove the most obvious wear marks and the horizontal packaging fold that goes across Battle Cat’s legs. Enjoy!