Disks of Doom Skeletor is the first Skeletor variant in the “New Adventures” of He-Man toyline, after the original 1989 release. It’s got quite a striking design, with a costume that looks like something like a cross between H.R. Giger and the heavy industrial art deco aesthetic of Fritz Lang’s Metropolis.
Design & Development
Disks of Doom Skeletor was designed by David Wolfram, who worked on figures like Laser Light Skeletor and Snake Face in the original MOTU line. The concept originated with an abandoned space pirate idea. In my interview with David, he explained:
The skull armor was something that came out of brainstorms of new MOTU segments. One one my proposals was mutant space pirates, with many of them wearing variants of skull armor. Once we started working on the new line, I adopted that for the Skeletors that I designed.David Wolfram
The above design has the general Disks of Doom theme down, with the skull face on the chest armor and the bulky helmet. The legs of this costume design would eventually go to Optikk. David developed the following more finalized design for Skeletor in the drawing below, which appears to be a black and white photocopy of a color original:
The figure was to have a cocking spring waist feature, allowing it to fling disks from a hand-held launcher. It would also have LISA (light transmitting plastic) eyes, so that light from behind the figure would pipe through the back of the head and make the eyes appear to glow red. A similar feature was used on the Inhumanoids line.
[Disks of Doom Skeletor] was one of my favorite figures in that line. Mattel was very gun-shy (no pun intended) about using projectiles. By using the discs, we got around all the safety concerns. I also liked that a child could cock the figure, and then launch the disc using the trigger. It also gave me the opportunity to use the styling that I had been playing around with, and as a twofer I also got the LISA glowing eyes.David Wolfram
In the image below, included in the 2009 Mattel art book, we see an illustration of Disks of Doom Skeletor battling against his 1990 counterpart, Battle Punch He-Man (whose shield in this illustration is quite different from the actual toy design). Unfortunately no information is provided about the provenance of this illustration. The design for Skeletor’s costume matches pretty well with the final figure, but all the metallic elements are gold, or perhaps somewhere between gold and copper:
The cross sell artwork (below) as well as the illustrations on the packaging show Disks of Doom Skeletor again with a differently colored costume compared to what was used on the final toy – he has copper helmet and chest armor, rather than silver.
We can see the hand-painted final prototype in Mattel’s 1990 dealer catalog, with revised metallic colors:
The production figure came with a copper colored “Psychotronic Disk Launcher”, two “Disks of Doom”, and a wrist clip. He has the familiar pale blue skin, which is bristling with technological implants. His boots and gloves are a dark bronze, with copper skulls at the knees. The boots are tall and architectural, almost like he’s walking around wearing 1930s-era skyscrapers. The iron skull design on his chest looks very heavy industrial. Unlike the 1989 Skeletor, Disks of Doom variant returns to the classic Skeletor face coloring of yellow and green.
The mask closes and highlights Skeletor’s glowing eyes. Unfortunately the hinges on the mask are just a thin plastic crease, meaning the plastic will often become stressed with repeated closing and opening over the years, causing it to tear.
The front of the packaging for the figure features artwork by William George (or at least I think it’s his work):
The back of the card features some information on the background and abilities of Disks of Doom Skeletor:
The ultimate evil lord of destruction! While hiding on the dark moon of Denebria, Skeletor discovers the secret entrance to the long forgotton space base, Skuldor. There in the heart of the ancient underground caverns he finds The Disks of Doom, psychotronic weapons so powerful that they could turn He-Man into a mindless slave!
Mission: To destroy He-Man’s will with the mind-bending power of the Disks of Doom. With He-Man in his power, there will be no stopping his Mutant star-legions from conquering the peaceful people of Primus and spreading his evil empire throughout the galaxy.
Battle Equipment: Psychotronic Disk Launcher, 2 Disks of Doom
In the packaging description, somehow Skeletor can use the Disks of Doom to make He-Man a mindless slave. That doesn’t really make much sense – I would have thought Skeletor’s glowing eyes (which strangely aren’t mentioned on the package) would have more to do with that ability. “Skuldor” may be an early working name for the Nordor moon base.
Phantasy Star III
Curiously, an almost identical design is present in the principle villain (illustrated version) in Phantasy Star III: Generations of Doom (thanks to Stradlemonkey for pointing this out). The game was released in 1990, the same year as Disks of Doom Skeletor. Disks of Doom Skeletor’s trademark was filed on November 16, 1989, and I’m certain the artwork is based on Mattel’s design rather than vice versa. Perhaps it was originally commissioned for He-Man, but never used. The artist might have reworked the face and repurposed it for the Sega Genesis game instead.
Skeletor acquires his Disks of Doom costume quite early on in the animated series. In episode 6, “Sword & Staff”, Skeletor discovers a crystal that temporarily magnifies Quakke’s power. Skeletor later uses the crystal, which originated on Primus and was responsible for the creation of Nordor, to become more powerful himself. His costume is altered in the process.
Disks of Doom Skeletor shows up of course in Mattel’s catalogs. I haven’t found an example of the figure in a retailer’s catalog so far. If I come across anything, I’ll be sure to update the article.
Petteri Höglund helpfully pointed out that Disks of Doom Skeletor appears in the box art for several New Adventures oversized items, as well as on the cover of this promotional VHS tape:
I’ve mentioned before, I think that all of the Skeletor designs from the New Adventures line stand out as unique little pieces of pop culture modern art. Even if you don’t collect the 1989 He-Man line, the Skeletor figures are certainly worth owning.
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2 thoughts on “Disks of Doom Skeletor (1990)”
Wow, 30 years since ‘The New Adventures’. I gotta say, whilst I find these development blogs fascinating, and some of the NA characters were better bought to me in the Classics line, I still can’t particularly warm to the NA concept. It was such a mish-mash, it was far too sci-fi with virtually none of the “barbarians & monsters” (originally the franchise was “barbarians & monsters” with a small dollop of sci-fi)… there’s some interesting character designs to look at, but overall NA just feels so hollow and unfocused and compromised.
I hope the NA blogs (which I know will still be fascinating to read through regardless) won’t limit the remaining vintage character blogs too severely (my guess on who’s next… Roboto?)
Also, whilst we’re familiar with various concept designs which never made it, maybe an article or two on some of the characters that actually made it a ways into development/production before being dropped for whatever reason (or were significantly change).
So anyway, DD Skeletor. …”Meh” (to the whole “it’s NA” thing, not your wonderful blog, Adam). As you say, the Skeletor figures are generally among the line’s more interesting designs conceptually. In fact, most of the more interesting NA designs are the villains; the Galactic Protectors are actually rather bland. Probably one of the slightly better figures of the NA line, but still nothing that would ever really want to collect the NA line in person,
Never fear! Most of my posts will still be vintage MOTU. I’d like to do maybe 10 articles about New Adventures figures over the course of the year.
Roboto has been in the queue for a while now. A friend is going to be doing a video essay on Roboto, and I was waiting for him to finish that so we can publish at the same time.
Regarding New Adventures, I completely get why it’s not everyone’s cup of tea. I’ve come to love it as its own thing, like like I love Inhumanoids and Supernaturals.
I think the blandness of the Galactic Protectors was probably intentional – I bet they wanted to get some reuse out of the line (and they did of course with their Demolition Man line).
I really do love the mutants though, or most of them. Some of them start to feel like late TMNT villains (like Butt Head and Staghorn), others just have a cool retro sci fi vibe (Optikk, Slush Head).