Heroic Vehicles

Battle Ram Concept Art By Ted Mayer

Written by Adam McCombs

Former Mattel designer Ted Mayer shared some Battle Ram concept art with me that he recently rediscovered in his portfolio. I previously had lower resolution copies of this art (one from my 2015 interview with Ted, and another from an issue of Tomart’s Action Figure Digest), showcased in my article about the Battle Ram. I’ve updated that article with these better images, but I thought I’d announce the new images here and share a few insights from Ted.

The first piece of concept art below, was, according to Ted, the original concept. On the second revised version below, Ted says, he was “asked to clean it up and change it for molding, cost, and safety considerations.” Both of them date to late April, 1981.

Original concept
Modified concept

Ted was nice enough to answer a few follow-up questions I had about the art:

Q: On the earlier version, there is an extra piece on the top/back section of the vehicle. Would that have been the firing mechanism?

A: Yes, I figured it would be a pull back and release, to shoot the missile.

Early firing mechanism

Q: Very interesting that originally the front half of the vehicle had wheels as well. Would there have been an extra small wheel underneath toward the front, for balance?

A: Yes, we wanted it to be a totally independent vehicle. That’s why the original battle Ram had six wheels. Cost cutting won out!!

Extra wheels cut to save money.

Q: The horned helmet version of He-Man has always been shown barefooted, at least in the prototype models that I’ve seen. In your drawings he does have boots. Just curious, was he originally supposed to have removable cloth boots or something along those lines?

A: As I remember, I drew the figure from an original sculpt, so it must have had boots on!

Early helmeted He-Man prototype. Image source: The Power and the Honor Foundation Catalog

Many thanks to Ted for sharing his amazing artwork, and for answering my questions!

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Playsets

Mark Taylor’s Castle Grayskull: Introduction (Guest Post)

Upper left: earliest concept art by Mark Taylor (before Mattel employment); lower left: black and white, and color version of the revised concept art by Mark Taylor (during Mattel employment in 1979); upper and lower right: the sculpted prototype by Mark Taylor)

Written by Dejan Dimitrovski

Envisioned and created by Mark Taylor Castle Grayskull is, both literally and metaphorically, the foundation stone of the world of the Masters of the Universe. Like an archetypal image, it has grown from a child’s toy to become an iconic symbol in both pop culture and in superhero mythology of our modern time.

Beginning, creation and original story idea

The concept of Castle Grayskull began with a fantasy drawing by Mark Taylor made even before he was employed in Mattel (sometime about 1975 – the picture on the upper left). Later, working as a toy designer in 1979, he did a revised castle illustration (the lower left picture). It went through many changes and revisions, again and again, until finally Mark sculpted the prototype castle (with a little help of Ted Mayer) based on the latest revised design (two images on the right show the prototype design). All through the design process, Mark insisted on the ancient, eldritch outlook of the Castle, invoking an atmosphere and image of a place that withholds secrets from beyond time and space, and setting it apart from yet another mythical magical castle.

“I wanted it to be organic, it has to look like it weights, like it’s heavy, has a lot of weight to it… like it’s starting to melt”, describes Mark Taylor during a panel on Grayskull Con in 2013.

The Castle was made before any of the toy figures and all through the eighties (and in some world countries the nineties), it undoubtedly became one of the most iconic, most popular and well known play-sets for children across the world. Starting from the original story concept, Castle Grayskull was the connection/conflict point of the hero He-Man and the villain Skeletor; and this concept was stretched to all the later incarnations of MOTU – the castle is always the ultimate fortress that Skeletor wants to conquer and claim its mystic powers. Another concept, started by Mark, that will remain a constant element common to all MOTU canons and story versions, is the concept that the ultimate Power is within Grayskull.

Inspiration sources and symbolism

Besides the idea of a traditional scary medieval castle, Mark mentions several other sources of inspiration for Castle Grayskull, among which are the works of Mark Twain, the 1933 “King Kong” movie (specifically the Skull Island), as well as other places that are skull-associated or shaped. Evidently, most of these inspiration sources seem to rely on the symbol of the skull. This symbol is as ancient and old as humanity itself, and it is a very complex one. Though the most common symbolic use of the skull is as a representation of death and mortality, to some ancient societies it is believed to have had the opposite association – objects like crystal skulls represent “life”, the honoring of humanity in the flesh and the embodiment of consciousness. Thus, it can be viewed as a symbol of extreme polarities of life and death.

Conclusion

Mark Taylor’s Castle Grayskull is a masterpiece that has outgrown the concept of a child’s toy; it served and still serves many purposes on many different levels.
At the time of the genesis of MOTU line, it was a big turning point for the brand. The Castle, together with wave one toys, not only set the specific mysterious feel of the MOTU setting, but was also crucial in the successful launching of the brand, as it became one of the most famous, most recognized play-sets for children across the globe.

From the perspective of Mark Taylor’s world of MOTU, it is one of the main elements that started the whole story. The Castle was where all the power lay for He-Man and Skeletor. Whoever controlled Castle Grayskull, had access to the Well of Souls and basically controlled all of the power.

Finally, in the terms of our modern mythology analysis, I believe it is a complex symbol that represents the battle for dominance of the forces of life (as well as hope and courage, represented by He-Man) and the forces of death (including fear and dread – incarnated as Skeletor) in an ever-present, ongoing struggle. This battle of life and death, survival and demise, creation and destruction, is set in our collective subconscious – a universal experience known to all of us; and it is always shrouded in mystery because it is always challenging and ever-changing, demanding our constant adaptation and creativity. This is how the myth of Castle Grayskull speaks to both the grown up and the child in us, allowing us to relate to the existential battle of the hero and the villain, a battle we have fought and will fight till the end of days.

* * *

I wish to express my gratitude to Rebecca Salari Taylor and Mark Taylor for being willing to help and to reveal and share the information on the original Castle Grayskull with us.
Also, I would like to express my thanks to my friends Jukka Issakainen and Adam McCombs in providing help and information in writing this post.

Sources:

1. Grayskull Con. (Aug 6, 2013). “Grayskull Con 2013 – Panel Rebecca and Mark Taylor”. Retrieved from https://www.youtube.com/watch?v=kERzI45uluk

2. Mark Taylor audio interview (including transcripts) conducted by conducted by Matt Jozwiak (around 2006.)

3. McCombs, A. (2015). Battle Ram: A He-Man blog. [Blog] Castle Grayskull – Fortress of mystery and power (1982); Available at: https://battleramblog.com/castle-grayskull-fortress-of-mystery-and-power-1982/

Production Variants

1982 MOTU Figures: The First Production Run (Part 1)

Image: BattleRamBlog.com

Written by Adam McCombs

Because Masters of the Universe figures were produced over many years in a number of different countries, there is no shortage of production variants, some subtly different and some radically different from the norm. In my own collecting, I’ve always gravitated toward the earliest figures released in the US, particularly for the first wave of figures. They tend to have the nicest paint and plastic applications, in my opinion. All of the 1982 lineup was manufactured in Taiwan, except for Castle Grayskull, Battle Ram and Wind Raider, which were initially manufactured in the US. A common term for the very earliest figures in the line is “test market figures”, although the term isn’t usually used for the vehicles or Castle Grayskull.

Much assistance for this article was given by John Oswald. The research of Mantisaur82 and Tokyonever has also been invaluable.

Broad Characteristics

The early Taiwan figures tend to have the sharpest detail and the finest paint applications compared to later reissues. Subsequent releases tend to cut down on the paint applications and sometimes on the sculpted detail. The earliest figures tend to have boots that are painted on using spray paint and a paint mask, which sometimes shows up as unevenness at the boot tops. Later figures seem to use a dipping method. Since this seems to apply to all the early figures (or at least those with painted boots), I won’t mention this when I talk about each individual figure.

On the lower backs of the figures (or in Teela’s case, the lower part of the back of the head) they are stamped © Mattel Inc. 1981 Taiwan. This stamp can also be found on the undersides of the male heads. These figure were released in 1982, but most MOTU figures are stamped the year before they were sold in stores, when the tooling was being created. However, as these Taiwan figures were released in subsequent years, they often retain the 1981 date, albeit sometimes with a slightly larger font.

He-Man

The very first versions of He-Man tend to have a certain coloring – dark orange belt (later versions could range from light orange to mustard yellow to coral), brick-red boots and loin cloth, and dark gray accessories. He has a belly button, which was eventually removed from the mold starting in 1983 (although some 1983 figures seem to still have it). Some of the early accessories seem to be slightly blue-tinged. The straps on the back of his harness have short tabs on them – they were lengthened in subsequent releases to make it easier for children to hold when putting the armor on.

Early versions seem to have a tighter fitting latch in back as well, and intense yellow hair. It’s very common to see the boots not painted all the way up to the top in these early figures. If they are painted all the way to the top, there is usually some uneven overspray in some areas regardless. Later figures have the boot color applied by dipping the legs in paint.

His accessories are stamped with code numbers that indicate He-Man’s SKU number (5040), a number to indicate which accessory it was, and “© Mattel Inc. 1981 Taiwan.” All of them, except for the shield, include another number that is separated from the others. I believe it’s a batch number. So an axe marked 2 is from an earlier batch than one marked 7. That’s my theory – I don’t know this for sure. His shield lacks any code numbers, and is simply marked “Taiwan.”

Update: I’ve added some more detailed observations about the earliest Taiwan He-Man figures. The differences I’m noting immediately below are not from year to year, but within the first year of production of He-Man figures (1981, sold beginning early in 1982):

Hair: the early figures’ hair seems to be intense yellow, almost orange tinged. Slightly later in year the hair starts to be a lighter yellow color. I’ve found two main types of paint used – a glossy textured kind of paint, and a non-textured paint that seems almost like a dye.

Two very early He-Man figures. The example on the right has the textured, glossy paint. I think both were used concurrently.

Belt: the earliest ones are dark orange. The color is a bit lighter as you get later in the year, for instance on carded 8-back He-Man figures that have the warranty information added.

Belly Button: the earliest ones (sold on 8 backs without warranty) are a bit uneven looking. By the time you get to the 8-backs with warranty, the belly button looks anatomically correct.

From left to right, you can see as the figures get later, the belt gets lighter and the belly button becomes more anatomical.

Waist Punch Feature: the earliest versions have a stopper, so when you twist the waist, it swings back to punch, but stops in the middle. A bit later in the year that stopper was removed, so the punch action doesn’t stop quite in the middle, but keeps moving a bit beyond that. This is also evident in early Skeletor figures, as well as all other first release first wave figures.

Sword: the early ones seem to be marked 4 or 9. The earlier numbered swords tend to be a darker blue/gray color, although you can look at many examples and few will be the exact same shade.

Axe: the early ones are marked 2 or 7. The earlier numbered axes tend to be a darker blue/gray color, although you can look at many examples and none will be the exact same shade.

Harness: the early ones are marked 5 or 10. The 5s I’ve seen seem to be a dark gray/blue, with small oval tab on the latch in back. The 10s seem to have more of a almost multi-hue gray plastic, slightly brighter red paint, and a slightly elongated tab on the back. Both have short straps, and both seem to appear very early, although the 10s seem to persist later in the year. 15s look very similar to 10s and come later still.

The dark blue/gray harness on the left is marked “5”. The one on the right is marked “10”. I’ve found examples of both in very early packaging (no warranty carded He-Man figures and the first release He-Man and Battle Cat gift sets)
The dark harness on the left has the small oval tab (where the harness latches) and is marked “5”. The one on the right has an elongated tab and is marked “10”

I should say that I believe sometimes accessories with the markings outlined above did persist later than early 1982. In general, however, the trend seems to be for the numbers to go higher with time. I’ve seen numbers as high as 33 on later figures.

Shield: Early ones are marked Taiwan. The tabs on the back should be more or less intact. Slightly melted at the top, but not completely melted to the back of the shield, as happened later in production. The exact shade of gray varies quite a bit.

Early shields look like the example on the left.

Here are some examples of four early He-Man figures. The two figures on the left are the earliest, although I couldn’t say which came first. The figure second from the right came later in the year (it lacks the stopper in the waist punch feature), and the one on the far right came later still.

And here are my two earliest Taiwan He-Man examples (below, and above on the left). Both have harnesses marked 5. The one on the left has some overspray on the chest emblem, which isn’t too uncommon. The one on the left also has weapons with the earlier number markings, and they are slightly darker gray/blue.

Here is an example (below) of a very early carded Taiwan He-Man, which can be recognized by the lack of warranty and lack of SKU/character subtitles on the back. This is often referred to as the “test market” card. This example of He-Man has boots painted closer up to the top and the darker blue/gray harness and shiny hair paint, similar to the loose example (above, on the right)

Image source: Hake’s Americana

After 1982, the first substantive change to Taiwan He-Man figures was the lengthening of the straps, as shown in this comparison image:

The second substantive change to Taiwan He-Man figures was the removal of the “belly button”, as shown here:

Update: some additional observations by Tom Mac and MOTUology, are that the shields actually have the mold numbers inside them (Tom showed me a shield from an early He-Man marked “8” inside, and another marked “6”). According to them, basically in the early days for accessories there were two sets of molds, 1-5 and 6-10. These were put into production at the same time and these numbers can be found scattered throughout the early Taiwan He-Man figures.

Update 2: the numbers mentioned for He-Man’s sword and axe can show up on later, like like 1982/early 1983 accessories. In that case the difference will be in the coloring – blue-ish gray for the early pieces, dark flat gray for the later pieces.

Image via Tom Mac

Skeletor

The first Taiwan Skeletor is unique in the following ways:

  • Orange marks on his “cheeks”
  • Half-painted boots
  • Purple trunks
  • Light blue paint in his eye sockets
  • Short straps on the back of his armor

The subsequent Taiwan release omits the orange cheeks. The next version after that has black shorts, and the version after that gives him fully-painted boots. Later still, he loses the light blue paint in his eye sockets. There are “mix and match” versions out there too, with odd combinations of these features. Perhaps this was from the factory mixing older leftover parts with newer parts. Later versions also omit the “belly button.”

The early Skeletor’s staff is marked Taiwan, and his sword is also marked simply as Taiwan (later versions of the sword add some code numbers on the underside as well). This early example has rather brittle accessories, so I won’t remove them to discover what codes are under his chest armor and belt.

Here is an example of a very early carded Taiwan Skeletor, which can be recognized by the lack of warranty and lack of SKU/character subtitles on the back.

The images below show the evolution of the face paint on the Taiwan figures, in chronological order from top to bottom:

The images below show the evolution of the boots on the Taiwan figures, in chronological order from top to bottom:

The images below show the evolution of the straps on the Taiwan figures, again in chronological order from top to bottom:

And finally, the images below show the evolution of the trunks and belt on the Taiwan figures, in chronological order from top to bottom:

Battle Cat

There are at least three distinct very early Taiwan Battle Cats.


V1: Striped Tail Battle Cat

Only a handful of examples of this ultra-rare variant are known to exist. This version matches the color scheme of the original hand-painted prototype. Distinguishing characteristics include:

  • Striped tail
  • Orange around the mouth
  • Teeth painted white front and back
  • Stripes crisscross over part line on back
  • Longer, rough-looking stripes on the left shoulder
  • Extra stripe on right front leg
  • Marked “© Mattel, Inc. 1976 Taiwan” on inner right rear leg
  • White dots in eyes
  • Marked “1” underneath saddle and helmet
  • Textured “fur”

You can spot this variant in early catalog pictures of MOTU figures. The orange lines on this cat match the black lines on the original Big Jim Tiger the figure is based on. It also has finely textured fur (difficult to see unless it’s in hand), again like the Big Jim Tiger.

Enlarged to show texture!
Striped tail paint pattern (left) crosses over the back, while the more common Battle Cat paint pattern (right) does not. Left image is from Tokyonever. Thanks to John Oswald for pointing this out.

V2: Textured Battle Cat

The first mass-produced version of the Taiwan Battle Cat retains the textured “fur” of the first sample version (and the Big Jim Tiger), but omits the extra orange paint applications on the mouth and tail. The teeth are also only painted white from the front. Like the rare striped tail model, it is marked © Mattel, Inc. 1976 Taiwan. It also is marked “1” underneath the saddle and helmet.

V1 (left) vs V2
V1 (left) vs V2
Enlarged to show texture!

V3: Non-Textured Battle Cat

The next incarnation of the early Taiwan Battle Cat is missing the texture from V1 and V2. It’s marked © Mattel, Inc. 1978 Taiwan. It also is marked “1” underneath the saddle and helmet, and retains the white dots in the eyes. The orange paint is somewhat lighter than previous versions. My particular example came from a damaged early 1982 Battle Cat box featuring only the 1982 cross sell art on the back. It also seems to have a brighter red saddle and helmet, although this doesn’t necessarily come across in the photos below. I’m not sure if the textured version was more likely to come in either the single Battle Cat box or the early He-Man/Battle Cat gift sets – it’s difficult to tell with mint in box examples whether or not the texture is present.

V1 (left), V2 (middle), V3 (right)
V1 (left), V2 (middle), V3 (right)

Man-At-Arms

The first Taiwan release of Man-At-Arms has the following characteristics:

  • Red dots on his helmet
  • Blue belt, in the same color as his helmet
  • Light to medium green body and light orange armor
  • Short straps at the back of the armor
  • Light red trunks/boots, similar to He-Man’s

On the example below, the chest armor is marked 5041-2289A © Mattel Inc. 1981. All the other accessories are unmarked.

The next Taiwan releases omitted the red dots, and have longer straps at the back of the armor. Later Taiwan releases feature a gray belt and much darker colors all around, and a helmet that is somewhat teal-colored.

First issue Taiwain red dot (top), vs. second Taiwan release
First issue short straps (top), vs. long straps reissue
Early blue belt (top) vs. later gray belt. The gray belt version also omits the “belly button,” as did later He-Man figures
First release Man-At-Arms figure on card. Image source: Hake’s Americana
“Test market” first release cardback

Beast Man

Early Taiwan Beast Man figures aren’t dramatically different from later versions. The most obvious differences are that the first versions have white dots in the eyes (some of them, at least – I’ll get into that), light blue face paint, even and circular blue paint on the front of the armor, and a short strap around the back of the armor. I believe I have identified some differences between the “test market” G0 figures and the subsequent G1 release.

There are two variants available on the initial “test market” cards – a version without dots in the eyes, and a version with bright white dots in the eyes. I have now seen examples of both on the first release packaging. I really can’t say which came first, although the version with dots more closely follows the intended design, based on the look of a hand-painted Beast Man prototype.

I would also note that the whips on these first release figures don’t fit as well in the figures’ hands. That seems to have been corrected with later releases.

The second “G1” card release often has the dots on the eyes as well, but the dots are more of an off-white color, like the rest of the face. The armor also tends to be slightly more pinkish. On both G0 and G1 versions, the strap around the back of the figure is short. The G1 version often has no waist stopper on the spring waist feature.

Early short strap version vs long strap reissue
Image via John Oswald. Bright white dots vs off-white dots.

Below is an example of a very early carded Taiwan Beast Man, which can be recognized by the lack of warranty and lack of SKU/character subtitles on the back. This version lacks the dots in the eyes. The off-white dots seem to be prevalent on G1 and G2 cards 8-back cards.

Olmo (catone82) shared with me some images he found of a G0 “test market” card for Beast Man (owned by MOTU Gefter), which does feature white dots. These do seem to be the bright white dots, although I’m going to try to get that verified with the owner of this figure.

Covered in part two: Stratos, Mer-Man, Teela, Zodac, Castle Grayskull, Battle Ram and Wind Raider.

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Snake Men

Tung Lashor: Evil tongue-shooting SNAKE MEN creature (1986)

Written by Adam McCombs

Name: Tung Lashor
Faction: Snake Men/Evil Warriors/Evil Horde
Approximate US release date: May 5, 1986

I don’t remember seeing Tung Lashor in stores as a kid, so my first memory is really from reading about him in the minicomic that came packed with Rattlor. One of the first things of course that strikes you about Tung Lashor is that, despite being a member of the Snake Men, he looks much more like a frog than a snake.

Design & Development

As for the snake Men, Rattlor and Tung Lashor were designed ahead of King Hiss (and included as Horde Villains based on their earliest designs). By the time King Hiss was completed and the Snake Men as a faction had been created, She-Ra was already in full swing.

James Eatock

The earliest known design for Tung Lashor doesn’t look like a frog creature, but it doesn’t look particularly snake-like either. This concept by Ted Mayer seems to be a demon or an imp in an acrobat costume:

Image source: The Art of He-Man/The Power and the Honor Foundation. Dated July 12, 1984.

There may or may not be some relationship with the Ted Mayer Jester design below. The costume and pose are quite similar, but otherwise the relationship between the two is unclear:

Image source: Tomart’s Action Figure Digest, courtesy of Jukka Issakainen

Ted Mayer’s early design was used to create the design for the animated version of Tung Lashor, and there may have been an intermediate Mattel design along the way that was used for the Filmation model sheet below. Compared to Ted’s original design, this character lost his pointed ears and has arms and legs reminiscent of Skeletor (or at least his action figure). The color scheme roughly follows Ted’s drawing.

Image source: He-Man and She-Ra – A Complete Guide to the Animated Adventures

Update: this engineering drawing (below) appeared in a Mattel Creations livestream. This depicts Tung Lashor as he was designed by Ted Mayer and as he appeared in the Filmation cartoons!

Update: MOTU Joe has discovered a trove of artwork by Mattel designer John Hollis. Among the documents he found are two pieces of concept art depicting a much closer to final version of Tung Lashor. According to Joe, the updated Tung Lashor design below was designed by Martin Arriola and Pat Dunn, with colors by John Hollis. The artwork dates to February 28, 1985. He is called “Tongue Lasher” here, without the “MOTU-isms” that were eventually applied to his name.

Some final presentation artwork was drawn by John Hollis below, and is dated to March 14, 1985:

Hollis did some work developing accessories for Tung Lashor. The accessories include the dragonfly bow as well as a clip of arrows for it he would wear as a belt – the latter didn’t make the cut in the end. The purple Snake Men staff does not appear to be included in his original accessories.

You can see Tung Lashor’s belt of arrows in this illustration of him by John Hollis

He appears in this Powers of Grayskull illustration. Unfortunately there is no date showing, but this version is a bit different from the final one. He has a light brown dragonfly pattern on his back, differently shaped feet, and he holds a short, straight snake staff.

Image Source: The Power and the Honor Foundation/Dark Horse

The final version of the design is slightly different from the Martin Arriola concept art in a couple of ways. Rather than a red tongue, he has a green and yellow tongue. His chest was made orange instead of yellow, and had the Snake Men emblem was added on top. His legs lost the yellow color on the inner thighs. The final design looks quite a lot like a poison dart frog, but with sharp fangs. He has frog like-fingers, covered in black rubber gloves. His feet look like smoother, simplified versions of the type of the feet used for Buzz-Off and Whiplash.

Tung Lashor cross sell artwork

Production Figure

Tung Lashor came with two accessories – a purple repaint of King Hiss’ staff, and a dragonfly crossbow weapon. He reuses He-Man’s trunks, but all of his other parts are newly-sculpted. His thin plastic tongue (which was painted in a rather venomous looking, two-tone green and yellow color) could be made to flick in and out by turning a dial on the figure’s back.

The first release of the figure has a dark purple design painted on its back, while subsequent releases omit the paint on the back. This was a fairly common practice in the MOTU line. Some examples: The first release Skeletor had purple trunks with a painted black belt, while later versions had a plain black belt. The first release Mer-Man had orange trunks and a green belt, while later versions had an unpainted belt.

Tung Lashor in the 1986 JCPenney Catalog. Image courtesy of RM Hart.
Tung Lashor in the 1986 JCPenney Catalog. Image courtesy of RM Hart.
Tung Lashor in the 1986 Mattel Dealer Catalog. Image source: Orange Slime.
Tung Lashor advertising line art for retailers.

Packaging

Tung Lashor was not included in any gift sets or multi-packs. The artwork on the back of his card was created by an unknown artist whose initials seem to be “MT,” and shows him appearing through swampy tall grass to attack Sy-Klone. Thanks to Jukka for the information!

Tung Lashor in Action

A photo and a short video of Tung Lashor in action, contributed by Øyvind Meisfjord:

Artwork

Tung Lashor appears in the Eternia poster and packaging art, both painted by William George:

A poster by Earl Norem included with issue 7 of Masters of the Universe Magazine features all of the snake men (including Kobra Khan, who had been retconned into that faction starting in 1986) that existed up to that point:

Tung Lashor was illustrated in several dynamic poses by frequent Mattel contributing artist Errol McCarthy. McCarthy’s art makes the character look a bit more snake-like, and may represent an earlier stage in Tung Lashor’s design evolution.

Characterization

The above illustration is from the 1987 Mattel Style Guide (which depicts the character with three-toed feet, similar to Ted Mayer’s concept), which provides Tung Lashor’s bio and characteristics:

Role: Evil Snake Men creature with the “venomous” tongue

Power: Quick-licking tongue shoots out to reach enemies in battle, inflicting a dose of vile venom.

Character Profile: This unusually mean creature possesses a truly terrible tongue. Tung Lashor is loyal to King Hiss, although he does answer to Skeletor at Times. He is an extremely brutal creature, more openly vicious than Rattlor. He cowers before King Hiss, however, like all the others. He likes to lash his tongue at just about anything, even his comrades to shake them up once in a while.

Note: Like Rattlor, Tung Lashor is a member of The Evil Horde in the Filmation shows. However, he has now become a member of the Snake Men.

There was also a fact file on Tung Lashor in the 1989 UK MOTU Annual:

Comics & Stories

In the Snake Attack minicomic, Tung Lashor takes the active speaking role in his partnership with Rattlor, although his impulsiveness gets him into trouble. Tung Lashor’s tongue in this instance isn’t exactly poisonous – it rather has the ability to paralyze his victims and cover them with some kind of hard coating.

When Rattlor and Tung Lashor are introduced in King of the Snake Men, it’s mentioned that they had been serving Hordak before King Hiss summoned them. This is a reference to their appearances on the She-Ra cartoon series (they came out too late to appear in the original He-Man series, which ended in 1985). King Hiss does not appear in the series, so the snake men are made to serve Hordak.

Tung Lashor appears in issue 7 of the US Masters of the Universe Magazine in “The Armies of King Hiss”:

Both Rattlor and Tung Lashor are wildly off model in the 1987 UK MOTU Magazine story, “Attack of the Snakemen.” Tung Lashor especially looks unrecognizable and bizarre (I first learned about this issue from James Eatock’s excellent He-Man and She-Ra Blog).

In the 1986 Kid Stuff story book/record, Battle Under Snake Mountain, Tung Lashor makes another appearance, again with the three-toed feet design.

Animation

Tung Lashor is inconsistently called Tung and Tung Lash in the Filmation She-Ra series, probably a reflection of early working names for the figure. He has a high voice and a rather adolescent-like personality, and is usually subordinate to Rattlor.

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