Artwork

Battle Cat Box Art Scan

Rudy Obrero’s Battle Cat packaging illustration was the first piece of box art done for Masters of the Universe, which I think affords it a special place among the myriad of other pieces of ingenious artwork created for this toyline. I would put it in my top three personal favorites (the other two being Castle Grayskull and Battle Ram, with the He-Man and Battle Cat giftset artwork coming in a close fourth). When it comes to MOTU box art, there is a great deal of amazing work to choose from. Rudy’s work is my favorite, but of course I also love the art of the late, great William George.

Rudy Obrero was hired by Mark Taylor to paint Frank Frazetta-like artwork for the fledgling Masters of the Universe toyline, and that feeling is perhaps most evident in the original Battle Cat illustration.

I shared the original scan several months back in another post, but I’ve since done some digital manipulation to remove the most obvious wear marks and the horizontal packaging fold that goes across Battle Cat’s legs. Enjoy!

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Evil Horde

Hordak: Ruthless Leader of the Evil Horde (1985)

Written by Adam McCombs

Name: Hordak
Faction: Evil Horde
Approximate US release date: August 20, 1985

For some unfathomable reason, Hordak was the only member of the original 1985 Evil Horde that we didn’t have in the house growing up. My brother had Grizzlor, and I had Leech, Mantenna and Modulok. But what’s a faction without its leader?

Image courtesy of Axel Gimenez

Design & Development

Hordak is the leader of the Evil Horde, which debuted in 1985. According to Roger Sweet, the Hordak character name and the concept of the Evil Horde were created by Dave Capper, Director of Marketing for Boy’s Toys at Mattel. Mattel and Filmation apparently worked in tandem to develop Hordak, going through many iterations of the character before arriving at two final designs. One design would be appear on  toy shelves and the other in the She-Ra cartoon (source: The Power and the Honor Foundation Catalog).

Dušan M. put together a nice graphic showing the sequential evolution of Hordak’s design. You can check it out at the Ancient Library of Grayskull Facebook group. I’ll go through each design, following Dušan’s ordering. The Filmation images come from Dark Horse’s Art of He-Man, Dark Horse’s He-Man and She-Ra, Dušan M., and eBay.

In this early concept (below), Hordak, while menacing, has the look of a post-apocalyptic thug, like a He-Man character crossed with something from Mad Max.

In the concept drawing below (by Gerald Forton and Herb Hazelton), Hordak looks much less human, and more menacing, in an alien punk-rocker kind of way. The overlapping plates on his armor give him a bit of an H. R. Giger quality. An early Shadow Weaver concept is included.


This concept below looks quite close to the first one, although it lacks the Horde emblem on the chest.


In this concept image shared by Dušan, Hordak’s costume is starting to come together, although his face still looks relatively human.

The concept below is closer still to the final Hordak design, although he still sports a punk rock row of spikes on his head.

From here we get a couple of divergent looks for Hordak, one from Filmation and one from Mattel. Both of them dropped the one-armed look (although in the Filmation cartoon Hordak could transform his arm into a cannon, and Mattel eventually came out with a Hordak variant with arm attachments).

Both of them had a similar looking, mask-like face, with a bone cowl around the back of his head. Filmation’s Hordak had a blue body suit and symmetrical arm bands. The animated Hordak has a somewhat sharp, mechanical-looking head:

Meanwhile, at Mattel, Ted Mayer took an early Filmation model sheet and tweaked it slightly, adding a red cape (thanks to Dušan M for this information). Ted can’t recall much about Hordak, but he remembered that unlike the other Horde characters, he wasn’t Hordak’s creator, but something Marketing asked him to execute. Hordak was colored gray, black and red – good vampire colors. He was given a bat-shaped shield and a strange organic-looking weapon. He has Horde bat insignias all over his costume, including on the armband on his left arm (the Filmation version had two armbands with no insignia). His head has warty-looking bumps on it and looks organic rather than mechanical.

Image source: Tomart’s Action Figure Digest
Image source: The Power and the Honor Foundation/Dark Horse

The Evil Horde insignia is actually Hordak’s face, with batwings on either side:

According to Roger Sweet, Hordak’s face was based on a witch doctor’s mask. The “Tiki mask influence” is possible, but given the evolving design with Hordak; it is not the main one. Interestingly, Ted Mayer did another concept that’s even closer to that idea, although this one is unlikely to have anything to do with Hordak:

Production Figure

The toy was based on Ted Mayer’s final design for the character, although the strange weapon was changed out for a crossbow:

Cross Sell artwork, showing the toy’s final design. Image courtesy of Jukka Issakainen.

An early version of the figure feature red “ribs” on the sides of the armor, and a painted red bat on the back, underneath the cape. The extra paint applications are omitted from subsequent releases, however.

Packaging

In the illustration on the back of the packaging, Hordak and his minions make ready to storm Castle Grayskull. Interestingly, Hordak holds Skeletor‘s staff here:

Other Artwork

Errol McCarthy also depicted the character in a number of different contexts (images below are from He-Man.org), including the 1987 Style Guide, which described him this way:

Hordak acquired his power while passing through the plane from Etheria to Eternia. He as since discovered how to retain and refine it.

The 1986 Style Guide describes Hordak this way:

Name: Hordak
Group Affiliation: Evil Horde
Role: Ruthless leader of The Evil Horde
Power: Attack with rotary action weapons.
Character Profile: Hordak acquired his power while passing through the plan from Etheria to Eternia. He has since discovered how to retain and refine it.
Weapons: Now he has fashioned gruesome weapons such as helicopter-like batswing propellor, 4-pronged “kinetic shield” and 3-headed thunderballs” mace that all attach to his whirling arm.
Year of Toy Intro: 1985

The above of course is in reference to the Hurricane Hordak variant. The 1984 She-Ra/Princess of Power leans into Hordak’s ability to transform himself mechanically (images via Allison Troy):

Gift Sets

Hordak was sold in a number of gift sets, including a couple of different sets with Grizzlor, and a Canadian set with Roboto and Sy-Klone. Hordak was also sold in 1986 together with Mantisaur, his insectoid steed.

Update: Interestingly, in the JCPenney catalog, Hordak is shown with a black crossbow, which appears to be the Grizzlor crossbow design. This is in context of the Hordak & Grizzlor gift set. I’m not sure if any Hordak figures were actually released with this black crossbow, but it would be interesting if any showed up. On the front of the JCPenney two-pack, both Hordak and Grizzlor have the same crossbow design, the one that was associated with Grizzlor.

Image source: RM Hart

Comic Depictions

As a toy, Hordak was marketed under the Masters of the Universe brand, despite being the primary villain in Filmation’s She-Ra series. Although Hordak was a constant presence is the She-Ra cartoon, Mattel treated him very differently in their own stories. He only shows up in She-Ra’s first minicomic (The Story of She-Ra). In the Princess of Power minicomic canon, Catra is actually She-Ra’s primary nemesis.

Hordak, meanwhile, is a frequently-appearing villain in He-Man’s minicomics starting in 1985, appearing in the following comics:

  • Grizzlor – The Legend Comes Alive
  • Leech – The Master of Power Suction
  • Mantenna and the Menace of the Evil Horde
  • Hordak – The Ruthless Leader’s Revenge
  • The Treachery of Modulok
  • The Power of the Evil Horde
  • Escape From the Slime Pit
  • The Menace of Multi-Bot
  • The Warrior Machine
  • The Hordes of Hordak
  • Between a Rock and a Hard Place
  • Enter… Buzz-Saw Hordak

In Leech’s surreal comic, Hordak and Leech both had the power to grow and shrink at will – which doesn’t seem to follow in any other stories.

Image via the Dark Horse He-Man Minicomics Collection

Animation

In the minicomics cannon, Hordak is generally less well-equipped on Eternia than he is on Etheria, the setting for the She-Ra cartoon series. In Etheria, Hordak’s Fright Zone is a massive industrial nightmare structure, and he has access to legions of troops and vehicles:

In the He-Man cartoon series, the heroes are in power, and the villains are constantly trying to take it from them. The She-Ra cartoon series has it flipped – the Horde has already defeated Etheria, and She-Ra and her allies strive to overthrow Hordak (voiced by George Dicenzo). The Horde is something like the Empire in the Star Wars series.

When Hordak was introduced, he was written in as the former master of Skeletor; Skeletor is said to have betrayed Hordak and set up shop on Eternia. Hordak has the ability not only to transform his arm into a canon, but his entire body into various mechanical devices. He reports to his mysterious brother Horde Prime, who is the supreme commander of the Horde Empire across all its worlds.

Box Art & Poster Appearances

Hordak makes appearances in the following box art:

  • The Fright Zone
  • Hordak Grizzlor
  • Hordak and Mantisaur
  • Slime Pit
  • Beam-Blaster & Artilleray

Hordak also appears in several posters by William George, Earl Norem, Esteban Maroto and others. He is variously portrayed in both his Filmation and toy looks:

Other Appearances

Hordak of course appears in a wide variety of published media. Because he’s a primary villain, it’s not practical to try to track his every appearance, but I’ll cover some representative samples here:

Golden, 1985: The Horde

“Day of the Comet” newspaper story

UK MOTU Magazine, Issue 71

As a villain, Hordak is certainly creepy enough, although he doesn’t have the archetypal quality of Skeletor. Skeletor is a symbol for death, and you instantly recognize what he’s about at first sight. Hordak has more of a horror movie creature quality. To me, Hordak is outshone by his even more freakish henchmen, while Skeletor is the most interesting villain in his faction. Still, I would have loved to have had this figure as a kid to lead my shambling band of bizarro Hordesmen.

Hordak in Action

Øyvind Meisfjord has kindly shared the following image as well as a short video of Hordak in action:

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Snake Men

Rattlor: Evil SNAKE MEN creature with the quick-strike head (1986)

Written by Adam McCombs

Name: Rattlor
Faction: Snake Men/Evil Warriors/Evil Horde
Approximate US release date: May 10, 1986

My memory of getting Rattlor is quite vivid. It was our last summer in our Eastern Washington house, before our big move across the mountains to a rainier, more temperate part of the Pacific Northwest, and we were taking a road trip vacation to California before the move. I remember gravely weighing my options at a store along the way. I could get two toys, and I was determined that they be Snake Men.

I was looking at getting Kobra Khan, or perhaps the newly released King Hiss or Rattlor. I don’t remember seeing Tung Lashor at the time. After studying all three toys and their packaging intently, I concluded that King Hiss was a cool idea, but his hidden snake body wasn’t all that great looking, so I went with the other two figures instead.

Rattlor ad sheet artwork. Notice in the first illustration he is holding Skeletor’s staff and has a belt similar to Trap Jaw’s; in the second he has what appears to be an off-model King Hiss shield (thanks to Manic Man for that observation)

Design & Development

Rattlor started life as a Roger Sweet concept, although in this very early concept drawing he’s barely recognizable. As is evident in the artwork, he was to have a yellow and green color scheme and would have reused Buzz-Off’s legs and Skeletor’s arms, just like Whiplash. If you look carefully you can see the rattle at the end of his tail, without which we would have no visual cues to assume this character was based on a rattle snake. There are no obvious signs that his head was to have the pop-out action feature. This design came about sometime around 1983, at the same time Whiplash and other third wave characters were being developed, per Aidan in the comment section.

Image source: The Power and the Honor Foundation Catalog

Ted Mayer’s Basher concept illustrates the general idea for Rattlor’s action feature. In this illustration the character’s head is being used as a blunt weapon, but of course for Rattlor the idea was that he could quickly strike his head forward and deliver a bite.

Image source: Power and Honor Foundation

As for the snake Men, Rattlor and Tung Lashor were designed ahead of King Hiss (and included as Horde Villains based on their earliest designs). By the time King Hiss was completed and the Snake Men as a faction had been created, She-Ra was already in full swing.

James Eatock

Depictions of Rattlor in the minicomics give us a glimpse of an intermediate design. He is usually depicted with the dragon-like spines from the prototype, but with the updated scaly limbs and two-toed feet that were used in the final toy. This represents a mid-point in Rattlor’s design evolution. Most of these appearances feature the character with his final rust, cream and blue color scheme, but in his first appearance he is yellowish orange.

Update: MOTU Joe has unearthed a trove of concept images, which include a couple of closer-to-final designs for Rattlor. If I learn more and get better images, I’ll update this article again:

Notice some finalized Rattlor design illustrations in the pile of concept art!

Production Toy

The actual toy has an elongated neck and a tail with a sculpted rattle at the end of it, but otherwise it has little in common with Sweet’s initial design, and the final toy was redesigned by John Hollis, who also worked on Extendar and Turbodactyl. The toy’s head certainly looks much more rattle snake-like than the concept artwork. Rattlor lost the spines along his back, and the final figure featured all new limbs. He came with a staff borrowed from King Hiss, but molded in brick red plastic.

In order to accommodate Rattlor’s long neck when it was recessed, his torso had to be quite large compared to most He-Man figures. His legs are relatively short, however – they’re about the size of Beast Man’s legs, but look even more undersized because of his large torso. His arms look like they were based on the He-Man’s arms (with a similar open left hand) with added scales and gloves, and slightly different musculature. Curiously, the staff is omitted in the cross sell artwork below:

Rattlor’s quick-strike action feature was activated by pushing a button on the back of his belt, revealing a long yellow (or sometimes red) neck. There were also some loose bits of plastic in the figure, so that when you shake him you hear a rattling sound.

Packaging

The artwork on the back of Rattlor’s packaging was done by an unknown artist (Jukka Issakainen pointed out that it’s not Dave Stevens, as I originally thought – it’s signed either MT or TM). The name Rattlor was trademarked by Mattel on June 17, 1985, a year before the toy’s release.

Scan by Starcrusader

Minicomics

As mentioned earlier, Rattlor’s design in most of his minicomics appearances represents an intermediate stage in his development, particularly in his first appearance in King of the Snake Men. His appearances in the last couple of minicomics of the toyline are much closer to his toy look. Throughout, he is described as a fairly typical muscle-headed henchman who rarely says much. In Snake Attack! Tung Lashor seems to be the brains, while Rattlor is the brawn. Rattlor also appears in The Ultimate Battle Ground, Revenge of the Snake Men, Energy Zoids, and The Powers of Grayskull.

When Rattlor and Tung Lashor are introduced in King of the Snake Men, it’s mentioned that they had been serving Hordak before King Hiss summoned them. This is a reference to their appearances on the She-Ra cartoon series (they came out too late to appear in the original He-Man series, which ended in 1985).

Animation

In the She-Ra series, Rattlor is usually mute, although that’s not the case in the Christmas Special, where Rattlor gets a brief line. (There are other She-Ra episodes where he is given lines as well – see the comment from SpineBear at the end of this article.) Design-wise, Filmation’s Rattlor lacks the colored strips on his arms and legs, and he’s given purple trunks and a blue belt:

Before Filmation settled on the toy-like design for Rattlor, they were using a model sheet based on Roger Sweet’s original design:

Image source: James Eatock, by way of Jukka Issakainen

Stories, Comics & Magazines

In the 1986 Kid Stuff story book/record, Battle Under Snake Mountain, Rattlor seems to be more intelligent and talks more frequently than in other media, although he seems constantly terrified of King Hiss:

Image Source: He-Man.org. Notice Rattor has the look of the Ted Mayer “Basher concept”
Image Source: He-Man.org

Both Rattlor and Tung Lashor are wildly off model in the 1987 UK MOTU Magazine story, “Attack of the Snakemen.” Tung Lashor especially looks unrecognizable and bizarre (I first learned about this issue from James Eatock’s excellent He-Man and She-Ra Blog).

Image Source: He-Man.org

In the MOTU newspaper story, Vengeance of the Viper King, Rattlor is also wildly off model, albeit based on line art from the Filmation She-Ra series. He appears here with green skin and no tail:

Image Source: Dark Horse Newspaper Comic Strips
Image Source: Dark Horse Newspaper Comic Strips

Rattlor appears in issue 7 of the US Masters of the Universe Magazine in The Armies of King Hiss:

Artwork Appearances

The same issue features one of Earl Norem’s most iconic MOTU paintings, featuring all of the snake men (including Kobra Khan, who had been retconned into that faction starting in 1986) that existed up to that point:

William George illustrated the character in both his Eternia playset boxart and in his Eternia poster:

Artist Errol McCarthy drew Rattlor in a number of contexts, including in an illustration for the 1987 Style Guide:

Characterization

The Style Guide characterizes Rattlor this way:

Power: Can sneak up on enemies and strike with lightning speed and precision.

Character Profile: Rattlor never says much: he’d rather just hiss. He sticks close by Tung Lashor, keeping a low profile so his attacks are that much more surprising. Just before he is about to strike, Rattlor will sound his ominous battle rattle, giving his quarry the merest fraction of a second to realize his horrible fate.

Note: Filmation has positioned Rattlor as a member of The Evil Horde. For story purposes, he and Tung Lashor joined The Evil Horde when King Hiss was banished eons ago. Now that King Hiss has returned, however, Rattlor and Tung Lashor have rejoined him.

There was also a fact file on Rattlor in the 1989 UK MOTU Annual, which also says that Rattlor prefers hissing to speaking:

Note the unusual colors scheme on Rattlor – he has blue legs and a yellow tail!

Rattlor is my favorite of the snake men. I love his Southwestern-looking color scheme, his detailed scaly skin, and of course his action features. I would have preferred a unique weapon for him, but otherwise he’s one of my favorite figures to come out in the last years of the line.

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Resource

Parts Reuse in MOTU, Part Seven: 1988

Written by Adam McCombs

Masters of the Universe, for all its diversity and creativity, was quite an economical toyline, creatively (and sometimes uncreatively) using and reusing the same molds over and over again throughout its run. Sometimes this was done fairly invisibly, and other times it was as plain as the nose on Faker‘s face.

In this series I’ll be cataloging the reuse of existing molds, in context of what is known and what is likely about which figures were created in what order. For example, He-Man’s prototype was almost certainly finished before Man-At-Arms, so Man-At-Arms reused He-Man’s legs, rather than vice versa. I’ll also include parts that were reused from other toylines.

Sometimes existing parts were modified for use in new toys. For example, Beast Man’s chest seems to have been based on He-Man’s chest sculpt, albeit with a great deal of hair added to it. This didn’t save money on tooling, but it did save some time and effort for the sculptor. I’ll point this out whenever I see it. Whenever a modified part is used again, however, I’ll refer to it as belonging to the toy that used it first (for example, Stratos and Zodac reuse Beast Man’s chest).

I won’t comment on “invisible” parts, such as neck pegs or waist springs that are normally not seen.

First, the toys from 1988 that had (at the time) all new parts. For fun, I’m including unproduced toys as well.

Tytus


Image Source: He-Man.org

Megator


Image Source: He-Man.org

Laser Power He-man

“Ambush” Playset (unproduced)


Image Source: Grayskull Museum

These 1988 designs reused some existing parts:

Laser Power He-Man (Spanish version)

Laser Light Skeletor

There were at least six additional figures planned as part of the 1988 line, but they were never released. These were to be entirely constructed from existing parts, no doubt as a way to inject some quick cash into the dying line at minimal cost. We only know the original name of one of them (Strobo). Edit: Rather than using my made-up names for the rest, I’m going to default to the names they were given when they were released as Power-Con exclusive figures in the MOTU Classics line.

Strobo

Snake Trooper

Terroar

Plasmar

Lord Gr’asp

Slamurai

Note: The above artwork is by Errol McCarthy, sourced from He-Man.org. I’m assuming “Slamurai’s” arms and legs would reuse He-Man’s, although the artist draws them without gauntlets or boots, so it’s possible they might have been new parts.

Parts Reuse series:

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