Earlier this year, Scott Neitlich, former brand manager of the Masters of the Universe Classics line, read aloud the original pitch for the “Lords of Power” toyline (which would of course eventually be renamed to Masters of the Universe). The relevant videos are below:
I thought it would be useful to post a transcription of that original pitch here. Since most of it is presented verbally, my formatting won’t match that of the original document. But I find it’s useful to have text to refer back to when thinking about the development of the line. I’ll provide some illustrations to break up the text:
Lords of Power Pitch
Before we show our new male action figure product for 1982 I would like to briefly set the stage by describing how and why we created this new line.
There is a basic market demand for M.A.F. products. It was there before Star Wars and it’s still there. The 1980 current market size of over 200 million in sales at A price is largely dominated by Star Wars, with 2/3 of the share. With other licensed product and non-licensed comprising the remainder on an approximate equal basis, though the licensed area can generate large sales volume, entry into this area is a risky proposition, dependent on a) the success of the movie and b) the timing of its release, coupled with product availability.
As a result, Mattel established two business objectives and strategies for 1982. We will continue to seek out new licenses 1) but be highly selective and 2) new licenses should reflect the latest and future movie trends. The most important objective is to create a new non-licensed product line which will 1) satisfy the current needs and desire of boys and target age range (four to eleven), re-establish a solid basic multi-year business which is not dependent on the success of a movie, and offer the consumer an attractive alternative. We’ve seen the need for something new with the early movement of Clash of the Titans even before the movie was released and before any advertising.
How can we achieve this second goal? In the past Mattel has conducted two major research studies each creating results and direction which produced successful product lines. With this in mind we established our development state and strategies for a new product line which are:
• To conduct a major research program on a national basis
• To determine theme direction and key product features
• Create a product line based on the research results
• Confirm the viability of our new line with a follow-up research program
In the initial research program we interviewed mothers as well as children and discussed play patterns, who their heroes are and how the moms feel in general about the male action figure category. As part of our qualitative analysis, we discussed theme direction. We began with 30 themes and reduced it to 10 themes systematically.
Of the top 10 the three most popular were:
Fantasy was by far the most popular and we discovered that kids liked the idea of a play situation which was a) timeless in nature with b) power and dominance as desirable characteristics.
The next steps in this first research program was to switch to an in-depth quantitative analysis of those popular themes. Here are the prime factors required to create a successful male action figure line:
• Figures need size and power.
• Exciting action features are a bonus.
• Snap-on removable accessories are a desirable bonus.
• Vehicles need good detail and action features are prime motivators for additional figure sales.
Based on our initial research results we developed a product line and put it into a nationwide research test against the entire Star Wars and one other male action figure line. If the initial test results continue to come along the same trend we will have a tremendously successful product line. Figures perform four times better than the requirements established by our research department. Our accessories and playsets perform five times better than what would be required to consider the line viable.
From the research results it’s obvious we’ve developed the most powerful male action figure line of all time: He-Man and the Lords of Power. Our collection contains eight action figures, which beginning with He-Man are all figures that are five and a half inches tall, much taller than most competitors; are incredibly strong and powerful in appearance; have snap-on armor and clothing; are highly detailed are articulated for poseability; including a spring-loaded battle action waist which gives them the needed action play feature.
These are our additional figures:
• Man-At-Arms – He-Man’s best ally and friend
• Skeletor – the ultimate enemy
• Beast-Man – number one stooge for Skeletor
• Mer-Man – uses his aquatic powers to help He-Man
• Stratos – who has the power of flight
• Sorceress (Cobra) – has the powers of mysticism but is also very beautiful
• Tee-La – beautiful warrior goddess
All figures will be sold in a display package to highlight their unique visual appearance and quality. Our first accessory item is the Battle Cat which will be sold separately as well as with He-Man in a deluxe gift set. The Battle Ram is an unusual combination of ancient and future technologies. It has a battering ram which is launched and the front disconnects to pick up a jet powered sky cycle.
Our smaller vehicle is called the Turbo Chariot and can be used for transportation or in battle. The Chariot will also be offered with He-Man as a gift set. All of the figures are designed to fit every accessory item.
I would like to introduce our major playset which we believe will be the focal point of our line. As a result of our research project we have included the key features that we know are necessary in a successful playset. A good playset should have a multi-level play situation and include several action features for extended play and value. Being portable is also a real plus feature.
And this is Castle Grayskull. [It is] 14 inches tall and 26 inches long and has accessories like flag pole and ladder as well as a jaw bridge which can be opened from the outside with the magic sword or from within by the secret lever. The elevator helps He-Man or his enemies up to the second floor and He-Man can turn the giant throne to activate a trap door to dispose of evildoers. Then you can put your action figures and accessories inside, fold up and head for your next adventure.
Now I’d like to show you our research test tape. Please remember that this is not a commercial and was produced under strict guidelines to avoid unfairly influencing the children being tested. The tapes made of the competitive product follow the same format and style.
Now I’d like to discuss how we’re going to market this new line. We are fully aware of the need for hard-working commercials to launch He-Man and we already have heavily involved in the creative development of two 30-second kid commercials and a 60-second commercial which tells more of a story while showcasing the line and product. We generally talk about ABC levels of advertising. I think this is the order of a triple campaign with the overall objective of making the Lords of Power the most powerful theme in the universe.
To aid our advertising campaign here are a few of the promotional programs we are developing beginning with rebates offered through cross-couponing concentrating on the figures and the castle as our primary sales targets interest has been expressed by fast food franchises, a major tie-in promotion. And we are currently negotiating a time with a breakfast cereal company using their package back and other offers. We plan to offer mail-in specials like accessory packs, collector comics, and possibly even an exclusive ninth action figure.
We will also be providing some unique pop display materials which are now being created. There will be a mini comic or storybook included with each figure to relate an adventure, provide cross-sell and will include rebate coupons. The first comic is near completion now.
Now I think it is a good time to give you a very brief synopsis of He-Man’s very first adventure. Man-At-Arms informs He-Man that the evil Skeletor has entered Castle Grayskull. If Skeletor can control the secret powers of Grayskull he would rule the universe. He-Man and Man-At-Arms ride to the castle to drive their villains back to their dark world. They enter Castle Grayskull after man at arm silences the laser cannon being used by Beast Man against our hero. The battle which follows rages on throughout the castle, but the strength of He-Man and the help of his allies Man-At-Arms, Tee-La the warrior goddess who has been held captive by Skeletor, and the spirit of Grayskull itself are all too powerful.
The evil-doers are driven from Grayskull after pleading for mercy. Our hero He-Man granted them mercy this time but now they know they should not be trusted and that they may someday return to try to recapture Grayskull to discover its materials secrets of power. He-Man with the aid of his specialized vehicles, his loyal and strong allies and the spirit and wisdom of Castle Grayskull will be on a constant guard against the evil treachery of Skeletor and his villainous followers.
Everything we have points towards success, a great product line of powerful characters with action features which have the extended play value of extended snap-on accessories, exciting action vehicles that enhance the play value of the figures and a giant playset which is portable, has exciting play features and adds a new dimension to the male action figure business, and an entire line which was developed and proven through two separate nationwide marketing research programs. A broadline and extensive advertising and promotion campaign which shows our commitment at this point.
I’d like to say we hope you will all join in the excitement being generated around He-Man and become enthusiastic participants in making He-Man a successful and profitable new brand for 1982!
To read more about the Lords of Power, check out my original article.
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4 thoughts on “Lords of Power – the original pitch”
nice… reading the text on what they tried to make the range ‘stand for’ again makes me dislike the works of Super7.. ¬_¬
Considering they kept the line going — in several iterations — when Mattel had given up on the brand, I think Super7 is given an unfair amount of flak. Thanks to them, we’ve got characters in action figure form we never would’ve had, otherwise.
I see what you are getting at BUT (also Mattel had hardly given up with the amount of reboots (even ones which never made to market) and that fact they are pretty happy to license out for a fair price.. i can name some companies that just refuse ¬_¬) but it’s the old argument as with some TV shows.. would you prefer “anything is better than nothing” or the show to End at a high before it becomes rubbish and just does fair more harm. I’ve seen a number of shows which should have finished at a set point and NOT gone on for a while where it just got worst and worst. I would very much prefer protection of a legacy of greatness then dragging out in a slow and painful death
I got every single one of Super7’s MOTU Classics / Collector’s Choice releases, and several of their Club Grayskull offerings, and they’re every bit as good as the Mattel ones. Better, in some cases. So I don’t know what you’re talking about.