Evil Horde

Buzz-Saw Hordak: Ruthless Leader with Blaster Blade (1987)

Written by Jukka Issakainen

Name: Buzz-Saw Hordak
Faction: Evil Horde
Approximate US release date: May 21, 1987 or November 11, 1987

Buzz-Saw Hordak was released in the last wave of the 1987 line-up for Masters of the Universe. He is the second variant in the vintage toyline after Hurricane Hordak (1986), but unlike that version, his appearance is very similar to the original Hordak (1985) at a first glance.

Design and development

In an interview over at he-man.org/[archive link], Derek Gable (Former Director of Preliminary Design) mentioned:

“I also formed an invention company West Coast Innovations and one of the many items we licensed was Buzz-Saw Hordak from the Evil Horde.”

He-Man.org Interview – January 29th, 2014

Toy Packaging Art

For the packaging artwork, Buzz-Saw Hordak was fortunate and got the triple hat-trick of artists:

The front art for the cardback was illustrated by Bruce Timm.

The cross sell artwork is most likely by William George who did the cross sell art.

The cardback art was done by Errol McCarthy. So all three artists had a hand in depicting Buzz-Saw Hordak.

We see Hordak getting ambushed by King Hiss, Tung Lashor and Rattlor. But as the accompanying text reveals, his “buzz-saw blasts them away!”

Errol McCarthy black & white illustration. Source: he-man.org

The cardback art has the main action piece covering most of the top, with a one rectangular frame on top-left corner showing the preceeding event. The same method was also used with the same 1987 wave figures such as Blast-Attack and Snake Face‘s cards.

Looking at Hordak’s close-up image in the Buzz-Saw card, while not a traced re-use, the head appears to be very close to the art of Hordak in Sorceress’ card art.

Action Figure

Catalogs & Advertisement

from the 1987 Mattel Catalog

Curiously in the catalog image (US top, Italian below) that depicts the action feature, Hordak’s chest armor piece is not lowered but removed completely.

Italian Catalog.
1988 French Catalog. Image via Grayskull Museum
Italian advert with Buzz-Saw Hordak. [source: Facebook]
Italian advert with Buzz-Saw Hordak.

Buzz-Saw Hordak also was advertised in a Finnish toy booklet.

Finnish toy booklet “Suuri Lelukirja” 1988 – advertising upcoming figures. [Image credit: Arto Paappanen]
A Finnish action figure poster by BRIO. showing Buzz-Saw Hordak – but labeled simply as “Hordak”.
There was a French Masters of the Universe Club in the 80s, that sent this leaflet to the members, thanks to Jerry Chamand for the information. Buzz-Saw Hordak is depicted on the cover with Mosquitor, fighting against Clamp Champ. [source: Facebook]

In the Spanish Masters of the Universe Club magazine from 1989 Buzz-Saw Hordak was advertised with many of the very last released action figures.

source: Mundo Masters Association

Buzz-Saw Hordak managed to appear in the Burger King box art along with Snake-Face, He-Man, Orko, Teela, and Skeletor.

Media

Buzz-Saw Hordak appears in the 1987 Preternia poster art by William George.

Image source: He-Man.org

Buzz-Saw Hordak was called “Hordak Torpedor” in a Spanish minicomic sized booklet. The art by Bruce Timm was mirror-flipped.

Comics and Magazines

In the final 1987 wave of minicomics, there was a lot more continuity at play that dealt with the new playset Eternia (referred to as the Three Towers of Eternia / Ultimate Battleground in stories). Writer Steven Grant talks about it in an interview for the 2015 He-Man and MOTU Minicomics Collection book: “There wasn’t any long-range plan to the stories, but the project manager liked the idea of weaving in threads where possible…”

The Mattel minicomic “Enter… Buzz-Saw Hordak”, written by Steven Grant and art by Bruce Timm introduces to the readers Mosquitor as the newest addition to the Evil Horde and when Hordak discovers that the Central Tower of Eternia Towers has risen, he reveals that he helped build it long ago, before his banishment to Etheria.

Hordak knows only the true King of Eternia can enter the Central Tower, and uses King Randor to sneak inside, but it turns out the Powers inside the Tower alter Hordak.

In the Marvel comics under STAR imprint issue #8 “The Getaway” (street date release: March 24th, 1987), written by Mike Carlin and art by Ron Wilson we get a different depiction for Hordak’s new Buzz Saw feature. (The Hurricane powers had been previously on display in issue #3.)

Similar (on surface level) to the minicomic, the STAR comic shares the introduction of Mosquitor at the same time as the Buzz-Saw variant powers for Hordak.

In the comic Hordak has already at the start of the story raided Palace Eternia, and while Orko goes to check out the situation at the Palace, He-Man (in his Cliff Climber attire) follows and confronts Hordak. Hordak taunts He-Man for having “borrowed” something from the Palace and then displays his ability to shoot a Buzz Saw from his chest.

He-Man is at first taken back when Hordak shows he can actually shoot multiple buzz saws from his chest. He-Man deduces that “only one man could have created a weapon so fantastic – Man-At-Arms

No explanation is given as to what the actual invention by Man-At-Arms was – the buzz saws themselves, or if they were simply a part of some larger new creation. Hordak never reveals how he was able to incorporate the buzz saws into his own armor either.

With the use of his Sword of Power, He-Man manages to destroy the buzz saw function in Hordak’s armor.

In the Masters of the Universe Magazine Winter issue 1988 we also get an appearance from Buzz-Saw Hordak in the story “Time Trap”, written and illustrated by Paul Kirchner.

Here Hordak is accompanied curiously by Saurod and Blade (but alliances were loose in some of the stories presented in MOTU Magazine), and displays the power of his Buzz-Saw by cutting up some trees, but in the end, his weapon is no match for a cube the heroes set up for the villains.


Personally, I have many fond memories of this version of Hordak. I received it on a holiday trip to Rhodes, Greece with my father and since I didn’t have the original version, the Buzz-Saw Hordak became my de facto Hordak. He still ruled the Evil Horde with an iron grip.

The minicomic story is also one of my absolute favorites from the entire run. It introduces a new character (I also had a Mosquitor toy which was a lot of fun), deepens the mythology of the Three Towers of Eternia, gives a mysterious origin to the variant powers (yet still meaningful), and leaves the story open to many possibilities. I really wish there had been a follow-up minicomic where Hordak would learn more about his Buzz-Saw powers and the Preternia technology of the Eternia Towers…

Jukka Issakainen with Buzz-Saw Hordak action figure – circa 1989

Buzz-Saw Hordak in Action

Øyvind Meisfjord has graciously contributed the following image and video showing Buzz-Saw Hordak in action:

Coloring Books

Masters of the Universe Poster Coloring Book (1982)

Written by Adam McCombs

In the first set of 1982 minicomics (really mini story books) that came packed with the first wave of MOTU figures, there were a few promotional pages at the end of the stories. One page featured a couple of products from Western Publishing (the publisher of Golden Books) – a MOTU Pop-Up Game and a MOTU Poster Coloring Book. I previously featured the pop-up game on the blog, so I thought it made sense to post about the coloring book as well. Many thanks to Øyvind Meisfjord for reaching out and sharing images of his copy, as I don’t own one myself.

Minicomic advertisement

As some background, Mattel filed a copyright related to this book, with the following information:

Type of Work: Visual Material
Registration Date: 1983-01-04
Title: Masters of the Universe : 10 posters to paint or color : [no.] 2110.
Notes: Cataloged from appl. only.
Date of Creation: 1982
Date of Publication: 1982-12-06
Variant title: Masters of the Universe : 10 posters to paint or color

Unfortunately we don’t get any information on the artist for the book, and it’s not listed on the page. But the cover has been attributed to R.L. Allen, who did a number of coloring book and puzzle images for Golden. He may have done the internal artwork as well – the faces seem to fit the style of the cover.

Many of the internal drawings are definitely very closely based on some some of Errol McCarthy’s licensing artwork as well as some panels from Alfredo Alcala’s work. I’ll call some of that out in the captions below:

It appears that Errol McCarthy’s Castle Grayskull art is used in this image.
In this images we see Skeletor is mainly based on his cross sell artwork, but he has five toes instead of three
This image is closely based on Errol McCarthy’s artwork, but Skeletor features shin guards and four-toed feet, which is closer to the original Mark Taylor concept. .
This image is an almost exact copy of Alfredo Alcala’s page 6 illustration in He-Man and the Power Sword

These images again are closely based on Errol McCarthy’s work as well as the cross sell artwork
This image is based on page 22 of He-Man and the Power Sword, illustrated by Alfredo Alcala
This image is based on the fight between He-Man and sea creature in The Vengeance of Skeletor, illustrated by Alfredo Alcala
An almost exact recreation of the cover of Battle in the Clouds, illustrated by Alfredo Alcala
This is somewhat reminiscent of a scene from King of Castle Grayskull illustrated by Alfredo Alcala

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Interviews

Errol McCarthy: Cardback Legend

Errol McCarthy at the CARtoons art show at LACMA (LA County Museum of Art) in 2016

Interview by Adam McCombs

I recently got the chance to interview Errol McCarthy, one of the most prolific artists ever to work on Masters of the Universe. Errol started out providing illustrations for Mattel’s first licensing kit in 1982, and moved on to illustrate the majority of the cardback artwork scenes for vintage MOTU figures. He worked on other license kit and style guide illustration projects, and he illustrated a number of scenes for apparel for Bates Nightwear

To begin with, Errol sent me the following bio detailing some of his life history:

Errol McCarthy was born in Los Angeles long long ago, but grew up in Billings, Montana. As a teen, he developed an interest in anything with an engine. This included airplanes, sports cars and motorcycles. His high school buddies had real hot rods and many, many evenings were spent cruising and occasionally actually picking up girls. “American Graffiti” was right on!

The closest thing to a real rod that he had was a bored out ’48 Chevy coupe with a split manifold. While writing a ticket, a cop said:”It was the loudest thing I’ve ever heard”! Plans to install a ’50 Olds V-8 with a Lincoln Zephyr tranny remained just plans. Drawing was a different thing,since, if you can draw, he reasoned, you can create anything. Errol became the school cartoonist and study hall was all about drawing cars and airplanes.

A short stint in the Air Force as an Aviation Cadet convinced Errol that he was not the military type; art school would be a better fit. He went back to Los Angeles to attend Art Center school and to meet his future wife, Mitzi, who was also an artist. Their first date was a hot rod show and a trip to a comic book stand; she passed the “test” and they were married. They both found that it was possible to make a living in art.

Errol’s first freelance comic book job came from answering a want ad in the paper. It was a one shot entitled “CarNuts” published by Quentin Miller. That job,plus an Underground comic story led to Petersen Publishing which had 3 comic books at the time: CAR Toons, Hot Rod Cartoons and Cycletoons. He soon had work in all 3, plus a full time job as an illustrator at McDonnell-Douglas. There were a few jobs for underground comics, Road and Track and Hustler magazines. A Master’s degree followed with a thesis on the influence of underground “comix” on art. Teaching art followed and then a stay at Mattel doing action figures like He-Man and Big Jim. There was also Hot Wheels work, where, he says, the high point of his art career was the design of the “Toilet Mobile”. There was other free lance toy work including Teenage Mutant Ninja Turtles.

To pay the bills, both he and Mitzi have done tech drawings for Clymer Publications motorcycle magazines for over 30 years, continue to this day and love it.

And now on to the interview!

Battle Ram: How did you come to be involved in Masters of the Universe?

Errol McCarthy: I started to do free lance work for Mattel about ’79. [My] old Art Center pal Mark Taylor hired me.

BR: Would your first project for MOTU have been the 1982 Licensing Kit? What can you remember about it?

EM: That was sooo long ago, I have no idea what the first MOTU work was about. I do remember doing lots figure and playset concepts, but I don’t remember if they were all produced.

BR: You went on to illustrate the action scenes on the cardbacks for most of the figures. Can you talk about how that started and what you were trying to achieve with your illustrations?

EM: I think it was just to illustrate what the figure was about & what it did like Mekaneck with his telescoping neck.

BR: Were the landscapes and scenery of the cardback illustrations created totally from your imagination, or did Mattel give you some direction for the look of Eternia (for example, the sinister-looking swamp for Evil-Lyn, the sweeping plains for He-Man)?

EM: All of that stuff was pretty much from my imagination. It’s fun to draw creepy creatures and landscapes.

BR: You illustrated cardbacks for characters like Skeletor, Mer-Man, He-Man, Teela, Faker, Fisto, Trap Jaw and many others. Which ones are your favorites and why? Any interesting stories associated with any of them?

EM: I liked all of them but particularly the main ones like Teela, Stratos and Mekaneck. I think there were about 100 or so characters in the line. It was great fun to draw all of them.

BR: It looks like your License Kit Castle Grayskull shows up in the background of your Skeletor illustration, and other illustrations as well. Did you commonly reuse your art where you could?

Image source: He-Man.org

EM: Drawings of things as complex as Castle Grayskull and other things like that are used over and over again and why not? The trick is to try to make it look fresh.

BR: You continued to do additional license kit artwork, as well as artwork for a MOTU style guide. Any stories or memories about either project?

EM: Not really-I think the Style Guide was meant to indicate what colors were to be used for each of the parts of characters or machines.

BR: You did some work for Bates Nightwear to create licensed MOTU artwork for T-shirts or pajama shirts, correct? Can you talk about that project?

EM: I think I did about 100 drawings for Bates Nightwear.It was great fun!

Image via He-Man.org

BR: Sometimes you signed your art EM, and other times you signed your full name. Was that based on your own preference, or did Mattel sometimes dictate how you were to sign your art?

EM: The signing sort of depended on the space available. Mattel or Petersen Pub. didn’t care about signing.

BR: Are there any other projects you worked on for the original Masters of the Universe toyline?

EM: I really can’t think of any other than the ones done recently for Super 7 which was for the collector’s market; they were done as card back art, the same as the original line back in the ’80’s. I think that Mattel has taken back the rights now.* We’ll see if they continue the line.

BR: You illustrated two comic books for the “New Adventures” He-Man reboot. Can you talk about how you got involved in that project? What did you think of the new futuristic He-Man concept?

EM: I wish that I could’ve done more with the comic books, but was too busy at the time with other free lance work, but they had a pool of great talent to do the books. A few years ago, Dark Horse reprinted the comics in a hard cover single volume and doubled the size of the art. They did an excellent job of it!

BR: You also illustrated some “New Adventures” futuristic He-Man concept art as well. Can you talk about how that came about? Do you remember anything about the idea behind the concepts you drew? Were these your character designs?

EM: These were all someone else’s concepts. I don’t know who was involved in it, but it was well done.

BR: Did you work on any other non-MOTU projects at Mattel?

EM: Yes, I contributed occasionally to Hot Wheels. My proudest project was doing the art for the Toiletmobile on the Real Monsters line and doing a lot of art on Big Jim packaging. There were others as well like Mighty Max.

BR: Were you always a contractor at Mattel, or did you ever join as a permanent employee?

EM: I freelanced for Mattel from about 1978 to ’89. I was a Mattel employee from ’89 to 1995, then back to freelancing again for Mattel and other toy companies. I think Mark [Taylor] did bring me in specifically to work in house on MOTU in 1989. Mark left after I did in 1995 and went on to work at other toy companies. We collaborated occasionally on projects.

BR: Recently you’ve done some new cardback illustrations for some of the vintage style Super7 MOTU figures. How did that come about? How did it feel to work on Masters of the Universe again?

EM: I guess they knew I was still alive and drawing stuff so I got to do the card backs. One of the biggest perks for me was to be able to work with Emiliano Santalucia over the internet. He lives in Sicily and I live in Long Beach, but the internet makes it possible to work together.

BR: As I understand it, you’ve done illustration work for a number of different toy lines, including Star Wars and Teenage Mutant Ninja Turtles. Can you summarize some of the major work you’ve done outside of MOTU?

EM: Yes, I worked on both of those lines doing mostly concept art which may or may not become a toy. My biggest accomplishment was doing the TMNT blimp!

BR: What do you think made MOTU such a success?

EM: I understand that Mattel wanted to do a Conan the Barbarian line but couldn’t get the rights, so did their own version.Little boys love that sort of thing, plus there was no limit to the imagination when it came to weird characters and odd scenarios; it was also the time of Star Wars, etc.

BR: Are you working on anything exciting at the moment?

EM: The most exciting thing for me now is to be able to still work on He-Man and that it still exists!

Image via The Art of He-Man.

Many thanks to Errol McCarthy for taking the time to answer my questions!

*Note: according to a recent Roast Gooble Dinner interview with Brian Flynn, the status of future 5.5″ figures is somewhat uncertain because of the upcoming Masters of the Universe Movie. The strategy for how Super7 and Mattel release MOTU figures ahead of that film is still to be determined.

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Evil Mutants

Skeletor: Ultimate Evil Lord of Destruction (1989)

Written by Adam McCombs

The 1989 He-Man reboot included no characters from the original Masters of the Universe line, other than He-Man and Skeletor. The so-called “New Adventures” line is filled with colorful, oddball villains (and, frankly, some less-than-exciting heroes). My favorite figures from the line are the various Skeletor variants, and the 1989 version is no exception.

The New Adventures series isn’t well loved by most He-Man fans, but in a way it seems like an effort by Mattel to step things up a notch. These figures that had better articulation, more sculpted detail, and quite a bit of painted detail compared to the original line, and with little or no reuse of parts.

All of the New Adventures Skeletor variants were based on designs by David Wolfram. The initial 1989 release was technically designed by Mark Dicamillo, but it had been modeled on Wolfram’s original Laser Light Skeletor design.

Laser Light Skeletor concept art (working title: Bio-Mechazoid Skeletor), by Dave Wolfram
Laser Light Skeletor, released in Europe in 1988.

The broad conceptual ideas were carried over for the New Adventures design, but the color scheme was modified, initially with a lot of dark blue and red details, with a purple cape. In the concept art below (drawn up by David Wolfram for presentation) Skeletor was also given some kind of pouches at his legs, and a new red staff design featuring a human skull with a bat on top. He was given different boots and, for the first time, gloves. He also features a helmet rather than his usual cloth hood:

Concept art by Dave Wolfram, from May 25, 1988. Image via The Art of He-Man.

The concept version of the character actually makes an appearance on a 1989 bag, although this version has a red cape:

A CGI version of the concept Skeletor (albeit with a finalized staff) also appears in a promotional video (thanks to Dušan M. for the tip):

In the produced toy, the color scheme was altered again, with much more red throughout the costume, and contrasting purple boots and gloves. The staff was redesigned, with some prongs at the end that look like they could shoot bolts of electricity. The helmet and staff were molded in gun metal gray. The pouches he was wearing on his thighs were changed to cybernetic implants.The final figure has a white face with a forest green border around it – the only Skeletor to feature that particular color scheme.

A hand-painted version of the final figure appears in the 1989 French He-Man catalog:

Image source: Grayskull Museum
Image source: Grayskull Museum

In the 1989 German He-Man magazine, Skeletor is depicted a couple of times wearing a bizarre-looking helmet. I’m not sure exactly what it’s supposed to be:

Hand-painted final prototype on a Spanish playing card. Source: http://cuevadelterror.blogspot.com

The final production figure appears in the US 1989 dealer catalog:

One of the coolest things about the figure, in my opinion, is some of the sculpted detail on his back and the back of his head. This is obscured by his cape and helmet normally. It’s quite creepy looking:

Update: I just learned about a paint variant for this figure from the excellent German site, He-Man-NA.de. Some versions sold in Europe and Canada had a fully painted belt and a painted mechanical piece on the back, which matches how the prototype figure was painted:

The staff has a rather creepy looking, chitinous creature around the back of the skull, which wraps its tail around the upper handle:

Skeletor has a fun but rather subtle action figure. When you turn his waist his hands raise up, making him lift his staff as if he’s in battle.

Cross sell artwork. Image courtesy of Jukka Issakainen.

The commercial for the electronic He-Man Power Sword actually has really great footage of an actor dressed as “New Adventures” Skeletor. This costume also shows up in the He-Man vs Skeletor commercial shown earlier in this article.

Skeletor was sold on his own card and in a gift set with He-Man. The artwork on the front was painted by long-time MOTU packaging illustrator, William George.

Packaging art by William George. Image from The Art of He-Man.

According to the 1989 Sears Christmas Wishbook, Skeletor was supposed to be available in a gift set with Hydron, but I’ve never seen an example of that:

Image source: http://www.wishbookweb.com/

There were four minicomics produced for the 1989 He-Man reboot, and all of them featured Skeletor. In the first, The New Adventure (illustrated by Errol McCarthy), Skeletor interrupts Prince Adam as he transformed into He-Man, and is badly injured. In Skeletor’s Journey (illustrated by Carrol Lay), he uses bionic replacements to heal himself and we see him finally in his new costume.

The character looks particularly dynamic in the Bruce Timm-illustrated The Revenge of Skeletor:

In the bottom right panel, we get a look at the cybernetics on Skeletor’s back.

The New Adventures of He-Man animated series (produced by Jetlag Productions) features the character for a surprisingly few episodes before he’s upgraded to his Disks of Doom variant costume. The series starts off on Eternia, before He-Man and Skeletor are whisked off into the future, but both of them already sport their New Adventures costumes. Unfortunately Skeletor has some off-putting and comical-looking eyes for the first five episodes. Otherwise his costume is fairly true to the toy, minus the electrical implants in his body:

By episode six the eyes are blackened, but he also changes to his Disks of Doom costume by the end of the story:

Character-wise the New Adventures version of Skeletor was a more comical figure, manipulating and flattering rather than pounding his fists and demanding. He wasn’t leading his own army at this point – he was dependent upon the cooperation of the Evil Mutants, lead by Flogg.

Initially Mattel had planned to ask Filmation (the studio that had produced the first He-Man cartoon), to animate the new reboot, to be titled He-Man and the Masters of Space (information via Dušan M./James Eatock). Filmation went out of business in 1989, but they did create some artwork and a basic storyline for the pitch. Skeletor’s visual depiction is somewhere midway between the original concept design and the final toy:

Image via the Ancient Library of Grayskull Facebook group/Dušan M.

The 1989 He-Man series was featured in the UK He-Man Adventure Magazine. In this story Skeletor is beamed aboard the ship of Flipshot and Hydron, but Prince Adam tags along for the ride. Strangely we don’t get an explanation for Skeletor’s costume change (images are from He-Man.org):

UK He-Man Magazine pinup
Pinup from German He-Man magazine. Artwork by Giuliano Piccininno – information is from the MOTU Art Facebook page.

There was a series of Italian notebooks that featured New Adventures artwork. The cover of one of them features a concept-art inspired Skeletor (thanks to Petteri H. for the tip):

The Italian magazine Magic Boy featured quite a few New Adventures stories. In one of them, Skeletor acquires a magical chest harness from a six-armed statue and soon after grows six arms of his own (images are from He-Man.org):

Overall I think the rebooted 1989 Skeletor has quite a compelling design, and is worth picking up even if you’re not, generally speaking, a New Adventures fan. In fact, all of the revamped Skeletors are worth a look.

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