Heroic Warriors, Mondo, MOTU Classics, MOTU History

From Mark Taylor to Mondo: A History of the Goddess

Written by Adam McCombs & Jukka Issakainen

With the arrival of the new Mondo Goddess figure, we thought it would be a good time to take a look at the history of the character. We’ll cover her original concept design, her appearances in comics and toys over the years, and provide a look at the new 1/6 scale Mondo figure at the end of the article.

The name Goddess or Green Goddess, historically, did not apply to the character under discussion in this article, at least not originally. She appeared in exactly one comic and in one piece of concept art in the 1980s, and in both instances she was called the Sorceress. Nevertheless, since the name/title Sorceress has come to refer to the falcon-themed guardian of Castle Grayskull who appeared in the Filmation He-Man and the Masters of the Universe cartoon, we’ve used the name “Goddess” in the title to avoid confusion.

Mark Taylor’s Sorceress

The Sorceress/Green Goddess was created by Mark Taylor for the original Masters of the Universe line. In her original design, she was not green-skinned, but actually wearing a green body suit, similar to Man-At-Arms. Her allegiance isn’t specifically stated, but she does have a slightly evil or at least crafty look to her.

A black and white version of the above artwork with green Pantone stickers is dated June 8, 1981, shown below. Mark notes that she was to use the same basic body as “Female Warrior” (Teela). Note that Teela’s gold decoration on her white tunic was supposed to be a separate overlay rather than something sculpted to her torso. So this figure would have gotten the snake headdress but not the gold fleur-de-lis-esque costume elements. Also note that in this drawing, her head is called out as being cast in green (specifically Pantone 367C), so at this point the decision seems to have been made to make her green-skinned.

Years ago, I asked Mark Taylor what his original intent was for the character:

Adam: Teela and the Sorceress/Goddess (the one with the snake armor) were originally separate characters. Whose decision was it to combine them into a single action figure? How did you feel about that? Did you intend the sorceress character to be a hero or a villain?

Mark: She was actually supposed to be a changeling but the comic book guys had a hard time with that. Also, the head of girls toys wanted to rip her off for Princess of Power (because now the line was very hot!). She was intended to be like a spy and play both sides with some magic but the “professionals” felt that was too complex (I guess they don’t get Game of Thrones either).

As Mark has explained in public appearances, he didn’t want to give up on the idea that Sorceress was a “bad person”. Her personality is perhaps mirrored in her stern, cold facial expression in Mark’s concept art. Mark has also said that, though initially “bad”, he had the idea that Sorceress could at times team up with either Skeletor or He-Man.

Goddess/Sorceress face close-up

He-Man and the Power Sword

In the original Masters of the Universe mini comics, the green-skinned Sorceress appears only in the aforementioned He-Man and the Power Sword. Contrary to Mark’s conceptualization, she is unambiguously heroic, providing help for He-Man and defending the Power Sword and Castle Grayskull from Skeletor.

Alfredo Alcala’s illustration of Mark Taylor’s Sorceress

I’ve talked before about how Mattel elected to produce only one female figure for the 1982 Masters of the Universe debut, and so combined Teela and Goddess into one figure. In some early stories, when you are seeing what looks like Teela wearing her snake armor, it’s actually the Goddess (or often called the Sorceress). But in other early stories it’s just Teela with snake armor on. It could be quite confusing, and so the Sorceress character was redesigned by Filmation with a totally different look to make things clearer. You can read more about that in the two articles below. In this article we are focusing only on the green-skinned version of the character.

So, back to the Sorceress in her appearance in He-Man and the Power Sword. She appears in four pages in the story. She is the first person that He-Man meets when he leaves his home in the jungle, whereupon he saves her from a purple beast that had attacked her.

Interestingly in her first appearance in the story she is holding a staff topped with what looks like an animal skull with horns. Later in the story we see Skeletor holding this same staff, which is not quite the same design as his Havoc Staff. She is not holding this staff in her concept art, but instead holds a snake staff.

The staff in Alcala’s illustration above is somewhat reminiscent of the Skeletor’s prototype staff. However the version in the comic looks more like a cow’s skull than a ram’s skull.

Skeletor prototype

On the page below, we see He-Man fighting the beast, aided by some “mystical bolts of force” from the Sorceress. In this panel we can see that she actually has the same tiara that Teela was supposed to have, poking out from the top of her snake helmet. Perhaps this was taken from another (lost) piece of concept art, because she has no exposed hair in the existing Mark Taylor B-sheet.

After He-Man defeats the monster, the Sorceress rewards him with some treasures she has been guarding. She explains that they were made centuries before the Great Wars by Eternian scientists. The treasures include his harness (which, depending on the model, give him augmented strength or a force field), an axe, a shield, the Battle Ram, and the Battle Chariot (an unproduced vehicle designed by Ted Mayer). We can also see a sword (not the Power Sword), some boots, and a spear.

The Goddess does not show up again in the story until near the end, where she disarms Skeletor by taking the Power Sword from him and splitting them into separate halves again. She disappears and is never seen again in any vintage stories, at least not with this coloring.

Just a note for those not familiar with this comic or this topic- Teela was definitely a separate character from the green-skinned Sorceress, and they both appear in He-Man and the Power Sword. In the story, Teela was a warrior character with apparently no magical abilities who was captured by Beast Man and Skeletor. In the end she escapes and helps He-Man and Man-At-Arms to fight off the Evil Warriors.

MOTU Classics The Goddess

The ethos of the Classics line was, for some reason, to retcon concept characters into completely new characters to “justify” their inclusion in the toyline. Or, sometimes two characters would be combined into one. How that would “justify” them is unclear. I suspect this was really done to maintain one consistent and harmonized story in the bios that went on the back of the packaging. The Goddess was released as a figure for the first time in 2009 in the MOTU Classics toyline. Originally she was supposed to have opaque skin, like the Sorceress character in the first mini comic, but Mattel design opted to make her translucent, which lead to problems with the figure cracking at the pelvis.

The color scheme was based on one particular panel in He-Man and the Power Sword where she had white bracers. The white was probably an oversight by the artist – in all the others her bracers were brown, and they are also brown in Mark Taylor’s concept art. She came with a spear that was really intended for Teela, allowing The Goddess to use Teela’s snake staff. She reused Teela’s tunic, which was the only major point of departure from Mark Taylor’s design (recall that she wasn’t supposed to have the gold leaf pattern on her costume). This was no doubt done to save money.

MOTU Classics Goddess Prototype, sculpted by the Four Horsemen
MOTU Classics Goddess figure – note the change to a see-through body. She is holding Teela’s staff.

In her bio, she was given the real name of Sharella, a character from the Powers of Grayskull line. Originally there was no connection between these characters, and neither one was produced in the vintage line. This retcon was met with a mixed reception at the time.

The Goddess
Heroic Trainer of He-Man
Real Name: Sharella

After the death of King Grayskull, the Power of the Universe was transferred from the Sword of He to the Council of Elders who hid it deep within his castle. Knowing the full sword was the key to channeling the power, they split it in two to prevent it from falling into the hands of evil. For five centuries they waited for a worthy heir to be born. During this time their spirit guide, the creature known as “The Goddess” of Eternia, trained secret heroic guardians to keep the two halves of the sword separated. Many of these brave warriors took the name “He-Man” in honor of the sword they protected – giving birth to many different legends of the protector of Eternia.

Note: The Goddess’ real name Sharella did not appear in the original printing. It was added after the fact in a sticker. Image via Toy Habits.

Modern DC Comics (2012-2016) – The Goddess Conundrum

When interpreting the world of Eternia for modern comic stories, Rob David took the approach that there was a life force that created the Universe. It was worshiped by different races, each calling it by different names and viewing it through their own lenses, if you will.

So in the stories by Mattel/DC Comics, the Star Seed is “the First Light” and has been called the Life-Force, the Goddess, Zoar, Serpos, Horokoth. The characters refer to the being as The Goddess in the story.

Some fans who may not have followed the comic series regularly may have remembered from the 1980s stories that there was a character called the Goddess or the Sorceress, and were naturally confused when the heroes in this comic were searching a way to resurrect the Sorceress, and needed to go to the Goddess [an entity, not a person] for help.

In He-Man and the Masters of the Universe #12, in a battle with King Hiss and the Snake Men, Teela is knocked into the Star Seed. There she learns that her mother was the Sorceress, and that the job of the Sorceress was to be the oracle of the Goddess. Each Sorceress takes a different form, and Teela is transformed into the Sorceress of Serpos. Like the original Sorceress/Goddess created by Mark Taylor, she has green skin and snake armor (although she shows much more skin in this comic). In this continuity, she is not the Goddess, but a servant of the Goddess.

Teela continued as the Sorceress of Serpos for most of the DC Comics He-Man the Eternity War series, which ran from 2015-2016.

Snake Teela concept art by Gabriel De La Torre. Source: He-Man the Eternity War blog

In issue 14 of the series, when Teela in her Sorceress of Serpos form is on the brink of death, Man-At-Arms trades his life for hers. In the process she is restored to her human form.

Masters of the Universe Revelation & Revolution

The Masters of the Universe Revelation and Revolution animated series have utilized many aspects from the franchise’s long past, taking elements from existing media and putting them into new contexts. In the show, the concept of Preternia (Eternia’s distant past) becomes Eternia’s version of heaven. Or the underground world of Subternia (originating in 2002) with its caves and own inhabitants becomes a version of hell instead.

Revolution takes many cues from the He-Man the Eternity War comic series (thanks to executive producer Rob David). But it was never an animated adaptation of that story, as some fans thought when Revolution trailers arrived. In “Ascension,” Teela is transformed by the Staff of Ka into the green-skinned Sorceress of Ka, based on the Sorceress of Serpos from the 2014-2016 comics, but with several visual updates. Throughout the series we see Teela transformed by the ancient powers of the three Revolution primal gods of Eternia – Zoar, Ka, and Ha’Vok. Eventually, with He-Man’s help, she is able to fuse all three powers into one, changing her appearance for a fourth time.

HD Screencaptures by Jukka Issakainen

Masterverse Revolution Sorceress Teela

The Sorceress of Ka was released as a figure in 2024 the Masterverse line as Sorceress Teela. For whatever reason she was produced in very low numbers, and so is difficult to get on the secondary market. The packaging artwork was done by Simon Eckert.

Below a Wallpaper version 😉 -Jukka

MOTU Origins Eternian Goddess

Masters of the Universe Origins brings once again a totally new continuity with its figures and storytelling. They use old official elements mixed with unused concept materials and insert them in the new story they are telling (see Veena no longer the wife of a King Grayskull). So the Origins stories are not a continuation of the vintage material, but very much like the Classics bios before them, a new canon on its own.

Origins has the Goddess appear in the pack-in mini-comic for the 2019 He-Man & Prince Adam 2-pack. The artwork is by Axel Giménez with colors by Val Staples.

She was released as a figure in the Origins line in 2021 as the Eternian Goddess. Her color scheme was changed a bit from the source material – she was give silver bracers and boot tops and blue bicep rings. Her accessories were also closer to red than to brown, especially in the production figure (the image below is a prototype pic that Mattel released).

The Goddess appeared in the modern MOTU Origins mini comic, Rock and a Hard Place. In the story, Prince Adam is overcome by Stinkor’s stench, and calls out to the Goddess for aid. The images below come from Vaults of Grayskull, and you can read the full comic on their site.

She also appeared in the MOTU Origins mini comic, Lost Legend. In this story she has the “real name” of Sharella, a detail taken from the MOTU Classics bio mentioned earlier in this article. Sharella transforms herself into the Goddess. Strangely, “Oo-Larr” (the MOTU Classics name for the “jungle” He-Man) is retconned as being the same person as “Wun-Dar.” This page comes from Vaults of Grayskull, and the full scan is available at their site.

Other Versions of the Goddess

The Goddess was released as a statue by Iron Studios, as a ReAction figure by Super7, and as a mini figure included with the Mega Construx Castle Grayskull set.

Mondo’s The Goddess: a short review

Mondo’s Goddess figure went up for pre-order March 2025 and was shipped out October 2025. The back of the package makes clear that this isn’t the original Sorceress from He-Man and the Power Sword, but rather the transformed Teela that appeared in the Masters of the Universe Revolution series. I should note that although her costume is similar to the Revolution Sorceress of Ka, this figure is really its own thing and is a blend of different influences.

Still, on my shelves she’ll represent the original Sorceress character created by Mark Taylor. That was my approach in the Classics era too, with characters like “Oo-Larr” that were retconned into new characters. I just thought of “Oo-Larr” as He-Man from the mini comics, and I will think of Mondo’s The Goddess as the original Sorceress character envisioned by Mark Taylor. Call me a curmudgeon if you must!

The figure is at 1/6 scale, and is intricately detailed, sculpted and painted. I inspected my example for paint problems and other irregularities, but thankfully I didn’t find any. Her left ankle is slightly loose, but it doesn’t seem to inhibit her ability to stand. Otherwise all of her joints are good, neither too tight nor too loose.

The Goddess comes with three different heads. two of which have a placid expression. The neutral face is available with either a helmet or a snake tiara and long hair. The smiling face is available with the long hair and tiara. Any of the three can be used with the snake headdress. Mondo made the interesting choice of giving her gold eyes with dark red “whites,” which enhance the snake theme, but also make her look slightly evil. I’m okay with that – the original concept seemed slightly sinister too!

There is also a removable skirt, although I found it challenging to get it looking right. I wasn’t that interested in it as an accessory, so I put it on for the photo, but otherwise it’s going to live in my parts bin.

The Goddess also comes with a spear, a sword and shield. To me these are really Teela accessories. I see Goddess more as a spell caster than a warrior, but they are an option if you want them. For me, her snake staff (or Staff of Ka, as it’s come to be called) is her primary weapon.

Speaking of magic, she also comes with a mystical snake magic effect, which can be attached to either hand. She comes with a total of ten hands, so you have plenty of options there.

Adam: Overall she’s a beautiful figure, one of the best Mondo has ever done. There is something compelling about the character itself. Her roots lie at the very beginning of the Masters of the Universe mythos, and I feel she has an important role to play in it. But for a long time she was forgotten, and arguably brought back to life through the advocacy of artist Nate Baertsch back in the MOTU Classics era.

Jukka: I agree, that the (Green) Sorceress aka Goddess has gained popularity in the fandom, due to her striking color scheme in that single minicomic appearance. Big thanks to Nate “Baena” Baertsch for creating fan arts about her, which have spread online and added to her intrigue.

Images from New Eternia blog interview with Nate Baertsch

Adam: While I don’t totally sign onto the idea that she’s some kind of Teela variant, I’m happy that the figure is at least getting represented, even if the original character behind the figure is sometimes forgotten. What I’d really like to see though is a faithful figure based 100% on Mark Taylor’s original artwork – we haven’t gotten that yet. But I do have to say that the Mondo version of the Goddess is my favorite version to date.

Mondo Goddess and Sky Sled
From left to right: Customized MOTU Origins Goddess, Mondo Goddess, and MOTU Classics Goddess.

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MOTU History

Masters of the Taylorverse

by Jukka Issakainen with Adam McCombs

DISCLAIMER: This article is a collection of information from various interviews (both text and audio), documentaries and panel appearances of Mark Taylor. Many of his statements have been somewhat or entirely paraphrased for brevity and format, but the content and ideas come from Mark’s own ideas and public statements. The sources for these statements are given at the end of this article.

[Mark Taylor – Power of Grayskull the Definitive He-Man Documentary]

For many years, fans of Masters of the Universe would look up to their minicomics, VHS-tapes or books to delight in the stories of He-Man, Skeletor and vast array of colorful characters.

Early on there were many inconsistencies between various stories, from the minicomics to DC Comics stories to the Filmation Animated Series. All of these variations can be considered in many cases different canons (much to the delight of fans when they had the ability to pick and choose their favorite elements, or frustration in some cases where folks hoped to have only a single, core version). Because of so many of these varying depictions of the characters and the world, Dark Horse even made a very thorough book, He-Man and the Masters of the Universe Character Guide and World Compendium (2017) entailing these respective canons, and a follow-up HeMan and the Masters of the Universe Character Guide and World CompendiumSupplemental Guide (2021).

But there is one more version that hasn’t gotten all that much attention. The ideas and narrative by the late great Mark Taylor.

Mark Taylor in his office at Mattel

“Taylorverse”… “Taylorvision”… call it what you want. When working at Mattel on He-Man, Mark Taylor created a unique version for the characters and the world that later went on to have drastically different incarnations through comics, books and animation. 

Before his death in December of 2021, Mark mentioned working on his autobiography He-Man & I: an Odyssey by T. Mark Taylor. No official release-date was announced, and it’s unclear how how close it was to being finished or if it will ever be released. Cover art by Ken Coleman.

According to a panel during Power-Con (2018) by Mark Taylor, it was to divulge more information about who is He-Man’s father and much, much more. We don’t know if that will ever see publication, sadly. What we have tried to do in absence of that is to collect of the information we have gleaned from Mark’s various interviews over the years. We have divided this information up by subject, starting with Castle Grayskull.


Castle Grayskull

Castle Grayskull was not built as such, but grown mystically by unknown beings many eons before humans existed. Originally Castle Grayskull was a giant that sunk into the ground. It is the head of the giant that is partially visible and some parts on the head that were his “armor.”  It’s always possible that this giant could come back to life someday!

Some ancient civilization realized that the skull was a place of power, so they built the castle around it.

Just being near the Castle can sap life force. Entering the Castle has the potential to enhance your power, but it is also draining to the soul. For that reason, those who would wish to exploit the Castle’s power should not take up long-term residency there. Distance helps for relief and recuperation. Extended habitation causes personality changes and can be very dangerous to those around the affected individual.

There is nothing typical about Castle Grayskull. At first glance its interior and exterior look vaguely like a medieval castle, but this fortress bridges time and space. Castle Grayskull as a surface entity can only house approximately 50 people, but always on a temporary basis. There is a  large courtyard where the various mounts and vehicles of visitors are stowed.

The façade is 19 feet high and the dome is 45 feet high. The Jaw Bridge is 17 feet high by seven feet wide, the windows three feet by seven, and the tower is 42 feet high. The towers are defensive positions, and the watch towers and the turrets are for mounting anti-air attack weapons. The dome generates mystical power and the Jaw Bridge is activated by voice (opening the gate requires a specific command as well as the Power Sword).

Castle Grayskull is the thing that all of the characters fight over. Because of its location it would have to be invaded by boat. It’s a symbol of power, and it was similar to the Oracle of Delphi – you could get all kinds of power and knowledge from within. A lot of the stickers and paper elements inside were really symbols of the kinds of power you could get from Castle Grayskull. One of the eternal symbols of mysticism in human history been the skull.

GRAYSKULL’S SURROUNDING FETID LAKE/MOAT

Mark Taylor’s art-print titled “Stygian Moat” from Power-Con.

Castle Grayskull is located in the center of a moat that is toxic to most living creatures. There are living inhabitants of the moat, which are both strange and dangerous.

The Castle itself has seven floors beneath the level of the moat. As you descend each level, reality, time and space become more and more distorted.

GRAYSKULL’S FLOORS/LEVELS

Inside Grayskull is a Space Suit and other weapons and armory. These were left by a technologically-advanced race who came to the land in flying saucers. These beings had mysteriously left long, long ago. So Grayskull was a dead place with nobody living inside it or “guardian” for it either. There was always the possibility that these beings could return someday.

A secret code is required to get the elevator inside the castle to take you down to the levels under the castle. Each successive level brings more power and also more danger.

There are physical and magical traps hidden throughout the castle. The trap door leads to the first level basement. It also conceals clues to the secret password for the elevator.

Grayskull extends into the space/time continuum in the lake bedrock. The levels below the weapons storage room start with all the weapons that exist within one century each way from the present, the floor below that within five centuries each way, and so on.

[Mark thought that Castle Grayskull could eventually be expanded by adding playsets associated with other figures, such as a water playset for Mer-Man and an air or mountain playset for Stratos.]

PIT OF SOULS / WELL OF SOULS / DWELL OF SOULS

The Pit of Souls [also variously referred to as the Well of Souls or Dwell of Souls] is a dungeon containing undying monsters from the beginning and end of time that also extends into the time and space continuum – possibly by means of a miniature black hole. The powers of the castle are linked to these evil prisoners.

Getting the monsters trapped in the Dwell of Souls required luring monsters into the pit with sacrificial human victims. The monsters would then be trapped in the pit. The king [He-Man’s father] who oversaw this effort could use those trapped monsters as leverage against all other Kings in the land, threatening to release them if he didn’t get his way.


HE-MAN

He comes from a mysterious conception and is rumored to be half human and half immortal.  (2006 interview)

The King who lived inside Grayskull had a harem and one woman there bore him He-Man. (2018 Power of Grayskull documentary)

One of He-Man’s father’s wives wanted to kill He-Man when he was a baby, along with He-Man’s mother. His mother enlisted the help of the king’s Man-At-Arms in order to save the child. Man-At-Arms agreed to take the infant away through the atomic wasteland. There He-Man grew in strength and learned battle techniques from his mentor. Afterwards he picks up Battle Cat and his adventures start.

He-Man grew up in Atlantis, which no longer exists, it was destroyed by a terrible quake and tidal wave. He-Man was nine-years old and being trained as a Prince when the disaster struck. He was one of the very few to survive. (2006 interview)

He-Man is the ideal hero in all respects – he isn’t just someone with incredible strength, standing at 6’3” and weighing 230lbs. He has a sense of nobility and restraint, and also has a  quiet sense of humor. He possesses special senses which helps him greatly – otherwise Skeletor would’ve eliminated him. He-Man also is resilient to pain, poison, etc.

The cross symbol on He-Man is what his friends recognize him by [Mark also mentioned he was inspired in creating that symbol for He-Man by the look of the Knights Templar]. He-Man is a good person, noble and has the very highest moral character and he tries to set an example for all people. He knows a lot about magic, but he never uses it. He-Man knows there is always a price that must be paid when using magic.

He-Man avoids wearing too much armor. He’s almost like a berserker. He wants to win by relying on his own strength and fighting skill, rather than relying on armor.

He-Man isn’t destined to become the King of Grayskull [as the later stories like Glut-minicomics suggested].

Draft line art by Alfredo Alcala from “King of Castle Grayskull.”

HE-MAN’S MOTHER

He-Man’s mother was very beautiful and a phenomenal athlete. She is part of the King’s harem alongside Skeletor’s mother. He-Man’s mother doesn’t know any magic, so when Skeletor’s mother wanted to kill her and her child, she made a deal with Man-At-Arms to take her baby and run away. She was killed during the fight with Skeletor’s mother.


SKELETOR

PRE-WELL OF SOULS

Skeletor used to be a handsome, normal looking human, just like He-Man. He plotted to take over the Castle from the king, but he was thrown in the the Well of Souls. In the Well the creatures and animals ripped all the skin off his face and make him aware of magic the hard way.

AFTER EMERGING FROM WELL OF SOULS

Once Skeletor got out of the Well of Souls, he was a deformed super-human, standing at 6’4” and weighing 290lbs. He had heightened senses, much like He-Man, but he also had an extra sense: he can detect the weakness in an opponent that he can use to his advantage.

In this new form, he had three toes and ridges protruding from his forearms. He has a skull for a face and glowing eyes. The eyes glow when he is angry (which is most of the time). As he emerged from the Well, he made a hood for himself to cover his glowing eyes and distinctive silhouette. This was made from the eyelid of a dragon that tried to kill him when he got out of the Well. His armor is tougher than steel, made from an armadillo monster that tried to defy him.

His intellect is unmeasurable, off the charts. But he is also the ultimate bipolar, going from quiet malevolence to towering rage, a rage that hinders his true intellect. Skeletor’s voice sounds like he is speaking from the bottom of a well. Skeletor never sleeps.

His plans always focus on the Castle. Destruction and inflicting pain are his joy, with self-titled “Lord of Destruction” as his moniker.

Skeletor used magic but He-Man never did. Skeletor could animate anything and go anywhere.  In my mind that was one of the main differences between the main characters and their followers.

SKELETOR’S MOTHER

Skeletor’s mother is a sorceress who knows about magic and sorcery. She is a member of the King’s harem alongside He-Man’s mother. It was she, who used her magical abilities to furnish the cap on top of the Well of Souls for the King, so that all the monsters couldn’t get out, unless the King wanted them to. When Skeletor’s mother fought He-Man’s mother, she killed her.

Years after Skeletor had been thrown into the Well of Souls, the tribe was completely eliminated by a malevolent witch poisoner (Skeletor’s mother) who then helped him escape from the “Well” but when she saw what it had done to him she went insane and drank her own poison. (2006 interview)

“And him [Skeletor] and his mother decide to kill the king. They fail. The king captures them. And the king kills the mother and throws the boy into the Well of Souls.” (2018 Power of Grayskull documentary)


MAN-AT-ARMS

Man-At-Arms was the king’s champion at Grayskull. He was a very honorable man and was tired of the corruption he witnessed.

Man-At-Arms is the master of weapons. His father already was someone who would bring home technology and weapons that he found. When he was older, Man-At-Arms did the same thing. Man-At-Arms isn’t as tough as He-Man, which is why he uses his armor and weaponry. He is a match for Beast Man in combat situations, having a high degree of intelligence/sophistication, but no special strength.

He took He-Man away as a child at his mother’s request, in order to stop a plot by Skeletor’s mother to kill He-Man. He ran with the baby through the Wasteland where He-Man grew incredibly strong. Man-At-Arms taught him all the battle techniques, both old and new.

[Man-At-Arms is based on the Spanish Conquistadors. With Star Wars being a popular thing, elements of high-tech were added onto Man-At-Arms’ armor.]

“I based it on the Spanish Conquistadors. I always wondered how those suckers had the nerve to do the things they did. They had to be ballsy beyond belief! Mattel’s marketing team was really on me to incorporate lots of technology, since Star Wars was still so popular. So I told them I could put high-tech gear on Man-At-Arms. I’d just read Piers Anthony’s classic science-fiction novel Sos the Rope, about a character who goes into a wasteland where a superior civilization had once lived. And he digs down and brings out their technology, which gives him a huge advantage over everyone else! So Man-At-Arms does that too.”


“…heroes can’t use magic! It weakens them, in a way. Villains, on the other hand, can use magic whenever they want a shortcut. It’s the Faust story, basically.”


[10 Things We Learned from Mark Taylor, the Designer of He-Man – The Robot’s Voice]


BEAST MAN

Beast Man was supposed to be the largest character by mass at least. Beast Man in Taylor’s conception didn’t have the power to control or talk to animals. He was more of a pit fighter and berserker. His back story was that he had been used as a fighter for entertainment in a gladiator ring. His armor was something he acquired to prevent fighters from jumping on top of him. His whip was taken from a captor who was trying to whip him. Beast Man was a berserker who couldn’t wait to fight anyone or anything.

Beast Man isn’t pure human – his DNA was altered/mutated by whatever happened to the world in the distant past, and it moved his chromosomes over a couple of steps. Beast Man is low on intelligence and high on strength. He’s evenly matched with Man-At-Arms, who is low on strength and high on intelligence.

TEELA

Female warrior (Teela) B-sheet artwork by Mark Taylor – May 28th, 1981

He-Man and his allies don’t generally use magic. The only one that does use magic to some extent is Teela. Because of that, He-Man would never accept her as a true ally. She was always on the outside.

Despite that, He-Man was romantically interested in Teela, but he couldn’t show it – any weakness at this critical moment in history would give the evil forces an opportunity to use her against him. He-Man also doesn’t fully trust Teela because she dabbles in magic, and He-Man having history that his mother was killed by a sorceress type woman.

Teela didn’t give her allegiance blindly. She could hold Skeletor off for a while with magic, although she wasn’t as powerful as him. She could communicate with animals. She wasn’t evil, but she was in it for her own purposes. Her origins were mysterious, and she didn’t come into the world in a natural way.


SORCERESS

[later known as Goddess thanks to DC Comics]

Sorceress B-sheet artwork by Mark Taylor – June 8th, 1981

Originally the Sorceress was going to be a changeling according to Taylor.

She was intended to be like a spy and play both sides with some magic but the “professionals” felt that was too complex.

Mark has also said that, though initially “bad”, he had the idea that Sorceress could at times team up with either Skeletor or He-Man.


ZODAC

aka Sensor

Zodac was originally good, as noted in Mark Taylor’s b-sheet art and text:

Sensor: Man of the the future scientifically heightened senses, knowledge & weapons. Acts in support role to He-Man and as a foil to Tee-La’s mystic nature.

“Zodac was all about flying. He was the air wing. I was influenced by Flash Gordon and the flying Vikings.” -Mark Taylor

Zodac has a lot of mystery. He’s not a bounty hunter as stated in some marketing materials. He doesn’t side with either He-Man or Skeletor completely. He wants to get into Castle Grayskull for his own reasons. He believes that the castle is a weapon that could tip the balance either way, and he wants to be able to control that weapon. He’s more familiar with mysterious technology and would understand how to use it. He’s not completely human – he may be a descendant of the people who constructed Castle Grayskull around the giant’s skull. At times he betrays He-Man and Skeletor.


MER-MAN

Mer-Man was a prince in his respective kingdom. He was supposed to be evil [note: early Mattel documents indicated that Mer-Man was grouped with the heroes at one point – it’s possible that someone other than Mark made that designation]. Mer-Man had a rivalry with Stratos. Rather than Mer-Man shooting freezing water from his sword (in the Don Glut minicomics), Mer-Man would have had some kind of jellyfish sting associated with his sword.

Mer-Man could stay on land indefinitely, but he was at his best underwater, and could best even He-Man in that environment. Mer-Man was also very stealthy. In Taylor’s vision Mer-Man was Skeletor’s first recruit. Mer-Man also had the power to control sea animals.

Mer-Man would have had his own underwater playset, and there would have been more opportunity for underwater adventures. The playset/castle, like Castle Grayskull, would have grown over time with additional add-ons.

[According to Mark, both Stratos and Mer-Man were always the last two that kids picked to play with from the original lineup of toys that were tested.]

“Mer-Man tested the lowest. Tony Guerrero the great sculptor and I chased the negative child test comments until we finally realized the marketeers were just messing with us and then we went with what we had.  Mer-Man was the weakest but people who like him really like him (I based him on Bernie Wrightson’s Swamp Thing).”


STRATOS

aka Wing Man aka Bird Man aka Avatar*

Stratos was a prince in his respective kingdom.

[*Avatar is name that Stratos is referred in the 2006 audio-interview. Concept-artworks show working names like “Wing Man” and “Bird Man” only.]

Stratos would have been a prince of a mountainous kingdom, and would have had his own castle that would have been a playset. [Although Stratos was listed as evil in one or two of the early Mattel documents, in Mark’s mind Stratos was always heroic.]

Stratos had the ability to shoot a beam from his wrist. His primary power was flight, which was really defensive in a fight. The beam allowed him to hold off Skeletor for a while.

Stratos comes from a race of mountain-dwelling people who had evolved with specialized equipment and abilities for flight and for surviving very cold temperatures. Mark didn’t see this civilization as being highly technologically advanced, except for the fact that they had developed flight. Stratos had excellent vision, like an eagle or a hawk.


WIND RAIDER

In the beginning the Wind Raider would have been something that Stratos found and used, but it became associated with Man-At-Arms because production on Stratos was delayed.

[The Wind Raider was actually intended to work as both a boat and an aircraft. Although the final vehicle design was done by Ted Mayer, Mark Taylor did some early drawings that described some of the vehicle’s features. For instance, when on the water, the wings would rotate up and act as “photo sails”. The anchor is described as a “power ram/grapnel.” The dragon design bears strong resemblance to a Viking ship’s figurehead.]

BATTLE RAM

He-Man found the Battle Ram parked in a cave. He had to try to find out how to work it, and he had assistance in that from Man-At-Arms. It’s a powerful device and it helps differentiate him from a medieval knight.

The front portion of the Battle Ram can hover over the ground, perhaps a foot and a half high. It can only travel for short distances. In order to go long distances, it must be ported with the rear half of the vehicle. It wasn’t necessarily a hovercraft – the source of its ability to hover was mysterious and inexplicable. It could be used as a battering ram as well. [in Mark’s canon, the Battle Ram doesn’t have the ability to teleport, unlike what was represented in minicomics].


MAN-E-FACES & RAM MAN

Battle Ram Blog: Did you have an origin story in mind when you designed Man-E-Faces? How about Ram Man?

Mark Taylor: Yes, but no one was interested, they wanted to ship it out immediately to animators and movie producers, you know “professionals”.  I designed him to have a different and interesting feature besides a twist waist. All the answers to my original story are in clues in Castle Grayskull, where they should be like a puzzle.



We hope everyone enjoyed this piece. It was a lot of fun digging through many audio-files, interviews and video panels to discover the earliest story aspects from Mark Taylor himself.

We are grateful for the various interviewers who took the time to reach out to Mark and Rebecca over the years. We are especially grateful to Mark and Rebecca for always being willing to talk to fans about He-Man. Mark was a true visionary who will continue to be missed by all of his many fans. Happy 40th anniversary He-Man and the Masters of the Universe!

Mark Taylor and Jukka Issakainen – German Grayskull-Con 2013


SOURCES:
Mark Taylor’s written answers (Nov 14th, 2007) to Matt Joswiak’s questions, located at: http://s7.zetaboards.com/The_Dubious_Zone/topic/424452/2/ [accessed via WaybackMachine]
“The Power of Grayskull – The Definitive He-Man Documentary” [2018] + Kickstarter backer extra interviews [2018]
Audio interviews with Mark Taylor by ‘Akikage’ aka Matt Joswiak [2006]
10 Things We Learned From Mark Taylor, the Designer of He-Man [Topless Robot]
“The Toys That Made Us – episode 03” [2017 Netflix]
Dejan Dimitrovski – Guest post [Battleram Blog] “Mark Taylor’s Castle Grayskull – Introduction”
Battleram Blog – “Mark & Rebecca Taylor on the origins of He-Man
Battleram Blog – “Wind Raider: Assault Lander”
Battleram Blog – “Sorceress: Heroic Guardian of Castle Grayskull”

Artwork

Masters of the Universe Cross Sell Art: 1987

Written by Adam McCombs

The artwork for this set comes from Axel Giménez, Jukka Issakainen, The Art of He-Man, MOTU Portugal, and StarCrusader. Unfortunately I don’t have a real piece of cross sell artwork for Twistoid – the artwork used here comes from the card front.

Masters of the Universe Cross Sell Art:

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Resource

Parts Reuse in MOTU, Part Six: 1987

Written by Adam McCombs

Masters of the Universe, for all its diversity and creativity, was quite an economical toyline, creatively (and sometimes uncreatively) using and reusing the same molds over and over again throughout its run. Sometimes this was done fairly invisibly, and other times it was as plain as the nose on Faker‘s face.

In this series I’ll be cataloging the reuse of existing molds, in context of what is known and what is likely about which figures were created in what order. For example, He-Man’s prototype was almost certainly finished before Man-At-Arms, so Man-At-Arms reused He-Man’s legs, rather than vice versa. I’ll also include parts that were reused from other toylines.

Sometimes existing parts were modified for use in new toys. For example, Beast Man’s chest seems to have been based on He-Man’s chest sculpt, albeit with a great deal of hair added to it. This didn’t save money on tooling, but it did save some time and effort for the sculptor. I’ll point this out whenever I see it. Whenever a modified part is used again, however, I’ll refer to it as belonging to the toy that used it first (for example, Stratos and Zodac reuse Beast Man’s chest).

I won’t comment on “invisible” parts, such as neck pegs or waist springs that are normally not seen.

First, the toys from 1987 that had (at the time) all new parts. For fun, I’m including toys that were advertised as part of the 1987 line, but never released:

He-Ro (unreleased)

Eldor (unreleased)

Gyrattacker (unreleased)

Rotar

Sorceress

Mosquitor

Sssqueeze

Beam-Blaster & Artilleray

Blade

Gwildor

Saurod

Tyrantisaurus Rex

Bionatops

Turbodactyl

Gigantisaur (unreleased)

These toys from 1987 reused some existing parts – some of those parts were first created in the same year, however:

King Randor

Clamp Champ

Blast-Attak

Ninjor

Scare Glow

Buzz-Saw Hordak

Snake Face

Twistoid

Cliff Climber/Scubattack/Tower Tools

As with 1986, there was quite a bit of new tooling used in the 1987 line, sprinkled with some liberal reuse of parts in selected figures like Scare Glow and Ninjor. The Powers of Grayskull line saw a partial release with several of the dinosaur figures, but unfortunately its main protagonists (He-Ro and Eldor) were never sold in stores.

Update: Øyvind and an anonymous person in the comments pointed out that Buzz Saw Hordak doesn’t have the original Hordak legs. It looks like he has different leg musculature and enlarged feet. I believe some versions of Hurricane Hordak also have these legs. Thanks for the correction!

Parts Reuse series:

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